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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
baltec1
Bat Country Goonswarm Federation
13841
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Posted - 2014.11.11 08:44:23 -
[451] - Quote
Arthur Aihaken wrote:Xindi Kraid wrote:Orca is neat and even if I don't know what a Rorqual is, it sounds cool enough. Rorquals are a species of baleen whale, which is probably appropriate considering the ship role in EVE. Some alternate choices for the new 'tug' include Sei and Omura (I think Sperm and Humpback will just be teased mercilessly until it's changed to something else). On the flipside, Bowhead (also known as Greenland and Arctic) whales have the largest mouth of any animal - so perhaps the name is well-suited. The Bowhead is also noaggressive and retreats when threatened, so perhaps we should give it a single high slot with a Covert Ops cloaking device. Mara Rinn wrote:The dictionary on my computer says "bowhead |-êb+ì-îhed|" (bo-head). Pretty sure it's "bo-head", as in "bone-headed" (a testament to CCP Rise). Ah, here we go.
ECM. They gave it several mids so you can run away when found
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 09:00:52 -
[452] - Quote
baltec1 wrote:ECM. They gave it several mids so you can run away when found What about letting it run a Target Breaker module?
I am currently away, traveling through time and will be returning last week.
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Arcos Vandymion
White Beast Inc.
81
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Posted - 2014.11.11 09:31:52 -
[453] - Quote
Arthur Aihaken wrote:Xindi Kraid wrote:Orca is neat and even if I don't know what a Rorqual is, it sounds cool enough. Rorquals are a species of baleen whale, which is probably appropriate considering the ship role in EVE. Some alternate choices for the new 'tug' include Sei and Omura (I think Sperm and Humpback will just be teased mercilessly until it's changed to something else). On the flipside, Bowhead (also known as Greenland and Arctic) whales have the largest mouth of any animal - so perhaps the name is well-suited. The Bowhead is also noaggressive and retreats when threatened, so perhaps we should give it a single high slot with a Covert Ops cloaking device. Mara Rinn wrote:The dictionary on my computer says "bowhead |-êb+ì-îhed|" (bo-head). Pretty sure it's "bo-head", as in "bone-head" (a testament to CCP Rise). Ah, here we go.
Humpback? |
Tycho VI
Nanashi no Geemu FOX.HOUND
4
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Posted - 2014.11.11 09:33:46 -
[454] - Quote
It would be cool if you did this but just made 4 racial variants....They would keep the same model as the carrier but with new skin (example: Thanatos Interzone Shipping skin)...skins that made it look like it is a refurbished ship for commerce.
Please make them very hard to gank |
Ragnarok Knight
ROGUE - DRONES
33
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Posted - 2014.11.11 09:51:25 -
[455] - Quote
Need 1 high slot for cloak / probes.
Needs agility instead of max speed bonus. |
GaiusIuliusCaesar
Das zweite Konglomerat The Initiative.
0
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Posted - 2014.11.11 10:00:49 -
[456] - Quote
Hmm, maybe I missed something.
This Ship can jump, right? So what about the max. jump range. More than 5LY, like JF? If restricted to 5LY it basically is useless for HS to 0.0 haulage which would be very handy imho. In the past bringing rigged ships to 0.0 could be done with a carrier but that's basically not possible anymore, at least for regions like Curse where 5LY is not enough to get from low sec to an 0.0 entry system.
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Anonymous Forumposter
State War Academy Caldari State
78
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Posted - 2014.11.11 10:08:07 -
[457] - Quote
GaiusIuliusCaesar wrote:Hmm, maybe I missed something.
You missed the part where this ship has no jump drive. |
Shivaja
CHON THE R0NIN
15
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Posted - 2014.11.11 10:16:05 -
[458] - Quote
Primary role of this ship : Give sucide gankers in Hi sec more targets to shoot at and chance to inflict more isk damage.
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Kenhi sama
Project Stealth Squad The Initiative.
7
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Posted - 2014.11.11 10:20:30 -
[459] - Quote
mhh I really looked foward to this when I heard about it but the cargo is really not what I expected ... you allready can put two battleships in a normal freighter via contract ... and now only one more with decent skills, this does not sound reasonable to me at all.
