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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Rockstede
30plus Greater Western Co-Prosperity Sphere
39
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Posted - 2014.11.10 22:22:57 -
[331] - Quote
Wrinkle Reducer wrote:no more god damn ships, or effects updates, or 0.0 nerfs, for **** sake finish the god damn station interiors. FINISH THE **** YOU START ON ...... hopefully the legions expantion for dust will cause you people to finish this. and Btw Pheobe is absolutly ****. finish what you have promised us since 2006 when it was known as "Ambulation" aka "WIS" we dont need anymore ships to lose or space gadgets . not saying ill stay in station if this is ever finished but damn I was liking the idea of Corp owned bars and what not. I would love to accully walk into a corp office not just a god damn apartment which really has no practical use.
you idiots whine and ***** that CCP never has the funds to expand or do other interesting stuff, finish that up and i bet you get a lot bigger playerbase.
Requesting a player lockdown immediately!
This man is insane and does not speak for the majority!
(also moar ships plz)
(also, The Bowhead is ugly)
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Rowells
Unknown Soldiers Fidelas Constans
1648
|
Posted - 2014.11.10 22:24:46 -
[332] - Quote
Celly S wrote:Rowells wrote:Celly S wrote:Rowells wrote: Thats not how top speed and agility works unfortunately. Align speed (agility) is independent of speed.
The higher a ship's max speed is, the faster it has to be going for the warp drive to kick in. The max speed bonus should be replaced with an agility bonus IMHO :) Celly Smunt I agree the agility bonus would be better, but the max speed has no affect on agility. Only mass and inertia modifier. if you take two interceptors and fit one with cargo ecpanders (slower speed) and one with overdrives (higher speed) align time is the same. That is the purpose behind using 100mn MWD on capitals to get into warp faster. E: technically yes, the warp drive minimum speed is increased, but the time to reach that speed is unchanged. I never said it did, I simply commented on Santa's post/question about the result of a higher max speed being taking longer to go into warp, which is a bad idea in my opinion and evidently in his as well. o/ Celly Smunt PS. not talking about the mwd trick, just base ships only differing in the pilot's skills. I'm trying to tell you that higher speed =\= longer time to get into warp |

Riikard Thexder
Cup Of ConKrete Cup Of ConKrete.
22
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Posted - 2014.11.10 22:44:28 -
[333] - Quote
So it is effectively a JF with more cargo room? How far can it jump because if it is only as far as a carrier...might as well use a carrier. If on the other hand its cargo was a lot more then 3 fitted BS say 4-5 then I could see it being used.
That being said...any new ships are welcomed |

