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Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 04:44:00 -
[1]
Edited by: Jesters Knight on 28/08/2006 04:51:12 Taken from the FAQ on the website.
EDIT: Forgot to include the addy. http://waldosjoint.com/eve/
If you have any problems / suggestions please post them in the comments / bugs page on the website.
General FAQ
News Mining Ops POS Tracking Work History Member Active status Corp Info
Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:44:00 -
[2]
News (also the homepage) The news section is very simple and strait forward; this is the area where you put up news items for your corporation or alliance. When news items are added it shows what character added them as a showinfo.
The 10 most recent news items are shown in this section
A section will be (or has been) added for administrative news, this is a section that will show the most recent website administrative information.
Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:45:00 -
[3]
Mining Ops This may be the most used section to most corporations.
Basics of the op tracking: Each member can track there own time, the leader can see weather they are tracking time or not and stop/start someoneÆs time if they are recording wrong for some reason. Everyone gets the same percentage of minerals from the op based on the time they are there mining, no matter on what size ship they bring in. this is to help newer players advance faster. You can start working / stop working as many times as you need to during an op, it will track the minutes between selections, so its ok to go AFK for 10 min to get a sandwich, and then 5 min again later to answer the phone, just hit stop working when you go AFK and start working when you get back. When the leader closes the op they will make all members ôstop workingö they will then be responsible for entering in the amounts of ôitemsö that they mined. The mining op will then show up in ôold opsö for all to see and directors can deliver the appropriate amounts to the members. On the main mining op page there are three things that are displayed, a link to start a mining op, a link to old mining ops, and any current mining ops that are open.
Creating a mining op
The information is fairly strait forward.
Select the type of op it will be.
Who it will be for.
Then type in the system name that it is going to be in (this will be automatically updated with the game supplied name later so donÆt worry about typing it in perfectly) Finally type in any notes that are relevant for the op, such as ôfuel for dreadsö or ôin belt 5-2ö notes show up on the main page for people who are looking at an op to join, so put in any information that seems important for the operation.
Tracking a mining op: Adding members to the mining op By default only people of your corporation can joining a corp mining op, and only alliance members can join an alliance op. there is a way to manually allow members outside of your corporation / alliance to get to the page by the leader adding them to the op.
To do this select the ôadd user to partyö button on the op tracking page. On this page drag and drop there picture into the textbox, selecting ôshow infoö when the window asks for it. TYPING IN THERE NAME WILL NOT WORK
Once they show up as a member of the party copy and paste the addressee for the op into a chat for them to link to, if they try and get into the op tracking page without being in the party then they will get bounced back to the main page.
Everyone must set there job before they can clock in. this is for ease of tracking as op leader. People are sorted on the main page by there job, so people can easily see how many are in each group.
Working status. The start and stop working buttons are available for each member on there own screen, and for all members for the party leader. When you start working hit the start working button, when you stop hit the stop working button, if you start working again later hit start working again, it will keep up with the time between start and stops, so you can hit them as many times as you need to. WARNING: the system calculates minutes between, if you sit there like a newb and select start and stop one after another over and over again you will get no time. Sucks to be you.
Making someone else leader At times the person who started the mining op will need to leave, that person can then appoint another member to leader. Sometimes things happen outside of the leaders control and suddenly they are no longer in the game, and canÆt pass leadership. Directors of the corporation when they join the op have the option to take leadership from whoever has it, and can then assign leader as appropriate.
Remove from mining op This simply makes that persons name no longer show up on the master list, when the op is over they will still get credit for the time they worked, and still be able to rejoin and keep working.
Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 04:46:00 -
[4]
View Active status A dream come true for HR directors.
All you need to do to see if there are active members is have the member go to the page and set themselves to active.
Players can also access this and register alts with there mains so that record keeping will be all that much easier.
Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:46:00 -
[5]
Work History Director can by dragging and dropping a member of your corporation into the textbox and selecting show info see the hours that that particular member has spend mining in the last 6 months.
If a non director visits the page it simply shows them the total of hours they have worked for there corporation in the last 6 months
This does not show how long they have been in PVP ops at this time.
Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:46:00 -
[6]
POS Tracking
This section will cut down on a lot of grief for a lot of people large corporations.
Once properly setup it will list your POSÆs by what one is running out of fuel first and will tell you how much fuel it will take to keep your POSÆs running by region.
The problem most people have with someone else tracking the fuel for there POSÆs is sabotage and all that. When you setup your POS it will ask for a location, this can be whatever you want it to be. A friend of mine names his POSÆs Alpha, Bravo, ect and in a corp mail they actually record where each POS is located and what its name is on the webpage for security reasons.