And I dont like the Idea of needing a new skill for every single Item you add to the game. Needing one skill only for one single items only adds some fake-complexety ... maybe you are in a urgend need of adding money sinks to the game ;-) |
Unezka Turigahl
Det Som Engang Var
426
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Posted - 2014.11.11 10:22:52 -
[460] - Quote
I hope ORE makes a really derpy looking ship named Beluga one day. |
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Steppa Musana
Republic University Minmatar Republic
2
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Posted - 2014.11.11 10:47:33 -
[461] - Quote
The max velocity bonus is a bit silly but the rest looks great +1 |
aky chikuma
valkyrie's
0
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Posted - 2014.11.11 11:23:00 -
[462] - Quote
looks better than i thought it would, will fit 3 battle ships in the hold, maybe a cruiser too with good skills, and if my estimate is right, ull get around 200k ehp on the hull with 2 bulkheads a dcu and 2 hull hp rigs t2, even more if u get a 3rd in there, it even has the powergrid to fit a 100nm MWD in there so u can use the MWD trick to get into warp, that's not even counting how skills will affect it. also im 60% sure the fitted ships are scan-able when in the maintenance array so just move the hulls not the mods, 2 battleships should be safe to move once ganker stop ganking the "new thing" . so +1 to the new ship ^^
(>'.')> @ COOKIE!!! .......-á**(>'@'<)-á**-á OM NOM NOM NOM!!!
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Arden Elenduil
Unlimited Ripoff Works
193
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Posted - 2014.11.11 11:25:48 -
[463] - Quote
You seriously don't need more ehp on this ship tbh. If you're that worried, have an alt or a friend web you into warp. It makes you near unscannable and ungankable (and gankers always go for the easier pickings, of which there are plenty).
That said, at the moment ship fitting cannot be scanned, so they'll have to base themselves on the value of the ships only.
Stop trying to whine to CCP in order to make them give you things and instead use your bloody heads and think for a change. |
BeBopAReBop RhubarbPie
The Conference Elite CODE.
1119
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Posted - 2014.11.11 11:31:24 -
[464] - Quote
CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. When balancing EHP on this ship, please keep in mind that the cargohold reduction from bulkheads does not affect this in any meaningful way. Unlike freighters and orcas, there is no reason this ship should eve have expanded cargoholds, so any base ehp increase will be multiplied by 3x adaptive invul fields and DCU2 + 2 bulkheads + 3 t2 bulkhead rigs in almost every case. I could understand arguments for higher than 300K ehp, but if you are breaking 400K, other drawbacks should be considered, either in a SMB reduction on bulkheads, or a price for this ship putting it in a similar range to jump freighters.
New player resources:
http://wiki.eveuniversity.org/Main_Page - General information
http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP
http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á
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afkalt
Republic Military School Minmatar Republic
488
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Posted - 2014.11.11 11:33:03 -
[465] - Quote
Arden Elenduil wrote:You seriously don't need more ehp on this ship tbh. If you're that worried, have an alt or a friend web you into warp. It makes you near unscannable and ungankable (and gankers always go for the easier pickings, of which there are plenty).
That said, at the moment ship fitting cannot be scanned, so they'll have to base themselves on the value of the ships only.
Stop trying to whine to CCP in order to make them give you things and instead use your bloody heads and think for a change.
I'm usually all for helping/alts/escorts but no-one has yet come up with a reason when you have those pilots on hand - to not simply fly your own ships about. Why stuff it into a vulnerable slow warping ship at all?
If you have the numbers, you're faster flying the stuff you're transporting - unless it is small stuff - in which case the cargo value plummets anyway so it's irrelevant, mostly. |
BeBopAReBop RhubarbPie
The Conference Elite CODE.
1119
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Posted - 2014.11.11 11:43:18 -
[466] - Quote
Vulfen wrote:I'm a little disappointed in the size of the bay.
This ship has a bay that is just too small to fit 3 of the largest battleships (Machariel)
CCP please can you consider giving it that level of space in the bay. This ship has interesting implementations and i am impressed with everything else on it i just think that maybe that value needs to be looked at a little.
Thanks Vulfen I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making two trips. Perhaps a base cargo of 1,200,000m3 with a 10% capacity per level bonus on the skill would be better.
New player resources:
http://wiki.eveuniversity.org/Main_Page - General information
http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP
http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á
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Tippia
Sunshine and Lollipops
24675
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Posted - 2014.11.11 11:51:28 -
[467] - Quote
BeBopAReBop RhubarbPie wrote:I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making two trips. Perhaps a base cargo of 1,200,000m3 with a 10% capacity per level bonus on the skill would be better. How about a max hold of 1,985,000m-¦ GÇö that way you get the three Machs and your choice of blockade runner so you can quickly go back and pick up the expensive modules in a separate trip?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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BeBopAReBop RhubarbPie
The Conference Elite CODE.
