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Thread Statistics | Show CCP posts - 4 post(s) |

Peter Grayson
TunDraGon Cynosural Field Theory.
6
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Posted - 2014.12.09 15:51:00 -
[121] - Quote
New rendering make ships way too shinyGǪ-áIs there a way to mke them less bling-bling ?
Actually my good ol' Enyo looks like a stainless steel sauce pan. :( Amarr Carthum Conglomerate Ships are just hideous, its a pain to eyes to dedock in Absolution, actually in caldari blue environment space its just IGNOBLE ! :((((
Please add a possibility to "uncheck" those rendering options. |

Kith-Kor
Know Your Neighbors Emporium WO'S HO'S
0
|
Posted - 2014.12.09 15:51:24 -
[122] - Quote
I am frustrated today that I get on and I cant tell what is what on the Icons. I lost my custom color schemes which was black on black. I am finding it hard to read the text now in Minmatar space due to the grey washing out my chat with the white lettering and how bright the systems are. I cant see the flashing for chat windows either. I use to thave my right side black outwith windows connecting and now my OCD is driving me nuts since I am seeing space in between the windows and I cant fix this. All the White arrows on the corners need to go. This is annoying also. I pick Black and I have white arrows. Messing with my Eyes.
One thing I am grateful for, You did not reset my UI layout.
Please fix, this is almost unplayable. At least I can fly around but I cant talk to my fleet over your mistake.
Thank you Kith-Kor
P.S. I have Patch fatigue. TO much changing and to fast. I am glad we are your beta testers for the rapid changes. |

Soldarius
Deadman W0nderland The 99 Percent
914
|
Posted - 2014.12.09 15:54:31 -
[123] - Quote
I'd like to see the reflectivity of ship surfaces turned down a notch. It is pretty and cool. But... some of those ship surfaces are like mirrors. After even a short period of time such highly polished surfaces would become less reflective due to interstellar dust pitting the surfaces.
http://youtu.be/YVkUvmDQ3HY
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Doc Fury
Furious Enterprises
7493
|
Posted - 2014.12.09 15:56:57 -
[124] - Quote
Initial thoughts:
CCP, you may seriously want to start paying 3rd party professionals to do usability studies before making such broad changes to something as important as the UI. This should probably include testing for color-blind users, and users who suffer photo-sensitivity.
The new NeoCom icons are not very intuitive IMHO, and the lack of color seems to make them a lot harder to distinguish from each other when set to smallest size. When they are set to be large, it is a little better. They are awfully bland/dull looking either way given what year this is.
Also +1 for a return of the RGB sliders. Most of the available "theme" choices make my eyes bleed, they are all pretty terrible as were many of the defaults previously. That's why a lot of your customers customized their themes.
The new ship skins/textures are shiny... literally. Since I aim to misbehave, it's good thing I only show up as a red X to most other players.
The new Map is very cool so far. I'll probably spend a lot of time fiddling with this.
And... is that a headache coming on? Since it's Tuesday morning and not Saturday, not bloody likely I am to blame.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
|

Hypatia Ax
Thundercats The Initiative.
0
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Posted - 2014.12.09 15:59:22 -
[125] - Quote
Any chance to get the old Icons back ? or make a better work with the new ones?
The lack of color on the buttons makes quick selection more difficult.
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Dolthar Achasse
Chinggis Ltd.
0
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Posted - 2014.12.09 16:01:39 -
[126] - Quote
look i have no problem with 'new' or 'improved', but most of the ships looks like they got dripped in a glitter bucket after getting over polished.. I really dont think eve must be all shiny and glossy, dont know who came up with the idea but old colour palette was nice and simple, you guys could've improved graphics while not breaking the general old snob dark depressing look of eve.
i am too old for swimming in glitter and shoe wax, have pity.
UI looks very playstation-like to me, old icons had some weight in them but new icons looks 'casual'.
i really hope you guys tweak these stuff a bit more, at least darken the general looks a bit, dont make us feel like barbie dolls.
this is not a puppy, this is eve, no need for makeup. |

