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Thread Statistics | Show CCP posts - 11 post(s) |

afkalt
Republic Military School Minmatar Republic
479
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Posted - 2014.11.10 11:45:54 -
[1] - Quote
CCP Rise wrote:I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I
This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as much as possible but this range should be reasonable, yes?
Given what you expect people to haul in it - probably not to be honest.
Edit to add context: This is given the standard advice of only hauling <1b and when you see freighters full of mere trit getting popped....no, no I do not think it is enough. Maybe if they were immune to scanning so at least to make it a punt on killing them.
Also: These look big enough to get a packaged capital into - or are there restrictions around the bays for that? |

afkalt
Republic Military School Minmatar Republic
481
|
Posted - 2014.11.10 12:37:56 -
[2] - Quote
Fonac wrote:I'm not an incursioner. But this logic is flawed in many ways. For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection.
Freighters dont get alphaed. At least, not often as far as I know. |

afkalt
Republic Military School Minmatar Republic
482
|
Posted - 2014.11.10 14:54:31 -
[3] - Quote
Slevin-Kelevra wrote:Dave Stark wrote:Slevin-Kelevra wrote: Says "we arenGÇÖt really worried about hitting anything outside of the high-sec application", gives it 90% reduction in jump fatigue generation.
In other words, "We nerfed jump bridges but we feel bad so use this to move your ships with much less fatigue". For reference 1.6 Mill m3 is 96 fitted harpies, and yes I used harpies for a specific reason.
so what you're saying is that if everyone buys one of these ships they can carry like 80+ harpies to every deployment and there's no reason why you shouldn't be able to join every harpyfleet ping and move them where they're needed very rapidly due to the role bonus? Yes, You need a few guys with these and you can move your 200 man harpy blob to anywhere in New Eden with tiny amounts of fatigue. GG CCP nerf something and then create a solution straight away,
It's a fair concern.
ALSO - as it is a "capital", can we have a HIC infinipoint stopping it [gate] jumping please?. |

afkalt
Republic Military School Minmatar Republic
483
|
Posted - 2014.11.10 16:46:51 -
[4] - Quote
Why not simply make them unscannable instead of a major EHP hike?
Also echoing sentiments that people aren't going to mess about hauling T1 BS just to save the T1 rig cost, FAR better of manually flying them, which leads us to the shinier stuff being the only thing "worth" hauling, yet simultaneously...not worth the risk of hauling.
And @CCP_Rise: Just because it is a transport and you dont want to hurt null logisitics - remember this ship doesnt exist. Therefore there is no "harm" done removing the "industrial" bonuses to fatigue. You cannot lose what you never had in the first place. Plenty of precedent on this in removing MMJD from ABC, for example. |

afkalt
Republic Military School Minmatar Republic
483
|
Posted - 2014.11.10 20:21:00 -
[5] - Quote
Mike Azariah wrote:Quote:GÇ£What hangs on a wall and you can dry your hands on it?GÇ¥ GÇ£Um, a towel.GÇ¥ GÇ£No, a herring.GÇ¥ GÇ£A herring! A herring doesnGÇÖt hang on a wall.GÇ¥ GÇ£But you could hang it there.GÇ¥ GÇ£But who wants to dry his hands on a herring?GÇ¥ GÇ£Well, you donGÇÖt have to.GÇ¥ -Sigmund Freud It was stated to be a hisec ship. Why are you all in a tizzy about its usage (or lack of therein) in low or null? Yes you can take it there if you want to but you don't have to. I asked for this ship knowing damn well it would be a gank target and in discussion with people in hisec most of them understood that as well. NOBODY should expect total safety and balancing your safety vs the want to do things is a part of the game. Live with it or don't fly it. Simple as that. I appreciate all the theory crafters and people showing what the fit can be. I agree it could use a shade more ehp and am discussing it internally but I am NOT trying to make it invulnerable to the point that sufficient gankers will tidi themselves into boredom. m
any chance you can float this I mentioned earlier:
I wrote: Just because it is a transport and you dont want to hurt null logisitics - remember this ship doesnt exist. Therefore there is no "harm" done removing the "industrial" bonuses to fatigue. You cannot lose what you never had in the first place. Plenty of precedent on this in removing MMJD from ABC, for example.
To give it this reduction devalues the point of the original change. No logisitcs were planned around an unreleased hull and the damned thing is intended for high sec. It undermines the jump changes, imho.
We should be reducing fatigue bonused hulls, not adding bleeding new ones. |