Iam Widdershins
Project Nemesis
879
|
Posted - 2014.11.10 22:46:23 -
[334] - Quote
Pretty cool and all, this fills a good niche.
My biggest question, pretty pertinent to the ship's general operation and lifespan, is regarding looting mechanics. As I recall, ships like carriers, Orcas, and Titans don't actually ever drop anything from their ship maintenance bays when they go down. What will be the story here? Will it only drop from cargo to match current (I think) mechanics? Or will it provide a wreck with launchable ships like a pos maintenance array? If the latter, are we also going to see a difference in behavior for other ships with maintenance bays?
Thanks for your work as always.
Lobbying for your right to delete your signature
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Rowells
Unknown Soldiers Fidelas Constans
1648
|
Posted - 2014.11.10 22:51:23 -
[335] - Quote
Riikard Thexder wrote:So it is effectively a JF with more cargo room? How far can it jump because if it is only as far as a carrier...might as well use a carrier. If on the other hand its cargo was a lot more then 3 fitted BS say 4-5 then I could see it being used.
That being said...any new ships are welcomed There is no jump drive |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2026
|
Posted - 2014.11.10 22:52:35 -
[336] - Quote
Rowells wrote:Riikard Thexder wrote:So it is effectively a JF with more cargo room? How far can it jump because if it is only as far as a carrier...might as well use a carrier. If on the other hand its cargo was a lot more then 3 fitted BS say 4-5 then I could see it being used.
That being said...any new ships are welcomed Sadly, there is no jump drive    FTFY
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Lachesiss
Chaos From Order Manifest Destiny.
9
|
Posted - 2014.11.10 22:55:36 -
[337] - Quote
Sooooo....
Plastic wrap ship with tank?...
Cmon Ccp Rise. Tell us how much you wanted a full rack of blasters on that 
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Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 22:57:10 -
[338] - Quote
Sven Viko VIkolander wrote:The demands of risk-adverse players are rampant in this thread. Give it 500k EHP!! Give it 600k EHP!! Allow it to carry 4-5 fitted battleships AND give it 600k EHP!!! But as many people have reasonably pointed out, just because you can carry X does not mean you should have a tank that makes it necessarily unprofitable to be killed while hauling X.
The more convenient / useful something is in EVE, the more potential risk it should involve. Moving a fitted battleship manually, the old way, is less convenient than hauling a few in the Bowhead--the Bowhead should Not *also* be safer as well, as that completely reverses the risk-reward balance. The Bowhead is going to make life a lot easier for many groups, including solo players such as myself. As a result though, it should bring with it great potential risk, such as being a prime target for ganks.
I'm not sure what your definition of risk is here. You spend a billion ISK on a hi-sec freighter (assuming you buy the right buff mods etc). You put in near a billion worth of ISK of ships to freight around. And you get ganked by 10-20 cheap dessies in Uedama.
So who is doing all the risk and who isn't?
Gwanker: when you can't gank a 2 Billion ISK freighter for virtually free in hi-sec - and swear up and down the freighter pilot isn't taking enough risk. |

dexington
Caldari Provisions Caldari State
1259
|
Posted - 2014.11.10 22:57:12 -
[339] - Quote
Celly S wrote:Gully Alex Foyle wrote:A jump drive would be nice. No, we already have ship haulers with jump drives, they're called carriers... (not trying to be an ass, but seriously, we have that already and CCP just nerfed them cause they were too easy) and BTW, not just no, but Hell NO!!!!! *wink* o7 Celly Smunt
Carriers got nerfed, but jump freighters didn't, logistics was not the reason why jump drives got nerfed. Using carriers to move anything now requires an alt to get around the fatigue mechanic, and takes forever because of the short jump range, it really would be nice to get a non-combat ship as an replacement for the pre-nerf suitcase carrier.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.
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Dave Stark
7134
|
Posted - 2014.11.10 22:59:14 -
[340] - Quote
Bertucio wrote:Sven Viko VIkolander wrote:The demands of risk-adverse players are rampant in this thread. Give it 500k EHP!! Give it 600k EHP!! Allow it to carry 4-5 fitted battleships AND give it 600k EHP!!! But as many people have reasonably pointed out, just because you can carry X does not mean you should have a tank that makes it necessarily unprofitable to be killed while hauling X.
The more convenient / useful something is in EVE, the more potential risk it should involve. Moving a fitted battleship manually, the old way, is less convenient than hauling a few in the Bowhead--the Bowhead should Not *also* be safer as well, as that completely reverses the risk-reward balance. The Bowhead is going to make life a lot easier for many groups, including solo players such as myself. As a result though, it should bring with it great potential risk, such as being a prime target for ganks. I'm not sure what your definition of risk is here. You spend a billion ISK on a hi-sec freighter (assuming you buy the right buff mods etc). You put in near a billion worth of ISK of ships to freight around. And you get ganked by 10-15 cheap dessies in Uedama. So who is doing all the risk and who isn't? Sigh. Gankers - they are the biggest cry babies in Eve when they can't gank your 2 Billion ISK freighter for free in Hi-Sec. And they swear up and down that you're not taking enough risk
gankers, the biggest cry babies in eve.
said the carebears who've spent the whole thread saying "ccp we need more ehp!". yes, that's right, wanting more ehp on one of the tankiest ships in high sec. gg. |
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Candente
Navy Veteran Club
36
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Posted - 2014.11.10 23:01:57 -
[341] - Quote
First of all. Has CCP clarified on whether the ships in the SMA of this ship will actually drop or no upon getting ganked? It's an important question on the whole risk vs reward scale.
Also, as someone already said in this thread, the greatest need for solo pilots to move multiple rigged BS in highsec are incursion runners moving between sites. If this group is CCP's intended target for using Bowhead, then obviously the ships maximum tanking capability needs to be increased (or else they'd use alternative methods of moving ships, which makes a lot of things pointless).
A simple solution is to create more dedicate modules to let pilot to choose the space vs tank vs travel time. The current modules are not enough. For example, make a module to reduce SMA space but to give the ship more EHP.
The bottom line is the new ship's function should not solely be introducing inferior ways to do things that other methods do better. |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 23:02:50 -
[342] - Quote
Dave Stark wrote:
said the carebears who've spent the whole thread saying "ccp we need more ehp!". yes, that's right, wanting more ehp on one of the tankiest ships in high sec. gg.
Yeah I'd like to see some gankers in Uedama take some real risk for a change - like spend a billion ISK to take down a billion ISK freighter.
Oh yeah - *crickets*. I thought so. |

