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tyyryk
Minmatar 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.08.30 02:01:00 -
[1]
Ive read a lot of threads talking about how pvp is harsh in Eve and such.
What with the definate loss of assets (ship and modules and time) and the possible loss of other resources (implants and/or player experience if clone not upgraded and/or location of medical facility clone is registered), Eve seems to be the harshest MMO in respect to death.
So I wonder if anyone has participated in another mmo with a similar pvp system. A system that allows for unfettered looting of slain player belongings.
I have, and it was a mud called Medievia, where you could slay other players and loot their hard earned equipment. Eve reminds me a lot of this mud in the pvp aspect, the looting and such. The best part about the looting in Medievia, was that anyone else in the room could take items from the dead player's corpse, you just had 3 minutes in which to loot.
I also remember a lot of lame fighting tactics, similar in vein to Eve, such as teleporting ppl out of the playerkill zones, during a fight; or camping behind a door waiting for someone to open and walk through (gate-camping anyone?).
Has anyone else tried Medievia or another mmo with a similar system?
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2006.08.30 02:24:00 -
[2]
Not an MMO but I used to play Neverwinter Nights on the Avlis group of servers.
When you died a corpse would spawn with all your gear on it. Anyone could loot the corpse although everyone around would be alerted to you doing this. You would then spawn in an afterlife suitable for your alignment which you had to get out of.
These were truly mad. If you were evil you just spawned in some demonic office where you had to hand over all your gold (the only thing that didn't stay on the corpse) and sign a 60 page contract with a demon agreeing to hand over / do anything for them whenever before you could come back to life. All of this was flagged to the GMs. If you were chaotic you had to negotiate a wild plain where random stuf was going on all around you. Including you randomly turning into animals or pot plants along the way.
If nobody got to your corpse and ressed it you were left to get out of the afterlife the hard way. At that point you would wake up in a temple somewhere naked and have no choice but to try to get your gear back or count it as lost. You'd also lose some xp as well.
You knew when there had been a battle as the local temples would be full of people running around in their daks trying to find someone to help them get to their gear.
>> RECRUITING << |

Kenz Rider
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Posted - 2006.08.30 02:27:00 -
[3]
Edited by: Kenz Rider on 30/08/2006 02:27:14 Now that's harsh. - - - -- - - - -- - - - -- - - - Little known fact: If DS had RL money, he would have lost it in Enron. |

Idaeus
Gallente Crimson Wings Squadron
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Posted - 2006.08.30 02:34:00 -
[4]
Back in the day in GemStone IV (before it was GemStone IV, and was in fact GemStone III) you dropped what was in your hands when you died. If your lifekeep wore off before your corpse was retrieved and restored to life, you would decay and everything on you would drop to the ground, free for the NPCs and players to take if they so desired.
In addition, there was a deed system. If you died and decayed and didn't have any deeds left, your character would 'go demonic' which means, its dead dead. Do not pass go, do not collect $200 and oh, btw, welcome to the character manager to reroll a new character.
Death was a permanent thing if you weren't careful.
That all changed in GSIV though. They got rid of perma-death and implimented 'death's sting' which is stat loss ++ exp absorbition penalty.
+IOI? |

