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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Rivr Luzade
Coreli Corporation Ineluctable.
906
|
Posted - 2014.11.10 18:17:57 -
[241] - Quote
Querns wrote:But the remaining stats on the Bowhead Using chains of titans to bridge things around post-Phoebe is impractical, because the titans themselves are subject to fatigue and cannot be rapidly redeployed to handle the very multi-front combat you allude to in your post. Pre-positioning titans is also infeasible due to the high cost and the fact that account sharing is forbidden under the Eve: Online Terms of Service.
Not to mention, interceptors + jump freighters are far more efficient at the job. Why does everyone forget about jump freighters and interceptors? While they are a thing, none of these complicated, fatigue-beating vignettes work.[/quote]
That is only a problem for people with a very limited number of titans -- a category, you and others don't fall under.  |

Rowells
Unknown Soldiers Fidelas Constans
1639
|
Posted - 2014.11.10 18:18:10 -
[242] - Quote
Paynus Maiassus wrote:Yes, after reading some posts, please removed the jump fatigue reduction. Can't have null guys Titan bridging these things everywhere. These are high sec ships, or ships to be used locally in deep blue space like freighters are used in null (with the exception of their moving gigantic system upgrades around by Titan bridging - something that needs to change). And same goes for a T2 version for moving caps that I suggested a few posts back.
Actually, these things should have a role penalty that makes them generate 10 times MORE fatigue. Especially for any future version that might move capital ships - lore reason would be that if a ship is cyno'd that contains active jump/gate drives, the space-time continuum gets messed up or something. Kinda like John Malkovich going through his own portal. god forbid they use 2+ titans to move 3 BS around while the guy in a JF is moving more unfitted ones around with greater range and less risk. |

Chandaris
Immortalis Inc. Shadow Cartel
627
|
Posted - 2014.11.10 18:18:31 -
[243] - Quote
W2B a t2 version with a jumpdrive to replace my suitcase carrier
kthxbai |

Rowells
Unknown Soldiers Fidelas Constans
1639
|
Posted - 2014.11.10 18:20:20 -
[244] - Quote
Jean Luc Lemmont wrote:it's actually harmful since it increases the unmodified time it takes you to get into warp. I agree agility would be more useful, but max speed has no direct affect on align time. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
971
|
Posted - 2014.11.10 18:22:29 -
[245] - Quote
Rivr Luzade wrote: There are no bubbles on a titan bridge route.
I suppose, in your world, you cannot bubble stations, or drag off of POS? Hint: drag bubbles work at any distance and grids can be shaped to be hundreds, if not thousands of kilometers long, well outside of the range of any POS gun. Even if the aggressor is scouted and is unable to catch the bowheads, travel is still disrupted until the aggressor is punished.
Paynus Maiassus wrote: Yes, my knowledge about Titan bridging logistics operations post-Phoebe is limited as I haven't been in proximity to it since the changes and have not thought about it deeply. However, I still think it is worthwhile to remove the fatigue bonus and potentially implement a fatigue nerf just to completely cement these things outside the realm of cyno operations and prevent some niche use that some creative players could potentially make use of. Also if the game evolves and there are changes to jumping with future updates. For instance if CCP develops some sort of bridging ship other than Titans in order to improve some other aspect of the game at some point, it will already be established that bridging is just something you don't do with this ship, and avoiding the need for a future nerf that may frustrate players. Better to implement a meaningless penalty now so it's set in everybody's mind that you just don't bridge this thing and from the beginning it will be excluded from anything CCP may want to do with bridging in the future.
This contrived, impractical vignette is not worth the cost of the causal use of these ships outside of your vignette. Interceptors fall into this category as well GÇö-áthey allow force projection in concern with stashes by making travel extremely fast and 99.999% safe. Yet, curiously, no one seeks to punish the interceptor due to its ability to do this.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Baneken
Arctic Light Inc. Arctic Light
369
|
Posted - 2014.11.10 18:23:15 -
[246] - Quote
dexington wrote:Shalashaska Adam wrote:As others have said, this is gank efficient to about 1b isk.
That would carry about half of a single average incursion battleship. If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support.
Not much use when you get alpha and your 'support fleet' can't do anything to stop it.  |

