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Ozmodan
Minmatar Storm Industries
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Posted - 2006.08.29 17:10:00 -
[31]
I like it, but I agree nothing should be permanent in this game, although like anything, dishonesty should be alot hard to erase.
Lets face it, pirates at the moment have it too good. With insta's and low's full of wcs's they are almost untouchable. No wonder they run around in expensive ships fully loaded with t2 equipment. I also don't want to put them out of business either, otherwise that removes the thrill from the game.
The lame industrial killing in high sec, is just that very lame, but I don't believe even high sec should be completely safe either.
I think extending the 15 minute agression flag to at least an hour is the way to go, 15 minutes is way too short. Ridiculous that someone now can loot your can and be back out there 15 minutes later untouchable by you.
As to the snipers, another extremely lame action, I cannot believe the range on those guns is so short.
What I would like to see is the ability to actually hunt pirates if you want to, right now game mechanics makes that neigh impossible. Learners permit still current |

Thut'ankh Amon
Veto.
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Posted - 2006.08.29 18:07:00 -
[32]
hmm
1) no thank you i prefer to have fun ransoming someone explaining him what to do
2) again no thank you, we pirates get paid ransoms because of our reputation not because of some security standing
3) could be fun to killem from time to time, but i guess they would just become farmable
4) sniping is lame, true, but so are alliance wars where everyone sits allined at 200km sniping eachother. And the fact that i personaly dont like some part of the game doesnt make me entiteled to ask for its removal or nerfing - because there are people who enjoy it and who trained long to specialize in certain fields (on this account remove sentry guns from gates and sniper problem will dissapare :D )
5) erm worst idea ever - kiling people in hisec is not an exploit and there shouldnt be a 100% safe place anyware in eve
6) i like the idea 
There can be only one Amon
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Thut'ankh Amon
Veto.
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Posted - 2006.08.29 18:15:00 -
[33]
Originally by: Ozmodan
Lets face it, pirates at the moment have it too good. With insta's and low's full of wcs's they are almost untouchable. No wonder they run around in expensive ships fully loaded with t2 equipment. I also don't want to put them out of business either, otherwise that removes the thrill from the game.
i thought it was carebears running on instas with lows full of wcs on everything
Originally by: Ozmodan
I think extending the 15 minute agression flag to at least an hour is the way to go, 15 minutes is way too short. Ridiculous that someone now can loot your can and be back out there 15 minutes later untouchable by you.
15 minutes to short? have you ever had to wait those 15 minutes or 20 to be sure sentry bug will not kill your ship? it gets iritating quite fast when you try to kill a stabbed up ship that just casually warps away with 4 points on him and youre stuck for 15 minutes in system. And on victimes side - 15 minutes is enough time to bring in reinforcements, target is never untouchable - its the determination you have to kill him that matters
Originally by: Ozmodan
What I would like to see is the ability to actually hunt pirates if you want to, right now game mechanics makes that neigh impossible.
why is that? most pirates are blinking red and you can shoot them wherever you like, and guess what -their corpmates cant protect them without getting flagged to sentry guns
There can be only one Amon
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drunkenmaster
Evolution Band of Brothers
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Posted - 2006.08.29 19:22:00 -
[34]
I'm going out on a limb here, but I think I talk for most of my old crew when I say that having ransoming as a 'supported' pastime would probably pull all the fun out of it.
The same with the honesty rating. I'm not sure how you think it would work, but I can almost guarantee the system could be gamed using alts/buying reputation (ebay-style). Space Invaders (v1.0) earned our reputation of honesty the old fashioned way. By being honest. If there is no need to be honest to get a good honesty rating, who is going to appear the most honest? That's right, the dishonest people. .
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eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 01:17:00 -
[35]
Originally by: drunkenmaster I'm going out on a limb here, but I think I talk for most of my old crew when I say that having ransoming as a 'supported' pastime would probably pull all the fun out of it.
The same with the honesty rating. I'm not sure how you think it would work, but I can almost guarantee the system could be gamed using alts/buying reputation (ebay-style). Space Invaders (v1.0) earned our reputation of honesty the old fashioned way. By being honest. If there is no need to be honest to get a good honesty rating, who is going to appear the most honest? That's right, the dishonest people.
A good point, but many new people i see posting on the forums have the attitude that they will never pay ransoms and rather die because of pirates ransoming and then killing afterwards.
The ransom section would mean there's no question in their mind about what you're asking (if their english isn't so good). And also them being able to trade you items out of their assets list means if they're short on isk you can probably still come to an agreement. |

eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 01:25:00 -
[36]
Obviously a lot of people have their own ideas of what piracy should be in eve, but i think everyone can agree that current game mechanics encourage sniping and just killing everything rather than picking your targets and ransoming them.
This means new players hear about pirates and their experiences are having their ship blowing up with no communication with the "pirate". As a result they think pirating is "lame ganking" with no thought or reason.
I know a few people who have left eve for this reason very reason, pirating was just execution for them.
Comparing to real life pirating is as silly as comparing to real life mining.
Pirating in eve imho should be all about risk vs reward for pirates - up close and personal.
WCS+instas+t2 ammo just encourages NO RISK sniping.
As for the convoys idea, you'd need a serious tank to take them on and that's where the risk vs reward comes in. Once you attacked you're globally flagged and anyone nearby who feels like shooting you can. If you're tanked it's pretty hard to fit a good pvp setup so you make yourself vulnerable to other players if you're pirating an NPC convoy. |

