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Thread Statistics | Show CCP posts - 2 post(s) |

Takani Mishka
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Posted - 2006.08.29 23:13:00 -
[1]
Any ETA on when this is going to be fixed? It's a been quite a while since the recons were released and this bug was present back then...
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Azerrad
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Posted - 2006.08.30 07:25:00 -
[2]
Don't expect an ETA, I'm not sure the devs have even admitted that this is a bug.
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DuPuy
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Posted - 2006.08.30 07:53:00 -
[3]
This one makes me really angry - if what is being reported on these forums are true.
I wondered why I was uncloaked after cloaking when jumping in on a recon / scout / intel gathering mission.
I cloaked long before lock could be made... but then came out.  Fortunately the player was inexperienced and I escaped lock through ECM and friends jumping in.
Now, I understand this was reported as a bug. But it has been changed to a feature? !!!! 
This kills covops. Any ship set up to screen incoming traffic for covops can kill these expensive, slow and fragile ships easily. Even if they take 30 seconds to lock!!! 
I've done many, many months of training for these things. And I've just spent big isk on recon cruisers and their equipment.
If this bug stays, those ships will be capable of doing nothing other than gather dust in the hangar... 
As will my deactivated eve account. 
I'm eager to hear CCP's side of the story here. Soon.
Of course I'm upset if this is the case!!! My 2-year-old character will now have the applicable skills of a six-month-newb!!! 
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Sharkbait

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Posted - 2006.08.30 08:31:00 -
[4]
Originally by: Azerrad Don't expect an ETA, I'm not sure the devs have even admitted that this is a bug.
yes we have admitted this is a bug many times.
it's something that needs low level coding to fix and is very risky in doing so. it is being looked into, but i can't see it hitting TQ sooner than Kali tbh.
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Takani Mishka
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Posted - 2006.08.30 09:38:00 -
[5]
Thanks for the reply Sharkbait. Here's hoping that a fix for this one does make it into the Kali deployment.
/fingers crossed.
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Sharkbait