afkalt
Republic Military School Minmatar Republic
486
|
Posted - 2014.11.10 21:40:48 -
[6] - Quote
Querns wrote:Arguments re: fatigue in this thread are funny because they imply that fatigue reduction is tantamount to the complete elimination of fatigue in general. This is patently false GÇö even fatigue bonused ships must wait before jumping, and have their ability to travel significantly hampered by fatigue. Don't believe me? Go do a jump freighter run on Serenity right now, and then do one on Tranquility later.
I don't doubt you, what I dislike is the undermining the message of the mechanic - why add more bonused hulls? At all? Even taking you at your word (and I do, for clarity) there is almost no POINT in it being bonused.
They are trying to limit projection and teleporting around the map - what message does the first new hull since the change having a reduction bonus send?
By their own admission, it is a high sec intended vessel - what harm would it not being fatigue reduced bring? Particularly if they are as useless as you've shown for rapid deployment? Then the message of "teleporting travel is dying" is retained.
Lady Rift wrote:To assume that they didn't know about this ship when making the jump changes where made is stupid. They showed the ship off at eve Vegas before the jump changes went into effect
You miss my point - I wasn't talking about the devs, I was talking about null logistics chains - you cannot cry about the "removal" of something you never had. That would be like moaning about ABCs "losing" MMJDs.
If a new ship is added without reduction bonuses, how can you reasonably state that breaks current logistic chains? |

afkalt
Republic Military School Minmatar Republic
488
|
Posted - 2014.11.11 08:32:15 -
[7] - Quote
Mara Rinn wrote:Use a blockade runner to move your fittings, use the Bowhead to move the rigged & insured hulls
Does insurance pay out for a hull lost in the hold of another ship?
As I understand it, mods can't been seen on ships in these bays, so that is a bit moot.
_________________
I'm telling you, the way you "fix" these is make them unscannable and leave the EHP alone. Want to gank it? Fine, pay your money and take your chances.
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afkalt
Republic Military School Minmatar Republic
488
|
Posted - 2014.11.11 11:33:03 -
[8] - Quote
Arden Elenduil wrote:You seriously don't need more ehp on this ship tbh. If you're that worried, have an alt or a friend web you into warp. It makes you near unscannable and ungankable (and gankers always go for the easier pickings, of which there are plenty).
That said, at the moment ship fitting cannot be scanned, so they'll have to base themselves on the value of the ships only.
Stop trying to whine to CCP in order to make them give you things and instead use your bloody heads and think for a change.
I'm usually all for helping/alts/escorts but no-one has yet come up with a reason when you have those pilots on hand - to not simply fly your own ships about. Why stuff it into a vulnerable slow warping ship at all?
If you have the numbers, you're faster flying the stuff you're transporting - unless it is small stuff - in which case the cargo value plummets anyway so it's irrelevant, mostly. |

afkalt
Republic Military School Minmatar Republic
494
|
Posted - 2014.11.14 19:03:06 -
[9] - Quote
If there was one of these worth ganking with escorts the escorts would be alphad and the ship bumped.
Of course anyone dumb enough to load that much into it.....
That said, I'll almost certainly never use it. |

afkalt
Republic Military School Minmatar Republic
496
|
Posted - 2014.11.14 20:26:09 -
[10] - Quote
Any danger if getting back on topic instead of waaaaaaaaaa gankers? |
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