Mavol
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Posted - 2006.08.30 02:52:00 -
[5]
Originally by: tyyryk Ive read a lot of threads talking about how pvp is harsh in Eve and such.
What with the definate loss of assets (ship and modules and time) and the possible loss of other resources (implants and/or player experience if clone not upgraded and/or location of medical facility clone is registered), Eve seems to be the harshest MMO in respect to death.
So I wonder if anyone has participated in another mmo with a similar pvp system. A system that allows for unfettered looting of slain player belongings.
I have, and it was a mud called Medievia, where you could slay other players and loot their hard earned equipment. Eve reminds me a lot of this mud in the pvp aspect, the looting and such. The best part about the looting in Medievia, was that anyone else in the room could take items from the dead player's corpse, you just had 3 minutes in which to loot.
I also remember a lot of lame fighting tactics, similar in vein to Eve, such as teleporting ppl out of the playerkill zones, during a fight; or camping behind a door waiting for someone to open and walk through (gate-camping anyone?).
Has anyone else tried Medievia or another mmo with a similar system?
Ultima Online was the most paranoid pvp setting i've ever played in. IT was a free for all full loot gank anywehre anyone at anytime. IT was a skill based game off percentages and you were allowed 700 percent so you got 7 skills to grand master. The game was insane group pvp skill and the first MMORPG not text based and such before EQ even came out. The pvp i think was harder than eve is today because in UO it was much more constant and more group pvp all the time everyday. as soon as you logged on you could go grab your gear and head out and gank dungeon crawls or go raid other peoples houses or w/e you wanted to do. They had outlaws wich is like -10 security status. it was red names so we called them reds and they couldn't shop at all no vendors no market they made their money off of alt crafters or pure pvp and player loot. The game i think has not been rivaled in pvp to this date except by of course EVE ONLINE. So that game i think though in terms of pvp is more in your face and eve is more epic.
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Malicious Wraith
The Dark Side of the Moon
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Posted - 2006.08.30 03:00:00 -
[6]
Not tryin to advertise, but their is another hardcore pvp game coming out.
www.darkfallonline.com
Alot like eve, but fantasy.
But I love eve, just trying to show everyone that the hardcore pvp games are still out there, and are still being made, still have a fanbase, and still have a future.
Full Loot, FFA PvP (With restrictions for killing your own race... you just go red like in EvE and UO), no xp penalty though, skill based game. ----------------------------------------
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Mavol
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Posted - 2006.08.30 03:03:00 -
[7]
aye it's being hailed as the UO2 that shoudla been hehe. ITs been in beta FOREVER though, i'm doubting it's coming out but hell if a game like that came out again it would definatlye have a huge fanbase out of old school pvpers :). Thanks for the info i follow it from time to time on mmorpg.com .
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F'nog
Amarr Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.30 04:46:00 -
[8]
In Shadowbane you'd drop a corpse upon death with all your stuff in it. Anyone could take from it if you didn't get there before them.
D2, while not truly a MMOG, had harcore mode where you would face permadeath if defeated.
Originally by: DB Preacher
The only time BoB's backs are to the wall is when backdoor bandit is in local.
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Cutie Chaser
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Posted - 2006.08.30 04:59:00 -
[9]
Edited by: Cutie Chaser on 30/08/2006 05:03:52 Aye, original UO PVP (Pre-trammel, which was the no pvp zone) was just as harsh as EVE. PVP anywhere but towns, full loot upon death. You can still experience that on the server "Siege Perilous"
The only current game I can think of is Diablo 2 hardcore mode PVP. You can lose a character you spent 6 months on, with gear worth over $500(ebay prices) in a single fight. It is death = character lose(perma-death). I've prolly lost 50 chars over level 95(out of 99) since its' release.
Alos, for a short time EQ had a server known as "Discord" which was perma-death and entirely PVP (no safe zones really, even towns if the pk was smart). Unfortunalty this server is not currently avaible. If you think that lose in EVE is harsh, try losing a character you've had to grind up and camp gear for.
I think in reality that EVE is pretty tame compared to perma-death in any game.
Postscript: As a sidenote, I feel that classic UO shares many similarities with present-day eve. Skill system, player skill and gear choice being exremely important to pvp, harsh death penalty, and player-made gear driving the economy(no one used vendor gear). |

Valkazm
Amarr Cursed Spawn Knights Of the Southerncross
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Posted - 2006.08.30 05:50:00 -
[10]
Neverwinter aswell usually exp loss also theives steal from you take your like most prized weapon .. but usually thoose servers have a small community so there are rules to follow like if you steal and your killed or raised by that person you would probably have to give it back ..
Then there was a server were if your character is killed he is forever dead one chance only was kinnda cool except i died alot 
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Skawl
GeoTech
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Posted - 2006.08.30 07:34:00 -
[11]
Neocron iirc your back pack which you drop on death could be hacked and people could take everything you were carrying. You also lost a random item from your quickbar which was nasty if it was a rare weapon.
Great game but sooooo full of bugs.
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Dekiri
Useless Inc.
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Posted - 2006.08.30 08:51:00 -
[12]
The problem with most of the other pvp games is that they require "raiding" to be competetive. These are basically the extremly unique parts of eve and UO. They don't require you to sit on your ass for 10 hours raiding some superduper monster to get 1 item for 40 people. You can just play and compete in pvp. -------------- My dad can beat up your dad!
Support lowsec! |

Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.08.30 09:18:00 -
[13]
I had high hopes for the upcoming "Pirates of the burning Sea"
From what I see in their devblogs now, they are planning on giving all ships except pirate faction "Lives" so when sunk you appear back in port in your ship, with on less point of life on it.
Pirates will be able to get the ships they capture, but only with one life point on it, so if you lose it its the rowboat for you.
What they plan on doing with cargo in hold I have no idea.
Still it looks good even though the death penalty doesent seem to be very harsh atm.
Originally by: Posidrive So technically being a pirate is't quite as easy as I thought after reading this guide.
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Cutie Chaser
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Posted - 2006.08.30 09:21:00 -
[14]
Originally by: Dekiri The problem with most of the other pvp games is that they require "raiding" to be competetive. These are basically the extremly unique parts of eve and UO. They don't require you to sit on your ass for 10 hours raiding some superduper monster to get 1 item for 40 people. You can just play and compete in pvp.
For every hour spent raiding in one of those games, an EVE pvper spend missioning/ratting/crafting to get cash to pvp. Or spends camping to protect the industrial infastructure so that they can build him ships.
Both styles are time invested :P
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tyyryk
Minmatar 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.08.30 14:44:00 -
[15]
So it seems there have been a wide variety of previous games and systems that have had similar or even harsher death penalties.
PvP in Eve is actually some of the best I have ever seen, somewhat balanced (when the hamsters are fed) and fully playable.
I think the uproar about pvp comes from those with little patience? Referring back to my original post, I can recall times where I and up to a dozen others (gangs were called formations and had front, middle and back ranks (all this in a text-based mud!)) would wait for hours, sometimes in vain for another player to enter the chaotic playerkill zone.
Eve is all about patience...
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