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evistin
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Posted - 2006.08.30 05:42:00 -
[1]
Hi all, my name is Evistin, I am a newbie to the world of eve-online. I enjoy the game thoroughly and I can see the greatness of this game. After about 1 month of playing, I started my own corporation called the Multiverse. I feel I am a newbie at this, but I thought I would like to share with people what I already know and I hope to learn and teach better management and leadership skills from you all. I will do my best to be brief without being too verbose.
Leadership
Leadership is respect first, skills second. When you sit down and talk to your members and help them out in their problems, successful or failure does not matter, they respect that you have put the time and effort into helping them.
There is no such thing as a born leader, the question is how young were they when they started learning about leadership and taking up the roles and reasonability associated with it. The important skill here, is stepping up to the plate when no one else wants to.
This may not be the style of leadership you practice, and it may not be the right one for you either. Leadership styles vary depending on the people you are working with and how you feel you can help them out the most, but as long as there is strong respect for the person and his opinions, you are probably on the right track.
Jack Welch (2001) discussed in his book, 10 leadership fundamentals which form the basis of traditional leadership principles.
1. There is only one way - the straight way. It sets the tone of the organization. 2. Be open to the best of what everyone, everywhere, has to offer; transfer learning across your organization. 3. Get the right people in the right jobs - it is more important than developing a strategy. 4. An informal atmosphere is a competitive advantage. 5. Make sure everybody counts and everybody knows they count. 6. Legitimate self-confidence is a winner - the true test of self-confidence is the courage to be open. 7. Business has to be fun - celebrations energies and organization. 8. Never underestimate the other guy. 9. Understand where real value is added and put your best people there. 10. Know when to meddle and when to let go - this is pure instinct.
You are there to provide guidance and support to your team. When judgment calls are to be made, people will look to you for your answers. As a Leader you are given the objective to get done regardless of whatever job it is, and it becomes your responsibility to ensure it gets carried out.
"Behind an able man there are always other able men." (Chinese Proverb.)
ItÆs important as a leader to recognize that success it a team effort. The objectives that you are given are often something that only a team of people can complete. As a leader, you work to support your team, not for yourself.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 05:47:00 -
[2]
Leadership "styles" (per House and Podsakoff)
In 1994 House and Podsakoff attempted to summarize and categorize the various types of leadership.
1. Visionaries. 2. Passion and self-sacrifice. 3. Confidence, determination, and persistence 4. Image-building. 5. Role-modeling 6. External representation. 7. Expectations of and confidence in followers. 8. Selective motive-arousal. 9. Frame alignment. 10. Inspirational communication.
These do not refer to the style of leadership one uses, but allow one to see the kind of leaders they are creating. In large corporate management, its not sufficient enough to have a lot of leaders, its important to have a good spread of various leadership types, as too much of a single leadership type can cause unnecessary conflict. Management
ôThe Wealth of a nation depends on its people, management, and government, more than on its natural resources. The problem is where to find good management.ö Edward Deming, 1980, Out of The Crisis
Like leadership, there is no right or wrong style of management, as long as the core of your style respects each person humanity and beliefs. It is however important to choose a management style and replicate it across an organization. Whether itÆs a small group or a large organization, replicating management principles ensures consistence throughout the organization.
Henri Fayol (1841 û 1925) defines management as, pplanning, organizing, leading, coordinating and controlling. He created 14 principles of Administrative Theory, which are:
1.Specialization of Labor 2.Authority 3.Discipline 4.Unity Of Command 5.Unity Of Direction 6.Subordination of Individual Interests 7.Remuneration 8.Centralization 9.Scalar Chain 10.Order 11.Equity (Old English here, think of Equality) 12.Personnel Tenure 13.Initiative 14.Esprit de corps. (Team Spirit and cohesion)
Management Evolves but principles stay very similar. William Edward Deming (1900-1993) an American statistician who is credited with the Japanese economic miracle which saw it return as a economic super power after World War II, created his own 14 point approach to management, or specifically quality management.
1.Create constancy of purpose for the improvement of product and service, with the aim to become competitive, stay in business, and provide jobs.
2.Adopt a new philosophy of cooperation (win-win) in which everybody wins and put it into practice by teaching it to employees, customers and suppliers.
3.Cease dependence on mass inspection to achieve quality. Instead, improve the process and build quality into the product in the first place.
4.End the practice of awarding business on the basis of price tag alone. Instead, minimize total cost in the long run. Move toward a single supplier for any one item, based on a long-term relationship of loyalty and trust.
5.Improve constantly, and forever, the system of production, service, planning, of any activity. This will improve quality and productivity and thus constantly decrease costs.
6.Institute training for skills.
7.Adopt and institute leadership for the management of people, recognizing their different abilities, capabilities, and aspiration. The aim of leadership should be to help people, machines, and gadgets do a better job. Leadership of management is in need of overhaul, as well as leadership of production workers.
8.Drive out fear and build trust so that everyone can work more effectively.
9.Break down barriers between departments. Abolish competition and build a win-win system of cooperation within the organization. People in research, design, sales, and production must work as a team to foresee problems of production and use that might be encountered with the product or service. ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 05:51:00 -
[3]
10.Eliminate slogans, exhortations, and targets asking for zero defects or new levels of productivity. Such exhortations only create adversarial relationships, as the bulk of the causes of low quality and low productivity belong to the system and thus lie beyond the power of the work force. 11.Eliminate numerical goals, numerical quotas and management by objectives. Substitute leadership. 12.Remove barriers that rob people of joy in their work. This will mean abolishing the annual rating or merit system that ranks people and creates competition and conflict. 13.Institute a vigorous program of education and self-improvement. 14.Put everybody in the company to work to accomplish the transformation. The transformation is everybody's job. ItÆs easy to see many overlapping principles in the 2 works presented here, but you will notice that none of their work contradicts each other. In truth, the works builds upon each other and both remain valid in todayÆs context.
