Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 40 50 60 .. 69 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Dave Stark
7140
|
Posted - 2014.11.11 13:41:45 -
[481] - Quote
S'No Flake wrote:Masao Kurata wrote:PotatoOverdose wrote:Dave Stark wrote: this, so much.
it shouldn't be designed to be unprofitable to gank with 3 marauders/pirate battleships inside it.
unprofitable to gank with 3 unfit megathrons? sure, but not 3 unfit vindicators.
Sure, it should have enough tank to be unprofitable to gank while carrying unfit megathrons in Niarja. It's role necessitates traveling from one side of hisec to the other. Going through 0.5 systems (like Niarja) is a necessary part of that role, ergo it should have sufficient tank to do the job of carrying the unfit megathrons throughout hisec. It already does, properly fitted this has over 400k EHP while at the same time getting 10s warps with a MWD. I would be very comfortable moving three T2 fitted battleships without an escort with those stats and if you aren't, that sounds like a problem for a psychiatrist. Who cares about time to enter warp with a mwd? If it can't cloak, those 8 secods are enough to be bumped out of alignment until the gank fleet travels from niarja to udeama or the other way around. If you want that MWD to be useful, the ship needs a high slot for a cloak.
reducing the align time of an orca/freighter to 10 seconds is always useful, even if you can't cloak. |
Malou Hashur
Ministry of War Amarr Empire
46
|
Posted - 2014.11.11 13:42:53 -
[482] - Quote
CCP Rise wrote:I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes?
You've heard of Polarized weapons, yes ?
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 13:43:52 -
[483] - Quote
Masao Kurata wrote:TerminalSamurai Sunji wrote: Your asking for people to pay for more than an orca and get less tank ... If by "less" you mean "more". The extra low lets you fit an extra bulkhead, giving you almost the same amount of hull while having more shield and armor HP.
Yes, he means less. In terms of bare numbers yes, it's more but in terms of EHP/cargo (value of items) it's way worst because it can move more stuff around. |
baltec1
Bat Country Goonswarm Federation
13847
|
Posted - 2014.11.11 13:49:49 -
[484] - Quote
S'No Flake wrote:Masao Kurata wrote:TerminalSamurai Sunji wrote: Your asking for people to pay for more than an orca and get less tank ... If by "less" you mean "more". The extra low lets you fit an extra bulkhead, giving you almost the same amount of hull while having more shield and armor HP. Yes, he means less. In terms of bare numbers yes, it's more but in terms of EHP/cargo (value of items) it's way worst because it can move more stuff around.
3 t2 fitted battleships cost around a billion. A tank of 350k ehp is more than enoughto cover this cargo.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
baltec1
Bat Country Goonswarm Federation
13847
|
Posted - 2014.11.11 13:51:14 -
[485] - Quote
Malou Hashur wrote:CCP Rise wrote:I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes? You've heard of Polarized weapons, yes ?
You have seen their cost yes?
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
Tippia
Sunshine and Lollipops
24676
|
Posted - 2014.11.11 13:51:25 -
[486] - Quote
Odithia wrote:Be realistic, considering how paper thin it is, nobody in their right mind will ever use this ship to transport 3 faction BS. Ok, let's be realistic.
It is only paper thin if you in every way, utterly and completely **** up the fit by being a ******. If you avoid that, it is among the sturdiest ships you will ever come across in highsec. It will trivially keep 3 faction BS safe from any kind of profitable ganking, especially if you have the wherewithal to carry the actually valuable parts separately. It is also faster, meaning you are far less exposed to ganks to begin with, should you somehow miraculously fail at not ******* up and not being a ******.
Thus: not more HP, but more cargo space is the solution to increasing your transportation safety.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
|
Phoenix Jones
Isogen 5
839
|
Posted - 2014.11.11 13:53:05 -
[487] - Quote
Here's an idea. Would it make sense to prevent cargo scanners from scanning this ship (same as the blockade runners). It would be pretty much hit or miss whether you get anything from killing it.
Of course te counter argument is that every one of these ships will be gank on site.
Yaay!!!!
|
Dave Stark
7140
|
Posted - 2014.11.11 13:55:03 -
[488] - Quote
Phoenix Jones wrote:Here's an idea. Would it make sense to prevent cargo scanners from scanning this ship (same as the blockade runners). It would be pretty much hit or miss whether you get anything from killing it.
