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        | Author | Thread Statistics | Show CCP posts - 6 post(s) | 
      
      
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        |  CCP Nullarbor
 C C P
 C C P Alliance
 
 1014
 
 
  
 
       | Posted - 2014.11.15 12:15:24 -
          [1] - Quote 
 Manual flight controls are now enabled on Singularity.
 
 You will need to bind the keys in the settings window first.
 
 Feedback should go in the thread here. Enjoy!
 
 CCP Nullarbor // Senior Engineer // Team Game of Drones | 
      
      
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        |  Ralph King-Griffin
 Lords.Of.Midnight
 The Devil's Warrior Alliance
 
 6871
 
 
       | Posted - 2014.11.15 12:19:17 -
          [2] - Quote 
 http://img-9gag-lol.9cache.com/photo/avZoQ5Z_460sa_v1.gif
 (ill post something helpful in i minuet or two)
 
 "I'm also quite confident that you are laughing  and it's the kind of laugh that gives normal people shivers." =]I[= | 
      
      
        |  Chirality Tisteloin
 Zervas Aeronautics
 The Bastion
 
 54
 
 
       | Posted - 2014.11.15 12:58:11 -
          [3] - Quote 
 Hey,
 
 this is really cool!
 
 I have tested it with a Cheetah with 2 nanos. The controls feel very smooth and natural. If you begin your turn from high speed there is a slight "sticky feeling", which goes away as soon as you have shed some velocity in the turn. Feels good though.
 Still experimenting with optimal key layout.
 
 A few ideas that would make flying like this a better experience:
 
 
  This mode does of course work much better when zoomed in. A 3rd party camera (towed behind the ship and tied to the attitude) would be very helpful and tremendously enhance immersion. 
 
  For using the wasd steering in zoomed out mode it would be very helpful to add an indicator to the tactical overlay that shows your current velocity vector in space. 
 Nice work!
 
 Cheers, Chira
 
 
 
 See you at my blog: http://spindensity.wordpress.com/ | 
      
      
        |  Snopzet
 Inglourious Squirrels
 That Escalated Quickly.
 
 12
 
 
       | Posted - 2014.11.15 13:10:01 -
          [4] - Quote 
 Cool thing. It's very useful in small, agile ships like Interceptors, when you try keep your transversal up, but I couldn't test it in a combat situation for now. I don't think you will have time to manual pilot a frigate, while fighting someone else ^^
 
 Now implement Coupled/Decoupled and Comstab-mode, please?
  | 
      
      
        |  Zloco Crendraven
 BALKAN EXPRESS
 Shadow Cartel
 
 658
 
 
       | Posted - 2014.11.15 13:10:36 -
          [5] - Quote 
 It si already amasing. What to say, turn of aligning, orbiting and keep at range? :O
 
 BALEX, bringing piracy on a whole new level. | 
      
      
        |  Aria Jimbojohnson
 University of Caille
 Gallente Federation
 
 60
 
 
       | Posted - 2014.11.15 13:15:23 -
          [6] - Quote 
 It isn't working for me. No matter what I rebind the keys to, they don't seem to do anything. I've tried resetting to defaults and restarting the client, but it doesn't seem to work. Am I missing a checkbox somewhere?
 | 
      
      
        |  Zloco Crendraven
 BALKAN EXPRESS
 Shadow Cartel
 
 658
 
 
       | Posted - 2014.11.15 13:17:52 -
          [7] - Quote 
 
 Aria Jimbojohnson wrote:It isn't working for me. No matter what I rebind the keys to, they don't seem to do anything. I've tried resetting to defaults and restarting the client, but it doesn't seem to work. Am I missing a checkbox somewhere? 
 Try it in the navigation tab, not movement one.
 
 BALEX, bringing piracy on a whole new level. | 
      
      
        |  Zavand Crendraven
 Rolling Static
 Gone Critical
 
 1
 
 
       | Posted - 2014.11.15 13:19:27 -
          [8] - Quote 
 
 Chirality Tisteloin wrote:Hey,   For using the wasd steering in zoomed out mode it would be very helpful to add an indicator to the tactical overlay that shows your current velocity vector in space. Id much rather see an acceleration vector so u know to which direction ur ship will be trying to move towards a velocity vector will have a delay in where u are traveling towards and will be quite confusing
 | 
      
      
        |  Dave Stark
 
 7175
 
 
       | Posted - 2014.11.15 13:20:48 -
          [9] - Quote 
 it's smooth, but it's clumsy.
 
