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Thread Statistics | Show CCP posts - 11 post(s) |

baltec1
Bat Country Goonswarm Federation
13838
|
Posted - 2014.11.11 04:55:26 -
[1] - Quote
I assume this can use titan bridges?
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baltec1
Bat Country Goonswarm Federation
13838
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Posted - 2014.11.11 05:53:50 -
[2] - Quote
Veers Belvar wrote:Querns wrote:Veers Belvar wrote:Idea is great, but the tank is far too small, 500k ehp minimum to account for the gankers these days. Even JFs are getting blown up.
Also need an agility buff to avoid the bumpers, otherwise can be pinned indefinitely and hit by waves of gankers. Unless this ship is reasonably safe, incursion runners won't use it. Sounds like you need to use escort fleets. Which means that no one will use them. If the only way to safely avoid the bumper car ganker folks in Uedama is an escort fleet, then these things are useless for incursion runners. Much easier to just move travel fit battleships with cloak + mwd on alts. Either make these good or dont bother.
Use a fleet to counter the actions of a fleet. I'll be making very heavy use of this ship.
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baltec1
Bat Country Goonswarm Federation
13838
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Posted - 2014.11.11 06:11:57 -
[3] - Quote
Veers Belvar wrote:baltec1 wrote:
Use a fleet to counter the actions of a fleet. I'll be making very heavy use of this ship.
Doesn't make any sense. Currently - I can fly travel fitted battleships with cloak + mwd trick and basically 0% chance of getting ganked. Now - I can stick 3 ships in a slow freighter with significant chance of gank in uedama, etc... and need an escort fleet to prevent it. Why on earth would I stick expensive incursion ships in this??? Either it needs to be reasonably safe solo or it would be crazy to use instead of just moving battleships.
Ill be sticking multi billion isk ships in this thing through null space. Grow a spine and get a few buddies in logi ships to protect this tactical asset.
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baltec1
Bat Country Goonswarm Federation
13838
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Posted - 2014.11.11 06:21:28 -
[4] - Quote
Pen Ris wrote:CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. Thanks Rise; three t2 BS seems reasonable and an agility bonus will make the skills more valuable than the speed.
Speed would help when it comes to burning out of bubbles and agility makes it less vulnerable on a gate. Either is nice to have.
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baltec1
Bat Country Goonswarm Federation
13838
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Posted - 2014.11.11 06:33:29 -
[5] - Quote
Xindi Kraid wrote:Maddaxe Illat wrote:I love it but a ORE Freighter for ship not ore?  ORE seems to have started becoming the company for miscellaneous stuff. What's the deal with the name? Bowhead sounds odd, why not something like Bowsprit instead?
Its a whale. If it lands in bubbles it becomes a beached whale.
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baltec1
Bat Country Goonswarm Federation
13839
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Posted - 2014.11.11 07:15:37 -
[6] - Quote
Caleb Seremshur wrote:Zappity wrote:I think it needs more tank. Freighter loads top out at about 1b max for gank efficiency so this would be no different. I don't think 1b is high enough for this ship considering the cargo.
You want the cutoff to be blingy mission fits, not a couple of standard fits. I typically carry around just over a bil in an Orca but wouldn't go higher. Why would I use this instead apart from the battleship size? I'm pretty sure CODE aren't even aiming for efficiency on kills any more. They undoubtedly make plenty just on ransoms and bribes as is.
Dont forget that vast donations pot.
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baltec1
Bat Country Goonswarm Federation
13839
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Posted - 2014.11.11 07:29:04 -
[7] - Quote
Alfred Nobel Jr wrote:Short version:
Made in Nipon!
Let us know what you think.
BOWHEAD
Ore Freighter Bonus: 5% bonus to max velocity per level 5% bonus to ship maintenance array capacity per level 12.000% to ship hull and armor amount per levelLet us know what you think. 150% bonus to ship maintenance bay cap. Per lvl NOT 5%!!! BOWHEAD
No.
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baltec1
Bat Country Goonswarm Federation
13841
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Posted - 2014.11.11 08:44:23 -
[8] - Quote
Arthur Aihaken wrote:Xindi Kraid wrote:Orca is neat and even if I don't know what a Rorqual is, it sounds cool enough. Rorquals are a species of baleen whale, which is probably appropriate considering the ship role in EVE. Some alternate choices for the new 'tug' include Sei and Omura (I think Sperm and Humpback will just be teased mercilessly until it's changed to something else). On the flipside, Bowhead (also known as Greenland and Arctic) whales have the largest mouth of any animal - so perhaps the name is well-suited. The Bowhead is also noaggressive and retreats when threatened, so perhaps we should give it a single high slot with a Covert Ops cloaking device.  Mara Rinn wrote:The dictionary on my computer says "bowhead |-êb+ì-îhed|" (bo-head). Pretty sure it's "bo-head", as in "bone-headed" (a testament to CCP Rise).  Ah, here we go.
ECM. They gave it several mids so you can run away when found
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baltec1
Bat Country Goonswarm Federation
13846
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Posted - 2014.11.11 13:06:54 -
[9] - Quote
Odithia wrote: Be realistic, considering how paper thin it is, nobody in their right mind will ever use this ship to transport 3 faction BS. It will only be used for cheap T1 stuff. And considering how cheap T1 stuff is used, there is little need for a ship capable of hauling them assembled in a large ammount.
As for small hulls, considering the gank threshold, a orca will pretty much always be better to haul T2+ ships.
It has more ehp than the three battleships it will be carrying for me. Im also one of those people who will likely be stuffing faction battleships in it. Its also a tool any logibee would give their sixth leg for.
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 13:49:49 -
[10] - Quote
S'No Flake wrote:Masao Kurata wrote:TerminalSamurai Sunji wrote: Your asking for people to pay for more than an orca and get less tank ... If by "less" you mean "more". The extra low lets you fit an extra bulkhead, giving you almost the same amount of hull while having more shield and armor HP. Yes, he means less. In terms of bare numbers yes, it's more but in terms of EHP/cargo (value of items) it's way worst because it can move more stuff around.
3 t2 fitted battleships cost around a billion. A tank of 350k ehp is more than enoughto cover this cargo.
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 13:51:14 -
[11] - Quote
Malou Hashur wrote:CCP Rise wrote:I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes? You've heard of Polarized weapons, yes ?
You have seen their cost yes?
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 14:28:44 -
[12] - Quote
S'No Flake wrote:Mara Rinn wrote:Use a blockade runner to move your fittings, use the Bowhead to move the rigged & insured hulls. ALSO ENSURE YOU DON'T AUTOPILOT THROUGH UEDAMA, NIARJA, DELTOLE or other 0.5 choke points.
Perhaps consider running alongside the hauler with logistics cruisers to ensure that would-be gankers have to focus on alpha damage rather than 30s worth of shooting.
And let's see where it stands after a couple of months, perhaps when CCP sees nobody using it they will try buffing it to the point that people feel safe carrying three Nightmare hulls in one hauler.
It doesn't matter if you autopilot or not. You will still be bumped out of alignment in the 8..10s MWD cycle. And a 'choke point' it's well... a choke point. You can't avoid them unless you want to spend the next 3 days moving stuff while traveling 100+ jumps.
If you feel this way then bring a fleet of your own for protection.
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baltec1
Bat Country Goonswarm Federation
13847
|
Posted - 2014.11.11 14:41:52 -
[13] - Quote
Anonymous Forumposter wrote:Zan Shiro wrote:take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really. All of that is well and good for moon goo and other goods because you can't hop into your moon goo and fly it around. Needing three pilots to move 3 battleships nullifies any reason for this ship to exist. The whole point of this ship existing is to benefit the pilots flying them. In it's current form needing to be babysat by the same number of pilots as ships you're moving or more, makes the ship less appealing than the Nestor. CCP Spent money on this ship. CCP spent money you paid them on this ship. CCP Spent money on this that is now not available to spend on other things. Do you want your money to matter? Or just end up in a another terrible neglected ship? TL;DR Your argument of "Use more pilots to protect it" negates any benefit of this ship whatsoever. So in fact, your argument is in FAVOR of a buff, not against it, despite your intentions.
I dont have 3 pilots to move my battleships but I do have an escort fleet when we deploy. This ship ticks all the right boxes for me.
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 14:55:32 -
[14] - Quote
O'drwex Dythoni wrote:am i reading this right ? barely 3 battleships in hold and you're full?
Or an entire harpy fleet.
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 15:05:01 -
[15] - Quote
S'No Flake wrote:Dave Stark wrote:Anonymous Forumposter wrote:Zan Shiro wrote:take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really. All of that is well and good for moon goo and other goods because you can't hop into your moon goo and fly it around. Needing three pilots to move 3 battleships nullifies any reason for this ship to exist. The whole point of this ship existing is to benefit the pilots flying them. In it's current form needing to be babysat by the same number of pilots as ships you're moving or more, makes the ship less appealing than the Nestor. CCP Spent money on this ship. CCP spent money you paid them on this ship. CCP Spent money on this that is now not available to spend on other things. Do you want your money to matter? Or just end up in a another terrible neglected ship? TL;DR Your argument of "Use more pilots to protect it" negates any benefit of this ship whatsoever. So in fact, your argument is in FAVOR of a buff, not against it, despite your intentions. i doubt it takes 90 ships to protect it though, so it's still useful for moving harpies.... And what is the purpose of moving 90 harpies trough HS? :) This ship is intended for HS use as per CCP description 
We all know its the null powerblocks that will be making heavy use of these ships, not the bears of highsec.
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 15:12:29 -
[16] - Quote
Quote:
And what is the point of bringing a fleet to escort this ship when in that case you can just more all the ships individually with much more EHP maybe fitting some links in that fleet making them even safer?
Wouldn't make the point of introducing this ship ... well, useless?
Because when we deploy we only bring one fleet worth of ships
I can now bring three megathrons on deployments in one trip. Or an entire replacement harpy/bomber fleet in just one ship. No more scrapping of rigs when we redeploy and no more begging for carrier space.
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 15:14:33 -
[17] - Quote
Malou Hashur wrote:Jean Luc Lemmont wrote:CCP Rise wrote:Darirol wrote:why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it. Given the current highsec meta of "GANK ALL THE THINGS", I think many people, myself inluded, see a raw speed bonus as a waste. With Bumper Cars Online, a speed bonus is less than useless - it's actually harmful since it increases the unmodified time it takes you to get into warp. Please consider an agility or (!) hull resistance bonus modifier per level. Another example of the Devs not having a clue how the game is actually played.
Ever piloted a capital or orca out of bubbles? Suddenly you love that speed bonus.
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 15:20:38 -
[18] - Quote
S'No Flake wrote:baltec1 wrote:Quote:
And what is the point of bringing a fleet to escort this ship when in that case you can just more all the ships individually with much more EHP maybe fitting some links in that fleet making them even safer?
Wouldn't make the point of introducing this ship ... well, useless?
Because when we deploy we only bring one fleet worth of ships  I can now bring three megathrons on deployments in one trip. Or an entire replacement harpy/bomber fleet in just one ship. No more scrapping of rigs when we redeploy and no more begging for carrier space. It makes more sense to use it to bridge it with a titan with a **** load of HACs/AFs/Bombers/etc inside, in 0.0 than use it in HS :) I'm debating the use of this ship where CCP intended to be used: HS
You are debating it wrong then. It doesnt matter if CCP said its for high sec, fact is that it will see the bulk of its use in null by the organised powers. You dont see a use for it, fine, let the people who do have a use for it have this much wanted ship.
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baltec1
Bat Country Goonswarm Federation
13847
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Posted - 2014.11.11 15:35:10 -
[19] - Quote
S'No Flake wrote:baltec1 wrote:S'No Flake wrote:baltec1 wrote:Quote:
And what is the point of bringing a fleet to escort this ship when in that case you can just more all the ships individually with much more EHP maybe fitting some links in that fleet making them even safer?
Wouldn't make the point of introducing this ship ... well, useless?
Because when we deploy we only bring one fleet worth of ships  I can now bring three megathrons on deployments in one trip. Or an entire replacement harpy/bomber fleet in just one ship. No more scrapping of rigs when we redeploy and no more begging for carrier space. It makes more sense to use it to bridge it with a titan with a **** load of HACs/AFs/Bombers/etc inside, in 0.0 than use it in HS :) I'm debating the use of this ship where CCP intended to be used: HS You are debating it wrong then. It doesnt matter if CCP said its for high sec, fact is that it will see the bulk of its use in null by the organised powers. You dont see a use for it, fine, let the people who do have a use for it have this much wanted ship. I don't see use a use for it in HS where CCP intended to be used. It's a good logistics ship outside of the intended scope, i'm not contesting that :)
Just ignore that comment on highsec, its most likely there to confuse the high sec bears just long enough to get it in game before they realise its an industrial ship aimed at combat pilots.
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baltec1
Bat Country Goonswarm Federation
13849
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Posted - 2014.11.11 15:44:59 -
[20] - Quote
CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers.
Could you run the numbers on a bulkhead fit?, I dont have any fitting tools or paper with me.
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baltec1
Bat Country Goonswarm Federation
13850
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Posted - 2014.11.11 15:55:25 -
[21] - Quote
CCP Rise wrote:baltec1 wrote:CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers. Could you run the numbers on a bulkhead fit?, I dont have any fitting tools or paper with me. 1 DCU, 2 t2 bulkhead, 3 t1 transverse, 3 t2 invuln is around 420k EHP, is that the numbers you were hoping for?
More than enough.
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baltec1
Bat Country Goonswarm Federation
13850
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Posted - 2014.11.11 16:01:33 -
[22] - Quote
Arthur Aihaken wrote:baltec1 wrote:It doesnt matter if CCP said its for high sec, fact is that it will see the bulk of its use in null by the organised powers. You dont see a use for it, fine, let the people who do have a use for it have this much wanted ship. So what you're saying is... Extremely useful in null-sec - gank magnet in high-sec?
I honestly dont see many of the usual gankbait players using this ship. Supplies of ships out of jita will still be more efficiently trasported in packaged form.
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baltec1
Bat Country Goonswarm Federation
13854
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Posted - 2014.11.11 19:37:04 -
[23] - Quote
CCP could give the damn thing the same tank as the veldnought and they would still bleat that its not enough.
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baltec1
Bat Country Goonswarm Federation
13854
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Posted - 2014.11.11 19:41:41 -
[24] - Quote
GeeBee wrote:When first hearing about this thing i was hoping for something a bit bigger / better. It appears this is being balanced towards high sec, is there any chance of another of this class that is bigger better and oriented more towards null?
Cant let one ship literally transport entire fitted fleets around null. This is as big as it is going to get.
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baltec1
Bat Country Goonswarm Federation
13854
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Posted - 2014.11.11 19:43:22 -
[25] - Quote
Veers Belvar wrote:baltec1 wrote:CCP could give the damn thing the same tank as the veldnought and they would still bleat that its not enough. The tank needs to be enough to incentivize incursion runners to use this ship instead of 100% safe highsec travel with cloak + mwd + travel fit. To the extent that this ship is vulnerable to the Uedama/Niarja gank folks it's not going to be used regularly, and will serve little purpose. And the only way to give it a good chance to not end up like the blown up freighters is 1) a brink tank AND 2) the ability to withstand being pinned down by bumping.
And yet, a 450k ehp tank is not enough for some.
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baltec1
Bat Country Goonswarm Federation
13857
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Posted - 2014.11.11 20:56:12 -
[26] - Quote
Nevyn Auscent wrote:Question for gankers. How much do your Gank Talos's cost? And how much damage do they do in 30 seconds. Because if the Bowhead is carrying Pirate BS/Marauders like it will be if used for it's intended High sec purpose, thats 2-3 billion in pure hull value sitting in it. Plus possibly some more in some logi cruisers. Say if it's an Incursion runner moving their hulls from one focus to another, they will have a DPS, a Sniper, at least 2 logi, and possibly a second DPS or Sniper as well. All of which will be T2 rigged.
So 2 Bil+ is the minimum realistic value to expect the Bowhead to move. This T2 Fitted T1 BS stuff is absolute rubbish as far as it's use in highsec goes.
So I'm curious to see how you cost/loss maths actually work out against the Bowhead when you use a realistic hull value for it's contents, even if we assume they stripped the modules and moved those in a blockade runner.
CCP dont tank these things according to the highest possible isk value junk you can stuff in it.
450k ehp is more than enough tank for this whale, you people already transport more expensive cargo in ships with much less tank.
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baltec1
Bat Country Goonswarm Federation
13858
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Posted - 2014.11.11 21:09:16 -
[27] - Quote
Promiscuous Female wrote:also laughin @ the assertion that three T2 fit battleships is over 2b isk because i am lazy i can only really think of one guy who flies battleships basically all the time so here is baltec1's most recent megathron loss https://eve-kill.net/?a=kill_detail&kll_id=25960662
okay so it's a shield megathron but it's definitely T2 and what do we have here, a price tag of 263m you'd need to be able to store 8 of those bad boys in a bowhead before they hit the 2b DANGER ZONE
RIP Mengu
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baltec1
Bat Country Goonswarm Federation
13858
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Posted - 2014.11.11 21:18:57 -
[28] - Quote
Nevyn Auscent wrote:baltec1 wrote:
CCP dont tank these things according to the highest possible isk value junk you can stuff in it.
450k ehp is more than enough tank for this whale, you people already transport more expensive cargo in ships with much less tank.
I'm not talking the highest possible Isk value however. I'm assuming they actually stripped the modules. If they fail to strip the modules or transport the modules in the Bowheads own hold then they would actually be hauling 10-20 Billion in Isk to haul all of their Incursion ships around in most cases. And sure, I don't expect CCP to tank it according to that. I'm talking about the base hull value for the use that CCP is claiming they built the ship for, vs the cost of the gank required to reliably succeed at said gank. Assuming that 20 Talos are actually needed which which I'm not convinced on off the numbers I know..... then it feels like it about balances out if that 115 Mil value the killboards give is actually correct in game. I don't assume kill boards are correct as a given, I much prefer actual figures from in game. Since then it's about 2 billion to gank one of these in a 'standard' way, vs a 2-3 Billion in base hull value that is likely to drop. So someone smart who tanks it out and strips modules isn't going to be at terrible risk, though you can't see if modules are stripped at present I know. And someone who organises enough people (or isboxes 55 accounts which sadly removes most of the effort involved but hey, different debate) to do it with cheaper Catalysts has in theory done a lot more. And Catalysts have much shorter range making it harder to get them all applying perfectly at the same time. Also, like always, drop the 'you people'. It weakens your argument when you resort to such emotive tricks as making it 'us and them'. Stick with the logical arguments based on figures and what CCP have said was their intent. Works much better on actually reaching middle ground instead of alienating people.