Its easy to continue talking about management as its really a very large and complex field in its own right. But I believe I have given people a brief into good management principles.
Eve- Related Corporation Management
(I must thank all those who posted their advice that I read on the forum, they are many people here who know the importance of good management and have given sound advice time and time again)
Knowing the Job
As a CEO or Officer of your corporation, you are not playing your character, you are playing for your corporation and your character is merely an extension of the corporation.
CEO leadership in eve-online is pretty similar to volunteer management, people come and go at will, and you do not pay them to play. A lot of corporations simply kick out the less active players, and I will discuss later in recruitment why you should or should not do this. You also cannot over tax your players, if they feel over worked, they will leave the corporation.
The way the game is set-up. Players can easily cheat and steal from others who are not careful. Be careful but not paranoid about it. Some will say in Low-Sec and 0.0 you need to be Paranoid to survive, I think its just being careful.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 05:52:00 -
[4]
How much Skill points do I need to run a Corp?
A common advice for the new CEO, is whether to have an alt, on a 2nd account, start the corp. The reason for this is the amount of skills points needed to train all the corporation management skills and their prerequisites. Whether this is suitable for your or not is your decision, but lets look at how long it takes to train the corporation skills. To train up every skill in the Corporation Management section would take over 150 days or about 5 months. This is not the common situation, and you will likely not need all the skills. The maximum number of players a corporation can support is 1300 players of all races.
If you are unsure on what skills are needed and in what order, I highly recommend Eve-mon which you can download from.
Eve-Mon
Starter Corp (10 players, 0% other Races, about 10 min) Skills Required Corporation Management Level 1
This all you need to start your corporation, more often than not, you are doing this with a few trust worthy friends or by yourself, either way you want to stay small so you can solidify your player base. This however does not allow you to recruit outside your race.
Newbie Corp (50 players, 60% other Races, about 8 to 9 days) Skills Required Corporation Management Level 5 Social Level 3 Ethnic Relations Level 3
Once you are serious about growing your corporation, you should focus to Corporation Management Level 5. ItÆs the largest hurdle you will need to cross before MegaCorp Management, which allows you +50 players per level. Ethic Relations allow you to take in characters of other races, whether you are intending to play purely a single race is not important, your players may have alt in other races who they want to join the corporation. This gives them the option to.
Normal Corps (100 players and up, 80%-100% other Races)
Once you understand the basics of setting up a corporation, how fast you want to grow it depends really on you. I choose the figure of 100 players, so that you can plenty of rooms for in active players. This part comes down to player management and what you choose to do with them.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 05:53:00 -
[5]
Recruiting
Do not go out and recruit 100 players at a go, itÆs a recipe for sure disaster. How fast you choose the recruit depends on your active player base and how helpful your players are. If you have 10 active players and you recruit 100 players, it simply wonÆt work. However if you have 1000 active players and you choose to recruit 100 players, itÆs not bad.
Keep your recruitment program small, the key to growing your corporation, is not the speed in which you recruit, but the speed in which you loose player to inactivity and leaving the corporation. A Strong active player base retains player better than any recruitment program.
Trail accounts, new characters and causal players, are common problems faced with every corporation. More Often than not, existing corporation choose to deny membership to such players for many fears. While not taking these players generally protects the corporation from future problems, this action is detrimental to the game.
Trail accounts are the life blood of eve-online. Almost all of us were a trail account player at one point, and we stayed because we met a friendly bunch of players who made this game enjoyable. The more corporations that support trail account users, the higher the retention rate for these accounts will become, thus increasing the rate in which players sign-up. New characters, are often associated with trail accounts, but the other end of the spectrum in which players fear, is that they are in fact spies for another corporation. This is a valid fear,
Causal players are just as valuable as your hardcore player. In terms of skill training, as long as the causal player keeps training, his characterÆs capabilities remain on par with any other player who started at the same time. The real Value of these players are from out-side the game. I often find that my most difficult non-game mechanic problems, are solved with the help of my causal players more than the hardcore players.
Know your Objectives
Keep your objectives clear, simple and public, the more clearly defined it is, the easier it is to achieve. Everyone is part of the Corp and should know what is going on.
Wandering around aimless is bad for two reasons. The first reason is that without a focus to funnel your actions, you will quickly become board. The second reason is that you are going to loose members. Most often new players think bigger is better, and begin the rush to get the biggest ship they can. This is an objective; the fact that it is wrong is not the problem. Achieving an objective makes the game fun to play and you gain a sense of satisfaction when you complete these objectives. The more time you put into an objective the more rewarding it becomes, but disappointing it will be if you fail it.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 05:55:00 -
[6]
Choosing a Name
This is your 1st Task as a CEO before the birth of your corporation choosing a good name. Its not hard choosing a name, choosing a name that sounds original and makes you stand out of the crowd is hard.
The name can by symbolic or what your corporation is trying to do or just out there to make a laugh. If I make a Corporation called ôWhite Fluffy Bunniesö which is a mining corporation, and there is a Pirate Corporation called ôBlack Ops Bunniesö people might think the two corporations are related. It also feels like you have copied the name from somewhere else, and makes you of the many variations of the name out there.
From an advertising standpoint your corporations name needs to follow these criteria. òEasy to Remember òAs Unique as possible òDoes not degrade another person, player or corporation.
Home Sweet HomeàWhere is it?
Where you choose your home is probably very important, as your corporation grows the sheer amount of items you need to manage increases, and shifting house becomes not small task, but a Major logistics problem.
When choosing your home, your goals should be as follows.
