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Irrilian
Eve University
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Posted - 2006.08.27 11:37:00 -
[31]
Edited by: Irrilian on 27/08/2006 11:46:10
Originally by: Magnus Thermopyle The ECM sensor strength mods, that gives you from 50 to 100% higher strength against jamming. [snip]
Beaten to the punch. ECCM, be it the mid or low slot variant, is highly underappreciated because:
1) Jamming is probability based which people on a whole are very poor at anlysing because it doesnt have an instant and obvious affect but rather a general trend.
2) People dont realise that they need to fit the correct type of ECCM for their ships sensor type.
EDIT: Just to add though the counter argument, others have worked out that its apparently better to fit an multispec ecm and attempt to jam your opponent. If you're interested Im sure there are a wealth of threads discusing the merits and problems with ECM.
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Ezra
Gallente Calista Industries
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Posted - 2006.08.27 16:08:00 -
[32]
Originally by: Leandro Salazar
Originally by: Cale Nearing Despite all that, I still have to espouse the shield amp for its lack of cap use and notably lower fitting requirements, and support my submission as an under-valued module.
And with that I can agree. Shield resistance amps recently saved my semi-afk alt from a wannabe-suicide ganker in a Mega so they definitely have their uses for traveling :)
They're extremely useful if you are kitted for passive tanking and you get NOSed. :) ------------ Ezra Cornell pe0n, Xanadu Corporation |

Areconus
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Posted - 2006.08.27 22:24:00 -
[33]
Sooooo... what is the verdict? Are active hardeners ALWAYS better than passive? Or are active hardeners ONLY better with low comp skills?
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AlphaBaker
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Posted - 2006.08.27 22:57:00 -
[34]
For shields, active hardners are always better. The closest one being the dread passive that gives you a 50% resist with max out comp skills. T2 passives only give you about 47.5%.
For armor, in the other hand, T2 passives can give you 55% (same as T2), and faction and officer ones can give you higher resists using passive than T2 active hardners can.
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Dahak2150
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Posted - 2006.08.27 23:37:00 -
[35]
Originally by: Areconus Sooooo... what is the verdict? Are active hardeners ALWAYS better than passive? Or are active hardeners ONLY better with low comp skills?
Unfortunately, triple EANM IIs (or maybe it was two EANM IIs and a DC) with good compensation skills will beat three active armor hardeners, and improve the EM resistance, and require no cap.
Which is the issue with lasers now. ---------- My sig is boring. |

Vathar
Elegance
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Posted - 2006.08.28 12:09:00 -
[36]
Originally by: Dahak2150 Unfortunately, triple EANM IIs (or maybe it was two EANM IIs and a DC) with good compensation skills will beat three active armor hardeners, and improve the EM resistance, and require no cap.
Which is the issue with lasers now.
Double EANM II+DCU with compensation skills at 4 don't beat 3 active hardeners (T2) on raw armor resists, but the added shield and hull resists are often considered worth the slight loss
I ain't sure that triple EANM II is worth it, since the 3rd would be heavily affected by stacking while a DCU isn't. _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.08.28 12:22:00 -
[37]
I think every vet will know this but maybe for new people
Damage Controls
I think these things are life savers, adds resistance to shield/armor/hull.
"Now you see me, now you don't!" |

Double TaP
The Establishment
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Posted - 2006.08.28 12:47:00 -
[38]
ECCM
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Angus Torg
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Posted - 2006.08.28 14:14:00 -
[39]
Most underrated? Passive Targeter.
Imagine a large sniper fleet and you don't know who they are targeting. And suddenly you know that it's you.
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