1119
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Posted - 2014.11.11 11:52:58 -
[468] - Quote
Tippia wrote:BeBopAReBop RhubarbPie wrote:I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making two trips. Perhaps a base cargo of 1,200,000m3 with a 10% capacity per level bonus on the skill would be better. How about a max hold of 1,985,000m-¦ GÇö that way you get the three Machs and your choice of blockade runner so you can quickly go back and pick up the expensive modules in a separate trip? meh, doesn't affect me, just means bigger killmails!
New player resources:
http://wiki.eveuniversity.org/Main_Page - General information
http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP
http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á
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Odithia
Federal Defense Union Gallente Federation
70
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Posted - 2014.11.11 12:07:17 -
[469] - Quote
Tippia wrote:BeBopAReBop RhubarbPie wrote:I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making two trips. Perhaps a base cargo of 1,200,000m3 with a 10% capacity per level bonus on the skill would be better. How about a max hold of 1,985,000m-¦ GÇö that way you get the three Machs and your choice of blockade runner so you can quickly go back and pick up the expensive modules in a separate trip? Be realistic, considering how paper thin it is, nobody in their right mind will ever use this ship to transport 3 faction BS. It will only be used for cheap T1 stuff. And considering how cheap T1 stuff is used, there is little need for a ship capable of hauling them assembled in a large ammount.
As for small hulls, considering the gank threshold, a orca will pretty much always be better to haul T2+ ships. |
Dave Stark
7138
|
Posted - 2014.11.11 12:15:28 -
[470] - Quote
Odithia wrote:Tippia wrote:BeBopAReBop RhubarbPie wrote:I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making two trips. Perhaps a base cargo of 1,200,000m3 with a 10% capacity per level bonus on the skill would be better. How about a max hold of 1,985,000m-¦ GÇö that way you get the three Machs and your choice of blockade runner so you can quickly go back and pick up the expensive modules in a separate trip? Be realistic, considering how paper thin it is, nobody in their right mind will ever use this ship to transport 3 faction BS. It will only be used for cheap T1 stuff. And considering how cheap T1 stuff is used, there is little need for a ship capable of hauling them assembled in a large ammount. As for small hulls, considering the gank threshold, a orca will pretty much always be better to haul T2+ ships.
TIL: 400k ehp is paper thin. |
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Ridgerunner21
Seeds Of Entropy
0
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Posted - 2014.11.11 12:33:18 -
[471] - Quote
I really can't say anything more than
And now; back to our regularly scheduled program. |
Jedediah Arndtz
Warner Bros.
31
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Posted - 2014.11.11 12:37:01 -
[472] - Quote
Dave Stark wrote:
yeah except this ship already has ~400k ehp, it's already equalling the orca's ehp.
there's literally no justification for more ehp than "i want to mindlessly overload my cargo with no negative repercussions for my stupidity".
CCP Rise wrote:I have in-game fitting window showing around 350k EHP
Not to mention the orca can only realistically fit cruisers or a bc and 1-2 cruisers, not battleships. |
BeBopAReBop RhubarbPie
The Conference Elite CODE.
1120
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Posted - 2014.11.11 12:38:10 -
[473] - Quote
Odithia wrote:Tippia wrote:BeBopAReBop RhubarbPie wrote:I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making two trips. Perhaps a base cargo of 1,200,000m3 with a 10% capacity per level bonus on the skill would be better. How about a max hold of 1,985,000m-¦ GÇö that way you get the three Machs and your choice of blockade runner so you can quickly go back and pick up the expensive modules in a separate trip? Be realistic, considering how paper thin it is, nobody in their right mind will ever use this ship to transport 3 faction BS. It will only be used for cheap T1 stuff. And considering how cheap T1 stuff is used, there is little need for a ship capable of hauling them assembled in a large ammount. As for small hulls, considering the gank threshold, a orca will pretty much always be better to haul T2+ ships. The point isn't that its a good idea, the point is that the option should be there. Also, at 350K ehp with 100mn MWD, this is far safer than any t1 freighter.
New player resources:
http://wiki.eveuniversity.org/Main_Page - General information
http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP
http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á
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Celly S
Concord Attraction Services The Ditanian Alliance
329
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Posted - 2014.11.11 12:39:13 -
[474] - Quote
Querns wrote:Also, if I truly was a troll, I'd report your name for obscenity. In fact, I might just do that anyways.
please do
oh wait, someone else who couldn't come up with a valid counter to one of my statements already did that.
