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Mulletstation
GoonWaffe GoonSwarm
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Posted - 2006.08.28 05:16:00 -
[1]
Needs more grid. Absolutely needs more grid.
For a ship that is supposed to be an artillery platform, it is impossible to fit 5 of the larger artillery without compromising a lowslot for a fitting mod.
Please ccp, give the muninn some love.
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Vicious Phoenix
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Posted - 2006.08.28 05:57:00 -
[2]
Edited by: Vicious Phoenix on 28/08/2006 06:05:17 HIGH-SLOTS : - [ 253 | 24] 720mm Howitzer Artillery II - [ 253 | 24] 720mm Howitzer Artillery II - [ 253 | 24] 720mm Howitzer Artillery II - [ 253 | 24] 720mm Howitzer Artillery II - [ 253 | 24] 720mm Howitzer Artillery II - [ 0 | 0] Launcher Slot - [ 0 | 0] Launcher Slot
MED-SLOTS : - [ 1 | 10] Sensor Booster II - [ 1 | 10] Sensor Booster II - [ 1 | 35] Tracking Computer II
LOW-SLOTS : - [ 0 | 15] Reactor Control Unit II - [ 1 | 30] Gyrostabilizer II - [ 1 | 30] Gyrostabilizer II - [ 1 | 30] Gyrostabilizer II - [ 1 | 15] Tracking Enhancer II
Powergrid : 1272.0 / 1365.625 MW CPU : 295.0 / 426.0 tf Target Range : 160667.442 m Scan Resolution : 656.059 mm
Seems like a good sniping setup to me. So how can it possibly need more grid? Oh wait, an Eagle can fit a full rack of its largest guns with over 200PG to spare? And a Zealot can fit a full rack of its largest guns with over 300PG to spare. Thats fair..
Edit: I suck at spelling
CFW (Certified Forum Warrior) I kill people ingame too. |
KilROCK
Minmatar Angel Deep Corporation
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Posted - 2006.08.28 08:01:00 -
[3]
The muninn needs more modules that increase the range of the guns than locking range.
It's not sniping if you can't exactly stay at decent range to do "sniping"
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Bhoki Tentor
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Posted - 2006.08.28 08:19:00 -
[4]
Originally by: KilROCK The muninn needs more modules that increase the range of the guns than locking range.
It's not sniping if you can't exactly stay at decent range to do "sniping"
use a scimitar wingman .
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Epsillon
Out Of Exile
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Posted - 2006.08.28 08:24:00 -
[5]
Originally by: Bhoki Tentor
Originally by: KilROCK The muninn needs more modules that increase the range of the guns than locking range.
It's not sniping if you can't exactly stay at decent range to do "sniping"
use a scimitar wingman .
Yes, because obviously everyone has a personal support *****...
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Vicious Phoenix
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Posted - 2006.08.28 08:26:00 -
[6]
Originally by: KilROCK The muninn needs more modules that increase the range of the guns than locking range.
It's not sniping if you can't exactly stay at decent range to do "sniping"
Guess what? If you don't have 2 sensor boosters you will be able to overshoot your locking range when you use tremor ammo.
CFW (Certified Forum Warrior) I kill people ingame too. |
Bhoki Tentor
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Posted - 2006.08.28 08:50:00 -
[7]
Originally by: Epsillon
Originally by: Bhoki Tentor
Originally by: KilROCK The muninn needs more modules that increase the range of the guns than locking range.
It's not sniping if you can't exactly stay at decent range to do "sniping"
use a scimitar wingman .
Yes, because obviously everyone has a personal support *****...
aww, the amarr hasn't had a chance to train a slave . Believe it or not there are people who would like to help out indirectly via logistics, it's just that currently it's barely supported. A Scimitar(lvl 4 logistics) will boost optimal with 29% and tracking will get boosted by 38% for each T2 tracking link used. So a scimitar boosting the muninn will have double the effect for range over the muninn using tracking computers(and about 25% more for tracking) besides being able to use more of them with muninn also able to use more sensor booster cause he doesn't have to use mids for tracking computers
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bldyannoyed
Standard Operations Building Services Maelstrom Alliance
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Posted - 2006.08.28 12:08:00 -
[8]
The Muninn deffo needs more grid.
While it is possible to fit a sniping setup with an RCU 2 it is absolutley impossible to fit artillery ( even 650 ) and ANY form of tank.
Just for a comparison i went on test and fitted a 650 Artillery Vagabond and took it against a 650 artilery Muninn, and guess what?
The Vagabond had better damage ( 3 gyro 3's ) a better tank ( Large T2 shield booster, amp, invulnerability and medium injector) even after it sacrificed 2 Low slots for RCU 2's.
The best the Muninn could manage was 5x650 II's, an injector, 2 tracking comps, 1 MAR2, 3 hardeners and an RCU2.
The Muninn as it stands has a stupidly small PG. Over the rupture it gets an extra high slot which it doesn't have the Grid to use, ****e HAC resists for an armour tank ( not that its got the Grid to fit one anyway) and not enuff mids for a shield tank.
It is a very unhappy ship.
