|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 15:42:18 -
[1] - Quote
Good to see more ships, keep them coming.
BUT ... 3 BS capacity is paltry. Give players something they want, bump it up - don't be stingy. Think big and do big stuff for Eve. If you don't want to bump it up, why not a T2 version of the Tug with greater capacity and a more gank proof EHP?
Cheap destroyer ganking is a problem in hi-sec. Who wants to invest a billion ISK in a tug-boat only to have it ganked by a bunch of yahoos in Uedama? |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 16:20:47 -
[2] - Quote
It would be great to see a bump in tug capacity & EHP capability. From an industrialist perspective, it would be nice to see more integration of planetary components into building. Not too worried about cost - this ship is going to be a one time purchase for your average capsuleer/missioner - so it should be expensive given its role and utility. But it shouldn't be so easy to gank. Again: a T2 version would be nice. |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 17:14:55 -
[3] - Quote
Sven Viko VIkolander wrote:The EHP and the SMA capacity are fine I would say.
With respect to the EHP, this ship will get ganked in Uedama no matter what the EHP turns out to be.
No one is saying make the ship absolutely gank proof. Just that a billion ISK investment shouldn't be easily gankable. Even in Uedama.
Quote: However, avoiding systems like Uedama (or anywhere else CODE. is operating), very few players/groups are going to have the incentive to gank a tank-fitted Bowhead unless you have a stupid amount of isk in the cargo.
Right - avoid systems like Uedama. Good luck. And yes, there are players out there that do fit tank to avoid the usual yahoo gankers with their cheap dessies who don't have to spend a billion ISK to do their ganking. So you tell me - who's paying a bigger price?
Quote: I say this after having done extensive research on what the safest hauler is--do some research on whether tank-fitted Orcas are ever ganked on a site like zbillboard, for instance. And, if you do have a stupid amount of isk in the cargo (you are moving incursion BSes for instances) then you should have an alt or friend webbing the Bowhead into warp.
You mean have a scout for your tugboat in hi-sec? So anyone that wants to move her missioning/incursion ships around will not only have to spend a billion ISK for a tugboat, but also have a scout in hi-sec? What's the point then? The entire game should bow down to cheap dessy gankers because it ain't fun otherwise?
Quote: IF the ship is given more EHP, I would say make it around 10m/s slower for every 100k EHP added when tank fit, otherwise everyone will use this ship to afk haul.
If people want to afk haul then let them. It takes a hell of a lot longer in game time to do so. There is already a cost. And in addition, even IF the EHP is boosted as most people are suggesting here on the thread, any large group can gank almost any freighter if they're determined to do so. You don't have to use just dessies to do it. The point here is to beef it up to do so the cost/benefit to gank is more in line to the guy hauling all his ships (their cost, and also the time the player put into building the ships that are being tugged) should be equal to what is being used to gank. Yeah - an AFK freighter should be a little more worried about possible gank - and should have to buff a lot more, but also it will be a lot slower getting his stuff around.
Quote: With respect to the SMA capacity, if much more space is added the ship it starts to make subcap deployment too easy, especially given that the price of the Bowhead is going to be less than freighters.
The price of the Bowhead should be at least at freighter level if not more, given it's very useful role and utility that it will have. The whole point of the Bowhead is to make subcap deployment easier. Not necessarily fast, and not necessarily cheap though. But also - the Bowhead should be so weak that it can carry almost nothing and it is easily gankable by a bunch of cheap dessies. |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 22:57:10 -
[4] - Quote
Sven Viko VIkolander wrote:The demands of risk-adverse players are rampant in this thread. Give it 500k EHP!! Give it 600k EHP!! Allow it to carry 4-5 fitted battleships AND give it 600k EHP!!! But as many people have reasonably pointed out, just because you can carry X does not mean you should have a tank that makes it necessarily unprofitable to be killed while hauling X.
The more convenient / useful something is in EVE, the more potential risk it should involve. Moving a fitted battleship manually, the old way, is less convenient than hauling a few in the Bowhead--the Bowhead should Not *also* be safer as well, as that completely reverses the risk-reward balance. The Bowhead is going to make life a lot easier for many groups, including solo players such as myself. As a result though, it should bring with it great potential risk, such as being a prime target for ganks.
I'm not sure what your definition of risk is here. You spend a billion ISK on a hi-sec freighter (assuming you buy the right buff mods etc). You put in near a billion worth of ISK of ships to freight around. And you get ganked by 10-20 cheap dessies in Uedama.
So who is doing all the risk and who isn't?
Gwanker: when you can't gank a 2 Billion ISK freighter for virtually free in hi-sec - and swear up and down the freighter pilot isn't taking enough risk. |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 23:02:50 -
[5] - Quote
Dave Stark wrote:
said the carebears who've spent the whole thread saying "ccp we need more ehp!". yes, that's right, wanting more ehp on one of the tankiest ships in high sec. gg.
Yeah I'd like to see some gankers in Uedama take some real risk for a change - like spend a billion ISK to take down a billion ISK freighter.
Oh yeah - *crickets*. I thought so. |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 23:13:00 -
[6] - Quote
Dave Stark wrote: [quote]
isk is not a balancing factor.
and nor will it ever be, because that's ********.
You're not making a lick of sense now, other than an irrational insistence you have to be right. Of course ISK makes a difference and determines the risk. |

Bertucio
Chandra Labs
5
|
Posted - 2014.11.10 23:18:42 -
[7] - Quote
Dave Stark wrote:Bertucio wrote:Dave Stark wrote: [quote]
isk is not a balancing factor.
and nor will it ever be, because that's ********.
You're not making a lick of sense now, other than an irrational insistence you have to be right. Of course ISK makes a difference and determines the risk. i didn't say it didn't. try reading my post.
try making sense other than pulling whatever you can out of your butt |

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 19:26:25 -
[8] - Quote
Most of the problems discussed in this thread would go away if the ship maintenance bay simply wasn't scannable.
Yes - there will be killmails upon first release but it will die down to an average # of kills each month. There needs to be more risk involved for those who want to gank. Right now there's too little risk for gankers. |

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 20:08:00 -
[9] - Quote
The ganking of freighters lately in Uedama has been cheap destroyers - the total destroyers lost is nothing close to a billion ISK. The freighter pilots are the ones who have been losing a billion+ ISK including cargo and time to replace.
It's ridiculous that a bunch of dessies can take out a freighter in the game in hi-sec. The gankers risk a bunch of cheap dessies for whatever thrills they are getting from the gank.
And it is also ridiculous to expect all the single solo freighter pilots to now have escorts in hi-sec, just to move their Incursion and missioning ships around. Sorry charlie, most freighter pilots run solo and WANT TO RUN solo.
The game right now caters way too much to gankers.
If you want to take down a freighter in hi-sec - it should and ought to take much more than a bunch of cheap dessies to do it. The ganksters need to be at least in some hi-tech cruisers if not BSs to take down a freighter.
You know who's whining the most on this thread? Gankers who want to stay on the gravy train and don't want to risk jack *****. |

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 20:20:34 -
[10] - Quote
baltec1 wrote:
What exactly is wrong with countering a fleet with a fleet of your own?
Uh - maybe some of us don't have a fleet and want to play solo. Like I'd guess 90% of the freighter pilots want to fly it solo.
So what are you saying - we should all bow down to a bunch of yahoo gankers in Uedama because you think we should have fleets coming out of our butts to make it more balanced when you use a bunch of cheap dessies to take down a billion ISK freighter?
Or maybe we should make a freighter a FREIGHTER and make HI-SEC a place where new players, solo players, and Industrialists can feel relatively safe while all the yahoo cheap dessy pilots can go gank in low-sec or nul-sec where they really belong? |
|

