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1. EVEMon - The Open Source Character Planner (v3.0.1) - in Skill Discussions [original thread]
I might have found a bug... I created a skill plan with a remap point in the middle of the plan. There are only two different skills with different attributes and ranks after the remap point, but the optimizer fails to find the better attribute di...
- by Snopzet - at 2016.07.10 19:01:52
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2. Announcement:EVE: Citadel expansion - General feedback - in EVE Information Portal [original thread]
It's only partially related to the Citadel expansion, since we have the new Fighter skills for one month already and it's more like a general problem, but ISDs like to keep the forum clean, I guess.... copied from my original thread : Thank you ...
- by Snopzet - at 2016.04.27 19:24:42
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3. Thank you CCP... - in EVE General Discussion [original thread]
...for ruining my skill plan again and not granting any free remap points or skill injectors as compensation. I'm lucky my current mapping is not the worst one for training drone skills, but I'm still losing 3 days and 8 hours (17d 8h vs 20d 16h o...
- by Snopzet - at 2016.04.27 19:16:39
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4. Announcement:EVE Launcher - Feedback and issues - in EVE Launcher [original thread]
CCP Snorlax wrote: ...and also look under %LOCALAPPDATA%\VirtualStore - delete any files under the CCP folder... YOU SIR, ARE AWESOME! I just got the mapObjects crc check error and nothing worked (repair.exe, verify cache, delete mapObject...
- by Snopzet - at 2016.04.27 17:02:13
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5. T2 XL ammo in meta guns - in Test Server Feedback [original thread]
PAPULA wrote: Snopzet wrote: Concord guns have a higher accuracy score
Accuracy score ? You mean better tracking ? CCP added a new attribute to guns... they called it accuracy score. I guess it's a tracking value for dummies?
- by Snopzet - at 2016.04.21 20:08:50
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6. T2 XL ammo in meta guns - in Test Server Feedback [original thread]
Hey guys, I'd like to discuss a "feature" I discovered recently on the test server, which a CCP Dev confirmed to be intended and not a bug: you can use T2 ammo in all XL meta guns, not only the T2 guns. Looking at this I can hardly see the benefi...
- by Snopzet - at 2016.04.21 19:44:39
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7. Announcement:February release - General feedback - in EVE Information Portal [original thread]
Moloney wrote: What is this bullshit? The following skills have been seeded to the market: Gùª Force Auxiliary ships >>> I have to drop 500mil to be able to do something that I can already do? Why? Gùª Light & Support fighters ...
- by Snopzet - at 2016.02.09 18:52:10
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8. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
More then 6h without eve... my brain is melting!!! http://i.imgur.com/8XvTRC2.gif
- by Snopzet - at 2015.07.15 16:44:07
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9. TEA (v1.3.1) - Member Management Mod for SMF 2, TeamSpeak 3 and Jabber - in EVE Technology Lab [original thread]
I'm confused... I just forked TEA so I can update the interface which uses the deprecated User Service plugin for Openfire, so now it uses the "REST API" plugin (as recommend ). Now I find out that the User Service plugin got updated... REST API...
- by Snopzet - at 2015.06.25 08:01:45
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10. [Scylla] Beta Map Release - feedback wanted! - in Player Features and Ideas Discussion [original thread]
Please try to add filters for the security level. So you can enable/disable high/low/null-sec as you want. Maybe make it like the region/constellation grouping option (e.g. each security "island" is a big dot). So you can have a low-sec only map, ...
- by Snopzet - at 2015.04.30 22:26:47
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11. The dynamic sorting in the character selection... - in Player Features and Ideas Discussion [original thread]
...is a little bit annoying. I'm not switching between characters that often, so I hardly care about the order of my character in the character selection screen, but since I imagine it is super easy to change and it would add some quality of life ...
- by Snopzet - at 2015.04.12 10:32:38
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12. Make rigs unfitable (with limitations) - in Player Features and Ideas Discussion [original thread]
Guys, keep in mind that the primary intention of my idea was to be able to repackage a ship for transportation, so you aren't forced to make an additional trade run (and I'm fine with paying a fee to do so) and not to be able to change the rigs. ...
- by Snopzet - at 2015.03.19 14:47:27
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13. Make rigs unfitable (with limitations) - in Player Features and Ideas Discussion [original thread]
Hey folks, what do you think about the idea being able to unfit rigs? Yeah I know, it is a totally stupid idea and it would degrade them to ordinary modules. But what if they are still bound to the specific ship type (e.g. rigs you had in an Orac...
- by Snopzet - at 2015.03.19 09:14:32
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14. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
Overall good job CCP. I like the new icons. They are simple and easy to understand. No distracting colors. I'm not sure why so many ppl are complaining about them, but maybe it 's just because they got used to the old ones. Some of the themes nee...
- by Snopzet - at 2014.12.09 21:41:55
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15. Keyboard Flight Controls - in Test Server Feedback [original thread]
Cool thing. It's very useful in small, agile ships like Interceptors, when you try keep your transversal up, but I couldn't test it in a combat situation for now. I don't think you will have time to manual pilot a frigate, while fighting someone e...
- by Snopzet - at 2014.11.15 13:10:01
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16. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Depending on the background it's kinda hard to see which icons in the "Selected Items"-window are active and which ones are inactive. Additionally you can hardly see the inactive icons. This is quite bad if you try to orbit something, which is too...
- by Snopzet - at 2014.11.15 13:00:47
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17. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Holy Jihad Warrior wrote: 810mb of ram for each client on all low setting for useless **** on my screen i dont want or asked for, Dont do this CCP. Yeah, stop make EVE looking better, so the multiboxers don't need to buy more ram. Who needs ...
- by Snopzet - at 2014.11.07 16:38:44
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18. Multiple jump clones in station and reduced timer - in Player Features and Ideas Discussion [original thread]
King Fu Hostile wrote: Wouldn't it be much better to skip implants and timers completely? Just adjust your attributes and bonuses whenever you feel like it! Consequences, who needs them Very constructive criticism, I like it - NOT So, y...
- by Snopzet - at 2014.10.13 11:38:00
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19. Multiple jump clones in station and reduced timer - in Player Features and Ideas Discussion [original thread]
Something that bugs me for quite some time and some others, too: please allow multiple jump clones in one station ! This feature became even more desirable after being able to have up to 10 jump clones and it might happen, that you don't have as...
- by Snopzet - at 2014.10.13 08:52:00
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20. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
I just tried all five missions and as someone who has very few experience in solo frig pvp the only thing I learned from them is: have a friend in a Kitsune or dual-box, so I can "solo" them all in a Harpy . I tried the Blood Raider mission two t...
- by Snopzet - at 2014.08.24 19:01:00
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