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Ragnarok Knight
ROGUE - DRONES
33
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Posted - 2014.11.14 15:52:53 -
[1] - Quote
YES YES YES YES YES YES YES YES
but How exactly will it work?
i get arrow keys will control the direction of the vessel, but will this effect the camera?
will the + and - still be used for speed on the numpad key?
Can i 'lock' my camera to the front of my ship as a makeshift first person mode?
can i lock the camera from behind my ship so its facing forwards at all times?
I have so many questions! i'll post more later.
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Kassasis Dakkstromri
Yumping Amok Circle-Of-Two
267
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Posted - 2014.11.14 15:58:13 -
[2] - Quote
This is absolutely necessary and long since asked for by the community.
keeping a dual system: maintaining the current system, while adding the WASD system (and by extension joystick) is necessary with Elite Dangerous launch announced for Dec. 2014
This is very viable for small ships but strategic fleet engagements would suffer from being forced into WASD
Over all this is a good thing and will re-attract former and new players to try EVE.
+1
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Ragnarok Knight
ROGUE - DRONES
33
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Posted - 2014.11.14 16:06:01 -
[3] - Quote
I totally agree. I don't want the current system removed. I purely want the joystick option to be *there*.
I wonder if they add a 'cockpit mode' if as a result they might change the way effects are shown on your ship. like there might be graphical problems with a nos in your face, taking up your whole vision.....but whatever they do it would be worth it.
The experience of just auto-piloting with an iteron would be awesome. seeing the station zooooooooom into your vision.
But regardless, even if ****-pit-mode is too much. i'd love people to suggest idea's for how the camera could work.
I feel some sort of camera-locked-with-orientation-of-ship is absolutely necessary to *feel* like you are piloting a ship, even if cockpit mode isn't an option. |
Lilla Kharn
Militant Mermen
2
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Posted - 2014.11.14 16:08:55 -
[4] - Quote
Oculus rift. |
Zalifer Esepula
Dreddit Test Alliance Please Ignore
29
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Posted - 2014.11.14 16:09:52 -
[5] - Quote
There is no way the old system is going anywhere.
Tackle might be a lot more fun, and capable now though. Spiraling in until you are under the guns should be easier than ever with manual controls. |
HeXxploiT
Little Red X
51
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Posted - 2014.11.14 16:12:44 -
[6] - Quote
It seems to me that the real challenge to making this work is on the pvp end. In all cases however If there were some sort of a camera mode that shows the target ship relation to my ship and where I am flying it would solve some of the problems.
I think the best solution is one where instead of trying to make this work with the current interface the pilot has the option of entering an alternative visual mode or a full on 'Valkyrie' mode in much the same way that a pilot can enter a separate mode when docked and walk around the station.
The current system is very effective for what it does(although not as visually engaging as first person) and I think attempting to blend the two ideas will be extraordinarily difficult and result in mediocre results when the current system has had so much time to evolve. It's like trying to build a unix os out of windows after 20 years of windows evolution. imho a second visual mode, even if imperfect, will put more options on the table and make the game more appealing overall. |
Nathanul
Parallax Shift The Periphery
1
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Posted - 2014.11.14 16:13:09 -
[7] - Quote
Would be a great feature.
I like the idea of out of cockpit view maintains the current control system, hit a key / button and it jumps you into the cockpit with joystick controls similar to the old space game Tachyon (minus the afterburner and slide function if they couldnt be implemented). Im also thinking Occulus here if that was at all possible, no matter if it isnt.
Have some keys thats can be binded to joystick buttons / throttle controller such as target nearest pilot, fleet member, war target etc. Or joystick button/s to cycle through ships / pilots in space, either through distance, ship type, pilot name for example. Then the usual fire weapons etc. Making the functions assignable will let people choose their own setup.
Im sure loads of ideas will be thrown around :-) Great stuff.
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Jackson Apollo
Federal Navy Academy Gallente Federation
9
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Posted - 2014.11.14 16:16:42 -
[8] - Quote
make it so |
Valeo Galaem
Capital Acquisitions LLC General Tso's Alliance
84
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Posted - 2014.11.14 16:17:34 -
[9] - Quote
The camera should automatically lock behind the ship once you touch the manual controls and release when you try to move the camera. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6819
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Posted - 2014.11.14 16:21:56 -
[10] - Quote
no, no it shouldn't, you should have the option to do this but not be forced to
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Dersen Lowery
Drinking in Station
1278
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Posted - 2014.11.14 16:30:16 -
[11] - Quote
Ralph King-Griffin wrote:no, no it shouldn't, you should have the option to do this but not be forced to
Agreed. If you want that, there's a button on the HUD that resets the camera to a close focus on your ship.
