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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
King Fu Hostile
Imperial Collective Unsettled.
224
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Posted - 2014.11.11 16:31:21 -
[541] - Quote
CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers.
Nice, now add 1 highslot and reduce mass to 300mil kg, and you have a ship that's useful for other things than Incursions.
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Paynus Maiassus
Capital Munitions
164
|
Posted - 2014.11.11 16:32:48 -
[542] - Quote
420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. |
Zafrena Tyrleon
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.11.11 16:37:35 -
[543] - Quote
The ship itself sounds nice enough. It doesn't need to be an ideal solution, it's already in a fairly nice place.
Just a couple of thoughts though:
Since you already acknowledged that agility is a more appropriate bonus than max velocity, how about changing existing racial freighters to match?
Also, is there really a need for a new skill just for this? The ORE line-up is pretty thin in terms of skills to ships. Is there a good reason this can't just go under ORE Industrial? Or possibly redo the Industrial Command Ship skill a bit - move the Mining Director around to be a primary req for the Orca, rename the skill, and put this ship under it as well. Industrial Command Ship as a skill is so clearly meant for the Orca, when a more elegant solution would just be to move skill reqs around slightly and keep the tree sane.
It's just a bad trend to have 4 skills for 4 ships. Another T1 ORE Industrial would certainly be appreciated as well. |
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 16:39:16 -
[544] - Quote
War Kitten wrote:S'No Flake wrote:War Kitten wrote:If your webbing alt is getting popped and/or missing the target on regional gates, perhaps you're using the wrong ship to web with.
A Hyena is just a low cost option with longer range... its not the only option, nor the best. If you realize that a webbing ship is critical to your success, wouldn't it also be wise to use a ship with some EHP for this task too?
I swear, some people have to have all their thinking done for them...
If you have to move 2 incursions ships, why using a web + bowhead instead of moving the ships by themselves with much more tank and cloak+mwd? DPS ship + Orca with your choice of logi ships inside it's much much more safer :) If you have to move 2 ships, you don't have a problem that this ship solves. Move along.
Well, you usually have more than 2: DPS, basi, scimi + ammo/drones bu you can fit all but the DPS in an orca. I see the bowhead as a replacement of Orca in case you want to bring a 2nd DPS ship. Which is not going to work even with 2 chars so we are back to the square one as no improvement was made
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S'No Flake
Federal Defense Union Gallente Federation
42
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Posted - 2014.11.11 16:46:33 -
[545] - Quote
Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable.
Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves.
I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :) |
Dave Stark
7141
|
Posted - 2014.11.11 16:48:23 -
[546] - Quote
S'No Flake wrote:Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves. I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :)
could surprise them even more by webbing it so they get less of a chance to bump you, too. |
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 17:04:44 -
[547] - Quote
Dave Stark wrote:S'No Flake wrote:Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves. I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :) could surprise them even more by webbing it so they get less of a chance to bump you, too.
Well, i said Loki because of:
Loki Defensive - Warfare Processor Loki Electronics - Immobility Drivers
Links will help the shield (which with the last change to the numbers it's a boost), it will help the web speed to go in warp and, with a lot of tank and you can put the pith-a and the shini stuff in the loki. |
Masao Kurata
Z List
133
|
Posted - 2014.11.11 17:09:38 -
[548] - Quote
CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers.
I am deeply disappointed, you just increased EHP to 519k. No amount of EHP will stop the whining and people would very happily have used the ship as it is. The initial response is that 420k EHP is plenty, showing that nobody had a clue how much EHP the original stats gave when properly fitted (more than 420). |
Harvey James
The Sengoku Legacy
948
|
Posted - 2014.11.11 17:17:21 -
[549] - Quote
Harvey James wrote:TerminalSamurai Sunji wrote:Masao Kurata wrote:TerminalSamurai Sunji wrote: Your asking for people to pay for more than an orca and get less tank ... If by "less" you mean "more". The extra low lets you fit an extra bulkhead, giving you almost the same amount of hull while having more shield and armor HP. I was refering to base rates: Quote: Defense (shields / armor / hull) : 10000 / 11000 / 36500
Orca: 10750 / 6900 / 46000 - So to give you credit, yes. Rorqual: 90000/30000/250000 - Just for ***** and giggles. since this one ACTUALLY is a capital ship (Quit calling ships what there not? I need the skill Capital Ships to fly a real capital ship. ) One benifiet of the orca is being able to overheat an active shield tank while you pray. Yes you get more hull, and yeah DCII helps with hull but you can't overheat DCII so paying attention while this ship is getting ganked adds no benefit to the owner. Last I checked ORE had a shield icon, not a hull icon, Cost to risk ratio does not make this viable at the moment, I will wait for updated figures indeed all ORE ships are meant too be shield tank .. how about ...Defense (shields / armor / hull) : 45000 / 8000 / 26500 .. reduce the lowslots to 1 DCU.
so Rise any response too this???