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 20:38:03 -
[11] - Quote
Jenn aSide wrote:
I highlighted your problem here. I WANT to be able to 1-2 jump my carrier to empire to ferry stuff around like I could for YEARS. Now, after a patch I'm 6 jumps deep in null sec and have to wait out jump fatigue every jump unless i want to wait longer next time.
CCP doesn't balanced the game based on what you 'want' to do, it balances stuff based on what's best for the game. No one is forcing you to use this ship. if you do use it and want to protect it, you need to stop being solo (like I did, now i have to ask people for cynos to get to to and from empire with ships, or hire a jump freighter). Simple as that.
and no to the high sec entitlement BS. high sec is still in EVE, the 'yahoos' have every right to play there if they choose.
So what you're saying here is that all the freighter pilots and there is a good majority of them right now who fly solo - shouldn't be entitled to it - and YOU should be entitled to gank them in cheap dessies because no one is forcing them to fly a freighter.
That's just silly. Yeah - I want to fly a freighter solo - AND SO DO A GOOD MAJORITY OF PLAYERS IN THE GAME RIGHT NOW.
The problem is not freighter pilots wanting to fly solo - the problem is a bunch of yahoo gankers in Uedama who are not taking much risk while they gank billion+ ISK ships in cheap dessies. That's the problem.
You can come up with your irrational arguments all you want. But dude - no one is going to be flying around in fleets in hi-sec just to make your gank squad happy. It just isn't going to happen. |

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 20:48:33 -
[12] - Quote
baltec1 wrote:
This isnt a single player game, stop treating it as such.
NEWS FLASH: It's not just a multi-player game either. Guess what there are solo players (I know quite a shock to gankers) and guess what? Solo players, new players - like the relative safety of hi-sec. Get used to it - and don't feel you're entitled just because you're in a giant sociopathic grief group.
As far as I know, CCP advertises the game for solo play and group play. It's suppose to be for all kinds of players: not just yahoo gankers in Uedama. |

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 20:58:25 -
[13] - Quote
baltec1 wrote:Bertucio wrote:baltec1 wrote:
This isnt a single player game, stop treating it as such.
NEWS FLASH: It's not just a multi-player game either. Guess what there are solo players (I know quite a shock to gankers) and guess what? Solo players, new players - like the relative safety of hi-sec. Get used to it - and don't feel you're entitled just because you're in a giant sociopathic grief group. As far as I know, CCP advertises the game for solo play and group play. It's suppose to be for all kinds of players: not just yahoo gankers in Uedama. Wrong, it is a multiplayer game. We can interact with you in space at any time in any way we wish. You have zero rights to be left alone.
Wrong. Not all of Eve is nul-sec. |

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 21:02:18 -
[14] - Quote
Promiscuous Female wrote:Bertucio wrote:baltec1 wrote:
This isnt a single player game, stop treating it as such.
NEWS FLASH: It's not just a multi-player game either. Guess what there are solo players (I know quite a shock to gankers) and guess what? Solo players, new players - like the relative safety of hi-sec. Get used to it - and don't feel you're entitled just because you're in a giant sociopathic grief group. As far as I know, CCP advertises the game for solo play and group play. It's suppose to be for all kinds of players: not just yahoo gankers in Uedama. actually, eve is the most multiplayer game in existence since every ship of worth in the game is produced by players and because highends aren't found in empire, you have to trade with other players to build things you have to trade with other players to get money for your LP and hoarded mission garbage even if you never talk to another soul while playing the game, every single underpinning of the game relies on interaction with others
Pffft. I'm going to stop now because you guys now are just arguing to be right. If you think all players now should run around in fleets in hi-sec - good luck. But it's just goonswarm crazy talk to justify more cheap low risk ganking in Uedama. That's all it is and nothing more.
This is my last post on this thread since I'm not going to argue how may angels are on the head of a pin.
|

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 21:08:11 -
[15] - Quote
baltec1 wrote:Bertucio wrote:baltec1 wrote:Bertucio wrote:baltec1 wrote:
This isnt a single player game, stop treating it as such.
NEWS FLASH: It's not just a multi-player game either. Guess what there are solo players (I know quite a shock to gankers) and guess what? Solo players, new players - like the relative safety of hi-sec. Get used to it - and don't feel you're entitled just because you're in a giant sociopathic grief group. As far as I know, CCP advertises the game for solo play and group play. It's suppose to be for all kinds of players: not just yahoo gankers in Uedama. Wrong, it is a multiplayer game. We can interact with you in space at any time in any way we wish. You have zero rights to be left alone. Wrong. Not all of Eve is nul-sec. You fundermentally do not understand the core mechanic of EVE. You are not safe in any space.
Sorry charlie - you don't understand a fundamental EVE mechanic: RISK vs REWARD. There is no risk involved when you use a bunch of cheap dessies in Uedama taking down a billion+ freighter.
Game balance involves allowing a big enough sand box to allow all types of play - not just allowing gankers to do whatever the **** they want in hi-sec. hi-sec has rules - you just don't want to play by them.
|

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 21:47:56 -
[16] - Quote
I thought the goons only ganked in Uedama with cheap dessies. But apparently they also use cheap dessies to gank forum threads as well.
|

Bertucio
Chandra Labs
8
|
Posted - 2014.11.12 22:30:56 -
[17] - Quote
Promiscuous Female wrote:Valterra Craven wrote:Mr Omniblivion wrote:Attempting to utilize Eve Lore in any decision CCP makes is an absolute joke.
The sole purpose of Eve Lore is only to provide context for why we are flying spaceships and shooting each other.
Oh, so you admit that context helps with building things? You mean like putting a poorly built video game system in context within the world it was built in and trying to relate that to the real world to show why it doesn't make sense? Glad to know we agree. only if the context isn't garbage hint: your context is what we in the posting biz like to refer to as "hot buttered sewage"
She made sense to me. And she pointed out the flaws of your argument. You just aren't willing to admit you were wrong. |

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 22:44:28 -
[18] - Quote
Promiscuous Female wrote:
comparing real life to a video game is garbage, comparing real life to eve lore is garbage,
This simply is irrational. You seem a bit bent right now. There are a lot of elements in Eve that do simulate real life. Good fiction simulates real life. It's how we can identify and participate in a story or even in an MMO. I think that's what makes Eve particularly engaging - is that it has many elements that are similar to real life (if we imagine what it might be like in space). Eve isn't just a simple arcade game of shooting gallery. It has production values, exploration values, a back story. It has give and take simulation of what kind of ship you want to fly. And it has a real economy - unlike almost any other MMO.
To say comparing Eve to real life or the back story is "garbage" is just irrational goon talk. In fact, the more successful MMO's I think simulate real life more and more - have more realistic graphics, more realistic mechanics - so it isn't just some kind of cartoon game for 2 year olds.
|

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 22:58:12 -
[19] - Quote
Promiscuous Female wrote:
for folks who are champing at the bit to declare an attack a personal attack you sure are fast on the ol' "guilt by association" button
Yeah - you're right. I've been adding fuel to the fire. But it hasn't just been me. I'll try to take it down a bit. |

