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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Mavor Lyons
Atrum Angelus
0
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Posted - 2014.12.09 17:48:55 -
[211] - Quote
Oh one more thing, where's the asteroid belt debris? Is it only certain belts or is it just not there yet? |
HeXxploiT
Little Red X
68
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Posted - 2014.12.09 17:49:34 -
[212] - Quote
The new icons look good and are now more pronounced and distinguishable. I suppose it does feel as though something is missing with the lack of color but perfection is difficult to achieve with such an advanced interface. I find myself squinting a little less now when I'm sitting back with my feet up on the desk and my eyes 4 feet from the monitor.
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Tenshiel
Higher Terentian Omesducianism
2
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Posted - 2014.12.09 17:55:44 -
[213] - Quote
Fantastic update! Thank you!
1. the UI doesnt feel cumbersome anymore, is more alive, contributes to the sci-fi atmosphere. now it really feels like an actual UI not just text based archive reading. great improvement.
2. the beta map is much more comprehensive and easy to navigate. IMHO should become standard. great improvement.
3. about the manual control i already posted earlier https://forums.eveonline.com/default.aspx?g=posts&m=5286273#post5286273
4. the new lighting effects are fantastic, giving realism to the scene, more immersion. great improvement. of course this is also true and completely reasonable
" Having adjusted our math to emulate better the behavior of light and materials in the real world, we plug those equations into EVE and everything is suddenly perfect, right?
Well, no.
PBR shows the state of our assets far more accurately than the simple model we have been using up to now. We used to rely on the physically inaccurate numbers to avoid certain display problems, but now we have to tackle those issues directly. Accordingly, many assets will only be perfected through additional attention.
We are working to identify areas for improvement and determine the best courses of action to address them. In some cases we will rebake the normal maps. In some cases we will adjust the factional data. And in some cases, we will execute complete redesigns. With the implementation of PBR in EVE, we hope capsuleers across New Eden can contribute to these ongoing graphic developments while enjoying increased pixel accuracy.
Additionally, the new system allows for further improvement of our shaders. We could introduce a new material, apply dynamic dirt levels (older ships showing their age?), or generate ambient occlusion maps for sub-capital ships. And of course, there is always ship customization. By adopting a better system for determining the colors of our pixels, we have increased the options available for future feature work that realistically conveys the vision of EVE.
That is the true benefit of PBR, and the reason that we have worked to provide it in Rhea. " |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7327
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Posted - 2014.12.09 17:58:02 -
[214] - Quote
Marcus Greengale wrote: P.S. Does anybody remember the GǣEquilibriumGǥ movie? That kind of future awaits us with such design philosophyGǪ
take it up with Marcel Duchamp, its his fault, it always is.
i love the new ui though, but im not sure why it isnt opt in...
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Aurora SunBelle
Old Man Gaming The Void Collective
5
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Posted - 2014.12.09 17:59:44 -
[215] - Quote
BadAssMcKill wrote:Aurora SunBelle wrote:I logged in and couldn't see a thing. It literally hurt the eyes. However, with some customization I became more accustomed to it. I honestly think the old UI was much better than the new one. There are some glaring things that I have complaints for.
The Neocom I can't see it. I play in window mode and literally have to put my face against the monitor to see my options. They are teeny tiny icons which are flat outlines. Seriously, step backwards. Terrible.
Chat Blinking Most of the time I cannot tell when I'm blinking. This change is horrific.
Lastly, as a female player I'd appreciate a pink color option. At this point I'd just be ecstatic if the Neocom was fixed. You can make the necocom icons larger, you might need to right click unlock it first though. I had the same problem. The station icons are tiny though I don't want my icons larger and have to take off icons because the d-scan and probe scanner and map search adds to the panel. With them tiny they all already take up like most of the room. The change is stupid and the old ones weren't broken and were great. I could see them! I feel like the new icons are just lazy design. |
Nam Dnilb
Universal Frog
222
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Posted - 2014.12.09 18:00:26 -
[216] - Quote
Harvey James wrote:Ssabat Thraxx wrote:OK, after playing around with settings for a while, the general UI is "generally acceptable" to me. By playing around I mean changing the color scheme back to black/grey and turning the transparency slider all the way down, lol
Still aggravated abotu the neocom changes. I though the old ones graphically represented what they did, not all of the new ones do, and theyre ugly.
