
Galphii
Caldari Provisions Caldari State
292
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Posted - 2014.11.10 21:53:16 -
[2] - Quote
CCP Rise wrote:Darirol wrote:why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it. Top speed is irrelevant unless autopiloting. Autopiloting one of these will be a death sentence in HS since it will get bumped and ganked, in which case total EHP are also irrelevant. If the answer to either of these is 'get a webbing buddy' then you're not autopiloting, and the top speed bonus is still irrelevant. If SMA's can drop ships then this thing will be a loot pinata flown only by the clueless. This is 'Nestor'-level bad design mate. At least make it an agility bonus, which can also help if someone's foolish enough to fly on AP by helping them get to top speed faster.
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Galphii
Caldari Provisions Caldari State
292
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Posted - 2014.11.12 02:51:52 -
[3] - Quote
Phew, this thread seems to be 90% off-topic, but fortunately the other 10% seems to address the issues with the relatively simple ship.
The ship:
Addressing the agility and EHP of the Bowhead pretty much covers it for me. As many have point out, it'd take a really dedicated (i.e. loss-making) effort to take one down if set up for survival, and it's not like it can be a freighter loaded with 10bil+ isk of loot. SMA does limit how valuable the cargo can be. Sure, in the early days of the ship's life it will be subject to lolganks for zero profit because of killmails, but this simply can't go on forever for reasons of isk.
The other stuff:
The assertion that ganking is the only risk some of these big haulers will face is correct. Let's face it, the only way to stop this sort of activity would be to prevent people firing on one another in HS altogether, which is so outside the character of Eve as to be abandoning the sandbox concept altogether. Not going to happen.
Ships should be subject to attack in HS. The only issues I see with HS ganking in general are: Bumping (it's stupid, lets face it). Cheap glass-cannon ships (I'd prefer to see ships like this be more expensive, possibly T2). High-volley weaponry (should be pared down in general across the board, along with a stacking penalty to remote reps imo) NPC corps (being able to hide in them indefinitely is probably a big reason for the rise of suicide ganking)
Either bumping needs to be addressed, or the NPC corp wardec immunity issue. Certainly wardec mechanics need another pass.
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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