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Thread Statistics | Show CCP posts - 11 post(s) |

Yume Ookami
Cognitive Disonance
1
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Posted - 2014.11.13 05:28:06 -
[1] - Quote
Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique
as a member of cognitive dissonance i enjoy making people drool but that is another point and not one to be made here.
i think the bowhead is looking good just think since it is a freighter the structure should be about 85-90000 so it falls about in the middle of the other 4 freighters. give it about the average of S/A/H of the other 4 freighters and i think people will stop complaining as much about gank-ability. |

Yume Ookami
Cognitive Disonance
1
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Posted - 2014.11.13 05:46:28 -
[2] - Quote
so if we are basing this ship on freighters then i would assume even with the rig and mid slots
structure 85-90000 hp armor 30-35000 hp shields 30-35000 hp
i see this as decent
or even at the bottom of the freighters
structure 65000 hp armor 15000 hp shields 14000 hp
would be understandable |

Yume Ookami
Cognitive Disonance
1
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Posted - 2014.11.13 21:50:31 -
[3] - Quote
Mike Azariah wrote:Someone asked why I think the Bowhead could stand a shade more EHP
shield/armor/hull
10750/6900/46000 orca
21000 / 11000 / 39500 bowhead
90000/30000/250000 rorqual
14000/40000/110000 obelisk
It depends on how you look at it and where you think it fits in the spectrum of ships, I suppose. If it fits capital rigs then I would assume that it will have the structure to hold them and then the hull needs some thickening. If it is a distant cousin of the Orca then I would say the cap rigs are inappropriate.
Some of you have compared it to the Rorqual (poor things really need to be looked to) but it is no where near it in tank.
So I ask, who is the Bowhead closest to and how does its tank/structure compare with theirs? If it is flying as a capital level freighter then it should be tanked accordingly. If it is not then change the rigs and we can discuss it vis a vis the Orca
m
it was stated at one point that the bowhead was a capital class ship, so i agree that it should be tanked like one. the problems we come to are:
1. if it is a freighter then i agree that the hp S/A/H should be treated as such. 2. if it is a capital then it should be able to be tanked as such. 3. EHP and raw hp are 2 different things and people should stop talking about ehp ( oh i have this much EHP) but you shoot me in one of the low resists and your EHP does not mean squat. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.14 16:36:11 -
[4] - Quote
Anonymous Forumposter wrote:Ix Method wrote:Any news on courier contracting goodness? Not yet. Things people are waiting for answers to:1) Will this ship cause modifications to plastic wrapping ships in courier contracts? - a) Will we be able to haul plastic wrapped ships in the Bowhead? - b) Will plastic wrapped ships still be courier-able via freighters and other ships 2) SMA or SMB? - a) Will this ship have a Ship Maintenance Array (P.O.S. Module that holds both packaged and unpackaged ships and also allows you to assemble ships inside it.)? - b) or a Ship Maintenance Bay (Like every other ship that holds ships) 3) Will we be able to board and load ships to/from this vessel in space? 4) Will we be able to refit ships in space using this ship? If you're also interested in the answers to these questions, please like this post!
1.a) no since it is a ship for hauling ships, plastic wrap is not a ship. 1.b) IDK but i think that it will be changed to not allow it.
2.a) probably not since it is intended to haul "assembled and rigged ships". 2.b) this part was stated as part of the ship, so i assume it to still be this way.
3) probably not since it does not have a ship maintenance bay.
4) probably not since it does not have a ship maintenance bay that works to generate refitting services.
this is only my understanding of it and may be changed by the devs... i hope it will have refitting and a fleet hanger. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.14 17:19:36 -
[5] - Quote
Daniel Plain wrote:this will probably be my only contribution to this topic, so i will try to sum up my thoughts on this as concisely as possible.
1. usefulness: given that the hull cost will probably be in the billions and the complementary skill will be a long train.
the skill will probably not be any more time than a current freighter skill. maybe x6 training time so maybe an hour for level 1. and the ship "should be" on par with the other freighters for price in the end. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.14 17:41:28 -
[6] - Quote
Daniel Plain wrote:Querns wrote:There are plenty of uses for the ship outside of the "I need to be able to haul extremely expensive battleships" niche in highsec. The ability to haul fitted ships is just more versatile than this. Trying to pretend that the extreme edge case being less viable when a perfect storm of circumstance arises somehow makes the ship worthless is a pretty terrible position from which to argue. i am eager to hear of use cases where you would need to haul rigged hulls in hisec so badly that you invest ten digits and a month of training time into it.
again a starting character should be able to train for the bowhead in maybe a day if you have to train 2 skills to level 3. now i never claimed that the support skills would be there, but a day of training max is hardly a month. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.14 17:46:32 -
[7] - Quote