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 23:14:35 -
[20] - Quote
EvilweaselFinance wrote:Bertucio wrote:One of the more reasonable arguments I have read. I still think though that the RISK vs REWARD equation is not equal when a bunch of cheap dessies can take down a multi-billion freighter in hi-sec. The gankers need to put out more if they want to gank in hi-sec IMO.
you've always been able to gank in destroyers, it is merely so difficult almost nobody can organize the needed people highsec pubbies, who screech at the idea that cooperation should be rewarded, somehow never factor in that effort cost
I don't believe organizing an alliance group to gank in dessies are equivalent to the amount of loss to an Industrialist losing a multi-billion hull along with whatever she had in that hull (which can be billions too). This will especially be true regarding rigged ships.
Yes - it does take effort to organize a large gank group. But is equivalent - nope.
|
|

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 23:31:06 -
[21] - Quote
EvilweaselFinance wrote:Bertucio wrote:I don't believe organizing an alliance group to gank in dessies are equivalent to the amount of loss to an Industrialist losing a multi-billion hull along with whatever she had in that hull (which can be billions too). This will especially be true regarding rigged ships.
Yes - it does take effort to organize a large gank group. But is equivalent - nope.
you're correct, it's significantly more effort on the part of the ganker to such a degree that there is no contest fortunately the outraged squeals provide enough of a benefit to make it worth it it is also interesting that you are complaining that the effort for the gankers does not go up as the gankee becomes stupider and lazier as they pack more and more into their freighter as the gankee becomes lazier and lazier the reward for the scourging lash of the gankers goes up just as it should
I said I was going to tone it down - so I won't respond to the implication that I'm a squealer and lazy.
Losing a few hundred million ISK destroyers to a multi-billion freighter in hi-sec is not equivalent. And the Industrialist who put time into Eve getting the billions of ISK to get the freighter, and rig it - and whatever that freighter contained - considerable amount of work and effort. It is not lazy as you imply.
It's easier in Eve to put together and fly a cheap destroyer than it is to buy, fill up and use a freighter. Not everyone has billions of ISK to spend or spends the time shipping in a freighter.
The two are not equivalent ISK wise or time wise. The gankers are getting a good deal in Uedama - they're making quite a killing right now off the backs of often solo freighter pilots (my guess). And to expect hi-sec freighters now to fly around in fleets or use scouts is to force people to play a game that a good number don't do right now - and probably don't want to have to do.
You want it all your way - i.e. you want to gank for cheap in Uedama and are unwilling to consider that not all hi-sec Industrialists are squeelers as you put it - or are lazy. I know I"m not lazy. And just because you can organize a bunch of cheap dessies and prey upon a solo freighter in hi-sec doesn't make me lazy.
In fact, IMO, you and the goon alliance do a disservice to the game by insisting that all of Eve should be one large nul-sec where a big alliance should get to write the rules however they want. It's done quite a bit of harm to the game this attitude IMO- there are other players who want to play the game differently - and ought to be able to play the game differently. And it isn't like that PvP and ganking will disappear if hi-sec is made more secure. There needs to be a space for new players and players who want to be free of griefers like the Goon alliance. |

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 23:35:06 -
[22] - Quote
Promiscuous Female wrote:Bertucio wrote:There needs to be a space for new players and players who want to be free of griefers like the Goon alliance. i recommend a different game choose carefully however as goons maintain a presence in quite a few
Yeah. Although I think CCP is starting to see the light with you guys. Limiting force projection at least is a start. |

Bertucio
Chandra Labs
12
|
Posted - 2014.11.13 02:19:01 -
[23] - Quote
She used an analogy. And I think it was a good one.
The goons on this thread - in addition to turning the OP into a circus of self-righteous & irrational vituperative defense of hi-sec ganking (also well known in MMO gaming as griefing) - refuse to even accept the validity of the analogy made here: that we have a classic case of the abuser or griefer blaming the victim for their own abusive behavior.
You know - the Goons seem to think it's some kind of achievement to put together what? 10 - 20 destroyers and take down a lone defenseless freighter in hi-sec. You know what I think it is? A bunch of under-achievers who seem to think taking down defenseless ships in hi-sec is high up in the skill category in Eve. Hell, if any of these guys were in an actual PvP fight - I doubt they'd be able to tell the difference between their butts and black holes in space. |

Bertucio
Chandra Labs
12
|
Posted - 2014.11.13 02:26:00 -
[24] - Quote
Promiscuous Female wrote:Bertucio wrote:Hell, if any of these guys were in an actual PvP fight - I doubt they'd be able to tell the difference between their butts and black holes in space. confirming this is why we own half the conquerable nullsec in the game
When was the last time Goons won an Alliance tournament? Anyone know?
|

Bertucio
Chandra Labs
12
|
Posted - 2014.11.13 02:29:29 -
[25] - Quote
Promiscuous Female wrote:Thomas Hurt wrote:I am also chuckling quite heartily at the Goon Knuckleheads & Trolls who fail time & again to defend Highsec ganking. It shouldn't surprise me that people who have regularly established themselves as Sociopaths & Antisocials would be ok with an activity that is the online equivalent of battery. i dunno if you'd call it failure with the ol' one two i just gave the prime anti-ganking cheerleader in this thread but hey we are operating with the same folks who conflate highsec ganks with sexual assault so yeah feel free to recycle that argument with a slightly more palatable crime, i'm sure comparing video game actions with battery is going to work much better
Sorry - you're the one who conflated her original statement out of all proportion. She used an analogy and she specifically said it wasn't the same exactly. But you continue to conflate.
So why should any of us here take any of what you say with a grain of salt? In fact, since when should any of us like people who gank defenseless ships in hi-sec? Since when should gankers in hi-sec be considered to have some kind of mark of honor or courage? Instead of being a bunch of under-achieving Eve wusses? |

Bertucio
Chandra Labs
12
|
Posted - 2014.11.13 02:35:28 -
[26] - Quote
EvilweaselFinance wrote:itt people who believe eve online is a solo game offer their opinions on who the best pvpers in eve online are, something they believe is not allowed in eve online
Uh - there are quite a few solo players in Eve. And even more players who like to switch between solo play and group play. But we got the Goons who want everyone to have a fleet of ships every time they fly their freighter in hi-sec. Because - it's the victims fault that they fly freighters in hi-sec.
Goon logic.
|

Bertucio
Chandra Labs
13
|
Posted - 2014.11.13 02:38:58 -
[27] - Quote
EvilweaselFinance wrote:we would trade all of our conquered regions and the towering pyramids of skulls we have left in our wake just for a kind word about our pvp prowress from bertucio
I'm still trying to remember when the Goons last won an alliance tournament - nothing comes to mind ... |