Dave Stark
7134
|
Posted - 2014.11.10 23:05:09 -
[343] - Quote
Bertucio wrote:Dave Stark wrote:
said the carebears who've spent the whole thread saying "ccp we need more ehp!". yes, that's right, wanting more ehp on one of the tankiest ships in high sec. gg.
Yeah I'd like to see some gankers in Uedama take some real risk for a change - like spend a billion ISK to take down a billion ISK freighter. Oh yeah - *crickets*. I thought so.
isk is not a balancing factor.
and nor will it ever be, because that's ********.
also if you don't want to get ganked, don't go through uedama, and don't auto pilot, and don't make basic errors like most people who get ganked in obvious choke point systems. |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2028
|
Posted - 2014.11.10 23:05:37 -
[344] - Quote
Candente wrote:First of all. Has CCP clarified on whether the ships in the SMA of this ship will actually drop or no upon getting ganked? It's an important question on the whole risk vs reward scale.
Also, as someone already said in this thread, the greatest need for solo pilots to move multiple rigged BS in highsec are incursion runners moving between sites. If this group is CCP's intended target for using Bowhead, then obviously the ships maximum tanking capability needs to be increased (or else they'd use alternative methods of moving ships, which makes a lot of things pointless).
A simple solution is to create more dedicate modules to let pilot to choose the space vs tank vs travel time. The current modules are not enough. For example, make a module to reduce SMA space but to give the ship more EHP.
The bottom line is the new ship's function should not solely be introducing inferior ways to do things that other methods do better. Maybe the intended use is ganker ghostriding?
Inconspicuous Bowhead pulls up next to a freighter and ejects 20 catalysts.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Marlona Sky
D00M. Northern Coalition.
5619
|
Posted - 2014.11.10 23:08:57 -
[345] - Quote
Paynus Maiassus wrote:Warr Akini wrote:CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. Because you've done nothing but nerf Miniluv and highsec ganking for the last year and a half or so. We need more nerfs to ganking in high. Hasn't been nerved nearly enough. Let's be honest here. High sec ganking is extremely profitable. Your group brags constantly about it. Moving the EHP up where suicide ganking this ship with T2 fit battleships inside unprofitable is a good move.
I'm sure your group will turn that frown upside down and dry away the tears.
The Paradox
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Dave Stark
7134
|
Posted - 2014.11.10 23:11:10 -
[346] - Quote
Marlona Sky wrote:Paynus Maiassus wrote:Warr Akini wrote:CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. Because you've done nothing but nerf Miniluv and highsec ganking for the last year and a half or so. We need more nerfs to ganking in high. Hasn't been nerved nearly enough. Let's be honest here. High sec tanking is extremely profitable. Your group brags constantly about it. Moving the EHP up where suicide ganking this ship with T2 fit battleships inside unprofitable is a good move. I'm sure your group will turn that frown upside down and dry away the tears.
yeah except this ship already has ~400k ehp, it's already equalling the orca's ehp.
there's literally no justification for more ehp than "i want to mindlessly overload my cargo with no negative repercussions for my stupidity". |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 23:13:00 -
[347] - Quote
Dave Stark wrote: [quote]
isk is not a balancing factor.
and nor will it ever be, because that's ********.
You're not making a lick of sense now, other than an irrational insistence you have to be right. Of course ISK makes a difference and determines the risk. |