Benny Ohu
Chaotic Tranquility Warp to Cyno.
4203
|
Posted - 2014.12.09 16:02:15 -
[127] - Quote
amarr ships look fantastic, i love them. gallente ships are so shiny! i don't like caldari ships, they look too smooth? the titans don't look good at all.
when i set the new map to 'abstract' mode, i expect to be able to move it holding leftclick, but it spins instead. the top-left autopilot route info defaulted to 'off' when i entered fullscreen mode and i think it's important this defaults to 'on'. mousing over or clicking a star should display the name. i like that the icons for planets etc change to show when there's a lot of icons stacked on top of each other. i'd like a compass in a corner that spins when i spin the map. i don't like that the 'close window' button is not at the top right when the map is in floating mode, it makes me go looking for it.
thanks so much for hp bars for recalled drones, this was a long time coming |

Kebabski
AWE Corporation Intrepid Crossing
1
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Posted - 2014.12.09 16:05:00 -
[128] - Quote
I play EVE in windowed mode and when my client initially loads after logging in it's standard in minimized mode. However after maximiziing it to full windoiwed mode my character selection screen goes from colour to black. So i have to guess where my clickable character's face is to actually log in.
The new UI is pretty horrible. Especially because there are no colours in the NeoCom liked mentioned earlier. Even with transparancy at it's lowest the game is still too transparant. Maybe it's some getting used to, but at the moment it's horrible to play. Some of these 'forced' UI changes add nothing really to overall gameplay. For example the compass around the HUD that constantly pop ups when your mouse get's too close when PVP'ing. The ideas behind these changes are good, but they should remain ideas before thinkign about it's practical uses. Another example why you should use 3rd party to give advise on these subjects and not just say 'Hey go use it on SiSi, so you'll get used to it before it goes live'. That's no way of getting valuable feedback from the actualy players.
Keb |

Quadima
From Our Cold Dead Hands The Kadeshi
11
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Posted - 2014.12.09 16:05:34 -
[129] - Quote
Adrie Atticus wrote: I felt nauseated after first 30 minutes on live version, wheere I could spend an hour on SiSi without issues. I've now tried to play for an hour and I've vomited once. Not in my head, I mean literal expulsion of stomach contents.
Unless the UI gets all the blinking windown when focused, losing focus and just turning your camera removed, I have to consider stopping.
It's the focus changing animations. At every click stuff keeps getting brighter and darker... terrible terrible.
A lot of people are going to the hospital after this patch...
And then there's the incoming lawsuits against CCP. "My kid played your game in the last 4 hours and I found him on the floor with foam on his mouth"
The people that wrote in the feedback forum from SISI "I love the new UI" DIDN'T ACTUALLY PLAY THE F'KIN GAME ! This UI It's the worst change I ever seen since I started this game for years ago!
Considering a direct and total stop in trying to play it until the damn thing is usable again...
-- P.S. Flat icons = S*H*I*T |

Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
28
|
Posted - 2014.12.09 16:06:47 -
[130] - Quote
Quote:Quote: Peter Grayson New rendering make ships way too shinyGǪ-áIs there a way to mke them less bling-bling ?
Quote:Soldarius I'd like to see the reflectivity of ship surfaces turned down a notch.
Quote: Doc Fury The new ship skins/textures are shiny... literally.
Quote: Crumplecorn General feedback: the ships look like ****.
Quote: Jovian Disease Remember the nice Gallente blue on ships ? http://img-9gag-ftw.9cache.com/photo/a0P1r4q_700b.jpg
Quote: Heinrich Wotgang 1) New rendering: looks like someone checked the "full bright" box and turned the shiny slider to 100%. You might want to add spinners to all galente ships. Quote: Peter GraysonNew rendering make ships way too shinyGǪ-áIs there a way to mke them less bling-bling ?
Quote: Kalpel My ishkur looks awful, zero color detail from the back, it looks cheap, fake and plastic now
Quote: Tyr Dolorem Why does my cynabal look like it's made of velvet?
Quote: Kell Taron The Gallente ships are way too shiny, it looks tacky to me. More like Christmas tree decorations!
Quote: Teebling IMO this has been a step backwards for the game's art direction. Every ship is now duller (less saturated colours), very poor contrast and generally look matte/unrealistic. Highest graphics settings (HDR disabled). This is the biggest disappointment for me.
What's more is that not only has this made every ship in the game look worse, but its also very inconsistent across the different ship models (Amarr hulls are ridiculously bright/golden after patch whilst Caldari ships are now even more dull in appearance).
Quote: Kalpel Most of my ships shine way to much now, They look fake and plastic like some cheap MMO
Hmm.....if only there was a big long thread about this somewhere weeks in advance saying this should be fixed before the release and giving CCP a warning that this would be the response from the community! |