òObjective of the Corporation òProximity to a Major Market Hub òProximity to Low-Security Space and 0.0 Space òAvailability of resources to support your Corporation (Asteroid fields, complexes, etc) òPopulation level of the system you are in
If you make a mining corporation, then being close to a dead space complex will not help you in your mission. But if you are a mission running/complex running corporation then it is worthwhile. Your corporation role must be clear, if you are a multi-disciplinary corporation then you need to take all those factors into account.
Too close to Jita and you will face a lot of Lag, too far from Jita and you will find it very difficult to sell your wares. Pick a reasonable distance away from your trading hub, I would recommend 4 to 6 jumps.
How close you want to be depends on your corporation goals, if you want to PVP then you need to be in there or as close as possible. If you want access to the valuable mining rights deep 0.0 offers, then you need to plan accordingly for it.
If you are doing a pirate corporation, the resources you want present are things such as heavy volume of traffic through the system, sufficient locations to hide and so forth.
Common things to look out for are primarily Station related resources.
òCloning Facility òSkill books òProduction or Research facilities.
The last thing to consider is the population of the system. Having a lot of people there may or may not serve you well. Places like Jita are so overloaded it becomes difficult to do business there.
Ombey has created an excellent resource to help us understand the eve-online world better. You can get the 2D maps athttp://www.ombeve.co.uk/. ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 05:57:00 -
[7]
Titles and Access Right
Eve-online has a very powerful and complex system for managing your corporation, its important to not let them overwhelm you. You do not need to use every option available, use what you think is needed, and donÆt use what you think is not.
When I was setting up my Corporation, combining with my out of Game resources and In Game resources, I discovered I had well over 3,000 settings to manage, of that about 1,000 of them are from the game itself, and I am actually finding more and more settings I need to manage. ItÆs important to note however, itÆs a lot comprehensive as I run many things to support my corporation.
Titles reduce the headache of all these Settings considerably. When you have a recruitment officer, you can assign several hundred settings to that role, which becomes easy to replicate across several people, and everyone becomes clear of their ability. This helps you quickly give and remove abilities from players and there is no fear that you missed anything.
Most of the functions in the Eve-client are True/False or Yes/No type of options and you may give many titles to the same person. If you give the recruitment officer no access to the corporation hanger, and you give the Hanger officer access to the hanger, a person with both these titles will have access to the corporation hanger.
Your Corp Hanger is divided into 7 areas, in which you can specifically define access. The Corporation Hanger will most certainly contain the Corporations most expensive assets and its BPOs. Always make sure players cannot randomly take these items, but try to make it visible to as many people as possible.
Assets and Finances
The Corp money and Assets do not belong to you, they belong to the Corporation. Transparences in activities is very important. The various assets of the corporation should be visible by as many people as possible so errors and problems are quickly spotted.
Money will always be a sticky issue, especially in Eve-online where the conversation to Real Life money is much easier than other MMOs. Have someone who can look over your accounts regularly to ensure things are in order, and report problems.
Do not lend, invest or spend CorporationÆs money without the knowledge of your other officers or members. This is not your money, and must be manage as such, If your bank in Real Life took a few hundred dollars without telling you, you wonÆt like it would you?
Delegation
I mention before the importance of delegation, the Objectives given to you are often only doable by a Team of people behind you. Delegation is important for more reason than just distributing work load and this is what I would like to discuss in detail.
Delegation of tasks, also means more people will know how the corporation works, and the process in which decisions are made and where to turn to for support and help. It also helps builds up Esprit de corps. People feel they have contributed to the corporation and others will be aware of their contribution. Respect is given and player feels a sense of belonging and respect from their accomplishment.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 05:58:00 -
[8]
Conclusion
Good leadership and management is not a written exam to be passed. It is you the reader who must go out there and make things happen, only by practicing what you learn and understand, and then can you become a good leader.
"The most important thing in life is not to capitalise on your successes - any fool can do that. The really important thing is to profit from your mistakes." (William Bolitho, from 'Twelve against the Gods')
So go out there and make things happen. Thank you for reading. Please give me your feedback.
Bibliography
òWikipedia 2006, Retrieved August 30, 2006 from http://en.wikipedia.org/wiki/Henri_Fayol
òWelch, J 2001, Straight From The Gut, USA
òHouse, R and Podsakeoff, P. M (1994). Leadership effectieness: Past Perspectives and future directions for Researchö in Jerald Greenberg (ed), Organizational Behavior: The State of the Science, Erlbaum, Hillsdale, NJ., 1994, pp
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 05:59:00 -
[9]
Reserved #1 ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 06:07:00 -
[10]
Reserved #2 ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 06:08:00 -
[11]
Reserved #4 ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 06:08:00 -
[12]
Reserved #3 ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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evistin
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Posted - 2006.08.30 06:12:00 -
[13]
Reserved #5 - Last ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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Serenity Steele
Rearden Steele Interstellar Starbase Syndicate
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Posted - 2006.08.30 06:21:00 -
[14]
Great read evistin. Could benefit from more hyperlinks to other relevant articles et. al both on the forums and external.
 Eve Strategic Maps - Outpost Alert
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Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
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Posted - 2006.08.30 06:33:00 -
[15]
Well despite the info the post is seen as an alt post and can be deleted if mods feel up to it. Plus you say you are a month old and put up all of these posts stating how to run a eve corporation or organization with hardly any experiance doing it from your claim of newbieship. hmm...
I really don't want to go through the process of describing leadership here. There is more then one style and not all styles are meant for everything and every situation. You are on and off mark every so often but I am sure some will take what is given here and hopefully use to grow outward with it.
"Protecting the Ignorant from the immoral scum of the galaxy" |

