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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
dexington
Caldari Provisions Caldari State
1252
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Posted - 2014.11.10 11:59:07 -
[31] - Quote
Would it be unrealistic to hope for a T2 jump freighter version in the future?, would be awesome for solo people outside hi-sec.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.
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corbexx
eXceed Inc. No Holes Barred
879
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Posted - 2014.11.10 11:59:53 -
[32] - Quote
Sentient Blade wrote: Crazy idea... slightly less hull, more mids, more shield HP, and a 1000% bonus to the effects of overheating and heat damage absorbed. 500,000k EHP for 30 - 40 seconds then your modules are burnt out.
I don't think you realise what happens when you get 100% resist. but what you propose would get you instantly killed (red giants how do they work)
Corbexx for CSM 9 - Wormholes deserve better
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Fonac
Imperial Academy Amarr Empire
92
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Posted - 2014.11.10 11:59:54 -
[33] - Quote
My first thought, is that instead of a procentwise increase, it should be defecit numbers. example, 250k per lvl.. or something like it. Makes more sense to have it at lvl 5 then.
My other imidiate thought is that, a capacity for a single battleship is barely worth the time, moving across high-sec. Why not just pack it then and haul it with a transporter... or even better, not pack it, and just fly the battleship to the end destination? - IT makes no sense to put it into a slower hauler...
I bet, that you could probably fly the battleship to the destination, fly back in a noob ship, and pick up your cargo with a fast hauler. Faster than you could by moving it all in one go, by a slow warping Bowhead. <- This is even cheaper, than buying a big expensive ship.
If it can store more battleships, the EHP should be much much higher(Same thing with all the freigthers tbh...) Suicide ganking is bad enough as it is, this just continue the trend.
If i where to use this kind of ships, it would be because i had multiple large hulls i needed to move, if i had to move a battleship, i would just fly the ship there, instead of putting it into a slow transporter, that has less EHP than what i can get by flying the ship itself, and with much less risk associated....
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corbexx
eXceed Inc. No Holes Barred
879
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Posted - 2014.11.10 12:02:56 -
[34] - Quote
Zappity wrote:I think it needs more tank. Freighter loads top out at about 1b max for gank efficiency so this would be no different. I don't think 1b is high enough for this ship considering the cargo.
You want the cutoff to be blingy mission fits, not a couple of standard fits. I typically carry around just over a bil in an Orca but wouldn't go higher. Why would I use this instead apart from the battleship size?
People if they have any sense wont transport blingy fits, they will strip the expensive mods move them on there own in a tanky t3 or something and use this to haul the hull and rigs of several ships
Corbexx for CSM 9 - Wormholes deserve better
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FistyMcBumBardier
TURN LEFT The Camel Empire
74
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Posted - 2014.11.10 12:08:43 -
[35] - Quote
Dustpuppy wrote:Would like to see at least one High slot (for a cloak). Jump fatigue only makes sense when moving inventory to low/null sec or within low/null sec. But my assumption might be wrong, maybe cloak is not intended for freighters.
Side question: With 1.6 mio hangar - can such a ship be used to move capitals through Highsec?
They do not need a cloak if they are designed for highsec use. If they make a low sec/ null oriented version of this ship then yes.
Can not wait to go Harpooning for these things.
Fun biology fact: Right whales can have testes weighing over 500 kilograms each, that is almost the same as male humans having two 1/2 litre jugs of baby milk between our legs. |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
133
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Posted - 2014.11.10 12:09:27 -
[36] - Quote
.......only 1.625m m3 ship maintence? I was hoping for 2.5m m3 :S Better than a carrier in null but...meh. Not bad, but yeah definitely a high sec ship. Will probably get one anyawys because they look kinda cool.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Zappity
Stay Frosty. A Band Apart.
1527
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Posted - 2014.11.10 12:11:15 -
[37] - Quote
corbexx wrote:Zappity wrote:I think it needs more tank. Freighter loads top out at about 1b max for gank efficiency so this would be no different. I don't think 1b is high enough for this ship considering the cargo.