Cpt Tirel
Institute For Continuous Glory
109
|
Posted - 2014.12.09 16:08:32 -
[131] - Quote
Everything is awesome :) |

Parah Salin McCain
Republic Military School Minmatar Republic
2
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Posted - 2014.12.09 16:08:42 -
[132] - Quote
Oraac Ensor wrote:Parah Salin McCain wrote:Sabrina Scatterbrain wrote:A gig and a half? WTF are you smoking? Hi, welcome to 2014, time to upgrade from your 56k modem and get broadband. Yeah, broadband is great. Been running for 4hrs 25mins and just coming up to 95% complete. Hai, your internet service provider's inadequacies are the problem, not CCP's patch size. |

Milla Goodpussy
Federal Navy Academy
107
|
Posted - 2014.12.09 16:10:46 -
[133] - Quote
Quadima wrote:Adrie Atticus wrote: I felt nauseated after first 30 minutes on live version, wheere I could spend an hour on SiSi without issues. I've now tried to play for an hour and I've vomited once. Not in my head, I mean literal expulsion of stomach contents.
Unless the UI gets all the blinking windown when focused, losing focus and just turning your camera removed, I have to consider stopping.
It's the focus changing animations. At every click stuff keeps getting brighter and darker... terrible terrible. A lot of people are going to the hospital after this patch... And then there's the incoming lawsuits against CCP. "My kid played your game in the last 4 hours and I found him on the floor with foam on his mouth" The people that wrote in the feedback forum from SISI "I love the new UI" DIDN'T ACTUALLY PLAY THE F'KIN GAME ! This UI It's the worst change I ever seen since I started this game for years ago! Considering a direct and total stop in trying to play it until the damn thing is usable again... -- P.S. Flat icons = S*H*I*T
you know.. I kinda agree.. this visual change is causing way more eye strain than expected.. I wonder if they'll acknowledge the feedback.. it actually hurts my eyes looking at some of the models.. and who in the hell told them to make gallente ships this shiney!!!... the moros's looks aweful,, the erebus even worse.. the shiney is gone thru the roof.. it hurts the eyes ccp.. understand this..
you're making our eyes bleed.. im actually in pain abit trying to see what im doing.. I don't get it. I really don't understand how you guys did not take your time with this.. it hurts the EYE.. that is NOT a good thing..
make the UI opt-in.. please hear us |

Aryth
GoonWaffe Goonswarm Federation
1651
|
Posted - 2014.12.09 16:11:19 -
[134] - Quote
The new UI is far too washed out for some items. Allowing us to adjust the contrast of tabs (inactive ones) and set individual schemes for NEOcon buttons would help a lot.
What I mean is, you have a nice cool red B for the beta map. Why not have the ability to colorize each button individually? Green scheme for wallet button, blue industry etc.
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
|

Ni Mohna
Imperial Academy Amarr Empire
1
|
Posted - 2014.12.09 16:11:36 -
[135] - Quote
I have not yet understood what this ridiculous new fab for "flat design" is all about. At the least give people a CHOICE of UI, instead of ramming this "flat design" crap down people's throat. Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever.
Flat Design the the most horrible design idea ever and it's just being forced into everything, and there is just no way to get away from it. WHY?
Change for the sake of change is NOT GOOD, okay??? |