On the main POS tracking page will be a list of all POSÆs in the database and when they are scheduled to run out, if you have not fully filled them and hit ôjust filledö in the fuel tracking module then they give the date of Dec 31 1969, obviously not correct.
Add POS Adding a POS will ask you what size, race, and location fill these in appropriately (location can be whatever you want it to be) After adding the POS it will take a wile to load the modules page, the IGB doesnÆt like tables and this is really the only way I can think of to make it display correctly. Go through the list and type in the number appropriate for the modules that you have on your CT, this is for calculation of power and CPU. When finished make sure you save the page and click the ôFuel Managementö link at the top of the page.
Get region To calculate fuel totals by region then go to the region that the POS is in and select the ôGet Regionö link at the top of the page. This will record the region that you are in as reported by the IGB.
You can then set sovernty and the amount of strontium to get the optimal running time for that POS. Once you have set sovernty and strontium and refreshed you can type in the amount of fuel currently in your POS and it will give you the amounts that should be changed. Once it has been filled to optimal click the ôjust filledö button at the bottom to set the timestamp and have the system auto-track your fuel consumption.
Quickview Once you have set a ôjust filledö timestamp the quickview will work. This will display a calculated used fuel, and the amount that you should take to the POS to fill it up to optimal.
Fuel list The fuel list button on the POS control panel will allow you to see what is needed to fuel all the POSÆs that have there region set for the amount of weeks that you fill in on that page, default is 4 weeks.
Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:46:00 -
[7]
Minign ops (ctnd)
This is to cut down on the people shown on the master list, it gets annoying when you are marathon mining and three people who left five hours ago still show up with a big red ôslackingö beside there name. just remove them from the list and everything will be fine.
Closing the op This is very straightforward, type in whatever it is you mined on the op. If ore then it will ask how many of each type of ore, if ice it will ask how much of each type of ice.
View old Ops
Corp cut This is by default set by a director in the ôcorp infoö page. It can also be manually changed here for inquiring minds. Refining percentile this is default at 90% this is the total calculated after taxes.
Minerals from the mining op This shows the total minerals from the ore listed.
People in the mining op There is a show info for each character in the op as well as if there cut has been delivered to them. It will show the start time and end times of there working, one work ôsetö per line and the total hours they worked during the op. There is a readout of minerals to be delivered to the character based on the corp cut and refining percentile. Directors will then see a ôdeliveredö button, once the character has had there share given to them they can flag the character as being delivered. Once everyone in the op has had there cut delivered the op will show up as delivered in the old ops listing.
At the bottom of the page there is listed the ore that was mined, if for some reason the amounts are wrong there is a button to change the amounts.
Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:47:00 -
[8]
Corp Info
This allows a director to change the default corp cut and the MOTD that shows up on the main news page
Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:48:00 -
[9]
reserved for expansion Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:48:00 -
[10]
reserved for expansion Ingame website to help management
(+)+(*^) = ^+ |
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Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 04:49:00 -
[11]
reserved for expansion Ingame website to help management
(+)+(*^) = ^+ |
evistin
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Posted - 2006.08.28 05:10:00 -
[12]
1st off,
Congrads on a good tool. I can see the amount of effort you put into it. Comes Pretty Close to some of my own requirements.
My main grips 1st and formost, is I have no control over the the system. I can see you took the effort to ensure its Corp/Alliance only view, but I would rather host it myself for my own corp than use someone elses system, for both corp security and ability to control uptime ability.
2nd, Your Active and Inactive feature is only as good as the player who bothers to load the page up. This is my main problem currently, is that players actually do not bother to fill up information. I ask for the timezone players are in, and I only get 4 players out of 20 responding after 1 month of lobbying.
I could not locate your POS coding, so I can't comment on it. All I see are the Minning Ops and News section.
Your Minning section is pretty good, definatly useful. Although It will be hard to actually list all the runs, if I have them laid out say 100 events ahead.
But Definatly a good effort.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
|
Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 05:14:00 -
[13]
Originally by: evistin 1st off,
Congrads on a good tool. I can see the amount of effort you put into it. Comes Pretty Close to some of my own requirements.
My main grips 1st and formost, is I have no control over the the system. I can see you took the effort to ensure its Corp/Alliance only view, but I would rather host it myself for my own corp than use someone elses system, for both corp security and ability to control uptime ability.
