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Bolur Freir
Rubella Solaris Test Alliance Please Ignore
7
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Posted - 2014.11.14 03:41:39 -
[1] - Quote
Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.
In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system. |
Ron Mexxico
Sniggerdly Pandemic Legion
94
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Posted - 2014.11.14 04:37:13 -
[2] - Quote
lol |
Rhett Thurgood
Bearded BattleBears Brave Collective
0
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Posted - 2014.11.14 04:41:01 -
[3] - Quote
Hopefully CCP makes them a little less useless in the next patch or so. |
FT Diomedes
The Graduates Forged of Fire
618
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Posted - 2014.11.14 04:41:32 -
[4] - Quote
No.
The device you want is a bubble and an active defense.
This is my signature. There are many like it, but this one is mine.
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Hek-task Atruin
Random Corp Best Corp
0
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Posted - 2014.11.14 04:51:59 -
[5] - Quote
That's an interesting idea that would probably make cyno-jams too powerful. Certain regional gates traverse a distance over 5LY and if they chokepoints were cyno-jammed there would be no way for hostiles to get caps into a region, effectively making certain regions unassailable.
If they restricted cyno-jams from affecting inter-regional gates it could work, although it would also be extremely powerful in allowing alliances to lock down entire regions by strategically cyno-jamming centers of pipes (this may be interesting but, CCP may think that is too powerful). |
Melvin Coulter
Rubella Solaris Test Alliance Please Ignore
248
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Posted - 2014.11.14 05:10:30 -
[6] - Quote
Maybe a new type of Jammer would be better that would do as the OP suggested but you can only have one active at a time
Move along!
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Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
281
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Posted - 2014.11.14 05:21:44 -
[7] - Quote
Why don't the changes to HICs/Dictors that prevent the capitals from jumping through the gate work in your opinion? What about them causes the need for another mechanic, which is passive, to do the work of a mechanic that requires a player/group to be active?
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Bolur Freir
Rubella Solaris Test Alliance Please Ignore
10
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Posted - 2014.11.14 05:55:16 -
[8] - Quote
Hendrick Tallardar wrote:Why don't the changes to HICs/Dictors that prevent the capitals from jumping through the gate work in your opinion? What about them causes the need for another mechanic, which is passive, to do the work of a mechanic that requires a player/group to be active?
A HIC doesn't survive much longer than it takes for the caps to lock it, it at best slows the advance of a pure capital fleet by a minute or two. This isn't really a new mechanic it's restoring the functionality of the original mechanic. As for active defense, the jammer certainly requires an active defense otherwise a support fleet could easily incap it. |
Hopelesshobo
Tactical Nuclear Penguin's
352
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Posted - 2014.11.14 06:30:31 -
[9] - Quote
Why not just keep your gates bubbled? It's not like capitals can become nullified.
Lowering the average to make you look better since 2012.
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Rivr Luzade
Coreli Corporation Ineluctable.
919
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Posted - 2014.11.14 07:37:43 -
[10] - Quote
Bolur Freir wrote:Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.
In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system.
Do you remember this? It's a thing again. |
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Ka'Narlist
Dreddit Test Alliance Please Ignore
257
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Posted - 2014.11.14 08:44:47 -
[11] - Quote
Because its so hard for the caps to kill the bubbles |
Rivr Luzade
Coreli Corporation Ineluctable.
919
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Posted - 2014.11.14 08:51:30 -
[12] - Quote
Ka'Narlist wrote:Because its so hard for the caps to kill the bubbles
Takes them enough time for you to get out of your anom or belt. Remember, they as well as the Cyno Jammers are supposed to slow the enemy down, not shut them out if your system completely. |
Ka'Narlist
Dreddit Test Alliance Please Ignore
257
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Posted - 2014.11.14 09:32:15 -
[13] - Quote
Rivr Luzade wrote:[quote=Ka'Narlist] Remember, they as well as the Cyno Jammers are supposed to slow the enemy down, not shut them out if your system completely. No. Before the patch a cyno jammer would shut them out of the system completly if the enemy didn't bring a subcap fleet to shoot the jammer.
But I agree that a cyno jammer that prevents caps from using the gate 24h a day currently would be too powerfull. |
Lugh Crow-Slave
201
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Posted - 2014.11.14 09:45:37 -
[14] - Quote
FT Diomedes wrote:No.
