| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

twit brent
Dark Centuri Inc. Firmus Ixion
|
Posted - 2006.08.29 10:26:00 -
[31]
Geddon owns at ratting in blood raider space. Its also good in group PvP as a damage dealer. However the apoc sucks and they have trouble solo.
|

Uther Doull
Shinra Lotka Volterra
|
Posted - 2006.08.29 10:46:00 -
[32]
2x t2 energized adaptive nano's render lasers completely useless...
|
|

Eris Discordia

|
Posted - 2006.08.29 11:01:00 -
[33]
If my coworker wasnŠt ill today he would be here telling (in a bitter voice) that amarr are not useless for pvp since I do 400 damage at 1 km when he is a frigate and IŠm cruising around in an apoc ( tachyons II, targetpainters II and heatsinks II hurt...alot ).
need to update my signature,imagine a pink dread in here with flowers ItŠs either a CCP employee, a foreigner or a combination of both.
|
|

Stephar
Amarr Viziam
|
Posted - 2006.08.29 11:05:00 -
[34]
The problem is lasers. They have the highest cap use, largest fitting requirements, and worst primary damage type (EM).
|

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.29 11:11:00 -
[35]
Originally by: Kuolematon .. because they good only for PvE grinding.
Thank you CCP for making us complex (runners) for being so wonderful and diversity race.
RP wise, amarr is not considered a "versatile" race, relying more in firepower and armor.
...only trouble that amarr ships have is, infact, the DCU+EAN II combo wich needs some sort of nerf since the EM resist is so high that screws the lasers.
and THAT'S the only problem. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

Alliaanna Dalaii
Gallente Does Not Compute
|
Posted - 2006.08.29 11:16:00 -
[36]
Originally by: Eris Discordia If my coworker wasnŠt ill today he would be here telling (in a bitter voice) that amarr are not useless for pvp since I do 400 damage at 1 km when he is a frigate and IŠm cruising around in an apoc ( tachyons II, targetpainters II and heatsinks II hurt...alot ).
Whats really bloody sad is this is the closest thing to a response we have recieved as to the Amarr Issue 
Have my babies ?  
Alliaanna DNC Treasure Hunt !!
|

Michiyo Daishi
Royal Knights of Khanid
|
Posted - 2006.08.29 11:31:00 -
[37]
Originally by: Lygos It's written right in the good book:
"Whereever two or three are gathered in His name, pwnage."
Amen! XD
Seriously though, if you really have problems with the damage output, go skill the other guns and fit em on amarr, sheesh -_-
http://oldforums.eveonline.com/?a=topic&threadID=138307&page=4#116want a si |

Vincent Gaines
|
Posted - 2006.08.29 12:11:00 -
[38]
Originally by: Eris Discordia If my coworker wasnŠt ill today he would be here telling (in a bitter voice) that amarr are not useless for pvp since I do 400 damage at 1 km when he is a frigate and IŠm cruising around in an apoc ( tachyons II, targetpainters II and heatsinks II hurt...alot ).
perhaps you all should read the 63-page amarr thread in the ships forum.
|

Bazman
Caldari The Establishment
|
Posted - 2006.08.29 12:21:00 -
[39]
Originally by: eLLioTT wave
Originally by: Bazman Your geddons get to die to Jaguars that MWD 200km over to them passively tanking your Tachyon II's. As of 10 minutes ago, that is a true story.
The same can be said for any noob BS pilot in any BS (bought account if he has tachy2s? or just not paying attention/bugged overview). No way you can do 200km in the time it takes a BS to warp out.
I don't know, it was an empire outlaw sniper from a well known group... :P -----
Sig removed, maximum allowed image dimensions are 400x120 and maximum allowed size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler Hi TUXFORD! Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks.
I am a |

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.30 11:10:00 -
[40]
Edited by: Lord WarATron on 30/08/2006 11:10:25
Originally by: Eris Discordia If my coworker wasnŠt ill today he would be here telling (in a bitter voice) that amarr are not useless for pvp since I do 400 damage at 1 km when he is a frigate and IŠm cruising around in an apoc ( tachyons II, targetpainters II and heatsinks II hurt...alot ).
Just out of intrest, if your Pink Dread was back in action, how would it feel to note that the standard battleship hostile it shoots, has had its em resist changed from 60% a few months ago to 80% as it stands as current due to the new RMR skills?  --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2006.08.30 11:15:00 -
[41]
Those who are screaming nerf EANM II's are forgetting that it helps us amarr specced people too. Perhaps raise EM damage on lasers abit or raise overall damage on lasers.. I don't know. Poor Amarr. 
Unnerf Amarr! "Just because you can utterly ruin another player's game doesn't mean that you must."
|

Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.08.30 11:18:00 -
[42]
Originally by: Kuolematon Those who are screaming nerf EANM II's are forgetting that it helps us amarr specced people too. Perhaps raise EM damage on lasers abit or raise overall damage on lasers.. I don't know. Poor Amarr. 
Oh contrar, my friend, I dont want EANMII to be nerfed - Insted - I want the compensation skills to boost active hardners so that insted of 55%, they become 65-70%. That way insted of EANMII, people use Active Hardners and hence everyone has longer fights due to gimped damage. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Verone
|
Posted - 2006.08.30 11:27:00 -
[43]
I've been Amarr specced for a year now, Since HAC's were released in fact, so longer, when I started training for a Zealot.
Every ship has it's purpose, and every one can be used in different situations.
Amarr tech is fine, I've PvPed with it for as long as I can remember now.
BACKSTORY AND FAN FICTION
|

Testy Mctest
|
Posted - 2006.08.30 11:34:00 -
[44]
Because clearly:
Having the weapon classes with the most raw DPS in the game is so poor. Geddon DPS sucks. They're clearly not capable of massive damage at any range ranges. Tachyons have a clearly poor alpha strike that is not second only to 1400mm Artillery. Switching optimal on a dime is not a good thing. Zealots are a bad ship. Ganking and tanking at the same time sucks. The Absolution has such low DPS it makes me want to cry. Having T1 ammo that never runs out is totally pointless. Having awesome drone ships both T1 and T2 shows lack of diversity.
The list of reason why Amarr are a totally damn awful race goes on.
Scrapheap Challenge! Liverpool Eve CCG Tournament, 02/09/06!
|

Testy Mctest
|
Posted - 2006.08.30 11:36:00 -
[45]
Originally by: Stephar The problem is lasers. They have the highest cap use, largest fitting requirements, and worst primary damage type (EM).
Highest raw dps, best optimal, best tracking....
Do you people actually play this game?
Scrapheap Challenge! Liverpool Eve CCG Tournament, 02/09/06!
|

Deva Blackfire
DAB RAZOR Alliance
|
Posted - 2006.08.30 11:43:00 -
[46]
Originally by: Testy Mctest
Originally by: Stephar The problem is lasers. They have the highest cap use, largest fitting requirements, and worst primary damage type (EM).
Highest raw dps, best optimal, best tracking....
Do you people actually play this game?
Highest raw dps - good against structure tanks! Best optimal - pretty good outside of scrambler range... oh wait. Best tracking - compared to?
I hope you also play this game using amarr ships.
|

Lucre
STK Scientific Ascendant Frontier
|
Posted - 2006.08.30 11:50:00 -
[47]
Originally by: Eris Discordia If my coworker wasnŠt ill today he would be here telling (in a bitter voice) that amarr are not useless for pvp since I do 400 damage at 1 km when he is a frigate and IŠm cruising around in an apoc ( tachyons II, targetpainters II and heatsinks II hurt...alot ).
Amarr are not useless for pvp because ... a T2-fitted Amarr BS can kill a T1 frigate?
I do hope this isn't the standard balance test for Amarr ships - though it would explain a lot!

|

Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2006.08.30 12:09:00 -
[48]
I fly Amarr. Level 5 skill Frig, Cruiser, BS, etc I have all the Laser Specialties skilled up....
Amarr, like every other race in Eve, are fine.
*snip* This type of comment has no place in a signature, please remain courteous - Pirlouit
|

Jhenda
|
Posted - 2006.08.30 12:24:00 -
[49]
Originally by: Sergeant Spot I fly Amarr. Level 5 skill Frig, Cruiser, BS, etc I have all the Laser Specialties skilled up....
Amarr, like every other race in Eve, are fine.
How much that char costed to you? If you would have trained it from the beginning you would know the issues with amarr, open your eyes man.
|