Of course te counter argument is that every one of these ships will be gank on site.
you already have some of this functionality; modules fitted to the ships in the ship bay will not show up on a scan.
you could be carrying trillions in officer modules in it, but nobody would know since all they'd see on a scan is a bunch of rifters, merlins and kestrels. |
Sentenced 1989
Quantum Anomaly Corporation
118
|
Posted - 2014.11.11 14:00:59 -
[489] - Quote
This would work perfectly if fitted ships inside could hold stuff in cargo hold. Bugs the hell out of me when you have ship with example with few modules to refit (like web/sebo/painter) which you keep in cargo hold and then you have to move it out every time you put it ship maintenance and then later search in cargo hold which modules you had for each ship to move them back to ship cargo hold. Same goes for cyno fuel...
Any change of it actually being fleet hangar (which has no restrictions) or just making regular ship maintenance arrays behave like fleet hangars?
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
|
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 14:04:34 -
[490] - Quote
Dave Stark wrote:Marlona Sky wrote:Paynus Maiassus wrote:Warr Akini wrote:CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. Because you've done nothing but nerf Miniluv and highsec ganking for the last year and a half or so. We need more nerfs to ganking in high. Hasn't been nerved nearly enough. Let's be honest here. High sec tanking is extremely profitable. Your group brags constantly about it. Moving the EHP up where suicide ganking this ship with T2 fit battleships inside unprofitable is a good move. I'm sure your group will turn that frown upside down and dry away the tears. yeah except this ship already has ~400k ehp, it's already equalling the orca's ehp. there's literally no justification for more ehp than "i want to mindlessly overload my cargo with no negative repercussions for my stupidity".
It carries about 4 times more than Oraca so, it needs 4 times more EHP to keep EHP/cargo ratio |
|
Phoenix Jones
Isogen 5
839
|
Posted - 2014.11.11 14:05:44 -
[491] - Quote
Dave Stark wrote:Phoenix Jones wrote:Here's an idea. Would it make sense to prevent cargo scanners from scanning this ship (same as the blockade runners). It would be pretty much hit or miss whether you get anything from killing it.
Of course te counter argument is that every one of these ships will be gank on site. you already have some of this functionality; modules fitted to the ships in the ship bay will not show up on a scan. you could be carrying trillions in officer modules in it, but nobody would know since all they'd see on a scan is a bunch of rifters, merlins and kestrels.
But the ships themselves still do.
And anything that says "Faction Battleship" is pretty much DOA.
Yaay!!!!
|
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 14:10:25 -
[492] - Quote
Mara Rinn wrote:Use a blockade runner to move your fittings, use the Bowhead to move the rigged & insured hulls. ALSO ENSURE YOU DON'T AUTOPILOT THROUGH UEDAMA, NIARJA, DELTOLE or other 0.5 choke points.
Perhaps consider running alongside the hauler with logistics cruisers to ensure that would-be gankers have to focus on alpha damage rather than 30s worth of shooting.
And let's see where it stands after a couple of months, perhaps when CCP sees nobody using it they will try buffing it to the point that people feel safe carrying three Nightmare hulls in one hauler.
It doesn't matter if you autopilot or not. You will still be bumped out of alignment in the 8..10s MWD cycle. And a 'choke point' it's well... a choke point. You can't avoid them unless you want to spend the next 3 days moving stuff while traveling 100+ jumps. |
Zan Shiro
Alternative Enterprises
534
|
Posted - 2014.11.11 14:20:18 -
[493] - Quote
baltec1 wrote:Malou Hashur wrote:CCP Rise wrote:I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes? You've heard of Polarized weapons, yes ? You have seen their cost yes?
take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really. |
Dave Stark
7140
|
Posted - 2014.11.11 14:23:18 -
[494] - Quote
S'No Flake wrote:It carries about 4 times more than Oraca so, it needs 4 times more EHP to keep EHP/cargo ratio
no it doesn't.
people need to be less dumb. just because you have x cargo doesn't mean you need to fill all the space.
ehp/cargo ratio is about as useful and relevant as the slugs/snowflakes ratio of my garden. |
baltec1
Bat Country Goonswarm Federation
13847
|
Posted - 2014.11.11 14:28:44 -
[495] - Quote
S'No Flake wrote:Mara Rinn wrote:Use a blockade runner to move your fittings, use the Bowhead to move the rigged & insured hulls. ALSO ENSURE YOU DON'T AUTOPILOT THROUGH UEDAMA, NIARJA, DELTOLE or other 0.5 choke points.
Perhaps consider running alongside the hauler with logistics cruisers to ensure that would-be gankers have to focus on alpha damage rather than 30s worth of shooting.
And let's see where it stands after a couple of months, perhaps when CCP sees nobody using it they will try buffing it to the point that people feel safe carrying three Nightmare hulls in one hauler.