evistin
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Posted - 2006.08.30 06:53:00 -
[16]
Originally by: Lord Wimbishi Well despite the info the post is seen as an alt post and can be deleted if mods feel up to it. Plus you say you are a month old and put up all of these posts stating how to run a eve corporation or organization with hardly any experiance doing it from your claim of newbieship. hmm...
I really don't want to go through the process of describing leadership here. There is more then one style and not all styles are meant for everything and every situation. You are on and off mark every so often but I am sure some will take what is given here and hopefully use to grow outward with it.
You can search me up if you like, You will find I am a director in my corp. My Alt is the CEO.
I recall describing that there are differances in styles and not all are suitable. Maybe I did not explain them in enough detail. If you could point out where I am wrong,I will read up and correct it.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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Li ShangYin
Chung Kuo
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Posted - 2006.08.30 06:59:00 -
[17]
It's just a game. Really, that's the first thing you need to know and understand. After that you can spend 1000 hours studying management IF you feel like it's really necessary for your hobby. And no, I'm not a newbie at this game and I'm speaking with 4 years or so of experience. The time you spent compiling this could have been used to 100 other things which would have been more important, productive and intresting. That said, see what the other dude posted, there isn't one golden way of doing things, different corps and people have different dynamics and require different styles of management. Oh, and you failed at being brief :P
___________________________________ A spring day at the edge of the world. On the edge of the world once more the day slants. The oriole cries, as though it were its own tears Which damp even the topmost blossoms on the tree.
-- Li Shang-yin, Exile, ninth century A.D. |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
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Posted - 2006.08.30 07:13:00 -
[18]
Aye I have experiance in the game and irl as well too to back up some leadership 'things' to fuel a healthy and probably long winded leadership debate.
What is the most important for a leader to accept and realise is simple is better.
Keep things simple for your people to understand and don't make things confusing. this is over half the battle when dealing with issues and training new folks to things you want them to learn. this also gives them room to grow to gain confidence and pride in what they do no matter if you could have taught it to them. It gives them a certain amount of pride and the enthusiasm to want more and to move forward on their own and not always under the guidence of their mentor.
There are two types of people. people who want to lead and people who want to be led. yeah there can be a seen neutral as not wanting either or but if they are a solo artist then they want to be in the lead for themselves so the do fall into at least one category.
organizational dynamics must be able to evolve at a moments notice or hold a chance at degredation or decadence which can lead to boredom and eventual disinterest in what is going on. Remember this is a volunteer game not a conscription and a drag into service of one organization or another and you got to treat people according to the volunteer regard. yes respect is very important but also is credability and confidence in knowing that your leaders are competent and what the hell they are doing because no one wants to be with a losing team. So it goes hand in hand.
Anyways these things can be talked about for forever since pack mentality and leadership psycology and philosophy has been an age old study for thousands of years. to keep it simple just provide something in a simple readable format people can follow and will themselves to get involved with.
"Protecting the Ignorant from the immoral scum of the galaxy" |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
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Posted - 2006.08.30 07:23:00 -
[19]
In essence there are two different types of leaders, read closely. People who you think are a good leader, and people who you don't think you are. It doesn't matter what YOU would think, it is those that follow you that repute you in that more then anything else you could say or do. Actions prove to be your example and verbal discussions showing your viewpoints and values would either credit or discredit your leadership philosophy.
People follow those they consider leader due to personal values and belief said leaders have for themselves and whom carry a convincing conviction to what ever focus they have and other people are willing to be apart of. It doesn't have to be organized to be successful but would add more weight to be viewed as professional.
Anyways for better or worse leaders are people who's followers like the perspective given that those followers favor no matter if he is a tyrant or a humane righteous person. If those leaders carry enough conviction and can convince those that follow them to do what they envision then they can be considered a leader.
For the scope of this game alliances rise and fall due to the conviction of leaders who has a focus or goal large or small. All to often it is only the vision of the leaders that inspire those around them to do the work that is required to make that vision THEY see become a reality based upon that leaders vision and the strong conviction and guidence he can continue to provide.
"Protecting the Ignorant from the immoral scum of the galaxy" |

