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Wyke Mossari
Staner Industries
24
|
Posted - 2011.11.27 20:27:00 -
[1] - Quote
My PI Production spreadsheet now includes Player Owned Customs Offices. It dynamically updates it's prices from Eve-Central and production functionality is explained elsewhere. Current Jita prices for all PI materials have been uploaded to Eve Central within the last hour.
POCO build cost (E16) at current market rates is around 104M, it was 100m after DT and 95Million yesterday. Materials are the most significant element of the cost at 85 percent.
Details the current supply situation for P3 & P4 materials, the supply ratio for P4 is shown in column I and columns P V and AB show P3. The lower the number the shorter the supply and hence most profitable items (bright green) for speculation, items in dark green are under supplied but not critically low, items in red are currently over supply compared to likely demand for POCO.
The demand ratios for P3 & P4 to build POCO uses a base line of 1 in 10 low-sec planets needing a new or replacement POCO in the near future. This might seem high but is predominately a base-line to compare relative supply. However, the current supply of P3 & P4 is not even close to satisfying this requirement, there is sufficient supply to replace approximately 3 in every 100 POCO in low-sec and WH systems.
The consequence of this short fall will hit home as the POCO start getting interdicted. POCO have 10 million hit points and I've seen reports that a dozen ship BS fleet can take them down in around 15 mins, which is considered the typical defensive response time. Alliances cannot afford to let their POS supply planets sit idle, they will have to replace them quickly to keep the fuel flowing. A concerted interdiction against POS supply planets will likely make the Oxytopes interdiction look insignificant.
While any interdiction will stress prices of tower fuel, coolant, mechanical parts and robotics, we can also expect P4 rise sharply and those short fall P3 items to literally explode in price.
POCO opens up the opportunity for economic warfare in a way not previously seen in EVE and there is profit to be made in this. |

243636
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.27 21:04:00 -
[2] - Quote
It will be interesting to see if this tuens out or not. Either way it looks like a lot of work went into it. Nice1  |

Alisarina
Center for Advanced Studies Gallente Federation
15
|
Posted - 2011.11.27 23:07:00 -
[3] - Quote
Thank you very much for updating the sheet. I use it quite regulaly. It is the best I have found out there, assuming Eve-Central is up and running that is :D |

Mantra Achura
Community for Justice BricK sQuAD.
8
|
Posted - 2011.11.27 23:19:00 -
[4] - Quote
You've done a great work for the community.
I'm using that sheet for several month as a main reference of PI prices.
Keep it up! |

Comdyego
Pator Tech School Minmatar Republic
5
|
Posted - 2011.11.27 23:28:00 -
[5] - Quote
First id like to say im a big fan of you spreadsheets. The costing looks solid except you might want to cost LP at 2000, which is a more likely number for new items.
I did a calculation on the effect of POCOs on PI Raw Material Demand. I assumed that POCO would be replenished at the same rate as POS's, so I used forge average daily volume (about 155 POSs). Then I calculated the Raw Material Volumes with and without POCOs and compared the two (see Custom Office Gantry Effect sheet). The sheet 'Product Daily Volumes' contains the items that use PI materials for which I calculated Raw Materials. The actual calculation was done in MS SQL Server using the Eve DB Datadump and Market Datadump.
https://docs.google.com/spreadsheet/ccc?key=0AqV1bpYXPCoTdExFSXdoVkU4NUUzYjhlQ3RiNXM3dHc |

Akrasjel Lanate
Naquatech Conglomerate
199
|
Posted - 2011.11.28 10:19:00 -
[6] - Quote
Nice stuff you have there Wyke. 
|

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.11.29 05:14:00 -
[7] - Quote
You have some nice spreadsheets! Thank you :D |

pmchem
GoonWaffe Goonswarm Federation
92
|
Posted - 2011.11.29 20:50:00 -
[8] - Quote
Yo Wyke I was waiting until postpatch to post in MD, but you probably want to update your taxes. They're way off. Relevant links: https://forums.eveonline.com/default.aspx?g=posts&t=33468&find=unread http://wiki.eveonline.com/en/wiki/CustomsOffice |

Wyke Mossari
Staner Industries
29
|
Posted - 2011.11.29 21:36:00 -
[9] - Quote
I was waiting for deployment to confirm what was happening about the change of the tax rates, because those on wiki look borked, they are 100 times greater than now e.g.
Quote: The taxable value are the same for all items in the same tier Advanced Commodities: 1,350,000.00 ISK Specialized Commodities: 70,000.00 ISK Refined Commodities: 9,000.00 ISK Basic commodities: 500.00 ISK Planet Resources: 5,00 ISK
However given the fact I cannot play because my foreground strobes off constantly I suggest that people copy the current spread sheet into their own google account and manually edit the tax rates in columns E & F of the "Teir" sheet. |

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.11.29 21:58:00 -
[10] - Quote
Tax are indeed 100 times higher than pre-patch (In Highsec) |

Wyke Mossari
Staner Industries
29
|
Posted - 2011.11.29 22:07:00 -
[11] - Quote
Tahna Rouspel wrote:Tax are indeed 100 times higher than pre-patch (In Highsec)
So it seems, while the original dev blog said
Quote:Customs Offices in High Sec will remain under the authority of CONCORD who will, in turn, charge doubled import and export taxes
|

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.11.29 22:17:00 -
[12] - Quote
The big difference comes from the updated value of PI products. Before the patch, tax was a mere 0.1% of the value or close enough, now it's actually a 10% of the market value.
The Interbus CO in my wormhole has tax set at 17%. Before patch, I was paying 200,000 isk per day, now the number will be closer to 5,000,000 isk per day. That's about 30% of my PI profit. |

Ethilia
Freelance Excavation and Resistance United Outworlders
5
|
Posted - 2011.11.29 22:44:00 -
[13] - Quote
Tahna Rouspel wrote:The big difference comes from the updated value of PI products. Before the patch, tax was a mere 0.1% of the value or close enough, now it's actually a 10% of the market value. The Interbus CO in my wormhole has tax set at 17%. Before patch, I was paying 200,000 isk per day, now the number will be closer to 5,000,000 isk per day. That's about 30% of my PI profit. Can you list the pre and post patch tax rates per m3? I can't seem to find a reliable source.
|