Arden Elenduil
Unlimited Ripoff Works
184
|
Posted - 2014.11.10 23:13:19 -
[348] - Quote
Marlona Sky wrote:Paynus Maiassus wrote:Warr Akini wrote:CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. Because you've done nothing but nerf Miniluv and highsec ganking for the last year and a half or so. We need more nerfs to ganking in high. Hasn't been nerved nearly enough. Let's be honest here. High sec ganking is extremely profitable. Your group brags constantly about it. Moving the EHP up where suicide ganking this ship with T2 fit battleships inside unprofitable is a good move. I'm sure your group will turn that frown upside down and dry away the tears.
The thing is, it's already at the point where it's not profitable to suicide gank with "just" 3 T2 fit battleships inside |

Dave Stark
7134
|
Posted - 2014.11.10 23:16:14 -
[349] - Quote
Bertucio wrote:Dave Stark wrote: [quote]
isk is not a balancing factor.
and nor will it ever be, because that's ********.
You're not making a lick of sense now, other than an irrational insistence you have to be right. Of course ISK makes a difference and determines the risk.
i didn't say it didn't.
try reading my post. |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 23:18:42 -
[350] - Quote
Dave Stark wrote:Bertucio wrote:Dave Stark wrote: [quote]
isk is not a balancing factor.
and nor will it ever be, because that's ********.
You're not making a lick of sense now, other than an irrational insistence you have to be right. Of course ISK makes a difference and determines the risk. i didn't say it didn't. try reading my post.
try making sense other than pulling whatever you can out of your butt |
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Fruckton Haulalot
Imperial Academy Amarr Empire
0
|
Posted - 2014.11.10 23:22:41 -
[351] - Quote
point blank.... if this TUG... or bowhead or what ever name ya give it... can not with stand a multiboxer with 40 suicide tornados then its worthless. plain and simple....
This ship will be used by lots of folks in high sec to move their fleets around in highsec.... and yes incursioners will be the number one users...
BUT NOT if the ship can not not be fitted or skilled in a way to make it next to impossible to gank before concord can show up to save it. |

Fruckton Haulalot
Imperial Academy Amarr Empire
0
|
Posted - 2014.11.10 23:29:09 -
[352] - Quote
Furthermore... i can tank out an ORCA and get over 450,000 EHP on it... this Tug boat will be hauling far more valuble cargo... thus should have an achievable tank well over 500,000 EHP other wise its worthless...
you really think incursioners.. your target market... are going to use this ship to move their multi billion isk battleships around with out there being some secruity that the ship will be stupidly hard to gank....
also the cargo should be closer to 10k not 5k.... or give it another bay for ammo that way mods and parts in the cargo bay... and ammo in the ammo bay |

Ima Wreckyou
The Conference Elite CODE.
460
|
Posted - 2014.11.10 23:37:02 -
[353] - Quote
We will probably need one too to scoop the ships that drop from all the anti-tanked variants that will autopilot trough the system. The option to insanely ubertank that ship so the anti-gank scrubs can't possibly kill it is highly appreciated. Thx
the Code ALWAYS wins
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Randy Roid
Future Corps Sleeper Social Club
0
|
Posted - 2014.11.10 23:38:35 -
[354] - Quote
Having this thing viable for wormholes, would help reduce the sting of the jump travel when it comes to evictions |