You want the cutoff to be blingy mission fits, not a couple of standard fits. I typically carry around just over a bil in an Orca but wouldn't go higher. Why would I use this instead apart from the battleship size? People if they have any sense wont transport blingy fits, they will strip the expensive mods move them on there own in a tanky t3 or something and use this to haul the hull and rigs of several ships Well lots of people DON'T have sense and they should be ganked for it. But I want a ship transporter, not a repurposed mining hull. Enough to haul a couple of fit T3s and a battleship without being ganked. This wouldn't achieve that. Otherwise this is so niche (stripped battleship hulls only) that it won't see much use. If that's the goal then fine, I just misunderstood.
Zappity's Adventures for a taste of lowsec.
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FireFrenzy
Satan's Unicorns
71
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Posted - 2014.11.10 12:15:24 -
[38] - Quote
Ofcourse this assumes people who buy the giant hauly freighter of haulerie-ing dont actually want to haul **** in it...
And even if i take the bling off my incursion vargur and machariel the combined hulls of them would still cost more then the freighter they are sitting in... (and then there's the logis, t3, and other assorted odds and ends in ammo i haul around) and probably have more ehp maybe... Now HTFU and such are all valid answers but it might be interesting to see whats what first...
Because unless these are the most overpowered gank magnets the world has ever seen i'll end up flying one to and fro and loving it in all probability...
That said: http://i96.photobucket.com/albums/l182/Ecksarelle/ThisThreadisworthlesswithoutPics.gif |
Arden Elenduil
Scary Devil Monastery
166
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Posted - 2014.11.10 12:16:01 -
[39] - Quote
CCP Rise
Seeing the kind of gank magnet this ship can be, are there any plans on finally making it so that stuff actually drops from an SMA once the ship is destroyed? Otherwise it would be very much OP in terms of shifting hardware.
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Delekon
Honestly We didnt know Unsettled.
10
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Posted - 2014.11.10 12:20:26 -
[40] - Quote
Can the mass be lowered to 300000000? So it can fit in all wormhole types.
If it stays like this the ship will only be available to the residents of the c5/c6. You can also give us a rig that reduces mass for this ship, by smth like 20% (sort of the opposite of the planned higgs anchor rig) . This way we get to use it without making the ship more bump-able in highsec.
Otherwise totally cool idea. |
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Shalashaska Adam
Partial Safety
20
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Posted - 2014.11.10 12:25:03 -
[41] - Quote
Using this for moving around "multiple fitted battleships", and being "useful for incursion runners", is unfortunately mitigated by the really low ehp.
As others have said, this is gank efficient to about 1b isk.
That would carry about half of a single average incursion battleship.
And that's not even taking into account the cost of the Bowhead at all.
I was rather hoping it would reach about 600k ehp when max tank fitted. |
Jackie Fisher
syrkos technologies Joint Venture Conglomerate
396
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Posted - 2014.11.10 12:29:46 -
[42] - Quote
Will there be a BPO for this? If yes, null ORE stations only?
Fear God and Thread Nought
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Seiko Hikitari
Everlasting Vendetta.
6
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Posted - 2014.11.10 12:29:57 -
[43] - Quote
corbexx wrote:Zappity wrote:I think it needs more tank. Freighter loads top out at about 1b max for gank efficiency so this would be no different. I don't think 1b is high enough for this ship considering the cargo.
You want the cutoff to be blingy mission fits, not a couple of standard fits. I typically carry around just over a bil in an Orca but wouldn't go higher. Why would I use this instead apart from the battleship size? People if they have any sense wont transport blingy fits, they will strip the expensive mods move them on there own in a tanky t3 or something and use this to haul the hull and rigs of several ships Why would I ever want to strip the mods ? Currently fitted mods on a ship in a ship maintenance bay cannot be ship or cargo scanned. It's actually a rather sneaky safe way to move your 20 estamel invulns or whatever : put on frigs and put in a tanked orca, no one will know. And even if they did they couldn't get a loot drop which makes ganking it unprofitable 100% of the time.
This new hull exacerbates an issue that exists already:
- We need to know what's inside and fitted on a ship inside an SMB
- Ships have to be able to drop from an SMB (you managed to fix SMAs, I'm sure someone at CCP will find how to do that without deleting boot.ini)
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4148
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Posted - 2014.11.10 12:32:32 -
[44] - Quote
Any idea of a ballpark cost? Blueprint cost? numbers of components?
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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TAckermassacker
Troll-Republic The Initiative.
67
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Posted - 2014.11.10 12:32:33 -
[45] - Quote
So much talk about filling a niche in Highsec, so i ask: can it be doomsdayed? |
dexington
Caldari Provisions Caldari State
1252
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Posted - 2014.11.10 12:32:47 -
[46] - Quote
Shalashaska Adam wrote:As others have said, this is gank efficient to about 1b isk.