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.11.29 22:51:00 -
[14] - Quote
Ethilia wrote:Tahna Rouspel wrote:The big difference comes from the updated value of PI products. Before the patch, tax was a mere 0.1% of the value or close enough, now it's actually a 10% of the market value. The Interbus CO in my wormhole has tax set at 17%. Before patch, I was paying 200,000 isk per day, now the number will be closer to 5,000,000 isk per day. That's about 30% of my PI profit. Can you list the pre and post patch tax rates per m3? I can't seem to find a reliable source.
I can't find the old values, but I can tell you they were rather insignificant.
Here are the new values taken from the updated wiki;
Taxation
Tax % is taken off the material's taxable value. This value is set by CCP and is based off the market values in November 2011 Import is always half of export tax The taxable value are the same for all items in the same tier Advanced Commodities: 1,350,000.00 ISK Specialized Commodities: 70,000.00 ISK Refined Commodities: 9,000.00 ISK Basic commodities: 500.00 ISK Planet Resources: 5,00 ISK Custom tax rates can be set based on corp to corp standings, as well as for alliance members or corp members.
The tax is taken from that value. So Quantity * Product Value * Tax rate
Import tax are about 2/3 of the export tax. This has a big impact for extraction planets. You pay tax to export the P1, then you pay tax to import the P1 to the manufacturing planet, then you pay taxes to export the P2 to space.
I miscalculated my daily tax; it's actually closer to 50% of my total sell value per day; 8 mil off 15 mil. |

Wyke Mossari
Staner Industries
29
|
Posted - 2011.11.29 23:07:00 -
[15] - Quote
The old values are still in my spread sheet, look in the tier tab. |

Ethilia
Freelance Excavation and Resistance United Outworlders
5
|
Posted - 2011.11.29 23:18:00 -
[16] - Quote
Lets do some maths:
1000 coolant/mech/EU @ 10k pu
Sell value = 10m Tax: P1 export = 680k P1 import = 340k P2 export = 1.53m Total tax = 2.55m Total tax rate = 25.5%
P1 export maths: 85.00 (tax pu) * 1000 (P2 total) * 40/5 (P1/P2 ratio) = 680k P1 import maths: 42.5 (tax) * 1000 (P2 total) * 40/5 (P1/P2 ratio) = 340k P2 export maths: 1,530 (tax) * 1000 (P2 total) = 1.53m
* I only include importing 1 type of P1 and assume the manufacturing planet is producing the other P1. (Oops, I accidentilly my secrets  )
I think the P4 export tax is actually 135,000 and not 1,350,000. |

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.11.29 23:27:00 -
[17] - Quote
From all of this, I would definitely expect an increase of the operating cost of POS. It's difficult to say how much that value will be, but I expect 50% increase easily if not more given the increase in PI costs.
It will take some time for markets to stabilize. |

Cygnet Lythanea
World Welfare Works Association
3
|
Posted - 2011.11.29 23:47:00 -
[18] - Quote
The problem is, given the increase in POS costs, there are likely to be wide ranging repercussions throughout the market. This effectively eliminates new player participation in PI and heavily curtails high and low sec POS operations due to the difficulty in defending POCO units, as they're both easily destroyed by battleships and are unarmed. |

EvilCheez
MisUnderestimated
0
|
Posted - 2011.11.30 00:55:00 -
[19] - Quote
Cygnet Lythanea wrote:The problem is, given the increase in POS costs, there are likely to be wide ranging repercussions throughout the market. This effectively eliminates new player participation in PI and heavily curtails high and low sec POS operations due to the difficulty in defending POCO units, as they're both easily destroyed by battleships and are unarmed.
It does not curtail new player participation in pi. It curtails SOLO player participation.
CCP does not want you to play with yourself !!!
(and yes I am currently in a one man corp but my alt is in rvb so back off) |

Scrapyard Bob
EVE University Ivy League
410
|
Posted - 2011.11.30 01:03:00 -
[20] - Quote
The tariffs will have zero effect on a new player doing PI. Generally, new players start with P1 harvest worlds where they have little if any ongoing costs and they'll now just need to pay attention to making sure they sell their P1 output for more then the export tariff. For the stuff like Chiral Structures (which were selling for about 680 ISK/u), they'll just need to raise their sell price to 730-750 ISK/u and they'll make the same amount of ISK that they did the day before.
For the higher tier goods - nothing much changes. You need to monitor your input costs and include import/export fees in your profit calculations, then make sure that you sell the output for a profitable price. If the end-user market is not willing to pay that profitable price point, then change your factory world to produce something else that is profitable.
Even with the new tariffs - a lot of P2s are still worth making in a P1->P2 factory world. Other P2s will have to go up in price, unless the P1 inputs get a good bit cheaper. At least half of the P3s are still profitable even with the higher import/export tariffs. Making P4 has always been risky and remains so.
For P3 - you will need to consider whether it's more profitable to buy and import P2, or switch to a P1->P3 style factory world in order to purchase the less expensive P1 inputs. Same choice with P4 production - do you buy and import P3, or do you attempt to build from P2?
The major hurdle that new players face is if they attempt to do PI in lo-sec, without being friendly with the corp that controls the area. Lo-sec PI definitely got a lot riskier. |

Alisarina
Center for Advanced Studies Gallente Federation
21
|
Posted - 2011.11.30 01:22:00 -
[21] - Quote
As Bob said, you now simply have to monitor taxes alot more than you used to. In the past taxes where pretty much ignored as they hardly ever took a bite out of profitability, and if they did, you just moved onto soemthing more profitable. Now with it being such a large amount and a significant amount of the final products cost, you are forced to pay attention to it.
No more weekend warrior PI crap, you now need to run spread sheets or programs to figure out how much your making or loosing doing a certain thing, which is really what you should of been doing anyways as it's more efficient to use a program rather than working out numbers yourself on a pad of paper (I know..I tried and gave up). |