The device you want is a bubble and an active defense.
exactly what he said
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Melvin Coulter
Rubella Solaris Test Alliance Please Ignore
248
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Posted - 2014.11.14 10:36:53 -
[15] - Quote
Let me introduce you to my little friend https://wiki.eveonline.com/wikiEN/images/6/68/Smart_Bomb_Effect.jpg
also a really cool image
Move along!
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Rivr Luzade
Coreli Corporation Ineluctable.
919
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Posted - 2014.11.14 10:48:19 -
[16] - Quote
What do you want to do with that? |
Rockstede
30plus Greater Western Co-Prosperity Sphere
39
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Posted - 2014.11.14 10:54:21 -
[17] - Quote
Lost as to why that is even relevant on this thread to be honest..
Anyhoo, maybe you could arrange for the cyno jammer to scatter capitals in a system when they jump in, instead of blocking them completely.
Or force them to jump to a predetermined spot say next to a pos specifically designed to wreak havoc with capitals, obviously supers wouldn't have an issue there but having a jammer force your logistics to drop onto a Deathstar pos with gunners could be quite interesting.
It wouldn't be overpowered because with proper intel you would know obviously that this was the situation, but it would make it too risky to jump into the system and force the caps to use the gates instead. Then knowing they have to use the gates, you can bubble the crap out of it, plan your defence accordingly or just have the ballsiest FC ignore your jammer and jump in anyway :D |
Ka'Narlist
Dreddit Test Alliance Please Ignore
258
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Posted - 2014.11.14 11:45:16 -
[18] - Quote
Rivr Luzade wrote:What do you want to do with that?
Rockstede wrote:Lost as to why that is even relevant on this thread to be honest.. and thats why its usually bad to argue with your opinions on something you don't know much about
But let me help you. Supers are big, so supers have a huge smart bomb area, so a super fleet jumps through a gate, the super fleet which fills a huge area around the gate activates their smart bombs, all the bubbles die. |
Rivr Luzade
Coreli Corporation Ineluctable.
919
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Posted - 2014.11.14 11:51:37 -
[19] - Quote
And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime. |
Ka'Narlist
Dreddit Test Alliance Please Ignore
258
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Posted - 2014.11.14 11:55:28 -
[20] - Quote
Rivr Luzade wrote:And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime. You do realize that this is not about someone roaming in supers (lol) to kill a ratter? |
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Rivr Luzade
Coreli Corporation Ineluctable.
921
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Posted - 2014.11.14 12:12:50 -
[21] - Quote
Ka'Narlist wrote:Rivr Luzade wrote:And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime. You do realize that this is not about someone roaming in supers (lol) to kill a ratter?
You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable.
So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates. |
Bolur Freir
Rubella Solaris Test Alliance Please Ignore
12
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Posted - 2014.11.14 12:46:02 -
[22] - Quote
Rivr Luzade wrote:Ka'Narlist wrote:Rivr Luzade wrote:And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime. You do realize that this is not about someone roaming in supers (lol) to kill a ratter? You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable. So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates.
Yes if the system is completely undefended the jammer doesn't matter, and that is as it should be. However this allows for subcaps to defend a system where the defender does not have superior super numbers, which by the way is really the only way to beat supers in combat. |
Ka'Narlist
Dreddit Test Alliance Please Ignore
258
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Posted - 2014.11.14 12:48:22 -
[23] - Quote
Rivr Luzade wrote: You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable.
So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates.
Sorry to be this blunt but are you ret*rded or something? The only one talking about ratters here is you, so you should probably just decide to stop posting here for the benefit of everyone. Also smartbombs are not the only weapon supers have but they can kill all the close bubbles while you are locking the large ones that are farther away and send in your FBs. They don't have to kill every bubble that is there god knows how far away either, but just those that are bubbling a ship.