Proud founder and member of the Belligerent Desirables.
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Jackson Apollo
Federal Navy Academy Gallente Federation
9
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Posted - 2014.11.14 16:34:42 -
[12] - Quote
why isnt it on SISI?
you should have never mentioned it until it was on sisi
I AM SO SAD |
Arla Sarain
112
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Posted - 2014.11.14 16:51:32 -
[13] - Quote
Want it badly.
But I imagine with the viscous physics it will feel very awkward. What will the turn rate per key click be and how will it interact with ship parameters (slowing down when turning, making 180 turns, etc).
Also will it be arrows only? Cos WASD conflicts with keyboard shortcuts.
And why would there be server side issues? Have it compute stuff client side. |
Demon Bunnies
No Fixed Abode Cult of War
0
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Posted - 2014.11.14 16:54:26 -
[14] - Quote
please give a DO A BARREL ROLL feature. :) |
Lilla Kharn
Militant Mermen
3
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Posted - 2014.11.14 16:54:53 -
[15] - Quote
When a pilot is in a ship in EVE, is there not a cockpit? Doesn't the pilot just see the outside space as if they were the ship itself? I have not read the lore in many years but why not just take the ship's place with the camera? |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6826
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Posted - 2014.11.14 17:27:11 -
[16] - Quote
Arla Sarain wrote:Want it badly.
But I imagine with the viscous physics it will feel very awkward. What will the turn rate per key click be and how will it interact with ship parameters (slowing down when turning, making 180 turns, etc).
Also will it be arrows only? Cos WASD conflicts with keyboard shortcuts.
And why would there be server side issues? Have it compute stuff client side. entirely rebind-able
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Ragnarok Knight
ROGUE - DRONES
33
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Posted - 2014.11.14 17:45:52 -
[17] - Quote
I'm happy to experience the weird fish-physics of eve. it should feel nothing like ELITE and more like ....WOW? Homeworld?
Reguardless, it will good to finally control ones ship manually. |
Angeal MacNova
The Scope Gallente Federation
247
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Posted - 2014.11.14 17:58:09 -
[18] - Quote
This will be interesting. I believe requesting manual control has been something I've suggested a long time ago (much to the flaming and trolling from others) and was told that "you can't because of the servers 1 sec cycle". Either CCP is changing this, or those people were talking out their asses.
With the camera control options, there would have to be one that puts you into a 'chase cam' view.
Looking forward to this. |
Sarpy Aranori
Federal Defense Union Gallente Federation
30
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Posted - 2014.11.14 18:04:44 -
[19] - Quote
Has it not been added on the test server yet? |
Xanato Kaso
Kaso Enterprises
19
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Posted - 2014.11.14 18:26:22 -
[20] - Quote
I think this is a good idea but is completely cosmetic in a sense that It won't affect actual gameplay. Given how our weapons automatically target and fire being able to maneuver the ship by hand will ultimately affect nothing, though it might allow people to avoid collideable objects a bit easier. I think it is a great addition to the game still. |
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Cadre Arareb
Viziam Amarr Empire
0
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Posted - 2014.11.14 19:03:00 -
[21] - Quote
I think it is A perfect waste of time. Why change what isn't broke, I'd rather Ccp continue focusing on things that wil have a gameplay effect on us,
And then answer a previous question. Our ships have no cockpit, they are controlled by our clone inside a capsule ne'er the center of the ship. We live in that pod. Our view as players is a camera drone that orbits the ships, in order to create a cockpit, lore would have to be rewritten, in all, just a waste of time
LONG LIVE THE AMARR!
God says we are better then you so just stop fighting.
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sllury
Federal Defense Union Gallente Federation
0
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Posted - 2014.11.14 19:16:17 -
[22] - Quote
This going to be HUGE for gameplay for those of us who PVP. Finally my friends will be interested in Eve as well.