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.11.30 01:36:00 -
[22] - Quote
Alisarina wrote:As Bob said, you now simply have to monitor taxes alot more than you used to. In the past taxes where pretty much ignored as they hardly ever took a bite out of profitability, and if they did, you just moved onto soemthing more profitable. Now with it being such a large amount and a significant amount of the final products cost, you are forced to pay attention to it.
No more weekend warrior PI crap, you now need to run spread sheets or programs to figure out how much your making or loosing doing a certain thing, which is really what you should of been doing anyways as it's more efficient to use a program rather than working out numbers yourself on a pad of paper (I know..I tried and gave up).
Spreadsheets are not for everyone. I expect a good chunk of people will simply give up when they see the hefty taxes. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
23
|
Posted - 2011.11.30 01:41:00 -
[23] - Quote
Tahna Rouspel wrote:Alisarina wrote:As Bob said, you now simply have to monitor taxes alot more than you used to. In the past taxes where pretty much ignored as they hardly ever took a bite out of profitability, and if they did, you just moved onto soemthing more profitable. Now with it being such a large amount and a significant amount of the final products cost, you are forced to pay attention to it.
No more weekend warrior PI crap, you now need to run spread sheets or programs to figure out how much your making or loosing doing a certain thing, which is really what you should of been doing anyways as it's more efficient to use a program rather than working out numbers yourself on a pad of paper (I know..I tried and gave up). Spreadsheets are not for everyone. I expect a good chunk of people will simply give up when they see the hefty taxes. I'm curious, where do most of the current PI goods come from? Wouldn't the new tax just push floor prices up proportionally and level in a way that leaves highsec profits effectively the same? Or is there enough from low/null alone to make it unprofitable in the long term for some items? |

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.11.30 01:55:00 -
[24] - Quote
Tyberius Franklin wrote:Tahna Rouspel wrote:Alisarina wrote:As Bob said, you now simply have to monitor taxes alot more than you used to. In the past taxes where pretty much ignored as they hardly ever took a bite out of profitability, and if they did, you just moved onto soemthing more profitable. Now with it being such a large amount and a significant amount of the final products cost, you are forced to pay attention to it.
No more weekend warrior PI crap, you now need to run spread sheets or programs to figure out how much your making or loosing doing a certain thing, which is really what you should of been doing anyways as it's more efficient to use a program rather than working out numbers yourself on a pad of paper (I know..I tried and gave up). Spreadsheets are not for everyone. I expect a good chunk of people will simply give up when they see the hefty taxes. I'm curious, where do most of the current PI goods come from? Wouldn't the new tax just push floor prices up proportionally and level in a way that leaves highsec profits effectively the same? Or is there enough from low/null alone to make it unprofitable in the long term for some items?
Yes, profit will be relative the same once the sell price climb a bit. I know Coolant already went up to 12k.
A lot of people are math averse though, they see that million export tax and already assume they're losing money. |

Kurumia
EVE University Ivy League
0
|
Posted - 2011.11.30 02:01:00 -
[25] - Quote
I am just curious about one thing. Won't the Interbus offices all be gone in a week anyway, since anyone can blow them up just for kicks? |

EvilCheez
MisUnderestimated
1
|
Posted - 2011.11.30 02:26:00 -
[26] - Quote
not in hisec -- wh and ls yes |

Cygnet Lythanea
World Welfare Works Association
4
|
Posted - 2011.11.30 02:35:00 -
[27] - Quote
Tahna Rouspel wrote: Yes, profit will be relative the same once the sell price climb a bit. I know Coolant already went up to 12k.
A lot of people are math averse though, they see that million export tax and already assume they're losing money.
The problem is not so much the prices on the market as the increase in overhead for doing other operations.
Example: POS profits for non-low/null sec are pretty thin, but represent almost half of the T2 mods sold on the market, according to some estimates. Small corps use PI to reduce overhead by producing their own fuel and either stockpiling or selling any surplus.
That surplus now, though, actually reduces short term profits due to the increased price of exports, assuming that the product does not sell immediately, and creates difficulties in acquiring materials, as too much of the corps money quickly becomes tied up in merchandise which is slow to move.
The net result is that T2 prices rise across the board as players give up due to low perceived returns and T2 becomes a rich man's game again, just like in the bad old days of the BPO lottery. This reduction in T2 production would pretty much be the death blow to the moon goo market, causing major alliances to loose money as their primary export goes into freefall.
And it will squeeze out new players, and the simple reason is that most of them will set up a single P1 planet, and see their first PI op costs more to export than their ship does, at little profit. I ran a one day load of oxygen and it cost more then most destroyers to export. I'm sure if i wait a while it will sell at a (small) profit, once sales taxes get done with it we're looking at maybe 50%, but that's assuming that the market remains stable (which is a joke in PI) and that I'm patient enough not to sell to buy orders (something I remember NOT being as a newb) at which point you may actually very well BE taking a loss. |

Ptraci
3 R Corporation
206
|
Posted - 2011.11.30 06:16:00 -
[28] - Quote
Kurumia wrote:I am just curious about one thing. Won't the Interbus offices all be gone in a week anyway, since anyone can blow them up just for kicks?
10 million shield HP is more than just for kicks. While it's certainly do-able by any gang with time to kill, you have to want to do it. You also have to not get blobbed while doing it. These things don't exactly insta-pop. |

Callduron
18
|
Posted - 2011.11.30 13:24:00 -
[29] - Quote
I think people are underestimating just how much these will get blown up.
I've flown with several fleets from a number of different corps and I've run a couple of fleets in low sec. Let me explain how I think FCs will see these things. (More experienced FCs very welcome to chime in!)
A major problem with FCing is people getting bored. It's a constant struggle between finding a suitable target and spending too long flying about not shooting anything. POCOs are a great paliative to boredom. I can park my fleet at a red or grey POCO while waiting for my scouts to report. The twitchy kids in my fleet have something to shoot while the dozy ones get to go afk or alt tab. They will make a very useful stopping place while we're looking for a proper fight.
There's really no reason to park everyone up at a safe spot rather than parking people at a poco. Who knows maybe the locals will come to contest our casual vandalism which grants us the fight my scouts aren't managing to find. And if we reinforce it we've got a very likely fight in 24 hours time.
The only reason a FC would not be blowing up a POCO is when he wants to move the fleet to a better location or actually has a target enemy fleet or ship to engage. And this is entirely apart from any strategic or economic reasons - my members are simply happier if they're doing something rather than doing nothing. |

Roime
Blue Republic RvB - BLUE Republic
36
|
Posted - 2011.11.30 13:31:00 -
[30] - Quote
Cygnet Lythanea wrote: The net result is that T2 prices rise across the board as players give up due to low perceived returns and T2 becomes a rich man's game again, just like in the bad old days of the BPO lottery. This reduction in T2 production would pretty much be the death blow to the moon goo market
Unless T2 production moves more in to null sec space.
Which might be a major motivator behind this change.
|