Paynus Maiassus
Capital Munitions
162
|
Posted - 2014.11.10 18:24:20 -
[247] - Quote
Rowells wrote:Paynus Maiassus wrote:Yes, after reading some posts, please removed the jump fatigue reduction. Can't have null guys Titan bridging these things everywhere. These are high sec ships, or ships to be used locally in deep blue space like freighters are used in null (with the exception of their moving gigantic system upgrades around by Titan bridging - something that needs to change). And same goes for a T2 version for moving caps that I suggested a few posts back.
Actually, these things should have a role penalty that makes them generate 10 times MORE fatigue. Especially for any future version that might move capital ships - lore reason would be that if a ship is cyno'd that contains active jump/gate drives, the space-time continuum gets messed up or something. Kinda like John Malkovich going through his own portal. god forbid they use 2+ titans to move 3 BS around while the guy in a JF is moving more unfitted ones around with greater range and less risk.
If you'll read back a bit I am trying to ensure that these ships are set up conceptually to be locked into a specific role in the hope that one day CCP may consider a T2 version of the ship that can move fitted caps.
I'm just trying to ensure that the concept of a fitted ship mover is established from the beginning so if they want to play with and expand upon it in the future they can confidently do so.
Also, everybody is just thinking of this thing in terms of 3 battleships. I am an industrialist who has previously in my eve career been tasked with providing 100 fitted Atrons to make available on alliance contract. Don't be so narrow-minded. These things will be doing more than just moving 3 battleships. Given that there is a fairly large potential use for these things, I think their role should be firmly cemented as high sec non-bridged movers from the beginning. |