It doesn't matter if you autopilot or not. You will still be bumped out of alignment in the 8..10s MWD cycle. And a 'choke point' it's well... a choke point. You can't avoid them unless you want to spend the next 3 days moving stuff while traveling 100+ jumps.
If you feel this way then bring a fleet of your own for protection.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
Anonymous Forumposter
State War Academy Caldari State
78
|
Posted - 2014.11.11 14:29:55 -
[496] - Quote
Zan Shiro wrote:take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really.
All of that is well and good for moon goo and other goods because you can't hop into your moon goo and fly it around. Needing three pilots to move 3 battleships nullifies any reason for this ship to exist. The whole point of this ship existing is to benefit the pilots flying them. In it's current form needing to be babysat by the same number of pilots as ships you're moving or more, makes the ship less appealing than the Nestor. CCP Spent money on this ship. CCP spent money you paid them on this ship. CCP Spent money on this that is now not available to spend on other things. Do you want your money to matter? Or just end up in a another terrible neglected ship?
TL;DR Your argument of "Use more pilots to protect it" negates any benefit of this ship whatsoever. So in fact, your argument is in FAVOR of a buff, not against it, despite your intentions. |
Dave Stark
7140
|
Posted - 2014.11.11 14:30:56 -
[497] - Quote
Anonymous Forumposter wrote:Zan Shiro wrote:take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really. All of that is well and good for moon goo and other goods because you can't hop into your moon goo and fly it around. Needing three pilots to move 3 battleships nullifies any reason for this ship to exist. The whole point of this ship existing is to benefit the pilots flying them. In it's current form needing to be babysat by the same number of pilots as ships you're moving or more, makes the ship less appealing than the Nestor. CCP Spent money on this ship. CCP spent money you paid them on this ship. CCP Spent money on this that is now not available to spend on other things. Do you want your money to matter? Or just end up in a another terrible neglected ship? TL;DR Your argument of "Use more pilots to protect it" negates any benefit of this ship whatsoever. So in fact, your argument is in FAVOR of a buff, not against it, despite your intentions.
i doubt it takes 90 ships to protect it though, so it's still useful for moving harpies.... |
baltec1
Bat Country Goonswarm Federation
13847
|
Posted - 2014.11.11 14:41:52 -
[498] - Quote
Anonymous Forumposter wrote:Zan Shiro wrote:take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really. All of that is well and good for moon goo and other goods because you can't hop into your moon goo and fly it around. Needing three pilots to move 3 battleships nullifies any reason for this ship to exist. The whole point of this ship existing is to benefit the pilots flying them. In it's current form needing to be babysat by the same number of pilots as ships you're moving or more, makes the ship less appealing than the Nestor. CCP Spent money on this ship. CCP spent money you paid them on this ship. CCP Spent money on this that is now not available to spend on other things. Do you want your money to matter? Or just end up in a another terrible neglected ship? TL;DR Your argument of "Use more pilots to protect it" negates any benefit of this ship whatsoever. So in fact, your argument is in FAVOR of a buff, not against it, despite your intentions.
I dont have 3 pilots to move my battleships but I do have an escort fleet when we deploy. This ship ticks all the right boxes for me.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
O'drwex Dythoni
ABS Ratting Northern Associates.
9
|
Posted - 2014.11.11 14:46:41 -
[499] - Quote
am i reading this right ? barely 3 battleships in hold and you're full? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
990
|
Posted - 2014.11.11 14:46:54 -
[500] - Quote
Zan Shiro wrote: take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
I guess they don't have jump freighters where you live.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
|
baltec1
Bat Country Goonswarm Federation
13847
|
Posted - 2014.11.11 14:55:32 -
[501] - Quote
O'drwex Dythoni wrote:am i reading this right ? barely 3 battleships in hold and you're full?
Or an entire harpy fleet.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 15:01:10 -
[502] - Quote
Dave Stark wrote:S'No Flake wrote:It carries about 4 times more than Oraca so, it needs 4 times more EHP to keep EHP/cargo ratio no it doesn't. people need to be less dumb. just because you have x cargo doesn't mean you need to fill all the space. ehp/cargo ratio is about as useful and relevant as the slugs/snowflakes ratio of my garden.
That was sarcasm :P
Most people flying freighters have a web alt (which can fail on regional gates) so, i don't see the point of using this ship if you are an incursion runner flying your logi/DPS ships to a new spawn or your DPS/Sniper ships. You can get much more buffer from your individual ships with travel fit and allows you to use mwd+cloak and you can use ASB+AAR.
If you have to move more than 2 ships, this new freighter it's pretty much useless as you will still have to do 2 runs because of how expensive your cargo is: 2 pirate hulls + 2 logi ships will go way over 2bil mark (without fittings) hence, 2 trips.
