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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Rise
C C P C C P Alliance
4468

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Posted - 2014.11.10 10:47:27 -
[1] - Quote
As promised, here is your brand new ship-moving ship - the Bowhead.
We originally expected this to be a sister ship to the Orca, but after digging into the details realized that it was really more of a freighter and by setting it up that way we could avoid heavier skill requirements that had nothing to do with its role. This means we are going to introduce a new skill: ORE Freighter, which requires ORE Industrial III and Advanced spaceship command V just like other faction freighter skills.
There isn't much else to say other than that this ship is intended for a specific niche: high-sec transport of fitted/insured ships. It may find applications in other parts of space (especially because of the reduced jump fatigue), but we aren't really worried about hitting anything outside of the high-sec application. Because we were starting from scratch here, we decided to give a little more fitting flexibility (mid slots and rig slots), meaning the base hp is set a little lower than other freighters since you can actually get the EHP higher using rigs and a DCU.
Let us know what you think.
BOWHEAD
Ore Freighter Bonus: 5% bonus to max velocity per level 5% bonus to ship maintenance array capacity per level
Role Bonus: 90% reduction in jump fatigue generation
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 215 CPU Defense (shields / armor / hull) : 10000 / 11000 / 36500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed): 65 / .065 / 640000000 / 1.37 Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5) Sensor strength: 12 Signature radius: 3200
@ccp_rise
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Edward Olmops
Gunboat Commando
229
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Posted - 2014.11.10 10:51:29 -
[2] - Quote
Awesome! More spaceships!! :-) |

I Love Boobies
All Hail Boobies
1261
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Posted - 2014.11.10 10:52:15 -
[3] - Quote
Interesting/ |

John Ratcliffe
Caldari Provisions Caldari State
282
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Posted - 2014.11.10 10:54:27 -
[4] - Quote
Well where's the picture? Stats are obviously useful, but I want to see what it looks like.
Happy with the Mids - pop a prop mod on there for faster warp engagement. I'll be getting one for sure.
Plus ça change, plus c'est la même chose
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Ix Method
Brutor Tribe Minmatar Republic
268
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Posted - 2014.11.10 10:56:44 -
[5] - Quote
Starship, I think I love you.
Travelling at the speed of love.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4148
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Posted - 2014.11.10 10:56:45 -
[6] - Quote
Wheee!
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Altrue
Exploration Frontier inc Brave Collective
1391
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Posted - 2014.11.10 10:58:04 -
[7] - Quote
Me like!
Any idea of the potential price tag? 
Signature Tanking - Best Tanking
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Lidia Caderu
Harbingers of Chaos Inc Gentlemen's.Club
38
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Posted - 2014.11.10 11:02:15 -
[8] - Quote
Quote:5% bonus to max velocity per level
What is that for? |

Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1235
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Posted - 2014.11.10 11:02:20 -
[9] - Quote
Waha! Take that, tugboat! Bowhead is a much better name.
Unfortunately, as many predicted, the hp is sufficiently low that this is perfect for gankers. Paired with that speed bonus instead of an agility bonus, and maximum 3 fit battleships.... eh.... I think we're not going to see many bowheads at all. |

Omnathious Deninard
Novis Initiis
2508
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Posted - 2014.11.10 11:02:26 -
[10] - Quote
Being made by ORE, you should troll everyone and make it only hold Industrials and Mining Barges and there T2 variants.
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Galphii
Caldari Provisions Caldari State
292
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Posted - 2014.11.10 11:03:40 -
[11] - Quote
Very good! The community has been asking for this ship for quite some time and I'm sure it'll be put to good use. As with all highsec capitals, however, it's going to get bumped and ganked like crazy.
X
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Ix Method
Brutor Tribe Minmatar Republic
268
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Posted - 2014.11.10 11:07:03 -
[12] - Quote
Lidia Caderu wrote:Quote:5% bonus to max velocity per level What is that for? Kiting.
Duh.
Travelling at the speed of love.
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Sentient Blade
Crisis Atmosphere
1391
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Posted - 2014.11.10 11:08:51 -
[13] - Quote
Assuming at least one of the mids will be reserved for a MWD, and fitting a hull tank, the defences do seem a little bit weak; I think with DC2 and double bulkheads we'd be looking at about 150, 180K EHP?
That's still significantly less than an armour tanked battleship even though it could potentially be carrying 3 of them inside.
I can easily see transporting 3 or 4 billion isk of fitted ships around inside one of these (moving a couple of decent mission ships around could easily reach 3 billion), I think the defences need to reflect that when we live in a world of cheap ganking .
Crazy idea... slightly less hull, more mids, more shield HP, and a 1000% bonus to the effects of overheating and heat damage absorbed. 500,000k EHP for 30 - 40 seconds then your modules are burnt out. |