Harvey James
The Sengoku Legacy
948
|
Posted - 2014.11.10 18:25:50 -
[248] - Quote
CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me.
i think it needs to be able too haul 4 battleships , tank 4 gank tornados and be no more than 700mil fully fitted (cap rigs aren't cheap).. .. otherwise i don't see many people going through the long train and expense ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Querns
GBS Logistics and Fives Support Goonswarm Federation
971
|
Posted - 2014.11.10 18:26:08 -
[249] - Quote
Rivr Luzade wrote:That is only a problem for people with a very limited number of titans -- a category, you and others don't fall under.  While we do have a lot of titans, we're not about to ask individual pilots to consign their expensive ships to a life of sitting in a dingy lowsec point for the sole purpose of flinging around tugs. They're far more useful defending the homeland. Really, you only have yourselves to blame GÇö the fact that everyone hates us necessitates this concentration of power.
Besides, like I've strenuously stated, the expense just isn't necessary while Jump Freighters and Interceptors exist. Why bother when there's a superlative option at significantly less expense?
If you want to hurt the seat of our power, going after interceptors is going to do a lot more to help than trying to craft convoluted fanfiction about ships you've never flown and organizations of which you will never belong.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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darkdooku
Malicious Mission Murderers
6
|
Posted - 2014.11.10 18:26:56 -
[250] - Quote
I'm in agreement with some previous posters that the Bowhead seems more like an Interbus ship (lore-wise at least). Seeing as the Interbus crop description from Evelopedia reads:
InterBus is jointly owned by the empires, but it has been careful to maintain its neutrality in all aspects. This has allowed the company to fulfill its intended role as a freighter company that ferries people and goods to and from any place in the world of EVE
I don't see a better lore source than that. Plus we definitely need more bright yellow ships in eve!! |
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TerminalSamurai Sunji
Bureau of Explosions
2
|
Posted - 2014.11.10 18:27:23 -
[251] - Quote
Masao Kurata wrote:TerminalSamurai Sunji wrote: Your asking for people to pay for more than an orca and get less tank ... If by "less" you mean "more". The extra low lets you fit an extra bulkhead, giving you almost the same amount of hull while having more shield and armor HP.
I was refering to base rates:
Quote: Defense (shields / armor / hull) : 10000 / 11000 / 36500
Orca: 10750 / 6900 / 46000 - So to give you credit, yes. Rorqual: 90000/30000/250000 - Just for ***** and giggles. since this one ACTUALLY is a capital ship (Quit calling ships what there not? I need the skill Capital Ships to fly a real capital ship. )
One benifiet of the orca is being able to overheat an active shield tank while you pray. Yes you get more hull, and yeah DCII helps with hull but you can't overheat DCII so paying attention while this ship is getting ganked adds no benefit to the owner.
Last I checked ORE had a shield icon, not a hull icon,
Cost to risk ratio does not make this viable at the moment, I will wait for updated figures
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Harvey James
The Sengoku Legacy
948
|
Posted - 2014.11.10 18:32:20 -
[252] - Quote
TerminalSamurai Sunji wrote:Masao Kurata wrote:TerminalSamurai Sunji wrote: Your asking for people to pay for more than an orca and get less tank ... If by "less" you mean "more". The extra low lets you fit an extra bulkhead, giving you almost the same amount of hull while having more shield and armor HP. I was refering to base rates: Quote: Defense (shields / armor / hull) : 10000 / 11000 / 36500
Orca: 10750 / 6900 / 46000 - So to give you credit, yes. Rorqual: 90000/30000/250000 - Just for ***** and giggles. since this one ACTUALLY is a capital ship (Quit calling ships what there not? I need the skill Capital Ships to fly a real capital ship. ) One benifiet of the orca is being able to overheat an active shield tank while you pray. Yes you get more hull, and yeah DCII helps with hull but you can't overheat DCII so paying attention while this ship is getting ganked adds no benefit to the owner. Last I checked ORE had a shield icon, not a hull icon, Cost to risk ratio does not make this viable at the moment, I will wait for updated figures
indeed all ORE ships are meant too be shield tank .. how about ...Defense (shields / armor / hull) : 45000 / 8000 / 26500 .. reduce the lowslots to 1 DCU.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
328
|
Posted - 2014.11.10 18:34:59 -
[253] - Quote
Querns wrote:Rivr Luzade wrote:That is only a problem for people with a very limited number of titans -- a category, you and others don't fall under.  While we do have a lot of titans, we're not about to ask individual pilots to consign their expensive ships to a life of sitting in a dingy lowsec point for the sole purpose of flinging around tugs. They're far more useful defending the homeland. Really, you only have yourselves to blame GÇö the fact that everyone hates us necessitates this concentration of power. Besides, like I've strenuously stated, the expense just isn't necessary while Jump Freighters and Interceptors exist. Why bother when there's a superlative option at significantly less expense? If you want to hurt the seat of our power, going after interceptors is going to do a lot more to help than trying to craft convoluted fanfiction about ships you've never flown and organizations of which you will never belong. honestly I think you could create a bot that auto-replies to anyone in a non-sovholding corp that makes a post with the word "bridges" in it with "interceptors exist, therefore your point is wrong" and be exactly on point rebutting their post about 95% of the time
you might have to tweek the corp rules a little but that'd be it |