Last but not least if they come in and kill the jammer with a subcap fleet you can form a defense fleet with subcaps on your own and if they beat you then its totaly fine that they kill the jammer and bring in their heavy toys. But as it is currently it seems far more easy to throw your supers around if they are allready in the neighborhood then before the changes, so its a good idea to talk about this (at least if one has to contribute anything valuable to the discussion ) |
Dodo Veetee
Unholy Knights of Cthulhu Test Alliance Please Ignore
0
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Posted - 2014.11.14 13:13:12 -
[24] - Quote
Rivr Luzade wrote:Ka'Narlist wrote:Rivr Luzade wrote:And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime. You do realize that this is not about someone roaming in supers (lol) to kill a ratter? You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable. So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates.
A bubble field can be cleared in a less then 5mins if you have enough people. And you can't contest a bubblefield cause, guess what? THEY'LL BE BRINGING SUPERS. The problem here is fighting the supers. You want us to fight the supers to stop us from fighting the supers? That doesn't seem like a good idea. If bubbles on the other side of the gate would stop supers from jumping in, then sure, but with supers on your bubbles, able to kill them and you, what stops them from steamrolling?
I think you still hadn't got the need to fight a super blob against your little alliance/coalition that has no means of defending themselves against a blob of 30 to 50 supers. (Yes, thats a blob).
The only way to not get roflcopterdicked by supers before phoebe was cyno jamming a system. Now they can do whatever they want cause no cyno jammer is going to stop them, no bubble is strong enough to stop them for more than 5min, and you still need a fuckton of people in subcaps or a superior super force to stop them from steamrolling you.
So atm you only have 2 choices: Give up, or try and find a solution that CCP MIGHT implement. They wanted to "nerf supercap projection", but the only thing they did was buff it, as I said before phoebe. Supers taking gates was the most terrible idea they ever had. |
Scott Ormands
The Desolate Order Brave Collective
0
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Posted - 2014.11.14 13:24:01 -
[25] - Quote
NO!!
Sorry HERO, this is a stupid mechanic idea to balance the effective nerf to the cyno jammer. |
Dodo Veetee
Unholy Knights of Cthulhu Test Alliance Please Ignore
2
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Posted - 2014.11.14 13:27:56 -
[26] - Quote
Scott Ormands wrote:NO!!
Sorry HERO, this is a stupid mechanic idea to balance the effective nerf to the cyno jammer.
I don't disagree that this shouldn't be implemented as it is, but should be reworked to at least help defend against supers. Right now, force projection with supers is more powerful than it was before phoebe. |
Bolur Freir
Rubella Solaris Test Alliance Please Ignore
12
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Posted - 2014.11.14 13:47:05 -
[27] - Quote
Dodo Veetee wrote:Rivr Luzade wrote:Ka'Narlist wrote:Rivr Luzade wrote:And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime. You do realize that this is not about someone roaming in supers (lol) to kill a ratter? You do realize that this is a bubble field of hundred or more kilometers radius with large T2 bubbles with a bubble range of 40 kilometers, meaning that your supers and carriers have to travel quite a bit to smartbomb them off, regardless of their number. You do also realize that if your supposed inbound large fleet is indeed the case, your cyno jammer is incapped in a matter of minutes by sub caps and your protection rendered unusable. So, would you please decide what you want to talk about: Big fleets where your Cyno Jammer and Bubbles alike don't matter a lot, or Small fleets or Roams where your Cyno Jammer would shut out enemies completely and bubbles provide a proper delay for them using the gates. A bubble field can be cleared in a less then 5mins if you have enough people. And you can't contest a bubblefield cause, guess what? THEY'LL BE BRINGING SUPERS. The problem here is fighting the supers. You want us to fight the supers to stop us from fighting the supers? That doesn't seem like a good idea. If bubbles on the other side of the gate would stop supers from jumping in, then sure, but with supers on your bubbles, able to kill them and you, what stops them from steamrolling? I think you still hadn't got the need to fight a super blob against your little alliance/coalition that has no means of defending themselves against a blob of 30 to 50 supers. (Yes, thats a blob). The only way to not get roflcopterdicked by supers before phoebe was cyno jamming a system. Now they can do whatever they want cause no cyno jammer is going to stop them, no bubble is strong enough to stop them for more than 5min, and you still need a fuckton of people in subcaps or a superior super force to stop them from steamrolling you. So atm you only have 2 choices: Give up, or try and find a solution that CCP MIGHT implement. They wanted to "nerf supercap projection", but the only thing they did was buff it, as I said before phoebe. Supers taking gates was the most terrible idea they ever had.
