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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Aebe Amraen
Dreddit Test Alliance Please Ignore
117
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Posted - 2014.12.10 15:10:09 -
[541] - Quote
Greygal wrote:Completely forgot to mention in my prior post... but whatever you did to the selected items window, PLEASE fix it back! There are no buttons on the Selected Items window anymore, or at least, none that I can see! You have to select something on the overview, then the relevant icons are highlighted (nice and crisp white), but until you select something, you can't actually see any of the icons! I could write a wall of text about how much this greatly interferes with gameplay and usability, if you want me to... This is how the Selected Items window looks to me right now - this is using Carbon theme, no transparency, blur off: http://i.gyazo.com/e06171ad9d96d239a0c481948dc094dd.png Needless to say, that's suboptimal ... Edit: Example - I want to change my ship's default orbit. I have to select something to orbit FIRST, then I can see the orbit button to right-click on it and change default orbit. Or I can blindly and randomly hover my mouse across the selected items window until I find the correct button via tooltip...
This has been the case since long before Rhea. I know because I change my default warp distance on a regular basis (generally to something like 40, 60, or 90km, so that if someone else warps in at any of the normal ranges they won't land right on top of me) and always have to select something warpable on the overview before I can do so. |
Little Fawn
EVE University Ivy League
3
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Posted - 2014.12.10 15:15:48 -
[542] - Quote
My (somewhat excessively) shiny Gallente ships are lit by a hard white light, even when I park them next to a red giant star. |
Nami Kumamato
School of Applied Knowledge Caldari State
357
|
Posted - 2014.12.10 15:23:56 -
[543] - Quote
CCP Falcon wrote:The Rhea release has been successful deployed! The Rhea release brings a long list of changes to the world of EVE Online, including User Interface updates, new exploration content, 101 new wormhole systems, manual flight control, changes to cloning mechanics and a new opt in beta starmap that we're looking to gather feedback on! For more information on the Rhea release, and to see a full list of features, take a look at the Rhea release page, and read more about what's coming in CCP Seagull's "Coming to EVE in the Rhea release" dev blog. For a full and detailed breakdown of changes please see the patch notes for Rhea. Please provide general feedback in this thread. For issues relating to the Rhea release, please use this thread, and for issues relating to the Macintosh client, please use this thread.
Awesome job. Well done. Love it. Cool. Keep it up! Resub'd.
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
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Tarpedo
Incursionista
1428
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Posted - 2014.12.10 15:27:03 -
[544] - Quote
Pirate battleships look like unpolished turds, how about some polish? |
Evei Shard
Shard Industries
387
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Posted - 2014.12.10 15:28:35 -
[545] - Quote
The UI: The icons are okay, but as Chribba suggested, they could use some color. The color schemes... I want my sliders back. I want to choose what colors are used. It's not like this is causing server load.
As for PBR, it is beautiful. Really shows just how much had been done with textures to fake realism before this was introduced. A lot of textures need to be updated, but some of the ships look amazing now (Ark, Providence, .. a lot of Amarrian ships actually have some gold on them now). The Myrmidon and Megathron finally have a sharpness to their specular reflection that gives them a metallic look, as opposed to the low quality plastic look they previously had. Several of the ships need their specular maps broken up a lot more with hull plate separations or other such detail, either that or add more detail through the normal maps (or both). The Malediction, and some others, are overly grey now, but again that's a map issue that should be easily fixed.
Overall Great work on the PBR. Can't wait to see how things go forward from here with fixing the textures.
Good work on the UI, but beyond the simplification of the icons, I'd really like some color back. Especially with choosing my UI color theme.
Profit favors the prepared
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Specia1 K
State War Academy Caldari State
7
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Posted - 2014.12.10 15:34:48 -
[546] - Quote
Overall, Rhea is very good +1
Add a "retro" style to give ppl a similar UI experience, add Chribba's enhanced neocom, and make the Gallente ships all dull and drab (they are Gallente of course
The new map is going to be amazing when fully done. Nice! The blackbird and variants are superbly Caldari. Positively high tech. The incursus and variants are now the best looking Gall ships. I will almost hate to destroy them. Almost
Get the UI tweaked, and most of the complaints will vanish.
Now off to figure out those sleepers...
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Eraza
Fuzzyness Enterprizes
114
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Posted - 2014.12.10 15:39:53 -
[547] - Quote
Ok, for some reason Chribba posted this in general but NOT here, but I feel you guys need to see this:
Seriously Chribba, you rule! This fixes most of my problems with the new UI in a very simple way, that still preserves the "simpler" direction CCP wants to move to.