 engine trails don't match where your ship was, and that makes it somewhat disorienting.
 ships for some reason aren't rendering on sisi so it's hard to tell what direction you're in.
 the lack of a chase camera doesn't help with this either, it's sorely needed if we're piloting with wasd type controls, imo.
 
 other than it feeling a bit clumsy, and the camera/visuals not really lining up as they should it's good.
 | 
      
      
        |  Adrie Atticus
 Shadows of Rebellion
 The Bastion
 
 541
 
 
       | Posted - 2014.11.15 13:21:09 -
          [10] - Quote 
 Might as well give it a shot at some point, but mainly just posting here to reserve a spot where I can collect all the "This is really lackluster, like I can't do anything but turn to left or right with this" posts.
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        |  Saberlily Whyteshadow
 Perkone
 Caldari State
 
 55
 
 
       | Posted - 2014.11.15 13:27:54 -
          [11] - Quote 
 Flight controls at a bare minimum needs:
 Pitch Up
 Pitch Down
 Yaw Left
 Yaw Right
 Roll Left
 Roll Right
 
 Not just pitch up, pitch down, turn left, turn right...
 
 Ship needs to stop wanting to level out in straight flight
 | 
      
      
        |  Ralph King-Griffin
 Lords.Of.Midnight
 The Devil's Warrior Alliance
 
 6877
 
 
       | Posted - 2014.11.15 13:36:28 -
          [12] - Quote 
 
 Saberlily Whyteshadow wrote:Flight controls at a bare minimum needs:Pitch Up
 Pitch Down
 Yaw Left
 Yaw Right
 Roll Left
 Roll Right
 
 Not just pitch up, pitch down, turn left, turn right...
 give an inch eh
  
 an potion for a chase camera would be cool
 
 "I'm also quite confident that you are laughing  and it's the kind of laugh that gives normal people shivers." =]I[= | 
      
      
        |  Ralph King-Griffin
 Lords.Of.Midnight
 The Devil's Warrior Alliance
 
 6877
 
 
       | Posted - 2014.11.15 13:37:47 -
          [13] - Quote 
 
 Dave Stark wrote:it's smooth, but it's clumsy.
 engine trails don't match where your ship was, and that makes it somewhat disorienting.
 ships for some reason aren't rendering on sisi so it's hard to tell what direction you're in.
 the lack of a chase camera doesn't help with this either, it's sorely needed if we're piloting with wasd type controls, imo.
 
 other than it feeling a bit clumsy, and the camera/visuals not really lining up as they should it's good.
 try centring the camera and the tracking position, i found that was actually throwing me off
 
 "I'm also quite confident that you are laughing  and it's the kind of laugh that gives normal people shivers." =]I[= | 
      
      
        |  Saberlily Whyteshadow
 Perkone
 Caldari State
 
 55
 
 
       | Posted - 2014.11.15 13:47:35 -
          [14] - Quote 
 
 Ralph King-Griffin wrote:Saberlily Whyteshadow wrote:Flight controls at a bare minimum needs:Pitch Up
 Pitch Down
 Yaw Left
 Yaw Right
 Roll Left
 Roll Right
 
 Not just pitch up, pitch down, turn left, turn right...
 give an inch eh  an potion for a chase camera would be cool 
 
 Its called feedback
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        |  Lasse R Farnsworth
 Blue Republic
 RvB - BLUE Republic
 
 6
 
 
       | Posted - 2014.11.15 13:56:53 -
          [15] - Quote 
 ;) Just give us vectors (relative and true) and I don't need any more to fly without any other windows .. yeah the pitch and roll etc would be cool
 | 
      
      
        |  Saberlily Whyteshadow
 Perkone
 Caldari State
 
 55
 
 
       | Posted - 2014.11.15 14:05:23 -
          [16] - Quote 
 Just noticed the "North/South Poles" are min/max flight controls.. unless CCP defeats this old code, we will never get true flight controls. Whats currently out is good enough.
 
 Also noticed that when camera tracking is tracking something, sometimes the flight controls have no response.
  | 
      
      
        |  Lugh Crow-Slave
 
 201
 
 
       | Posted - 2014.11.15 14:32:09 -
          [17] - Quote 
 lol just made my chimera spin round like a ballerina i love it
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        |  CCP Nullarbor
 C C P
 C C P Alliance
 
 1016
 
 
  
 
       | Posted - 2014.11.15 14:41:58 -
          [18] - Quote 
 Updated the original post with some FAQs from this thread and others :)
 
 CCP Nullarbor // Senior Engineer // Team Game of Drones | 
      
      
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        |  Adrie Atticus
 Shadows of Rebellion
 The Bastion
 
 541
 
 
       | Posted - 2014.11.15 14:46:00 -
          [19] - Quote 
 I managed a rudimentary barrel roll, but a bit hard to get it done.
 