Sizeof Void
Ninja Suicide Squadron
518
|
Posted - 2014.11.10 23:41:51 -
[355] - Quote
Looks like a new shiny pinata for gankers....
Dear CCP Rise - I suggest you spend a few days making multi-billion ISK loot-filled freighter runs from Jita to Oursulaert or from Dodixie to Rens, before you finalize the stats on this new pinata. You should get a better idea of how much damage gankers can quickly and cheaply bring to bear, and how effective your new ship will be, in its designated role.
The in-game research may save you some time in rebalance passes, as well as from pages of complaints on the forums. |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2029
|
Posted - 2014.11.10 23:50:52 -
[356] - Quote
Give it an auto-ghostride feature.
While flying the Bowhead, if you access the SMB and select any ship, you can insta-switch to it without the hassle of ejecting the ship, ejecting yourself, boarding the ship before anyone points it (if IIRC the procedure).
For highsec (yawn) it would work as a pinata-shield. Assuming the Bowhead won't be too expensive, you can put a pinata-ship inside, by the time the gankers are about to pop the Bowhead you board the pinata. CONCORD is already on grid, you're safe (maybe)!
Out of highsec, opens up fun possibilites - maybe.
At least it would give the poor whale a unique feature...
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Celly S
Concord Attraction Services The Ditanian Alliance
328
|
Posted - 2014.11.10 23:51:41 -
[357] - Quote
That is a gross misrepresentation of the restriction carriers received. They were restricted due to their superlative tank and damage application to subcaps, not their SMA.
[/quote]
no it is not
part of the reason carriers (like all other combat capitals) were nerfed was due to the ability to travel across long distances in a matter of minutes and carriers can haul combat ships as well, if your statement was correct, CCP would have nerfed their tank and NOT their travel ability.
if you're asking for this new ship to have a jump drive and the 90% reduction in fatigue, then you're asking for an un-nerfed carrier, no matter how you try to make it seem otherwise.
I appreciate the reply, but stand by my original comment, if you want something to haul ships in that has a jump drive, you already have one, it' is called a carrier.
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Nevyn Auscent
Broke Sauce
1674
|
Posted - 2014.11.10 23:54:36 -
[358] - Quote
CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. The problem is T2 fitted BS are the very cheapest BS's. If you are flying a BS, T2 fitting is barely more expensive than T1, either way nearly all your cost is in the base hull, and possibly T2 rigs if you have those. BS with some faction fitting are the standard for BS anywhere outside a Null Sec doctrine fleet. And given even certain null groups have Navy BS fleets you are putting your price point for planning vastly too low, because you aren't addressing the actual reality currently in game.
I'm not wanting to say 'this ship shouldn't be gankable profitably'. But if you want to run the numbers you need to look at a realistic ship that actually would be moved around in highsec, and thats a Navy BS with limited faction fittings (Probably on the damage mods). That's pretty much the minimum anyone who is using BS's regularly in high sec to make money with uses. While Marauders and Pirate BS are also highly common as well. So you need to base your gank calculations off this actual reality rather than the T1 BS with only T2 fittings that is almost never seen after week 1 of running whatever it is you are. Obviously if you are fitting a whole bunch of A/X type deadspace or officer you are going to become a juicy target. |

Max Greene
Cantstandya's Human Fund
0
|
Posted - 2014.11.10 23:58:43 -
[359] - Quote
CCP Rise wrote:I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes?
It seems a bit low for what will be inside and the capacity. Its meant to be hauling hulls when stripped that are probably worth over 2 bill all together, so add in modules, rigs and that ups the value greatly.
Im not saying make them gank proof but make the gank cost enough on a "properly" tanked ship to deter gankers on to the weaker less tanked counterparts that will assuredly be out there. |

Celly S
Concord Attraction Services The Ditanian Alliance
328
|
Posted - 2014.11.11 00:00:23 -
[360] - Quote
dexington wrote:Carriers got nerfed, but jump freighters didn't, logistics was not the reason why jump drives got nerfed. Using carriers to move anything now requires an alt to get around the fatigue mechanic, and takes forever because of the short jump range, it really would be nice to get a non-combat ship as an replacement for the pre-nerf suitcase carrier.
Jump freighters did in fact get nerfed as well, while BLOPs got buffed
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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