Linka Romanov
Imperial Academy Amarr Empire
17
|
Posted - 2011.11.30 16:55:00 -
[31] - Quote
Cygnet Lythanea wrote:Tahna Rouspel wrote: Yes, profit will be relative the same once the sell price climb a bit. I know Coolant already went up to 12k.
A lot of people are math averse though, they see that million export tax and already assume they're losing money.
The problem is not so much the prices on the market as the increase in overhead for doing other operations. Example: POS profits for non-low/null sec are pretty thin, but represent almost half of the T2 mods sold on the market, according to some estimates. Small corps use PI to reduce overhead by producing their own fuel and either stockpiling or selling any surplus. That surplus now, though, actually reduces short term profits due to the increased price of exports, assuming that the product does not sell immediately, and creates difficulties in acquiring materials, as too much of the corps money quickly becomes tied up in merchandise which is slow to move.
"Growing your own" fuel when you don't live in a wormhole is dumb and anyone doing it deserves to lose money. PI is a revenue stream separate from T2 manufacturing. You make the item that gives you the most profit and sell it on the market. You then buy fuel with that isk, and end up with more fuel than you would have if you made your own. It's basic opportunity cost economics.
Cygnet Lythanea wrote:
The net result is that T2 prices rise across the board as players give up due to low perceived returns and T2 becomes a rich man's game again, just like in the bad old days of the BPO lottery. This reduction in T2 production would pretty much be the death blow to the moon goo market, causing major alliances to loose money as their primary export goes into freefall.
Fuel costs will be "baked in" to T2 component prices because most of the people running reactors in low/nullsec aren't ********. What do you suppose will happen if moon goo reactions become losing propositions? The guys running the tower won't sell their components. Supply will be constricted, and prices will rise. Once prices rise above breakeven again, you'll see supplies open up again.
T2 mods and ships will get marginally more expensive, because the cost will be passed on to the consumer. In exchange, PI now becomes a viable income stream for low/nullsec players, granting more incentive to leave highsec, bringing risk/reward more in line across the galaxy, making PI more worthwhile for all players, and driving conflict for good planet systems.
The net result is that T2 prices rise across the board as players give up due to low perceived returns and T2 becomes a rich man's game again, just like in the bad old days of the BPO lottery. This reduction in T2 production would pretty much be the death blow to the moon goo market, causing major alliances to loose money as their primary export goes into freefall.
The BPO lottery was a one time event that benefited veteran players, ensuring that new players would never be on a level playing field. This system is equal across the board because everyone that is willing to put up with the risk of entering low/nullsec has the same opportunity to exploit the new PI system.
Cygnet Lythanea wrote:
And it will squeeze out new players, and the simple reason is that most of them will set up a single P1 planet, and see their first PI op costs more to export than their ship does, at little profit. I ran a one day load of oxygen and it cost more then most destroyers to export. I'm sure if i wait a while it will sell at a (small) profit, once sales taxes get done with it we're looking at maybe 50%, but that's assuming that the market remains stable (which is a joke in PI) and that I'm patient enough not to sell to buy orders (something I remember NOT being as a newb) at which point you may actually very well BE taking a loss.
If supply drops, prices will rise. As prices rise, PI becomes more profitable, giving more incentive to produce again. Do you REALLY think there are a ton of players out there that have the millions in startup capital to establish a PI presence (to purchase a hauler, skill books, and command center, then place extractors, factories, and launch pads) but that can't afford a few thousand isk of export costs? Please. Players are better at basic math than you give them credit for, and the ones that aren't will lose money. I won't be shedding much of a tear on behalf of the idiots. |

bilingi
Ghosts of the Storm
10
|
Posted - 2011.12.01 10:30:00 -
[32] - Quote
I agree your an Idiot... More people to low sec for profits? HAHAHAHAHAH  |

Jack Dant
The Gentlemen of Low Moral Fibre
186
|
Posted - 2011.12.01 10:47:00 -
[33] - Quote
Callduron wrote:A major problem with FCing is people getting bored. It's a constant struggle between finding a suitable target and spending too long flying about not shooting anything. POCOs are a great paliative to boredom. I can park my fleet at a red or grey POCO while waiting for my scouts to report. The twitchy kids in my fleet have something to shoot while the dozy ones get to go afk or alt tab. They will make a very useful stopping place while we're looking for a proper fight. Frankly, shooting structures is not all that fun. Yea, it may beat spending your time at a safe, but not by much. In fact, if your pilots start to think you spend too much time in each system because you are shooting structures, they may stop joining your fleets.
Quote:There's really no reason to park everyone up at a safe spot rather than parking people at a poco. Who knows maybe the locals will come to contest our casual vandalism which grants us the fight my scouts aren't managing to find. And if we reinforce it we've got a very likely fight in 24 hours time. No reason except for the GCC you get. Depending on the type of fleet you are doing (logis or no logis, BS or BC), that GCC can go from minor nuisance to major annoyance.
Also, depending on the time it comes out and how far you are from your home, you may or may not be interested in coming back to finish it off. But that's fine, fights is part of the purpose of this feature. If the POCO owners are a PVP corp, they'll probably be happy to show up and get a fight away from sentries or stations. If they aren't, everyone warping through the system through the RF timer will see it and know there's a chance of a fight at so-and-so time.
And if nobody shows up to shoot or rep it, the POCO will regenerate to 25% shields and reset the timer within two hours a bit. |

Alisarina
Center for Advanced Studies Gallente Federation
33
|
Posted - 2011.12.02 12:10:00 -
[34] - Quote
OK im a google doc noob, How does one go about swapping over the old tax rates to the new ones here?
Do I just save teh doc and swap out on the Tier tab F2-> F6 with teh new Crucible exports from K2 -> K6 and the same for the import numbers (E1 > E6 with J1 > J6)?
Is that all I would need to do to make it up to date regarding taxation? Also is there any chance of getting the atual copy updated with this for those that are google docs inept (like myself). |

Wyke Mossari
Staner Industries
32
|
Posted - 2011.12.02 19:51:00 -
[35] - Quote
I've just updated it to use the new tax rates. |

pmchem
GoonWaffe Goonswarm Federation
134
|
Posted - 2011.12.02 19:55:00 -
[36] - Quote
Wyke Mossari wrote:I've just updated it to use the new tax rates.
Say, it looks like you might expect PI prices to rise? |