Mods dont showup on scans so the ships can fit whatever they like. Even three rattlesnakes will fall well under the profit line to gank one of these things.
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baltec1
Bat Country Goonswarm Federation
13858
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Posted - 2014.11.11 21:23:14 -
[29] - Quote
Valterra Craven wrote:Tippia wrote:No. Answer the question: why should it be deterred? No. Answer the question on why shouldn't it be deterred.
Just answer the question already.
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baltec1
Bat Country Goonswarm Federation
13858
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Posted - 2014.11.11 21:39:49 -
[30] - Quote
Valterra Craven wrote:Tippia wrote:So we can safely conclude that you can't think of a single reason why it should. Again, why didn't you just say so? Again, I can safely conclude that you can't think of a single reason why it shouldn't. It works both ways.
No it doesn't.
Piracy is an advertised playstyle in EVE and has been from day one. Why would CCP get rid of not only a core playstyle of EVE but also the only risk a high sec hauler will ever face in space?
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baltec1
Bat Country Goonswarm Federation
13858
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Posted - 2014.11.11 21:45:31 -
[31] - Quote
Nevyn Auscent wrote: Unless they are bling fit in which case they won't fall under even a Talos gank margin. Or unless you use Catalysts in which case even the base hulls are right on the edge (assuming normal drop rates) and any kind of fittings left on the ships are your profit. And choosing the cheapest by a significant margin Pirate BS does not a point make, other than that you are trying to manipulate the argument by cherry picking your statistics.
A trio of nightmares is also below the profit margin.
Nevyn Auscent wrote: Though sure, items inside a container don't show up on scan. Something I imagine is as much a UI limitation as it is a technical limitation on scans. But that doesn't make those items stop existing, just makes them a bit of a guess work as to if they will be there or not. Same as blockade runners don't show their hold, but it doesn't make them valueless to gank.
Go ahead and try to make a profit ganking blockade runners. The only thing you will manage to do by ganking blind is run out of isk.
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baltec1
Bat Country Goonswarm Federation
13858
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Posted - 2014.11.11 21:51:18 -
[32] - Quote
Valterra Craven wrote:baltec1 wrote:
No it doesn't.
Piracy is an advertised playstyle in EVE and has been from day one. Why would CCP get rid of not only a core playstyle of EVE but also the only risk a high sec hauler will ever face in space?
Good thing I haven't advocated for removing piracy or risk from the game!
You are when you demand nerfs to ganking.
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baltec1
Bat Country Goonswarm Federation
13860
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Posted - 2014.11.12 04:56:39 -
[33] - Quote
Fruckton Haulalot wrote:In no way am i saying make the ship immortal.
i am saying make it able to survive long enough for highsec concord to get there and save it. in lowsec nullsec.... fleets would destroy this thing with no real issues... but in high sec it should be so costly and difficult that folks dont bother trying to gank it.
the tank on this bowhead should be at least 10% better then an ORCA... or around 30% of a rorqual
You just demanded the ship to be immortal in high sec.
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baltec1
Bat Country Goonswarm Federation
13860
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Posted - 2014.11.12 05:10:10 -
[34] - Quote
Master Apollyon wrote:Mike Azariah wrote:Just is it balanced enough that it is not 'safe against all' nor 'a paper bag with a screen door'. Agreed Mike but seems that the Party of Gank is going all medieval just because all the other guys are asking a bit more tank for this ship (because of its unique role)... seems trying to gather a bit more people than usual to gank a ship is a bit too much for them. Lazy gankers...
More like lazy bears. Its got a 420k tank plus a mwd just using t2 mods and t1 rigs which is more than enough. What these idiots want is a ship that they can overstuff with the most expensive hulls and face zero risk. Thats not going to happen. They keep on whining about how they will die to a 40 man fleet yet refuse to work with other incursion pilots to protect themselves.
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baltec1
Bat Country Goonswarm Federation
13860
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Posted - 2014.11.12 06:26:36 -
[35] - Quote
Basil Pupkin wrote:Promiscuous Female wrote:Basil Pupkin wrote:So we have the entire goon forum division with their Rapid Tear Launchers overheated with their FC Tippia sitting at 0 with whineosural beacon lit. If goons cry, it must be something they cannot exploit, which means it's a good design.
what can i say, we're naturally attracted to snuff out entitlement and rank hypocrisy No, you just see hisec as a big organised scawy-scawy enemy of yours, and crying in fear every time it stands to gain something. The pattern has been repeating itself for over a year already. Want a sample? Dreiden Kisada wrote:This little comment is kind of eye opening. I mean, everyone knows the Devs like to cater to hisec players. But you really want to balance something so that people ganking it wont make any money?
If you really want to make it unprofitable, then don't let it drop anything. There. Or take this example of propagoonda: baltec1 wrote:More like lazy bears. Its got a 420k tank plus a mwd just using t2 mods and t1 rigs which is more than enough. What these idiots want is a ship that they can overstuff with the most expensive hulls and face zero risk. Thats not going to happen. They keep on whining about how they will die to a 40 man fleet yet refuse to work with other incursion pilots to protect themselves. What's quite obviously going on here, fear-posting and crying aside, is a futile attempt to confuse people with truth-like trap about zero risk. As it stands currently, Bowhead faces about twice the risk of a freighter hauling just hulls it is intended for, with no fittings at all. What it needs is about 100k EHP more to face risk equal to that of a freighter ganked for profit, and we may start talking about actually hauling fit battleships, provided it won't be ganked for grief, which isn't really counterable either. You may argue that I took linear approach in EHP scaling vs gank profitability and it actually is not linear and increases at a steeper rate with EHP growth, so it needs less EHP buff than 100k I stated; that at least would be valid argument, though it won't change the fact it doesn't have enough survivability to share equal risk with that of a freighter while hauling just hulls. What you shouldn't do is crying in fear every time hisec gains anything, it's been nerfed enough already tbh, and the overwhelming advantage of a ganker playstyle to all others in all aspects that matter (risk, profitability, effort, investment) should be addressed some day. By the way, Rise, what is this ship's packaged volume? As I see it now, the only way for it to pass uedama is not passing uedama, will it fit in a JF, or can it be double-wrapped? Using it as an incursion ship hauler seems dubious, using it as a mining support vessel hauling exhumers and providing a setup of anti-gank ships on grid seems more viable, but it would take one being delivered to an operation area, and that means passing those systems we all know as the lazy gankbear dens you can't avoid (all the entitlement talk should really never come from gankers who feel entitled to have those systems). How is the cost of polarized weapons (aka yet another gank buff) going? How soon are we expected to see it on Taloses coming for us?
yes lets gank stuff with weapons with the pricetag of faction guns...
This is exactly the kind of idiotic post I was going on about. You have little to no idea of how ganking works and spew forth made up comments such as these ships facing twice as much risk as freighters. What exactly do you base that nonsense on?
Seriously, how is it hard for an incursion group to form a convoy of these ships to move to a new area escorted by the very same logi boats they use in the incursions? The moby dicks are already heavily tanked and with an escort of pimped out logi nothing is going to be ganking them.
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baltec1
Bat Country Goonswarm Federation
13860
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Posted - 2014.11.12 06:36:30 -
[36] - Quote
Orchid Fury wrote:Dave Stark wrote:i must say, even for eve, i am shocked by all the entitled "it needs more ehp" crying.
it equals an orca, give or take. it already has a solid amount of HP.
"but mah marauder", yeah take precautions if you're going to haul expensive things... just like you would with any other expensive cargo in any other industrial ship. you can not effectivly take precautions against a gank. besides not flying a gank target, at which rate we might aswell not introduce the ship. if the target audience is incursion runners, yeah they are not gonna use it in the proposed form. the low ehp and slow travel (align/warpspeed) arent worth it over moving the ships solo. give it a bigger bay and more ehp so groups like red frog can use it to offer ship hauling services. also what was the need for an entire new ship class? (besides a new skill that doesnt suit ore and a new model) we already have racial carriers, which you know were designed to err carry ships. and they can take gates now. just let them enter highsec while disallowing triage, figthers, drone controls and capital logistics. its not like other ships capable of highsec can not reach carrier level ehp.
This ship is not aimed at incursion runners, its aimed at anyone who needs to move a small personal fleet from one deployment zone to another without destroying the rigs. The vast bulk of this demand is out in null space. Incursion runners using this ship are going to be a tiny minority.
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baltec1
Bat Country Goonswarm Federation
13861
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Posted - 2014.11.12 06:49:42 -
[37] - Quote
Basil Pupkin wrote:baltec1 wrote: yes lets gank stuff with weapons with the pricetag of faction guns...
This is exactly the kind of idiotic post I was going on about. You have little to no idea of how ganking works and spew forth made up comments such as these ships facing twice as much risk as freighters. What exactly do you base that nonsense on?
Seriously, how is it hard for an incursion group to form a convoy of these ships to move to a new area escorted by the very same logi boats they use in the incursions? The moby dicks are already heavily tanked and with an escort of pimped out logi nothing is going to be ganking them.
Yeah let's pick one question out of the whole post and pick on it as if it's a statement. This is exactly the kind of idiotic post I was going on about. You have little to no idea of what I know about ganking, you have even less idea of what math is it seems, since I have to explain to you that risk calculation is 50% of haul value divided by investment it takes to make it drop. If you can't go from that point yourself, it's you who's got no idea. If the incursion group can move in convoy there is no need for the said ship.
We are the corp that invented industrialised ganking of freighters. With a bulkhead setup and three faction battleships in the hold it is unprofitable to gank.
As for the incursion escort comment, it is entirely viable to run an escort as you will have to do multiple trips if you just fly the ships themselves. This is the entire crux of the argument. These ships sport a good tank and are virtually invincible with an escort of logi. Transporting 3x pirate faction battleships solo in one of these things is not ment to be risk free. You people are forever banging on about how close the incursion community is, its about time you showed this by working together rather than whining that you cant solo your way past 40 people.
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baltec1
Bat Country Goonswarm Federation
13861
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Posted - 2014.11.12 06:54:19 -
[38] - Quote
Orchid Fury wrote:baltec1 wrote:Orchid Fury wrote:Dave Stark wrote:i must say, even for eve, i am shocked by all the entitled "it needs more ehp" crying.
it equals an orca, give or take. it already has a solid amount of HP.
"but mah marauder", yeah take precautions if you're going to haul expensive things... just like you would with any other expensive cargo in any other industrial ship. you can not effectivly take precautions against a gank. besides not flying a gank target, at which rate we might aswell not introduce the ship. if the target audience is incursion runners, yeah they are not gonna use it in the proposed form. the low ehp and slow travel (align/warpspeed) arent worth it over moving the ships solo. give it a bigger bay and more ehp so groups like red frog can use it to offer ship hauling services. also what was the need for an entire new ship class? (besides a new skill that doesnt suit ore and a new model) we already have racial carriers, which you know were designed to err carry ships. and they can take gates now. just let them enter highsec while disallowing triage, figthers, drone controls and capital logistics. its not like other ships capable of highsec can not reach carrier level ehp. This ship is not aimed at incursion runners, its aimed at anyone who needs to move a small personal fleet from one deployment zone to another without destroying the rigs. The vast bulk of this demand is out in null space. Incursion runners using this ship are going to be a tiny minority. yes with the fatigue reduction bonus i agree that it will be used in that meta. it leaves me puzzled tho if that is ccp's vision, given the initial anouncment.
That highsec comment was a mistake that has lead to a number of incursion runners and professional bears thinking this ship is aimed at only them. personally I would remove it as its only causing problems such as this neverending whine on grr gankers.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 09:10:10 -
[39] - Quote
This is like arguing with a brick.
You keep on going on about maths so lets see if you can follow these very easy sums.
one pilot in a bowhead can transport 3 battleships, lets assume each incursion runner owns two battleships and a logi. In a group of 20 you would use 15 bowheads to transport the battleships and logi and 5 pilots to fly a logi support when moving. To do this same move without the bowheads will require 3 trips. The bowheads just saved you a lot of time and by moving in a convoy they were all but invincible to gankers.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2014.11.12 09:36:31 -
[40] - Quote
Dave Stark wrote:what's the cost of like 40 fully fit tornados? which is the obvious counter to "bring logi"
2.4 bil.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2014.11.12 09:43:38 -
[41] - Quote
Dave Stark wrote:baltec1 wrote:Dave Stark wrote:what's the cost of like 40 fully fit tornados? which is the obvious counter to "bring logi" 2.4 bil. yeah just checked the jita price of nado hulls, the hulls alone come to about that.
To put that into context 3 mach hulls are only worth 1.8 bil.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2014.11.12 09:56:37 -
[42] - Quote
Basil Pupkin wrote:baltec1 wrote:This is like arguing with a brick. This is like arguing with a goon. baltec1 wrote:You keep on going on about maths so lets see if you can follow these very easy sums.
one pilot in a bowhead can transport 3 battleships, lets assume each incursion runner owns two battleships and a logi. In a group of 20 you would use 15 bowheads to transport the battleships and logi and 5 pilots to fly a logi support when moving. To do this same move without the bowheads will require 3 trips. The bowheads just saved you a lot of time and by moving in a convoy they were all but invincible to gankers. Transporting your ships in this way is infact much safer than flying the battleships themselves as there is no force in high sec with the manpower or firepower to alpha something with the tank of a bowhead being supported with 5 logi. All right, I admit I never thought about groups that big. That said, a group of 20 people is just too big for hisec. What about smaller (and more realistic) groups? Screwed? What about bumping? Screwed as well, I guess. I still don't see much use for it, though I admit the corner case scenario of a large group you described.
Incursions are run in groups of 40 and any incursion corp will have many more members than that. The reality is that these conyoys are going to be numbering 100+ pilots when these incursion groups move.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 09:58:55 -
[43] - Quote
Anonymous Forumposter wrote:
So how do you account for the pilots that aren't currently at the staging area and need to get there. Your strategy ONLY works in a perfect situation and completely falls apart otherwise.
You ask your corp for help moving.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 10:12:21 -
[44] - Quote
Harvey James wrote:Valterra Craven wrote:Warr Akini wrote: Again, try not to assume too much about the ganker mindset. I haven't really been involved in this whole ganking debate, honestly because it shouldn't be part of this thread. But I'd like to add my two cents at this point just because people don't have to assume anything about your mindset or motivations for this "mechanic" to be insanely stupid to begin with. And before I get started on why, no I don't believe hi-sec space should be 100% safe. That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization. In this case you can repair your sec an unlimited number of times. How does that make sense? What needs to happen is that the system needs to be modified so that hi sec gankers after a certain amount of ganks get un-repairable sec status so as to make it very risky for them to move around empire. This allows people to engage in the activity on a limited basis with actual true consequences for their actions should they try to make it a full time career. if they made it a 3 strikes and your sec is unfixable per account .. then that would work as a deterrant i would think... and any further accounts using the same computer should be affeted the same.. too stop trial accounts/secound accounts expoting the rule.
You just killed eve for families/students ect who share a computer and anyone who pvps in low sec plus anyone who accidentaly shoots things in high sec thinking its low sec and people who wish to give up their life of crime. Meanwhile the people who are neg ten all the time anyway are not impacted.
Please take these terrible ideas to another thread.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 10:15:47 -
[45] - Quote
Anonymous Forumposter wrote:baltec1 wrote:Anonymous Forumposter wrote:
So how do you account for the pilots that aren't currently at the staging area and need to get there. Your strategy ONLY works in a perfect situation and completely falls apart otherwise.
You ask your corp for help moving. A VERY large chunk of people running incursions, don't belong to an incursion corp, much less a corp of anything other than themselves. It's also not uncommon for you to logout for the day, and log in the next day and have the entire community already relocated to the next site. So how is it practical at this point to relocate if the entire ship is balanced around needing logistics support? Beg and plead with the incursion community to travel all the way back just to escort me and my Bowhead all the way out there again? Perhaps I should just give up on this ship providing any actual bennefit and ignore the fact that it exists altogether. Because we all love ships that aren't practical and as such get neglected.
Its not balanced around needing logi support, its just that it works best in an organised group. Just like every single other ship in EVE.
Frankly, this is a good example of why you should leave the state war acadamy and make some friends.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 10:17:39 -
[46] - Quote
Barton Breau wrote:baltec1 wrote:Anonymous Forumposter wrote:
So how do you account for the pilots that aren't currently at the staging area and need to get there. Your strategy ONLY works in a perfect situation and completely falls apart otherwise.
You ask your corp for help moving. Doesnt the inclusion of a corp service kinda shrink the use cases to "i dont want to loose the insurance on my navy bs" ?
So long as they dont enter your ship your insurance is fine.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 10:21:00 -
[47] - Quote
Nya Kittenheart wrote:baltec1 wrote:This is like arguing with a brick. You keep on going on about maths so lets see if you can follow these very easy sums. one pilot in a bowhead can transport 3 battleships, lets assume each incursion runner owns two battleships and a logi. In a group of 20 you would use 15 bowheads to transport the battleships and logi and 5 pilots to fly a logi support when moving. To do this same move without the bowheads will require 3 trips. The bowheads just saved you a lot of time and by moving in a convoy they were all but invincible to gankers. Transporting your ships in this way is infact much safer than flying the battleships themselves as there is no force in high sec with the manpower or firepower to alpha something with the tank of a bowhead being supported with 5 logi. Too bad most regular incursionners (more than 6 months old pilot) own 3 BS (mach,vindi,Nm)+2 logi(scimi + basi)+ CS + scout so in group of 20 ,we would need 20 bow head and with the current SMA state that wouldn't be enought. And your theory of convoy make me laught hard,noone use the convoy tactics anymore because it doesn't change anything expect increasing risk by enhancing the visibility of such convoy.Actually flying the BS one of by one is extremely safe compared to load them in a single ship (speed can go to 5.9 au/s and ehp goes from 145k to 225K on antimatter) so ganking such ships is a no go for gankers. It 's not surprizing for people to expect that level of security for the bow head meaning at least 450 K EHP for the speed versions and much more for the tankier one around 600 K. But i don't learn you anything isn't it baltec, your spreadsheet is just crying than at this amount of EHP if people doesn't carry shinnies it won't be that much profitable.But not every ship has to be profitable to suicide gank,it's unlikely than CODE and BAT has to complain about their return on investment. Currently those incursion BS are out of your reach as far as profitability is concerned i don't see any reasonwhy they should be after the indroduction of this ship... Nobody can have all they want for example i'd like the set up used on BOW HEAD to be extended to every other freighter and jump freighter meaning 3 R 3 M 3L and enought grid and CPU for a MWD.Even if that would happen ganking would still be profitable when i see the value dropped by freighters in niarjas and uedama .