thetwilitehour
Einherjar Rising Dusk and Dawn
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Posted - 2006.08.30 07:34:00 -
[20]
Edited by: thetwilitehour on 30/08/2006 07:34:40 This is a good guide, and even if you dont agree with it its worth reading over for anyone in a director or CEO position in a corp, or who would like to be.
I have no idea why people are arguing with it by talking out their @#$ when the OP has actualy done research and presented a cogent informative post.
Deserves a sticky IMO, even just to point people at who ask how to start a corp.
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Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
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Posted - 2006.08.30 07:43:00 -
[21]
This is a Management and leadership discussion. I see he covered several points in management and I felt I should fill in some spots in leadership. There isn't any smack talking or total downplaying of what is being said. People who read will take away from it from what they will and hopefully exercize it in a manner to make it useful to themselves.
"Protecting the Ignorant from the immoral scum of the galaxy" |

evistin
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Posted - 2006.08.30 10:01:00 -
[22]
Edited by: evistin on 30/08/2006 10:04:38 Lord Wimbishi,
Everything you say is correct, I won't argue with any of it, I think it would be my fault for not explaining these facts you point out in more detail than I already have.
Quote:
Leadership styles vary depending on the people you are working with and how you feel you can help them out the most,...............
Quote:
Keep your objectives clear, simple and public...
I admit I did not discuss anything on ethical or social leadership, its not something I am strong enough to discuss in a dept I feel comfortable with.
But I would like some references if you can furnish any, so I can get dig deeper into what your comments are, then I can flesh out those sections more. Most websites google turns up tend to incomeplete and sometimes goes off on a tangent on leadership or management.
------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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KnightStar
Rammstein Industries Against ALL Authorities
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Posted - 2006.08.30 11:04:00 -
[23]
Even if one does not agree with what evistin wrote... Respect for the work done by writing this article!
And i think reading this could remember many of the leaders in this game that:
Quote: Leadership is respect first, skills second. When you sit down and talk to your members and help them out in their problems, successful or failure does not matter, they respect that you have put the time and effort into helping them.
Something many leaders tend to forget if they lead long enough.
And as i said above, even if you don't agree, many things pointed out by evistin apply to any style of leadership. What we are fighting for, in the end, we are fighting for each other. |