2nd, Your Active and Inactive feature is only as good as the player who bothers to load the page up. This is my main problem currently, is that players actually do not bother to fill up information. I ask for the timezone players are in, and I only get 4 players out of 20 responding after 1 month of lobbying.
I could not locate your POS coding, so I can't comment on it. All I see are the Minning Ops and News section.
Your Minning section is pretty good, definatly useful. Although It will be hard to actually list all the runs, if I have them laid out say 100 events ahead.
But Definatly a good effort.
thanks for the feedback.
as far as the personal hosting, sorry m8, but im not going to be giving out the source. thats why i feel that most peopel wont use the POS plannign part.
the active and inactive part is designed so that what i do is go to the "active" members and remove roles of anyone who hasent gone and flagged themselves as active, it only takes a moment and they can loose roles for 24 hours if they dont take the 10 seconds to click a link in a corp mail.
the POS plannign section is only avalable to corp memebers who have the config starbase equipment role, thats probably why you cannot see it. Ingame website to help management
(+)+(*^) = ^+ |
evistin
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Posted - 2006.08.28 05:29:00 -
[14]
Edited by: evistin on 28/08/2006 05:32:02
Originally by: Jesters Knight
thanks for the feedback.
as far as the personal hosting, sorry m8, but im not going to be giving out the source. thats why i feel that most peopel wont use the POS plannign part.
the active and inactive part is designed so that what i do is go to the "active" members and remove roles of anyone who hasent gone and flagged themselves as active, it only takes a moment and they can loose roles for 24 hours if they dont take the 10 seconds to click a link in a corp mail.
the POS plannign section is only avalable to corp memebers who have the config starbase equipment role, thats probably why you cannot see it.
Totally understand the source code bit. Its your work, I respect that. I find players not willing to spend the 10 sec needed to do somethings even. Its pretty sad at times.
I logged on to my CEO, and yes I saw the POS planner, so thanks for the info. What I recommend is that you allow players the abilty to view Corp fuel timer at least. Then at least any player can tell me which one needs fueling up verus restricting it to a few people. Your POS planner covering everything you need to watch the POS. I would recommend you remove the cost section from the items, eve's player driven market may change its price down the road.
You have a good setup here, but as I said, I won't use it simply because I am not hosting it. I do not want spies hacking in and finding out which station is low on fuel.
Oh Last thing, let me access it via a normal browser as well. I might not have eve the computer when I am actually plannig these events.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
|
Jesters Knight
Catalyst Reaction Xelas Alliance
|
Posted - 2006.08.28 05:36:00 -
[15]
Originally by: evistin
Originally by: Jesters Knight
thanks for the feedback.
as far as the personal hosting, sorry m8, but im not going to be giving out the source. thats why i feel that most peopel wont use the POS plannign part.
the active and inactive part is designed so that what i do is go to the "active" members and remove roles of anyone who hasent gone and flagged themselves as active, it only takes a moment and they can loose roles for 24 hours if they dont take the 10 seconds to click a link in a corp mail.
the POS plannign section is only avalable to corp memebers who have the config starbase equipment role, thats probably why you cannot see it.
Totally understand the source code bit. Its your work, I respect that. I find players not willing to spend the 10 sec needed to do somethings even. Its pretty sad at times.
I logged on to my CEO, and yes I saw the POS planner, so thanks for the info. What I recommend is that you allow players the abilty to view Corp fuel timer at least. Then at least any player can tell me which one needs fueling up verus restricting it to a few people. Your POS planner covering everything you need to watch the POS. I would recommend you remove the cost section from the items, eve's player driven market may change its price down the road.
You have a good setup here, but say I said, I won't use it simply because I am not hosting it. I do not want spies hacking in and finding out which station is low on fuel.
teh prices are the ones that NPC's supply the modules for. so while you can get it cheeper from other players you wont be forced to go above that.
as far as the POS thing, thats why i made the sudgestion to use codenames for your POS's, so that even if someone finds out POS 28 is low on fuel, they would have to get ahold of your list to find out where POS 28 was.
thats also the reason that i dont allow just anyone in the corporation to see the info, if they are in the corporation it would be much easyer to figure out where 28 was, and to see at a glance how POS's 1-27 were doing. Ingame website to help management
(+)+(*^) = ^+ |
Sam Splade
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Posted - 2006.08.28 05:41:00 -
[16]
Brilliant idea although I imagine large corps wouldnt trust a 3rd party with this sort of info.
Sell the info to pirates! ;)
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Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 05:48:00 -
[17]
Originally by: Sam Splade Brilliant idea although I imagine large corps wouldnt trust a 3rd party with this sort of info.