So you make two trips rather than one. This isnt hard people.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 10:22:57 -
[48] - Quote
Anonymous Forumposter wrote:baltec1 wrote:Frankly, this is a good example of why you should leave the state war acadamy and make some friends. It's nice to see that you've convinced yourself that despite being an obvious forum alt, There is NO possible way I could be in a corp and or have friends. You've just done wonders for your credibility ;)
Point still stands. Get into a corp and life becomes a lot easier in EVE.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 10:29:31 -
[49] - Quote
Anonymous Forumposter wrote:baltec1 wrote:So you make two trips rather than one. This isnt hard people. Because this negates the entire purpose of this ship. This isn't hard people.
The point of the ship is to make less trips. Last I looked two trips is still fewer than six or seven.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 10:40:51 -
[50] - Quote
Nya Kittenheart wrote:baltec1 wrote:Anonymous Forumposter wrote:baltec1 wrote:So you make two trips rather than one. This isnt hard people. Because this negates the entire purpose of this ship. This isn't hard people. The point of the ship is to make less trips. Last I looked two trips is still fewer than six or seven. Again you are wrong the point of this ship is to ease the way of life to haul rigged BS from a focus to another .Not to increase risk and travel time .
In what world do you live in? You are literally arguing that making two trips is more travel time than six or seven.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 10:58:04 -
[51] - Quote
Nya Kittenheart wrote:Quote:In what world do you live in? You are literally arguing that making two trips is more travel time than six or seven. Another nice tentative to troll and to make the thread derail ....6 trips are indeed faster at 5 au/s or more than 2 trip at 1.37s do the math i'm pretty sure such a veteran as yourself as heard about warpspeed change and their effect on accelerations ....
Assuming you are moving 30 jumps to a new spot then we get the sum of 90 jumps for the bowhead fleet vs 390 for manually piloting all the ships. Yes, the bowhead fleet is faster even without using any warp speed tools. On top of the faster speed of the operation you also have the fact that the bowhead fleet is effectivly unkillable thanks to having 200k more ehp than the battleships they carry and if you have a full incursion group moving you will have at least 10 logi in support.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 11:19:09 -
[52] - Quote
Nya Kittenheart wrote:baltec1 wrote:Nya Kittenheart wrote:Quote:In what world do you live in? You are literally arguing that making two trips is more travel time than six or seven. Another nice tentative to troll and to make the thread derail ....6 trips are indeed faster at 5 au/s or more than 2 trip at 1.37s do the math i'm pretty sure such a veteran as yourself as heard about warpspeed change and their effect on accelerations .... Assuming you are moving 30 jumps to a new spot then we get the sum of 90 jumps for the bowhead fleet vs 390 for manually piloting all the ships. Yes, the bowhead fleet is faster even without using any warp speed tools. On top of the faster speed of the operation you also have the fact that the bowhead fleet is effectivly unkillable thanks to having 200k more ehp than the battleships they carry and if you have a full incursion group moving you will have at least 10 logi in support. Assuming someone would add to the lose of a bow head the cost of full highgrade ascendancy clone the best warspeed reachable is to 2.2 au/s consult this chart for such numbers warspeed chartits simply much faster to move ships by ships and burn back in extremely fast shuttle ... than to do your endless 90 jumps.
Im the last person you should be trying to lecture on the use of warp speed tools. 390 jumps vs 90. Even at base warp speed the bowheads will be faster and in a convoy they sport a defence that cannot be broken by gankers.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 11:22:34 -
[53] - Quote
Ben Ishikela wrote:Is it only me, seeing that there is some kind of problem to force projection here? Maybe there is not, but let me show you what i mean. There might be the possiblility to: 1. package the carrier. 2. put into bowhead. 3. get to station/pos near the engagement via titan-brigde/jump-bridge 3.1. perform multiple jumps without getting much jump-fatigue (90% redux) 4. assemble the carrier and fit it. 5. undock and jump to engagement. Possible Solutions (not all of them at once ofc) - remove redux to jump-fatigue on the bowhead. - add a assemble-time that is connected to jump-fatigue - let the bowhead have 3 or more SMAs of size 500.000m3 so a carrier cant fit in it, but multiple BS can. (it seems, that it was intended to carry carriers (bc 1.3mil m3)..... but idk) - add 24h  (or less  ) of cooldown to capitals that prohibits its jumpdrive after it has been assembled. (has to be ship-related. not pilot-related). [maybe add a skill "capital assembly"(needs 'advanced industry' 5), that reduces that cooldown by N hours]
i like that ship.
+1 for "Englert-Sail" (opposite of Higgs-Anchor) [reduction of mass, bad agility, some speed, ....... => very bad align-time + bowhead is jumpable into more wormholes] (...that wormhole part might be very interesting in combination with "thera" and supplying ships to its market.)
It cant carry packaged ships
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 11:42:11 -
[54] - Quote
Nya Kittenheart wrote:ok let's go ,i'll introduce you to warspeed as apparently you fail to read a chart
BOW HEAD 90 jumps on 50 AU average jump at 2.2 au /S:90 x 63 = 5670 s
3 BS x30 jumps on a 50 AU average jump + Burn back in leopard at 30 au/s (ascendancy clone): (90 x 26) +(90x15) =2370+1350 = 3720 s
It would take twice as much time to move the said BOW HEAD than moving ships individually ...and i dont take into account align time that would just increase the difference.
You left out the three other ships from your list. Under your new list of just three battleships it would be just one trip of 30 jumps for the bowheads.
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baltec1
Bat Country Goonswarm Federation
13862
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Posted - 2014.11.12 11:50:49 -
[55] - Quote
Zappity wrote:Warr Akini wrote:The above being said, it looks as if CCP doesn't actually know what goes through a ganker's mind. If only there was someone who knew the ins and outs of ganking around here... "hurr durr let's gank this empty freighter for ***** and giggles hurr durr." What exactly do you need to understand? It is difficult to defend against irrational behaviour.
Yea... that guy runs a for profit organisation, not code.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2014.11.12 11:57:51 -
[56] - Quote
Nya Kittenheart wrote:baltec1 wrote:Nya Kittenheart wrote:ok let's go ,i'll introduce you to warspeed as apparently you fail to read a chart
BOW HEAD 90 jumps on 50 AU average jump at 2.2 au /S:90 x 63 = 5670 s
3 BS x30 jumps on a 50 AU average jump + Burn back in leopard at 30 au/s (ascendancy clone): (90 x 26) +(90x15) =2370+1350 = 3720 s
It would take twice as much time to move the said BOW HEAD than moving ships individually ...and i dont take into account align time that would just increase the difference.
You left out the three other ships from your list. Under your new list of just three battleships it would be just one trip of 30 jumps for the bowheads. yeah one trip if you have the skill to 5 >35 days training and even in that case he can barely fit 3 different pirate bs + one logi at lvl 4 you fit only 3 BS so be ready to do a second trip more than once. You can turn it however you want moving one by one will still be faster.
I just showed you that they are faster. Look at those numbers again, the bowhead fleet is a good deal faster per run than manually piloting the ships.
I assumed that you made an honest mistake and I give you this chance to say as such.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2014.11.12 12:00:11 -
[57] - Quote
Zappity wrote:baltec1 wrote:Zappity wrote:Warr Akini wrote:The above being said, it looks as if CCP doesn't actually know what goes through a ganker's mind. If only there was someone who knew the ins and outs of ganking around here... "hurr durr let's gank this empty freighter for ***** and giggles hurr durr." What exactly do you need to understand? It is difficult to defend against irrational behaviour. Yea... that guy runs a for profit organisation, not code. I understand that. But he is trying to make a profitability argument in a context where profitability has decreasingly less to do with the decision. I have long argued that irrational ganking is cutting the ganker's own throat in the long term because the only response to it is increasing the difficulty to gank. Stupid.
Code are ganking randomly because of the nerfs to ganking. Nerfing it more will just reduce the activity as a viable way to make isk and make more people just gank randomly in protest.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2014.11.12 12:14:48 -
[58] - Quote
Zappity wrote: And how's that strategy working out? Are any of the nerfs to highsec getting reduced? Or are new freighters getting additional EHP?
It is silly and shortsighted.
What option do they have left? They have seen nerf after nerf several times a year for the last decade. All because people are too dumb to protect themselves.
CODE is entirely the fault of highsec bears pushing to be ever safer.
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baltec1
Bat Country Goonswarm Federation
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Posted - 2014.11.12 12:37:46 -
[59] - Quote
Zappity wrote:baltec1 wrote:Zappity wrote: And how's that strategy working out? Are any of the nerfs to highsec getting reduced? Or are new freighters getting additional EHP?
It is silly and shortsighted.
What option do they have left? They have seen nerf after nerf several times a year for the last decade. All because people are too dumb to protect themselves. CODE is entirely the fault of highsec bears pushing to be ever safer. They got all of the professional gankers who were after profits nerfed so now you are left with the likes of CODE who dont care about profit. Remember these are the same people who demanded fittings for their frieghters and then kicked up a stink when CCP gave them what they wanted because it turned out to be a nerf. All that after years of gankers telling them it was a terrible idea. I'm not arguing against profitable ganking. I very much like the fact that this can be done. But CODE's unprofitable ganking is a self-fulfilling prophecy that actually works against their stated goals and profitable gankers. Ganking empty freighters does not encourage 'responsible' transport behaviour. It sends the message that the value of your cargo doesn't actually matter because you will get ganked anyway. And EHP goes up to counter it. Not the sharpest tools in the shed if they do actually care about highsec risk.
What other option do they have?
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baltec1
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Posted - 2014.11.12 19:22:47 -
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Valterra Craven wrote:War Kitten wrote:Promiscuous Female wrote:Valterra Craven wrote:Dave Stark wrote:
if people choose not to use all the tools at their disposal it pretty much disqualifies them from making a complaint. if i crashed my car and told the insurance company "no, i didn't try to avoid the other car, it was his job not to hit me" they'd laugh at me. your safety is your responsibility, if you choose not to do everything you can to keep yourself safe - the blame for being the victim of a gank is yours and nobody elses.
So basically your argument boils down to the fact that a tool was given to the players that can't be used to its fullest potential because they have to protect themselves against douchewaffles? confirming that the afk ratting tool that is the ishtar should be made invincible because I can't use it to its fullest potential when it is being exploded This seems entirely reasonable. Along the same lines, interdictors should have more range and as much EHP as the Bowhead - probably more EHP since an interdictor tool being used for its purpose cannot even receive reps. And catalysts... they need more EHP and alpha. Their purpose is clearly only to destroy. It's even their ship class name. For these tools to complete their purpose, it shouldn't require multiple ships. What other overkill can we justify in the name of tools needing to be easily used to their fullest potential? Because this is obviously a good way to balance things. Your arguments are disingenuous. No where did I state that I believe this ship should have more EHP. For the record giving ships more EHP to combat douchewaffles doesn't work. There are always more douchewaffles. However what I did argue was that making people have to play with a gang of others just to move junk around in high sec is silly.
Every single ship in EVE works better when used in a group.
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baltec1
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Posted - 2014.11.12 19:32:45 -
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Bertucio wrote:Most of the problems discussed in this thread would go away if the ship maintenance bay simply wasn't scannable.
Yes - there will be killmails upon first release but it will die down to an average # of kills each month. There needs to be more risk involved for those who want to gank. Right now there's too little risk for gankers.
All you can see are the ships. Any mods on those ships cannot be scanned.
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baltec1
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Posted - 2014.11.12 19:46:47 -
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Nya Kittenheart wrote:baltec1 wrote:Bertucio wrote:Most of the problems discussed in this thread would go away if the ship maintenance bay simply wasn't scannable.
Yes - there will be killmails upon first release but it will die down to an average # of kills each month. There needs to be more risk involved for those who want to gank. Right now there's too little risk for gankers. All you can see are the ships. Any mods on those ships cannot be scanned. ATM,yes but soon enought that will be adressed as specified by Rise.
No he said ships will drop from a destroyed bowhead, he didn't say you could scan the fitted ships inside.
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baltec1
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Posted - 2014.11.12 20:01:38 -
[63] - Quote
Veers Belvar wrote:baltec1 wrote:Nya Kittenheart wrote:baltec1 wrote:Bertucio wrote:Most of the problems discussed in this thread would go away if the ship maintenance bay simply wasn't scannable.
Yes - there will be killmails upon first release but it will die down to an average # of kills each month. There needs to be more risk involved for those who want to gank. Right now there's too little risk for gankers. All you can see are the ships. Any mods on those ships cannot be scanned. ATM,yes but soon enought that will be adressed as specified by Rise. No he said ships will drop from a destroyed bowhead, he didn't say you could scan the fitted ships inside. Considering that your group just ganked a Jump freighter in Uedama with only a couple hundred million of cargo, costing you well over a billion in gank ships, does it really matter? I mean this freighter ganking is not being done for ISK, hence the joy of ganking even empty ships! The idea that putting less cargo in, or being unscannable, will actually deter the 2 major freighter ganking groups seems farfetched.
What makes you think there was no reason to gank this freighter alt?
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baltec1
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Posted - 2014.11.12 20:09:37 -
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Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
Considering that your group just ganked a Jump freighter in Uedama with only a couple hundred million of cargo, costing you well over a billion in gank ships, does it really matter? I mean this freighter ganking is not being done for ISK, hence the joy of ganking even empty ships! The idea that putting less cargo in, or being unscannable, will actually deter the 2 major freighter ganking groups seems farfetched.
What makes you think there was no reason to gank this freighter alt? There are always lots of reasons - fun, tears, etc... the point is that the folks doing this aren't in it for the ISK - pretty sure they could make more isk with less effort AFK or semi-afk ratting in Deklein (carriers work great). Since it ain't being done for ISK discussions of break-even ship capacity or the ability to scan internal mods are pretty irrelevant. If the couple groups who gank these type of ships in highsec decide to gank the Bowhead, they will be doing it pretty much irrespective of profit and loss.
And yet, 99.999% of freighters are not ganked.
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baltec1
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Posted - 2014.11.12 20:11:14 -
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Bertucio wrote:The ganking of freighters lately in Uedama has been cheap destroyers - the total destroyers lost of which is nothing close to a billion ISK. The freighter pilots are the ones who have been losing a billion+ ISK including cargo and time to replace.
It's ridiculous that a bunch of dessies can take out a freighter in the game in hi-sec. The gankers risk a bunch of cheap dessies for whatever thrills they are getting from the gank.
And it is also ridiculous to expect all the single solo freighter pilots to now have escorts in hi-sec, just to move their Incursion and Missioning ships around. Sorry charlie, most freighter pilots run solo and WANT TO RUN solo.
The game right now caters way too much to gankers.
If you want to take down a freighter in hi-sec - it should and ought to take much more than a bunch of cheap dessies to do it. The ganksters need to be at least in some hi-tech cruisers if not BSs to take down a freighter.
You know who's whining the most on this thread? Gankers who want to stay on the gravy train and don't want to risk jack *****.
What exactly is wrong with countering a fleet with a fleet of your own?
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baltec1
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Posted - 2014.11.12 20:13:43 -
[66] - Quote
S'No Flake wrote: There is no point to fly the bowhead if you need more than 1.. ok, let's say 2 pilots. In the same time you fly the bowhead 30 jumps you can move 4 ships in 2 trips with 2 pilots and have time left o go and buy a pizza.
We went over this, the bowheads were faster at transporting 3 battleships over 30 jumps by a sizeable margin.
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baltec1
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Posted - 2014.11.12 20:23:59 -
[67] - Quote
Veers Belvar wrote:
That is certainly not true for freighters/JFs going through Uedama/Niarja the last couple of months.
And why would I trade the complete safety of my travel fit battleship, without any need for scouts/escorts, for this? I mean accepting substantial risk for a minimal reduction in travel time? Sounds crazy.
Tens of thousands of freighters move through that system every week. The number of kills are on average a few dozen.
As for your "completely safe" battleship, it has half the tank of the bowhead.
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baltec1
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Posted - 2014.11.12 20:28:46 -
[68] - Quote
Bertucio wrote:baltec1 wrote:
What exactly is wrong with countering a fleet with a fleet of your own?
Uh - maybe some of us don't have a fleet and want to play solo. Like I'd guess 90% of the freighter pilots want to fly it solo. So what are you saying - we should all bow down to a bunch of yahoo gankers in Uedama because you think we should have fleets coming out of our butts to make it more balanced when you use a bunch of cheap dessies to take down a billion ISK freighter? Or maybe we should make a freighter a FREIGHTER and make HI-SEC a place where new players, solo players, and Industrialists can feel relatively safe while all the yahoo cheap dessy pilots can go gank in low-sec or nul-sec where they really belong?
Or you can use some common sense and realise that when 40 people come after you screaming no fair I want to play alone isn't a valid tactic in a massively multiplayer online game
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baltec1
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Posted - 2014.11.12 20:32:33 -
[69] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
That is certainly not true for freighters/JFs going through Uedama/Niarja the last couple of months.
And why would I trade the complete safety of my travel fit battleship, without any need for scouts/escorts, for this? I mean accepting substantial risk for a minimal reduction in travel time? Sounds crazy.
Tens of thousands of freighters move through that system every week. The number of kills are on average a few dozen. As for your "completely safe" battleship, it has half the tank of the bowhead. That seems like a wildly inflated number. There just aren't that many freighter pilots or freighter trips. And yes my battleship has fewer HP, but it also has an essentially infallible cloak + mwd trick, and can't really be bumped out of alignment. Not to mention a low sig radius and align time. How many travel fit battleships do you see dying in Uedama every week?