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Masao Kurata
Z List
133
|
Posted - 2014.11.11 17:24:18 -
[550] - Quote
Harvey James wrote:Harvey James wrote:TerminalSamurai Sunji wrote:Last I checked ORE had a shield icon, not a hull icon,
Cost to risk ratio does not make this viable at the moment, I will wait for updated figures
indeed all ORE ships are meant too be shield tank .. how about ...Defense (shields / armor / hull) : 45000 / 8000 / 26500 .. reduce the lowslots to 1 DCU. so Rise any response too this???
The thing about that is introducing the hull rigs buffed hull tanking to a ridiculous degree for the orca. CCP were warned that they needed to rebalance the orca's base HP at the time but ignored the feedback. |
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Marlona Sky
D00M. Northern Coalition.
5620
|
Posted - 2014.11.11 17:34:05 -
[551] - Quote
CCP Rise wrote:baltec1 wrote:CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers. Could you run the numbers on a bulkhead fit?, I dont have any fitting tools or paper with me. 1 DCU, 2 t2 bulkhead, 3 t1 transverse, 3 t2 invuln is around 420k EHP, is that the numbers you were hoping for? I think that's fine.
Noob Question: Is it possible to see the fit on the ships stored inside the Bowhead with a scanner?
The Paradox
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Warr Akini
Bat Country Goonswarm Federation
142
|
Posted - 2014.11.11 17:41:28 -
[552] - Quote
S'No Flake wrote:Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves. I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :)
How many people do you see doing that?
Oh, that's right - virtually none. Organized ganking is played up because it does a lot of damage - but as of right now, only two organizations have even remotely enough resources and talent to do it on a semi-regular basis. Mine is one of them.
And I sure as hell for sure won't bother with a 420k Bowhead (which would take me I think 55 Catalysts in a 0.5? Far more in higher secs, of course. I don't have that kind of manpower), especially when -the ship and cargo scanners don't reveal the fitting of ships in SMAs-. Why would I gank something when I have no idea of its value? Aside from for strategic purposes / removing assets from someone I deem hostile. But that's a big time/money commitment.
Suicide ganking is in my opinion one of the few fun things left in EVE, and it has been nothing but nerfed into the ground. I'm not talking about people 'adapting' (we've seen that), I'm talking about straight-from-CCP nerfs. |
Bed Bugg
Brutor Tribe Minmatar Republic
1
|
Posted - 2014.11.11 17:44:51 -
[553] - Quote
I cannot wait to see the wrecks of these balloon animals littering HS space lanes.
The gank mails on the ones packed with incursion ships should be epic! |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
336
|
Posted - 2014.11.11 17:47:05 -
[554] - Quote
CCP Rise wrote:baltec1 wrote:CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers. Could you run the numbers on a bulkhead fit?, I dont have any fitting tools or paper with me. 1 DCU, 2 t2 bulkhead, 3 t1 transverse, 3 t2 invuln is around 420k EHP, is that the numbers you were hoping for? I still haven't seen any reply to my point that this is not worth ganking with what you proposed (three t2 fit battleships) at its old EHP. What is the mathmatical or game design basis for this additional EHP?
These are not cost-effective to gank and were not before - and that's not taking into account that you're hitting one blind. |
Viktor Fel
Bat Country Goonswarm Federation
75
|
Posted - 2014.11.11 17:50:29 -
[555] - Quote
CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers.
Did it ever occur to you that these are not supposed to be combat ships?
Who is Viktor Fel?
Killboard
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Slap Chop
GoonWaffe Goonswarm Federation
56
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Posted - 2014.11.11 17:52:22 -
[556] - Quote
Holy ****, they upped these things to a ridiculous 420k ehp and you can't even scan the fits of the ships they're carrying?