Daniel Plain wrote:Yume Ookami wrote:Daniel Plain wrote:Querns wrote:There are plenty of uses for the ship outside of the "I need to be able to haul extremely expensive battleships" niche in highsec. The ability to haul fitted ships is just more versatile than this. Trying to pretend that the extreme edge case being less viable when a perfect storm of circumstance arises somehow makes the ship worthless is a pretty terrible position from which to argue. i am eager to hear of use cases where you would need to haul rigged hulls in hisec so badly that you invest ten digits and a month of training time into it. again a starting character should be able to train for the bowhead in maybe a day if you have to train 2 skills to level 3. now i never claimed that the support skills would be there, but a day of training max is hardly a month. advanced spaceship command V.
ok i forgot about ASC V but if you have a freighter pilot already or a BS pilot then it is not a long train. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.15 18:55:42 -
[8] - Quote
this is just my line of thought atm
since it is more of a carrier class of ship (to move ships around in HS) it should have the tank (my pref the raw hp) of one but not have the combat abilitys of one. (not many KMs for that without concentrated effort.)
now if it falls more under a "carrier" of ships (neutered of combat ability). 87500/100000/112500 arch /chimi /nid
or would you classify it as a ferry class ship http://en.wikipedia.org/wiki/Ferry.
then it would be a ferry of ships and would fall more in line between a carrier and a freighter (way to many KMs with not much more effort than killing an orca.) but if it is along these lines i think it should have more of the hp S/A/H that is between the 2 classes of ship |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.15 23:19:21 -
[9] - Quote
kelvin oriley wrote:CCP Rise wrote:Acquisition will work the same as freighters - there will be a NPC seeded BPO (with the same distribution as the Orca), it will be a bit cheaper than a freighter BPO, the Bowhead build materials will also be similar to other Freighters but will be be a bit lower. I would expect eventual market price to be 100 or 200 mil lower than other freighters. u. you state that the bowhead will have similar to the freighters on the test server the bpo has been seeded with a placeholder and the component parts have had there ammounts changed but it still states that it uses capital cargo bay now im no ccp or csm but a ship with only 4000m3 cargo bay wouldnt use capital cargo bays but with its 1.3mill m3 ship maintenance bay by my reasoning would use capital ship maintenance bay is the bpo corret or has it just not been changed from the placeholder if so what els you changing like skills etc kelvin ceo zero kelvin
i would assume that the updated info will not be available untill close to release due to ccp not wanting people to get a jump on building them like they have in the past. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.16 00:04:00 -
[10] - Quote
kelvin oriley wrote:Yume Ookami wrote:
i would assume that the updated info will not be available untill close to release due to ccp not wanting people to get a jump on building them like they have in the past.
edit: CCP feel free to correct me on this if you would like
nothing wrong with getting ahead of the mases sisi is open to all if they dnt want to log in and look thats there loss
i never said that i did not want to get a start on it just that CCP is holding back some of the info. and i am aware of sis and visit regularly. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.17 23:07:55 -
[11] - Quote
seems like it is time to trim the topic again of bickering/trolling |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.19 16:44:28 -
[12] - Quote
Jean Luc Lemmont wrote:The bowhead is now available on Sisi (at least the stats and model are in the game now - not sure if it's seeded yet) as of this morning*. Gorgeous hunk of hauler that it is.
*Or at least I only just noticed it was there this morning.
the bowhead is available to look at but it is not seeded and the nether is the skill book. also the information in the indy tab for the ship and the BPO are different as well. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.19 17:40:32 -
[13] - Quote
Valterra Craven wrote:I just did some quick math.
If you estimate the average price of a ship is 200mil (which should roughly account for either battleships or t2 cruisers) then you would have to move over 5k ships to be in the trillion mark. Is this the number of ships that people need to win wars these days? (honest question)
it would seem so but then again i do not do wars. i prefer to be the person gaining lots of isk from others going to war. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.20 21:13:53 -
[14] - Quote
Lady Rift wrote:
Its in this thread in a dev post when they where trying to determine what tank should go on it. CCP asked what tank would be reasonable to haul 3 t1 bs with t2 fittings, then a dev post or 2 later they upped the tank to what it is now.
the problem is i don't think it is enough tank yet to be worth the risk |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.21 05:43:27 -
[15] - Quote
baltec1 wrote:Yume Ookami wrote:Lady Rift wrote:
Its in this thread in a dev post when they where trying to determine what tank should go on it. CCP asked what tank would be reasonable to haul 3 t1 bs with t2 fittings, then a dev post or 2 later they upped the tank to what it is now.
the problem is i don't think it is enough tank yet to be worth the risk It gets more tank than the other freighters.
just wondering how it gets more tank?
|