For reference I ran the numbers on what it would take for a pure subcap fleet to take on 30 supers.
An Aeon can rep around 7000 dps, around 10k if you assume they swap tank to match the incoming damage profile (which they will). Assuming an average of 500 dps per subcap that's 20 subcap dps ships needed to break the reps of 1 super. That's 600 dps ships for only a small 30 man super fleet and that number only gets higher when you factor in links and titan bonuses. Also of course each super is putting out around 5000 dps while tank fit so even if you can get over 600 dps ships you need around 150 logi ships to prevent those supers from killing off the dps before they can break.
That's a minimum of 750 subcaps to beat only 30 supers, the actual numbers would be much higher as you need other support ships, you need a lot of extra dps ships so that you can break them in a meaningful time frame. Also you need to completely rework how to run logi for 750 subcaps. |
Zan Shiro
Alternative Enterprises
535
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Posted - 2014.11.14 14:07:05 -
[28] - Quote
Wouldn't even basic intel be reporting a 50 cap fleet slow boating up the pipe to you know....form a defense fleet? This is done with basic roams and space poor alliances on full blown ops all the time. I was in a space poor alliance once, no titans. Same as our neighbors who were not exactly on the x-mas card list. Even a few ratters out and about would go umm....guys....100 peeps just rolled through here. If a response fleet can form for these faster aligning and warping fleets (verses caps)....I think welcome committees can be formed for 50 slow boating caps + support.
Caps can kill bubbles, yes. This be why you bring a few dics. To keep bubble pressure up. One home i was in wanted bubble pressure so bad leadership/trusted run caps and higher carried dics in bays. Lost a ship? Can you fly a dictor? well if pod lived by some twist of luck go to Player D and pull out a dictor.
Nice touch I found...you are shipless, maybe eyeing pod suicide to get back and reship as fast as possible...may was well die in a blaze of glory running a string of bubbles to do it. You may die doing it (what you wanted anyway) and be of use in the process giving more bubbles to deal with (what leadership wanted). |
Jafit McJafitson
Dreddit Test Alliance Please Ignore
483
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Posted - 2014.11.14 16:53:45 -
[29] - Quote
Bolur Freir wrote:An Aeon can rep around 7000 dps, around 10k if you assume they swap tank to match the incoming damage profile (which they will). Assuming an average of 500 dps per subcap that's 20 subcap dps ships needed to break the reps of 1 super. That's 600 dps ships for only a small 30 man super fleet and that number only gets higher when you factor in links and titan bonuses. Also of course each super is putting out around 5000 dps while tank fit so even if you can get over 600 dps ships you need around 150 logi ships to prevent those supers from killing off the dps before they can break.
Super blobs aren't local tanked like regular sieged/triaged capitals. I don't think you factored in the remote reps from all the other supers in your calculations there. 30 supers can quite happily tank 750 subcaps all the way till downtime.
Judging from other actual engagements where supers have died, the average cost of killing a single supported super is somewhere around 70 suicide dreads. There doesn't seem to be a way to kill supers without trading an equal if not greater value of suicide capitals, unless you yourself have more supers than they do.
So some kind of strategic defense structure that forces subcap engagements would be pretty nice. However I understand it's not fair how a defender can put the jammer on a gunned POS, cycle the cynojammer and park a slowcat fleet on top of it so that subcaps get massacred when they try to attack the cynojammer.
It might be more interesting to require as many cyno jammers in separate locations as there are gates in the system, and then if any one of them goes down then the gates will then admit capitals again, but cynos are still disabled as long as one jammer remains.
Its really not an ideal system, but then neither is the existence of supercapitals, which CCP originally intended to be a rarity. |
Bolur Freir
Rubella Solaris Test Alliance Please Ignore
13
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Posted - 2014.11.14 17:04:53 -
[30] - Quote
Jafit McJafitson wrote:[ Super blobs aren't local tanked like regular sieged/triaged capitals. I don't think you factored in the remote reps from all the other supers in your calculations there. 30 supers can quite happily tank 750 subcaps all the way till downtime.