Catherine Laartii
Perkone Caldari State
373
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Posted - 2014.11.10 11:09:39 -
[14] - Quote
Lidia Caderu wrote:Quote:5% bonus to max velocity per level What is that for? It's for fitting Polaris 10000mn mwd on so CCP fozzie can do drive-by's in his DD fit freighter against CCPs Rise and Grayscale for their secret jove space death matches. 
In all seriousness, the entire notion of velocity bonuses on haulers needs to be upended, and gifted with an agility bonus. Or warp speed, for that matter. |
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CCP Rise
C C P C C P Alliance
4469

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Posted - 2014.11.10 11:12:02 -
[15] - Quote
John Ratcliffe wrote:Well where's the picture? Stats are obviously useful, but I want to see what it looks like.
Happy with the Mids - pop a prop mod on there for faster warp engagement. I'll be getting one for sure.
I'll actually go look for a picture for you, there must be one around here somewhere.
@ccp_rise
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CCP Lebowski
C C P C C P Alliance
296

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Posted - 2014.11.10 11:12:37 -
[16] - Quote
Whale whale whale......
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Catherine Laartii
Perkone Caldari State
373
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Posted - 2014.11.10 11:13:23 -
[17] - Quote
Arronicus wrote:Waha! Take that, tugboat! Bowhead is a much better name.
Unfortunately, as many predicted, the hp is sufficiently low that this is perfect for gankers. Paired with that speed bonus instead of an agility bonus, and maximum 3 fit battleships.... eh.... I think we're not going to see many bowheads at all. It CAN fit DC, and since it doesn't need cargo expanders, you can fit bulkheads on it. Dunno about those mids tho...maybe chain ecm burst? Not sure of their hisec legality. |

Ix Method
Brutor Tribe Minmatar Republic
268
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Posted - 2014.11.10 11:15:42 -
[18] - Quote
Catherine Laartii wrote:Arronicus wrote:Waha! Take that, tugboat! Bowhead is a much better name.
Unfortunately, as many predicted, the hp is sufficiently low that this is perfect for gankers. Paired with that speed bonus instead of an agility bonus, and maximum 3 fit battleships.... eh.... I think we're not going to see many bowheads at all. It CAN fit DC, and since it doesn't need cargo expanders, you can fit bulkheads on it. Dunno about those mids tho...maybe chain ecm burst? Not sure of their hisec legality. Depends on the price really. JFs are ganked for ***** and giggles, if its expensive enough and there's a chance of grabbing a few hundred million its pretty much tears+profits=no brainer.
Travelling at the speed of love.
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Catherine Laartii
Perkone Caldari State
373
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Posted - 2014.11.10 11:16:05 -
[19] - Quote
CCP Rise wrote:John Ratcliffe wrote:Well where's the picture? Stats are obviously useful, but I want to see what it looks like.
Happy with the Mids - pop a prop mod on there for faster warp engagement. I'll be getting one for sure. I'll actually go look for a picture for you, there must be one around here somewhere.
Do you have one of fozzie shooting you with his DD freighter in his kite fenrir? Don't think you've fooled us; we've wised up to your shenanigans... |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4148
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Posted - 2014.11.10 11:16:30 -
[20] - Quote
Sentient Blade wrote:Assuming at least one of the mids will be reserved for a MWD, and fitting a hull tank, the defences do seem a little bit weak; I think with DC2 and double bulkheads we'd be looking at about 150, 180K EHP?
That's still significantly less than an armour tanked battleship even though it could potentially be carrying 3 of them inside.
I can easily see transporting 3 or 4 billion isk of fitted ships around inside one of these (moving a couple of decent mission ships around could easily reach 3 billion), I think the defences need to reflect that when we live in a world of cheap ganking .
Crazy idea... slightly less hull, more mids, more shield HP, and a 1000% bonus to the effects of overheating and heat damage absorbed. 500,000k EHP for 30 - 40 seconds then your modules are burnt out.
You're forgetting about Transverse Bulkheads as well.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1236
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Posted - 2014.11.10 11:21:29 -
[21] - Quote
Catherine Laartii wrote:Arronicus wrote:Waha! Take that, tugboat! Bowhead is a much better name.
Unfortunately, as many predicted, the hp is sufficiently low that this is perfect for gankers. Paired with that speed bonus instead of an agility bonus, and maximum 3 fit battleships.... eh.... I think we're not going to see many bowheads at all. It CAN fit DC, and since it doesn't need cargo expanders, you can fit bulkheads on it. Dunno about those mids tho...maybe chain ecm burst? Not sure of their hisec legality.
45625 hull with skills,123187 with 2 bulkheads 3 capital transverse bulkheads (tech 1, ofc), 60% resists from damage control. so, 308k hull EHP, plus the what, 50k ehp combined from shields and armor. Gives roughly the same tank as a freighter, at the expense of not being able to fit any agility mods except a 100mn mwd to help get up to speed a little faster. |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
43
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Posted - 2014.11.10 11:21:36 -
[22] - Quote
Quote:[...] way we could avoid heavier skill requirements that had nothing to do with its role. This means we are going to introduce a new skill!
GG CCP 
In all seriousness, really liking the concept, and the fact we are getting new spaceships to play with. |
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CCP Rise
C C P
4470