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.21 05:51:44 -
[16] - Quote
baltec1 wrote:Yume Ookami wrote:baltec1 wrote:Yume Ookami wrote:Lady Rift wrote:
Its in this thread in a dev post when they where trying to determine what tank should go on it. CCP asked what tank would be reasonable to haul 3 t1 bs with t2 fittings, then a dev post or 2 later they upped the tank to what it is now.
the problem is i don't think it is enough tank yet to be worth the risk It gets more tank than the other freighters. just wondering how it gets more tank? More slots for more tank mods and rigs. T2 fit will net you 85k more ehp than a bulkhead freighter.
ok with my skills: charon: 303k ehp obi: 367k ehp prov: 347k ehp fen: 282k ehp
ok it has more ehp with the devs fit at around 420kehp but that is going with a split tank and not a strain hull tank |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.21 06:03:13 -
[17] - Quote
baltec1 wrote:Quote:
ok with my skills: charon: 303k ehp obi: 367k ehp prov: 347k ehp fen: 282k ehp
ok it has more ehp with the devs fit at around 420kehp but that is going with a split tank and not a strain hull tank
It doesnt matter if its split what matters is the total buffer. You can get 700k ehp with the bowhead for just 300 mil isk.
how? |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.21 16:47:35 -
[18] - Quote
Petra Hakaari wrote:Will it have refitting service?
from what i can see in this thread and on sisi there is not going to be any refitting service on this ship.
but i would sure love to have it if they change it. |

Yume Ookami
Cognitive Disonance
2
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Posted - 2014.11.21 16:50:59 -
[19] - Quote
Antarian Anderson wrote:It's may be already asked, sorry but i'm confused !
Is that Bowhead a Jump Freighter or just a freighter ?
If it's a simple freighter, what his role bonus "90% reduction in jump fatigue generation" is for ?
it is just a freighter.
the 90% reduction is for jump bridges and such.
also it gets that bonus due to being a industrial hauler.
sorry no jump drive. |

Yume Ookami
Cognitive Disonance
3
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Posted - 2014.11.21 19:23:54 -
[20] - Quote
currently with the fit i was able to come up with for the current stats on the bowhead i have come up with: EHP 490k (eve: 460k) this is T2 fit 3 t2 trans bulkhead rigs DC2 2 t2 rein builkheads 2 ada invuln field 2s and large shield extender 2
will try some other fits to give more feedback
using gist a-types it raises to 534k EHP (eve: 491k) |