Rivr Luzade
Coreli Corporation Ineluctable.
906
|
Posted - 2014.11.10 18:38:04 -
[254] - Quote
Querns wrote:Rivr Luzade wrote: There are no bubbles on a titan bridge route.
I suppose, in your world, you cannot bubble stations, or drag off of POS? Hint: drag bubbles work at any distance and grids can be shaped to be hundreds, if not thousands of kilometers long, well outside of the range of any POS gun. Even if the aggressor is scouted and is unable to catch the bowheads, travel is still disrupted until the aggressor is punished.
That does not matter at all if you get bridged all the way through. The only points, where bubbles could catch your Bowhead is the first warp in to a POS and the final warp to a station.
--
Querns wrote:Rivr Luzade wrote:That is only a problem for people with a very limited number of titans -- a category, you and others don't fall under.  While we do have a lot of titans, we're not about to ask individual pilots to consign their expensive ships to a life of sitting in a dingy lowsec point for the sole purpose of flinging around tugs. They're far more useful defending the homeland. Really, you only have yourselves to blame GÇö the fact that everyone hates us necessitates this concentration of power. Besides, like I've strenuously stated, the expense just isn't necessary while Jump Freighters and Interceptors exist. Why bother when there's a superlative option at significantly less expense? If you want to hurt the seat of our power, going after interceptors is going to do a lot more to help than trying to craft convoluted fanfiction about ships you've never flown and organizations of which you will never belong.
Who is talking about Low sec? I am certainly not talking about Low sec. I am talking about moving lots of fitted ships from staging points to other staging points without incurring any Fatigue to the combat pilots and carrier pilots. These ships land fitted and ready and completely safe on their destinations. I have no idea from where you gathered I would talk about moving fitted ships into your Null sec from High sec; that's a completely ridiculous task to even consider with JF around and where you are supposed to build them in your Null home.
Besides, you ask your titan pilots already to consign their expensive toys in POS to be used as Jump portals. I haven't seen them roam around by gates and fight for a change.  |

Pic'n dor
Epsilon Lyr Nulli Secunda
39
|
Posted - 2014.11.10 18:40:52 -
[255] - Quote
Here some other feature that will help this paper thin freighter be more useful : Dedicated ammo bay ? Fitting service ? Fleet hangar ? 5% agility / lvl ? unscanable ship maintenance ? +2 warp strengh ? Bubble immunity ? Jump drive ? Covert cloack ?
Give it something really special apart of being a downgraded highsec carrier ...
or... add the feature of this ship to the rorqual and allow it in high sec...
Rejoignez-nous : http://www.epsilon-lyr.com
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Rowells
Unknown Soldiers Fidelas Constans
1640
|
Posted - 2014.11.10 18:43:06 -
[256] - Quote
Paynus Maiassus wrote:Rowells wrote:Paynus Maiassus wrote:Yes, after reading some posts, please removed the jump fatigue reduction. Can't have null guys Titan bridging these things everywhere. These are high sec ships, or ships to be used locally in deep blue space like freighters are used in null (with the exception of their moving gigantic system upgrades around by Titan bridging - something that needs to change). And same goes for a T2 version for moving caps that I suggested a few posts back.
Actually, these things should have a role penalty that makes them generate 10 times MORE fatigue. Especially for any future version that might move capital ships - lore reason would be that if a ship is cyno'd that contains active jump/gate drives, the space-time continuum gets messed up or something. Kinda like John Malkovich going through his own portal. god forbid they use 2+ titans to move 3 BS around while the guy in a JF is moving more unfitted ones around with greater range and less risk. If you'll read back a bit I am trying to ensure that these ships are set up conceptually to be locked into a specific role in the hope that one day CCP may consider a T2 version of the ship that can move fitted caps. I'm just trying to ensure that the concept of a fitted ship mover is established from the beginning so if they want to play with and expand upon it in the future they can confidently do so. Also, everybody is just thinking of this thing in terms of 3 battleships. I am an industrialist who has previously in my eve career been tasked with providing 100 fitted Atrons to make available on alliance contract. Don't be so narrow-minded. These things will be doing more than just moving 3 battleships. Given that there is a fairly large potential use for these things, I think their role should be firmly cemented as high sec non-bridged movers from the beginning. It is a very straight-forward role to begin with. Large SMA to carry fitted ships. the 90% fatigue is not specific to the role of the SMA, but rather as the blanket bonus to haulers in general. Removing it does not mean there will be a T2 version later with a 90% bonus. It wouldnt be worth the extra cost for simply that single bonus, considering the extremely nice use it would have. And considering the only other T2 capital has a jump drive with reduction in cargo, it is in a perfectly fine place to improve should they decide to add it. It wouldn't make sense to cut features your willing to have now, simply to add them later.
and I'm not sure what you mean narrow minded. If 3 BS = 100 frigates then fine. The same idea applies to JF. I could supply the same amount to a JF cargohold with better benefits and much less hassle/investment. Your idea would add needless restrictions to be lifted later, or to not address the already existing methods which are existing now. It becomes needless and ineffective restriction on this ship. |

