
ShahFluffers
Ice Fire Warriors Snuffed Out
6517
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Posted - 2014.11.13 15:07:14 -
[1] - Quote
This has been around for ages. Whenever you warp somewhere, there is a "margin of error" of about 2500 meters to anything you warp to.
I'm pretty sure this is intentional. Nothing is supposed to be completely accurate. Hell... even drones and guns are never 100% accurate despite the best efforts of some pilots.
A little unpredictability is a good thing. It keeps you on your toes and offers opportunity to others.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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ShahFluffers
Ice Fire Warriors Snuffed Out
6525
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Posted - 2014.11.15 00:06:01 -
[2] - Quote
Paul Tsukaya wrote:Except there is no unpredictability. If you use an insta dock bookmark you will land in docking range every single time. That is called planning ahead. Doing so can reduce or eliminate unpredictability. This also applies to the turrets and drones I mentioned in my previous post.
Failure to plan ahead should give someone else the opportunity to take advantage of the situation (as you have become painfully ware of).
Paul Tsukaya wrote:This "feature" doesn't add excitement or keep people on their toes, it just forces people to make and use bookmarks, and punishes those who aren't aware of this unintuitive and obtuse "game mechanic." Let me rephrase that for you;
This "feature" adds excitement for the people taking advantage of it. It forces people to plan ahead and punishes those who overlook small details or patterns**.
**If you have been playing for more than a month or two you should begin to notice this variance as it applies to everything you warp to. The most obvious example of this is with stargates. Sometimes you land just outside jumping range of a stargate, other times you land right in the middle of the damn thing and "bounce off."
Vadeim Rizen wrote: If I remember correctly, it's not unpredictable. Those stations where the warp to zero is inside the docking perimeter you always warp to inside the docking perimeter and for those that it isn't you don't. Mind you, the direction you warp in from often makes a difference. You are confusing the massive differences in station docking radii and the warp landing variance.
I can assure you, they quite unrelated.
When you warp to a station, your ship lands within a 2500m "sphere" around the edge of the station docking radius... with the center of that sphere landing exactly at the edge. That is why you sometimes end up well within the station radius and sometimes you land well outside of it.
Here is another way to think about it: For those of you familiar with cyno mechanics, imagine lighting a cyno just on the edge of a station's undock radius. The jump-in point is anywhere within 2500m of that cyno. That is how the warp variance mechanic works. Minus the cyno.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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