The Trouble
|
Posted - 2006.08.30 12:27:00 -
[50]
Originally by: Kuolematon .. because they good only for PvE grinding.
Thank you CCP for making us complex (runners) for being so wonderful and diversity race.
Just to be nit picky, it is "I am AN apple."
|

Shadowsword
Gallente COLSUP Tau Ceti Federation
|
Posted - 2006.08.30 12:28:00 -
[51]
Originally by: Testy Mctest
Originally by: Stephar The problem is lasers. They have the highest cap use, largest fitting requirements, and worst primary damage type (EM).
Highest raw dps, best optimal, best tracking....
Do you people actually play this game?
Comparing weapons outsides their own classes, are we? because we all know that tachyons outrange 425mm railguns, and so on...
using apples and oranges to get your point won't bring you far.
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |

GandolftheWhite
Gallente Angel Deep Corporation
|
Posted - 2006.08.30 12:33:00 -
[52]
Originally by: Grimpak
Originally by: Kuolematon .. because they good only for PvE grinding.
Thank you CCP for making us complex (runners) for being so wonderful and diversity race.
RP wise, amarr is not considered a "versatile" race, relying more in firepower and armor.
...only trouble that amarr ships have is, infact, the DCU+EAN II combo wich needs some sort of nerf since the EM resist is so high that screws the lasers.
and THAT'S the only problem.
The problem is nerfing...
and THAT'S the only problem.
Keep taking like this Grimpak and soon CCP will nerf EANM2 to do around 4% resistances to all damage types.
Wouldn't that be fun? So please don't mention nerfing around CCP, I dont really feel like punching a hole in my wall over another stupid patch.
|

Borasao
|
Posted - 2006.08.30 12:53:00 -
[53]
It doesn't matter if you have slightly higher raw damage if your damage is highly resisted.
|

Verus Potestas
Caldari Fiat Mort
|
Posted - 2006.08.30 12:59:00 -
[54]
Team amarr have invaded general!
|

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.30 13:03:00 -
[55]
Originally by: GandolftheWhite
Originally by: Grimpak
Originally by: Kuolematon .. because they good only for PvE grinding.
Thank you CCP for making us complex (runners) for being so wonderful and diversity race.
RP wise, amarr is not considered a "versatile" race, relying more in firepower and armor.
...only trouble that amarr ships have is, infact, the DCU+EAN II combo wich needs some sort of nerf since the EM resist is so high that screws the lasers.
and THAT'S the only problem.
The problem is nerfing...
and THAT'S the only problem.
Keep taking like this Grimpak and soon CCP will nerf EANM2 to do around 4% resistances to all damage types.
Wouldn't that be fun? So please don't mention nerfing around CCP, I dont really feel like punching a hole in my wall over another stupid patch.
ok... so there weren't any troubles with amarr before the DCU+EANMII boosts?
only good idea I've seen untill now in this thread is the increase of EM damage in lasers. heck ok it is not a nerf in the EANM's and DCU's (wich I think it is a bit bad to nerf them btw), and even the good idea that I stated above would push the lasers even farther in the base dmg mod department, where, together with the good RoF and tracking of the long range guns, and the amazing range of the short range guns put them in the upper hand.
hey... now that I see it clearly, the damage increase is not a good idea afterall.
Amarr as a whole is fine, it's the tanking in pvp that changed. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