It's unfortunate that the CCP of 2014 thinks adding something like this to EVE is a good idea. |
S'No Flake
Federal Defense Union Gallente Federation
42
|
Posted - 2014.11.11 18:00:50 -
[557] - Quote
Warr Akini wrote:S'No Flake wrote:Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves. I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :) How many people do you see doing that? Oh, that's right - virtually none. Organized ganking is played up because it does a lot of damage - but as of right now, only two organizations have even remotely enough resources and talent to do it on a semi-regular basis. Mine is one of them. And I sure as hell for sure won't bother with a 420k Bowhead (which would take me I think 55 Catalysts in a 0.5? Far more in higher secs, of course. I don't have that kind of manpower), especially when - the ship and cargo scanners don't reveal the fitting of ships in SMAs-. Why would I gank something when I have no idea of its value? Aside from for strategic purposes / removing assets from someone I deem hostile. But that's a big time/money commitment. The above being said, it looks as if CCP doesn't actually know what goes through a ganker's mind. If only there was someone who knew the ins and outs of ganking around here... Suicide ganking is in my opinion one of the few fun things left in EVE, and it has been nothing but nerfed into the ground. I'm not talking about people 'adapting' (we've seen that), I'm talking about straight-from-CCP nerfs. (Don't forget that cargo scanners also can't scan past two layers of container - working as intended, CCP?)
The fix for SMB will come in Rhea or next patch, didn't Rise say that at the beginning of the thread?
And you don't need all 55 cata at the same time, just eject them from an orca or another Bowhead and your pilots will just reship. I've seen more than a few freighters killed by 2 waves while i was doing hauling.
And the scanning double wrapped packages .. you don't even need to see it. Who does that, for sure they have something to hide :)
I don't mind Marauders, BSs, blinged T3s being gnanked. Big transport ships on the other hand, are pretty much defenseless. Well, not Orca but all the other ships are defenseless. At least on Bowhead you can fit some resits mods. |
Lickem Lolly
Achura Solutions
0
|
Posted - 2014.11.11 18:02:39 -
[558] - Quote
Suicide ganking in highsec is ruining Eve. This is why so many of our new players quit in the first few weeks. CCP, please do more things like this to make ships un-gankable.
If you have any doubts, complete this sentence to yourself - " I like non-consensual ---."
Think of anything you like there?
Non-consensual PVP is ruining Eve. Make the jerks go to lowsec or nullsec for PVP.
Cheers |
Warr Akini
Bat Country Goonswarm Federation
148
|
Posted - 2014.11.11 18:04:32 -
[559] - Quote
S'No Flake wrote:The fix for SMB will come in Rhea or next patch, didn't Rise say that at the beginning of the thread?
And you don't need all 55 cata at the same time, just eject them from an orca or another Bowhead and your pilots will just reship. I've seen more than a few freighters killed by 2 waves while i was doing hauling.
And the scanning double wrapped packages .. you don't even need to see it. Who does that, for sure they have something to hide :)
I don't mind Marauders, BSs, blinged T3s being gnanked. Big transport ships on the other hand, are pretty much defenseless. Well, not Orca but all the other ships are defenseless. At least on Bowhead you can fit some resits mods.
He said that the bay contents will drop - I am saying that scanners at current do not pick up what the ships are fitted with - so that basically masks whatever you're carrying much better than any EHP number. This is already true for Orcas, by the way.
Also, no - that's actually an interesting griefing tactic we've seen, people carrying worthless double-wraps.
Additionally, industrials may be 'defenseless', but they certainly are not paperweights when used properly. And you have maybe seen one or two double-waved kills. I sure as hell don't do it unless there's something REALLY REALLY nice in there, because that burns a lot of time for me and adds a lot of risk of interference from third parties. Again, try not to assume too much about the ganker mindset. |
Marlona Sky
D00M. Northern Coalition.
5620
|
Posted - 2014.11.11 18:05:30 -
[560] - Quote
Warr Akini wrote:S'No Flake wrote:Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves. I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :) How many people do you see doing that? Oh, that's right - virtually none. Organized ganking is played up because it does a lot of damage - but as of right now, only two organizations have even remotely enough resources and talent to do it on a semi-regular basis. Mine is one of them. And I sure as hell for sure won't bother with a 420k Bowhead (which would take me I think 55 Catalysts in a 0.5? Far more in higher secs, of course. I don't have that kind of manpower), especially when - the ship and cargo scanners don't reveal the fitting of ships in SMAs-. Why would I gank something when I have no idea of its value? Aside from for strategic purposes / removing assets from someone I deem hostile. But that's a big time/money commitment. The above being said, it looks as if CCP doesn't actually know what goes through a ganker's mind. If only there was someone who knew the ins and outs of ganking around here... Suicide ganking is in my opinion one of the few fun things left in EVE, and it has been nothing but nerfed into the ground. I'm not talking about people 'adapting' (we've seen that), I'm talking about straight-from-CCP nerfs. (Don't forget that cargo scanners also can't scan past two layers of container - working as intended, CCP?) Tell us why it is fun. Serious question.