Bertucio
Chandra Labs
13
|
Posted - 2014.11.13 02:48:05 -
[28] - Quote
Promiscuous Female wrote:Bertucio wrote:EvilweaselFinance wrote:itt people who believe eve online is a solo game offer their opinions on who the best pvpers in eve online are, something they believe is not allowed in eve online Uh - there are quite a few solo players in Eve. And even more players who like to switch between solo play and group play. But we got the Goons who want everyone to have a fleet of ships every time they fly their freighter in hi-sec. Because - it's the victims fault that they fly freighters in hi-sec. Goon logic. it damn well is the freighter's fault for hauling an ill-advised amount in their cargohold freighter pilots have to make the same decisions everyone else in the game makes when deciding what level of wealth to parade around in eve being in highsec doesn't grant you special purchase from this ironclad fact of life in Eve: Online, a spaceship game
Yeah - you really had to work hard to blow that freighter up. You had to have all those destroyers and you all had to shoot at once, and one of you even had to bump that freighter. Yeah - that was really challenging and hard for you to do. Especially in hi-sec.
Risk versus Reward! Definitely you're putting out for your reward!! Hey man - if Goons haven't won the Alliance Tournament - you really deserve too! Maybe they'll allow freighters in the tournament! |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 02:57:36 -
[29] - Quote
Valterra Craven wrote:Promiscuous Female wrote:
being in highsec doesn't grant you special purchase from this ironclad fact of life in Eve: Online, a spaceship game
Funny, because I agree with you. I 100% think ganking should be allowed. I 100% think you are well within your right to commit ganks for whatever reason you or anyone else for that matter chooses to do so. The problem comes into play when you want to argue that your actions should not have equal and opposite consequences, or that somehow the gamer on the other end of the internet is somehow responsible for the choices you make.
Actually - I think hi-sec should be gank proof, unless someone war-decs you. The ganking going on in Uedama right now is just another kind of griefing IMO.
But that's just my opinion, and I know you and others don't agree with me. I really have found it misguided that there seems to be this ironclad motto in Eve that gankers should have free reign anywhere in the game. I think it narrows the game quite a bit. Really - to open up the game to all kinds of players you should allow for different areas (as in most MMOs) where different play styles and game playing can be encouraged.
This is a space simulation - so you got an unlimited canvas to create an almost unlimited amount of different mechanics, environments, ships, deployments etc. To make the game only fun so a certain alliance can grief players who just are out missioning or doing incursioning etc in hi-sec - an area designated in Eve as suppose to be pretty safe - I think does a disservice to what I suspect is a pretty large base of players who enjoy Eve without having to deal with the gankers or even PvP.
What's limiting here is the mindset and insistence that all areas of Eve must absolutely be played like you're in nul-sec. It's a counter-productive view of Eve and limiting. I hope the future development of Eve takes this narrow view into account- and broadens its player base by allowing all sorts of gameplay in the sandbox - providing different areas for gameplay - and not making Eve into one huge force projection for one alliance that wants to dictate everything in the game and thereby ruining the gameplay for many. |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:06:44 -
[30] - Quote
Zalmun wrote:Valterra Craven wrote: You are correct, the ganker is not responsible for that. What they are responsible for is pulling the trigger.
Or are you telling me that victim blaming suddenly became a valid argument and that you believe such things like women are responsible for sexual assault because they didn't dress appropriately?
You seriously compared ganking PVP in a video game to sexual assault. Seriously. That's like comparing someone hitting someone with a dodgeball while they weren't looking to sexual assault. Get help.
Seriously - do you not know what an analogy is? |
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:22:24 -
[31] - Quote
Valterra Craven wrote:Bertucio wrote:
Actually - I think hi-sec should be gank proof, unless someone war-decs you. The ganking going on in Uedama right now is just another kind of griefing IMO.
But that's just my opinion, and I know you and others don't agree with me. I really have found it misguided that there seems to be this ironclad motto in Eve that gankers should have free reign anywhere in the game. I think it narrows the game quite a bit. Really - to open up the game to all kinds of players you should allow for different areas (as in most MMOs) where different play styles and game playing can be encouraged.
This is a space simulation - so you got an unlimited canvas to create an almost unlimited amount of different mechanics, environments, ships, deployments etc. To make the game only fun so a certain alliance can grief players who just are out missioning or doing incursioning etc in hi-sec - an area designated in Eve as suppose to be pretty safe - I think does a disservice to what I suspect is a pretty large base of players who enjoy Eve without having to deal with the gankers or even PvP.
What's limiting here is the mindset and insistence that all areas of Eve must absolutely be played like you're in nul-sec. It's a counter-productive view of Eve and limiting. I hope the future development of Eve takes this narrow view into account- and broadens its player base by allowing all sorts of gameplay in the sandbox - providing different areas for gameplay - and not making Eve into one huge force projection for one alliance that wants to dictate everything in the game and thereby ruining the gameplay for many.
I fully support your right to have and voice that opinion, which is the difference between me and the majority of goons. Having an opposing opinion is not tantamount to blasphemy unlike what the antics of most of them would lead you to believe. Personally I find that there is risk everywhere in Eve thrilling. But to be honest, what's funny is that given the current way players play the game is that if you are in stable alliance that is properly setup that 0.0 is far less risky than empire. I've lost far more to ganks in empire than I've even come close to losing in null sec. Which is odd given the motto with greater risk comes great rewards. Now I'm not saying that all areas of Eve should be played the same. What I am saying is that activities should be properly balanced against each other. And given all of the disadvantages the defender is under compared to the attacker as the ganker, I feel that this balance needs another pass. The problem is that most of the people on the other side would rather result to spewing drivel and nonsense rather than showing/proving why they believe that this mechanic is perfectly fine the way it is.
Well said! It is a bit of a paradox that you might be safer in nul-sec these days then hi-sec. But a very good point you make. Yes - I really do get the feeling that there is this almost fervent irrational defense taking place by mostly Goon players - without any willingness to admit that there might be valid points being made regarding the current level of defenselessness of hi-sec haulers to hi-sec gankers. The posters (and discussion) reminds me quite a bit of the same screaming that took place when it was announced the "force projection" was going to be reduced. In fact, the screaming reached epic proportions of repeated - "I'm going to cancel all 12 of my veteran accounts" etc. Although this isn't so bad - you do get the feeling that these large alliance players have more time on their hands than is productive, and are most willing to express their absolute view points on forums without any recognition or rationality in opposing view points.
But then again - it is just a forum for a game, and part of what makes MMOs interesting is the forum debates and freedom to express a view. But often, it is just a few players and not the entire player base that is represented. Often a few power players would be my guess. And also what would be my guess - is that there are a lot of Eve players out there that play both solo and in groups, and that this insistent argument being made here that Eve players should not be playing solo - or that they can't be doing both - is just a kind of willful ignorance to other styles of gameplay.
But getting back to the OP by Rise: look I think the main reason for the new tug ship is to allow hi-sec missioners and Incursion players to have a method of moving more ships at once in hi-sec, without spending a few hours moving one ship at a time from one location to another. A mobile platform in hi-sec. And if Rise and other Devs don't look at the current ganking mechanics taking place - especially the ganking that's been going on by the Goons in Uedama this last month or two - in which they have succesfully been taking down freighters with cheap dessies - if Rise doesn't look into this and analyze the Risk vs Reward here - and also the targeted role of the tug - which WILL be a major target of gankers obviously - then the release of the ship and its role may be nothing more than a new Gank Pinata ship that no one with half a brain is going to want to put their ships in. Hell - why not have a ship that is ridiculously impervious to ganks in hi-sec? There really isn't one in Eve right? Then you got a ship that makes everyone happy except the gankers. Sad for the gankers - but good for the rest of the players - which probably outnumber the gankers by quite a bit.
ps: I think your posts are reasonable and well thought out. Don't let the Goon trolling get to you.
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:27:10 -
[32] - Quote
Yeah - that's so funny! I can't sit down I'm laughing so hard!  |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:29:55 -
[33] - Quote
Promiscuous Female wrote:literally arguing for an invincible eve ship
Invincible in hi-sec. Yep. heh
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:33:20 -
[34] - Quote
Tilde Keys wrote:Seriously, if you haven't laughed and half the posts in this thread, there is something wrong with you. While misguided and trolltastic at times, it has to be one of the more amusing reads in a while...
Seriously. Seriously! |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:35:39 -
[35] - Quote
Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique
What makes eve online beautiful and unique is different for different people and different types of gameplay. Stop trying to make the rest of us play only the game you want to play.
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:40:18 -
[36] - Quote
Tilde Keys wrote:Bertucio wrote:Tilde Keys wrote:Seriously, if you haven't laughed and half the posts in this thread, there is something wrong with you. While misguided and trolltastic at times, it has to be one of the more amusing reads in a while... Seriously. Seriously! Why so serious? 
Because something is seriously wrong with me. Seriously.
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:51:34 -
[37] - Quote
Promiscuous Female wrote:Bertucio wrote:Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique What makes eve online beautiful and unique is different for different people and different types of gameplay. Stop trying to make the rest of us play only the game you want to play. that you think that we are somehow transforming eve into anything is your primary error eve has always been this way, long before a single goon stepped foot onto its soil pretending it's never been this way sets you up for some serious issues down the road
You're arguing that since something has been in Eve for a long time it should stay? Sorry - not only is that weak sauce, it also ignores the fact that destroyer dynamics have changed in Eve AND that there has never been a tugboat (which really is a ferry not a tugboat) in Eve.
Why not think different? Heck, why not evolve Eve instead of insisting it remain the same?
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 04:21:17 -
[38] - Quote
Promiscuous Female wrote:none of that really changes the fact that eve's raison d'+¬tre is that there is no perfect safety, that anyone that has a mind to it can mess with you
Not how I see Eve - other than that has been able to make it notorious for a long time (but not because of the ganking, but because of the inside job with spies).
You know what sets Eve apart from the rest? It currently is the only high quality space MMO available that doesn't session it's players - and provides a realism that no other space MMO does right now. That may change (and almost did) if CCP let's the ball slip and doesn't stay focused on evolving the game and keeping up with the latest and greatest in MMOs. I've been pretty impressed with the last year of development - CCP has really stepped up to the plate regarding their development approach and changes they've begun to make to the game.
There is a lot of promise - especially what CCP Seagull was hinting at the last fanfest and at Vegas. I mean - you got an entire Universe just waiting to be explored. The kinds of ships - planets - systems can be endless if CCP dreams big. I think the game has only scratched the surface. The kind of player owned starbases has languished for years - what if they really start mixing that up - making it so players can really build different kinds of starbases and structures in space? What if you can start creating your own areas of space with your own player built gates? What if planetary production is expanded - interaction with planets becomes more pronounced. What if new tier technologies are introduced? What if a new kind of space is introduced besides W-space? What if What if What ifs are endless.
Let's not just limit Eve to Ganker's R-Us in space. It's space - and it's full of stars. |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 14:51:55 -
[39] - Quote
Sort of sad that CCP has gone from HTFU to censoring a thread that was mildly (IMO) acerbic. Times have changed.
But what hasn't changed is gankers blaming their victims- and Goons managing to put up such a stink about how cheap dessies blowing up multi-billion+ freighters in Uedama is RISK vs REWARD equivalent - when we all know it isn't.
The Bowhead will likely just be released with not much of a fix at all. Oh well - so much for trying to make Eve a better game for all - not just Goons. Too bad I don't have easy access to CCP devs. |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 15:11:20 -
[40] - Quote
War Kitten wrote:Xindi Kraid wrote:You people talk about suicide ganking like ever freighter gets blown up the first time it undocks. I know, right? I've flown a freighter into lowsec and all over hisec. I've flown a JF in several areas of null. I've never lost either, despite jumping through Uedama and Niarja with both on several occasions. I plan to own a bowhead too - especially if it gets stupid-high EHP. It's not hard folks, nor is it common that ganks happen to pilots that are flying smartly.* * - except during Burn Jita - then all bets are off :)
I've been flying through Uedama the last few months almost regularly every day - usually in a Viator, which by the way, is pretty impervious to the gankfest going on (so apparently Eve isn't all about just making every ship gankable).
It's been like a wreck junkyard in there (especially on the weekends) - of mostly destroyer hulls and single freighter hulls. You say it isn't hard "folks". Well tell that to the folks who've had their freighters ganked these last few months by a bunch of cheap dessies - that cost about 20% - 25% of what their freighter cost. You tell me who is taking the big risks here - in an area of the game that is SUPPOSE to be relatively safe for moving goods around.
If the intent of hi-sec is not suppose to be safe - then why is there a hi-sec at all? Why not make the game all nul-sec where as you claim everyone can fly in their freighters and be perfectly safe like you can? |
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 16:07:25 -
[41] - Quote
Delt0r Garsk wrote:Bertucio wrote: I've been flying through Uedama the last few months almost regularly every day - usually in a Viator, which by the way, is pretty impervious to the gankfest going on (so apparently Eve isn't all about just making every ship gankable).
It's been like a wreck junkyard in there (especially on the weekends) - of mostly destroyer hulls and single freighter hulls. You say it isn't hard "folks". Well tell that to the folks who've had their freighters ganked these last few months by a bunch of cheap dessies - that cost about 20% - 25% of what their freighter cost. You tell me who is taking the big risks here - in an area of the game that is SUPPOSE to be relatively safe for moving goods around.
If the intent of hi-sec is not suppose to be safe - then why is there a hi-sec at all? Why not make the game all nul-sec where as you claim everyone can fly in their freighters and be perfectly safe like you can?
My alt is a freighter pilot. A free lancer pilot in fact. I also fly through there all the time. I never get ganked. A few attempts only. The trick is to not be AFK. Fitting tank to a freighter. now that you can, is great. If i have more than 1B i fit bulkheads, and go easy on anything that hurts my tank. Sure your not bullet proof, but you make it expensive for the gankers. They try easier, stupider targets instead. As for this new ship... Well i can't really see that any tank will be enough to stop ganking. But lets not get stupid with tank.... Of course this whole discussion is moot if carriers are going to be allowed in highsec as has been suggested. Why move anything with anything less than a carrier? I mean really... gank that!
In my opinion, hi-sec should be a safer place than it is now - even for pilots that are not too careful with their fits. If people want PvP then there is an area of Eve where they can do it. Not every player in Eve should have PvP forced upon them whenever they log on. To me the Eve universe should be broad enough and a big enough sandbox where all kinds of activities in space can go on - not narrowed to a game where only the Big Alliances get to do whatever they want to whomever they want in Eve. I mean that's how I see hi-sec, a place that should be pretty safe from the griefers, gankers and PvP'rs - and in my opinion, that was the original intent of hi-sec - to make it a relatively safe place in Eve.
That being said - I also understand that my opinion in not in the majority right now. That apparently the game design focus is to allow ganking to continue in hi-sec as a regular activity (whereas if it were removed, then the PvP activity in my opinion would migrate elsewhere in the game). That being the case - I still think that the Risk vs. Reward needs to be re-evaluated. If ganking is going to go on, then sure, a few dessies being able to take down a cheap hauler should be acceptable. But a bunch of cheap dessies - say 20 at 10mil each (that is 200 mil) taking down a multi-billion ISK freighter? That to me is not equivalent - the freighter pilot ends up taking all the risk and losing a lot more here. What I am arguing for here - and I think most players who have suggested the Bowhead be buffed more are arguing - is that it needs to be harder for the gankers to gank something that is big and expensive like a freighter - the cost to gank should be at least equal to the hull being destroyed. That is not what is happening right now in Uedama and other hi-sec systems in Eve.
As for poor piloting and fitting - yes there is no remedy for that. Although, look - you're always going to have new players being introduced to an MMO - and almost every MMO I've played have certain regions that are considered "safe" - as I believe hi-sec was originally intended to be. And I think it serves the game a good purpose. It does the game good both economically and sandbox wise for there to be a designated area - that is protected under "civilized" behavior, where players are not FORCED to play a given way. I imagine also many players prefer to be able to choose on what days they want to play in a group, PvP or play solo. Many players I've known in Eve over the years have had alts that do their industry work in hi-sec - because it's SAFE. But they also PvP in faction warfare or nul-sec with alts. They want to enjoy the game both solo & group. Not necessarily have the game dominated by a bunch of bloated Alliances who have turned the game into a slow crawl of a few way too powerful players. |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 16:16:50 -
[42] - Quote
Marcus Tedric wrote:Whilst it's not 100%-related to the information about the ship itself.....
Is it worth laying the 'gankiness' of it aside completely? For I believe I am right in saying that it is all but impossible to make a ship ungankable?
- Get gank fleet together - bump ship off gate - shoot ship, cause lots of damage - continue to bump ship away - wait out timer, get in new ship - return to item 3 and continue loop until killed
Is that wrong?
However, curiously, given the Bowhead's attributes - if fitted with a Large (perhaps even Capital - also not yet confirmed by CCP) Hull Repairer - how much hull could be repaired in between gank-shoots? And/or, potentially, shield/armour equivalents.
Perhaps a better question to ask is what is the intent of hi-sec? To allow the Risk vs Reward design concept in Eve to be abrogated by a group of cheap destroyers taking down a very expensive freighter hull? |