That is how I calculated it, the actual dps and rep numbers are a bit back of the envelope but it gives a rough estimate of the scale of the subcap fleet needed for 30 supers. If you'd like to run more exact numbers, it would only further support the idea that the only real way to counter supers is more supers. Which confirms the idea that there needs to be some method of keeping them out of system without them having a reasonable support fleet. |
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Perseus Kallistratos
North Eastern Swat Pandemic Legion
13
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Posted - 2014.11.14 17:26:57 -
[31] - Quote
Bolur Freir wrote:Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.
In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system.
Previously capitals could jump more than 5LY. Can you make a thread about that too? You know, for the originality of the jump drive and all.
Also if you put your thinking cap on (if you have one) there are lots of ways to keep a gate safe.
THANKS |
The Djentleman Paulson
Hoover Inc. Pandemic Legion
180
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Posted - 2014.11.14 22:53:15 -
[32] - Quote
you just need enough arty nags to alpha the supers in the bubbles geez get good |
Melvin Coulter
Rubella Solaris Test Alliance Please Ignore
248
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Posted - 2014.11.15 01:40:49 -
[33] - Quote
Rivr Luzade wrote:And? Do you really intend to smart bomb off dozens of Mobile Large Warp Disruptor IIs with your 1 smart bomb on the supers? Not to mention the numerous more Mediums and smalls? If you want to do that, you really must have a lot of time at hand. And I too in order to get to my POS or station and kill your ceptors in the meantime.
if you think that they will have only one smart bomb you really need to rethink
Move along!
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Dorijan
Hoover Inc. Pandemic Legion
59
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Posted - 2014.11.15 08:58:54 -
[34] - Quote
At which point did TEST let in the pubbie whiners that started this thread? |
Adrie Atticus
Shadows of Rebellion The Bastion
547
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Posted - 2014.11.16 11:51:46 -
[35] - Quote
Bolur Freir wrote:Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.
In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system.
http://i.imgur.com/hbtuJ.jpg
Problem solved. |
Melvin Coulter
Rubella Solaris Test Alliance Please Ignore
250
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Posted - 2014.11.17 08:00:28 -
[36] - Quote
Adrie Atticus wrote:Bolur Freir wrote:Previously cyno jammers were able to strategically prevent capitals from entering a system without a subcapital support fleet to hit the jammer. Now that capitals can take gates the usefulness of the cyno jammer is much more limited as a defensive tool. This module is basically the only defense a system has against a force of super carriers other than other super carriers.
In order to restore the original functionality of the cyno jammer I suggest that it be changes so that it also prevents capitals from using the gates into the jammed system. http://i.imgur.com/hbtuJ.jpg Problem solved.
we already addressed this at least i thought we did
Move along!
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Bolur Freir
Rubella Solaris Test Alliance Please Ignore
15
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Posted - 2014.11.17 18:02:05 -
[37] - Quote
Yes bubbles are completely ineffective against a super fleet, they are far too easy to kill and are at best a short term delay tactic.
If adding this ability to the jammer module is too strong, perhaps something like an SBU that can be anchored to block capitals from using a specific gate, Capital Blockade Unit or something like that. |
Beffah
Sniggerdly Pandemic Legion
38
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Posted - 2014.11.17 22:02:57 -
[38] - Quote
Dorijan wrote:At which point did TEST let in the pubbie whiners that started this thread?
Pretty much this.
I imagine, that on the backend coding of this, it (at least currently) is an all or nothing deal. Either you allow everything to jump the gate, or nothing - you can't have your cake with your pie, bad boy.
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Bolur Freir
Rubella Solaris Test Alliance Please Ignore
15
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Posted - 2014.11.18 00:07:57 -
[39] - Quote
Beffah wrote:Dorijan wrote:At which point did TEST let in the pubbie whiners that started this thread? Pretty much this. I imagine, that on the backend coding of this, it (at least currently) is an all or nothing deal. Either you allow everything to jump the gate, or nothing - you can't have your cake with your pie, bad boy.
They have the ability to filter caps from jumping into high sec so it must be possible. |
Migui X'hyrrn
Dreddit Test Alliance Please Ignore
160
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Posted - 2014.11.19 00:47:34 -
[40] - Quote
TEST Alliance, feeding the universe of bitter ex girlfriends since 2012. |
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