Not sure if I'm allowed to link to a locked thread so I'll skip that
Return varied color to Gallente ships! not everything looks good in DARK GREEN!
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Aiyshimin
Brutor Tribe Minmatar Republic
201
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Posted - 2014.12.10 15:42:31 -
[548] - Quote
Only if those terrible colours are optional.
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Rhyme Bittern
Royal Amarr Institute Amarr Empire
8
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Posted - 2014.12.10 15:42:49 -
[549] - Quote
Things look great! a couple of random points for improvement:
1. New map should support the radial menu. It works on almost everything else - why not here?
2. On the small-scale map, I want to be able to right-click a gate (or use the radial menu on a gate) and jump through it. Currently I can jump only by right-clicking the system to which I want to jump. I don't want to leave solar system view if I don't have to.
3. PBR is great - prophecy is a bit over-golden :-) |
Eraza
Fuzzyness Enterprizes
114
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Posted - 2014.12.10 15:46:48 -
[550] - Quote
Aiyshimin wrote:Only if those terrible colours are optional.
That's 10 minutes of photoshop, i'm sure CCP's art department can do better. Or just add a tickbox or something. :)
The monochrome is giving me a lot of trouble though, in ways that have been explained many times before, and that would fix everything in a way that looks very simple to implement.
Return varied color to Gallente ships! not everything looks good in DARK GREEN!
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Aiyshimin
Brutor Tribe Minmatar Republic
201
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Posted - 2014.12.10 15:55:13 -
[551] - Quote
Julia Snoways wrote:The overall UI look was better - friendlier and richer, now my eyes cannot seem to to distinguish one UI item from another without overfocusing my eyes - icons seem to merge. And that's important because through UI we percieve and interact with the game.
There must be an option for players who like the old look! I thought game is supposed to evolve but here is the idea for another step back: you degrade all item icons in game to this so that it doesn't matter if I have a color screen or black and white.
All the new icons are much easier to distinguish than the old, which were nothing but pixel vomit.
Also note that most people use the keyboard to open windows, and keep the Neocom hidden.
The overall feel of the UI is dramatically improved, to the point that it even feels faster.
However two things that needs tweaking:
- the lightbox effect for modal popups is too strong. Having the whole screen darken during combat is unacceptable. Ideally you would get rid of all the unnecessary modal popups like downtime notification (yes, it is nothing more than a notification and should be treated as such, and not a popup that requires interacting), but at least tone down the darkening effect.
- the active window brightening works well when flying in space, but it is very disturbing when updating trade orders in station. It's like a disco between Wallet and Market windows, two flashes for every order row.
It's sad to see so many people here openly admitting they like the tacky faux-3D design of the nineties. |
Aiyshimin
Brutor Tribe Minmatar Republic
201
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Posted - 2014.12.10 16:01:16 -
[552] - Quote
Eraza wrote:Aiyshimin wrote:Only if those terrible colours are optional.
That's 10 minutes of photoshop, i'm sure CCP's art department can do better. Or just add a tickbox or something. :) The monochrome is giving me a lot of trouble though, in ways that have been explained many times before, and that would fix everything in a way that looks very simple to implement.
I don't disagree, colours are important in visual recognition, but I also see the problem with splattering the new UI with so many colours (there are way more icons than basic hues), the overall effect is fairly dramatic.
Ideally colour/mono icons would be an UI setting, it doesn't sound like an impossible coding task imho.
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Eraza
Fuzzyness Enterprizes
115
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Posted - 2014.12.10 16:05:08 -
[553] - Quote
Aiyshimin wrote:Julia Snoways wrote:The overall UI look was better - friendlier and richer, now my eyes cannot seem to to distinguish one UI item from another without overfocusing my eyes - icons seem to merge. And that's important because through UI we percieve and interact with the game.
There must be an option for players who like the old look! I thought game is supposed to evolve but here is the idea for another step back: you degrade all item icons in game to this so that it doesn't matter if I have a color screen or black and white. All the new icons are much easier to distinguish than the old, which were nothing but pixel vomit. Also note that most people use the keyboard to open windows, and keep the Neocom hidden. The overall feel of the UI is dramatically improved, to the point that it even feels faster. However two things that needs tweaking: - the lightbox effect for modal popups is too strong. Having the whole screen darken during combat is unacceptable. Ideally you would get rid of all the unnecessary modal popups like downtime notification (yes, it is nothing more than a notification and should be treated as such, and not a popup that requires interacting), but at least tone down the darkening effect. - the active window brightening works well when flying in space, but it is very disturbing when updating trade orders in station. It's like a disco between Wallet and Market windows, two flashes for every order row. It's sad to see so many people here openly admitting they like the tacky faux-3D design of the nineties.
