13kr1d1 wrote:The same can be said of putting modules on your combat based ships. It's not a choice of should I shouldnt I. It's a forced option just like the clone, because the consequences of not choosing is a blown up ship and no ability to kill anyone else.
No its not, you have multiple choices for how you wish to fit your ship. Do you want to use beams? guns? missles? drones? do you want to mine? salvage? do you want to lead a fleet so add links? you you want to scout so add a cloak? see? thats choices. What you are sayign a combat ship is, is that you buy a ship its already fited and you go shoot stuff. Thats not what happens, your anaology is wrong. you can also chose to not go combat fit, or no fix it all. So see you have at least 10 different choices for how to fix a ship.
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So let's also replace module attachment with some other more fun mechanic instead of a boring one.
How about old games like Elite or Privateer? Putting armor on isn't a "choice". You buy it and do it not to die. In any game like that, the fundamental is that if you die, you lose time. Time invested in missions or the gain of in game currency. That means you have lost the time devoted to that stuff. The reset button or reload doesn't obviate you from this Cost. Similarly, the loss of a ship, and the loss of clone skill points for "forgetfulness" represents a loss of time/in game currency. SP are in game currency as much as ISK.
I don't agree that it's good game design objectively to try to "weed out" such decisions. I think it's subjective.
But again you are missing the point. Even in armor fits you have 10 choices. Do you want more armor or less? do you want to be resistant to em? thermal? kentic? all? none? do you want to buffer? o do you want to active repair? Do you have a friend to help you? or are you going solo? Or do you want to not worry about armor and try to hit harder and better? Or instead of armor do you want to go fast and hope you can move faster then you can be hit? See? again... choices.
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Good game design isn't about punishing mere forgetfulness.
All games punish forgetfulness in some manner. Particularly more skill based games that rely on co-ordination.
MidnightWyvern wrote:
Hopefully this excellent and intelligent post is the end of these stupid threads.
And you've been invaluable to the thread.