There are millions of freighter trips made every month across EVE. Amarr Jita is one of the busiest trade routes in the game.
As for your battleship, its rather easy to catch and gank. You don't bother to bump it.
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baltec1
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Posted - 2014.11.12 20:38:36 -
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Veers Belvar wrote:
That's a significant number of dead freighters....as opposed to essentially complete safety using a BS with cloak + MWD...why would I switch to a Bowhead when I am completely safe now?
Go look up the mission hubs, you will find a good deal of dead battleships.
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baltec1
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Posted - 2014.11.12 20:42:55 -
[71] - Quote
Bertucio wrote:Jenn aSide wrote:
I highlighted your problem here. I WANT to be able to 1-2 jump my carrier to empire to ferry stuff around like I could for YEARS. Now, after a patch I'm 6 jumps deep in null sec and have to wait out jump fatigue every jump unless i want to wait longer next time.
CCP doesn't balanced the game based on what you 'want' to do, it balances stuff based on what's best for the game. No one is forcing you to use this ship. if you do use it and want to protect it, you need to stop being solo (like I did, now i have to ask people for cynos to get to to and from empire with ships, or hire a jump freighter). Simple as that.
and no to the high sec entitlement BS. high sec is still in EVE, the 'yahoos' have every right to play there if they choose.
So what you're saying here is that all the freighter pilots and there is a good majority of them right now who fly solo - shouldn't be entitled to it - and YOU should be entitled to gank them in cheap dessies because no one is forcing them to fly a freighter. That's just silly. Yeah - I want to fly a freighter solo - AND SO DO A GOOD MAJORITY OF PLAYERS IN THE GAME RIGHT NOW. The problem is not freighter pilots wanting to fly solo - the problem is a bunch of yahoo gankers in Uedama who are not taking much risk while they gank billion+ ISK ships in cheap dessies. That's the problem. You can come up with your irrational arguments all you want. But dude - no one is going to be flying around in fleets in hi-sec just to make your gank squad happy. It just isn't going to happen.
This isnt a single player game, stop treating it as such.
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baltec1
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Posted - 2014.11.12 20:48:23 -
[72] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
That's a significant number of dead freighters....as opposed to essentially complete safety using a BS with cloak + MWD...why would I switch to a Bowhead when I am completely safe now?
Go look up the mission hubs, you will find a good deal of dead battleships. I have...barely any...and almost all of those from wars or suspect baiting, not ganking. And the discussion here is while travelling...there are basically 0 dead battleships from ganking while travelling with cloak + mwd + travel fit. Essentially 100% safety. Any reason you think people will give that up for a Bowhead?
First, its not 100% safety. Its rather easy to grab a battleship with a cloak.
Second, your travel fit battleship has even less tank than the ones getting ganked running missions
And finally, the bowhead gets a massive tank, carries a small fleet and when use in a convoy is next to impossible for gankers to kill.
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baltec1
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Posted - 2014.11.12 20:54:07 -
[73] - Quote
Bertucio wrote:baltec1 wrote:
This isnt a single player game, stop treating it as such.
NEWS FLASH: It's not just a multi-player game either. Guess what there are solo players (I know quite a shock to gankers) and guess what? Solo players, new players - like the relative safety of hi-sec. Get used to it - and don't feel you're entitled just because you're in a giant sociopathic grief group. As far as I know, CCP advertises the game for solo play and group play. It's suppose to be for all kinds of players: not just yahoo gankers in Uedama.
Wrong, it is a multiplayer game. We can interact with you in space at any time in any way we wish. You have zero rights to be left alone.
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baltec1
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Posted - 2014.11.12 21:02:00 -
[74] - Quote
Bertucio wrote:baltec1 wrote:Bertucio wrote:baltec1 wrote:
This isnt a single player game, stop treating it as such.
NEWS FLASH: It's not just a multi-player game either. Guess what there are solo players (I know quite a shock to gankers) and guess what? Solo players, new players - like the relative safety of hi-sec. Get used to it - and don't feel you're entitled just because you're in a giant sociopathic grief group. As far as I know, CCP advertises the game for solo play and group play. It's suppose to be for all kinds of players: not just yahoo gankers in Uedama. Wrong, it is a multiplayer game. We can interact with you in space at any time in any way we wish. You have zero rights to be left alone. Wrong. Not all of Eve is nul-sec.
You fundermentally do not understand the core mechanic of EVE. You are not safe in any space.
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baltec1
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Posted - 2014.11.12 21:03:45 -
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Valterra Craven wrote:Jenn aSide wrote:Valterra Craven wrote:baltec1 wrote:
Every single ship in EVE works better when used in a group.
Also a bit disingenuous. A freighter can't physically hold more cargo when its used with a group. No it can't. it CAN however move 12 times faster (webbing frigate) with more EHP (links) while having help if it gets ganked (reps). While true, how many 18 wheeler convoys do you know that exist in the real world? Its near 0. Moving goods in that manner in heavy populated zone with an effective police force (Which almost every single modern nation has today) would be incredibly expensive and would be a massive blow to any real economy. But I suppose sense can't be applied to internet spaceships because preying on people with minimal limits is core to eve game play.
Every single delivery made to Bastion in Afghanistan
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baltec1
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Posted - 2014.11.12 21:16:43 -
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Valterra Craven wrote:baltec1 wrote:
Every single delivery made to Bastion in Afghanistan
Not a modern country.
Neither is EVE. We live in a cruel, war torn world.
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baltec1
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Posted - 2014.11.12 21:25:52 -
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Valterra Craven wrote:baltec1 wrote:
Neither is EVE. We live in a cruel, war torn world.
News to me. Last I checked Hi sec was patrolled by not only the navies of the respective culture that controls the system, but also by concord. I don't recall ever seeing any of those navies clashing on a regular basis in hi sec on a prolonged war like basis.
Welcome to Afghanistan.
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baltec1
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Posted - 2014.11.12 21:39:11 -
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Valterra Craven wrote:baltec1 wrote: Welcome to Afghanistan.
Right a country that is actually torn apart by war, where the rule of law is questionable. Sounds like low sec and null sec to me.
Suicide gankers. I wonder what that can be compared to...
Then we have wardecs, blood feuds, robberies, piracy...
High sec is not safe, never has been never will be.
CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec?
CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.
Smile
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baltec1
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Posted - 2014.11.12 21:54:38 -
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Valterra Craven wrote:baltec1 wrote:
Suicide gankers. I wonder what that can be compared to...
Then we have wardecs, blood feuds, robberies, piracy...
High sec is not safe, never has been never will be.
To answer your implied question, suicide gankers would be compared to terrorists. You know those people that strap bombs to themselves and blow up other people? Again, every nation faces this threat. Doesn't mean they are torn apart by war. Doesn't mean that it takes 2-4 people to move an 18 wheeler a couple thousand miles either.
I see you are ignoring CCPs own words on this matter.
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baltec1
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Posted - 2014.11.13 08:17:07 -
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Anonymous Forumposter wrote:baltec1 wrote:Anonymous Forumposter wrote:I'm grateful to have the troll stench gone from the thread, but going from 63 pages down to 45 means 29% of the entire contents of this thread after only a few days was entirely useless. That's more than just a little depressing. Welcome to every single topic on anything to do with high sec. All of the useful feedback on this new ship has been given, now that the high sec grr ganking crowd has found the thead nothing useful will come from this thread anymore. Good job bringing the stench right back to the thread. The gankers and gank supporters are the most detrimental to quality discussion. Regardless of the validity of their claims, Their attitudes and methods deter constructive discussion. This is the last I'm going to comment on it as I genuinely don't want this to all devolve right back into a trollfest, I encourage you to feel the same.
Doesnt matter what either of us do. I would love to have just one new ship thread in which I could actually have a real debate on how we can use the ship and explore all of its possibilities without people diving in and demanding daft things like being able to transport tens of billions in perfect safety.
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baltec1
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Posted - 2014.11.13 08:28:01 -
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Mike Azariah wrote:Anonymous Forumposter wrote:I'm grateful to have the troll stench gone from the thread, but going from 63 pages down to 45 means 29% of the entire contents of this thread after only a few days was entirely useless. That's more than just a little depressing. I read what was there, you missed very little. As always there is an offsite record http://eve-search.com/thread/384682-1 but for the most part, nah. Back to the ship. So far I have seen some good ideas and a fair number of bad ideas. No, it does not need a jump drive. Yes I think it could stand a BIT more tank. For the eft folks looking for the max ehp could you also run the numbers with it having full boosting? IF incursion folks did an armada then that would be a possibility. I am curious about insurance. If it is T1 will you be able to insure it for almost full value (excluding cargo)? Drone bay, yeah I could see that but like the lack of weapons . . . this is not made to fight directly. So I understand the commitment to the concept. For the gankers I am curious . . . when Taloses are used is it alpha or a dependence on the 05 or 0.6 slow response of concord to get a couple of volleys in? m
for ganking you never try to alpha something this big. Talos use DPS to take down targets before concord can respond just like cats. As far as tank goes you can hit 600k ehp without boosts.
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baltec1
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Posted - 2014.11.13 08:49:48 -
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Fruckton Haulalot wrote:If the Bowhead is purely non combat.. purely designed to just move fitted battleships and the like around then i completely see no reason to add a drone bay...
an ammo bay would be nice... or increase the cargo up to 10k
EHP the base sheild and hull should be better than an Orca or close to a freighter or Rorqual...
high slots... three high slots that could run command monduels would be nice.... no bonuses.. just able to use three at a time for PVE mission runners to tinker and learn command ship or command fleet tactics would be an interesting avenue for this boat...
should it be in any way offensive combat capabile... i say no... it should simply be the high sec mini carrier that adds a safer means for highsec folks to move their fleets around and enjoy the game.
No high slots, you add them then we will fit a cloak and use them as mobile depots for fleet actions.
Tank is perfectly fine, it is ment to cover transporting three t2 fitted t1 battleships not multi billion fitted pirate battleships.
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baltec1
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Posted - 2014.11.13 09:11:31 -
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Fruckton Haulalot wrote:not to mention have this boat with an a seige mode type ability.... that uses "fuel" would also teach newer/high sec folk on how to manage and use capital tactics in highsec.... also would drive the economy for fuel with the endies as well....
further this would also give the bowhead a bit more protection and a "cool" factor to it.
It simply doesn't need more tank. 3x t2 fitted battleships works out as roughly a billion isk. To gank a well fitted bowhead with talos would cost a good deal more than 1 bil.
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baltec1
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Posted - 2014.11.13 12:32:32 -
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Anonymous Forumposter wrote:Marcus Tedric wrote:Hmmm - you can at a POS (it's been a while mind you) - that's how you then assemble them. I thought that was the difference between an SMB (Orca, Carrier, etc) and an SM A? Happy to be corrected - it has been a while since I have.  Now that you mention it, I just assumed Rise made a typo when he said SMA but actually meant SMB. That would be really interesting if this was the first ship with an SMA in it! Can we get some clarification CCP? Can we also get some clarification as to whether you'll be able to board ships from this ship in space?
I would assume you can at the very least eject a ship from the hold.
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baltec1
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Posted - 2014.11.13 15:37:54 -
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Valterra Craven wrote:Warr Akini wrote:
I'll have to ask you to retract that claim of disingenuity (not a word)? I see three responses to Mike, mine being one of them, and although the answer you were looking for (Talos = more DPS = less need for manpower) was not directly stated to him, it is both obvious and I'm fairly certain I mentioned the painstaking nature of gathering craploads of manpower in Catalysts to gank something big earlier in this thread. Don't go throwing mud, please.
Request denied. I was referring to this post: baltec1 wrote: for ganking you never try to alpha something this big. Talos use DPS to take down targets before concord can respond just like cats. As far as tank goes you can hit 600k ehp without boosts.
I don't think it did a good enough job of stating the full picture clearly. Therefore I added what I thought was important.
Nothing I said was disingenous. He thought talos were use as alpha boats. Please dont try to start pointless arguments.
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baltec1
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Posted - 2014.11.13 23:41:52 -
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Bertucio wrote:
Yeah - that's what I'm saying. If you spend a billion ISK on a freighter, than something around a billion ISK should be spent to take it down in hi-sec. .
There is a megathron in EVE worth around 5-10 trillion isk. Using your logic, this ship should have a tank greater than a fleet of titans.
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baltec1
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Posted - 2014.11.14 00:20:16 -
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Lady Rift wrote:baltec1 wrote:Bertucio wrote:
Yeah - that's what I'm saying. If you spend a billion ISK on a freighter, than something around a billion ISK should be spent to take it down in hi-sec. .
There is a megathron in EVE worth around 5-10 trillion isk. Using your logic, this ship should have a tank greater than a fleet of titans. maybe only compare hull value and not mods
That is the hull. The mods only come to a paltry few hundred billion.
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baltec1
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Posted - 2014.11.14 17:09:38 -
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Stating these ships are made for high sec use was a mistake. By far the most use these ships will see will be outside of high sec where the demand for moving large numbers of fitted ships is very high.
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baltec1
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Posted - 2014.11.14 17:28:18 -
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Daniel Plain wrote:Querns wrote:Daniel Plain wrote: 2. ganking: given the above, there is a very good reason to make this hull virtually ungankable.
I disagree. it's always cool to disagree without stating your reasons. it makes you seem edgy and cool.
No cargo ship should ever be virtually ungankable right out of the box. If you want that level of security then you must put in the effort to do it yourself.
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baltec1
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Posted - 2014.11.14 17:31:53 -
[90] - Quote
Veers Belvar wrote:Querns wrote:The disconnect here is that the calls for seven digit EHP and other forms of invincibility assume a position where attempting to evade or out-think the gankers in question is never broached. In a pure PvP game such as Eve: Online, you must keep death in mind at all times. There is no safety. You are prey at all times until you choose to become a predator, and even then you're only not prey if you are at the top of your game. I see. Funny how in nullsec they have these ships called "titans" that are unkillable by pretty much anything except other titans and dreads. And when they are part of a large fleet with triage carriers, run by lets just say, Goonswarm Federation, they are virtually unkillable at all. So we already have virtually invincible ships in nullsec, and the game somehow seems to be surviving. If incursion runners get a very tough to gank ship in highsec (replicating the virtual impossibility of ganking cloak + mwd + travel fit incursion battletships currently), that seems unlikely to somehow break the game.
Solo titans are far from invincible. They are infact entirely helpless if caught by a small gang of subcaps armed with neuts and a hic/dic.
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baltec1
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Posted - 2014.11.14 17:33:38 -
[91] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:Querns wrote:Daniel Plain wrote: 2. ganking: given the above, there is a very good reason to make this hull virtually ungankable.
I disagree. it's always cool to disagree without stating your reasons. it makes you seem edgy and cool. No cargo ship should ever be virtually ungankable right out of the box. If you want that level of security then you must put in the effort to do it yourself. if that is true, then this ship will not find any use to speak of, at least not in hisec.
It can sport a 700k ehp tank and when escorted by several logis is virtually ungankable. The very fact that people fly freighters with cargo expanders shows that they will fly this ship.
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baltec1
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Posted - 2014.11.14 17:35:50 -
[92] - Quote
Veers Belvar wrote:
Incursion ships die too. Freighters die. Sure titans die - but extremely rarely, and almost always due to gross stupidity. With triage carrier support, they virtually NEVER die. And that's fine. The game doesn't require every ship to be at significant risk of dying whenever it flies. So if Goonswarm titans can mosey around Deklein and NEVER die...that's fine for the game. Same thing if Bowheads would be able to mosey around highsec and NEVER die, the game would be perfectly fine. In no way does Eve require ships to constantly be at risk.
We lost one in Dek the other week.
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baltec1
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Posted - 2014.11.14 17:38:03 -
[93] - Quote
Valterra Craven wrote: Put another way, had those changes had any real affect then the amount of people in here asking for more HP on the bowhead would be drastically reduced
Go and look at what M0o got up to a decade ago.
Then go look up what gankers were using as gank ships 5 years ago.
You will find there has been a huge change over time.
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baltec1
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Posted - 2014.11.14 17:39:26 -
[94] - Quote
Daniel Plain wrote:baltec1 wrote:It can sport a 700k ehp tank and when escorted by several logis is virtually ungankable. The very fact that people fly freighters with cargo expanders shows that they will fly this ship. it is also completely useless to disprove my point because it assumes access to several chars (who may as well fly the ships you are hauling).
Welcome to EVE.
In order to gank these things at all we need entire fleets of people working together. Why is it so bad for the industrial pilots to work together for the best results too?
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baltec1
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Posted - 2014.11.14 17:44:07 -
[95] - Quote
Daniel Plain wrote:Querns wrote:There are plenty of uses for the ship outside of the "I need to be able to haul extremely expensive battleships" niche in highsec. The ability to haul fitted ships is just more versatile than this. Trying to pretend that the extreme edge case being less viable when a perfect storm of circumstance arises somehow makes the ship worthless is a pretty terrible position from which to argue. i am eager to hear of use cases where you would need to haul rigged hulls in hisec so badly that you invest ten digits and a month of training time into it.
Transporting three battleships, two logi boats, a command ship, a hauler with ammo and a scout frigate for incursion running is a little over twice as fast using a bowhead than manually transporting them. (ship list taken from a poster earlier in the thread that stated that incursion runners own these ships. Time was calculated over having to move 30 jumps of an average of 50au)
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baltec1
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Posted - 2014.11.14 17:48:06 -
[96] - Quote
Daniel Plain wrote: please stop strawmanning me. if the proposed ship will be as gankable as it is outlined in the op, the ~best results~ will be achieved by not using it.
You get a 450k ehp tank with a very basic fit. This is 2.6 times larger than a cargo expanded obelisk and is 83k more ehp than a bulkhead fitted obelisk.
If you are in the ship building business then it is going to be safer to transport your products in a bowhead than a t1 freighter. T2 producers will likely make the bowhead their ship of choice for transportation to market.
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baltec1
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Posted - 2014.11.14 17:54:50 -
[97] - Quote
Valterra Craven wrote:
Right, but his argument was not in relation to what MOo were doing (which if memory serves was in low sec/null sec space)..
No, yours is.
Also no, M0o operated in high sec in their most destructive phase.
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baltec1
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Posted - 2014.11.14 18:05:08 -
[98] - Quote
Valterra Craven wrote:baltec1 wrote:Valterra Craven wrote:
Right, but his argument was not in relation to what MOo were doing (which if memory serves was in low sec/null sec space)..