My peripheral vision works by color, not shape, I don't need the complex pictures, however without varied colors, I cant find the icons anymore without looking at them FIRST, and THEN searching. I strongly suspect this is the problem for many, with a bit of hyperbole added.
Not everyone likes change, that was to be expected, however, the monochrome thing is not just simply about the art style
Return varied color to Gallente ships! not everything looks good in DARK GREEN!
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James Kirk
Tommy Wat Inc.
0
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Posted - 2014.12.10 16:16:04 -
[554] - Quote
This game is now getting stupid with the graphics, ccp you are going backwards and you wonder why people are getting fed up with eve! |
ISD Ezwal
ISD Community Communications Liaisons
2879
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Posted - 2014.12.10 16:18:43 -
[555] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Alejah Anshi
Lords and Ladies of event horizon H.O.M.E. Coalition
1
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Posted - 2014.12.10 16:28:21 -
[556] - Quote
gettin' worse .....
https://forums.eveonline.com/default.aspx?g=posts&t=390945&find=unread |
Nova' Darkstar
Dark Star Operations.
0
|
Posted - 2014.12.10 16:30:56 -
[557] - Quote
The new UI is really, really bad.
1. Who thought it was a good idea to tie the transparency slider to also include the right click drop down menu? When/why would you ever want that? Now I am forced to choose between completely opaque black monolith windows covering up my screen that I can't see space behind, or transparent windows like before, but with a completely unusable right click drop down menu that bleeds text into it from the menu behind it and makes it completely unreadable.
1.5. Why are there little white "corners" on every window?
1.9. Why does transparency set to 0 really mean 30 or 50? I shouldn't be able to see anything behind any window if it is set to 0.
2. Why can't I set the transparency for the Neocom, or why isn't THAT tied to the transparency slider? Now I have a Neocom that's hard to see with any sort of lighter background behind it, but my little character picture at the top is completely opaque? Looks bad and is functionally bad.
3. Why are the Neocom icons all flat 1990's monochrome and the same looking? Very hard to use my peripheral vision to select things without actually looking over which I could do no problem before. The colors before gave each icon distinction which lead to better and quicker functionality.
4. The new map looks great, and is very pretty and customizable, but also very sluggish. I understand this is still in beta, and I really hope this gets addressed before you integrate probing into the solar system version of the new map, because if not probing will be a very sluggish and laggy task.
5. In the new solar system map when you are warping around, the "you are here" icon doesn't smoothly move like it does on the old solar system map, but instead updates in a rigid like laggy or "jumpy" way. Once again, hoping this is just because of the beta status of the map.
6. Chat tabs blinking are hard to see with the new UI, and broken. For example, if 4 tabs are blinking and you select the first tab you want to read, all blinking for all other tabs stop.
7. When selecting a module before locking something, the cursor used to follow the mouse, now it just hangs near the modules and doesn't move.
8. Please give us an option to use the old UI. How anyone over in Iceland thought this UI was an improvement in any way boggles my mind.
9. WASD moving ships is kinda cool as a gimmick, but sluggish to respond. As of right now I only use it to make my ship do funny moves in a safe spot while waiting for my probes to finish a scan cycle. With how slow it is right now, I can't really see it as useful in PVP or PVE other than a gimmick. For example, If I am hunting someone while cloaked, I would never use the WASD controls as they are now to avoid debris or an asteroid. I would simply do what I did before: Stop ship completely, do a 180 with the camera, and make the ship turn instantly around with a mouse click. The problem with the WASD controls is that they will never beat the fact that mouse clicking can make your ship do an instant 180, or 90 degree turn. I don't know if this sluggishness is intentional or not.
I jumped on last night for some exploration/PVP in a wormhole, and was only on for a few hours. The points above are some things that immediately stuck out to me. If I find more worth mentioning I will come back to update this post. |
Agrikaan
Imperial Dreams Curatores Veritatis Alliance
23
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Posted - 2014.12.10 16:35:35 -
[558] - Quote
I just can't see the point of why the UI (in space) should be practically monochrome. The NEOCOM looks almost identical regardless of color setting, and always transparent. Which is bad, as that's my way of knowing what account/window is active. This is going to lead to me losing stuff for sure.
Also, I vastly prefer colored icons. It's partially down to needing to relearn, but I suspect finding the button quickly in the future will be more of an issue than it was in the past, even after some practice.