evistin
Multiverse Corporation
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Posted - 2006.08.30 12:11:00 -
[24]
Serenity Steele, KnightStar,
Thank you for your kind words of support. ------------------- Management and Leadership û The Eve-online Guide |

Mnem0nic
Gallente MisFunk Inc.
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Posted - 2006.08.30 13:20:00 -
[25]
A very good read indeed m8. Although one does not have to agree with everything written I think this provides you with good guidelines on running a corp. -----
Mnem0nic CEO - Misfunk Inc. |

Drogos
Slacker Industries Exuro Mortis
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Posted - 2006.08.30 14:55:00 -
[26]
evistin, I disagree with you on one important point.
Originally by: evistin There is no such thing as a born leader, the question is how young were they when they started learning about leadership and taking up the roles and reasonability associated with it.
There are such people that instinctively understand the requirements of good leadership.
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EssexBoy
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.30 15:19:00 -
[27]
Originally by: Drogos evistin, I disagree with you on one important point.
Originally by: evistin There is no such thing as a born leader, the question is how young were they when they started learning about leadership and taking up the roles and reasonability associated with it.
There are such people that instinctively understand the requirements of good leadership.
I do have to agree here. Ive never learnt nor have i been taught how to lead, i just step up when and if i'm needed (and people say im good at it as well)
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Shamis Orzoz
SniggWaffe
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Posted - 2006.08.30 15:31:00 -
[28]
Leaderships is mostly inherent in my experience. You can teach anybody to be a mediocre leader. But only certain people will ever be good at it.
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Audrea
Widowmakers Novus Ordos Seclorum
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Posted - 2006.08.30 16:15:00 -
[29]
Quote: Trail accounts are the life blood of eve-online. Almost all of us were a trail account player at one point, and we stayed because we met a friendly bunch of players who made this game enjoyable. The more corporations that support trail account users, the higher the retention rate for these accounts will become, thus increasing the rate in which players sign-up.
I disagree with that. I dont dispute that trial users can be nice and fun people to play with, however thats where it ends. Every corporation (at least not carebear corps) want people with as high skillpoints as possible, that can excute decisions and DO something, other than be in frigates running from most things in eve...
Other than that, very good article, you should expand it with even more info, and the mods should (for once) do a good thing and sticky it, rather than moderate topics here.
Been a while since I saw nice thread which didnt have flames and politics involved in it, refreshing :) ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions.  |

evistin
Multiverse Corporation
|
Posted - 2006.08.30 16:34:00 -
[30]
Originally by: Drogos There are such people that instinctively understand the requirements of good leadership.
Tp be honset, I personally believe I fall into the catergory of a born leader myself. However during my research, I did find some conflicting information, which provided a sound argument in this respect.
Linkage
This article which discussing Jung's Personailty typing, mentions the ENFJ, ENTJ specfically in a leadership capacity role of some form. Most if not All personailty types mention here are capable of being leaders. Jungs thoery discussed in greater dept eslewhere suggest that a person can fall into any of these role though the upbring and enviroment one is in. Which would indicate leadership is not born but rather train.
Several other articles discuss on how people learn into the role of leadership be it at 4 yr of age or 40 yrs of age.
Linkage
Linkage
Linkage
This topic is self is a really worthy discussion topic, but would probably derail from the objective of this thread. I will adjust the statement. ------------------- Management and Leadership û The Eve-online Guide |

evistin
Multiverse Corporation
|
Posted - 2006.08.30 16:36:00 -
[31]
Originally by: Mnem0nic A very good read indeed m8. Although one does not have to agree with everything written I think this provides you with good guidelines on running a corp.
I think that's what most people don't see is that everything written are guidelines. The way we view an atom as a planetary model is a guideline. I should mention this explicitly at the start, this would reduce confusion. ------------------- Management and Leadership û The Eve-online Guide |