No, yours argument is. If his argument wasn't in relation to hi sec ganking then what relevance would it have in a discussion talking about the HP level of a ship in relation to hi sec ganking?
Are you trying at this point to not understand what anyone is saying?
I am responding to YOUR argument that ganking hasn't gone down due to changes.
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baltec1
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Posted - 2014.11.14 18:07:46 -
[99] - Quote
Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote:
two times longer (assuming you have one char) and infinitely more safe.
If people fit several billion to their ships like they say then no, they are at more risk because the battleship they are flying is much easier to gank than a bowhead. it is easier to gank once you know which one of the 200 machs passing through is the shiny one. as for the 'accessory' ships, their chance of being ganked is essentially 0 unless they are buried in a giant cargo-coffin with a 'kick me' sign on the rear.
There arn't 200 machs running through a system at any one point. Each and every pirate battleship will be scanned and if gank worthy, blown up in the next system. You are lying to yourself if you think its safer.
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baltec1
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Posted - 2014.11.14 18:16:29 -
[100] - Quote
Daniel Plain wrote: i prefer to always be honest, with myself at least. as for being ganked, you should ask people who actually run incursions. so far, they seem to be quite fine despite the permanent scanning (and so are my mission alts).
So why is it that you are in a fit about a ship with near three times the tank of your battleship? If you only have a single mach and you stick it in your bowhead with a basic t2 tank with t1 rigs it will cost the gankers a lot more to gank you than they could possibly earn. With a max tanked bowhead with logi support they would require more firepower than is needed to alpha a neuted chimera. That simply does not exist in high sec.
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baltec1
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Posted - 2014.11.14 18:19:56 -
[101] - Quote
Valterra Craven wrote:baltec1 wrote:
I am responding to YOUR argument that ganking hasn't gone down due to changes.
Ok, then lets go off that basis. Relative to amount of players that existed back then compared to now, what data do you have that shows that ganking has gone down? I basically asked him the same question I'm now asking you. Again, I'm not saying you are wrong, just that I haven't seen anything to suggest that this is the case.
M0o killed thousands of ships in choke systems over the span of a few days in high sec to the point where CCP had to step in and teleported their fleet to the far corners of null sec.
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baltec1
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Posted - 2014.11.14 18:20:43 -
[102] - Quote
Anonymous Forumposter wrote:baltec1 wrote:So why is it that you are in a fit about a ship with near three times the tank of your battleship? If you only have a single mach and you stick it in your bowhead with a basic t2 tank with t1 rigs it will cost the gankers a lot more to gank you than they could possibly earn. With a max tanked bowhead with logi support they would require more firepower than is needed to alpha a neuted chimera. That simply does not exist in high sec. People seem to be continually neglecting to factor in that a ganked mach has 0% chance of dropping a mach hull in their comparisons thereby leaving only the modules as potential loot.
When the mods are worth several times the value of the hull that point doesn't matter.
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baltec1
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Posted - 2014.11.14 18:22:48 -
[103] - Quote
Valterra Craven wrote:baltec1 wrote:
M0o killed thousands of ships in choke systems over the span of a few days in high sec to the point where CCP had to step in and teleported their fleet to the far corners of null sec.
And how does that differ from events like hulkageddon?
They caused more damage with less than a dozen pilots
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baltec1
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Posted - 2014.11.14 18:33:38 -
[104] - Quote
Valterra Craven wrote:baltec1 wrote:Valterra Craven wrote:baltec1 wrote:
M0o killed thousands of ships in choke systems over the span of a few days in high sec to the point where CCP had to step in and teleported their fleet to the far corners of null sec.
And how does that differ from events like hulkageddon? They caused more damage with less than a dozen pilots In low sec. Undefended, and un-patrolled space. Just because a majority of lonetrek exists as a high sec region does not mean it all is. I can find no data to support your claims that this happened in hi sec and therefore unless you have something else then I fail to see how they are relevant.
You could tank concord back then.
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baltec1
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Posted - 2014.11.14 18:34:41 -
[105] - Quote
Valterra Craven wrote:baltec1 wrote:
This happened before much of what we have now. No KMs, few external sites and a smattering of info on the eve wiki.
So what you are saying is that you are too lazy to validate the claims you make? I only had vague inklings of memories of mOo, but I still managed to find some information on them instead of waving my hand and saying it couldn't be done.
M0o is the single most influential corp to have ever existed in EVE. I shouldn't have to go hunting around for you.
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baltec1
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Posted - 2014.11.14 18:40:22 -
[106] - Quote
Valterra Craven wrote:baltec1 wrote:Valterra Craven wrote:baltec1 wrote:
This happened before much of what we have now. No KMs, few external sites and a smattering of info on the eve wiki.
So what you are saying is that you are too lazy to validate the claims you make? I only had vague inklings of memories of mOo, but I still managed to find some information on them instead of waving my hand and saying it couldn't be done. M0o is the single most influential corp to have ever existed in EVE. I shouldn't have to go hunting around for you. Oh I'm not saying that you should. I'm just saying I didn't try to pass it off as an impossible task to someone else, nor did I try to make claims that I hadn't looked into myself. I merely validated your claims as false for myself. Though I'm not sure I'd agree that they are the single most influential corp, given the likes of your alliance and founding. I'd easily put money down on goonswarm as being the most influential and I'm saying that as a former BoB member! Whether or not that thats a good thing, *shrug* don't really care either way.
We didn't change the way concord works.
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baltec1
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Posted - 2014.11.14 18:42:57 -
[107] - Quote
S'No Flake wrote:Querns wrote:The disconnect here is that the calls for seven digit EHP and other forms of invincibility assume a position where attempting to evade or out-think the gankers in question is never broached. In a pure PvP game such as Eve: Online, you must keep death in mind at all times. There is no safety. You are prey at all times until you choose to become a predator, and even then you're only not prey if you are at the top of your game. With this ship, you can't evade anything. While you can do that with an orca by using mwd+cloak or, drop some ecm drones and get a lucky break and warp away from the tackler (if they have one only) with bowhead you can't do anything at all. Just hope and prey they do a mistake and concord arrives while you are still alive.
No ship can evade everything. The cloak mwd trick doesn't work on an orca vs anyone competent and ECM drones also wont work with the tactics used in high sec gate camps.
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baltec1
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Posted - 2014.11.14 18:46:21 -
[108] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
Because its a freighter without a cloak + mwd...and it's slow enough to be trapped by bumping. That makes it vastly easier to gank than a mach.
Mach can be alpha'ed rather easily. The same cannot be said for a well tanked bowhead. You are never locking it up because of cloak + mwd...not to mention that travel fit is close to 300k ehp and basically never gets suicide ganked.
Feel free to post this fit.
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baltec1
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Posted - 2014.11.14 18:48:28 -
[109] - Quote
S'No Flake wrote:baltec1 wrote:Veers Belvar wrote:
Incursion ships die too. Freighters die. Sure titans die - but extremely rarely, and almost always due to gross stupidity. With triage carrier support, they virtually NEVER die. And that's fine. The game doesn't require every ship to be at significant risk of dying whenever it flies. So if Goonswarm titans can mosey around Deklein and NEVER die...that's fine for the game. Same thing if Bowheads would be able to mosey around highsec and NEVER die, the game would be perfectly fine. In no way does Eve require ships to constantly be at risk.
We lost one in Dek the other week. Compared with how many freighters you killed in HS?
If freighters had the same security as our titans you would see the numbers ganked drop to near killed titan levels.
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baltec1
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Posted - 2014.11.14 18:50:32 -
[110] - Quote
Querns wrote:Valterra Craven wrote:baltec1 wrote:
You could tank concord back then.
And your point would be what? You still haven't addressed the core of the argument, mainly that you have no evidence to back up the statement that all of the changes that have occurred over the years have curbed ganking in any meaningful way. Your tactic of demanding increasingly large amounts of evidence for every niggling thing being said is at once cumbersome to the point of banality and vastly hypocritical, considering you fail to engender the same standards that you impose upon others. Please stop.
Funny how these people never back themselves up with any evidence yet demand the world from us.
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baltec1
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Posted - 2014.11.14 18:53:33 -
[111] - Quote
Valterra Craven wrote:baltec1 wrote:
You could tank concord back then.
And your point would be what? You still haven't addressed the core of the argument, mainly that you have no evidence to back up the statement that all of the changes that have occurred over the years have curbed ganking in any meaningful way.
You honestly think not being able to tank concord has had zero impact upon ganking?
Here's a challenge for you. Go find anyone that regularly ganks using battleships.
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baltec1
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Posted - 2014.11.14 19:06:07 -
[112] - Quote
Veers Belvar wrote:
cloak in highs, 2 pith as and 2 lses and gist x mwd in mids, 2 1600 faction plates, 4 x type harderners and dcs in low.....it would be more with shield rigs...overheated 300k ehp
1 billion isk in droppable loot. It requires 6 tornados to gank. Potential profit of 300-400 mil.
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baltec1
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Posted - 2014.11.14 19:07:42 -
[113] - Quote
Valterra Craven wrote:baltec1 wrote: You honestly think not being able to tank concord has had zero impact upon ganking?
You honestly think that's the point I was trying to make? I never said the changes had zero impact. What I said is that given the common occurrence of the activity that the changes haven't curbed it.
So how do you explain the fact that CCP stated that barge ganking is at its lowest point in the games history?
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baltec1
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Posted - 2014.11.14 19:11:00 -
[114] - Quote
Serendipity Lost wrote:
You did ruin the sov holding part of null on a fundamental level in incremantal steps... making it basically unplayable.... causeing most players to play afk by ping or lose interest all together and leave for mech warrior. Don't be bashful. You earned it. Step up and tak a bow.
Null was broken long before goons were a thing. We have managed to get a few things changes, such as tracking titans and tech moons but M0o impacted some very core aspects of the game such as untankable concord, getting tracking introduced on turrets, stacking penalties on weapons and hardeners, gate guns, NPC navies on gates.
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baltec1
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Posted - 2014.11.14 19:15:47 -
[115] - Quote
Serendipity Lost wrote:baltec1 wrote:Serendipity Lost wrote:
You did ruin the sov holding part of null on a fundamental level in incremantal steps... making it basically unplayable.... causeing most players to play afk by ping or lose interest all together and leave for mech warrior. Don't be bashful. You earned it. Step up and tak a bow.
Null was broken long before goons were a thing. You need to prove a statement like or it will get all recursive and stuff.
Added more.
We did some good things but nothing like M0o managed.
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baltec1
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Posted - 2014.11.14 19:21:52 -
[116] - Quote
Valterra Craven wrote:baltec1 wrote:Valterra Craven wrote:baltec1 wrote: You honestly think not being able to tank concord has had zero impact upon ganking?
You honestly think that's the point I was trying to make? I never said the changes had zero impact. What I said is that given the common occurrence of the activity that the changes haven't curbed it. So how do you explain the fact that CCP stated that barge ganking is at its lowest point in the games history? Does barge ganking encompass all ganking? Did crimewatch have anything to do with it? Did other changes in the game BESIDES given those ships better tank contribute to that? Or are you saying that giving barges more tank was the right way for CCP to handle the situation of barge ganking? And if so would that not also apply to other ships?
Actually the barge balance pass was a disaster, which is why CCP had to have another go at it. They learned a lot of lessons with that balance pass, the most important being not to listen to bears who want perfect safety in a ship right out of the box.
Simple fact here though is that CCP themselves have stated and shown that high sec has never been safer. Simply looking at the changes made to the game will show you how this is true. The insurance nerf for example forced gankers to work together and use a smaller range of ships. The introduction of faster concord esponce times ment that gankers had less time to attack someone which meant people with tanks became safer.
Its idiotic to state that ganking has not been reduced over the years. The simple fact that there are only two well known groups left is evidence enough that ganking is massivly reduced compared to several years ago.
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baltec1
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Posted - 2014.11.14 19:24:32 -
[117] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
cloak in highs, 2 pith as and 2 lses and gist x mwd in mids, 2 1600 faction plates, 4 x type harderners and dcs in low.....it would be more with shield rigs...overheated 300k ehp
1 billion isk in droppable loot. It requires 6 tornados to gank. Potential profit of 300-400 mil. 6?????? Try 20, and that without logi on grid or cloak + mwd trick.
Nope, 6.
I used your exact fit with all skills at V vs a standard nado using my own skills. Logi dont matter, they wont help.
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baltec1
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Posted - 2014.11.14 19:33:03 -
[118] - Quote
If we want some more numbers on ganking then we can look at the number of freighters getting killed. On average this year more freighters were killed via war decs than were ganked. So, there are literally more dumb people undocking their freighters into a war than are getting killed out of the blue by a gank.
Going back to last year so far shows the same result.
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baltec1
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Posted - 2014.11.14 19:42:16 -
[119] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
cloak in highs, 2 pith as and 2 lses and gist x mwd in mids, 2 1600 faction plates, 4 x type harderners and dcs in low.....it would be more with shield rigs...overheated 300k ehp
1 billion isk in droppable loot. It requires 6 tornados to gank. Potential profit of 300-400 mil. 6?????? Try 20, and that without logi on grid or cloak + mwd trick. Nope, 6. I used your exact fit with all skills at V vs a standard nado using my own skills. Logi dont matter, they wont help. Your numbers are WAAAAAAAAAAAY off....your nado is maxing out at about 12k a volley (unless you start using real expensive implants, but that is a huge risk that gankers don't take). So 6 is giving you 72k volley (assuming 100% damage which ain't happening against decent transversal), or 144k total damage (only getting 2 volleys in a 0.5) versus a 300k+ ehp tank (and it cant go a lot higher if you get best armor rigs). Not to mention gate guns, facpo, the mach shooting back, etc..... Try again. And anyway you are never locking to begin with because of cloak + mwd trick. Don't believe me? Go look through zkill to see how many travel machs suicide ganked - and then compare to freighters. Even with the buffed ehp, Bowhead is still going to be a vastly higher risk.
We can nab intercepters, a cloaky battleship isnt an issue. You also dont have 300k ehp with that setup. In order to overheat to combat the alpha you have to have your mods turned off and lets face it, you arnt going to be paying attention.
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baltec1
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Posted - 2014.11.14 19:46:31 -
[120] - Quote
S'No Flake wrote: Then just add 2 more nandos for the 120k difference in EHP If 6 are enough for 300k then 9 should be enough for 420k
With hulls dropping from bowhead and a rigged, empty, pirate BS hull going for about 750mil (more for a vindi), if 2 hulls drop, ignoring mods and who knows what else is in there, you are isk positive :P
If he had 300k it would take more, however his tactic is just downright terrible.
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baltec1
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Posted - 2014.11.14 19:48:24 -
[121] - Quote
Veers Belvar wrote:baltec1 wrote:
We can nab intercepters, a cloaky battleship isnt an issue. You also dont have 300k ehp with that setup. In order to overheat to combat the alpha you have to have your mods turned off and lets face it, you arnt going to be paying attention.
 Not really sure what to say....the fact is that ships like this basically never get suicide ganked in highsec.
Thats because nobody but you would fit them in such a manner.
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baltec1
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Posted - 2014.11.14 19:49:38 -
[122] - Quote
Heathkit wrote:I think the real problem is ganking, as it currently is, is just bad gameplay. There needs to be some response to getting ganked other than "carry less stuff". Something more active and preferably combat oriented.
For example, if bumping near gates flagged you as a suspect, that would give the victim a chance to pull in a defense fleet and respond. Of course, I think that's actually a heavy handed solution and would have other bad consequences. But it would be nice if hi-sec ganking stayed about the way it is, but with crimewatch adjusted so victims get a chance to actively defend themselves.
Though, I suppose if you had friends willing to defend your freighter, they could gank the bumpers the way things are today, and I haven't heard of anyone doing that.
Or maybe something like a rig that blocks cargo scanners, but halves your EHP.
Gank ships are ironically profitable to gank.
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baltec1
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Posted - 2014.11.14 19:57:53 -
[123] - Quote
Veers Belvar wrote:baltec1 wrote:S'No Flake wrote: Then just add 2 more nandos for the 120k difference in EHP If 6 are enough for 300k then 9 should be enough for 420k
With hulls dropping from bowhead and a rigged, empty, pirate BS hull going for about 750mil (more for a vindi), if 2 hulls drop, ignoring mods and who knows what else is in there, you are isk positive :P
If he had 300k it would take more, however his tactic is just downright terrible.  It's real tough to uncloak at the gate and miss the 6 tornados. Fact remains - for all the rhetoric - TRAVEL FIT BATTLESHIPS ARE NOT GETTING SUICIDE GANKED. But freighters, haulers, JFs, etc.... most certainly are. Not to mention that the vast majority of coordinated ganking is by Catalysts, Thrashers, and Taloses, not Tornados.
Your fit is not a travel fit, its just terrible. As far as missing the gank nados goes, how does any gank target miss the people waiting for them?
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baltec1
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Posted - 2014.11.14 20:11:27 -
[124] - Quote
Valterra Craven wrote:
So you are arguing that the only effective deterrent to ganking is and always will be to add HP to ships then? And thereby saying by extension that all of the other arguments that people are making about crime watch are indeed irrelevant to ganking?
No he isn't. Dont put words he didn't say in his mouth. That is just one example.
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baltec1
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Posted - 2014.11.14 20:22:21 -
[125] - Quote
Veers Belvar wrote:
Not sure what you are trying to say. That you think my fit is "terrible" shows that you just don't understand the game. Not sure you really belong in highsec.
I only use it when...ehrmm....travelling...so undock....warp to gate, warp to next gate...etc....dock.
Only real place to get hit is on a gate, when its pretty easy to see a whole bunch of nados staring at you....so you cloak + MWD...if you are competent that never fails...if it does....then you overheat all racks and turn on mods.
This ain't complicated. The good gankers get it...and that's why they focus on bulky industrials that can be bumped off gates, pinned down, and hit by waves of gankers. Not on travel fit battleships.
Nobody fits a ship like that, thats why you dont see it.
Lets take a walk down this ALOD in the making to see where you went wrong.
First thing we see is the pith as. Why? you want this ship to not be ganked so you fit two 300 mil mods? Thats bad.
Next up we have the Gist MWD. Why is that there? A t1 Prototype MWD does the exact same job but doesnt cost 290 mil a pop.