Yume Ookami
Cognitive Disonance
3
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Posted - 2014.11.21 19:48:25 -
[21] - Quote
baltec1 wrote:Yume Ookami wrote:currently with the fit i was able to come up with for the current stats on the bowhead i have come up with: EHP 490k (eve: 460k) this is T2 fit 3 t2 trans bulkhead rigs DC2 2 t2 rein builkheads 2 ada invuln field 2s and large shield extender 2
will try some other fits to give more feedback
using gist a-types it raises to 534k EHP (eve: 491k) (not recommended) using pith a-types it raises to 548k EHP (eve: 501k) (not recommended) Implants. 
these? Zainou gnome shield management sm-706 inherent implants noble mechanic mc-806 inherent implants noble hull upgrades hg-1008 |

Yume Ookami
Cognitive Disonance
3
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Posted - 2014.11.22 00:16:16 -
[22] - Quote
Masao Kurata wrote:baltec1 wrote:Slave set is also a good option. Not really. That's 2b of implants for another 12k ehp or so.
sure lets go with a slave set and those implants i mentioned...(3-4b in implants)
woohoo (dripping sarcasm) 599kEHP (eve: 545kehp) |

Yume Ookami
Cognitive Disonance
3
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Posted - 2014.11.22 06:57:58 -
[23] - Quote
baltec1 wrote:Masao Kurata wrote:baltec1 wrote:Slave set is also a good option. Not really. That's 2b of implants for another 12k ehp or so. If incursion runners are to be believed a good few will have implants like this.
true about incursion runners but i am not one of them and am not going to get them just to run that ship |

Yume Ookami
Cognitive Disonance
4
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Posted - 2014.12.01 04:21:42 -
[24] - Quote
i say the ship and the BPO need to require ship maintenance arrays instead of cargo bays.
but i guess that is just me |

Yume Ookami
Cognitive Disonance
4
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Posted - 2014.12.03 02:55:07 -
[25] - Quote
Rowells wrote:LCPL SERENITY wrote:CCP Rise should we expect to see a non Jump drive version that increases the ship maintenance array capacity? This being that you can not use a cyno in highsec. The Jump drive seams like a waste for non lowsec / null / WH players. There is no jump drive.
agreed there is no jumpdrive in this ship.
if you want a jumpdrive get a jump freighter or a carrier.
now what i would like is a highsec carrier even if it was dumbed down a bit from regular carriers |

Yume Ookami
Cognitive Disonance
4
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Posted - 2014.12.03 03:28:17 -
[26] - Quote
LCPL SERENITY wrote:Rowells wrote:LCPL SERENITY wrote:CCP Rise should we expect to see a non Jump drive version that increases the ship maintenance array capacity? This being that you can not use a cyno in highsec. The Jump drive seams like a waste for non lowsec / null / WH players. There is no jump drive. Then where does the Role Bonus come in. 90% reduction in jump fatigue generation
this ship is classified as an industrial ship and all industrial class ships have that bonus |

Yume Ookami
Cognitive Disonance
4
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Posted - 2014.12.03 16:28:24 -
[27] - Quote
Random McNally wrote:CCP Rise wrote:Acquisition will work the same as freighters - there will be a NPC seeded BPO (with the same distribution as the Orca), it will be a bit cheaper than a freighter BPO, the Bowhead build materials will also be similar to other Freighters but will be be a bit lower. I would expect eventual market price to be 100 or 200 mil lower than other freighters.
It will use capital rigs.
I think it's been said other places but as far as loot - we hope to get a change ready in time for Rhea that will make SMA loot work the same as CHAs where the contents will be inside the wreck on ship death, it's still not totally clear if that will happen in time but it would be in the following release if not.
I'm not convinced about the EHP needing to be higher but I'll bring this to the rest of the team and get back to you. Hey Rise, for those of us with CRS (Cannot Remember S***), does this mean Bowhead bpo will be available only in ORE space? (sincerely apologize if this has been mentioned earlier)
i have not seen it mentioned earlier, and i hope that we can find these in more places than just 'ORE space' or better yet have an ORE station in highsec that will have them. |