That would carry about half of a single average incursion battleship.
If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.
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Zappity
Stay Frosty. A Band Apart.
1527
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Posted - 2014.11.10 12:33:44 -
[47] - Quote
Yeah, I'm assuming SMBs will be fixed like SMAs were for drops (but it is an assumption). Then again, empty freighters get ganked these days so I doubt a boat load full of hulls will be safe even now.
Zappity's Adventures for a taste of lowsec.
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Fonac
Imperial Academy Amarr Empire
92
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Posted - 2014.11.10 12:34:26 -
[48] - Quote
dexington wrote:Shalashaska Adam wrote:As others have said, this is gank efficient to about 1b isk.
That would carry about half of a single average incursion battleship. If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support.
I'm not an incursioner. But this logic is flawed in many ways. For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection.
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afkalt
Republic Military School Minmatar Republic
481
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Posted - 2014.11.10 12:37:56 -
[49] - Quote
Fonac wrote:I'm not an incursioner. But this logic is flawed in many ways. For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection.
Freighters dont get alphaed. At least, not often as far as I know. |
dexington
Caldari Provisions Caldari State
1252
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Posted - 2014.11.10 12:39:37 -
[50] - Quote
Fonac wrote:dexington wrote:Shalashaska Adam wrote:As others have said, this is gank efficient to about 1b isk.
That would carry about half of a single average incursion battleship. If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support. I'm not an incursioner. But this logic is flawed in many ways. For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection.
Unless you are saying gankers normally materialize out of thin air and doomsday you in hi-sec, have someone scout and jump the logi and freighter in an sensible way... maybe you too are also awful at playing eve.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.
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Sentient Blade
Crisis Atmosphere
1392
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Posted - 2014.11.10 12:50:03 -
[51] - Quote
afkalt wrote:Freighters dont get alphaed. At least, not often as far as I know.
Close to it tbh, pure gank fit talos will put out close to 1,600 dps. With a small gang of them you'd be through any meaningful shield and armour (i.e. those defences with logistics ships capable of putting out some amount of bonused protection) before you could pop a couple of cycles.
dexington wrote:Unless you are saying gankers normally materialize out of thin air and doomsday you in hi-sec, have someone scout and jump the logi and freighter in an sensible way... maybe you too are also awful at playing eve.
Irrelevant until bumping mechanics give GCC or aggression. Freighters can be held held indefinitely until the gank squad arrives, the only limit being downtime.
As can this new ship, I assume. |
Rowells
Unknown Soldiers Fidelas Constans
1633
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Posted - 2014.11.10 12:51:22 -
[52] - Quote
does the SMA work just like they do on other ships? module fittings and in space switching and such? |
Nox52
Lycosa Syndicate Surely You're Joking
40
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Posted - 2014.11.10 12:51:40 -
[53] - Quote
CCP Rise wrote:As promised, here is your brand new ship-moving ship - the Bowhead.
Let us know what you think.
BOWHEAD
Ore Freighter Bonus: 5% bonus to max velocity per level 5% bonus to ship maintenance array capacity per level
Role Bonus: 90% reduction in jump fatigue generation
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 215 CPU Defense (shields / armor / hull) : 10000 / 11000 / 36500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed): 65 / .065 / 640000000 / 1.37 Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5) Sensor strength: 12 Signature radius: 3200
Please please please lower the mass so it fits through the lower end wormholes to make life easier for those that are stuck with the god forsaken POS codes and ****** SMAs.
I know it's a freighter but it isn't going anywhere fast so plenty of opportunity for tackle while a huge quality of life improvemnet, so you can actually store a decent stash of personal ships.
Imagine nomading out of an orca and a bowhead, it would be amazing. |
Shalashaska Adam
Partial Safety
20
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Posted - 2014.11.10 12:55:43 -
[54] - Quote
dexington wrote:Fonac wrote:dexington wrote:Shalashaska Adam wrote:As others have said, this is gank efficient to about 1b isk.
That would carry about half of a single average incursion battleship. If the incursion community was not so god damn awful at playing eve, maybe they would move their stuff in groups with some logi support. I'm not an incursioner. But this logic is flawed in many ways. For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection. Unless you are saying gankers normally materialize out of thin air and doomsday you in hi-sec, have someone scout and jump the logi and freighter in an sensible way... maybe you too are also awful at playing eve.