FastJack316
GoonWaffe Goonswarm Federation
2
|
Posted - 2011.12.02 20:03:00 -
[37] - Quote
Callduron wrote: The only reason a FC would not be blowing up a POCO is when he wants to move the fleet to a better location or actually has a target enemy fleet or ship to engage. And this is entirely apart from any strategic or economic reasons - my members are simply happier if they're doing something rather than doing nothing.
I think you're forgetting that the POCOs (as opposed to Interbus COs) have reinforcement timers. Who wants to alarm clock to shoot down a custom's office~?
(nobody) |

Lenore Leelu
Obsidian Dynamics
0
|
Posted - 2011.12.03 03:51:00 -
[38] - Quote
Are most people going to make the gantries themselves after buying the blueprints from contract, or buy the manufactured item from the market?
I bought 6 blueprints and the pi materials to make them, and it cost about 600 mil. Wouldn't most people do the same or are they happy to go with the current prie on the market? |

Scrapyard Bob
EVE University Ivy League
435
|
Posted - 2011.12.03 04:26:00 -
[39] - Quote
Lenore Leelu wrote:Are most people going to make the gantries themselves after buying the blueprints from contract, or buy the manufactured item from the market?
I bought 6 blueprints and the pi materials to make them, and it cost about 600 mil. Wouldn't most people do the same or are they happy to go with the current prie on the market?
Well, Jita price was 131M for the gantry when I was there earlier. So if you can buy the BPCs + materials and make them for 100M each, you stand to make a profit. |

Comdyego
Pator Tech School Minmatar Republic
8
|
Posted - 2011.12.03 04:34:00 -
[40] - Quote
Lenore Leelu wrote:Are most people going to make the gantries themselves after buying the blueprints from contract, or buy the manufactured item from the market?
I bought 6 blueprints and the pi materials to make them, and it cost about 600 mil. Wouldn't most people do the same or are they happy to go with the current prie on the market?
As of ten minutes ago.
:Customs Office Gantry: Sell 128,899,898.19 Buy 113,000,335.00 Cost 90,705,493.69 Quantity 6 Total Profit 229,166,426.97
As to people making there own COGs, I think thats right. The rise in demand for P4 materials cannot be accounted for solely from the volume of customs office gantries being sold on market. For example sterile conduit volume is up ~11k and gantries on the market is causing about half this rise with the rest being from people making there own COGs and a rise in speculation for P4s. |

Wyke Mossari
Staner Industries
33
|
Posted - 2011.12.03 08:54:00 -
[41] - Quote
Columns G-J should be ignored, because they are based on a production strategy that no longer makes any kind of sense under the new tax regime. (The Production strategy underlying them was a market & tariffs that strongly supported horizontal integration and very weak vertical integration of production.)
I've hidden them for now, (they may return later when reworked for a different strategy I have in mind).
pmchem wrote:Wyke Mossari wrote:I've just updated it to use the new tax rates. Say, it looks like you might expect PI prices to rise?
Very much so, that was the case even without the tariff rise, those underline things. I see prices continuing to rise over the short term (1-2 weeks) to at least the following:
P0 : worthlessness, I've long said this but it should now be obvious for even for the most innumerate. P1 : 800 P2 : 12-16,000 P3 : 120-140,000 P4 : 2M + I expect outliers (pos fuels) will spiking higher.
Medium term (1-2 months), prices could easily go much higher if if there is any attrition warfare, against interbus CO on enemy territory.
Longer term (3+ months), the opportunity to stock up on P4 and gantries should I insulate prices from any attrition, and I expect pries to settle towards those short term prices.
The report of
CCP Diagoras wrote:
As of midnight (so 15 hours old now), 1,534 Interbus Customs Offices had been destroyed.
Making my 6k POCO demand look very modest. |

DJ Blackman
Often AFK
1
|
Posted - 2011.12.03 10:57:00 -
[42] - Quote
Above poster's estimates roughly match my personal calculations, albeit a hair higher. Truth be told, i always thought those figures were what PI should have been when it first came out. Too bad invulnerable CO and laughable taxes made each tier progressively less profitable until everything was grossly undervalued.
CCP nailed this for once. With a bit of tweaking, this could be another very new exciting money maker/conflict igniter that eve needs.
Btw, looking forward to JIHAD SWARM 2.0 against npc co =p |

Scrapyard Bob
EVE University Ivy League
436
|
Posted - 2011.12.03 11:38:00 -
[43] - Quote
My estimates:
P0 - still worthless to export, turn it into P1 and have 1/4 the haul volume.
P1 - The low priced stuff will have to rise to at least 250 ISK/u. The high priced stuff might move up another 50-85 ISK/u. That puts P1 prices at 250-900 ISK, with 700 ISK as a broad baseline.
P2 - It takes 16 P1 to make a P2. So 700 * 16 + 900 ISK/u tariff + 5% profit = about 13k. Some P2 will be lower at 9k, some will be higher at 15k, but overall most of it will end up around 13k +/- 1k. I think that will get shaved back down to 11-12k by the end of December as people adjust.
P3 - It takes 6.67 to 10 units of P2 to make a P3. Export tariff is 7000 ISK/u. So the 2-input P3 would end up at at 98k and 3-input P3 might end up around 140k. But I expect the market to revolt a bit at that price and people will instead make P3 from P1 inputs. Making P3 from P1 in hi-sec saves you anywhere from 9k to 13.5k ISK/u in tariffs on each unit of P3. So instead of 140k at the upper-end, I expect that to end up more in the 120-125k range, with the average being around 100k.
P4 - Bit fuzzier here, but the low-end would probably be no less then 1.2M ISK/u with the high end at around 2M ISK/u. Hi-sec factories will have to rework to make P4 from P2 in order to avoid the P3 tariffs.
The main reasons I think P1 will end up around 700 instead of 1000 ISK/u number:
- PI harvesting is still a low-skill endeavor. Train CCU4 and IPC4 and optionally Planetology III and you're done. That's about 4 days of skill training.
- Setting up a PI harvest planet only costs about 6.5M ISK for a CCU4 world. Payback is only 7-10 days. Low investment.
- Last summer, people were willing to do hi-sec PI harvesting for as little as 600k ISK/day. Now they're making closer to 1M ISK/day. Unless they get tired of spending 5-10 minutes every other day to reset 5 planets, that supply will continue.
For most new players learning how to make 4-5M ISK/day from 5 hi-sec planets is a big deal. At less then 2 months in-game, a few million ISK is still a lot if they play less then 10 hours per week. We're constantly teaching people in our channels how to setup PI harvest colonies as a step stone into putting them more in control of their own destiny. So there will always be new players entering the supply side.
However, the long-term impact of POCOs on lo-sec P1 supply has yet to be seen/felt. But without a dev-post, we have no way of knowing how much P1 production was done in hi/low/null/w space. My guess is that at least 50-70% of the P1 materials come from hi-sec planets. But nobody knows.
There's also an extremely high demand on the PI system at the moment from everyone wanting to build POCOs. So I don't think my predictions will come true until January after the markets stabilize around the new tariffs / supply / demand. |