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Bambi
Creation Inc. Low Hanging Fruit
4
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Posted - 2014.11.14 19:56:52 -
[23] - Quote
I had to check the date for a moment there, though it was April for a second. This is one thing I never thought I would see in EVE, but I shall have a play on sisi tomorrow before I say yay or nay. |
Kujo Minowara
Minmatar Death Squad
18
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Posted - 2014.11.14 21:43:30 -
[24] - Quote
I too suggested some discussion about this quite some time ago. The 1 second refresh rate of the server may be an issue, but actually it may as well not, if the system is built up in the right way. I think allowing actual maneuverability more than the double click is something that can be useful also for veteran players. It might be true that weapons have automatic targeting systems, but the distance, velocity, transversal velocity, angular velocity, are complex factors we don't have as for now a good way around but the double click feature. Approaching a target on an interception course is something that can be done only in manual mode, and manual mode as for now sucks. I would also like to see the possibility to orientate your ship not only on 3 axes, but actually allow how before suggested barrel roll. Space is three dimensional, I can see the point of "having everything ordered" on a planar level, it would be strange to see stations at strange angles like stargates (or maybe not, who knows? Neptune twists on a horizontal axis, so a station orbiting Neptune would have to be horizontally oriented too, or following a normal to the planet's surface), but allowing a full control of a ship can do nothing but good to simulation of Sci fi purpose of EVE. Obviously, maneuvering big ships like battleships or industrials would be no good, but better to have that possibility that not having it.
+1 |
Leonn Trotsky
BOVRIL bOREers Mining CO-OP Brave Collective
2
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Posted - 2014.11.14 22:22:12 -
[25] - Quote
This is a great idea (tho using the arrow keys when I need that hand for the mouse? Will have to remap).
I have ONE request. Often I have to zoom way out so I can see everything on grid, usually when there is a lot on grid (I'm thinking fleet fights here). It is very difficult, zoomed out, to tell which way my ship is facing.
My suggestion: have some kind of toggle-able direction indicator integrated into the tactical overlay that shows the direction of the ship movement.
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worm22002
Empire Assault Corp Dead Terrorists
0
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Posted - 2014.11.14 22:25:53 -
[26] - Quote
manual flying would be cool but i think manual guns (aiming) would be cool too. Get jammed then switch to manual and fire. Of course make it hard to do but could be a little fun also. Still, love the way CCP is going |
Jaschar Verge
EVE University Ivy League
3
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Posted - 2014.11.15 00:49:32 -
[27] - Quote
Lilla Kharn wrote:When a pilot is in a ship in EVE, is there not a cockpit? Doesn't the pilot just see the outside space as if they were the ship itself? I have not read the lore in many years but why not just take the ship's place with the camera?
Look up camera drones on the wiki and you will understand how a capsuleer interprets space. |
Chrome Veinss
SUNDERING Goonswarm Federation
1
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Posted - 2014.11.15 01:06:44 -
[28] - Quote
Lilla Kharn wrote:When a pilot is in a ship in EVE, is there not a cockpit? Doesn't the pilot just see the outside space as if they were the ship itself? I have not read the lore in many years but why not just take the ship's place with the camera?
There is no cockpit, the capsuleer is directly in control of the ship with their mind and their body is just floating in the liquid of the pod. Basically the capsuleer is a biological central computer, the brain of the spaceship. As long as the capsuleer is inside a spaceship, they cease to be human. Theyre literally sentient spaceships. Their camera drones are their eyes, their sensors and scanners are their spaceship senses.
I think this is a crucial thing that eve needs to get right. I hope people at CCP wont turn this game into something that involves cockpits. Thats what everyone else is going to do. There are going to be hundreds of ****** space dogfighting games involving cockpits. Eve has the opportunity of actually offering you the experience of being a literal sentient spaceship that looks at itself in third person. But eve will need to do something in order to stay relevant when the oculus is released. It wont be enough to just have a camera following your ship around but cockpits arent the solution either. At best theyre a solution for frigates, and hardly for anything larger than that. You just dont command a battleship from a cockpit, thats absurd. Perhaps in the future there could be a way to see inside the facilities of battleships and capitals with cameras showing the insides of the ship and the ability to manually micromanage different crews, giving the ship certain bonuses or changing its stats in some way. |
Claud Tiberius
Fidelas Constans
79
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Posted - 2014.11.15 01:12:21 -
[29] - Quote
omg so ready for this expansion now. :D
CPP you should think about adding rolling as well! (eg: press Q, ship rolls to the left, press E ship rolls to the right) see: http://allrcflight.com/wp-content/uploads/2013/02/axis.jpg
Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.
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Bacon Mancer
The Scope Gallente Federation
0
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Posted - 2014.11.15 01:36:08 -
[30] - Quote
I like the idea of manual flight in space, however, in the devblog, they said for control that up would move you up. I would think for flight control, press up to nose down, and down to nose up, same as would be for a joystick control. |
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