Coordination solves every problem.
With multiple people involved, you would just fly the battleships to the destination with 200+ ehp travel fits.
Sort of like how everyone does it now.
The purpose surely of this ship, is for a single pilot, to move several battleships by himself.
Though, apart from it being alot slower, its also bordering on being less safe, even with just a single battleship.
With it's current ehp I wouldn't risk placing more than a trio of T1 ravens in it.
Which would be just fine, but doesn't make it a useful ship for incursion runners, as was detailed. |
David Kir
Unknown Soldiers Fidelas Constans
476
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Posted - 2014.11.10 12:58:10 -
[55] - Quote
It needs a bit more EHP, in my opinion. Somewhere in the 500k ballpark.
Any details on the building requirements? I can see it becoming very successful if it were to cost below the 500 million.
Edit: lower the mass, pretty please.
And if you're gonna keep the EHP the way it is, turn the velocity bonus into an agility or a mass one.
Friends are like cows: if you eat them, they die.
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Alty McAltypants
Eretz Israel
1
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Posted - 2014.11.10 12:59:29 -
[56] - Quote
CCP Rise wrote:Let us know what you think. BOWHEAD Ore Freighter Bonus: 5% bonus to max velocity per level 5% bonus to ship maintenance array capacity per level Role Bonus: 90% reduction in jump fatigue generation Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 215 CPU Defense (shields / armor / hull) : 10000 / 11000 / 36500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed): 65 / .065 / 640000000 / 1.37 Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5) Sensor strength: 12 Signature radius: 3200
Looking at this in terms of the following points:
Ship movement capacity: If, as you say, 1.6 with ore freighter 5 that's approx. 3 battleships or 6 battlecruiser or 13-14 HACs or 90-100 frigates. The only comment I would have is...[Oliver Twist] could I please have more space sir[/Oliver Twist] may 4 battleships? Would that be ok, pleeeeassee. Tell you what how about we trade a slight cut in warp speed for one more battleship, fair, I would shake on it. Say 1.1 base warp speed for a tinnie-winnie more ship maintenance bay space?
Empire ganking: Suicide ganking in empire is a function of: value lost (by gankers, which is arbitrarily minimal), the amount transported and, to some extent, intelligence and systems used. I am of the opinion you should let eve players choose how much high value junk they want to move as possible (reward = time saved) while maintaining the current defense stats (risk = of being ganked). Let evolution take its course.
ISIS and ship class This is definitely a capital ship then?
Pictures Gawdddamit, more pictures
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Klyith
GoonWaffe Goonswarm Federation
146
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Posted - 2014.11.10 12:59:39 -
[57] - Quote
I think it should have a covert cloak, and 5 times the EHP of a titan, a built-in MJD and 5 points of warp stabs, and if anyone even tries to gank you in it they get auto-banned and their characters biomassed. Oh, and as you fly through space it constantly yells WARNING THIS VEHICLE IS PROTECTED BY CCP MOVE AWAY FROM THE SHIP and if anyone approaches within 2500m they are preemptively concorded.
Actually I think 350k ehp sounds just fine. It's about the same EHP as the battleships it carries, so a full load of ships aren't magically safer just by sticking them inside. Incursion runners wanted The Tug because transporting multiple fitted ships was a pain, now it's less of one. |
Rowells
Unknown Soldiers Fidelas Constans
1633
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Posted - 2014.11.10 13:01:41 -
[58] - Quote
Do ships in SMA drop like normal loot when ship dies? |
Arden Elenduil
Scary Devil Monastery
166
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Posted - 2014.11.10 13:03:32 -
[59] - Quote
Rowells wrote:Do ships in SMA drop like normal loot when ship dies?
No, they don't As mentioned before, CCP should fix that, and at the same time allow mods fitted to ships in an SMA be scanned |
Judas II
Dark-Rising Executive Outcomes
27
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Posted - 2014.11.10 13:06:58 -
[60] - Quote
Can you say anything how to acquire this Bow-boat? I reckon blueprints from the ORE stations as usual? And what about it's production costs? In line with T1 Freighters?
Watch my videos at https://www.youtube.com/user/JudasIIEVEOnline
Visit my blog at https://www.judasii.blogspot.com
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