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 16:44:04 -
[43] - Quote
Marcus Tedric wrote:Bertucio wrote:[
Perhaps a better question to ask is what is the intent of hi-sec? To allow the Risk vs Reward design concept in Eve to be abrogated by a group of cheap destroyers taking down a very expensive freighter hull? Speaking as someone who has spent most of his career in High Sec (where 'high' I have always understood to mean, firstly, 'higher' and 'safer' and not 'completely safe') - mainly due to time/committment, but also because I treat EVE as a PvP-business game, given that in EVE you cannot die it's just business, and Low/Null just wasn't good business. Then I remember the time before freighters and why they were introduced - to carry station eggs. No new pilot in EVE should be piloting freighters, because they are relatively expensive. By the time they can fly them and, effectively, 'exploit' (in the sense of use) all that space, then will have lots of money. Why? Because they need to be able to afford to lose it. Why has CODE come into being? Because people in NPC corps can remain almost completely safe, no matter how they behave (many of them badly enough that I would like some method of blowing them up myself and I'm such a peaceable chap!  ). CODE probably also build freighters.  It's just good business.
tbh I have no idea what CODE is - but I've been away from the game for a year. But apparently it appears it's a group of players in EVE that is on a mission to make hi-sec a less safe place. Which honestly, is really nothing new in Eve. We used to have the yearly "Hulkageddons" etc. that cost the denigrated "carebears" quite a bit of time and ISK.
But you're right - a new player in a freighter is almost an oxymoron. If you're going to fly something that big and expensive, you ought to google a bit and find out what is a good fit etc. On the other hand, it still doesn't seem to equate to me that 250mil in destroyers can take down a 1.4bil freighter in hi-sec. And that Bowhead, which is going to be relatively expensive as well - will also be susceptible to an unfair Risk vs. Reward equation.
The Bowhead is going to be a big target for the current set of gankers and "CODE" - whoever these guys are. It also is going to be playing a specific hauling role in the game - that has been much requested by Eve players for many years. It just seems a bit ridiculous to me to release it and have it so easily susceptible to being ganked by cheap dessies. And look - that's what is going on - I see it nearly every day in Uedama which IS a choke point between Dodixie and Jita.
I think all the requests for a tugboat over the years by Eve players did not include that the boat should be easily gankable in hi-sec. At least this is what I suspect. |