LOL
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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BeBopAReBop RhubarbPie
The Conference Elite CODE.
1120
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Posted - 2014.11.11 12:55:28 -
[475] - Quote
Jedediah Arndtz wrote:Dave Stark wrote:
yeah except this ship already has ~400k ehp, it's already equalling the orca's ehp.
there's literally no justification for more ehp than "i want to mindlessly overload my cargo with no negative repercussions for my stupidity".
CCP Rise wrote:I have in-game fitting window showing around 350k EHP Not to mention the orca can only realistically fit cruisers or a bc and 1-2 cruisers, not battleships.
Rise was using t1 rigs for his ehp check.
New player resources:
http://wiki.eveuniversity.org/Main_Page - General information
http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP
http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á
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Dave Stark
7140
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Posted - 2014.11.11 13:02:36 -
[476] - Quote
BeBopAReBop RhubarbPie wrote:Jedediah Arndtz wrote:Dave Stark wrote:
yeah except this ship already has ~400k ehp, it's already equalling the orca's ehp.
there's literally no justification for more ehp than "i want to mindlessly overload my cargo with no negative repercussions for my stupidity".
CCP Rise wrote:I have in-game fitting window showing around 350k EHP Not to mention the orca can only realistically fit cruisers or a bc and 1-2 cruisers, not battleships. Rise was using t1 rigs for his ehp check.
which gives us fun fact of the day!
i'm lazy and cheap, and my orca has t1 rigs, and 365k ehp. so it basically does equal the orca's ehp, and should hit near 400k with t2 rigs. (and above with implants, links, and other nice things.) |
baltec1
Bat Country Goonswarm Federation
13846
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Posted - 2014.11.11 13:06:54 -
[477] - Quote
Odithia wrote: Be realistic, considering how paper thin it is, nobody in their right mind will ever use this ship to transport 3 faction BS. It will only be used for cheap T1 stuff. And considering how cheap T1 stuff is used, there is little need for a ship capable of hauling them assembled in a large ammount.
As for small hulls, considering the gank threshold, a orca will pretty much always be better to haul T2+ ships.
It has more ehp than the three battleships it will be carrying for me. Im also one of those people who will likely be stuffing faction battleships in it. Its also a tool any logibee would give their sixth leg for.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Querns
GBS Logistics and Fives Support Goonswarm Federation
989
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Posted - 2014.11.11 13:09:19 -
[478] - Quote
Celly S wrote: please do
oh wait, someone else who couldn't come up with a valid counter to one of my statements already did that.
Apparently constantly being called out on lack of evidence, moving goalposts, and a systemic lack of understanding of game mechanics counts as having a position with no "valid counter."
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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S'No Flake
Federal Defense Union Gallente Federation
42
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Posted - 2014.11.11 13:35:13 -
[479] - Quote
Masao Kurata wrote:RonUSMC wrote:Given: The default configuration does not need to be considered. Since you might be hauling 20B in ships, you will want to officer mod it, so any existing modules can be used. Just web it into warp, people do this all the time with freighters full of goodies and don't get caught because it is actually very very hard to catch them and you never get to scan them in the first place.
That doesn't work on regional gates. You can pop the web alt and then bump the freighter. Even a bonused ship like hyena won't always be in range of the freighter. And if it's using 2 navy webs to reach further and you pop it, hell that's a lot of isk killed by a 2mil dessy :) |
S'No Flake
Federal Defense Union Gallente Federation
42
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Posted - 2014.11.11 13:39:39 -
[480] - Quote
Masao Kurata wrote:PotatoOverdose wrote:Dave Stark wrote: this, so much.
it shouldn't be designed to be unprofitable to gank with 3 marauders/pirate battleships inside it.
unprofitable to gank with 3 unfit megathrons? sure, but not 3 unfit vindicators.
Sure, it should have enough tank to be unprofitable to gank while carrying unfit megathrons in Niarja. It's role necessitates traveling from one side of hisec to the other. Going through 0.5 systems (like Niarja) is a necessary part of that role, ergo it should have sufficient tank to do the job of carrying the unfit megathrons throughout hisec. It already does, properly fitted this has over 400k EHP while at the same time getting 10s warps with a MWD. I would be very comfortable moving three T2 fitted battleships without an escort with those stats and if you aren't, that sounds like a problem for a psychiatrist.
Who cares about time to enter warp with a mwd? If it can't cloak, those 8 secods are enough to be bumped out of alignment until the gank fleet travels from niarja to udeama or the other way around.
If you want that MWD to be useful, the ship needs a high slot for a cloak. |
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