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Basilii
Minmatar Rage and Terror Against ALL Authorities
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Posted - 2006.08.28 12:10:00 -
[9]
Vicious got "the " set up for the munin . it is perfect set upi for the munin capabilitys .
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KilROCK
Minmatar Angel Deep Corporation
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Posted - 2006.08.28 12:11:00 -
[10]
Originally by: Vicious Phoenix
Originally by: KilROCK The muninn needs more modules that increase the range of the guns than locking range.
It's not sniping if you can't exactly stay at decent range to do "sniping"
Guess what? If you don't have 2 sensor boosters you will be able to overshoot your locking range when you use tremor ammo.
Gang skills.
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Vathar
Elegance
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Posted - 2006.08.28 12:16:00 -
[11]
Well, I've always found the muninn better to operate at mid ranges for gang support. decent tracking and tremendous alpha pops frigates fasters than you can lock them ^^ and even if you don't instapop them, I've always found that I can't concentrate on my target when I've got a muninn shooting me.
(Think abour armor maintenance bots to keep your muninn alive though)
Don't try to oversnipe and eagle, she's the best for this job, period.
That's for the role section, now if we consider Powergrid, yes, there's a slight problem here, but I don't know if it comes from excessive arty consumption or insuficient muninn Powergrid!
On the other hand, having to fit one Powergrid Module to fit a full rackk of 'da best gunz' is often considered acceptable, but in this case, we've got too much hislots! _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.28 12:20:00 -
[12]
muninn is great as anti frig support for fleets
From Dusk till Dawn
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kessah
Caldari Blood Corsairs
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Posted - 2006.08.28 13:10:00 -
[13]
yeh got this ship yesturday reluctantly i might add, went to fit the 720's and im like wtf.
so im all for the grid bonus. Must say tho with the 720's and quake im getting sexy wreckings with a 17x dmg mod love it. -------------------------------------------------------- Forever Pirate
http://dl.eve-files.com/media/0608/Forever_Pirate_ |
Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2006.08.28 13:25:00 -
[14]
The ship should be able to fit 650mm T1's w/o a grid module. This is currently impossible...CCP should realize that if a platform is based around a certian kind of weapon, it would generally be a good idea if the platform can acutally use the weapons effectively when the ship is designed. Having to use multiple RCU to use the modules that it is supposed to use is not effective.
Raptor and Ares Fix |
Vicious Phoenix
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Posted - 2006.08.28 15:46:00 -
[15]
I think the Munnin definatly needs more grid, about as much as a T2 RCU provides more. I don't necessarily agree that a ship needs enough PG to fit a full rack of the largets guns without an RCU, quite the opposite in fact. But the Eagle and Zealot can both fit a full rack of the largets guns with 100's of PG to spare, so, why can't the Munnin???
CFW (Certified Forum Warrior) I kill people ingame too. |
LUGAL MOP'N'GLO
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Posted - 2006.08.28 16:54:00 -
[16]
Curse of the minmatar... I have a Rupture right now fitted with 4 720mm howi II's and all dmg/tracking mods in the lows, sensor booster, etc (no tank). She wrecks. I'm trying to gather up the 28ml I need for the HAC book and the 100ml I need for the Munnin. I would love to have another 720mm II on there and a bit more tank, but from the sounds of it... not gunna happen.
Talking to a friend from 0.0 she runs a AC Munnin and loves it. I know she does well, but is it 'the' role for the Munnin?
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Triest
Sebiestor tribe
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Posted - 2006.08.28 17:25:00 -
[17]
I made the same thread a few weeks ago, with more comparison with other HACs and the like. It got largely ignored except for a few 'I can kill ships with my Muninn so it must be balanced' posts. The Muninn's the only HAC in the game that can't both perform its role and fit a tank of some sort, since putting on 5 720s means you can't even fit a medium rep.
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.28 17:33:00 -
[18]
It definately needs something to help out the fitting of 720mm IIs. Don't discount quake M on this puppy tho...
Team Minmatar Carriers need Clone Vats
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Mulletstation
GoonWaffe GoonSwarm
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Posted - 2006.08.28 17:36:00 -
[19]
The AC Muninn is completely against what its description and bonuses help with.
It is supposed to be an artillery ship. and it can't fit artillery.
IT MAKES NO SENSE. WHY DID YOU DO THIS CCP WHYYYYYYYYYYYy
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.28 18:46:00 -
[20]
Originally by: Mulletstation The AC Muninn is completely against what its description and bonuses help with.
It is supposed to be an artillery ship. and it can't fit artillery.
IT MAKES NO SENSE. WHY DID YOU DO THIS CCP WHYYYYYYYYYYYy
While they're fixing that, swap the range bonuses on the Jag and Wolf. Wolf is by far the better layout for artillery, but it gets the autocannon bonus... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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Vathar
Elegance
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Posted - 2006.08.28 19:00:00 -
[21]
Despite its description, ACMuninns perform quite well, but vagas are simply better at this job. Only thing is i'm not scared of using hail on my automuninns :)
But I agree about muninn's powergrid (considering that we also have 2 hislots to fill) _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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