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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
232
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Posted - 2014.11.10 18:17:52 -
[1] - Quote
CCP Rise wrote:Darirol wrote:why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.
Given the current highsec meta of "GANK ALL THE THINGS", I think many people, myself inluded, see a raw speed bonus as a waste. With Bumper Cars Online, a speed bonus is less than useless - it's actually harmful since it increases the unmodified time it takes you to get into warp.
Please consider an agility or (!) hull resistance bonus modifier per level.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
233
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Posted - 2014.11.10 18:46:12 -
[2] - Quote
Rowells wrote:Jean Luc Lemmont wrote:it's actually harmful since it increases the unmodified time it takes you to get into warp. I agree agility would be more useful, but max speed has no direct affect on align time.
Doesn't it take you more time to reach 75% of your max as your max increases, or does the acceleration also rise so that the overall time stays the same?
Genuinely curious.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
234
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Posted - 2014.11.10 18:58:51 -
[3] - Quote
Rowells wrote:Jean Luc Lemmont wrote:Rowells wrote:Jean Luc Lemmont wrote:it's actually harmful since it increases the unmodified time it takes you to get into warp. I agree agility would be more useful, but max speed has no direct affect on align time. Doesn't it take you more time to reach 75% of your max as your max increases, or does the acceleration also rise so that the overall time stays the same? Genuinely curious. agility is a representaion of how long it takes to reach max speed (factoring in mass). Thats why the new higgs rigs only affect agility +10% (because agility bonus was greater than mass adittion) even though max speed was reduced by 75%. If i fit argo expanders to one interceptor and overdirves to another, align time should be the same, even with vast difference in top speed.
Ok that makes sense.
Thanks for the explanation.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
234
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Posted - 2014.11.10 19:19:59 -
[4] - Quote
Henry Plantgenet wrote:Why does this new freighter not have a jump drive?
Why would it? No other T1 freighter has one.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
236
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Posted - 2014.11.10 20:54:37 -
[5] - Quote
Querns wrote:Rowells wrote:and we chose not to name them ferries because? Ferries only operate between two banks of a river or lake. Tugs move up and down the body of water they are in and can make multiple stops.
You really need to update your definition of Ferry.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
236
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Posted - 2014.11.10 21:02:07 -
[6] - Quote
Querns wrote:Jean Luc Lemmont wrote:Querns wrote:Rowells wrote:and we chose not to name them ferries because? Ferries only operate between two banks of a river or lake. Tugs move up and down the body of water they are in and can make multiple stops. You really need to update your definition of Ferry. https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=define%20ferry
Quote: a boat or ship for conveying passengers and goods, especially over a relatively short distance and as a regular service.
Seems to be apt to me.
Yes, but they are definately not restricted to lakes and rivers as you said, and the term short is relative. Some ferry routes are 1,000 km long, or more.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
248
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Posted - 2014.11.13 20:02:21 -
[7] - Quote
Orchid Fury wrote: you can not effectivly take precautions against a gank.
This is so misguided a statement that it's not even wrong. You can absolutely take precautions against a gank. Red Frog has a whole portion of their website devoted to them. These precautions may, however, require you to change the way you fit and fly your ships, or involve effort on your part to get friends to assist you.
It's like getting away from a marauding bear. You don't have to outrun the bear - you just have to outrun the guy next to you.
Ganking is much the same. You don't have to be ungankable - you just need to be a less attractive target than the other bazillion freighters moving around. It's not exactly hard.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
248
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Posted - 2014.11.13 20:09:43 -
[8] - Quote
baltec1 wrote:Harvey James wrote:Valterra Craven wrote:Warr Akini wrote: Again, try not to assume too much about the ganker mindset. I haven't really been involved in this whole ganking debate, honestly because it shouldn't be part of this thread. But I'd like to add my two cents at this point just because people don't have to assume anything about your mindset or motivations for this "mechanic" to be insanely stupid to begin with. And before I get started on why, no I don't believe hi-sec space should be 100% safe. That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization. In this case you can repair your sec an unlimited number of times. How does that make sense? What needs to happen is that the system needs to be modified so that hi sec gankers after a certain amount of ganks get un-repairable sec status so as to make it very risky for them to move around empire. This allows people to engage in the activity on a limited basis with actual true consequences for their actions should they try to make it a full time career. if they made it a 3 strikes and your sec is unfixable per account .. then that would work as a deterrant i would think... and any further accounts using the same computer should be affeted the same.. too stop trial accounts/secound accounts expoting the rule. You just killed eve for families/students ect who share a computer and anyone who pvps in low sec plus anyone who accidentaly shoots things in high sec thinking its low sec and people who wish to give up their life of crime. Meanwhile the people who are neg ten all the time anyway are not impacted. Please take these terrible ideas to another threadout back and shoot them.