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 17:12:17 -
[44] - Quote
Marcus Tedric wrote:Bertucio wrote:................... - but I've been away from the game for a year. ................. an unfair Risk vs. Reward equation. ........................ It just seems a bit ridiculous to me to release it and have it so easily susceptible to being ganked by cheap dessies. And look - that's what is going on - I see it nearly every day in Uedama which IS a choke point between Dodixie and Jita. I've been away for 2.5 years - and yes, I remember the 'Hulkageddons'. I too still want to travel to Jita on occasion. Nothing has changed for the gankers actually, but Freighters got Low Slots and Orca's got TB rigs and DSTs got large Fleet Hangers, and mining ships got tanks - so I would argue that EVE has actually gotten harder for gankers. So I will simply note that, if you don't want to take the risk of using a freighter, then don't. But I will also note that for there to actually be any reward worth having then there must have been loss/risk somewhere. It's only fair that if you want to take advantage of the potential reward then you have to take some risk too. It is, indeed, completely possible to wish to still enjoy EVE without, almost, engaging in any form of PvP - just fly missions (like so many other MMOs, that's all 'going after mobs' is). But then you won't really be playing EVE.
The destroyers have also been "beefed" up. And there has never been a tugboat. Although many things in Eve have remained the same, many things have changed. And that IMO is a good thing.
I think the tugboat will be very popular - as long as it isn't easily gankable in hi-sec. And that is a good thing too. And flying missions - lots of Eve players do it for many reasons, maybe as a way to make an income to pay for their PvP alt activity in faction warfare. Maybe to get the unique Blueprints offered in the loyalty stores. Maybe to brush up on your Eve playing activity if you've been away for a few years. heh. But in any case, I think missioning is a part of EVE and I wouldn't discount it altogether. I agree PvP is more interesting and exciting (if it's balanced ... I flew through Minnie/Amarr faction space a few days ago and boy have the Amarr taken over there) and what makes Eve a grand MMO is the PvP play. But I think it is also a mistake to restrict EVE and force everyone to live in virtual space as a PvP'r - especially for players new to the game who might want to enjoy the safety of hi-sec and be able to move their ships around in a tugboat that isn't easily susceptible to a large alliance that has nothing better to do (apparently) then to gank defenseless ships in hi-sec. |

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 17:28:00 -
[45] - Quote
Marcus Tedric wrote:Bertucio wrote:.......................- especially for players new to the game who might want to enjoy the safety of hi-sec and be able to move their ships around in a tugboat that isn't easily susceptible to a large alliance that has nothing better to do (apparently) then to gank defenseless ships in hi-sec. The underlining is mine. New(er) players will not be flying Bowheads.
You seem quite sure of yourself. Actually any new player joining a missioning / incursion corp, probably will be.
But again - you're sort of implying indirectly here that it's the "victims" fault that they are getting ganked in hi-sec. That I also disagree with. To make the assumption that all ships and freighters that have been ganked in Uedama have been only players who don't know how to fly a freighter correctly etc. is a weak argument at best IMO. |

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 20:24:52 -
[46] - Quote
War Kitten wrote:Valterra Craven wrote:War Kitten wrote:
The quirks of crimewatch's implementation are secondary to my point. Don't be obtuse.
If CCP intended hisec to be safe, they would have made it so by now.
Frankly I think it seems more central to your argument than you are making it out to be. But other than that and "kill rights", I still don't think you have any real data to back up your point. I've seen no decrease in hi sec ganking/high sec griefing activity despite all the changes over the past year or two. You're making my point for me and don't even realize it in your rush to argue - follow along closely this time.... CCP did not try to remove hisec criminality, they only nerfed/tweaked/adjusted/whatever'd** it. Had they wanted to remove criminal behavior in hisec, the crimewatch revamp would've been a really opportune time to do it. ** - feel free to insert whatever term you feel is most genuine here - again, it is not relevant to the point unless you use "removed", and then you'd be being disingenuous again.
This does make me wonder if the real design goal of the Bowhead is just to provide more target opportunity for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. |