Callduron
18
|
Posted - 2011.12.03 11:58:00 -
[44] - Quote
FastJack316 wrote:Callduron wrote: The only reason a FC would not be blowing up a POCO is when he wants to move the fleet to a better location or actually has a target enemy fleet or ship to engage. And this is entirely apart from any strategic or economic reasons - my members are simply happier if they're doing something rather than doing nothing.
I think you're forgetting that the POCOs (as opposed to Interbus COs) have reinforcement timers. Who wants to alarm clock to shoot down a custom's office~? (nobody)
I'm thinking more that the passage of fleets will casually put POCOs into reinforcement mode in the manner of elephants damaging trees by moving through a forest. Subsequent fleets may destroy reinforced pocos just because it's a target of opportunity.
Put it this way if you are running a fleet, don't have a target and there happens to be a red or grey poco in reinforced on your overview would you consider finishing it off? I think some people might. |

Callduron
18
|
Posted - 2011.12.03 12:02:00 -
[45] - Quote
Wyke Mossari wrote:The report of CCP Diagoras wrote:
As of midnight (so 15 hours old now), 1,534 Interbus Customs Offices had been destroyed.
Making my 6k POCO demand look very modest.
I suspect most of these are simply the local owners removing Interbus to put up their own. |

Jarnis McPieksu
Aliastra Gallente Federation
68
|
Posted - 2011.12.03 15:36:00 -
[46] - Quote
Scrapyard Bob wrote:My estimates:
P0 - still worthless to export, turn it into P1 and have 1/4 the haul volume.
P1 - The low priced stuff will have to rise to at least 250 ISK/u. The high priced stuff might move up another 50-85 ISK/u. That puts P1 prices at 250-900 ISK, with 700 ISK as a broad baseline.
P2 - It takes 16 P1 to make a P2. So 700 * 16 + 900 ISK/u tariff + 5% profit = about 13k. Some P2 will be lower at 9k, some will be higher at 15k, but overall most of it will end up around 13k +/- 1k. I think that will get shaved back down to 11-12k by the end of December as people adjust.
P3 - It takes 6.67 to 10 units of P2 to make a P3. Export tariff is 7000 ISK/u. So the 2-input P3 would end up at at 98k and 3-input P3 might end up around 140k. But I expect the market to revolt a bit at that price and people will instead make P3 from P1 inputs. Making P3 from P1 in hi-sec saves you anywhere from 9k to 13.5k ISK/u in tariffs on each unit of P3. So instead of 140k at the upper-end, I expect that to end up more in the 120-125k range, with the average being around 100k.
P4 - Bit fuzzier here, but the low-end would probably be no less then 1.2M ISK/u with the high end at around 2M ISK/u. Hi-sec factories will have to rework to make P4 from P2 in order to avoid the P3 tariffs.
The main reasons I think P1 will end up around 700 instead of 1000 ISK/u number:
- PI harvesting is still a low-skill endeavor. Train CCU4 and IPC4 and optionally Planetology III and you're done. That's about 4 days of skill training.
- Setting up a PI harvest planet only costs about 6.5M ISK for a CCU4 world. Payback is only 7-10 days. Low investment.
- Last summer, people were willing to do hi-sec PI harvesting for as little as 600k ISK/day. Now they're making closer to 1M ISK/day. Unless they get tired of spending 5-10 minutes every other day to reset 5 planets, that supply will continue.
For most new players learning how to make 4-5M ISK/day from 5 hi-sec planets is a big deal. At less then 2 months in-game, a few million ISK is still a lot if they play less then 10 hours per week. We're constantly teaching people in our channels how to setup PI harvest colonies as a step stone into putting them more in control of their own destiny. So there will always be new players entering the supply side.
However, the long-term impact of POCOs on lo-sec P1 supply has yet to be seen/felt. But without a dev-post, we have no way of knowing how much P1 production was done in hi/low/null/w space. My guess is that at least 50-70% of the P1 materials come from hi-sec planets. But nobody knows.
There's also an extremely high demand on the PI system at the moment from everyone wanting to build POCOs. So I don't think my predictions will come true until January after the markets stabilize around the new tariffs / supply / demand.
If these estimates are accurate, there is massive room for trading right now - on anything that contains a lot of PI stuff (either directly or indirectly). P4 materials being the biggest... I mean, POS gear is going to go up a lot. Hello 400M control towers?
I wish I'd have more liquid isk on hand... but I guess I need to be happy with the massive piles I'm going to make now, confident that next time a patch like this hits, I have even more liquid isk to take advantage of market shifts :D |

Jack Dant
The Gentlemen of Low Moral Fibre
203
|
Posted - 2011.12.03 19:10:00 -
[47] - Quote
Scrapyard Bob wrote:P1 - The low priced stuff will have to rise to at least 250 ISK/u. The high priced stuff might move up another 50-85 ISK/u. That puts P1 prices at 250-900 ISK, with 700 ISK as a broad baseline.
P2 - It takes 16 P1 to make a P2. So 700 * 16 + 900 ISK/u tariff + 5% profit = about 13k. Some P2 will be lower at 9k, some will be higher at 15k, but overall most of it will end up around 13k +/- 1k. I think that will get shaved back down to 11-12k by the end of December as people adjust. You seem to be discarding the option to generate P2 directly on the harvest planet. In my limited experience, that should work fine. At least well enough to undercut P1->P2 factory planets. Any reason not to do it? |