evistin
Multiverse Corporation
|
Posted - 2006.08.30 16:45:00 -
[32]
Originally by: Audrea
I disagree with that. I dont dispute that trial users can be nice and fun people to play with, however thats where it ends. Every corporation (at least not carebear corps) want people with as high skillpoints as possible, that can excute decisions and DO something, other than be in frigates running from most things in eve...
Other than that, very good article, you should expand it with even more info, and the mods should (for once) do a good thing and sticky it, rather than moderate topics here.
Been a while since I saw nice thread which didn't have flames and politics involved in it, refreshing :)
1st thank for your constructive comments and good thoughts, I will most certainly expand on it. As to trail accounts, the view of trail accounts here is not taken from the point of a corporation but from the view of CCP or the community as a whole.
I respect that each corporation has their own decision and reasons for not taking them in. Validate reasons and fears are always present. Now take a look from the point that you are managing the whole community versus 1 corporation. Say 1,000 trail accounts are on Eve-online each week, of that only 100 sign-up. It becomes obvious to anyone that there is a need to raise the sign-up rate of users. If every corporation in the game avoids Trail accounts players, the numbers of sign-up will remain low.
However if corporation start putting effort to get Trail-account users to stay on and play, the number of sign-ups will increase, thus increasing the player base. This is the setting everyone wants. CCP wants more players for more money. More money means more people can be hired and more content and better testing can be done. Larger player base also increases the volume of trading in the game, increasing opportunities for both trading and PVP. ------------------- Management and Leadership û The Eve-online Guide |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.08.31 07:18:00 -
[33]
A successful leader must attain respect and credibility in order to facilitate his role as a leader. The more well balanced his values and conviction along with his respect towards those he leads, the more he will be able to lead and provide the example and role model for others to follow in order to continue the line of leadership exemplified. That is why many countries of the world have different values in leadership but each type is effective in it's given environment.
In EVE most of the environments are dictatorial some continue to experiment democratic, representative and senatorial type governing styles with mixed degrees of success. One thing is provide as a standard though, a leader must be strong in conviction, credible and influential towards those they are with and leading. If not they will not be listened too till such values are seen, accepted and honored in that aspiring leader. EVE is very hard on people for failures and great for those with success it depends on how experienced, understanding and patient said leaders are in both circumstances.
People are attracted to success and the idea of prosperity. To be able to lead a leader must provide some focus or idea towards the success he has in mind. It can be anything from pirating to a merchant dynasty it doesnÆt matter as long as he has the ability to æsellÆ his idea to others and work towards in making it happen. People join a leader for these reasons. Some even look to join just to find a reason and see if they like it or not. A leader MUST realize that his vision doesnÆt always work with those that once got attracted to it and realize later it wasnÆt what they wanted. This is not defeat and should not be taken badly. If an adjustment is to be made; which upon many would like to see a change, a leader should be open to take advise sometimes if he finds a majority view against his focus. He will gain respect sure for being understanding but also can be respected for being steadfast as well in not being compromising.
"Protecting the Ignorant from the immoral scum of the galaxy" |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.08.31 07:18:00 -
[34]
Well I suppose now I can't avoid it now not to discuss leadership.
Evistin the differences in your good intention of this subject and my views is researched vs practical experience. Anyone can be taught how to manage but not everyone can be taught how to lead.
Leadership IS inherent to those that have the confidence, competence and respect in themselves wanting to do it.
As noted above people being taught without learning will only be mediocre and not fully 'aware' of what is going on without exploring and learning. Jealousy is normally the cause with the mentioning of another being born to lead. It is only shown in expression of one's natural leadership ability not some god like status. Some have it and some don't. It shouldn't be a contest of who is better as long as both have some kind of true bearing for their people and those people respect those leaders for what ever reason they can find.
Anyways getting back on track towards what was asked. I will avoid telling of how one should act, think and theorize because these things one must explore and find in themselves in order to be more fulfilling for any individual on the path. Self discovery is the biggest important value for leaders and it can make some very giddy and excited about things they 'find' and explore. People following leaders who are experimenting with things would have to be patient and sometimes tolerant because mess ups will happen and eventually the aspirants will find the right way to get something done. If someone doesnÆt like how it is going, they should either step up offer advise and help get the job done and not sit back criticize and berate, a team is better built in this manner of cooperation and it helps a team establish their inner workings of how to get things done.
A respected leader is not automatically molded and ready to be put to use, he has to learn how to crawl, walk and then run in order to be attain what others would require in him to be a good leader. Charisma helps out a lot yes but so does steadfast determination and energy. Both can mold a team together into a unit. There are many types of Charismatic outlooks to achieve this, again this is for the leader to find and understand what is good and not so good but what is important in trying to find it is to know he is not always right and should be open to change in order to adapt and evolve to a better more understood leader. A humble leader sometimes can learn more then one so sure of himself. Ones so sure of themselves can be more confident about decisions so a aspiring leader should balance between the two values and not be to much of either. To much humility can make one indecisive with their followers, to much arrogance can make followers feel insignificant.
For me personally I respect each and every one of my pilots as individuals and equals regardless of their age and time in game, each are important to the game and to me. I was reputed as a fine military pilot and an excellent gang/fleet leader during my days in PA and some afterwards. I had this respect because I had honest care for my pilots, not my ability of being better in offensive operations then other commanders present. Pilots need to feel they are important to a mission or a team, it promotes their involvement and in those select few, inspires them towards greater things and even leadership one day. Experience of what you do and what jobs you take helps promote you as a leader and your ability of doing your job. The pilots reflect a leaders status given what they see and experience as it should be.
"Protecting the Ignorant from the immoral scum of the galaxy" |

Choralone
Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.31 08:09:00 -
[35]
Edited by: Choralone on 31/08/2006 08:11:12 The nature versus nurture argument about leadership is as old as human history.
But rejoice, through studies of twins, research suggests about 30% of the "stuff" that makes a leader is genetic or inborn, and the rest is not - it can be, and is, learned.
|

Louis DelaBlanche
Cosmic Odyssey Chorus of Dawn
|
Posted - 2006.08.31 15:22:00 -
[36]
Interesting post. Even if doesnt contain everything someone would need to know to become the greatest CEO out there (as some seem quite upset that it isnt), its a good guide & introduction to probably one of the more complicated & time consuming aspects to the game. _______________________________________________ The above comments & views do not reflect the opinions of Cosmic Odyssey or Chorus of Dawn; just those of an enlightened member  |

Mindblank
StarLight Inc. Tre Kroner
|
Posted - 2006.08.31 19:38:00 -
[37]
I'm sure many ideas are great here... (I'm a bit tired now and don't have time to read it all). Just want to remind you to have fun in the game... otherwise no structure will work. -= Currently recruiting Swedish players =-
|