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Posted - 2014.11.10 11:26:18 -
[23] - Quote
I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes?
@ccp_rise
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Dustpuppy
Rox Inc
12
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Posted - 2014.11.10 11:27:22 -
[24] - Quote
Would like to see at least one High slot (for a cloak). Jump fatigue only makes sense when moving inventory to low/null sec or within low/null sec. But my assumption might be wrong, maybe cloak is not intended for freighters.
Side question: With 1.6 mio hangar - can such a ship be used to move capitals through Highsec?
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Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1236
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Posted - 2014.11.10 11:31:10 -
[25] - Quote
Sentient Blade wrote: Crazy idea... slightly less hull, more mids, more shield HP, and a 1000% bonus to the effects of overheating and heat damage absorbed. 500,000k EHP for 30 - 40 seconds then your modules are burnt out.
You'd get 1 shot by a rookie ship.
Hardeners heated to over 100%
Dustpuppy wrote: Side question: With 1.6 mio hangar - can such a ship be used to move capitals through Highsec?
Assembled only in SMB afaik
Rear Admiral Charlie wrote:What size are the rigs going to be?
My money is on capital. |

Rear Admiral Charlie
Heroes of Taia Almost Potatoes of Fear Alliance
0
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Posted - 2014.11.10 11:31:45 -
[26] - Quote
What size are the rigs going to be? |

Edward Olmops
Gunboat Commando
229
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Posted - 2014.11.10 11:34:14 -
[27] - Quote
My first impulse was: can we please have more capacity? Like 5 BS?
If I want to move all my stuff from one system to another, if I am thinking of a whole corp of lazy, perma-broke or newbie buddies who all want their stuff moved then 3 BS are not much.
Then again, when I think of nullsec and the long-term effects of high mobility, I think maybe 3 BS is a good spot. It replaces a Carrier, it is even a bit BETTER than a Carrier, but it's still in the same ballpark. You cannot throw 100 BS around, but there is still the possibility to easily deploy a group of cruisers or BCs.
Also, the defenses should discourage moving too high values without an escort. |

afkalt
Republic Military School Minmatar Republic
479
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Posted - 2014.11.10 11:45:54 -
[28] - Quote
CCP Rise wrote:I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes?
Given what you expect people to haul in it - probably not to be honest.
Edit to add context: This is given the standard advice of only hauling <1b and when you see freighters full of mere trit getting popped....no, no I do not think it is enough. Maybe if they were immune to scanning so at least to make it a punt on killing them.
Also: These look big enough to get a packaged capital into - or are there restrictions around the bays for that? |

Zappity
Stay Frosty. A Band Apart.
1527
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Posted - 2014.11.10 11:53:41 -
[29] - Quote
I think it needs more tank. Freighter loads top out at about 1b max for gank efficiency so this would be no different. I don't think 1b is high enough for this ship considering the cargo.
You want the cutoff to be blingy mission fits, not a couple of standard fits.
Zappity's Adventures for a taste of lowsec.
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Sentient Blade
Crisis Atmosphere
1392
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Posted - 2014.11.10 11:57:07 -
[30] - Quote
CCP Rise wrote:I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes?
You'd end up having more EHP inside the ship than outside it, and that seems like bad design by whichever NPCs built it.
I know the two roles are far from equal, but a double AIF + DCII carrier, which is expected to move less ships at once, pushes close to a million before heat, and that has the benefit of a jump drive to reduce its exposure to risk.
Now we're talking a big lumbering freighter which is likely going to be carrying more ships, in a region of space where you can't realistically take pre-emptive action against your attackers (without getting yourself GCC'd and unable to undock something fight off whatever is left), and where you can't pop a cyno to bring in instant help.
500k to 1 million is completely reasonable in these circumstances. |
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