Tiregn
Royal Blue Industries
0
|
Posted - 2011.12.03 19:44:00 -
[48] - Quote
Okay, so I don't do PI, just been looking at them, making some money from this current expansion.
However looking at the projected 'new prices' for some items, I started doing some of the math, and just couldn't figure things out. Thus, I am quite obviously missing something, and know this, so please enlighten me.
(Also do not have access to eve for another couple of hrs, so forgive me some errors).
Current Taxable Value Prices as listed earlier in this thread:
Advanced Commodities: 1,350,000.00 ISK Specialized Commodities: 70,000.00 ISK Refined Commodities: 9,000.00 ISK Basic commodities: 500.00 ISK Planet Resources: 5,00 ISK
Which Means Taxes of: 135,000 7000 900 50
Taking Coolant for example; Current prices were around 12K (again sorry for any errors not on eve), having come from mid 9K or so. Call it approximately a 3K isk/unit increase on sell orders.
Makes sense when you factor in increased tax (doubled as CCP has said).
However there are also complaints that the tax is now 100x what it was, due to the increase in the taxable value as well as the tax rate. Which to me, means that the previous taxable values were something like:
Advanced Commodities: 135,000 ISK Specialized Commodities: 7000 ISK Refined Commodities: 900.00 ISK Basic commodities: 50.00 ISK
Which Means Taxes of: 13,500 700 90 5
Which should mean that prices should be skyrocketing, which of course they're not (though they have increased). I have obviously gone terribly awry somewhere (probably by not knowing previous taxable values), so if someone doesn't mind cluing me in, I would appreciate that. |

FastJack316
GoonWaffe Goonswarm Federation
4
|
Posted - 2011.12.03 20:20:00 -
[49] - Quote
Callduron wrote: I'm thinking more that the passage of fleets will casually put POCOs into reinforcement mode in the manner of elephants damaging trees by moving through a forest. Subsequent fleets may destroy reinforced pocos just because it's a target of opportunity.
Put it this way if you are running a fleet, don't have a target and there happens to be a red or grey poco in reinforced on your overview would you consider finishing it off? I think some people might.
That might be a thing in lowsec, but it's unacceptably risky in 0.0. Sitting your fleet on a celestial is a good way to stuck in a situation you don't want to be in with no exit plan.
Enough scouts to be sure you're safe to loiter in an age of cynos and titan bridges is enough scouts to find you some ~goodfights~ |

Hyperion O'Coeus
Null n Void Voice of Void Alliance
0
|
Posted - 2011.12.04 18:48:00 -
[50] - Quote
Put on the party mix, break out the lube and grab your ankles - CCP has screwed high - sec again. The new tax rate on the customs towers is exorbitant. I just pulled P1 from the planets and spent 12.7 mil in transfers. I haven't even built anything yet!! I'm tired of high sec always getting left out of the picture. Low sec has the ability to control their tax rate, but we cannot. They (CCP) were too short sighted on how to implement this... perhaps a high corporation / faction standing or a high sec standing as a variable to give a lower tax. We (high sec) always get c**p on. No moon mining, no cap ships, now a high unwavering, uncontrollable tax rate. CCP needs to get it's head out of its low sec and balance the game between regions and take into account the impact to new players. But hey there is always mining... but Shhh don't tell them they are liable to screw that up too. |

DJ Blackman
Often AFK
1
|
Posted - 2011.12.04 20:43:00 -
[51] - Quote
above poster....you are asking for it with a capital A. Sorry to say but I can already hear it exploding...
Prices will adjust accordingly. Also, you say being able toa adjust taxes is a 'good' thing because you seem to assume people will just turn it all the way down to 0%.....That is a VERY faulty assumption and is an indicator that you may not be fully aware of the way things work in non-highsec.
Now, strength and gang blob war pretty much rules low and nullsec, even WH, so there is a good chance that some alliance or another will simply destroy any non-alliance POCO and set their own poco, tell people that 'if you want to do pi in these resource-rich planets in non-highsec, you are going to have to pay taxes to US (remember taxes in pocos go directly to pockets of whoever owns them) above the rates of highsec corresponding with richer planets'. Already one alliance has announced it is considering 'nationalizing' the PI industry.
People will be counting their lucky stars if they can even get the taxes down to the high sec level. In fact, the general assumption before the patch was there was little reason for non-highsec entities to NOT charge a full 100% tax rate, seeing as non-highsec can potentially overwhelm high sec in terms of supply resources if fully utilized, and therefore can afford to charge 100% taxes and still direct the market prices as they wish due to being the supplier of such large portion of the p1 and perhaps p2 market. It was already established that substantial amount of raw and processed resources originate not from highsec, but from non-highsec spaces.
Edit: you probably still made profit from that haul, at least a little. prices are adjusting, and it's barely been 5 days since patch came out. be patient. |

Alain Kinsella
11
|
Posted - 2011.12.05 04:53:00 -
[52] - Quote
Jack Dant wrote:Scrapyard Bob wrote:P1 - The low priced stuff will have to rise to at least 250 ISK/u. The high priced stuff might move up another 50-85 ISK/u. That puts P1 prices at 250-900 ISK, with 700 ISK as a broad baseline.
P2 - It takes 16 P1 to make a P2. So 700 * 16 + 900 ISK/u tariff + 5% profit = about 13k. Some P2 will be lower at 9k, some will be higher at 15k, but overall most of it will end up around 13k +/- 1k. I think that will get shaved back down to 11-12k by the end of December as people adjust. You seem to be discarding the option to generate P2 directly on the harvest planet. In my limited experience, that should work fine. At least well enough to undercut P1->P2 factory planets. Any reason not to do it?
Yes, its possible, but would normally (in High) cut into production unless you have Upgrades V. That is not exactly a 'short' training - and arguably only someone in High (or Low systems nearby) need that level of CC upgrade for serious PI work.
The original PI favored 'build in place' due to how extraction worked. The change from Pin to ECU in the current system changed that, so dedicated P1 Extraction Planets became the optimized standard. Now with the CO tariff changes that may shift yet again. It's going to depend on the individual's skills - both character and player (i.e. negotiating with local Low/Null entities for access deals).
I'm personally going to wait it out for another week or two to gauge an initial market reaction, since I'm not in a hurry right now.
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Xintri Ra'Virr
Six Kin Mining and Development Group
1
|
Posted - 2011.12.05 10:08:00 -
[53] - Quote
Someone said: If these estimates are accurate, there is massive room for trading right now - on anything that contains a lot of PI stuff (either directly or indirectly). P4 materials being the biggest... I mean, POS gear is going to go up a lot. Hello 400M control towers?
I wish I'd have more liquid isk on hand... but I guess I need to be happy with the massive piles I'm going to make now, confident that next time a patch like this hits, I have even more liquid isk to take advantage of market shifts :D "
Man you are 2 months late !!
I wave to you with 4534 units of Organic Mortar Applicators all made by myself and 2 alts in lowsec in last 2 months. I'll show you my new shinny Jump Frieghter and a Carrier when prices will be high enough to dump all things on market 
|