Sell the info to pirates! ;)
im asumming that your refering to the POS section
the way the info is setup makes it extreamly difficult for me to even tell whats going on, and if someone used codenames for there POS's it would make it impossible to get any kind of usefull info any faster than flying around in the region that the corporation lives in and scouting there POS's in a cov-ops ship Ingame website to help management
(+)+(*^) = ^+ |
evistin
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Posted - 2006.08.28 06:02:00 -
[18]
Originally by: Jesters Knight
im asumming that your refering to the POS section
the way the info is setup makes it extreamly difficult for me to even tell whats going on, and if someone used codenames for there POS's it would make it impossible to get any kind of usefull info any faster than flying around in the region that the corporation lives in and scouting there POS's in a cov-ops ship
Now this is where 2 problems come-up, if its diffcult for you to even tell whats going on, then its probably not done right. I write my own code as well, so when someone tells me this, its usally its not a well written program and may lead to diffcult to resolve bugs. I personal do not know your skill level, so I can't comment on your abilities, but its how I see what you present.
the 2nd problem, while codes for the POS sounds easy to do, its diffcult in practice. As you choose to not permit people to see your code, we are unable to determine the level of security placed into the code, or is there any data, you cache without our knowledge.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
|
Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 06:07:00 -
[19]
Edited by: Jesters Knight on 28/08/2006 06:07:50
Originally by: evistin
Originally by: Jesters Knight
im asumming that your refering to the POS section
the way the info is setup makes it extreamly difficult for me to even tell whats going on, and if someone used codenames for there POS's it would make it impossible to get any kind of usefull info any faster than flying around in the region that the corporation lives in and scouting there POS's in a cov-ops ship
Now this is where 2 problems come-up, if its diffcult for you to even tell whats going on, then its probably not done right. I write my own code as well, so when someone tells me this, its usally its not a well written program and may lead to diffcult to resolve bugs. I personal do not know your skill level, so I can't comment on your abilities, but its how I see what you present.
the 2nd problem, while codes for the POS sounds easy to do, its diffcult in practice. As you choose to not permit people to see your code, we are unable to determine the level of security placed into the code, or is there any data, you cache without our knowledge.
oh dont get me wrong, i could go in and figure out what modules go with what POS and the power and when it will run out extreamly easy. however, if it has a name of "romeo" then i can say that this POS that has the follwoing attributes belongs to the corp with this ID number and is located in teh EVE universe at a moon.
and thats pretty much all the info i woudl get. i designed it so that unless you name it in the "system" - "moon" convention then the data you get is nearly useless.
done on pourpose, so incase someone does happen to get ahold of the database then they have a bunch of numbers on there hands and not that much else.
edit: written cryptic dosent nesicaraly mean written poorly Ingame website to help management
(+)+(*^) = ^+ |
evistin
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Posted - 2006.08.28 06:11:00 -
[20]
Edited by: evistin on 28/08/2006 06:14:06
Originally by: Jesters Knight
edit: written cryptic dosent nesicaraly mean written poorly
Fair enough...I see where you are comming from.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
|
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Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 06:15:00 -
[21]
Originally by: evistin
Originally by: Jesters Knight
edit: written cryptic dosent nesicaraly mean written poorly
Fair enough...
the other thing is that while most peopel will still not trust the POS tracking part thats fine, if you dont feel safe then dont use it.
however one part that i dont think will compromise your security is the mining op tracking, something that honestly was a secondary product (the POS tracking was my primary reason for making this site)
use what you want and feel safe using, if you dont feel safe using it then dont, i however know that it has made manny simple routene tasks much easyer in my corporation. Ingame website to help management
(+)+(*^) = ^+ |
evistin
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Posted - 2006.08.28 06:19:00 -
[22]
Please do not get me wrong, I am not trying to put you down. You have some good software here, and it will definatly help a lot of people out.
I am just trying to provide some constructive comments for you to improve on it. ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 06:23:00 -
[23]
Originally by: evistin Please do not get me wrong, I am not trying to put you down. You have some good software here, and it will definatly help a lot of people out.
I am just trying to provide some constructive comments for you to improve on it.
oh i completely understand, and i thank you for helping me keep this near the top :)
when i started designing it i was aware that the one thing everyone would fear about putting POS tracking outsourced was info getting stolen, and honestly im afraid of that as well (not much because i know my own security, but there is always risk)
so i designed it to be as cryptic as it could be if all you had was the database files, and it indeed just kinda sucks to go through and rebuild a POS from just the databse. Ingame website to help management
(+)+(*^) = ^+ |
evistin
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Posted - 2006.08.28 06:26:00 -
[24]
Originally by: Jesters Knight
Originally by: evistin Please do not get me wrong, I am not trying to put you down. You have some good software here, and it will definatly help a lot of people out.