So;
1. Need to be able to set colors manually, and on individial objects like before. 2. NEOCOM most importantly, it must be possible to set it's background to a good number of specific colors. 3. Icons should ideally have various colored elements. No need to pretent my monitor is from the late 80's.
4. The rest is good. |
Jovian Disease
Science and Trade Institute Caldari State
2
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Posted - 2014.12.10 16:36:55 -
[559] - Quote
why isn-Št this http://i.imgur.com/gW8z61T.jpg a thing? this color scheme looked awesome for serpentis ships ... instead we got that fugly gray #dissapointed |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
18
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Posted - 2014.12.10 16:48:51 -
[560] - Quote
Just wanted to chime in and say that after a day's worth of playing around with it, I really, really dislike the UI....
The icons are bland and confusing. What's with the monochromatic theme?
The color schemes are for the most part tacky - only one or two are usable.
The new flashing for chat channels is irritating after a while.
Uggh. |
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Antihrist Pripravnik
T-AFK and counting
831
|
Posted - 2014.12.10 16:53:16 -
[561] - Quote
The UI:
- looks and feels great;
- the option to automatically switch theme based on the type of the ship I'm flying is brilliant:
- I love the new minimalistic icons, but it wouldn't hurt to have them colored as well. Here's a link of an idea of how it could look posted by Chribba in another thread: http://i.imgur.com/Hgb2EYw.png
Textures:
- Every ship now feels more solid with that metallic hint made by the new rendering model. I really like it;
- Ships are now brighter, which is great;
- The only negative side is that Erebus seems to have lost it's green and replaced with silver. The rest of the Gallente ships seem to be good;
- Nugoeihuvi edition ships are not that ... how do I put it... unpleasantly looking as before. The new rendering model really helped the textures a lot;
Ship models:
- Incursus family didn't really need an update in my opinion, but the new models look great;
- Blackbird family is in line with the new Caldari design philosophy, which I like.
NES:
- love the idea of apparel sets. However, I'm not changing the Gallente one that I have now at least until Intaki Syndicate gets its own set ... I am a slight role-player
Space expansion:
- always great to have more unique environments to explore;
All of the "small" stuff, like drone damage in bay, is continuing to massively contribute to the quality of the game.
And last, but certainly the best which I must write in caps: THANK YOU FOR REMOVING CLONE GRADES
o.0
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laser babe
Viziam Amarr Empire
2
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Posted - 2014.12.10 16:53:26 -
[562] - Quote
can some CCP from the "design team" can say here what is they feelings and what and how fast they will fix the issues people are complaining about ?
I seriously feel that CCP don't care anymore about their paying customers. |
Antihrist Pripravnik
T-AFK and counting
831
|
Posted - 2014.12.10 16:53:32 -
[563] - Quote
The UI:
- looks and feels great;
- the option to automatically switch theme based on the type of the ship I'm flying is brilliant:
- I love the new minimalistic icons, but it wouldn't hurt to have them colored as well. Here's a link of an idea of how it could look posted by Chribba in another thread: http://i.imgur.com/Hgb2EYw.png
Textures:
- Every ship now feels more solid with that metallic hint made by the new rendering model. I really like it;
- Ships are now brighter, which is great;
- The only negative side is that Erebus seems to have lost it's green and replaced with silver. The rest of the Gallente ships seem to be good;
- Nugoeihuvi edition ships are not that ... how do I put it... unpleasantly looking as before. The new rendering model really helped the textures a lot;
Ship models:
- Incursus family didn't really need an update in my opinion, but the new models look great;
- Blackbird family is in line with the new Caldari design philosophy, which I like.
NES:
- love the idea of apparel sets. However, I'm not changing the Gallente one that I have now at least until Intaki Syndicate gets its own set ... I am a slight role-player
Space expansion:
- always great to have more unique environments to explore;
All of the "small" stuff, like drone damage in bay, is continuing to massively contribute to the quality of the game.
And last, but certainly the best which I must write in caps: THANK YOU FOR REMOVING CLONE GRADES!!!
o.0
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Alaxandir
Kill by Necessity The Bloc
0
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Posted - 2014.12.10 16:54:00 -
[564] - Quote
I love the new UI Changes, and the ship models are all amazing but need their shininess toned down a notch, especially the gallente hulls. I believe that the lightbox effect previously mentioned in the ui needs to be gone, it is distracting when the whole screen fades darker. Also please dont adjust the transparency of the right click menu with the transparency of the other windows!