Unlike apparently a lot of people , I like the new ship looks. I especially like that more defined differences in color are made for ships with smimilar "base" hulls, such as Pilgrim / Curse and Omen / Omen Navy Issue, etc.
Speaking of Pilgrim / Curse, I DO recall a short discussion from Fanfest 2014 about a rebalancing of Recons.... just sayin..
EDIT: Oh yeah, the new map is freaking AMAZING. GJ there! pilgrim looks broken .. some weird lumpy grey stuff along the side
Looks like a stash of coal briquets. |
Thodir
Ferrous Infernum
1
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Posted - 2014.12.09 18:01:05 -
[217] - Quote
I'm generally liking the new look of most of the ships. When I get to look at them in better detail- I.E. in space vs station, I'll take a closer look.
The biggest issue here is the new UI. The windows are alright, but the icons on the neocom. They're terrible! It looks like an old 90s DOS game on the left, and shiny new 2015 game on the right. If we had an opt-out for parts of the UI, like the neocom, I'd be happy.
also the pod seems to be lacking textures, because it's currently blacker than the Vindi's main driver blocs. |
DUBLYUR
G0P-ST0P P I R A T
37
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Posted - 2014.12.09 18:01:54 -
[218] - Quote
Play was uncomfortable with the new interface. Vision deteriorates the contrast.
Make developer interface this:
http://z0r.de/709 |
Chris Slayter
Baitfire Allibaitors
53
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Posted - 2014.12.09 18:02:04 -
[219] - Quote
BadAssMcKill wrote:Aurora SunBelle wrote:I logged in and couldn't see a thing. It literally hurt the eyes. However, with some customization I became more accustomed to it. I honestly think the old UI was much better than the new one. There are some glaring things that I have complaints for.
The Neocom I can't see it. I play in window mode and literally have to put my face against the monitor to see my options. They are teeny tiny icons which are flat outlines. Seriously, step backwards. Terrible.
Chat Blinking Most of the time I cannot tell when I'm blinking. This change is horrific.
Lastly, as a female player I'd appreciate a pink color option. At this point I'd just be ecstatic if the Neocom was fixed. You can make the necocom icons larger, you might need to right click unlock it first though. I had the same problem. The station icons are tiny though
You should open 'General Settings' and make sure 'Small Station Service Buttons' is not selected. Station service icons are just fine (when small mode turned off) for me |
Dornlin Labiani
Hedion University Amarr Empire
4
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Posted - 2014.12.09 18:02:39 -
[220] - Quote
My God.... it's full of Palm Pilot!
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Shinnyo
ElitistOps Pandemic Legion
8
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Posted - 2014.12.09 18:05:40 -
[221] - Quote
I feel like I'm playing Civ1 or something with these new icons. This is a huge step back. |
Deck Cadelanne
Exigent Circumstances CAStabouts
91
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Posted - 2014.12.09 18:06:15 -
[222] - Quote
I'm really trying hard to find positives and be enthusiastic for Rhea but I admit I am really struggling with this one.
Making lots of cosmetic changes to the UI that were not actually necessarily beneficial...what, you been taking design cues from the Windows team at Microsoft?..."It doesn't actually do anything different than it did before, we just decided to change all the controls around." Kind of annoying, frankly. It's not terrible, just un-necessary. I wish there was more color/contrast to make it easier to pick out the menu button I want half the time. I'll get used to it.
I do like the beta starmap. It will take some getting used to. Doesn't seem as clear as the previous version in terms of plotting a series of jumps.
Highlight so far, sadly:
"Unknown structure" and a new celestial beacon in a nearby system. A very big, very ominous looking cloaked thingy in a gas cloud with some very ominous looking rats.
Were actually pointless rats that don't appear to shoot, or scram, or drop any loot or have any salvage of value. But they fly around scanning things and making the more imaginative types in local "nervous."