I might be wrong but i don't see any case where this ships is better for anyone with 2 characters. And if you have only one character only, the amount you will move at one time to be somehow gank safe will make it useless and you are better using an orca.
|
Dave Stark
7141
|
Posted - 2014.11.11 15:02:40 -
[503] - Quote
S'No Flake wrote:Dave Stark wrote:S'No Flake wrote:It carries about 4 times more than Oraca so, it needs 4 times more EHP to keep EHP/cargo ratio no it doesn't. people need to be less dumb. just because you have x cargo doesn't mean you need to fill all the space. ehp/cargo ratio is about as useful and relevant as the slugs/snowflakes ratio of my garden. That was sarcasm :P Most people flying freighters have a web alt (which can fail on regional gates) so, i don't see the point of using this ship if you are an incursion runner flying your logi/DPS ships to a new spawn or your DPS/Sniper ships. You can get much more buffer from your individual ships with travel fit and allows you to use mwd+cloak and you can use ASB+AAR. If you have to move more than 2 ships, this new freighter it's pretty much useless as you will still have to do 2 runs because of how expensive your cargo is: 2 pirate hulls + 2 logi ships will go way over 2bil mark (without fittings) hence, 2 trips. I might be wrong but i don't see any case where this ships is better for anyone with 2 characters. And if you have only one character only, the amount you will move at one time to be somehow gank safe will make it useless and you are better using an orca.
*shrug* so you might have to make a few choices.
seems fine to me. |
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 15:03:18 -
[504] - Quote
Dave Stark wrote:Anonymous Forumposter wrote:Zan Shiro wrote:take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really. All of that is well and good for moon goo and other goods because you can't hop into your moon goo and fly it around. Needing three pilots to move 3 battleships nullifies any reason for this ship to exist. The whole point of this ship existing is to benefit the pilots flying them. In it's current form needing to be babysat by the same number of pilots as ships you're moving or more, makes the ship less appealing than the Nestor. CCP Spent money on this ship. CCP spent money you paid them on this ship. CCP Spent money on this that is now not available to spend on other things. Do you want your money to matter? Or just end up in a another terrible neglected ship? TL;DR Your argument of "Use more pilots to protect it" negates any benefit of this ship whatsoever. So in fact, your argument is in FAVOR of a buff, not against it, despite your intentions. i doubt it takes 90 ships to protect it though, so it's still useful for moving harpies....
And what is the purpose of moving 90 harpies trough HS? :) This ship is intended for HS use as per CCP description |
baltec1
Bat Country Goonswarm Federation
13847
|
Posted - 2014.11.11 15:05:01 -
[505] - Quote
S'No Flake wrote:Dave Stark wrote:Anonymous Forumposter wrote:Zan Shiro wrote:take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really. All of that is well and good for moon goo and other goods because you can't hop into your moon goo and fly it around. Needing three pilots to move 3 battleships nullifies any reason for this ship to exist. The whole point of this ship existing is to benefit the pilots flying them. In it's current form needing to be babysat by the same number of pilots as ships you're moving or more, makes the ship less appealing than the Nestor. CCP Spent money on this ship. CCP spent money you paid them on this ship. CCP Spent money on this that is now not available to spend on other things. Do you want your money to matter? Or just end up in a another terrible neglected ship? TL;DR Your argument of "Use more pilots to protect it" negates any benefit of this ship whatsoever. So in fact, your argument is in FAVOR of a buff, not against it, despite your intentions. i doubt it takes 90 ships to protect it though, so it's still useful for moving harpies.... And what is the purpose of moving 90 harpies trough HS? :) This ship is intended for HS use as per CCP description
We all know its the null powerblocks that will be making heavy use of these ships, not the bears of highsec.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 15:05:06 -
[506] - Quote
baltec1 wrote:S'No Flake wrote:Mara Rinn wrote:Use a blockade runner to move your fittings, use the Bowhead to move the rigged & insured hulls. ALSO ENSURE YOU DON'T AUTOPILOT THROUGH UEDAMA, NIARJA, DELTOLE or other 0.5 choke points.
Perhaps consider running alongside the hauler with logistics cruisers to ensure that would-be gankers have to focus on alpha damage rather than 30s worth of shooting.
And let's see where it stands after a couple of months, perhaps when CCP sees nobody using it they will try buffing it to the point that people feel safe carrying three Nightmare hulls in one hauler.
It doesn't matter if you autopilot or not. You will still be bumped out of alignment in the 8..10s MWD cycle. And a 'choke point' it's well... a choke point. You can't avoid them unless you want to spend the next 3 days moving stuff while traveling 100+ jumps. If you feel this way then bring a fleet of your own for protection.