mechtech
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Posted - 2006.08.30 01:40:00 -
[37]
/signed I love it!! but the honor penalty needs to be changed, maybe it shows a mark on the ransom window for 2 months.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.08.30 01:40:00 -
[38]
Though it bothers me sometimes, I sort of like the ransom system now...or rather lack of ransom system. The cool thing about it is the same thing that makes it difficult and frustrating sometimes: it's freeform, with no guarantees. Personally, I think that fits EVE.
The tack I'd take to improve ransoming would be better ways to disable ships.
The rest of the ideas...I dunno. #3 seems ok. Since NPC convoys are already in the game anyway, why not make them more interesting?
#6 looks good, though maybe the new contract system will address the problem. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

murder one
Gallente Death of Virtue
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Posted - 2006.08.30 01:49:00 -
[39]
To the OP:
Point by point-
1. Sure why not. My corp has a corp ransom channel that I just invite people into. This way the whole gang gets to see what's being negotiated.
2. No. No reason for it. No good reason for it anyway. Moving on...
3. Sounds great.
4. Absolutely 100% unequivocally no. All you're doing is just forcing your play style on someone else. Sniping is an adaptation of the current PROBLEM with people being able to escape too easily via instas. Fix the problem, not the symptom.
5. No... bringing grief and loss to carebears in high sec is one of the brilliant joys of this game. Nothing should ever be done to make carebears more safe.
6. Sure.
As for common sense, I think that sense isn't very common.
Because I said so...
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Felysta Sandorn
Caldari Murder of Crows E N I G M A
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Posted - 2006.08.30 01:50:00 -
[40]
Good ideas... At the moment, piracy is damn hard to do properly, especially in terms of ransomming and trust... Out of the last 3 people I tried to ransom, 2 said they were 'asking a friend for money' while local started rising, and a third sent me 2mil isk instead of 20mil isk to save his raven.
Your honesty rating needs some work... How about once you go to outlaw status, it opens up the honest rating (keep it seperate from sec status), and have it rate you like eBay rates you, where each person you encounter (ie exchange dialogue with) can rate you bad, neutral, or good. Bad would be that you took the ransom then killed the person. Neutral would be if no ransom was asked for. Good would be for if you took the ransom, then let the person go... Then you could have a number of ransoms and a rating by the side.
I think the contracts system will help the bounties thing along...
You're right about alt loot collectors... Though it'd be hard to code between what's genuinly a pirate kill and what's a pvp kill etc... Plus, the police are pretty weak in 0.6 systems, myself and smokemeakipper have fought the police in Stacmon before and as a test i've killed my alts hauler near a station, approached it (5k off), grabbed the loot (measly 2 nanos :() tanked the police and managed to dock again (or jump, i can't remember) with half structure... It's not that hard to do it all yourself...
There needs to be a ransom window though, you're right... By the time you open convo with someone, they accept, and you've asked them to deactivate mods, you're both pretty beaten up...
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murder one
Gallente Death of Virtue
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Posted - 2006.08.30 01:50:00 -
[41]
Is it just me, or do carebears not read the crime/punishment forum very much? Go post these ideas in there and see what your response is. 
Because I said so...
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McTaggart
Gallente
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Posted - 2006.08.30 02:48:00 -
[42]
The only problem with piracy is that there's no-one in the belts. Seriously people, go out and rat or mine or bait me for god's sake.
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Science Lord
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Posted - 2006.08.30 15:37:00 -
[43]
1. Ransom Window 2. Pirate Honesty Rating 3. Real NPC Convoys 4. No more easy sniper pirating (sorry but its lame - not fitting with EVE) 5. No "high sec pirating" at stations/gates (with a twist) 6. Bounty Hunting (transferrable killrights) ==================================================================== 1. The ransom Window I can see both sides of the argument.  2. Pirate Honesty Ratings should be 2 more stats (Like EBay's ratings) and would be done over Eve-mail not there with them. IE Veto could all be -10 sec and have a 50k(hope that's high enough ) with a note of 90% positive. they would then be allowed to post their view on the victim IE Joe Shmoe has a 20 5% positive ratings this would be better for both parties as you could rat on each other. 3. This would be nice but better if it was an Escort/Kill mission I.E. an ammar convoy leaves ammar with 4 player Battle ships and they have say 6-8 Industs with them and a hand full of frigates/cruisers (it should be a set thing the size is 4 battleships, 6-8 industs, 4-6 cruisers, 5+ frigates and a player can take the spot of any of thez ships) one player is the gang leader all NPC ships fallow him. Then a Minmatar gang get word that they are leaving the station in route to X they are to intercept them and destroy the industs b4 they get to their destination. and an Evemail goes out to both sides that this is a PVP match now and they are entered in to say a mini corp at war with each other(IE no concord) this way you can team up with friends not in your corp. it should also let both sides know how big each fleet is bot NOT THE CONTENTS! 4. I hate snipers yes I got killed by one in a shuttle buy cranberry muffin or something like that (gata give props though made it through 2!! gate camps in the same shuttle only he got me ) make the instalock 2 separate things so they don't get the range/speed or put a disadvantage to it like it slows the ship/micro warp signature penalty. 5. The only thing that should change there is No insurance payout if concord blast you If a hauler is hauling 1 Bill in a basic hauler W/O tanking it He deserves to loose it all to a suicide raven. But only 20 or so Mill is a joke. 6. Not sure how well this would work but its better than the current system.
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alexiaous
Caldari Pitch Black Incorporated Mordus Angels
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Posted - 2006.08.30 15:48:00 -
[44]
I personally think that thieving from cans is a important part of eve. Helps teach the new blood and gives the carebears something else to worry bout in hi sec. Otherwise this is a great petition/idea.
/signed
p.s. i dont think i can spell very well; oh wells lol Coming to a system near you! |
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