Spent about an hour poking at "unknown structure" to determine it is, in fact, actually a *useless* structure. Does nothing. Reacts to nothing. "meh" factor is very strong in that one.
Kind of underwhelmed at the moment, I am very sorry to say
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Heinrich Rotwang
Caldari Provisions Caldari State
36
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Posted - 2014.12.09 18:07:10 -
[223] - Quote
CCP Darwin wrote:s remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.
So to me, the obvious solution would have been to replace the bad colored icons with good colored icons. Not with icons that are undistinguishable for a different reason. |
Adam Lyon
Tribal Absolution
6
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Posted - 2014.12.09 18:07:18 -
[224] - Quote
BadAssMcKill wrote:I'd say its hardly questionable when there's 7 pages of people complaining Feedback is better than any study that says otherwise
That false consensus effect, though.
Seriously. If you can't figure out that an envelope is the mail box or that a triple chevron is fleet, I don't know what to say to you. I got the corp button correct on my first try--it is marvelous design on CCP's part. EVE isn't supposed to look like an episode of my little pony anyway FFS. |
Kaiserin Schlacht
Rolling Static Gone Critical
3
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Posted - 2014.12.09 18:07:18 -
[225] - Quote
where are the new items for the NES? |
Ylmar
Spontaneous Massive Existence Failure
0
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Posted - 2014.12.09 18:13:03 -
[226] - Quote
I really like the new icon scheme and I consider it much clearer than the old one. Spending time on Singularity gave me time to get used to the new UI, and while it took me little while, I now prefer the overall clarity and higher recognizability to the old mushy-icon collection. To the players who seem abundantly angry: perhaps you aswell will start thinking differently if you give the new UI a few days to sink in? Jah Love. |
Furoth
Black Avarice
25
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Posted - 2014.12.09 18:19:51 -
[227] - Quote
I'm finding the UI to be flat and drab looking.
I love the new 'glow' you guys are working for. The tabs for each chat channel look awesome when they flash. But the tabs themselves are ill-defined. I miss the 'button look' and edge details on a lot of things now, inventory icons, tabs, window borders, etc. They stood out, but with the new UI i'm not seeing much contrast to define items from their backround. I'm thinking they should be darker until active. The neocon to the left is alpha faded despite UI settings.
The new map looks great. No route highlighting shown but I like the look so far and it isn't a resource hog. Keep adding functionality to it and it will be a good replacement.
Cheap clones and no skill loss. Your going to need a whole new set of machines to handle the influx of killmails.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
399
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Posted - 2014.12.09 18:21:18 -
[228] - Quote
BadAssMcKill wrote: I'd say its hardly questionable when there's 7 pages of people complaining
Feedback is better than any study that says otherwise
Actually studies have shown that feedback is actually a pretty useless indicator of what people really want. What it is, however, is an excellent indicator of what people think they want.
As Malcolm Gladwell says
Quote: If I asked all of you, for example, in this room, what you want in a coffee, you know what youGÇÖd say? Every one of you would say GÇÿI want a dark, rich, hearty roast.GÇÖ ItGÇÖs what people always say when you ask them what they want in a coffee. What do you like? Dark, rich, hearty roast! What percentage of you actually like a dark, rich, hearty roast? According to Howard, somewhere between 25 and 27 percent of you. Most of you like milky, weak coffee. But you will never, ever say to someone who asks you what you want GÇö that GÇÿI want a milky, weak coffee.'
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
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The Geoman
Anarchos Syndicate
6
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Posted - 2014.12.09 18:22:10 -
[229] - Quote
I think the new UI illustrates further why an API would be so useful: letting players design their own UIs, and we could satisfy ourselves, rather than complain about whichever arbitrary UI change dropped on patch day.
My own issue with the UI is similar to what others have said: too small, and a lack of colour to quickly know what each icon represents. If I have to hover my mouse over it to know what it does, that's poor UX (imo).