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 20:52:31 -
[47] - Quote
Jean Luc Lemmont wrote:Bertucio wrote:
This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec.
My question for you would be - why is it so hard to find a like minded group of people all travelling in the same direction to provide support and scouting? People in nullsec do this all the time - they're called fleets. They manage to move freighters full to bursting of minerals and station/i-hub mods in an area where black ops roam like cows on the prarie and they generally manage to get to the end of the trip in one piece. If only there was a way to bring some of this space magic to highsec. Oh, yeah, it's not magic. It's called pulling your head out of your ass and working together to acheive a common goal. The incursion community especially already has the infrastructure and pilots to make this kind of fleet through highsec a reality - you can pull together long to make shedloads of ISK, but to be expected to help out when moving day comes and you act like someone just kicked your favorite puppy. I guarantee you that the Incursion corps that start making the most ISK will be the ones that make this a reality - they will move their entire operation in an organized single fleet and be up and running long before their less willing to adapt competitors. FFS people. If you want to be antisocial in a social game, that's fine - but failing to use the available tools to solve your problem is not CCP's problem to fix.
Why invariably is the gankers answer to players who want to fly solo a hauler in hi-sec - that no, sorry you shouldn't play solo?
How many times does one have to repeat that 1) there are quite a few players in Eve that play solo and enjoy playing solo 2) that Eve should allow for all types of players in the sandbox - not just group play and not just game mechanics that cater to gankers who like to prey upon defenseless easy victim ships?
ps: By the way I have played Eve both in groups and solo. I like both. Sue me. |

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 21:20:52 -
[48] - Quote
Masao Kurata wrote:Bertucio wrote:This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. 35 destroyers if you tank it properly. And if you're flying solo. If you're caught at all with your 10 second warps. If the fc can even get 35 gankers. Who by the way have to all have perfect skills for this calculation.
Counting the wrecks I saw in Uedama, I suspect the number of destroyers needed is actually smaller. But even assuming what you say is the bare minimum - 35 destroyers, which being wildly conservative here - cost 10mil a piece - that's 350mil to take down a 1bill+ freighter that you probably have already scanned and know exactly what's in the cargo hold - and would attack unless you knew the loot would be worth it.
A freighter by the way that is flying solo in hi-sec, that is pretty much defenseless other than CONCORD which you as gankers have well timed, so you know exactly what you need to take the freighter down and loot it.
So for the cost of 350mil - you get at least a 200% profit and probably even more. You also destroy 300% what you spent in hull damage to your victim. So not only do you make a huge profit from your ganking, you also cause a lot more ISK damage to your victim - who like most freighter pilots in hi-sec fly solo - because they assume they are safe with CONCORD - or they assume 35 cheap dessies shouldn't be able to take down a freighter in hi-sec because hi-sec is suppose to be relatively safe (unless someone has wardecc'd you).
Currently I think the RISK vs REWARD for gankers in hi-sec (not low-sec or nul-sec) is imbalanced. Gankers should have to put out more and sacrifice more if they want to gank in hi-sec. If gankers want to take down a 1bil freighter in hi-sec, then they ought to be willing to sacrifice 1bil in ship hulls to do it. After all - that's exactly what their victims are losing and have been losing like no tomorrow in Uedama and elsewhere.
|

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 21:24:40 -
[49] - Quote
Jean Luc Lemmont wrote:Bertucio wrote: Why invariably is the gankers answer to players who want to fly solo a hauler in hi-sec - that no, sorry you shouldn't play solo?
How many times does one have to repeat that 1) there are quite a few players in Eve that play solo and enjoy playing solo 2) that Eve should allow for all types of play in the sandbox (it's a big universe) - not just group play and not just game mechanics that cater to gankers who like to prey upon defenseless easy victims?
ps: By the way I have played Eve both in groups and solo. I like both. Sue me.
Do you know what a single suicide ganker can kill all by himself with no help at all? Not much. One catalyst versus a freighter - even a crappily tanked one? Yeah, that's never gonna happen - so the actuality of it is that, in a strictly solo environment, the ganker has a significant disadvantage. The issue is, of course, that a group, even a disorganized one, will always be more effective at a given task in Eve than a solo person. PvP? Yep, the group wins, unless they're just utterly hopeless, or it's some weird scenario (stealth bomber versus a group of noob ships comes to mind for some reason). PvE? In general, yes, though the way most PvE payouts are done limits the size of the group, effectively. Mining? Definitely - any group is better than a solo player in terms of total yield. Hauling? Sure - a group can provide scouts and webbing support. You can absolutely play solo - by all means, feel free. But you don't get to be more effective than a group of people unless you also have a group of people.
Sure - I agree with you on all your points. But my point is - is that right now in EVE - I suspect that a good number of players not only fly their ships solo in hi-sec (and mission solo) but also haul their stuff solo in hi-sec. And that you are limiting their game play if you insist that they should fly this new Bowhead ship in a fleet. Unless that really is the design intent of the ship - that it shouldn't be flown solo - but only in groups. Then fine. I think that will limit the utility of the ship for many Eve players - since you're forcing solo players in hi-sec to play in a way that they currently don't play in this sandbox called Eve.
Is it just me, or is there some kind of prejudice against solo players? What the heck is wrong with wanting to be a solo industrialist in Eve? Or having an alt that is a solo Industrialist? Am I the only one that has an alt that does this? I doubt it very much tbh.
|

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 21:26:59 -
[50] - Quote
Jean Luc Lemmont wrote:Bertucio wrote:Masao Kurata wrote:Bertucio wrote:This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. 35 destroyers if you tank it properly. And if you're flying solo. If you're caught at all with your 10 second warps. If the fc can even get 35 gankers. Who by the way have to all have perfect skills for this calculation. Counting the wrecks I saw in Uedama, I suspect the number of destroyers needed is actually smaller. But even assuming what you say is the bare minimum - 35 destroyers, which being wildly conservative here - cost 10mil a piece - that's 350mil to take down a 1bill+ freighter that you probably have already scanned and know exactly what's in the cargo hold - and would attack unless you knew the loot would be worth it. A freighter by the way that is flying solo in hi-sec, that is pretty much defenseless other than CONCORD which you as gankers have well timed, so you know exactly what you need to take the freighter down and loot it. So for the cost of 350mil - you get at least a 200% profit and probably even more. You also destroy 300% what you spent in hull damage to your victim. So not only do you make a huge profit from your ganking, you also cause a lot more ISK damage to your victim - who like most freighter pilots in hi-sec fly solo - because they assume they are safe with CONCORD - or they assume 35 cheap dessies shouldn't be able to take down a freighter in hi-sec because hi-sec is suppose to be relatively safe (unless someone has wardecc'd you). Currently I think the RISK vs REWARD for gankers in hi-sec (not low-sec or nul-sec) is imbalanced. Gankers should have to put out more and sacrifice more if they want to gank in hi-sec. If gankers want to take down a 1bil freighter in hi-sec, then they ought to be willing to sacrifice 1bil in ship hulls to do it. After all - that's exactly what their victims are losing and have been losing like no tomorrow in Uedama and elsewhere. And with a 100,000 ISK frigate, you could have webbed that freighter into warp before the gankers even got a target lock. You can beat a group of 35 well organized people with 2 slightly organized people and the cost of a cheaply fit frigate.
Sure you can. But so you're saying that anyone who flies a Bowhead now should fly with someone else? Is that really the design intent of the ship? That you MUST fly with someone else?
Frankly, I don't think this is what many players had in mind when they asked for the tugboat... i.e. every time they took it out they have to have to "web" it out of warp just to avoid a bunch of gankers in Uedama who want to force PvP play upon hi-sec players. |
|

