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Permian
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Posted - 2006.09.15 16:11:00 -
[1]
Wait, i know:
Let's make the speed at which you can rotate your camera be based on a new module called "Camera Rotator".
How about, you're only allowed to have 10 people in your buddy list unless you train up your "Making Friends" skill. You'll find it under Social.
The whole concept of starmaps is flawed. Instas are basically an exploit of the game mechanics and the game mechanics should be adjusted accordingly if the problem is to be solved. Boxing 0km warp up with new skills, modules, and a potentially endless grind is ridiculous. Starmaps are an abomination.
Not that i even need to continue, but here are some other reasons i don't like "starmaps"
- Starmap decay is lame. There's no good reason to implement it. Adding a new subclass of bottomfeeders isn't an excuse for forcing players to get new starmaps every month.
- Starmap decay at x meters per month is so arbitrary. Celestial satellites do not actually revolve around their "parent"s in this game and because of this you would be implementing some fudged fake physics to estabilsh the rp/immersion connection. This strikes me as a shallow cop-out of coming up with something better.
- Stellar Carography. Yay. Punish the nubs for having dozens of more important skills to train. One nice thing about instas is that anyone can use them.. they're a great equalizer between nubs and vets in that respect.
- New module? Starmap creation countdown? You're basically adding complexity and a timesink for the sake of adding complexity and a timesink. If the creation of starmaps was fun and exciting maybe i could agree. But you've described it as a bore.
- The name "starmap" sounds stupid.
- There are plenty of better ideas out there.
And lastly, just because most of the people who replied to this thread gave positive feedback does not mean that x% of the eve community likes your idea.
Exclamation point since 5/30 |

Permian
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Posted - 2006.09.19 14:38:00 -
[2]
Ok, so you are trying to fix "0km warp using bookmarks" by adding a new skill, new module, more grind, a new item, a new profession, etc.... You can argue semantics all you want but the point remains.
Your bloated insta bm db fix is still inferior to a minimalist change in game mechanics, which would essentially have the same effect without all that unnecessary garbage your idea requires. k.i.s.s.
Exclamation point since 5/30 |

Permian
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Posted - 2006.09.20 15:54:00 -
[3]
ok Taedrin so the core idea is to enable a system full of 0km warp enabled locations via the introduction starmaps. So now you have one starmap instead of a dozen or so instas on a per system basis.
How do you make a starmap? A new module.
How do you use that module? A new skill.
What if you want to make your money creating and selling starmaps? A new profession.
What happens when your starmap decays? You have to grind out a new one.
So yes, all that extra crap is gonna be there. Unless you want to cut out all of the above and make starmaps only available via NPC shops. And even then you still have a db issue because players are going to have more than one starmaps. It will just be a smaller db issue than the one we have now.
Exclamation point since 5/30 |

Permian
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Posted - 2006.09.21 16:39:00 -
[4]
I don't understand why you people are pushing this idea so hard.
You want to reduce db load but you have some pre-conceived notion that the gameplay and economy of the current insta system needs to be preserved.
You've got your gaze so focused on this notion that you're willing to carry all this unnecessary baggage around to make it work, and it's already snowballed into a horrible mess.
So now you've got this clunky, complicated version of what we already have and for what? Just to reduce a negligible amount of db load?
Why don't you just cut the crap and jump on the 0km warp bandwagon already. Zero db load there. Losers who sell instas for a living will be ****ed but no one else is going to bat an eye.
Exclamation point since 5/30 |

Permian
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Posted - 2006.09.21 18:27:00 -
[5]
Yes you want to preserve and improve the invaluable economy that is the insta market. Except you want to call it something different and pass it off as a solution to the db load.
And by slightly changing the gameplay you mean forcing anyone who makes his/her own instas to kiss them goodbye and train up and use your starmap creation module.
Because you think it's just that much better than the system everyone's been using for the last x years when really it's a bloated version of the same thing.
Exclamation point since 5/30 |

Permian
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Posted - 2006.09.25 12:38:00 -
[6]
Originally by: MadnessWithin Edited by: MadnessWithin on 23/09/2006 00:38:45 however everyone but you agrees that they consider this a good idea. Your the only negative voice.
hey screw you buddy
Exclamation point since 5/30 |

Permian
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Posted - 2006.10.06 16:49:00 -
[7]
Edited by: Permian on 06/10/2006 16:50:36 The thread title is a misnomer. This isn't an insta solution. It doesn't even address Oveur's devblog, let alone meet any criteria. Starmaps have absolutely nothing to do with fixing instas from a gameplay perspective.
They attempt to solve a db issue that players shouldn't even be concerned with in the first place. If CCP needs to fix their db then let them do it. Starmaps will produce a drastic, permanent, unnecessary change in gameplay for all players on a daily basis.
And for what? Because CCP can't come up with a better solution to their db woes?
edit can't spel
Exclamation point since 5/30 |
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