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Posted - 2006.08.30 10:55:00 -
[6]
i'll poke people about this today and find out what stage the fix is at. but as i said, i'm told it's not easy and riskless fix 
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DuPuy
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Posted - 2006.08.30 12:02:00 -
[7]
Thankyou very much for your prompt reply.
It gives me some hope I haven't wasted the past year...
But I really cannot stress enought that this affects a whole career path within the eve universe... and, if not addressed, relegates everyone who has chosen this difficult (that's why we like it!) role to the scrap heap.
I don't mind the ships are fragile. I don't mind I cannot kill anything. I don't mind the ships are slow-ish. I don't mind that processor drain limits fittings so severely beyond CovOps and the Scan Probe launcher... So long as I can do the one job I'm expect to do: seek, scan, locate, analyze, brief corp-mates... and hide!!!
Right now, I can't.
And I've personally never been taken by the game of buying bigger and bigger battleships and fitting them with bigger and bigger guns...
Put me in a submarine anyday!!
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BurnYaBad
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.08.30 12:39:00 -
[8]
               Where to begin? You destroyed an entire skill tree dedicated to covert activity, and then tell us, MAYBE it will get fixed AFTER kali, which is still a big unknown for release. So, after i spent 6 months training for recon cruisers, you now tell me I cannot use them without certain death at every gate in 0.0. Will you now pay back every petition for every covert op pilot that has lost a ship, petitioned the loss? You can start by giving me back the 5 recons i lost in 1 week before you aknowledged the broken cloak. Should I post the 5 petitions I made that were denied?
Sorry, im not mad for the bug, Im mad that it has been put on the rear burner, and the petitions were totally shot down as 'my fault" You still have not fizxed the LAST recon cruiser bug, the cyno generator........... WTF is going on, do you want to remove the recons?
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Zarch AlDain
Friends of Everyone
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Posted - 2006.08.30 12:42:00 -
[9]
Erm, ok - I think some people might need to take a step back and read what they are replying to.
1. The bug with fitting both a cyno generator and a cloak on a ship - that's what the original poster and the dev are talking about.
2. The problem with cloaks not working properly since the latest patch - that's nothing to do with this thread and you need to start a new thread to discuss it or people will get very confused.
Zarch AlDain
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BurnYaBad
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.08.30 12:45:00 -
[10]
I think this needs to be aired in public, this is related to the 1st bug, and if you read the forums, you will see uncountable posts referring to this topic.
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DuPuy
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Posted - 2006.08.30 23:12:00 -
[11]
I'm afraid the bug has affected me on at least two occasions, I believe, and I don't have cyno fields...
So, it *appears* to be a broad issue affecting all pilots.
Yes, strange things happen in eve. Often I've been putting "strange" locks down to lag or the like. (maybe I didn't get the "lock" message exactly when it happened, for example)
But I was prompted to search these forums for other peoples experiences after being apparently decloaked by relatively basic ships with inexperienced pilots... with slow targeting times...
That's when I saw many people have had the same experience - most with more costly consequences.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.08.31 08:49:00 -
[12]
Don't get me wrong, my covops ship is sat safely in my hanger and has been ever since I heard of these bugs as I don't really want to be splashing out 70+mill to replace it right now. I don't like it being useless and agree that the bugs need identifying and fixing.
I just wanted to point out though that there are several seperate bugs - and mixing them all in together is only going to cause more confusion and upset than there already is.
Zarch AlDain
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Michayel Lyon
Omerta Syndicate Pure.
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Posted - 2006.09.01 06:30:00 -
[13]
Originally by: DuPuy I'm afraid the bug has affected me on at least two occasions, I believe, and I don't have cyno fields...
So, it *appears* to be a broad issue affecting all pilots.
Yes, strange things happen in eve. Often I've been putting "strange" locks down to lag or the like. (maybe I didn't get the "lock" message exactly when it happened, for example)
But I was prompted to search these forums for other peoples experiences after being apparently decloaked by relatively basic ships with inexperienced pilots... with slow targeting times...
That's when I saw many people have had the same experience - most with more costly consequences.
*sigh*
If you can't even fit a cyno field generator, then there is no way this bug applies to you. Because the bug the OP is referring to is that where you can't fit both a cloak and a cyno field generator (it says you can only fit one cloak, or something to that effect).
The bug that you are referring to is the one where starting a lock on a ships that cloaks, will break the cloak. It's a completely different issue, and will be fixed in the next patch (hopefully tuesday, but you never know).
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Vicious Phoenix
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Posted - 2006.09.01 08:18:00 -
[14]
The way I read the patch notes the cloak bug was fixed today during DT?
CFW (Certified Forum Warrior) I kill people ingame too. |

Julio Torres
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Posted - 2006.09.01 11:26:00 -
[15]
Originally by: Vicious Phoenix The way I read the patch notes the cloak bug was fixed today during DT?
Patch doesnt fix that. It just fixes so you dont think youre cloaked. As it is today, you're cloak is blinking green and you see yourself cloaked. While everyone is locking onto you
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Jacob Holland
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.09.02 12:31:00 -
[16]
The topic relates to the fact that Force Recon ships such as the Pilgrim are (by their bonus) intended to fit cloaks and cynosural field generators but because the cyno counts as a cloaking device it cannot be used while the cloak is online (not even actively cloaking your ship, just online) and vice versa. It is unrelated to the cloak/lock bug/feature. Please stay on topic.
Most of my experience with Cynosural fields is fortunately limited to friendly POS, where Ship Maint Arrays have effectively eliminated this issue, as a work around it does the job to a degree but it does mean that recons are reduced to single role ships in most cases (either heavier, tougher Covert Ops or Cyno generators).
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Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.09.02 14:35:00 -
[17]
Originally by: Julio Torres
Originally by: Vicious Phoenix The way I read the patch notes the cloak bug was fixed today during DT?
Patch doesnt fix that. It just fixes so you dont think youre cloaked.
Funny, it was fixed on both my helios, arazu and my alts buzzard. Cloaking breaks the lock attempt for me.
As for all the random people whining about the cloak changes. THIS TOPIC HAS AND HAS HAD NOTHING TO DO WITH THAT.
This is about not being able to fit a cloak and a cyno field onto cov ops ships.  -----
[Coreli Corporation Mainframe] |