 Now, why was this implemented again?
 | 
      
      
        |  Felicity Love
 Imperium Galactic Navy
 
 2163
 
 
       | Posted - 2014.11.15 14:56:33 -
          [20] - Quote 
 This is a waste of developer time.
 
 You're suggesting a change originally based on the feedback from NON-EVE players. With the massive wisdom and experience of a whopping 30 minutes of game time they had, how the HELL does that even merit consideration for a significant change to the UI when those of us who have been playing for years have to ***** FOR YEARS to get the devs to do pretty much anything ?
 
 If you have to implement it, to gain new players, who are obviously just looking for a FPS ( first person spaceship ) game -- then WHY DON'T YOU PUSH faster development on "Valkyrie" ?
 
 You know as well as we do that most players who want that pure "space fighter" kind of game are going to gravitate towards "Valkyrie" anyway, especially the those players who want the POV of sitting in the cockpit for every second of PVP goodness.
 
 Finally, if you must implement it, then ALWAYS leave it OPTIONAL.
 
 Those of us who have been playing for many years know how to fly our ships just fine without repeatedly pounding on ASDW or holding a specific key down until warp initiates.
 
 Please -- put your daily 9 to 5 to better use than this trivial crap. Thank you.
 
 "EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á) | 
      
      
        |  Amak Boma
 Dragon Factory
 
 32
 
 
       | Posted - 2014.11.15 15:26:02 -
          [21] - Quote 
 add WASD manual controll as option to be turned off and turned on
 
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        |  CCP Nullarbor
 C C P
 C C P Alliance
 
 1019
 
 
  
 
       | Posted - 2014.11.15 15:27:41 -
          [22] - Quote 
 
 Amak Boma wrote:add WASD manual controll as option to be turned off and turned on
 
 It is already totally optional, you can rebind the keys to whatever you like, or nothing at all.
 
 CCP Nullarbor // Senior Engineer // Team Game of Drones | 
      
      
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        |  Aethlyn
 EVE University
 Ivy League
 
 251
 
 
       | Posted - 2014.11.15 15:51:09 -
          [23] - Quote 
 I think I've did half a turn so far, then the controls stopped working. Rebound them to cursor keys (to avoid them overlapping with overview hotkeys), yet my Dramiel doesn't want to turn. Am I doing something wrong?
 
 Looking for more thoughts? Follow me on Twitter. | 
      
      
        |  Keras Authion
 Science and Trade Institute
 Caldari State
 
 156
 
 
       | Posted - 2014.11.15 15:56:53 -
          [24] - Quote 
 Flying a small ship with manual control is fun and even useful for navigating around objects. They even respond well without rubberbanding. I managed to get the ship to turn in only one direction at a time which made it feel a bit clunky as you couldn't turn up right or any other diagonals. Even so, I can see this being useful with small ships.
 
 This post was rated "C" for capsuleer. | 
      
      
        |  Sentient Blade
 Crisis Atmosphere
 
 1423
 
 
       | Posted - 2014.11.15 16:00:16 -
          [25] - Quote 
 I'm just playing on SISI with it now. It's fun but a little disorientating.
 
 - If my ship is banking at 45 degrees and I push back I expect my ship to stay at that kind of banking and change direction perpendicular to my plane of travel. Instead I just end up pointing upwards.
 
 - I tried some advanced maneuvers, such as going nose down, holding A and trying to corkscrew downwards, but rather than holding this and letting me drop height while spinning around, I soon end up spinning around on the near horizontal plane.
 
 - The faster ships (I tested with a 1mn dramiel) seem quite a bit slippery, often overshooting where I'm trying to point them.
 
 
 I think flight controls have absolutely fantastic potential, but they need to function better with regards to nose movement and direction of travel.
 | 
      
      
        |  Bahador Wolfman
 Brave Newbies Inc.
 Brave Collective
 
 0
 
 
       | Posted - 2014.11.15 16:04:29 -
          [26] - Quote 
 Add Oculus Rift support next....do iittttt
 | 
      
      
        |  Ralph King-Griffin
 Lords.Of.Midnight
 The Devil's Warrior Alliance
 
 6879
 
 
       | Posted - 2014.11.15 16:15:52 -
          [27] - Quote 
 confirming the controls don't work for me with the tracking camera on
  
 nor do they work on my pod.
 