And what is the point of bringing a fleet to escort this ship when in that case you can just more all the ships individually with much more EHP maybe fitting some links in that fleet making them even safer?
Wouldn't make the point of introducing this ship ... well, useless? |
Dave Stark
7141
|
Posted - 2014.11.11 15:07:15 -
[507] - Quote
S'No Flake wrote:baltec1 wrote:S'No Flake wrote:Mara Rinn wrote:Use a blockade runner to move your fittings, use the Bowhead to move the rigged & insured hulls. ALSO ENSURE YOU DON'T AUTOPILOT THROUGH UEDAMA, NIARJA, DELTOLE or other 0.5 choke points.
Perhaps consider running alongside the hauler with logistics cruisers to ensure that would-be gankers have to focus on alpha damage rather than 30s worth of shooting.
And let's see where it stands after a couple of months, perhaps when CCP sees nobody using it they will try buffing it to the point that people feel safe carrying three Nightmare hulls in one hauler.
It doesn't matter if you autopilot or not. You will still be bumped out of alignment in the 8..10s MWD cycle. And a 'choke point' it's well... a choke point. You can't avoid them unless you want to spend the next 3 days moving stuff while traveling 100+ jumps. If you feel this way then bring a fleet of your own for protection. And what is the point of bringing a fleet to escort this ship when in that case you can just more all the ships individually with much more EHP maybe fitting some links in that fleet making them even safer? Wouldn't make the point of introducing this ship ... well, useless?
ever thought it's designed for low value high volumes of ships rather than low volume high value?
hint hint; people shouldn't stuff these full of shiny things people want to gank you for, like every other freighter! |
Malou Hashur
Ministry of War Amarr Empire
47
|
Posted - 2014.11.11 15:12:16 -
[508] - Quote
Jean Luc Lemmont wrote:CCP Rise wrote:Darirol wrote:why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it. Given the current highsec meta of "GANK ALL THE THINGS", I think many people, myself inluded, see a raw speed bonus as a waste. With Bumper Cars Online, a speed bonus is less than useless - it's actually harmful since it increases the unmodified time it takes you to get into warp. Please consider an agility or (!) hull resistance bonus modifier per level.
Another example of the Devs not having a clue how the game is actually played.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
baltec1
Bat Country Goonswarm Federation
13847
|
Posted - 2014.11.11 15:12:29 -
[509] - Quote
Quote:
And what is the point of bringing a fleet to escort this ship when in that case you can just more all the ships individually with much more EHP maybe fitting some links in that fleet making them even safer?
Wouldn't make the point of introducing this ship ... well, useless?
Because when we deploy we only bring one fleet worth of ships
I can now bring three megathrons on deployments in one trip. Or an entire replacement harpy/bomber fleet in just one ship. No more scrapping of rigs when we redeploy and no more begging for carrier space.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 15:12:35 -
[510] - Quote
Dave Stark wrote:S'No Flake wrote:Dave Stark wrote:S'No Flake wrote:It carries about 4 times more than Oraca so, it needs 4 times more EHP to keep EHP/cargo ratio no it doesn't. people need to be less dumb. just because you have x cargo doesn't mean you need to fill all the space. ehp/cargo ratio is about as useful and relevant as the slugs/snowflakes ratio of my garden. That was sarcasm :P Most people flying freighters have a web alt (which can fail on regional gates) so, i don't see the point of using this ship if you are an incursion runner flying your logi/DPS ships to a new spawn or your DPS/Sniper ships. You can get much more buffer from your individual ships with travel fit and allows you to use mwd+cloak and you can use ASB+AAR. If you have to move more than 2 ships, this new freighter it's pretty much useless as you will still have to do 2 runs because of how expensive your cargo is: 2 pirate hulls + 2 logi ships will go way over 2bil mark (without fittings) hence, 2 trips. I might be wrong but i don't see any case where this ships is better for anyone with 2 characters. And if you have only one character only, the amount you will move at one time to be somehow gank safe will make it useless and you are better using an orca. *shrug* so you might have to make a few choices. seems fine to me.
There is no choice seriously. If you use one char, an Orca it's better if the cost of the stuff you move it's less than 1bil. Much more tank for the isk you move. If you use 2 chars you are better if you fly the ships separately instead of flying the bowhead because you get better tank + cloak/mwd.
It seems to have no point of flying this in HS. Yes, the example of moving 90 harpies, escorted trough low or 0.0 it's cool but, it's not the role CCP wants for this ship :)
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 40 50 60 .. 69 :: one page |
First page | Previous page | Next page | Last page |