Ydnari
Estrale Frontiers Project Wildfire
387
|
Posted - 2014.11.10 18:45:38 -
[257] - Quote
Rear Admiral Charlie wrote:CCP Rise wrote: It will use capital rigs. .
Thank you for confirming That's what they said about freighters though 
my teapot is ready
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
233
|
Posted - 2014.11.10 18:46:12 -
[258] - Quote
Rowells wrote:Jean Luc Lemmont wrote:it's actually harmful since it increases the unmodified time it takes you to get into warp. I agree agility would be more useful, but max speed has no direct affect on align time.
Doesn't it take you more time to reach 75% of your max as your max increases, or does the acceleration also rise so that the overall time stays the same?
Genuinely curious.
A bitter vet trying to start anew.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
971
|
Posted - 2014.11.10 18:48:56 -
[259] - Quote
Rivr Luzade wrote: That does not matter at all if you get bridged all the way through. The only points, where bubbles could catch your Bowhead is the first warp in to a POS and the final warp to a station.
Just as an aside, you're severely betraying your lack of knowledge about how the game works with this post. When moving non-supercapital ships via non-jump-bridge jumps, you always light the cyno at a station, not at the POS. Lighting the cyno at a pos is a suicidal measure due to the inefficacy of pos guns and, while theoretically possible, is just stupid compared to the alternative that removes a significant portion of the risk.
Rivr Luzade wrote:Who is talking about Low sec?  I am certainly not talking about Low sec. I am talking about moving lots of fitted ships from staging points to other staging points without incurring any Fatigue to the combat pilots and carrier pilots. These ships land fitted and ready and completely safe on their destinations. I have no idea from where you gathered I would talk about moving fitted ships into your Null sec from High sec; that's a completely ridiculous task to even consider with JF around and where you are supposed to build them in your Null home.
Titan bridge chains often cut through lowsec to get between two nullsec points as a consequence of wanting to take the shortest path to a destination. Taking the shortest path cuts down on the pilots needed to do the task and, mighty though the CFC may be, we are still limited by the number of available titan pilots. See trail_of_tears.png for more info. Again, betraying your lack of knowledge about the things which you discuss.
You know what else does what you've described? Interceptors and Jump Freighters. In fact, interceptors do it up to eight times more quickly than the tug (depending on how much warp speed both options have been afforded and the exact route.) They do it significantly more safely to boot, due to being able to ignore bubbles. You simply cannot craft this vignette without compensating for the existence of the Interceptor. It's just not possible.
Rivr Luzade wrote:Besides, you ask your titan pilots already to consign their expensive toys in POS to be used as Jump portals. I haven't seen them roam around by gates and fight for a change.  This is because you actually don't observe or have any real information about what we actually do. You're just making up fanfic due to the nature of the mechanics in question fomenting a position of extreme cognitive dissonance.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Rowells
Unknown Soldiers Fidelas Constans
1640
|
Posted - 2014.11.10 18:52:04 -
[260] - Quote
Jean Luc Lemmont wrote:Rowells wrote:Jean Luc Lemmont wrote:it's actually harmful since it increases the unmodified time it takes you to get into warp. I agree agility would be more useful, but max speed has no direct affect on align time. Doesn't it take you more time to reach 75% of your max as your max increases, or does the acceleration also rise so that the overall time stays the same? Genuinely curious. agility is a representaion of how long it takes to reach max speed (factoring in mass). Thats why the new higgs rigs only affect agility +10% (because agility bonus was greater than mass adittion) even though max speed was reduced by 75%.
If i fit argo expanders to one interceptor and overdirves to another, align time should be the same, even with vast difference in top speed. |
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Ktersida Nyn'Amanyn
Querschlaeger
9
|
Posted - 2014.11.10 18:56:10 -
[261] - Quote
Cool, finally a transport for gank catalysts.
Looks a little bit thin. I think 500k eHP would be nice. Or the ability to fit a target spectrum breaker. Maybe then these moduls will be used. Good for active hauler and bring nothing for afk hauling. |