St Lamarque
Dusk Mirror
312
|
Posted - 2014.12.09 16:11:54 -
[136] - Quote
Quadima wrote:[quote=Adrie Atticus] P.S. Flat icons = S*H*I*T +100500 |

Benny Ohu
Chaotic Tranquility Warp to Cyno.
4203
|
Posted - 2014.12.09 16:12:47 -
[137] - Quote
window blur should prolly turn itself off when transparency is set to zero |

Oraac Ensor
584
|
Posted - 2014.12.09 16:14:48 -
[138] - Quote
Parah Salin McCain wrote:Oraac Ensor wrote:Parah Salin McCain wrote:Sabrina Scatterbrain wrote:A gig and a half? WTF are you smoking? Hi, welcome to 2014, time to upgrade from your 56k modem and get broadband. Yeah, broadband is great. Been running for 4hrs 25mins and just coming up to 95% complete. Hai, your internet service provider's inadequacies are the problem, not CCP's patch size. Nothing to do with my SP.
Downloading from other sources isn't anything like that slow. |

Saturday Beerun
Lost Ark Enterprises
0
|
Posted - 2014.12.09 16:15:05 -
[139] - Quote
So far all the ships Ive seen look like cheap dinky toys.Not a good thing.UI is worse.All the pretty icons have gone, replaced by sanitary flat boring unaesthetic shambolic entities. Why is customisation being binned?What happened to art and style?See through,why?Blurred,why? |

Daemun Khanid
Saeculari
28
|
Posted - 2014.12.09 16:19:10 -
[140] - Quote
Benny Ohu wrote:window blur should prolly turn itself off when transparency is set to zero
I haven't checked it but I assume pinned windows will still utilize the blur. A good reason for not disabling it automatically when its set to 0. Personally the blur destroys my frame rate with lots of windows open so it's off for me anyway.
Daemun of Khanid
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Parah Salin McCain
Republic Military School Minmatar Republic
3
|
Posted - 2014.12.09 16:19:32 -
[141] - Quote
Oraac Ensor wrote: Nothing to do with my SP.
Downloading from other sources isn't anything like that slow.
20,000 other players who have been online for the last 4 hours disagree. |

Benny Ohu
Chaotic Tranquility Warp to Cyno.
4204
|
Posted - 2014.12.09 16:21:44 -
[142] - Quote
Daemun Khanid wrote:Benny Ohu wrote:window blur should prolly turn itself off when transparency is set to zero I haven't checked it but I assume pinned windows will still utilize the blur. A good reason for not disabling it automatically when its set to 0. Personally the blur destroys my frame rate with lots of windows open so it's off for me anyway. yeah i just looked and you're right. i was thinking it should turn off because it makes windows slightly transparent even when transparency is at zero and they are not pinned.
so here's a better suggestion, maybe turn blur off for non-pinned windows when transparency is set to zero |

Oraac Ensor
584
|
Posted - 2014.12.09 16:23:11 -
[143] - Quote
Parah Salin McCain wrote:Oraac Ensor wrote: Nothing to do with my SP.
Downloading from other sources isn't anything like that slow.
20,000 other players who have been online for the last 4 hours disagree. I don't see how they could possibly disagree, since they have no way of knowing what download speeds I get from other sources. |

mon'saha
UnSkilleD Inc. Reverberation Project
0
|
Posted - 2014.12.09 16:25:35 -
[144] - Quote
Hello,
first time I post here, I had to do it...
Graphics are awful, plz turn it off or optional. My brain almost explode until I turned the game to the lowest possible graphic options. Now it's like I would play half life. It looks like a 20 years old game ...
UI Icons : Git it colors or anything plz, now it's like icon number 1, icon number 2, icon number 3, etc. It's impmossible to figure out which one does what.
Chat windows : When you stack up windows, it's more difficult to tell the limits between window, it's not clear and easy to read.
I was happy about most of CCP work until now. I didn't eve come on forums to complain about my favourite ship nerf (vigilant), I just sold it and play other ships. Well, this is too much I had to post. Please make these UI and graphic changes optional. |
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CCP Darwin
C C P C C P Alliance
596

|
Posted - 2014.12.09 16:27:12 -
[145] - Quote
Ni Mohna wrote:Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever.
Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity.
Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address.