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 21:30:49 -
[51] - Quote
Jean Luc Lemmont wrote:Bertucio wrote:
Is it just me, or is there some kind of prejudice against solo players? What the heck is wrong with wanting to be a solo industrialist in Eve? Or having an alt that is a solo Industrialist? Am I the only one that has an alt that does this? I doubt it very much tbh.
There's nothing wrong with it. But your expectations are out of whack if you reasonably expect your solo toon to be more effective at competing than a group.
That's your wording - my expectations are out of whack. I think a lot of players expectations in hi-sec is to be able to fly their haulers solo. Including their freighters. At least that is the reality right now. If you're arguing that reality should change and everyone should now fly with some partner - well, I doubt that is going to be happening anytime soon. People will simply avoid the Bowhead - at least those who fly in hi-sec for safety, and will go back to single ship transport. Less risk - less susceptibility to gankers.
It's to bad - because I think a lot of players in hi-sec were looking forward to the tugboat. But what is out of whack is this expectation that a lot of Eve players will team up to fly it.
|

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 21:51:56 -
[52] - Quote
Some Rando wrote:
As always, it is up to the player to make choices on how and when something is to be flown. That's the great thing about this game, even flying "solo" you can and will affect other's actions (in this case, to gank something else). The entitlement here from people who want everything delivered to them on a silver platter with no effort or having some expectation that other people cannot affect them in a free-market PvP game is just disgusting.
This thing has midslots and oodles of fitting options, plus plenty of inherent tank. I don't see any problems with it, although I'll bow to the CSM rep here and agree that it could use a bit more tank, but it's pretty solid as-is. Can it MWD align?
Actually it's the gankers here that have been arguing for "entitlement" i.e. their entitlement to use a bunch of cheap dessies to take down a Billion+ freighter and its goods. You don't see any problems but many of us do i.e. it's pretty straightforward these days to take down a freighter in Uedama by a group of cheap dessies. In fact, there's not much of a challenge taking down a defenseless ship in hi-sec, and I often wonder if the griefers have anything more challenging in life to do. But hey, not my cup of tea.
On a side note: you can't lift yourself up with your own bootstraps if you don't have any boots.
|

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 22:10:45 -
[53] - Quote
Some Rando wrote:Bertucio wrote:Actually it's the gankers here that have been arguing for "entitlement" i.e. their entitlement to use a bunch of cheap dessies to take down a Billion+ freighter and its goods. So basically what you're saying is that if I fit a 1 billion ISK module to my frigate it should be unkillable without someone bringing 1 billion ISK worth of other ships? That's ridiculous, and why cost should never be a major balancing factor. EVE isn't a pay-to-win game.
Yeah - that's what I'm saying. If you spend a billion ISK on a freighter, than something around a billion ISK should be spent to take it down in hi-sec. That gankers shouldn't be entitled to take it down unless they also risk what the freighter pilot is risking - a billion ISK.
I don't think it's ridiculous. I think it's reasonable. RISK vs REWARD. Right now gankers want to risk a lot less than the Industrialist flying a freighter. The Industrialist has already put much effort and TIME to build his freighter and use it for shipping. While how much time and ISK does it take for 20 so cheap dessy gankers to take that ship down?
There is no design equivalency right now. The gankers feel they are entitled because of some kind of motto that in EVE, everyone should be forced to group up or PvP - so entitled gankers have nothing to whine about. |

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 22:16:38 -
[54] - Quote
Masao Kurata wrote:Bertucio wrote:Masao Kurata wrote:Bertucio wrote:This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. 35 destroyers if you tank it properly. And if you're flying solo. If you're caught at all with your 10 second warps. If the fc can even get 35 gankers. Who by the way have to all have perfect skills for this calculation. Counting the wrecks I saw in Uedama ...is irrelevant. We're talking about a tanked bowhead, not a freighter. As to the rest of your points, no you do not have the right to play solo without other players interfering in your gameplay. If you want a single player space trading simulator, there are a number out there, EVE isn't one. Might is right here.
Irrelevant? Bowhead is suppose to be some kind freighter level ship. It is going to be a capital ship at the least. Perhaps not an expensive freighter but nevertheless somewhere between 700mil to 1bil is my guess. Maybe Orca level. How you find that irrelevant is beyond my ken.
Hey - It's not just me who flies solo and does solo stuff in Eve. If you think I'm some kind of anomaly player in hi-sec i.e. there are not a lot of solo missioners or people who haul their stuff solo or would want to use a ship hauling tugboat solo - then tbh, you're better off believing in Never Never Land - because there are lots of Eve players who do play solo and enjoy it.
|

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 22:19:22 -
[55] - Quote
Masao Kurata wrote:It's irrelevant because the bowheap's peak EHP is much higher than any T1 freighter.
.... Irrelevant, since you know as well as I that the current cheap dessy paradigm in Uedama will still be able to take the Bow down - risking a lot less ISK than it's actually worth. |

Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 22:26:01 -
[56] - Quote
Some Rando wrote:Bertucio wrote:Yeah - that's what I'm saying. If you spend a billion ISK on a freighter, than something around a billion ISK should be spent to take it down in hi-sec. That gankers shouldn't be entitled to take it down unless they also risk what the freighter pilot is risking - a billion ISK. Let me get this straight, if I undock a shuttle with 30 PLEX in it, the amount of ships needed to kill my shuttle should be equivalent to the current value of 30 PLEX? Is that your reasoning?
Let me get this straight, shipping 30 PLEX is the same as a slow freighter flying through Uedama?
Because if you're arguing that 30 PLEX is the same as a freighter trying to transport stuff through Uedama is the same then your argument is irrelevant. The two are not the same.
|

Bertucio
Chandra Labs
29
|
Posted - 2014.11.14 03:52:12 -
[57] - Quote
Nya Kittenheart wrote:Could we come back on the subject aka the ship himself and let the suicide ganking discussion for another time ...
-What about the new skill , it doesn't seem right to me to introduce a third skill affecting ORE ship line . -Introduction of an Ore bay ? -Bonus to warp speed for the hull ? 10 % per level ? -Removal of the jump fatigue bonus ? -BP and ship available trought concord LP ? -A little more space in the SMA at lvl 4 of the skill to carry 3 different type of pirate BS + a logi ? -Cpu is a bit short for fitting 2 invul t2+ a mwd meta 4
-The ship should be in the Interbus line -Note the role of the ship an Ore bay -Warp speed for a tugboat? Doesn't seem realistic and comparable to other T1 freighters or Orca. -Removal of jump fatigue bonus (just another way of nul-sec alliances trying to cheat on the power projection nerfs) -That will sure limit availability and won't add much to regular Industrialist players in Eve. So no. -Yeah I think 3 BS's seems a bit little and the 1st comments on this thread were to buff the SMA -Why more CPU? Since suicide ganking we shouldn't discuss and now is not even an issue.
I agree with one of the earlier posters: I'm going to wait for this puppy since it seems pretty clear to me now that it's going to be released with not much more buff to it - basically because of the bias in Eve and ingrained entitlement of gankers (also known as griefers) to have a free roam in hi-sec. But then that's always the case when new stuff is put out - it is usually only about a half a year or year later of abuse that CCP finally get around to addressing the problem and it gets fixed. But hey that's Eve! As for me - I'm outta here! |
|
|
|