Best patch yet! |
LifeisagameCH Thellere
5
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Posted - 2014.12.10 17:06:18 -
[565] - Quote
Presidente Gallente wrote:
Define 80% of how many EVE users? The haters posting and yelling at CCP in this thread? Tbh, these guys are not really representing the majority in EVE. While they post their wall of hate text all the time 80% of the players are playing the game. People are complaining about well designed icons and missing color wheels? Come on. Are they bored, frustrated or mad?
Funny facts: We mentioned exactly this Problems with the UI, it was said it was give to the Devs as Feedback.. and what happend? Nothing it has exactly the same Problems some even worse Lot of pepole i meet plaing was Complaining too - but they dont post here because i heard often: "Thats CCP - dont make sense"
Realy i tryed it but i get every time Headcache, witch is realy not funny!
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Misunderstood Genius
Republic Military School Minmatar Republic
94
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Posted - 2014.12.10 17:10:09 -
[566] - Quote
laser babe wrote:Ponder Yonder wrote:27 Pages of complaints and CCP has not even acknowledged it.
At least CCP Darwin seems to agree with what the playerbase have been telling CCP for the past eight weeks: The nebulas are too bright.
Come on, CCP. I like the UI changes and the new ships, but it is clear that some of the changes are physically detrimental to some of your playerbase. What are you going to do about it? Head in the sand time again? With the arrival of CCP Seagull I had hoped that I would never see that kind of behaviour from you again. Do you think they care ? no they are not.
27 pages of rude complaints will not represent the main player base. Thankfully. Most of the postings are full of hate and impolite against CCP. CCP is definitely open for critics but if I would get flamed by smart-asses behaving like the super-important customer I would ignore them. This thread of tears is really more annyoing than Jita local. |
Bagrat Skalski
Poseidaon
7314
|
Posted - 2014.12.10 17:10:53 -
[567] - Quote
Quote:9. WASD moving ships is kinda cool as a gimmick, but sluggish to respond. As of right now I only use it to make my ship do funny moves in a safe spot while waiting for my probes to finish a scan cycle. With how slow it is right now, I can't really see it as useful in PVP or PVE other than a gimmick. For example, If I am hunting someone while cloaked, I would never use the WASD controls as they are now to avoid debris or an asteroid. I would simply do what I did before: Stop ship completely, do a 180 with the camera, and make the ship turn instantly around with a mouse click. The problem with the WASD controls is that they will never beat the fact that mouse clicking can make your ship do an instant 180, or 90 degree turn. I don't know if this sluggishness is intentional or not.
You know its MMO, not a shooter. It will be slow like now or farewell one server for everyone. The sluggishness is inertia. You know there is something like that, and no one ever said that ships larger than boeing 707 can be easy to maneuver like your bicycle.
Don't look any further for negative energy, you will find it by being lazy.
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Oraac Ensor
586
|
Posted - 2014.12.10 17:11:57 -
[568] - Quote
Aiyshimin wrote: Also note that most people use the keyboard to open windows, and keep the Neocom hidden.
Nah - most people use the Neocom. |
laser babe
Viziam Amarr Empire
2
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Posted - 2014.12.10 17:12:35 -
[569] - Quote
Misunderstood Genius wrote:laser babe wrote:Ponder Yonder wrote:27 Pages of complaints and CCP has not even acknowledged it.
At least CCP Darwin seems to agree with what the playerbase have been telling CCP for the past eight weeks: The nebulas are too bright.
Come on, CCP. I like the UI changes and the new ships, but it is clear that some of the changes are physically detrimental to some of your playerbase. What are you going to do about it? Head in the sand time again? With the arrival of CCP Seagull I had hoped that I would never see that kind of behaviour from you again. Do you think they care ? no they are not. 27 pages of rude complaints will not represent the main player base. Thankfully. Most of the postings are full of hate and impolite against CCP. CCP is definitely open for critics but if I would get flamed by smart-asses behaving like the super-important customer I would ignore them. This thread of tears is really more annyoing than Jita local.
start from page 1 and read them all again , thanks
Maybe you will get it this time. |
Misunderstood Genius
Republic Military School Minmatar Republic
94
|
Posted - 2014.12.10 17:16:19 -
[570] - Quote
laser babe wrote:can some CCP from the "design team" can say here what is they feelings and what and how fast they will fix the issues people are complaining about ?
I seriously feel that CCP don't care anymore about their paying customers.
Look back the last patches, all the and now tell me that CCP isn't caring? Are you serious? They changed the design of the GUI but not the whole game. You guys behave like surfeited kids never been satisfied. No matter what you get for free. |
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