FYP Baltec. Hope you don't mind.
DON'T GANK ME BRO!
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
249
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Posted - 2014.11.13 20:41:53 -
[9] - Quote
Bertucio wrote:
This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec.
My question for you would be - why is it so hard to find a like minded group of people all travelling in the same direction to provide support and scouting? People in nullsec do this all the time - they're called fleets. They manage to move freighters full to bursting of minerals and station/i-hub mods in an area where black ops roam like cows on the prarie and they generally manage to get to the end of the trip in one piece.
If only there was a way to bring some of this space magic to highsec.
Oh, yeah, it's not magic. It's called pulling your head out of your ass and working together to acheive a common goal. The incursion community especially already has the infrastructure and pilots to make this kind of fleet through highsec a reality - you can pull together long to make shedloads of ISK, but to be expected to help out when moving day comes and you act like someone just kicked your favorite puppy.
I guarantee you that the Incursion corps that start making the most ISK will be the ones that make this a reality - they will move their entire operation in an organized single fleet and be up and running long before their less willing to adapt competitors.
FFS people. If you want to be antisocial in a social game, that's fine - but failing to use the available tools to solve your problem is not CCP's problem to fix.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
251
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Posted - 2014.11.13 21:17:08 -
[10] - Quote
Bertucio wrote: Why invariably is the gankers answer to players who want to fly solo a hauler in hi-sec - that no, sorry you shouldn't play solo?
How many times does one have to repeat that 1) there are quite a few players in Eve that play solo and enjoy playing solo 2) that Eve should allow for all types of play in the sandbox (it's a big universe) - not just group play and not just game mechanics that cater to gankers who like to prey upon defenseless easy victims?
ps: By the way I have played Eve both in groups and solo. I like both. Sue me.
Do you know what a single suicide ganker can kill all by himself with no help at all? Not much. One catalyst versus a freighter - even a crappily tanked one? Yeah, that's never gonna happen - so the actuality of it is that, in a strictly solo environment, the ganker has a significant disadvantage.
The issue is, of course, that a group, even a disorganized one, will always be more effective at a given task in Eve than a solo person.
PvP? Yep, the group wins, unless they're just utterly hopeless, or it's some weird scenario (stealth bomber versus a group of noob ships comes to mind for some reason). PvE? In general, yes, though the way most PvE payouts are done limits the size of the group, effectively. Mining? Definitely - any group is better than a solo player in terms of total yield. Hauling? Sure - a group can provide scouts and webbing support.
You can absolutely play solo - by all means, feel free. But you don't get to be more effective than a group of people unless you also have a group of people.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
251
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Posted - 2014.11.13 21:24:28 -
[11] - Quote
Bertucio wrote:Masao Kurata wrote:Bertucio wrote:This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. 35 destroyers if you tank it properly. And if you're flying solo. If you're caught at all with your 10 second warps. If the fc can even get 35 gankers. Who by the way have to all have perfect skills for this calculation. Counting the wrecks I saw in Uedama, I suspect the number of destroyers needed is actually smaller. But even assuming what you say is the bare minimum - 35 destroyers, which being wildly conservative here - cost 10mil a piece - that's 350mil to take down a 1bill+ freighter that you probably have already scanned and know exactly what's in the cargo hold - and would attack unless you knew the loot would be worth it. A freighter by the way that is flying solo in hi-sec, that is pretty much defenseless other than CONCORD which you as gankers have well timed, so you know exactly what you need to take the freighter down and loot it. So for the cost of 350mil - you get at least a 200% profit and probably even more. You also destroy 300% what you spent in hull damage to your victim. So not only do you make a huge profit from your ganking, you also cause a lot more ISK damage to your victim - who like most freighter pilots in hi-sec fly solo - because they assume they are safe with CONCORD - or they assume 35 cheap dessies shouldn't be able to take down a freighter in hi-sec because hi-sec is suppose to be relatively safe (unless someone has wardecc'd you). Currently I think the RISK vs REWARD for gankers in hi-sec (not low-sec or nul-sec) is imbalanced. Gankers should have to put out more and sacrifice more if they want to gank in hi-sec. If gankers want to take down a 1bil freighter in hi-sec, then they ought to be willing to sacrifice 1bil in ship hulls to do it. After all - that's exactly what their victims are losing and have been losing like no tomorrow in Uedama and elsewhere.