Andreask14
Sensus Numinis Veritas Immortalis
|
Posted - 2006.08.30 13:07:00 -
[56]
Edited by: Andreask14 on 30/08/2006 13:12:50 Amarr lack midslots.
That is highly frustrating in times of ECM and Sniping when you also virtually have to fit a cap injector to stay competitive.
As such, MOST amarrian ships are worth nothing when trying to solo or small-group.
The drone ships and the hacs are an exception, although there is nothing a zealot can do what a deimos or vaga cant do better.
There is also a problem with speed. If you fit a MWD on any amarrian ship other than a frig you will kill your tank and ammo likewise, and you dont really have a slot for an ab anyway.
Sadly, amarrian close range weapons are best at medium range and the long range turrets are best at medium range too, thanks to how the crystals give out more damage when using closer optimals and the fact that pulses have the worst tracking of the short range guns.
As you might have known, the other raceŠs turrets, and the missiles also, want to be either really close to their target (blasters,ac,torps) or really far (arty,rails).
Now take into account that amarrian ships are slowest and you wont ever have a fight happen at medium ranges. Amarrians cant prevent blaster or ac users from getting close to them scince they cant flee in their slow ships, and its harldy possible to sacrifice one mid for a webber, since you have so few, and you NEED an injector and ECM/ECCM. That leaves one slot, which screams for a sensor booster or scram if you want to solo. No place for a webber.
Yes, amarr is supposed to use their raceŠs EW, the tracking disruptor to counter this disadvantage. Sadly, the TDs dont get a range bonus on any of the ships so you cant bait snipers with it, and blaster or AC users dont care scince they will be on point blank anyway. You wont have the mids for a TD if you solo anyway.
That is why the abri and its sucessors are the only good amarrian ships, they are the only ones capable of winnig the in evitable ECM fight while still having tackling gear.
Amarr ships have the fewest mids, and with the prevalaence of ECM and ECCM it puts them at a major disadvantage.
Also, the ships that get a bonus to TDs should really get a range bonus on them and not an effectiveness bonus, to be able to use it on snipers.
----
The EAN II issue would be a little less important if amarrian ships other than the arby and its variants could actually fight in their optimal that is mid-range, because that would force their enemies to lower their damge significantly, but as this isnt possible EAN II does gimp lasers even more.
|

Godar Marak
Amarr Return Of Red Dawn
|
Posted - 2006.08.30 13:22:00 -
[57]
Edited by: Godar Marak on 30/08/2006 13:21:48
Originally by: Eris Discordia If my coworker wasnŠt ill today he would be here telling (in a bitter voice) that amarr are not useless for pvp since I do 400 damage at 1 km when he is a frigate and IŠm cruising around in an apoc ( tachyons II, targetpainters II and heatsinks II hurt...alot ).
OMG I can fit tachyons and heatsinks too!
Only problem is that it will kill your pg and gimp your tank. 
|

Elliott Manchild
omen.
|
Posted - 2006.08.30 13:28:00 -
[58]
Originally by: Godar Marak Edited by: Godar Marak on 30/08/2006 13:21:48
Originally by: Eris Discordia If my coworker wasnŠt ill today he would be here telling (in a bitter voice) that amarr are not useless for pvp since I do 400 damage at 1 km when he is a frigate and IŠm cruising around in an apoc ( tachyons II, targetpainters II and heatsinks II hurt...alot ).
OMG I can fit tachyons and heatsinks too!
Only problem is that it will kill your pg and gimp your tank. 
Who would fit tachs and a tank?
|

Godar Marak
Amarr Return Of Red Dawn
|
Posted - 2006.08.30 13:30:00 -
[59]
Edited by: Godar Marak on 30/08/2006 13:30:34
Originally by: Elliott Manchild
Who would fit tachs and a tank?
EXACTLY!
Apocalypse the so called 'look I have cap bonus' ship cant even fit 6 tachyons and a proper tank.
Its a joke.
|

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.30 13:30:00 -
[60]
Originally by: Andreask14 Amarr lack midslots.
<snip>
Amarr ships have the fewest mids, and with the prevalaence of ECM and ECCM it puts them at a major disadvantage.
RP wise, as I stated above and in some other amarrian whine threads, amarrians are supposed to be an inflexible race, based on solely armor and firepower.
Wich is a problem, since the ECM is in an overpowered state as it is.
The problem, as I stated before, is not the amarrian itself, but a bunch of modules that make amarrian ships underpowered. The solution here is to change the ECM system. Not to change the ships
Originally by: Andreask14 Also, the ships that get a bonus to TDs should really get a range bonus on them and not an effectiveness bonus, to be able to use it on snipers.
that would be the only EW-related change that I would do to amarrian ships.
Originally by: Andreask14 The EAN II issue would be a little less important if amarrian ships other than the arby and its variants could actually fight in their optimal that is mid-range, because that would force their enemies to lower their damge significantly, but as this isnt possible EAN II does gimp lasers even more.
well it is giving a boost to laser damage, wich can potentially overpower that turret class, or nerf somewhat the EM resists in the EAN II, wich is more easy to control.
I don't like both tbh, but the second is more viable in terms of controling whatever can happen in the future. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |