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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Butzewutze
Imperial Academy Amarr Empire
38
|
Posted - 2014.12.09 21:20:03 -
[331] - Quote
U know whats bullshlt? -> Clicky
This was better some patches ago. |

Claire Gally
Caldari Provisions Caldari State
2
|
Posted - 2014.12.09 21:26:03 -
[332] - Quote
New UI, Icons, and COLOURS:
Now I'm sure this was certainly meant to put fully colour-blind people on an equal footing with everyone else, but is there any hope to get at least the COLOURS back on the Neocom icons?
I understand the need (read: the desire) to refresh the look on the icons, in order to make them more understandable for newcomers, but was it necessary to make them all grey?
Our brain computes colours before shapes (at least, that of normal humans who are not high on crack). Having each icon a distinct colour was helpful to discern what was doing what. Right now, I feel needlessly having to scrutinize the small icons to find the one I want to click on.
Perhaps I'm the only one who displeased with this specific point, but if I'm not... PLEASE consider colours. Colours are beautiful. It might be Space with a capital S, but please keep in mind Space isnt just black and white.
cheers, Claire |

Bagrat Skalski
Poseidaon
7304
|
Posted - 2014.12.09 21:28:59 -
[333] - Quote
EVE is reborn \o/
Manual flying, new clothes, PBR, icons, everything shines anew. 
Don't look any further for negative energy, you will find it by being lazy.
|

Jared Tobin
Bloodstone Industries B.S.I.
210
|
Posted - 2014.12.09 21:29:37 -
[334] - Quote
RHEA ISSUES/FEEDBACK:
- TRANSPARENCY/NEW UI's LACK OF "ROW SEPARATION" IN LIST MODE: This expansion is relatively pointless (sadly for all the programmers who worked so hard on it) - especially the UI transparency for the percentage of people who cannot visually read anything in semi-translucent (blurry mess mode) windows. This is the one time where transparency is not at all useful. Problem is vastly visible when using the only 2 dark/black-ish "themes": "Dark Matter" and "Carbon". They are simply WAY too dark, with absolutely no visible horizontally separating lines for rows. Seriously: I cannot visually "see" and understand the prices of items and quantities when staring at a large opened UI window of selling orders, or the market options of an item, etc etc..
- ROW AND COLUMN ISSUES WHEN NOT TRANSPARENT: There are no visually linear lines helping to visually divide and identify rows of items and associated information.
- NEW ICON VISUAL/INTERPRETATION: The "Symbology" needs some color. I rely on color to help differentiate options - that is in addition to shapes. Now I'm mentally taking more time staring at all the new icons and not having any clue as to "what is what". Problem is: lack of color, which seems odd, considering your example of the "works in progress" and example pics shown/shared in your "a new look for EVE's UI" blog: the pictures show a colored glow. Problem with current set up: it's purely black and white. This gets even more confusing when you have NO option to set the "background" of the menu side bar to something NON-transparent.
- "DRAG AND DROP" SELLING STILL IS NOT WORKING: The Drag and Drop STILL DOES NOT WORK when selling multiple items from my own Corporation's in-station Hangar. It was stated 4 weeks ago that this "was a known issue and would be corrected in the upcoming upgrade patch" which, well, obviously has not been fixed.
- "CHANNELS" ICON IN SIDEMENU CANNOT BE REMOVED: Oddly, of all the icons in the sidemenu that can be "right-clicked" upon and see a "Remove" option, the CHANNELS icon can NOT be removed. Seriously, of all icons I really don't need, that channel opening option is available in EVERY chat channel window in the universe... So give us room by giving us the ability to REMOVE IT FROM OUR MENUS please.
- SOUND: There seems to be a strange glitch or issue in the voume of the "initiation of jumping into warp". It's not fully replicatable, but when it hits, it can be deafening louder than the warp travel sound itself. There is no volume slide adjustment option for this sound effect.
- WINDOW UI "CORNERS" AND NON-ALIGNMENT: I believe, as a designer myself, there is at least a 1 pexel in width transparent line around every UI window open. the only time it is visible is when you see the "corners". These corners are visually annoying and pointless, and they also cause a visual distraction when windows are butted up next to each other: there is a visual separation of at least 2-3 pixels showing the beckground, when, in previous versions since 2006 onward, when all windows were right next to each other, they did not expose anything behind it. Seriously, this is as much of a visual distraction as the transparency issues itself. This is most viewable when you set your UI option to NO TRANSPARENCY (which oddly still makes your side menu persistently transparent) and 100% bold, using CARBON or DARK MATTER as your "theme" set of colors. Very distracting.
CLUTTER REDUCTION (still unaddressed)
I've noticed starting months ago this year: all EVE DEVs and CCP associates stating the phrase of progress intent to "reduce clutter in the interface" - a common DEV-spoken/typed "theme" and "token sentence" associated with every change since the last BIG change in-game which was the new typeface several years ago to make more "screen real estate", yet the Industry UI is one of the biggest steps backwards I have ever seen regarding this statement since, and the following issues are still unaddressed:
- INDUSTRY UI: The INDUSTRY UI is way too bloated visually, taking up to 50% of a windowed active cient, and does not allow resizing to a "managable" size when dealing with other multiply opened windows - as usually a majority of mass manufacturing and industrial corporations have open at any one time when docked. Can this be not forgotten in order to "REDUCE CLUTTER" please?
- INDUSTRY UI: The INDUSTRY UI needs a more compact way to list the jobs. Each "job row" takes up about 2 "normal rows" when in "LIST MODE" in ALL "INVENTORY UI" windows. Industry's UI is a waste of space, and the pulsating "Tron-meets-Georgia-O'Keeffe's vaginal-esque" blueprint graphic area is a tremendous waste of space which cannot be made smaller or even vertically "squished" to allow a longer, more intelligible view of the jobs listed. Can this be not forgotten in order to "REDUCE CLUTTER" please?
- INDUSTRY UI: The INDUSTRY UI shows a relatively pointless "OUTCOME" image which, for all intent and purposes, is unnecessary for most skilled manufacturers. After all, as stated by recent DEVs: the goal is to "reduce clutter in the interface". Can this be optional to "REDUCE CLUTTER" please?
- INDUSTRY UI SYMBOLOGY: ANYTHING MINERAL-ORIENTED IN BLUEPRINTS/INDUSTRY UI: It has become incredibly frustrating to visually (quickly) understand amounts of "minerals" used in an Industry "job" without unnecessary waste of time "mousing over" each symbol. The client/UI lacks any option to TEXTUALLY show what minerals are when listing manufacturing amounts/needs. ALTERNATIVE SOLUTION: Simply abbreviate TRI,PYR,MEX,ISO,NOX,MEG,ZYD and MOR - all would easily be appreciated and could be positioned conveniently "above" the mineral symbols.
- NOTIFICATIONS: There is a lack of ANY notifications to inform you of any ALLIANCE membership applications that are submitted.
- INDUSTRY UI needs a "refresh" button in order to clear all "Delivered" jobs. Currently, you must reopen. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1230
|
Posted - 2014.12.09 21:29:55 -
[335] - Quote
Claire Gally wrote: Our brain computes colours before shapes (at least, that of normal humans who are not high on crack). Having each icon a distinct colour was helpful to discern what was doing what. Right now, I feel needlessly having to scrutinize the small icons to find the one I want to click on.
That's the thing, though GÇö-áthe old icons didn't have distinct colors. They were all the same shades of blueish green or greenish blue.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Drakine
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.12.09 21:34:46 -
[336] - Quote
There are ugly paintings on my Vigilanticatordevil 
I wonder why those scary pirates paint their ships with fluffy clouds and lovely stripes.
Would be nice if we at least could have an option for turning off all those childish textures the pirate and navy factions use.
Nevertheless thank you for this update.
|

Louise Beethoven
Hedion University Amarr Empire
121
|
Posted - 2014.12.09 21:40:07 -
[337] - Quote
Why do so many of you use such awful image hosting websites that's the real crime here |

Snopzet
Inglourious Squirrels That Escalated Quickly.
13
|
Posted - 2014.12.09 21:41:55 -
[338] - Quote
Overall good job CCP.
I like the new icons. They are simple and easy to understand. No distracting colors. I'm not sure why so many ppl are complaining about them, but maybe it 's just because they got used to the old ones. Some of the themes need a little bit polishing, but that 's it (e.g. you can hardly see what is selected in the overview, when you use the black theme). The blur and dynamic transparent effect is cool, too. I don't have any issues with that (you can even disable the blur in the ESC-menu).
The PBR is awesome, but some Caldari and Minmatar ships don't look finished (e.g. Drake, Naga, Tornado).
The new map! It 's beta but very nice already. Can't wait to see the final version. Please try to add filters for the security level. So you can enable/disable high/low/null-sec as you want and an option to show adjacent systems would be useful. So you can have a low-sec only map, that shows high/null-sec entrances. This enables you to have multiple information at the same time, too (e.g. low-sec systems with kills in the last hour).
Manual flight control... yeah well - It 's nice to have. There might be situations were it is very useful, but I doubt I will ever use it except for the lulz.
o/ |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
527
|
Posted - 2014.12.09 21:42:18 -
[339] - Quote
Louise Beethoven wrote:Why do so many of you use such awful image hosting websites that's the real crime here no freakin kidding
do they not have imgur where these people live or something |

Myriad Blaze
Common Sense Ltd Nulli Secunda
292
|
Posted - 2014.12.09 21:45:43 -
[340] - Quote
After a first glance:
UI overall look is largely ok for me. Font size seems to be smaller now (I know I'm shortsighted, but now I feel like I'm almost blind). Color schemes seem to be ok... I found one which works for me.
Icons are ... meh. I really wish I could at least assign colors to them.
Some of the shapes are ok and intuitive (e.g. Mail, Wallet, Market).
Some other shapes seem to be ok but need time to get used to (e.g. Channels, Journal, perhaps Ship Fitting).
Some of the shapes seems to be problematic (e.g. Ship Hangar, which looks too much like Ship Fitting for my liking; People and Places which is not intuitive with regards to bookmarks - and which has much too small buttons to switch from People to Agents to Places in its window; perhaps also the Corporation icon, which reminds me of two hands holding a star... and which might have worked for the Loyaltly Store).
Some of the shapes are just terrible (e.g. Contracts, which looks like a magic scroll from a fantasy game; Inventory, which looks like ... I don't know, some kind of a box? a chimney? a well in a medieval village?; Personal Assets, which I recognized because I know what it looked like before and which looks like some kind of a washing machine or with some imagination like some kind of machinery - because of the gear inside.
And did I already mention that I REALLY wish I could assign individual colors to them?
Physically Based Rendering makes most of the ships look awesome. However some are too shiny now and are showing a wierd color (especially Ishtar).
New ship models look great imho and you even made the Falcon and the Rook look similar but not identical. I like this direction of the development.
|

Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
31
|
Posted - 2014.12.09 21:47:22 -
[341] - Quote
Did something change with WASD controls? The first iteration on SISI was MUCH MUCH easier to control than the current version that was released on TQ. I can't foresee it being used if it's difficult to make the ship go where you want.
Feels as though the ability to roll was removed for some reason. |

Lord Battlestar
Faulcon de Lazy
198
|
Posted - 2014.12.09 21:51:59 -
[342] - Quote
Oerall so far so good, but could deal with a bit less transparency on windows, and the beta map could be less blurry, it makes it difficult on the eyes.
I once podded myself by blowing a huge fart.
|

Mr Gus
Egg separator cooperative
1
|
Posted - 2014.12.09 21:54:38 -
[343] - Quote
Kinizsi wrote:Thank You CCP!
The new ship looks are awesome, this was the best patch ever.
:Kin
is so nise to i cant play any more any one know how meny year need i w8 for replase it to somting new? for i know to back meby on this game |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
527
|
Posted - 2014.12.09 21:57:37 -
[344] - Quote
Mr Gus wrote:Kinizsi wrote:Thank You CCP!
The new ship looks are awesome, this was the best patch ever.
:Kin is so nise to i cant play any more any one know how meny year need i w8 for replase it to somting new? for i know to back meby on this game i think you need to try this one again |

Kaylin Drake
Profound Destiny
39
|
Posted - 2014.12.09 21:58:58 -
[345] - Quote
Snopzet wrote:Overall good job CCP.
The PBR is awesome, but some Caldari and Minmatar ships don't look finished (e.g. Drake, Naga, Tornado).
I agree with this.
I love the drake, my most favorite ship ever, I have a 3d printed model of it even... it does sadly look unfinished in this update. Please fix the details so it doesn't look so dull and washed out.
Thank you for hearing my thoughts <3 |

TheButcherPete
Incompertus INC Fatal Ascension
525
|
Posted - 2014.12.09 22:00:28 -
[346] - Quote
I can barely see the new chat blink, I'm running the "Dark Matter" theme so my stuff is black like it used to be. The flash is very subtle :(
[b]THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs?[/b]
|

Quack Nubbin
Flyfishing Ordealmasters Inc
0
|
Posted - 2014.12.09 22:01:30 -
[347] - Quote
No necessarily Rhea related but how about the ability to set different sort orders on different tabs of the overview? I thought overview tabs were brilliant and the inability to have them sort differently was negligent.
thanks
|

Mr Gus
Egg separator cooperative
1
|
Posted - 2014.12.09 22:02:56 -
[348] - Quote
t1 ship is so ugly to i cant play game now undestand me? my noctis is so ugly in this metalik to is hard to be play is like in game bild 25 year ago or meby more , and this is on max detail so wtf is this goodjob? can any wey i know time to next pach meby pach dx11 lol dx11 is use from lot game from how meny year lol ccp is late in this a lot so lazy corp never see ccp is n1 no one can beat him
y some ship is fine i speack only for this metalick miror on most t1 |

Talon SilverHawk
Ronin Cartel
699
|
Posted - 2014.12.09 22:03:57 -
[349] - Quote
Nice patch shame about the over zealous thread locking : (
Tal
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
264
|
Posted - 2014.12.09 22:04:48 -
[350] - Quote
This patch seems good so far. I love the ability for us to take out low-cost fleets with all SP ranges and not have people worrying about unnecessary clone costs.
A lot of good changes lately from CCP!
Especially the one where Greyscale isn't at CCP any more! |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2605
|
Posted - 2014.12.09 22:15:02 -
[351] - Quote
I really wanted to like the new UI, but I really don't.
Please CCP:
1) Let people freely choose color combinations, the presets are not so bad but they all really look very similar, also there's no total black background
2) Put an opt-out for the 'dynamic window brightness' thing. It's nice the first 10 times, then it becomes massively annoying, especially when you're going back and forth between windows (for example, when updating dozens of market orders)
I actually like the new style, but functionality-wise some more options are necessary imo to give everyone a 'smooth' experience.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Klapen
Ravens' Nest
421
|
Posted - 2014.12.09 22:17:03 -
[352] - Quote
TheButcherPete wrote:I can barely see the new chat blink, I'm running the "Dark Matter" theme so my stuff is black like it used to be. The flash is very subtle :(
m8r wont be able to give you more contracts if you cant see my chat blinks :(((
-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á http://www.klapen.com
|

Altrue
Exploration Frontier inc Brave Collective
1459
|
Posted - 2014.12.09 22:19:01 -
[353] - Quote
The transparent windows with the blurr effect almost don't show other UI elements through them. When the opacity is almost full, I can understand of course, but when the opacity is at a minimum, it should show UI elements below way more accurately, just like what happens, without the blurr effect.
Signature Tanking - Best Tanking
|

Natashya Kashada
School of Applied Knowledge Caldari State
1
|
Posted - 2014.12.09 22:19:43 -
[354] - Quote
The new lighting effects are beautifully done, the beta star map is gorgeous, can't wait to see it fully released. Manual controls are fun to play around with. The new UI looks good, and I like being able to switch theme colors, or even have it auto match the theme with my current ship. Most of the new icons are easy to identify, only a couple i had to mouse over once or twice to see what it was.
The new amarr T3 destroyer looks amazing, would love to see the caldari version. 
Great job CCP  |

Lord Sarevok
Hammer and Anvil Industries
1
|
Posted - 2014.12.09 22:20:09 -
[355] - Quote
-Window and tab titles are almost impossible to read while at 90% UI. -As people noted, window blink is almost impossible to see. |

Mr Gus
Egg separator cooperative
2
|
Posted - 2014.12.09 22:21:26 -
[356] - Quote
so some ppl speack for unfinished coloring on some ship is this tru ccp will fix this t1 miror metalic ugly ship to we drive evry day ? |

Altessa Post
Midnight special super sexy
154
|
Posted - 2014.12.09 22:22:26 -
[357] - Quote
I once complaint when my beloved Amarrian ships turned from golden to dogshit brown. Thanks for making them golden again 
On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.
|

Emmy Mnemonic
Svea Rike Fatal Ascension
27
|
Posted - 2014.12.09 22:23:34 -
[358] - Quote
Very nice patch CCP!
- Love the new UI with the blurryness see-through
- I like the new graphics of the ship-models - it's a pity you alomst never see the ships when fighting, you're always zoomed out to achieve situational awarness. Oh, and having to strip the expensive capital rigs of your Dread to get those cool new skins painted on the hull is really bad game-design! Can't painters 30 000 years into the future paint ships that are allready fitted and rigged?! That's so low-tech tbh!
- The new beta-map looks very VERY promising! Please ensure there is an option to always keep the map centered on your current location, when using it in a free window, it's hard to scroll around trying to find your current location when roaming. You easily get lost.
Keep the good work up, CCP!
|

Nightfox BloodRaven
State Protectorate Caldari State
22
|
Posted - 2014.12.09 22:31:29 -
[359] - Quote
all my gallente ships looks like fuken plastic toys.. myrmidon is like wrapped in plastic and the rattlesnake looks like ****.
Please dont try to fix what isnt broken. |

HiddenPorpoise
Under Dark Sins of our Fathers
284
|
Posted - 2014.12.09 22:40:17 -
[360] - Quote
Gallente only look good with shaders set to low. |
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