 "I'm also quite confident that you are laughing  and it's the kind of laugh that gives normal people shivers." =]I[= | 
      
      
        |  Soden Rah
 Rapier Industry and Technology
 Second Sun Rising
 
 22
 
 
       | Posted - 2014.11.15 16:16:53 -
          [28] - Quote 
 
 CCP Nullarbor wrote:Manual flight controls are now enabled on Singularity.How do I get to Singularityhttps://wiki.eveonline.com/en/wiki/SingularityWhat are the keys? You will need to manually bind the keys first, in the settings menu under Shortcuts -> Navigation [img]http://i.imgur.com/CjYcmQM.jpg[/img]Can I do rolls / flips? No, since EVE physics are not like a dogfighting game  and likely never will be. There is an obvious up and down in space and your ship cannot turn upside down.Joystick Support? Yes it would be possible, we will look into this if the testing goes well.Follow camera Yeah this would be pretty cool. We have it on our list of things to investigate, possibly as some variation of the tracking camera. Feedback should go in the thread here. Enjoy! 
 
 I love this and have wanted it since I stated playing. Thankyou.
 
 I think the follow camera is more than just 'pretty cool' ... It's essential to being able to use this properly.
 I've just been flying through and around an asteroid belt, and trying to keep the view looking where I am going while flying is near impossible. and stops me from being able to do anything else.
 | 
      
      
        |  FistyMcBumBardier
 TURN LEFT
 The Camel Empire
 
 74
 
 
       | Posted - 2014.11.15 16:26:07 -
          [29] - Quote 
 Hello guys, I like the idea and the ability to opt into this so early is amazing.
 
 Here is some feedback:
 
 Since you need to be zoomed in order to see your ships direction and heading, please consider including ship vectors or something related in the overview so that we know who is approaching, who is moving away, and what their general heading is. When fighting multiple targets the overview is somewhat lacking in information, this is aided by zooming out.
 
 It would also be nice in fleet fights and zoomed completely out to know which general direction your ship is heading, as it is now, ship trails, hull damage, or broadcasting are the only real way to know where your ship is located when zoomed completely out. Something to know where your ship is headed while zoomed out would accomplish the goal of helping newer players feel like they are in control, as well as helping everyone with situational awareness.
 
 Maybe also include a hot-key to lock the closest target on overview? If you guys are leaning towards having more control on the keyboard, then this would be a nice feature. It would also be very helpful while kiting with this feature.
 
 I don't know about this, but when zoomed out and playing purple boxes vs. other boxes online, it would be a cool idea to have an arrow to let you know which direction everyone is going. So it could instead be purple vectors vs. other vectors online.
 
 Thanks for getting this feature up so quickly onto the test server.
 
 -The pilot formerly known as FistyMcBumBasher
 | 
      
      
        |  Jack Tronic
 borkedLabs
 
 224
 
 
       | Posted - 2014.11.15 16:55:21 -
          [30] - Quote 
 
 Felicity Love wrote:This is a waste of developer time.
 You're suggesting a change originally based on the feedback from NON-EVE players. With the massive wisdom and experience of a whopping 30 minutes of game time they had, how the HELL does that even merit consideration for a significant change to the UI when those of us who have been playing for years have to ***** FOR YEARS to get the devs to do pretty much anything ?
 
 If you have to implement it, to gain new players, who are obviously just looking for a FPS ( first person spaceship ) game -- then WHY DON'T YOU PUSH faster development on "Valkyrie" ?
 
 You know as well as we do that most players who want that pure "space fighter" kind of game are going to gravitate towards "Valkyrie" anyway, especially the those players who want the POV of sitting in the cockpit for every second of PVP goodness.
 
 Finally, if you must implement it, then ALWAYS leave it OPTIONAL.
 
 Those of us who have been playing for many years know how to fly our ships just fine without repeatedly pounding on ASDW or holding a specific key down until warp initiates.
 
 Please -- put your daily 9 to 5 to better use than this trivial crap. Thank you.
 
 Dear nub,
 
 External feedback is GOOD because the people using the product already will not complain enough about first impressions and usability. The goal is to capture more users which provides a revenue stream to keep improving the product for everyone.
 
 Regards,
 Guy who does development on software projects
 
 
 Anyway, this isn't an required, it's optional, it never was said "required" anywhere, they even say EVE is not a dogfighting game. There is no UI change for this, you cry over nothing.
 
 This is basically eyecandy for space addicts.
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