The Paradox
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Warr Akini
Bat Country Goonswarm Federation
148
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Posted - 2014.11.11 18:06:08 -
[561] - Quote
Lickem Lolly wrote:Suicide ganking in highsec is ruining Eve. This is why so many of our new players quit in the first few weeks. CCP, please do more things like this to make ships un-gankable.
If you have any doubts, complete this sentence to yourself - " I like non-consensual ---."
Think of anything you like there?
Non-consensual PVP is ruining Eve. Make the jerks go to lowsec or nullsec for PVP.
Cheers
Do you know what Burn Jita was? One of CCP's biggest promotional events. And 'the first few weeks' means they're not in freighters/orcas/bowheads, therefore not entirely relevant to this conversation. |
Warr Akini
Bat Country Goonswarm Federation
149
|
Posted - 2014.11.11 18:08:27 -
[562] - Quote
Marlona Sky wrote:Tell us why it is fun. Serious question.
Risk. Unbelievable risk. Suicide ganking carries with it a colossal risk of failure and loss of lots of dollars with no guarantee of any gain. It is a tool for damaging enemy logistics and achieving strategic goals without having to sit on a Titan for four hours. It can lead to extraordinary gain if your target is extraordinarily stupid.
I've heard tell there are people who engage in it for the sheer griefing of it. I'm a murderer, not a sadist. |
Sullen Decimus
Polaris Rising The Bastion
2
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Posted - 2014.11.11 18:12:27 -
[563] - Quote
Warr Akini wrote:S'No Flake wrote:Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves. I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :) How many people do you see doing that? Oh, that's right - virtually none. Organized ganking is played up because it does a lot of damage - but as of right now, only two organizations have even remotely enough resources and talent to do it on a semi-regular basis. Mine is one of them. And I sure as hell for sure won't bother with a 420k Bowhead (which would take me I think 55 Catalysts in a 0.5? Far more in higher secs, of course. I don't have that kind of manpower), especially when - the ship and cargo scanners don't reveal the fitting of ships in SMAs-. Why would I gank something when I have no idea of its value? Aside from for strategic purposes / removing assets from someone I deem hostile. But that's a big time/money commitment. The above being said, it looks as if CCP doesn't actually know what goes through a ganker's mind. If only there was someone who knew the ins and outs of ganking around here... Suicide ganking is in my opinion one of the few fun things left in EVE, and it has been nothing but nerfed into the ground. I'm not talking about people 'adapting' (we've seen that), I'm talking about straight-from-CCP nerfs. (Don't forget that cargo scanners also can't scan past two layers of container - working as intended, CCP?)
three things. A) yes the ehp bump is completely necessary. We're talking about a ship capable of holding 3 battleships. the main niche that will use this more than anything is incursions runners which they will be faction ships most likely. If you do a cargo scan and see 2 vindi's and a mach. you don't need to see their fitting to know there is a lot of value. Not to mention it's a shield ehp boost so at least you can bring support ships as a security convoy AS THE GAME WAS INTENDED. B) Are people going to gank it not knowing the value? Hell yes. That's the most ridiculous argument i have ever seen considering how many freighters are suicide ganked already with NOTHING in the cargo hold simply for "the tears". C) If the ONLY thing you find fun in this game is suicide ganking please go play another game. Your subs won't be missed. |
Carmen Electra
The Scope Gallente Federation
12761
|
Posted - 2014.11.11 18:15:48 -
[564] - Quote
Speaking as someone who's done a pretty even split of carebearing, solo and "elite group" PvP, and high-sec suicide ganking, I'm surprised to see this amount of rage over a perceived difficulty in wrecking someone else's day.
I don't lose any sleep knowing that highseccers are hauling shinys around an you shouldn't either.
Bacon makes us stronger
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Valterra Craven
319
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Posted - 2014.11.11 18:16:22 -
[565] - Quote
Warr Akini wrote: Again, try not to assume too much about the ganker mindset.