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Vihura
Rave Technologies Inc. C0VEN
67
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Posted - 2014.12.09 18:22:57 -
[230] - Quote
uhnboy ghost wrote:STOP whit the force feeding of the new ui ****!!!!
first u forced us to have that stuff @ hud, and now u have just taken a hose o forced it down our throats whit all the new ui coulor stuff, and the new buttons..
there is no reason to forse us to have this junk, so just add a button "use old ui"
"-well just use the "dark matter" or "carbon" they almoste looks like the old" -NO!!! it still looks like ****, and it dosent change the buttons back
seriously stop just stop, i dont care if u and the csm think its looks cool and gives it a "modern" look, i dont want it
it cant be that difficult to just let us use what ui we want, and if it is to hard then u may want to take a look at that and maybe hier someone that can fix it
// uhnboy Nothing can be more terrible than old UI icons. I play this game years and UI icon was one most annoying things in this game happy that they changed it. |
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BadAssMcKill
ElitistOps
933
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Posted - 2014.12.09 18:24:33 -
[231] - Quote
Jean Luc Lemmont wrote:BadAssMcKill wrote: I'd say its hardly questionable when there's 7 pages of people complaining
Feedback is better than any study that says otherwise
Actually studies have shown that feedback is actually a pretty useless indicator of what people really want. What it is, however, is an excellent indicator of what people think they want. As Malcolm Gladwell says Quote: If I asked all of you, for example, in this room, what you want in a coffee, you know what youGÇÖd say? Every one of you would say GÇÿI want a dark, rich, hearty roast.GÇÖ ItGÇÖs what people always say when you ask them what they want in a coffee. What do you like? Dark, rich, hearty roast! What percentage of you actually like a dark, rich, hearty roast? According to Howard, somewhere between 25 and 27 percent of you. Most of you like milky, weak coffee. But you will never, ever say to someone who asks you what you want GÇö that GÇÿI want a milky, weak coffee.'
You may not know what you do like but I'd wager most people know what they do dislike |
Vihura
Rave Technologies Inc. C0VEN
67
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Posted - 2014.12.09 18:24:41 -
[232] - Quote
The Geoman wrote:I think the new UI illustrates further why an API would be so useful: letting players design their own UIs, and we could satisfy ourselves, rather than complain about whichever arbitrary UI change dropped on patch day.
My own issue with the UI is similar to what others have said: too small, and a lack of colour to quickly know what each icon represents. If I have to hover my mouse over it to know what it does, that's poor UX (imo).
Old icos were terrible and randoms color was main reason, new icon are much better |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
399
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Posted - 2014.12.09 18:24:43 -
[233] - Quote
SpaceSaft wrote:CCP Darwin wrote: Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.
Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.
They were things that were distinguishable somewhat by shape and somewhat by color. Now you removed the color and they're things only distinguishable by shape. Explain again how that's suppoed to help please.
Shape recognition alone is faster in humans that shape + color recognition. I can practically guarantee you that after a few days using the new icons, you won't even notice them anymore.
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
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ROSSLINDEN0
Origin. Black Legion.
272
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Posted - 2014.12.09 18:24:58 -
[234] - Quote
The new UI is literally aids, give me back swamp colour scheme and stop making boxes i select go less transparent and stop making all my blinky chats stop blinking when i click only 1 channel, basically let me opt out of the new UI.
Ross |
Neevor Airuta
Grey Horizon
66
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Posted - 2014.12.09 18:25:15 -
[235] - Quote
So to reitarete what has been and probably will be said again, some first impressions...
First the sweet: new map - awesome, better 3D modeling, nice constellation division and grouping, also more visually appealing.
UI colors and icons - better, old color settings always needlessly complicated, never bothered to swich from gray-on-gray default; new schemes, while simplified, are cleaner and quite pleasant. Icons are clear and distinct, more easliy readable and memorable. And to those having issues with window transparency / flicker: you can turn window blur and set them opaque, and if you're having headaches it's not Eve, it's your monitor, especialy if you have refresh rates below 60Hz, ditch the old CRTs.
Then the sour: PBR - Amarr hulls look Awesome! ; pure and uncontested, Minmatar are good, especially t2s; but Caldari, and even moreso Gallente made me groan. They look like cheap plastic toys trying to fake metallic shine, definitely need to be toned down on glare, Caldari should be almost all matte, more than minmatar, they're famous for being "ugly"
And for the small things: drone health in drone bay was long overdue for implementation and greatly needed; and manual control usability seems purely situational.