Please keep the feedback coming, though. If you tremendously prefer the old icons, please explain why, so that even if they don't return, your input can help us shape future iteration.
Edit: I should clarify that I am not involved in the UI design effort, but I do have some background in UI design and wanted to communicate some of the thought process behind the changes that would be familiar to human interface designers.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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D'ert
22
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Posted - 2014.12.09 16:30:17 -
[146] - Quote
Back incursus! |

Wormik
The Northerners Northern Coalition.
0
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Posted - 2014.12.09 16:30:52 -
[147] - Quote
I dont mind the new icons, needs getting used to but works. Graphic changes otherhand makes most ships look wose the before, if u intend to keep this new option make it optional please.
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Adrie Atticus
Shadows of Rebellion The Bastion
641
|
Posted - 2014.12.09 16:31:33 -
[148] - Quote
CCP Darwin wrote:Ni Mohna wrote:Where's the creativity in this? No color, no look, no feel, no life... it's just this flat, ugly, lifeless, 90's style interface that makes things harder to see and distinguish. There is no useability advantage to this, what so ever. Removing color does remove one of the elements people use to distinguish icons. However, relying on color for icons to be distinguishable is a questionable UI design strategy because it relies on users having good color acuity. Here are some of our old Neocom icons, viewed up-close. I hope you'll agree that these designs are too busy to distinguish by outline and carry virtually no semantic meaning. This is one major issue the new UI icons were intended to address. [img]http://i.imgur.com/SlCWOYI.png[/img] Please keep the feedback coming, though. If you tremendously prefer the old icons, please explain why, so that even if they don't return, your input can help us shape future iteration.
Please remove the gaining/losing focus on a window causing it to shift in colour, it is causing headaches and nausea on multiple players. Not mild, severe. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1215
|
Posted - 2014.12.09 16:31:59 -
[149] - Quote
Gonna have to agree that removing color as a visual distinction for icons is the right thing to do. Color blindness is a thing that you have to compensate for when making a user interface, at the very least.
I remember at one job I was making a backend interface for describing profits and losses, and I received a complaint from one of the employees that he couldn't tell which numbers were negative and which were positive. Turns out he was colorblind and I had marked positive numbers as green and negative as red. That was a pretty defining moment in my understanding of how people use UIs.
On a more general point GÇö-áI like the new icons. I could immediately intuit which icons were for which function (except the inventory icon, represented by a cube, but since it was the only one, it was pretty obvious what it was anyways.)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Shikome
Eximos Incorporated
1
|
Posted - 2014.12.09 16:33:05 -
[150] - Quote
So. First off I want to say, Thank you CCP for this awesome patch. Admittedly the UI could use an option to shift the colors around a bit to each players personal preference, but overall I think it looks better, just may take some getting used to. Second. Free Flight is awesome. The first thing i did after logging in was build a crow (which seems to have lost a low slot?.. not sure when this happened) and fly around the station at 2500m/s for 20 minutes.
Which brings me to the one gripe I have with the patch so far.. Please put a way for us to either lock the camera at a certain position in relation to our own ship, or add in a cockpit view of some sort. I know modeling cockpits for all of the ships is unrealistic.. especially considering once you get past a frigate it would be more of a bridge than a cockpit. But, I don't think it would be too terribly hard to just lock the camera as if it was set in the nose of the ship would it? Not permanently of course but have an option to set it there. I would think adding in a camera view would be fairly simple, as far as the other options go at least.
Other than that, thanks for making a game that has endured for over a decade and with free added content! |
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