I haven't really been involved in this whole ganking debate, honestly because it shouldn't be part of this thread. But I'd like to add my two cents at this point just because people don't have to assume anything about your mindset or motivations for this "mechanic" to be insanely stupid to begin with.
And before I get started on why, no I don't believe hi-sec space should be 100% safe.
That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization. In this case you can repair your sec an unlimited number of times. How does that make sense? What needs to happen is that the system needs to be modified so that hi sec gankers after a certain amount of ganks get un-repairable sec status so as to make it very risky for them to move around empire. This allows people to engage in the activity on a limited basis with actual true consequences for their actions should they try to make it a full time career. |
Klyith
GoonWaffe Goonswarm Federation
158
|
Posted - 2014.11.11 18:18:41 -
[566] - Quote
S'No Flake wrote: Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves.
I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :)
"Effectively" does not mean perfectly ungankable. It means that you have 400k ehp and the kind of heroic measures someone has to go through to gank you is not just a big up-front expense, it's the type of time and manpower commitment that happens only once a year, during Burn Jita.
As it is this thing can be fit for max EHP with no loss to capacity, versus freighters that are rarely all-bulkhead fit. So take the number of taloses you see on the average freighter killmail and add at least 50% more. 18-20 taloses to be sure of killing this thing means unless you have some damn good reason to believe that there are officer-fit ships in there it's unlikely to pay off.
(Assuming that CCP is even able to get the fix for looting SMAs done by the time this gets into the game. Until that happens, go nuts with nanofiber and hyperspace rigs, nobody is going to bother.) |
Warr Akini
Bat Country Goonswarm Federation
149
|
Posted - 2014.11.11 18:19:21 -
[567] - Quote
Sullen Decimus wrote:three things.
A) yes the ehp bump is completely necessary. We're talking about a ship capable of holding 3 battleships. the main niche that will use this more than anything is incursions runners which they will be faction ships most likely. If you do a cargo scan and see 2 vindi's and a mach. you don't need to see their fitting to know there is a lot of value. Not to mention it's a shield ehp boost so at least you can bring support ships as a security convoy AS THE GAME WAS INTENDED.
B) Are people going to gank it not knowing the value? Hell yes. That's the most ridiculous argument i have ever seen considering how many freighters are suicide ganked already with NOTHING in the cargo hold simply for "the tears".
C) If the ONLY thing you find fun in this game is suicide ganking please go play another game. Your subs won't be missed.
Thanks for making your argument horribly flawed by adding the ad hominem attack at the end. Looks great, I tell you.
As for B), how many bulkheaded freighters do you see ganked with nothing in the hold just for 'the tears'? And for that matter, how many do you see ganked at all versus -the number that are flying around-?
And Valterra, I follow your meaning. You may want to consider looking at the Kill Right mechanic and the nerfs to security status ticks made several months ago. |
Klyith
GoonWaffe Goonswarm Federation
158
|
Posted - 2014.11.11 18:23:11 -
[568] - Quote
Valterra Craven wrote: That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization.
Nah. Get yourself billions of dollars and you can get away with murder, even mass murder, in the real world. |
Valterra Craven
319
|
Posted - 2014.11.11 18:25:00 -
[569] - Quote
Klyith wrote:Valterra Craven wrote: That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization.
Nah. Get yourself billions of dollars and you can get away with murder, even mass murder, in the real world.
Even in that example, it would seem that the amount of people able to achieve that level of get out of jail is very low, compared to anyone being able to do that in Eve. |
TerminalSamurai Sunji
Bureau of Explosions
2
|
Posted - 2014.11.11 18:26:37 -
[570] - Quote
Thank you for the much needed update in base stats.
The one thing I would ask for is a slight bump in warp speed, to lets say 1.5AU/s the reason I say this is because the orca has a 2.0 warp speed and the rorqual has a 1.5 au warp speed. Considering this ship is about half of the mass of a rorqual and still less than that of a freighter so I would only assume should have a base warp speed on par with the other ships in comparison.
Comparison ShipWarpSpeedMass
- Bowhead1.37640,000,000.00
- Orca2.00250,000,000.00
- Rorqual1.501,180,000,000.00
- Charon1.37960,000,000.00
- Rhea1.50960,000,000.00
Not saying the two stats have to be directly related, but perhaps we could get a bit of love in this regard. |
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