And with a 100,000 ISK frigate, you could have webbed that freighter into warp before the gankers even got a target lock. You can beat a group of 35 well organized people with 2 slightly organized people and the cost of a cheaply fit frigate.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
251
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Posted - 2014.11.13 21:28:17 -
[12] - Quote
Bertucio wrote:
Is it just me, or is there some kind of prejudice against solo players? What the heck is wrong with wanting to be a solo industrialist in Eve? Or having an alt that is a solo Industrialist? Am I the only one that has an alt that does this? I doubt it very much tbh.
There's nothing wrong with it. But your expectations are out of whack if you reasonably expect your solo toon to be more effective at competing than a group.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
257
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Posted - 2014.11.14 15:06:43 -
[13] - Quote
War Kitten wrote:Ix Method wrote:Bagrat Skalski wrote:In a ship so huge, why there would be no drone bay? Small drone bay would even make this ship capable of repairing other ships outside the maintenance bay. Or even limited self defence. Why only hauling other ships?? In a hull like that, there should be secondary and tertiary activity build in for a limited small scale support. Another way to 'break free of the empires', etc, etc. A 25/75 bay for Logi Drones might be a nice touch without meaningfully improving its defence. But then I guess you could say the same for a high for an Improved Cloak, in the end you could lump all sorts of **** onto this for all kinds of reasons. Oooh, that gave me an idea (not a sarcastic one either)... The Bowhead could be allowed to repair other ships and make it a floating garage. Ships in the SMB could be right-click repaired by the pilot - including module overheat damage.
If this goes through I will do two things.
A) Immediately invest every scrap of liquid ISK I havbe in Nanite Paste. B) Have your children.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
266
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Posted - 2014.11.17 14:36:10 -
[14] - Quote
The Bowhead is the first freighter that would actually benefit from having a logistics escort. That, alone, makes it worth having.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
279
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Posted - 2014.11.19 12:29:00 -
[15] - Quote
The bowhead is now available on Sisi (at least the stats and model are in the game now - not sure if it's seeded yet) as of this morning*. Gorgeous hunk of hauler that it is.
*Or at least I only just noticed it was there this morning.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
279
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Posted - 2014.11.19 13:02:23 -
[16] - Quote
Sitting Bull Lakota wrote: In the interest of preserving player freedom, I'd like to protect my right to cart around 5 deadspace fit pirate battleships in a 1bil isk cardboard box!
On a related note, SMB's need to have a drop rate.
Both of these need to be a thing.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
313
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Posted - 2014.11.25 14:06:43 -
[17] - Quote
Marcus Tedric wrote:Myrkul Nightshade wrote:I've been wondering about this. It still seems like, if you want to move ships around fast, you would dissassemble them, and then put both them and their modules into a normal freighter. ................... As noted before - you don't need a Bowhead to do this, it can be done now. All you need to do is Courier Contracts for fitted ships. The Bowhead's only 'extra' is that you can carry 3 x BS instead of 2. That said, the Bowhead will make things 'easier', as now you can simply load up from one Ship Hanger and deliver to another - possibly all the ships for a campaign, or a selection for different purposes - all without the extra hassle of contracts. The Bowhead's introduction may, however, pressage a future change to contracts.......
Speaking as a former alliance logistics manager, assembled ship courier contracts need to be a thing. Like yesterday.
A bitter vet trying to start anew.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
350
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Posted - 2014.11.26 15:44:50 -
[18] - Quote
Marcus Tedric wrote:Jean Luc Lemmont wrote:...........................
Speaking as a former alliance logistics manager, assembled ship courier contracts need to be a thing. Like yesterday. Ummm, I think you must have mis-read my post.... 'Assembled ship courier contracts' - are currently a thing - now. Lady Rift wrote:....................
what does this ship do that a freighter cant with courier contracts? It can carry 3 BS instead of only 2. Now, if it could carry packed ships as well - then we really would be talking!
Well, what I meant was, we need a category of ship courier contract that will fit in an SMA/SMB rather than cargo space.
Will I get banned for boxing!?!?!
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
350
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Posted - 2014.11.26 15:46:33 -
[19] - Quote
Jackie Cane wrote:This ship needs a jump drive
That will be for the T2 variant. Like jump freighters, you'll less space than the T1 version and a jump drive, and unlike carriers they would be able to move around in highsec like a jump freighter.
Will I get banned for boxing!?!?!
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