Next up are the faction 1600s. Your goal on this abomination is more tank, so why did you fit two plates that offer 1200 less armour HP than t2 plates yet cost 37 mil a pop?
We then have 4 armour hardeners. Seems ok right? Wrong. You want to be fast on a gate, so where are the nanos to get you into warp faster? You didnt even bother with an inertia stab.
So we wind up with a travel fit mach that is worse than just keeping the t2/faction/complex fit used in missions that is not profitable to gank in the first place.
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baltec1
Bat Country Goonswarm Federation
13900
|
Posted - 2014.11.14 20:28:24 -
[126] - Quote
afkalt wrote:Any danger if getting back on topic instead of waaaaaaaaaa gankers?
I consulted my 8 ball.
Outlook not good.
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baltec1
Bat Country Goonswarm Federation
13900
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Posted - 2014.11.14 20:33:38 -
[127] - Quote
Veers Belvar wrote:baltec1 wrote:
Nobody fits a ship like that, thats why you dont see it.
Lets take a walk down this ALOD in the making to see where you went wrong.
First thing we see is the pith as. Why? you want this ship to not be ganked so you fit two 300 mil mods? Thats bad.
Next up we have the Gist MWD. Why is that there? A t1 Prototype MWD does the exact same job but doesnt cost 290 mil a pop.
Next up are the faction 1600s. Your goal on this abomination is more tank, so why did you fit two plates that offer 1200 less armour HP than t2 plates yet cost 37 mil a pop?
We then have 4 armour hardeners. Seems ok right? Wrong. You want to be fast on a gate, so where are the nanos to get you into warp faster? You didnt even bother with an inertia stab.
So we wind up with a travel fit mach that is worse than just keeping the t2/faction/complex fit used in missions that is not profitable to gank in the first place.
Again demonstrating that you don't get it. The fit uses incursion equipment, the whole point being that you don't need to make multiple trips. You can just slap on the mods and travel in a single trip. That's why the bowhead isn't adding that much. Pith A's are a bil a piece, FYI, not 300 mil. No need to be fast on gate with cloak + mwd trick...and if it fails you are gonna get pointed anyway. And profit isn't the right metric...the gankers are happy to gank empty ships for tears. The best deterrent is brick tank + cloak + mwd = too much effort and no gank. The proof? Travel fit battleships, except the fools on autopilot, don't get ganked.
Chist alive Pith A types? This makes your fit EVEN MORE gank worthy. I'd at least assumed you would have had the sense to fit the C types...
Please, fly this thing so we can get this ALOD.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 20:38:51 -
[128] - Quote
Valterra Craven wrote:
So, if as you state it was a disaster, why didn't they revert it in their second pass?
The barge lineup was messed up badly. It wasnt the ganking that was the disater, it was the fact that the barge lineup because very unbalanced and favoured the use of just two ships out of six.
Valterra Craven wrote: Well I haven't seen CCP state this nor have I experienced this safety myself having lost a number of ships after these changes.
Maby you should look things up before you make baseless claims.
Valterra Craven wrote: 2013
System: Raussinen Security: 0.5
[Mackinaw, Mackinaw] Damage Control II Reactor Control Unit II Power Diagnostic System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Medium F-S9 Regolith Shield Induction
Modulated Strip Miner II Modulated Strip Miner II
Its a poor fit and it happened a year ago.
Valterra Craven wrote: No its not. You've said yourself that the numbers of freighters that have died to ganks in the past two years has remained constant. These ships didn't get the HP buff that the barges did. So given that your timeframe includes the crimewatch changes, then one can conclude that the changes CCP has made over the years have not affected the ganking of all ships equally.
Actually freighters were effectivly nerfed with their change this year due to people being able to anti-tank them. Crimewatch changed many things about ganking but did not have the impact that nerfs such as the concord response time has had.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 20:42:20 -
[129] - Quote
Veers Belvar wrote:baltec1 wrote:
Chist alive Pith A types? This makes your fit EVEN MORE gank worthy. I'd at least assumed you would have had the sense to fit the C types...
Please, fly this thing so we can get this ALOD.
Months of flying...incursion runners travel with this stuff every day...and no ganks. Why? Because of cloak+mwd trick, huge tanks, and most gankers being -10 and unable to wait on gates, therefore needing to use bumping. Result - freighters ganked, haulers ganked, miners ganked....incursion & mission runners - not ganked. So now explain why the Bowhead should expose me to more risk than the 0% I face now???
Incursion runners do not fit ships like this, I'm starting to think you don't do incursions at all. At the very least I know you don't fit your ships yourself and most likely use battleclinic because that fit is just horrid.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 20:52:58 -
[130] - Quote
Dracvlad wrote:Well just today I did a minor deployment to be there for a little action, so moved some ships for this, having one of these with my logistics toon and my self in a webbing ships would be the approach. There was 1 BS and multiple fitted cruisers, of course people outside Incursion runners will run them.
But here is the issue, 3 x T2 fitted T1 BS, we are talking about 205 to 270m ISK say per BS, but lets step back and add some cruisers, a Loki with factin webs, 750m , or a Vagabond, 190m, and of course we can get a lot more in and their hull costs are similar to a T1 BS, yet you can fit in a lot more of them.
If CCP is using a benchmark of 3 x T2 fitted T1 BS then they are under-estimating the required tank, simple as.
Baltec and others have said that ganking has gone down, and in truth they are technically right because they compare to the massive campaigns of ganking that went on in the past, but the real comparison is ISK value and with the ganking of freighters rather than paper thin mining ships the actual cost is way up even if the actual number of ganks is down. Of course I cannot prove what I said as I am not CCP and neither is Baltec, however it does not take that many full freighters or JF's does it to beat ISK values of Hulks....
Actually we made more with the mining interdictions because the hulks were not where the profit was being made.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 20:55:58 -
[131] - Quote
Valterra Craven wrote:
K, so why make the statement when it has nothing to do with the argument of ganking vs hp?
Context.
Valterra Craven wrote: What exactly is baseless about the claim I made?
That ganking is unchanged over the years.
Valterra Craven wrote: Compared to what? The fit that most people have on when they get ganked, or the maxed possible tank fit available?
Compared to a good fit.
Valterra Craven wrote: Well at least you guys are consistently inconsistent....
He isnt wrong, you can get more tank. I am also not wrong, you can reduce the tank to well below what they used to have.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 20:58:14 -
[132] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
That you are clueless about incursions is kinda irrelevant. Quit goons and go run them for a couple of months, and then you can talk.
But again - a travel fit mach like mine faces 0% risk of ganking....why should the bowhead raise my risk profile???? It's not being designed as a loot pinata.
You call me clueless after showing us a travel fit mach that is slower than normal, sports more isk than most incursion boats and uses things like faction plates that are WORSE than t2... Christ we could throw 40 tornados at this thing and still walk away with a profit. Skills forced a very minor compromise....will be fixed soon. Again..speed doesn't matter...I just use cloak + mwd.....and gankers in high don't have 40 nados hanging around....they face limited numbers....hence the use of bumping and multiple waves. So again - using cloak + mwd incursion runners can travel in absolute safety with all the shiny onboard. Why should the Bowhead increase their risk profile?
Speed is everything with the MWD trick. You want to get into warp faster not slower.
Also the tactics used on freighters are not the same as used on subcaps.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 20:59:06 -
[133] - Quote
Querns wrote:Veers Belvar wrote:Again..speed doesn't matter...I just use cloak + mwd.....and gankers in high don't have 40 nados hanging around....they face limited numbers....hence the use of bumping and multiple waves.
So again - using cloak + mwd incursion runners can travel in absolute safety with all the shiny onboard.
Why should the Bowhead increase their risk profile? So, the gankers don't have enough hulls and pilots to gank a battleship with less EHP, but they do with bowheads? I'm confused.
Im still trying to get my head around how he can manage to fail in every goal he had with this ship.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 21:15:20 -
[134] - Quote
Veers Belvar wrote:
If you don't have any (surprise) then you are implicitly agreeing that Bowheads are increasing the gank risk and therefore need more tank and a quicker align time.
So explain to us how a ship with 450-700k ehp with 1.8 bil in scannable pirate battleships in the hold is at more risk than you in your "300k ehp" mach with over 3 bil in mods not including the other fittings in your hold?
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 21:16:52 -
[135] - Quote
Querns wrote:Veers Belvar wrote: But again...per you....there should be a real gank risk - so show me your kills.
If you don't have any (surprise) then you are implicitly agreeing that Bowheads are increasing the gank risk and therefore need more tank and a quicker align time.
Found one: https://zkillboard.com/kill/42294111/
Also, your implication is facile.
Oh well done, its even travel fitted.
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baltec1
Bat Country Goonswarm Federation
13901
|
Posted - 2014.11.14 21:20:24 -
[136] - Quote
Veers Belvar wrote:Querns wrote:Veers Belvar wrote: But again...per you....there should be a real gank risk - so show me your kills.
If you don't have any (surprise) then you are implicitly agreeing that Bowheads are increasing the gank risk and therefore need more tank and a quicker align time.
Found one: https://zkillboard.com/kill/42294111/
Also, your implication is facile. Not a travel fit....proving my point for me.....with full tank mods those 26 ships would have been nowhere near enough dps. While travelling a brick tanked cloak + mwd battleships has very near to a 0% chance of being ganked. A bowhead, which can be trapped through bumping, has a much higher gank chance. I mean, this is trivial stuff.....at some point you just need to admit that you are wrong.
It has three inertia stabs on it, thats to get it into warp faster. Thats what a travel fit requires. Brick tanking is not a travel fit, its brick tanking.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 21:22:20 -
[137] - Quote
Veers Belvar wrote:
Because it can be trapped through bumping, can't cloak + mwd, and has a huge sig radius.
Your battleship has a huge sig radius thanks to your fit, a dreadnought wouldn't have issues hitting you. Your battleship is easier to kill and will provide a provit. The bowhead is harder to kill and provides a loss to the ganker.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 21:23:17 -
[138] - Quote
Querns wrote:Also, how do the bumpers keep the ship locked down without giving the target a weapons timer, which attracts CONCORD (which, by your own admission, makes the gank significantly more difficult?) Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?
Or just have a guy in a web ship.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 21:26:51 -
[139] - Quote
Veers Belvar wrote:
Actually I have no clue what that fit is.....no tank in mids....istabs in lows....no DC....kinda crazy fit....and lots of stuff in cargo.
If it wasn't on zkill, I'd think it was a fraud!
But definitely not a "travel fit."
And now he is dead. GF
Those things in the hold? Thats his normal fit.
He put on stabs to get into warp faster, its a travel fit. Every time you post you somehow manage to show that you know less and less about this game.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 21:30:41 -
[140] - Quote
Veers Belvar wrote:Confirming that travel fits have no tank in mids, and no DC in low.   No cloak either.  and carry around 1.5 bil of implants in cargo. 
No, they dont tend to fit a cloak or overtank the ship. This guy was a moron no doubt but that is what a normal travel fit looks like. You fit for speed not tank and you sure as hell don't fit billion isk mods.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 21:46:11 -
[141] - Quote
Valterra Craven wrote:Querns wrote: You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.
You will have to forgive me for thinking that this example shows why Eve has a tendency to have a bad reputation...
A simple web frigate counters the bumping anyway and get the freighter into warp so fast it enters the warp tunnel in sideways.
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baltec1
Bat Country Goonswarm Federation
13901
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Posted - 2014.11.14 21:54:06 -
[142] - Quote
That's a rather bad article, Griefing is a bannable offence and is very much not what was described in that site.
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baltec1
Bat Country Goonswarm Federation
13903
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Posted - 2014.11.15 00:40:59 -
[143] - Quote
EvilweaselFinance wrote:Veers Belvar wrote: cloak in highs, 2 pith as and 2 lses and gist x mwd in mids, 2 1600 faction plates, 4 x type harderners and dcs in low.....it would be more with shield rigs...overheated 300k ehp
holy moly is this ever a terrible fit has anyone clued him into why when ganking deadspaced out battleships the active tank doesn't matter one bit yet
It seems he abandoned this line of argument when it was shown that travel fit machs pulling the cloak/mwd trick do, infact, get caught and blown up.
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baltec1
Bat Country Goonswarm Federation
13912
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Posted - 2014.11.15 18:47:51 -
[144] - Quote
Euripedies wrote:having a tank sufficient to protect the cargo inside it can be considered two ways, Light tank, but fast and agile, Heavy tank, but slow and plodding. Our new Space tug, the Bow something, is slow and plodding, but light on the tank. The cargo is fitted ships, ya, blah blah about the officer modules, no I don't want to take them off to ship my ships. We are getting the ship hauling ship to make it easier to haul ships, not to introduce another pain in the posterior mechanic. (see courier contracting ships to yourself so you can haul them yourself in the current mechanic) Beef up the tank, make it like a carrier, one million ehp. It doesn't need any weapons, its in high sec right. it just needs a defense, which would be buffer type. those who wish to gank them, and Im sure there will be, will figure out the way. But lets not make it super easy, which a paltry 400,000 ehp is, that number came from a perusal of the past 68 pages, so whatever it is, but it needs to be a million and carry three BS's, make it agile so it can align. that is all..
No.
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baltec1
Bat Country Goonswarm Federation
13912
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Posted - 2014.11.15 20:28:58 -
[145] - Quote
Euripedies wrote:
While your rebuttal is highly suggestive, I have to say it is also somewhat limited in scope and context.
meanwhile, whats wrong with a Bow ship having a million ehp? its a sensible thing to do to protect your valuable cargo in a safe reliable manner. Safe doesn't mean invincible, just not easy to kill.
Its utterly out of balance. These ships are not meant to transport tens of billions in near perfect safety and never will be.
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baltec1
Bat Country Goonswarm Federation
13920
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Posted - 2014.11.16 20:02:01 -
[146] - Quote
Euripedies wrote:
^^This,
Ive seen several Orcas killed by gank fleets, an orca can do something like 400k tank.
They can yes but they chose not to. You will find that the vast bulk of dead orca will be fitting cargo rigs and mods.
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baltec1
Bat Country Goonswarm Federation
13920
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Posted - 2014.11.16 20:13:00 -
[147] - Quote
Euripedies wrote:Celly here is hitting the nail on the head, the Bownaught is a carrier, without all those other things. it becomes the carrier without combat capability. The nice version for hi-sec hauling of valuable stuff. Just like one does in Null and Low with ones regular suitcase Nidhogger, So CCP is giving us the hi-sec version of the carrier (non-combat) so why would it have less ehp? Hi Sec is so much more chaotic then Null, in null, if they are blue.... and so on. In hi-sec, the odds of exploding randomly go up. CCP make it just like my nidhogger, with a jump drive, nothing else for combat. let me jump out of hisec if I want, not in, only out. give it a million ehp for crying out loud  . Its carrying the most valuable bulky stuff most capsuleers have. 
Its not a carrier, its a freighter.
Highsec sees millions fewer ships destroyed than null sec as seen by CCPs own economics reports.
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baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 10:11:19 -
[148] - Quote
Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote:If the gankers want to kill it, they should need to muster enough dps to do it the first time. If you don't want it bumped, you should have to muster up the *snicker* one character and two webs necessary to avoid bumping with 100% surety the first time. Guess what? Since I can already travel with 100% safety using cloak + mwd + brick tank, there is no way I am going to expose myself to significant risk by stuffing my stuff in a vulnerable hauler. If the only way to reach a comparable level of safety is to find someone to web for me (who can easily be ganked) that is a huge increase in effort and risk, and makes the ship effectively worthless to me.
We showed a few pages back that mwd-cloaky machs do, infact, get ganked. So no, you do not fly with 100% safety.
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baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 10:22:19 -
[149] - Quote
Nevyn Auscent wrote: Link? As the last one I saw didn't say that. The last one I saw also said most ship losses are to PvE, not to PvP. So it certainly isn't a case of 'only Nulls PvP keeps the economy working' either way.
You can find it in one of Dr Gumundssons' quaterly economic reports
Here is this years economic report. As you can see, null is the meat grinder.
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baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 10:47:02 -
[150] - Quote
tekpede wrote:Disappointed with the ship maintenance bay size. Lame
You can fit an entire harpy fleet in one.
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baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 12:30:45 -
[151] - Quote
Mariko Bukan wrote:Great potential for incursion runners which was part of the intention of it being introduced.
The stats for the ship are on the test server however the skill and ship are not so unable to test fit it.
Rigs are X-Large
stats indicate a shield buffer tank, with structure tank if lows fitted correctly so maybe a buff to armours resists.
The tank of this ship needs to reflect the fact it maybe carrying 30 bill of cargo otherwise it is not viable if subject to cheap ganks (it should be a Tiger tank).
Most serious incursion runners use 2 characters.
One to fight or do logistics and a second to fly orca and be fleet booster.
This requires multiple specilised clones that need to be moved to use the transported ships.
So I suggest as Bowhead is a capital indi ship it should have a utility high slot for clone VAT bay to facilitate the clones needed to fly the transported ships?
My thoughts only correct me if the theory is wrong.
Regards
No, a 30 bil cargo should never be safe to transport. This ships tank is more than enough to transport a billion isk in ships which is on par with the other freighters.
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baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 12:38:16 -
[152] - Quote
Mariko Bukan wrote:then the ship is worthless
Only to lazy, cowardly pilots. The bulk of freighter pilots do not fit tanks to their ships so saying a hauler with 2.6 times the tank is useless is just a flat out lie.
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baltec1
Bat Country Goonswarm Federation
13933
|
Posted - 2014.11.17 17:23:45 -
[153] - Quote
S'No Flake wrote:
Seriously? Like 8sec to enter warp instead of 10 makes a difference when you have only half tank? Even my NM with travel fit can get past 230k. This guy with 3 extenders + inv field and another 1600 plate in lows would have had a lot more tank.
Bad guy is bad.
Fitting plates slows your alignment down and fitting extenders makes your sig larger. Both make you easier to catch. Travel fits are ment to make you faster not slower and easier to lock.
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baltec1
Bat Country Goonswarm Federation
13934
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Posted - 2014.11.17 18:28:54 -
[154] - Quote
Lady Rift wrote:baltec1 wrote:S'No Flake wrote:
Seriously? Like 8sec to enter warp instead of 10 makes a difference when you have only half tank? Even my NM with travel fit can get past 230k. This guy with 3 extenders + inv field and another 1600 plate in lows would have had a lot more tank.