Mickey Knox
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Posted - 2006.09.14 16:51:00 -
[18]
Originally by: BurnYaBad You can start by giving me back the 5 recons i lost in 1 week before you aknowledged the broken cloak. Should I post the 5 petitions I made that were denied? quote]
sorry but i have to do this, cant say i am surprised that it took an ascn pilot 5 dead ships to work out that the cloak is not working correctly
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TalanR
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.09.25 08:20:00 -
[19]
Originally by: Sharkbait
yes we have admitted this is a bug many times.
it's something that needs low level coding to fix and is very risky in doing so. it is being looked into, but i can't see it hitting TQ sooner than Kali tbh.
I can understand that there is some risk involved but some pilots have been training for 6 months to fly those ships and are waiting more than 9 months just to fly the ship in its intended role. IÆm getting the feeling that the priorityÆs are set wrong. Devs are creating new ships for Kali while we canÆt even fly the old ships in there intended roles.
First fix the LAG
Second fix this problem
I'm willing to wait for Kali 1 extra month if this problem gets resolved
TalanR
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Myvek
Antares Fleet Yards SMASH Alliance
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Posted - 2006.10.08 01:39:00 -
[20]
Originally by: Jacob Holland The topic relates to the fact that Force Recon ships such as the Pilgrim are (by their bonus) intended to fit cloaks and cynosural field generators but because the cyno counts as a cloaking device it cannot be used while the cloak is online (not even actively cloaking your ship, just online) and vice versa.
It's worse than that, you can't even have it fitted and OFFLINE. As soon as a cyno gen and cloak are both in high slots, you cannot use either one even if the other is offline.
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Grez
Minmatar The Raven Warriors
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Posted - 2006.10.09 17:58:00 -
[21]
Originally by: TalanR
Originally by: Sharkbait
yes we have admitted this is a bug many times.
it's something that needs low level coding to fix and is very risky in doing so. it is being looked into, but i can't see it hitting TQ sooner than Kali tbh.
I can understand that there is some risk involved but some pilots have been training for 6 months to fly those ships and are waiting more than 9 months just to fly the ship in its intended role. IÆm getting the feeling that the priorityÆs are set wrong. Devs are creating new ships for Kali while we canÆt even fly the old ships in there intended roles.
First fix the LAG
Second fix this problem
I'm willing to wait for Kali 1 extra month if this problem gets resolved
TalanR
You need to understand that different people work on different things. Not everyone at CCP just works on one thing at a time. Perhaps 20 people work on content, 20 people work on Kali code, and another 20 work on bug-fixes. But like Shark said, the fix is risky, so I believe it's in our best interest to wait, rather than ***** at them and force them to release a fix that makes things worse. ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2006.10.10 01:20:00 -
[22]
Originally by: Sharkbait i'll poke people about this today and find out what stage the fix is at. but as i said, i'm told it's not easy and riskless fix 
What about a potential work-around which would also make the (in my eyes) pointless immobility of ships (for which there is a workaround) a thing of the past? My sig has a solution . Potential solution to the current Recon cloak and cyno bug... oh well Rabble rabble ra...(meh) |

Kai'Ckul
Caldari Solar Storm
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Posted - 2006.10.10 11:39:00 -
[23]
Not bad at all Reatu..:) /me is impressed, if a bit puzzled to why a cyno is classed as a cloakingdevice, but recon that was the only template in the mod inventory that gives reduced speed on activate.
----------------------------------------------------- "You must not fight too often with your enemy or you will teach him all your art of war" - Napoleon Bonaparte |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.11 12:36:00 -
[24]
For <insert deity name here>'s sake just make the cyno field targetable and destroyable, and the cyno "generator" more like a launcher rather than a gang module that's active. Deploy, cloak and move away or just warp away.
And cap ships... just jump to ANY cyno field in range, wether it's yours or anybody else's.
All problems SOLVED. __ Always question everything. Including yourself. |
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