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Thread Statistics | Show CCP posts - 14 post(s) |
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kieron

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Posted - 2006.08.29 19:56:00 -
[1]
In an effort to resolve some of the issues from last week's code branch update and recent server issues, Tranquility will be patched on Thursday, 31 August. This patch will start at 0800 GMT and is expected to last until 1500 GMT.
Patch Notes are available, and the Known Issues page has been updated to reflect the fixes and changes brought about in this patch. Please support the QA effort by logging in to Singularity and assisting with bug hunting.
We realize this is a departure from our normal Tuesday patch routine, but we feel the fixes and changes made in this patch are too important to leave for a week.
Further information on the server issues can be read in the News Item.
kieron Community Manager, EVE Online |
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Suvetar
Forum Moderator Interstellar Services Department

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Posted - 2006.08.29 19:57:00 -
[2]
First!
No, seriously, please keep your comments constructive 
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.08.29 19:58:00 -
[3]
Second 
Remember to set long skills people :) ---
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kieron

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Posted - 2006.08.29 20:12:00 -
[4]
Originally by: Spider Kauphman
Originally by: Patch Notes
* If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied.
What what?
The cloaking fix is the first part of a larger fix that will be coming in the near future.
The limitation on bookmark copying is to prevent some players from exploiting game mechanics to lag opponents or crash nodes by copying insane amounts of bookmarks.
kieron Community Manager, EVE Online |
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Suvetar
Forum Moderator Interstellar Services Department

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Posted - 2006.08.29 20:21:00 -
[5]
Please, be constructive.
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Suvetar
Forum Moderator Interstellar Services Department

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Posted - 2006.08.29 20:39:00 -
[6]
Originally by: Idara
We are.
Nerfing instas like this is not going to be good for anybody.
Nerfing Covops without providing the entire fix right away is not good for anybody.
Not changing the system queues is not good for anybody.
I meant to refer to the posts only saying "What?" and "Why?" ... apologies for the confusion.
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2006.08.30 08:53:00 -
[7]
Thread cleaned a bit, mostly people have been very good at keeping the feedback on a constructive level, and I realize that a lot of people are very unhappy about some of the changes in the patchnotes. However, please continue down the road of constructive feedback, and I'm sure we'll hear more on the cloaking issues as soon as the Devs have had their coffee and some time to chew on the feedback in this thread.
eve-crc.net | forum rules |[email protected]Sofistication |
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2006.08.30 09:30:00 -
[8]
I'm trying to get some official word on this, please stay patient as it's still early in Iceland.
eve-crc.net | forum rules |[email protected]Sofistication |
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Tuxford

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Posted - 2006.08.30 10:06:00 -
[9]
About the cloaking issue. There has been a little in house misunderstanding. The problem is that the way cloaking works now is that if you are being targetted but aren't locked you can cloak but the lock attempt isn't broken so when you're locked you get uncloaked but there is a bug where the uncloaking visual effect isn't performed so you happily think you're still cloaked.
The fix in the patch notes and the one Kieron mentioned fixes the issue of not seeing you uncloak. However cloaks didn't use to work this way, if nobody had you locked when you cloaked, all locking attempts were broken and you stayed happily cloaked. That is the way it supposed to work and we'll be restoring it back the way it was.
I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this. _______________ |
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Tuxford

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Posted - 2006.08.30 10:14:00 -
[10]
Originally by: Sharcy
Originally by: Tuxford I don't really know when that will happen though. It was really news to me that this "wasn't a bug" until this morning so I've been talking to other devs and bughunters about this.
Maybe it's me, but this last line confuses me. Can you clarify what you mean by "this"?
Basically that this was considered a feature change. Nobody told me, and I assume that I would be told as I'm gonna get blamed anyway Basically I'm excusing that I don't know a timeframe for a fix because I haven't really had time to look into this but its on the right track now. _______________ |
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wystler
Forum Moderator Interstellar Services Department

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Posted - 2006.08.30 10:18:00 -
[11]
From this point on, anyone who is about to post about the cloaking issue destroying the game, please read this official post explaining what it actually does.
Anyone not having read this and posting another rant will find their post disappears quickly 
Please read the official post to avoid being further distressed by the situation, thanks!
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TomB

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Posted - 2006.08.30 17:08:00 -
[12]
The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.08.30 18:34:00 -
[13]
Originally by: tyyryk Personally the game-breaker has to be the jumpgate queues.
Last night while puttering around in Empire, I tried to jump into an empty dead-end system, and was greeted with a queue. I find this very disturbing since I had assumed that the queue would only apply to systems under strain, not empty systems. I guess this had to do with CCP's distributed resources; if a major hub is lagged, then a few other random systems will be as well?
Pilots need a way to determine if there is a queue or not. Maybe update autopilot to not chart through traffic advisories.
The queue's will apply to systems on nodes under strain, i'm not sure how many systems are on each node but its more than one so a dead end system may have been put on the same node as Jita for example. ---
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kieron

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Posted - 2006.08.30 19:40:00 -
[14]
I'm locking the thread and going to open up a new one with the patch information and Oveur's new dev blog, since a good portion of the blog relates to the patch. The patch notes have been edited in regards to the cloak changes. At this time, I am not sure whether the changes to cloaking will be in the patch or not, am waiting on information.
kieron Community Manager, EVE Online |
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