Bad guy is bad.
Fitting plates slows your alignment down and fitting extenders makes your sig larger. Both make you easier to catch. Travel fits are ment to make you faster not slower and easier to lock. if you have a hard time catching a battleship without plates or extenders then adding them won't help you enough to catch them. edit: talos targeting a nightmare 3.4 sec or 3.2 with 4 extenders on the nightmare.
Thats the point we are making. The mach we linked was faster than the brick tank monstrosities they are using and it still got caught. All this sorry argument is showing is just how bad some high sec players are.
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baltec1
Bat Country Goonswarm Federation
13934
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Posted - 2014.11.17 18:32:03 -
[155] - Quote
Veers Belvar wrote:
You still don't get it do you? That Mach wasn't fit for travel and wasn't travelling....it was sitting in Uedama bumping freighters so they could get ganked. The anti gankers came and ganked the mach. Why do you persist in peddling falsehoods?
Citation needed.
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baltec1
Bat Country Goonswarm Federation
13935
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Posted - 2014.11.17 18:39:45 -
[156] - Quote
Lady Rift wrote:
a mach with no tank is really weak and easy to kill. what others are saying is that brick tank doesn't change weather you can get caught and will improve your survival rate.
and yes there are fail fits for travel you posted one. a proper travel fit will have at a min extenders in the mids
The fit Veers tried to use was a 4-5 bil armour/shield buffer that a dreadnought would have no problem hitting and included such wonders as factions plates and gist MWD. It was dramatically slowed down to the point where a nano dread would also beat it into warp using just one Hyperspacial rig and a set of med grades.
He said people cant catch it, we just showed that we catch much faster machs.
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baltec1
Bat Country Goonswarm Federation
13935
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Posted - 2014.11.17 21:10:13 -
[157] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
You still don't get it do you? That Mach wasn't fit for travel and wasn't travelling....it was sitting in Uedama bumping freighters so they could get ganked. The anti gankers came and ganked the mach. Why do you persist in peddling falsehoods?
Citation needed. I could tell you (it's staggeringly obvious to me), but I want to work on your analysis skills a bit. If you actually want any credibility when discussing highsec (and not Goon infested sov), you should be able to quickly skim that KM, look at the fit, and look at the people on it, and tell me why it's obviously a bumping mach, and not a travel mach. Go for it buddy, show us that you actually have some semblance of a clue when discussing highsec. Fingers crossed! As for your other crazy claims, a mach with a faction cloak + deadspace MWD is virtually uncatchable in highsec, even with some extenders and plates thrown up. That the gankers are invariably -10 in such large gank groups makes the task even more impossible, and is the reason why these travel fit brick tanked machs never die. For all your rhetoric, the one KM you found was a ganker bumping mach meeting it's doom. On the other hand, you can easily find tens of brick tanked freighters and JFs going kaboom thanks to bumping. What does this tell you? Put 2 and 2 together.
That you are terrible at EVE and it is impossible for you to learn. Feel free to use that fit of yours as I will love to see that ALOD.
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baltec1
Bat Country Goonswarm Federation
13935
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Posted - 2014.11.17 21:45:31 -
[158] - Quote
Veers Belvar wrote:baltec1 wrote:
That you are terrible at EVE and it is impossible for you to learn. Feel free to use that fit of yours as I will love to see that ALOD.
Keep holding your breath.... Did you do your homework yet and figure out why your linked KM was of a bumping mach and not a travel mach?
Either there is a valid counter to bumpers or he got killed while traveling.
Doesnt change the fact that your brick tank is the worst thing you could possibly do for a travel fit ship.
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baltec1
Bat Country Goonswarm Federation
13935
|
Posted - 2014.11.17 23:00:38 -
[159] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:baltec1 wrote:
That you are terrible at EVE and it is impossible for you to learn. Feel free to use that fit of yours as I will love to see that ALOD.
Keep holding your breath.... Did you do your homework yet and figure out why your linked KM was of a bumping mach and not a travel mach? Either there is a valid counter to bumpers or he got killed while traveling. Doesnt change the fact that your brick tank is the worst thing you could possibly do for a travel fit ship. Cute:) Yes, pulling a fleet together to suicide gank the bumper is a counter to bumping. It requires a few friends willing to become criminals and suicide gank, some reasonably expensive ships, and good combat skills. It also forces the good guys to become the bad guys, and demonstrates that bumping is broken. Had you known anything about highsec you would realize that Jenn is a leading anti ganker and bumping mach killer. You would also have realized that the mach was speed optimized, not travel optimized. But that would have required actual competence and knowledge, not just Goon talking points. Can't say I expected much from ya, so I'm not really disappointed. Your repeated attacks on my fit demonstrate once again that you literally know nothing about highsec...stick to Deklein...you are just making yourself look foolish.
Said the guy who fits billions of isk on a ship that is meant to be travel fit yet moves slower than a roaming dreadnought.
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baltec1
Bat Country Goonswarm Federation
13940
|
Posted - 2014.11.18 10:57:28 -
[160] - Quote
Barton Breau wrote:
Maybe you should explain how using 300k ehp and ~30s align time makes mwd cloak 100k ehp with 4 stabs unattractive.
Same reason why most use freighters over deep space transports.
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baltec1
Bat Country Goonswarm Federation
13940
|
Posted - 2014.11.18 11:07:56 -
[161] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Maybe you should explain how using 300k ehp and ~30s align time makes mwd cloak 100k ehp with 4 stabs unattractive.
Same reason why most use freighters over deep space transports. When the bowhead can ferry 4-10 bs with a total value of below 500m, you will have a point.
It never will because null sec would abuse such a ship to undo the force projection nerfs.
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baltec1
Bat Country Goonswarm Federation
13940
|
Posted - 2014.11.18 11:31:46 -
[162] - Quote
Lets go over the numbers again.
With a bog standard t2 tank the bowhead comes out at 2.6 times the tank of a cargo expanded freighter and 85k more EHP than a a bulkhead freighter. In terms of speed a bowhead over 30 jumps of an average of 50 au is faster than manually transporting three battleships. In terms of usefulness the bowhead will transport an entire harpy/hawk fleet or 13 cruisers or three battleships, this is infinatly useful to null organisations, low sec corps, ship manufacturers, incursion corps and anyone else with a need to move a number of ships.
It was worked out that an incursion corp of 40 would be able to move to a new incursion using 30 bowheads escorted by 10 logi and would be as close to unkillable as you can get. No gank group would pose a threat to such a convoy.
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baltec1
Bat Country Goonswarm Federation
13942
|
Posted - 2014.11.18 12:35:56 -
[163] - Quote
Barton Breau wrote:baltec1 wrote:Lets go over the numbers again.
With a bog standard t2 tank the bowhead comes out at 2.6 times the tank of a cargo expanded freighter and 85k more EHP than a a bulkhead freighter. In terms of speed a bowhead over 30 jumps of an average of 50 au is faster than manually transporting three battleships. In terms of usefulness the bowhead will transport an entire harpy/hawk fleet or 13 cruisers or three battleships, this is infinatly useful to null organisations, low sec corps, ship manufacturers, incursion corps and anyone else with a need to move a number of ships.
It was worked out that an incursion corp of 40 would be able to move to a new incursion using 30 bowheads escorted by 10 logi and would be as close to unkillable as you can get. No gank group would pose a threat to such a convoy. And this is unfortunately why you will encounter resistance, if you have to resort to "but but but, 30 players using the thing at the same time makes it excellent!".
Try not skipping over the first paragraph.
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baltec1
Bat Country Goonswarm Federation
13947
|
Posted - 2014.11.18 15:34:49 -
[164] - Quote
S'No Flake wrote:baltec1 wrote:S'No Flake wrote:
Seriously? Like 8sec to enter warp instead of 10 makes a difference when you have only half tank? Even my NM with travel fit can get past 230k. This guy with 3 extenders + inv field and another 1600 plate in lows would have had a lot more tank.
Bad guy is bad.
Fitting plates slows your alignment down and fitting extenders makes your sig larger. Both make you easier to catch. Travel fits are ment to make you faster not slower and easier to lock. Plates, extenders or bulkheads will give you the raw hp to survive until concord comes. The 2 seconds of align you will get with nanos will not save you when tackle has SeBos and can lock you in 2 seconds out of 8. Seriously, you spend too much time in HS. You should spend some time hunting in null or some FW and you will see you don't even need an inty to catch people on gates. A dessy with sebos does wonders.
Yet here we are with people saying a travel fit mach that is slower and more expensive than a dread is a good idea. You can dump a 50 man fleet on this thing and still walk away with a profit.
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baltec1
Bat Country Goonswarm Federation
13951
|
Posted - 2014.11.18 19:03:23 -
[165] - Quote
Barton Breau wrote:
I did not, i just wasnt sure we want to go trough all the back and forth about the (outside null/ops in general) debatable concept whether you will actually transport 3 trips needed ever, and being stupid if one does and the hulls are 2 bil together and so on and forth et cetera...
So dont use it. Meanwhile there is a large number of people who will have a use for this ship.
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baltec1
Bat Country Goonswarm Federation
13951
|
Posted - 2014.11.18 19:04:49 -
[166] - Quote
Valterra Craven wrote:baltec1 wrote:
It never will because null sec would abuse such a ship to undo the force projection nerfs.
Except that the two have absolutely no relation to each other. The bowhead can't move cap ships and therefore can not undo the force projection nerfs since the force projection was really all about cap ships. Its not like people were complaining that they kept getting hot dropped by battleships in the middle of nowhere.
Yep, nobody has ever complained about goons being able to project their vast subcap fleets anywhere they wanted for the last four years.
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baltec1
Bat Country Goonswarm Federation
13951
|
Posted - 2014.11.18 19:17:36 -
[167] - Quote
Lady Rift wrote:
where was he promoting a 3 bil isk travel fit mach?
Veers Belvar wrote:
cloak in highs, 2 pith as and 2 lses and gist x mwd in mids, 2 1600 faction plates, 4 x type harderners and dcs in low.....it would be more with shield rigs...overheated 300k ehp
Cost 3.42 Bil. This is assuming he didn't also use faction extenders and plex hardeners.
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baltec1
Bat Country Goonswarm Federation
13951
|
Posted - 2014.11.18 20:58:59 -
[168] - Quote
Veers Belvar wrote:baltec1 wrote:Lady Rift wrote:
where was he promoting a 3 bil isk travel fit mach?
Veers Belvar wrote:
cloak in highs, 2 pith as and 2 lses and gist x mwd in mids, 2 1600 faction plates, 4 x type harderners and dcs in low.....it would be more with shield rigs...overheated 300k ehp
Cost 3.42 Bil. This is assuming he didn't also use faction extenders and plex hardeners. the 2 A types 2.2 bil are already part of the ship. The whole point is not to need to make a 2nd trip. Adding 1 bil to a 3 bil fit you can double, and more, the ehp, and make it essentially ungankable in highsec. That's called good decisionmaking.
Spend that much on a bowhead and you get 700k ehp.
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baltec1
Bat Country Goonswarm Federation
13951
|
Posted - 2014.11.18 21:10:42 -
[169] - Quote
Valterra Craven wrote:
And? Did you forget how easy it was to move packed ships in a freighter which have exactly the same bonuses? Or are you telling me that you rig and fit all of your fleet op ships for every single one of your members?
The hell are you even on about?
This guy wants to stuff 42 cruisers in his bowhead, That makes it far too easy for an organisation like ours to transport our fleets around.
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baltec1
Bat Country Goonswarm Federation
13952
|
Posted - 2014.11.19 04:32:32 -
[170] - Quote
Valterra Craven wrote:
And? The only difference between freighters and the bowhead is that it packs rigged ships only. Both ships have the same fatigue bonuses. So I'm trying to figure out exactly how you are saying that would be OP when you can already move that amount of ships easily. Because from where I sit the benefit from being able to move a rigged vs unrigged ship is not all that overpowered and is merely a convenience.
It would save us a metric shitton of money in scrapped rigs and a lot of time in stipping fittings and assembling them again.
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baltec1
Bat Country Goonswarm Federation
13952
|
Posted - 2014.11.19 04:33:50 -
[171] - Quote
Syllabus Memoriae wrote:Love the idea of the ship itself, but after reading 4-5 pages of repeated ideas, the only thoughts I could add constructively would be that the only real problem with this ship is the suicide gank capability. Best solution I thought was the increase to shields and overheat effectiveness, to many variables to fix one issue. Take the idea though and make it a module that takes up multiple slots and does something like add 500000 shield for 30 seconds and when activated 180 of no moving depleted capacitor and cannot jump threw gates for 1m, or something like that, maybe call it a emergency shield fortifier or something and lock it to that ship for fit only. Would put a damper on suicide gankabilty, but would not cause to much of other changes. Give the player the option to choose and the ganker can figure ways around it, and won't screw up the future thought of nullsec potential. I least I think...
Now must continue reading.
It gets more tank than any other freighter.
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baltec1
Bat Country Goonswarm Federation
13952
|
Posted - 2014.11.19 09:15:22 -
[172] - Quote
Sgt Ocker wrote: So to carry 3 fitted battleships in a Bowhead is going to require scouts logi and a support fleet. Would it not be easier to just fly the 3 battleships from A to B and save the cost of the Bowhead?
No it does not require a scout, logi and a support fleet. It just works better with them, just like every other ship.
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baltec1
Bat Country Goonswarm Federation
13952
|
Posted - 2014.11.19 09:18:30 -
[173] - Quote
Barton Breau wrote:
Whether or not null will use it (and dont get me wrong, im happy for ya about the 90% reduction) is irrelevant in respect of a stated goal of transporting fitted and insured ships in highsec.
In which, given the reality of fits flying around in high, the ships speed and so on, it is still 'meh'.
Its faster than manually flying the three battleships and gankers cannot blow it up and make a profit on a cargo of three t2 fit battleships.
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baltec1
Bat Country Goonswarm Federation
13953
|
Posted - 2014.11.19 11:27:45 -
[174] - Quote
Lugh Crow-Slave wrote:
not when you just use 3 accs to move them
So use those accounts. Meanwhile the people with just one account can use this ship.
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baltec1
Bat Country Goonswarm Federation
13954
|
Posted - 2014.11.19 12:46:27 -
[175] - Quote
Lugh Crow-Slave wrote:baltec1 wrote:Lugh Crow-Slave wrote:
not when you just use 3 accs to move them
So use those accounts. Meanwhile the people with just one account can use this ship. Plebeians But more on topic i like the overall idea of the ship even if the low sensor strength has me confused
Most likely because of nullsec.
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baltec1
Bat Country Goonswarm Federation
13955
|
Posted - 2014.11.19 15:15:42 -
[176] - Quote
Valterra Craven wrote:
Right, but how would being able to transport a crap load of rigged cruisers get around the force project nerf? My point was that even if you could ship 42 rigged cruisers or whatever that your force projection hasn't changed. Only the convenience of being able to move those ships has changed.
It would mean faster deployment times as we would not have to make as many trips to move assets and we would save billions in fuel and rigs and spend far less time stripping fits and assembling them again.
Valterra Craven wrote: Far it be from me to tell you guys how to successfully run an empire, but frankly I'd be surprised if you actually were stripping rigs on a massive scale to move things primarily because it seems like it would be easier just to buy in jita/build in empire and ship things to the edge of the war zone rather than all the way from your home systems. But its not like you guys have massive chests full of cash to do that or anything...
Yep, lets just mothball a few hundred billion in ships every time we re-deploy and just import from jita...
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baltec1
Bat Country Goonswarm Federation
13955
|
Posted - 2014.11.19 17:19:31 -
[177] - Quote
Valterra Craven wrote:
Again, I find it odd that you strip/prefit members ships for them. It seems like a waste of time for one/few person to do that when members can fit their own ships (that and the sheer inane boredom of it all). To be fair I don't know the ins and outs of how you guys actually do stuff, but it just seems like you do so incredibly inefficiently from the arguments you make
What inefficient is getting everyone to put together their own ships. We have no control over how they fit them, we have no control over what supplies each member has and we have no idea how long it would take them. We centralise everything so its a case of need a ship? Click on the contract and get the correct ship. This is how you wage wars.
Valterra Craven wrote: Why wouldn't you?A few hundred billion in ships mothballed for a few months given the size of your alliance doesn't seem irrational. Given the scope of your alliance and your need to redeploy a lot would mean that over the long term it would be better to save ships in a given spot for future conflicts rather than constantly shipping and reshipping everything around. Fuel isn't free and I'd image that eventually things would wash out especially if you weren't stripping rigs.
We moved twice in the last month. In the long term it is not better to have these cashes of ships scattered everywhere when your war chest is empty because you keep on buying hundreds of billions in gear every time you move. We take vast numbers of ships with us on deployments because we need them. Hell I am even lowballing the number massively. The true price is in the trillions.
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baltec1
Bat Country Goonswarm Federation
13955
|
Posted - 2014.11.19 17:33:54 -
[178] - Quote
Valterra Craven wrote:
And you still don't. Just because you give them a ship doesn't mean they can't remove the fittings or change them. Is it so hard to give them a ship and the mods, rigs ammo, etc in the contract?
They do that and they get no SRP.
Valterra Craven wrote: And now I'm really curious. Just how many sub caps would it take for your numbers to equal "trillions" in ship movements. Or are you suggesting that you move billions of ships? Or just incorrectly counting cap ships as part of the numbers when they aren't even part of this discussion?
We won the battle of B-R5RB yet still lost 2.5 trillion.
6VDT-H we had 2000 pilots, 900 of which were in megathrons.
Both of those were just single battles. When we deploy on a CFC level we need thousands of ships in the initial push with tens of thousands more to keep us going.
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baltec1
Bat Country Goonswarm Federation
13957
|
Posted - 2014.11.19 23:41:59 -
[179] - Quote
Sgt Ocker wrote: That has already been fixed. There will never be a CFC level deployment again, travel restrictions have seen to that.. The CFC is now a bunch of small groups who are at the moment, still allied to an entity that is slowly becoming redundant .
Tell that to BL.
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baltec1
Bat Country Goonswarm Federation
13957
|
Posted - 2014.11.20 00:00:38 -
[180] - Quote
Veers Belvar wrote:baltec1 wrote:Sgt Ocker wrote: That has already been fixed. There will never be a CFC level deployment again, travel restrictions have seen to that.. The CFC is now a bunch of small groups who are at the moment, still allied to an entity that is slowly becoming redundant .