Yume Ookami
Cognitive Disonance
4
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Posted - 2014.12.03 18:46:42 -
[28] - Quote
Joe Risalo wrote:CCP Rise wrote: Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5)
edit: base HP and bonuses updated based on feedback.
To be honest, I feel the cargohold is a bit lacking. The most applied use of this ship is going to be for personal movement from system to system. I would like to see the cargo capacity in the minimum of 30k range.key word here being MINIMUM!!! That way you can carry a reasonable amount of supplies in it as well. Where else am I gonna put my 800 cap boosters?
you will put the 800 cap boosters in the ships you are hauling since they count as charges just like ammo |

Yume Ookami
Cognitive Disonance
4
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Posted - 2014.12.04 00:10:14 -
[29] - Quote
FT Diomedes wrote:Yume Ookami wrote:Random McNally wrote:CCP Rise wrote:Acquisition will work the same as freighters - there will be a NPC seeded BPO (with the same distribution as the Orca), it will be a bit cheaper than a freighter BPO, the Bowhead build materials will also be similar to other Freighters but will be be a bit lower. I would expect eventual market price to be 100 or 200 mil lower than other freighters.
It will use capital rigs.
I think it's been said other places but as far as loot - we hope to get a change ready in time for Rhea that will make SMA loot work the same as CHAs where the contents will be inside the wreck on ship death, it's still not totally clear if that will happen in time but it would be in the following release if not.
I'm not convinced about the EHP needing to be higher but I'll bring this to the rest of the team and get back to you. Hey Rise, for those of us with CRS (Cannot Remember S***), does this mean Bowhead bpo will be available only in ORE space? (sincerely apologize if this has been mentioned earlier) i have not seen it mentioned earlier, and i hope that we can find these in more places than just 'ORE space' or better yet have an ORE station in highsec that will have them. Keep dreaming.
i only mention this since it is intended to be a HS ship |

Yume Ookami
Cognitive Disonance
4
|
Posted - 2014.12.07 20:31:47 -
[30] - Quote
marly cortez wrote:Utterly Pitiful idea.
3 BS at maxed skills....really???.
Expand the SMA to be able to carry half a fleets worth of BS and then maybe it's worth the effort of training skills and actually buying one for a Corp, other than that Gankers would have more fun holding a BS pilot to ransom and having him eject.
Corps once had a perfectly good ship transport, they were called 'Carriers', but someone decided these had to be nerfed to the point they became useless for that task so now there relegated to PoS repping and defense, Seems CCP's blind desperation has finally come to this, Spending weeks designing and specifying an utterly useless ship design, might as well dress it with a shoot here sign for all it's worth.
hmm it would seem that we have a nullsec'er here that does not understand that this was intended for highsec |

Yume Ookami
Cognitive Disonance
4
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Posted - 2014.12.09 04:57:08 -
[31] - Quote
ISD Dorrim Barstorlode wrote:Removed a spam post.
please remove more, i think there are a few pages worth |

Yume Ookami
Cognitive Disonance
4
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Posted - 2014.12.09 12:09:32 -
[32] - Quote
baltec1 wrote:Arcomius wrote:Hello there, EvE client patched.. new GUI is nice but.. no Bowhead Blueprint on any market  have you any ideas where can I found one of them ?  thank a lot Same place you get the orca from.
im at a place to get an orca and i dont see any
aparently CCP missed some stations |

Yume Ookami
Cognitive Disonance
5
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Posted - 2014.12.09 12:26:36 -
[33] - Quote
also i still find it interesting that the BPO and the ship indy tab say different things for build requirements on the main server |

Yume Ookami
Cognitive Disonance
5
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Posted - 2014.12.09 12:29:06 -
[34] - Quote
Azahar Ortenegro wrote:No NPC orders in Citadel.
was in a Citadel station that sold orca and no NPC orders for the 3 stations that should have had them |

Yume Ookami
Cognitive Disonance
6
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Posted - 2014.12.13 21:04:56 -
[35] - Quote
Annabelle Dadunur wrote:Reading the descrip, I was hoping for a mobile ship builder...sigh...my dream of a quasi-migrant fleet ruined again 
isn't that what a freighter and a POS are for?
freighter carries everything. pulls up to a moon. and deploys the POS. you fuel it. and drop your assembly array. build your ships. and then move on? |
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