I am just trying to provide some constructive comments for you to improve on it.
oh i completely understand, and i thank you for helping me keep this near the top :)
when i started designing it i was aware that the one thing everyone would fear about putting POS tracking outsourced was info getting stolen, and honestly im afraid of that as well (not much because i know my own security, but there is always risk)
so i designed it to be as cryptic as it could be if all you had was the database files, and it indeed just kinda sucks to go through and rebuild a POS from just the databse.
Well you can take a lesson from people who store passwords. They use Hashes to alter the data into something only your program can read. Since you choose to keep the source code private, this would actually mean you are working with a cryptic database, and your php code would decrypt the data. ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 06:34:00 -
[25]
Originally by: evistin
Well you can take a lesson from people who store passwords. They use Hashes to alter the data into something only your program can read. Since you choose to keep the source code private, this would actually mean you are working with a cryptic database, and your php code would decrypt the data.
yes and no, it would become more easely readable with the PHP source, however not entirely readable (by default) it would display the POS's and there modules, however if the anme was "romeo" when it was put in then its still romeo now, and if that information is in a directors only section of your corps personal webserver they would need to grab that as well to pinpoint the location.
and i simply dont like the overhead of hashing everythgin in the database and unhashing it, however i may do this at a later date for certian areas, making them passworded where the md5 hash of the password is used (in part) as the salt for storing the POS info.
/me goes to re-read up on hashing and unhashing the data using PHP Ingame website to help management
(+)+(*^) = ^+ |
evistin
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Posted - 2006.08.28 06:39:00 -
[26]
Edited by: evistin on 28/08/2006 06:40:57
Originally by: Jesters Knight
/me goes to re-read up on hashing and unhashing the data using PHP
Hold it there buddy. For us Eve players MD5 is fine, thought its being deemed unsecure for the industry already.
YOu do not need anything that elborate just say Data+ABCDEFGH is probably going to be enough. You probably need to only hash the names of the POS and location of the POS. That way any other data is usless. ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 06:44:00 -
[27]
Originally by: evistin Edited by: evistin on 28/08/2006 06:40:57
Originally by: Jesters Knight
/me goes to re-read up on hashing and unhashing the data using PHP
Hold it there buddy. For us Eve players MD5 is fine, thought its being deemed unsecure for the industry already.
YOu do not need anything that elborate just say Data+ABCDEFGH is probably going to be enough. You probably need to only hash the names of the POS and location of the POS. That way any other data is usless.
thats all i was going to do, already its nearly impossible to get any usefull information without the name.
however i thought that MD5 was a one-way encription? maybe i havent been keeping a close enough eye on things...
and the other problem is that of trust, even if i say i have encrypted the locations people are still going to be as sceptible, and i cant say that i nesicaraly blame them. Ingame website to help management
(+)+(*^) = ^+ |
evistin
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Posted - 2006.08.28 06:48:00 -
[28]
Edited by: evistin on 28/08/2006 06:49:32 MD5 is 1 way, but it does not mean its impossible to beat.
In the end its only as secure as the orginally password.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
|
Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 06:52:00 -
[29]
Originally by: evistin Edited by: evistin on 28/08/2006 06:49:32 MD5 is 1 way, but it does not mean its impossible to beat.
In the end its only as secure as the orginally password.
agree, however the website dosent use passwords, it uses the information supplied by the game as authenication.
i have password protection capabilities programmed in for future out of game access but am waiting to see if people will even use it ingame.
and if someoen is good enough to get your logon info so they can view the website as your character then they are probably good enough to get a password typed in for site access. Ingame website to help management
(+)+(*^) = ^+ |
Jesters Knight
Catalyst Reaction Xelas Alliance
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Posted - 2006.08.28 07:04:00 -
[30]
Originally by: evistin Yes, honsetly from a security standpoint, beyond Password hashing may fall into the area of overkill actually. After all this is a game, not online-banking.
If someone has to raise the security bar much higher than what it is right now, then we got a real problem on our hands.
lol
thats why im not extreamly worried about it.
now i know that other people have looked at the site (or at least this topic) what are your thoughts? Ingame website to help management
(+)+(*^) = ^+ |
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