Tell that to BL. Not sure the rhetoric matches the reality. And note that nothing in this plan relied on Bowheads...it seems that nullsec logistics are doing just fine without them.
It will do even better with them.
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baltec1
Bat Country Goonswarm Federation
13958
|
Posted - 2014.11.20 09:22:05 -
[181] - Quote
Sgt Ocker wrote: Seriously, that is the best you can do?
You said large CFC deployment wont happen again. We deployed the CFC the very same day you made that comment. Big, organised powerblocks are not going away, hence why CCP are rebuilding nullsec with large groups in mind.
Barton Breau wrote:
Round and round...
You assume cheap battleships, cheap fitting and that there even are 3 battleships in the first place.
I assume nothing. This is the what CCP have stipulated as the kind of cargo the ship is meant to carry. Their tank should be sufficient to carry 3 T2 fitted T1 battleships, this goal has been met.
ashley Eoner wrote:
Are you stating that it's overpowered in a null environment?
No, its just fine as it is. What I am arguing against is people trying to make it overpowered.
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baltec1
Bat Country Goonswarm Federation
13959
|
Posted - 2014.11.21 05:24:50 -
[182] - Quote
Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Round and round...
You assume cheap battleships, cheap fitting and that there even are 3 battleships in the first place.
I assume nothing. This is the what CCP have stipulated as the kind of cargo the ship is meant to carry. Their tank should be sufficient to carry 3 T2 fitted T1 battleships, this goal has been met. Source? Since no, the simple reality that the bowhead will be able to carry 3xbs while having a given tank for the fits you specify does not count as "stipulating", especially considering the tank was already raised. And for the record, im in no way arguing for the ship to have more ehp, in general anything goes, we have basically a freighter with 1/7 of space just offering a questionable convenience you are unlikely to use when it counts: expensive hulls with expensive rigs. For example higher warp speed would make sense, since the cargo hauled is just big in volume, not in mass - unpackaged.
In this very thread. CCP asked if the tank was enough for transporting 3 t2 fitted battleships.
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baltec1
Bat Country Goonswarm Federation
13959
|
Posted - 2014.11.21 05:27:57 -
[183] - Quote
Yume Ookami wrote:Lady Rift wrote:
Its in this thread in a dev post when they where trying to determine what tank should go on it. CCP asked what tank would be reasonable to haul 3 t1 bs with t2 fittings, then a dev post or 2 later they upped the tank to what it is now.
the problem is i don't think it is enough tank yet to be worth the risk
It gets more tank than the other freighters.
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baltec1
Bat Country Goonswarm Federation
13959
|
Posted - 2014.11.21 05:31:35 -
[184] - Quote
Sgt Ocker wrote:baltec1 wrote:Sgt Ocker wrote: Seriously, that is the best you can do?
You said large CFC deployment wont happen again. We deployed the CFC the very same day you made that comment. Big, organised powerblocks are not going away, hence why CCP are rebuilding nullsec with large groups in mind. . No you did not deploy the "CFC", many alliances in the CFC did not (and will not) deploy. It was at best a partial deployment, of those who wanted to go and were close enough to do so. If your going to make up stories make sure they can't be so easily seen as fantasy.. Wrong again, nerfs to travel (the only change so far) is the 1st nail in the head of large coalitions. Sov changes if done right will be the second. Time vs distance and who holds sov in between will see the end of "workable"coalitions. Might be time for a rethink, Instead of trying to use false and misleading propaganda
I think we have found this wars Iraqi information minister.
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baltec1
Bat Country Goonswarm Federation
13959
|
Posted - 2014.11.21 05:46:42 -
[185] - Quote
Yume Ookami wrote:baltec1 wrote:Yume Ookami wrote:Lady Rift wrote:
Its in this thread in a dev post when they where trying to determine what tank should go on it. CCP asked what tank would be reasonable to haul 3 t1 bs with t2 fittings, then a dev post or 2 later they upped the tank to what it is now.
the problem is i don't think it is enough tank yet to be worth the risk It gets more tank than the other freighters. just wondering how it gets more tank?
More slots for more tank mods and rigs. T2 fit will net you 85k more ehp than a bulkhead freighter.
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baltec1
Bat Country Goonswarm Federation
13959
|
Posted - 2014.11.21 05:57:08 -
[186] - Quote
Quote:
ok with my skills: charon: 303k ehp obi: 367k ehp prov: 347k ehp fen: 282k ehp
ok it has more ehp with the devs fit at around 420kehp but that is going with a split tank and not a strain hull tank
It doesnt matter if its split what matters is the total buffer. You can get 700k ehp with the bowhead for just 300 mil isk.
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baltec1
Bat Country Goonswarm Federation
13959
|
Posted - 2014.11.21 06:28:02 -
[187] - Quote
Yume Ookami wrote:baltec1 wrote:Quote:
ok with my skills: charon: 303k ehp obi: 367k ehp prov: 347k ehp fen: 282k ehp
ok it has more ehp with the devs fit at around 420kehp but that is going with a split tank and not a strain hull tank
It doesnt matter if its split what matters is the total buffer. You can get 700k ehp with the bowhead for just 300 mil isk. how?
By using all of the tools CCP have given us.
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baltec1
Bat Country Goonswarm Federation
13959
|
Posted - 2014.11.21 06:36:46 -
[188] - Quote
Meyr wrote:Yume Ookami wrote:baltec1 wrote:Quote:
ok with my skills: charon: 303k ehp obi: 367k ehp prov: 347k ehp fen: 282k ehp
ok it has more ehp with the devs fit at around 420kehp but that is going with a split tank and not a strain hull tank
It doesnt matter if its split what matters is the total buffer. You can get 700k ehp with the bowhead for just 300 mil isk. how? I'm going to guess all-V fleet bonuses and maximum-bonus implants?
You can hit half a million using a fairly cheap tank and t2 rigs.
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baltec1
Bat Country Goonswarm Federation
13959
|
Posted - 2014.11.21 11:09:30 -
[189] - Quote
Barton Breau wrote:baltec1 wrote:
You can hit half a million using a fairly cheap tank and t2 rigs.
Isnt it supposed to use capital rigs, or was that changed also?
Capital as far as I know.
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baltec1
Bat Country Goonswarm Federation
13962
|
Posted - 2014.11.21 19:36:14 -
[190] - Quote
Yume Ookami wrote:currently with the fit i was able to come up with for the current stats on the bowhead i have come up with: EHP 490k (eve: 460k) this is T2 fit 3 t2 trans bulkhead rigs DC2 2 t2 rein builkheads 2 ada invuln field 2s and large shield extender 2
will try some other fits to give more feedback
using gist a-types it raises to 534k EHP (eve: 491k) (not recommended) using pith a-types it raises to 548k EHP (eve: 501k) (not recommended)
Implants.
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baltec1
Bat Country Goonswarm Federation
13962
|
Posted - 2014.11.21 20:14:03 -
[191] - Quote
Slave set is also a good option.
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baltec1
Bat Country Goonswarm Federation
13962
|
Posted - 2014.11.22 06:15:42 -
[192] - Quote
Masao Kurata wrote:baltec1 wrote:Slave set is also a good option. Not really. That's 2b of implants for another 12k ehp or so.
If incursion runners are to be believed a good few will have implants like this.
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baltec1
Bat Country Goonswarm Federation
13970
|
Posted - 2014.11.22 19:34:10 -
[193] - Quote
Praddy wrote:Nothing of interest. Will be ganked as crazy in high sec. Owning her - a waste of money and effort. Gankers will race to have her on a personal KB. And base stats just suck...
It gets more tank than a freighter.
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baltec1
Bat Country Goonswarm Federation
13971
|
Posted - 2014.11.23 04:56:03 -
[194] - Quote
Masao Kurata wrote:Ranger 1 wrote:And "that" is why it's a great design in game. You can make it tougher than a freighter, but are tempted to fit in other (easier to gank) ways.] Only if you're a complete moron. It's not like there's any real tradeoff, you can fit a massive tank while getting mwd warps. The only thing you might want to fit instead of tank modules is hyperspatial accelerators.
Its been ten years and people still fit cargo extenders and no tank on a badger then stuff several hundred million in the hold. They will find a way to mess up and then blame the ship rather than their own actions.
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baltec1
Bat Country Goonswarm Federation
13978
|
Posted - 2014.11.23 21:18:54 -
[195] - Quote
Nya Kittenheart wrote:Doesn't change the fact that this ship is still a failure in evry possible way . -Too slow without implants -SMA too small -No other bays for polyvalence use -Skill wise it will be a P... .. ... ... to train as one skill per ship doesn't make sense at all. -BP and ship should be available trought concord. -The model look plain as it is,we need to see it textured,i don't expect too much ... -It's more a demilitarized carrier than a freighter and the - 90 % to jump fatigue doesn't make sense at all,we already know that this will be abused in Null and Low to counter the force projection nerf. -EHp is decent but not crazy at all if we look at the initial bill to fly it decently + the cargo (7 b minimun), all this to gain little to no time at all with the current SMA size and warp speed. -Doesn't hit the intended target population in high sec and will be more used in Null Low than High.
Sorry CCP but this ship need to get back to the drawing board as it is , it's a no go for 99 % of the intended client who have waited for that ship.Please don't waste development time for a ship who will see no use outside of people who has already a lot of way to move their ships and assets in their blue doughnut.
The vast bulk of the people who need a ship like this are not high sec incursion bears.
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baltec1
Bat Country Goonswarm Federation
13978
|
Posted - 2014.11.23 21:39:05 -
[196] - Quote
Dwissi wrote:
That statement would just support the former posters point. The ship was announced for high sec and incursion runners - if its now more interesting for anyone else it needs be be redesigned asap.
It was never stated that this ship is only aimed at incursion runners, they just assumed it was for them and only them. This ship is aimed at anyone who needs to transport a number of rigged ships.
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baltec1
Bat Country Goonswarm Federation
13983
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Posted - 2014.11.24 07:42:10 -
[197] - Quote
Its nullsec players who have been wanting a ship like this the most and it is in null sec where demand for a ship transporter is at its highest due to the need to deploy often. Demanding that CCP should scrap a perfectly good ship and start again because null sec players are more excited than yourself is utterly pointless as we will jump on any ship that allows us to transport a good number of rigged ships.
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baltec1
Bat Country Goonswarm Federation
13984
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Posted - 2014.11.24 10:43:12 -
[198] - Quote
Dwissi wrote:baltec1 wrote:Its nullsec players who have been wanting a ship like this the most and it is in null sec where demand for a ship transporter is at its highest due to the need to deploy often. Demanding that CCP should scrap a perfectly good ship and start again because null sec players are more excited than yourself is utterly pointless as we will jump on any ship that allows us to transport a good number of rigged ships. If something is introduced with an intended purpose but is welcomed more by a complete different group than the intended audience it fails its design purpose. Not my opinion but common understanding in design. No one keeps you from hopping into whatever you like to - but that should account for both groups. Null sec has already carriers to perform that kind of job - high sec has nothing comparable as capitals are not allowed for a good reason in it. Every time new ships and designs are introduced its mostly null sec that claims ownership of adjustments and design changes constantly awarding them more than others. If a ship intended for high sec is not following design wishes of that player group it needs to be redesigned or better not introduced at all. Edit: A simple change would be a no-bonus in jump fatigue to make it less interesting for null right away. And the statement '...wanting a ship like that most...' is utterly entertaining. Faction warfare, incursions, industry operations - the list of people in high sec areas wishing for a ship like this will most definitely exceed your group - just because they are less organized than null sec alliances and don't voice as concentrated as those does not mean they are less interested or less in need.
Every hauler gets that bonus.
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baltec1
Bat Country Goonswarm Federation
13984
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Posted - 2014.11.24 11:04:39 -
[199] - Quote
Why would we not have it apply?
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baltec1
Bat Country Goonswarm Federation
13984
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Posted - 2014.11.24 13:20:21 -
[200] - Quote
Dwissi wrote:baltec1 wrote:Why would we not have it apply? Simply to prevent this '...It may find applications in other parts of space (especially because of the reduced jump fatigue), but we aren't really worried about hitting anything outside of the high-sec application.' Your and other peoples statement should worry CCP by now that its application will be to circumvent the jump changes. Edit: The usage of 'we' as a player not being part of CCP actually made me think a bit...
We would still use it without the bonus so removing it does nothing.
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baltec1
Bat Country Goonswarm Federation
13984
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Posted - 2014.11.24 14:28:02 -
[201] - Quote
Barton Breau wrote:Ranger 1 wrote: I somehow think that all of the RvB players, not to mention mission runners everywhere, will disagree.
This is in a way the main point of disagreement, people ask why should they strip down their faction battleships to reduce the appeal to gankers and put them into a slow freighter when they can fit them for ehp/agility/warpspeed/warpstrength/mwdcloak and travel quite safely and fast, even with 1-2x bs and a orca for small ships, with 10s align...
Because as we showed earlier if you have a large number of ships using the bowhead is faster. You also cannot scan the fits of the ships inside the hold so nobody but you will know how they are fitted.
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baltec1
Bat Country Goonswarm Federation
13986
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Posted - 2014.11.24 15:40:54 -
[202] - Quote
Dwissi wrote:baltec1 wrote:Dwissi wrote:baltec1 wrote:Why would we not have it apply? Simply to prevent this '...It may find applications in other parts of space (especially because of the reduced jump fatigue), but we aren't really worried about hitting anything outside of the high-sec application.' Your and other peoples statement should worry CCP by now that its application will be to circumvent the jump changes. Edit: The usage of 'we' as a player not being part of CCP actually made me think a bit... We would still use it without the bonus so removing it does nothing. Excellent - so we others can take that as an agreement then - no jump fatigue bonus required :)
I wonder, why are you so desperate for this ship to not be used outside of incursion running?
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baltec1
Bat Country Goonswarm Federation
13988
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Posted - 2014.11.24 21:12:19 -
[203] - Quote
Dwissi wrote:Myrkul Nightshade wrote: Why not keep the jump fatige bonus, and let the community decide what they want to use the ship for?
It's one thing to design a ship with a purpose in mind. It's another thing to try and bar that ship from serving any purpose other than the one you explicitly intended. That's doesn't appear to be the philosophy of Eve.
Because the ship with fatigue bonus will just eliminate certain aspects of the jump changes - which isn't the purpose of it. I read and watched the thread a long time and more and more it went into the usual direction: change stuff to the good of null players mainly. Capitals are restricted as well can't be used in high sec - so having it the other way round for certain ships isn't a bad thing either.
We didn't ask for any changes. Also given that this ship is not a combat capital but a freighter it make perfect sense for it to act like freighters which are not restricted in any way.
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baltec1
Bat Country Goonswarm Federation
13989
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Posted - 2014.11.25 16:48:40 -
[204] - Quote
Dwissi wrote:Rowells wrote:Dwissi wrote:Which is why no bonus would not change a thing if you would be right about it - but the reactions to the suggestion show already the opposite So, because this bonus will not enact the single scenario you have come up with, we need to stomp out any other potential uses before they happen? Because of a single scenario? The reactions are more because of your terrible arguments. People disagreeing with you does not make you right. I don't need to be right - i am simply stating one opinion in the pool of many. Removing the jump fatigue bonus will not change the ship itself but simply ensure that its main usage will not be as a null sec ship to circumvent other mechanics. Any other scenario you could think of remains untouched. And so far all the disagreement comes from the same coalition group only ;)
If you get rid of the jump fatigue bonus we will still make heavy use of the ship because it is better than a carrier at the job of moving fleet assets around. I still don't understand why you want to stamp out this ship being used by null players when it is in null that the need for such a ship is at its greatest.
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baltec1
Bat Country Goonswarm Federation
14142
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Posted - 2014.12.09 12:06:09 -
[205] - Quote
Arcomius wrote:Hello there, EvE client patched.. new GUI is nice but.. no Bowhead Blueprint on any market  have you any ideas where can I found one of them ?  thank a lot
Same place you get the orca from.
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baltec1
Bat Country Goonswarm Federation
14142
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Posted - 2014.12.09 12:21:56 -
[206] - Quote
Citidel it seems.
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baltec1
Bat Country Goonswarm Federation
14143
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Posted - 2014.12.09 13:36:27 -
[207] - Quote
Locke Deathroe wrote:CCP Rise wrote:Acquisition will work the same as freighters - there will be a NPC seeded BPO (with the same distribution as the Orca), it will be a bit cheaper than a freighter BPO, the Bowhead build materials will also be similar to other Freighters but will be be a bit lower. I would expect eventual market price to be 100 or 200 mil lower than other freighters.
It will use capital rigs.
I think it's been said other places but as far as loot - we hope to get a change ready in time for Rhea that will make SMA loot work the same as CHAs where the contents will be inside the wreck on ship death, it's still not totally clear if that will happen in time but it would be in the following release if not.
I'm not convinced about the EHP needing to be higher but I'll bring this to the rest of the team and get back to you. Given it seems a lot of us actually read what CCP Rise said here... and are sitting in the stations that have Orca BPO's and see zero Bowhead BPO's yet a TON of them are already posted for sale in Jita makes me think CCP Devs have cheated yet again and told "select" people where the damn BPO's were seeded. Sick and tired of Dev hacks and insider information being passed to the big boys.
Or said people went out and hunted them down.
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baltec1
Bat Country Goonswarm Federation
14149
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Posted - 2014.12.10 04:53:25 -
[208] - Quote
Sluht Hunter wrote: Kept up on the dev blogs, researched what was going to be needed so I could Aquire the Bowhead bpo today and get one right into the oven, to take advantage of release prices on new ships. To my great surprise yet again /sarcasm, Some one decided to change the required materials to build a bow head at the last min. So there I sat with to many of the wrong parts, not enough of the ones never listed. Gee thanks again CCP. Oh and BTW thanks for that Orca like availability of the BPO that never happend. The only players that benift at all from mining barges and ORE ship bpo's seeded there is Goons. Making them even richer, while the rest of us have to pay their crazy mark up or risk our expensive assets to attempt to fly there to get it. This needs to change. Seed some ORE stations in High sec or at least turn Ore space into hi sec or even low sec. Disgruntled but still playing the game.
Come take the station away from us.
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