Kynric
Sky Fighters
198
|
Posted - 2014.11.10 18:57:28 -
[262] - Quote
This ship would be a lot more interesting if it were under 300 000 000 mass. It would enable more nomadic gameplay if it could transit wormholes in the same manner as the orca. The freighter size eliminates many use cases. |

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
234
|
Posted - 2014.11.10 18:58:51 -
[263] - Quote
Rowells wrote:Jean Luc Lemmont wrote:Rowells wrote:Jean Luc Lemmont wrote:it's actually harmful since it increases the unmodified time it takes you to get into warp. I agree agility would be more useful, but max speed has no direct affect on align time. Doesn't it take you more time to reach 75% of your max as your max increases, or does the acceleration also rise so that the overall time stays the same? Genuinely curious. agility is a representaion of how long it takes to reach max speed (factoring in mass). Thats why the new higgs rigs only affect agility +10% (because agility bonus was greater than mass adittion) even though max speed was reduced by 75%. If i fit argo expanders to one interceptor and overdirves to another, align time should be the same, even with vast difference in top speed.
Ok that makes sense.
Thanks for the explanation.
A bitter vet trying to start anew.
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Powers Sa
1378
|
Posted - 2014.11.10 18:59:11 -
[264] - Quote
CCP Rise wrote: There isn't much else to say other than that this ship is intended for a specific niche: high-sec transport of fitted/insured ships. It may find applications in other parts of space (especially because of the reduced jump fatigue), but we aren't really worried about hitting anything outside of the high-sec application. Because we were starting from scratch here, we decided to give a little more fitting flexibility (mid slots and rig slots), meaning the base hp is set a little lower than other freighters since you can actually get the EHP higher using rigs and a DCU.
RIP the hopes and dreams of small null/lowsec merc crews without titans.
Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk
Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.
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Syri Taneka
NOVA-CAINE
110
|
Posted - 2014.11.10 18:59:51 -
[265] - Quote
5% velocity/level feels kinda wasted on what is already a brick that should never be slowboating in the first place.
How about a buff to agility, warp speed, or hull HP? |

inta Vakaria
Orbital Offence
3
|
Posted - 2014.11.10 19:00:17 -
[266] - Quote
Can it have some doors on the ship maintenance area that open so we can do drive-by's. Or let pilots dock up in frigates so they can be unleashed in space on any would be attacker.  |

Warr Akini
Bat Country Goonswarm Federation
140
|
Posted - 2014.11.10 19:04:16 -
[267] - Quote
CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me.
Because you've done nothing but nerf Miniluv and highsec ganking for the last year and a half or so. |

Jadeheart
Heart Ores and Minerals
1
|
Posted - 2014.11.10 19:06:15 -
[268] - Quote
Guys, I'm just another dumbass redneck indy pilot that knows ****.
Can someone explain why we need a ore hauler? |

Paynus Maiassus
Capital Munitions
162
|
Posted - 2014.11.10 19:06:15 -
[269] - Quote
Warr Akini wrote:CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. Because you've done nothing but nerf Miniluv and highsec ganking for the last year and a half or so.
We need more nerfs to ganking in high. Hasn't been nerved nearly enough. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
972
|
Posted - 2014.11.10 19:09:01 -
[270] - Quote
Jadeheart wrote:Guys, I'm just another dumbass redneck indy pilot that knows ****.
Can someone explain why we need a ore hauler? It's a ship created by Outer Ring Excavations (ORE), not a hauler of raw asteroid material (ore.)
Or, in case I read that wrong, it's because sometimes it is nice to be able to move more than one fitted ship at once. Carrier havers have been able to do this for years; tugs bring the ability to do it without the lengthy carrier skill investment, as well as the ability to do it in highsec.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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