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without
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Posted - 2006.08.30 16:41:00 -
[31]
i hate that there is no armor version of the large shield booster :/
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Aramendel
Amarr Queens of the Stone Age
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Posted - 2006.08.30 16:58:00 -
[32]
Originally by: Matrim Acoma The issue w/ shield tankers cramming their mid's full of tank is the balance to the armor tankers. On the flipside, shield tankers get to stuff dmg mods in the low slots, like BCU & MFS.
Assuming they have enough meds. Quite a few armortanking ships have 3 med slots. Sure, you can fit a AB/MWD, webber and scrambler there, butthen you won't have a cap injector or ECCM. If you take a raven vs an arma both with a 4 slot tank (including SB/repper) the raven has 2 free medslots while the arma has 3. Thats not exactly an huge advantage.
Quote: Regarding shield tankers having armor & structure before getting blown up if you tank breaks....the armor & structure HP for a shield tanker, plus the resists are usually very low. That gets blown through very quickly. Armor tankers also have shields, which have to get blown through before the dmg starts into their armor tank anyway.
You are kinda contradicting yourself here. The armor buffer is just as strong as the shield "buffer" of armor tanking ships (well, actually the raven has more armor than the apoc shield while both have 6k in their primary tank). The difference is that an armor tank looses it's "buffer" at the start of the combat, where it usually does not know if there is a problem or not.
The additional buffer is an advantage for shieldtanks.
Quote: Another benefit for Armor tank is that there is no increase to sig radius, like there is with shield tank when extenders are used. Sure, Armor tankers lose a bit of agility w/ the weight, but on anything bigger than a frig, agility is crap anyway.
You could as well argue that "for anything bigger than a frigate" the sig radius is huge anyways. Not exactly true for cruisers, of cource, but the same is the case for agility. A lot of cruisers do need to be agile to operate.
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Guurzak
Minmatar
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Posted - 2006.08.30 17:49:00 -
[33]
Originally by: without i hate that there is no armor version of the large shield booster :/
You mean XL?
There's no shield version of 1600mm plate. The two systems don't need to have identical options as long as each has its niche.
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Boris2k
Elite United Corp Antigo Dominion
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Posted - 2006.08.30 18:31:00 -
[34]
if your a damage dealer i see no problem with passive/active-hardner tanking yuor shields while activly tanking your armour...fleet ofcoarse
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without
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Posted - 2006.08.30 18:38:00 -
[35]
Originally by: Guurzak
Originally by: without i hate that there is no armor version of the large shield booster :/
You mean XL?
There's no shield version of 1600mm plate. The two systems don't need to have identical options as long as each has its niche.
i mean exactly what i posted. and the 1600mm plate = large t2 shield extender, the plate is MUCH MUCH harder to fit, and there are no skills to lower fitting of the plate [unlike the extender]
atm, implants, faction mods, skills all favour shield tanking over armor tanking, the only thing armor tanking has is it frees up mid slots which can be used for tackling, but you can say a similar thing for shield tnaking, it frees up lows for stabs and dmg mods.
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Boris2k
Elite United Corp Antigo Dominion
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Posted - 2006.08.30 18:39:00 -
[36]
u have any idea how much that sig radius "Bonus ( Hehehe bonus) hurts?
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.30 20:09:00 -
[37]
ôu have any idea how much that sig radius "Bonus ( Hehehe bonus) hurts?ô If youÆre refereeing to the shield extender it hardly hurts. Most people donÆt understand it correctly. Let me guess you think it adds 25% to sig? ThatÆs wrong if you do.
Passive shield tanking guide, click here. |

Naughty Boy
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Posted - 2006.08.30 20:24:00 -
[38]
Edited by: Naughty Boy on 30/08/2006 20:23:57
Originally by: Pottsey If youÆre refereeing to the shield extender it hardly hurts. Most people donÆt understand it correctly. Let me guess you think it adds 25% to sig? ThatÆs wrong if you do.
It depends... (and this isn't an answer to dodge the question at all, in fact it very much depends on a few factors).
I wrote a few posts about this, and it quite visible that the signature radius can really hurt in some cases (at least, the increased damage due to the higher signature radius can be significant). Here are two of them: * Halo Implant Set's Effect on combat; * Missile defense ideas and ramblings...
Also, the sig radius increase AF got lately was relatively low and yet noticeable, which also hints that the shield extender penalty can have an impact.
However, whether the penalty is actually low enough for shield extenders to be worthwhile, is a whole other topic.
NB.
In Rust We Trust |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.08.30 20:28:00 -
[39]
Your right it does depend. I really should have been more carefully and said its not as bad as people think, which it isnt. Its bad for cruisers but I find its no where near as bad for battleships. Passive shield tanking guide, click here. |
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