In summary: so far more good than bad, keep up the good work. |
Ravcharas
Infinite Point Nulli Secunda
396
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Posted - 2014.12.09 18:25:55 -
[236] - Quote
I'm using 90% UI scaling. The label text, like on the ships & items tabs and chat window tabs, really is super-tiny and the letter-space is super-narrow. |
Crumplecorn
Eve Cluster Explorations
1640
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Posted - 2014.12.09 18:26:07 -
[237] - Quote
Quadima wrote:Crumplecorn wrote:The map is amazing. I love it. Yea. Amazing blurry mess in which you can't see anything properly ! Thanks god it's optional... You get that it's a beta, right?
I mean, I agree the bloom is over the top at the moment, but it doesn't even have half the features of the old map yet. Obvious work in progress is obvious.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Awarmingcoat
Collapsed Out Overload Everything
54
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Posted - 2014.12.09 18:28:34 -
[238] - Quote
The way the windows change between transparent and opaque is like ebola aids, and there is something infuriating about the new blink |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
399
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Posted - 2014.12.09 18:29:57 -
[239] - Quote
Cannibal Kane wrote:Hah.. the 1.5GB patch borked my EVE client.
Not even repair fixes it. Uninstalled... busy downloading EVE from scratch.
I see what you did there - lull all your war targets into a false sense of security and then when they undock *POUNCE*
I am onto you, Cannibal Kane.
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
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Ranger 1
Ranger Corp Vae. Victis.
6061
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Posted - 2014.12.09 18:30:13 -
[240] - Quote
Tub Thumping wrote:Querns wrote:Tenshiel wrote:wow, its the fabled Senile Moles' Protest! i'ts live! ppl r vomiting in front of their screens! headaches and diarrhea are becoming common! someone ate his cat after logging in and got a psychosis because of the inability to process blurred imagery. said person was later found chewing his own foot after having raped all his imaginary friends. 3D rendered shiny objects are also known to have caused a hurricane, a few divorces, the great depression and of course the cholera outbreak in Macedonia in the Rome Total War. It is known! Stop changing and improving stuff wtf, the masses demands it! Here is a full list of EXPERT opinions cause only experts play this game and ofc they know shitloadsbetter! they just proved it a few minutes ago by vomiting in unison while their cats shat in two takes after themselves vomiting in protest accompanied by heavy agitated paw-licking which is a clear sign of incoming famine and great and many bad things! its on youtube and all over the news! and its a complete NONO! i suggest everyone get together and hide under their beds with their biteguards on and sunglasses and prepare for the phantasmagoric nightmares which are surely to follow. what is that stabber doing to that machariel? what is that shiny thing that the stabber is putting.. OH NO! PLEASE NO MORE! MY EYES! AARGHH! ITS MY MEMORY! WHO AM I! and more important, WHOSE PONEY IS THIS? OMG NO! I just by mistake clicked on market buttun which i didnt know it was actually a market buttun AND NOW ITS A FLAT BUTTUN! ME NO LIKE FLAT BUTTUNZ!!! FIRE AND HANG AND DRAWN AND QUARTER EVERYONE IN ISLAND FOR THAT! UEAAAAAA MUMMY THEY CHUNGED THA BUTTUNZ!!!! QQ QQ QQ QQ QQ
one word:
aspirin
*smacking forehead to wall*
NEVER *thunk* EVER *thunk* VISIT *thunk* EVE FORUMS *thunk* same I am not getting addicted to pain killers due to poor game design ill just unsub my 8 account and play something else , that does not cause head akes - Flickering lights The visual cortex, or part of the brain that reads visual information, doesnGÇÖt like flashing or flickering lights. Computers, particularly older computers, tend to have a subtle flicker effect that can irritate the eyes and trigger headaches, Dr. Kaniecki says. shame we cannot turn the flickering windows off , give us choice ccp
LOL, there is always one... or in this case it looks like about six or seven...
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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