Jarnis McPieksu
Aliastra Gallente Federation
74
|
Posted - 2011.12.05 10:57:00 -
[54] - Quote
Xintri Ra'Virr wrote:Someone said: If these estimates are accurate, there is massive room for trading right now - on anything that contains a lot of PI stuff (either directly or indirectly). P4 materials being the biggest... I mean, POS gear is going to go up a lot. Hello 400M control towers? I wish I'd have more liquid isk on hand... but I guess I need to be happy with the massive piles I'm going to make now, confident that next time a patch like this hits, I have even more liquid isk to take advantage of market shifts :D " Man you are 2 months late !! I wave to you with 4534 units of Organic Mortar Applicators all made by myself and 2 alts in lowsec in last 2 months. I'll show you my new shinny Jump Frieghter and a Carrier when prices will be high enough to dump all things on market 
Well yeah, 2 months ago I was still unsubscribed bittervet. Then CCP did stuff and dump it all on SISI and..well..
|

Max Flipper
Science and Trade Institute Caldari State
6
|
Posted - 2011.12.05 18:49:00 -
[55] - Quote
The big unknown is how many people do/will do PI in 0.0 (and maybe Lowsec) with their own low-tax Custom offices.
I don't know how big the demand is for P4 in comparison to the lower tiers. But i can very well imagine that 0.0 combined with lowsec could match it once the current Spike to replace Interbus offices is over.
If you have a low tax office you could simply buy P3 in empire and churm out as many P4's as possible.
I think thats an factor this discussion has been completely ignoring so far. While i'm not sure if it will make a big difference its something that should not be dismissed. |

Max Flipper
Science and Trade Institute Caldari State
6
|
Posted - 2011.12.05 18:50:00 -
[56] - Quote
Deleted: Doublepost |

Alisarina
Center for Advanced Studies Gallente Federation
39
|
Posted - 2011.12.06 10:24:00 -
[57] - Quote
Just checked your sheet again this evening and found it having incorrect import taxes on the PI page. Showing for example importing of 40 P1 goods as 20,000 tax where it should be 10,000 and 20,000 total to make a P2 product, not 40,000...unless they just screwed us again?
I'm assuming it's still using :
* Advanced Commodities: 1,350,000.00 ISK * Specialized Commodities: 70,000.00 ISK * Refined Commodities: 9,000.00 ISK * Basic commodities: 500.00 ISK * Planet Resources: 5,00 ISK
As a base, half of the listed price is what is charged for import, listed as export? If so it means your sheet is reading as import = export price, not half of.
The sheet may of been messed with I guess because it was all listed as correct import/export prices yesterday when I last checked it. |

Scrapyard Bob
EVE University Ivy League
443
|
Posted - 2011.12.06 14:30:00 -
[58] - Quote
Making coolant is currently a 35% margin, if you make it from P1s bought on the market, imported in a hi-sec customs office and then exported as a P2.
Water: ~375 Electrolytes: ~604 Coolant: ~12034
Import cost of the P1 is 25 ISK/u, export cost for P2 is 900 ISK/u. Import cost for enough P1 to make 1 unit of coolant is then: 8237 ISK Net value of the P2, after paying the export tariff, is: 11134 |

Alisarina
Center for Advanced Studies Gallente Federation
39
|
Posted - 2011.12.06 22:26:00 -
[59] - Quote
Cool my numbers where roughly right, tghat sheet just totally threw me and being tired as hell didnt help too much either lol |

Karlos Zhang
Kraken Industries
2
|
Posted - 2011.12.07 16:19:00 -
[60] - Quote
Tyberius Franklin wrote:Tahna Rouspel wrote:Alisarina wrote:As Bob said, you now simply have to monitor taxes alot more than you used to. In the past taxes where pretty much ignored as they hardly ever took a bite out of profitability, and if they did, you just moved onto soemthing more profitable. Now with it being such a large amount and a significant amount of the final products cost, you are forced to pay attention to it.
No more weekend warrior PI crap, you now need to run spread sheets or programs to figure out how much your making or loosing doing a certain thing, which is really what you should of been doing anyways as it's more efficient to use a program rather than working out numbers yourself on a pad of paper (I know..I tried and gave up). Spreadsheets are not for everyone. I expect a good chunk of people will simply give up when they see the hefty taxes. I'm curious, where do most of the current PI goods come from? Wouldn't the new tax just push floor prices up proportionally and level in a way that leaves highsec profits effectively the same? Or is there enough from low/null alone to make it unprofitable in the long term for some items?
Well, that would be true if the tax were applied equally to everyone. In the simplistic view, it appears that hi-sec takes a very hard hit that may knock them out of the market. On the other hand, we don't really know how much poco griefing we're going to see. It might make for some interesting wars of attrition since each one has a payback period of at least 30days |

Wyke Mossari
Staner Industries
35
|
Posted - 2011.12.07 22:52:00 -
[61] - Quote
Alisarina wrote:Cool my numbers where roughly right, tghat sheet just totally threw me and being tired as hell didnt help too much either lol
Yes, I tried to tidy up the spreadsheet and managed to transpose the import/export tariffs and remove the 10% aspect.
It should be fixed now.
|

Callduron
18
|
Posted - 2011.12.07 23:33:00 -
[62] - Quote
Just to comment on the destruction of POCOs. I put two up yesterday in a Class 1 wormhole and they were put into reinforced within a day by a wardec corp running an extortion sideline. They convoed me and told me to transfer ownership. They offered me access to the POCOs for 4% tax if I gave them over, I refused and I imagine these guys will finish them off when they come out.
It took 4 Oracles and a Purifier about an hour to put each POCO to reinforced mode. Of course they're also committed to leaving a scanning ship in the hole for a couple of days and coming back to finish off.
But if they can get carebears to hand over POCOs it will have been a very lucrative operation for them. Even if they don't make any money they seemed to be enjoying themselves shooting other people's stuff - who knew such people existed in Eve? |
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