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.09.01 06:42:00 -
[38]
Agreed.
If anyone new or old needs information or wants advice I am easily approachable. I have quite a bit of down time for the next month or so till I can get back to germany. In this time if anyone wishes for more information or mentorship just page me in game and I will try to answer your questions.
"Protecting the Ignorant from the immoral scum of the galaxy" |

evistin
Multiverse Corporation
|
Posted - 2006.09.01 08:10:00 -
[39]
Lord Wimbishi,
I am myself have leadership experience, just not eve-related. I write from the point of a academic, because no matter how much experience I have, I am not an authority on the subject and as such need the references of the work of others.0
Your Discussion certainly adds dept to the thread and I am grateful and thankful for your effort. But I fail to see where you disagree with me, the comments you make seem different in phrasing to what I have said already, if you could comment exactly what part of my text you are disagreeing with, it would be of great help to me and appreciated.
You seem to discuss a lot about a concept of accidental leadership or accidental management. Where a person who is willing but lacking experience is thrown into the role of a leader or manager. I am taking the approach of the academic style of learning to lead. Self-discovery and application of theories and practical knowledge always will remain indispensable to the leadership and management learning process. I am a product of accidental leadership, and
My approach is to pre-empte the questions of leadership before they are asked. In that sense, It becomes a hit or miss approach. If 10 people ask the same question, and I reply 10 times, does it become a time-consuming and unproductive task? I made this guide in the hopes of trying to answer the questions of leadership before it was asked. It was difficult since I had not previously tried to categorize all my thought and concepts and without a question to guide me its hard. Knowing the question is half the answer in itself.
It is clear you are an experience leader Wimbishi, and there is nothing to argue against in what you said. I respect the process of complaints and criticism it serves as a point to which I can improve whatever I work on. I will still write to improve this article, not because I think its good, but because I think its needs more work still.
------------------- Management and Leadership û The Eve-online Guide |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.09.01 14:28:00 -
[40]
If you wish then.
I will write constructively and with effort not to dehumanize things seen as written in error to my viewpoint and understanding of what is been read.
First.
Quote: In 1994 House and Podsakoff attempted to summarize and categorize the various types of leadership.
1. Visionaries. 2. Passion and self-sacrifice. 3. Confidence, determination, and persistence 4. Image-building. 5. Role-modeling 6. External representation. 7. Expectations of and confidence in followers. 8. Selective motive-arousal. 9. Frame alignment. 10. Inspirational communication.
These do not refer to the style of leadership one uses, but allow one to see the kind of leaders they are creating. In large corporate management, its not sufficient enough to have a lot of leaders, its important to have a good spread of various leadership types, as too much of a single leadership type can cause unnecessary conflict.
This comprised list can easily be one which an aspirant can try to pick and choice and 'try to be' as if saying 'I want to be this' and start searching how to become that.
These things listed are inherent qualities not styles that a leader carries. Because there can be a number of these 'qualities' present in a given leader, granted not all if not only a few. Yes they are relevant in the role of leadership characteristics, but 'learning' them if implied without direction of what they mean can put an aspirant searching for it.
A leader has things in his heart and yes can learn management which can gotten from books. The things listed above can only be found through mentorship, example and experience. And they can start from childhood in innocent stages of development if not outright groomed by their parents by role modeling.
second thing.
Quote: Jack Welch (2001) discussed in his book, 10 leadership fundamentals which form the basis of traditional leadership principles.
1. There is only one way - the straight way. It sets the tone of the organization. 2. Be open to the best of what everyone, everywhere, has to offer; transfer learning across your organization. 3. Get the right people in the right jobs - it is more important than developing a strategy. 4. An informal atmosphere is a competitive advantage. 5. Make sure everybody counts and everybody knows they count. 6. Legitimate self-confidence is a winner - the true test of self-confidence is the courage to be open. 7. Business has to be fun - celebrations energies and organization. 8. Never underestimate the other guy. 9. Understand where real value is added and put your best people there. 10. Know when to meddle and when to let go - this is pure instinct.
All these are true in many regards, again in character of a given leader judged by those that he leads. These things do lead to credibility and that is not explained. In EVE and many other places will just shoulder you off if you don't have credibility. So these things above are not heavily looked at if you have no ground to speak in the eyes of others. They are good things to have yes but finding if you have them again takes experience and the trust from others if allowed to work and lead them.
Self confidence and knowledge of what you do is the biggest thing that can help earn an prospective leader the right to be heard and if respected and finally 'reviewed' based upon unspoken acceptance on an individual level; can he finally judge in his own self what qualities and characteristics he has.
Yes it is good to underline things but many can ambiguously take it as that and say ôyes I am thisö without 'earning' the experience to 'know' who and how he is exactly which can lead him to think of himself to be one thing and be another completely.
This is why I pointed out you was on and off about several things because it was described in characteristic but it wasn't pointed at the important road to find those characteristics which in turn develops a leader
"Protecting the Ignorant from the immoral scum of the galaxy" |

evistin
Multiverse Corporation
|
Posted - 2006.09.02 13:06:00 -
[41]
I can see what you mean.
You are talking specifically the process of self-discovery and learning versus the end outcome.
So its not that I am wrong, but you feel I have not mention enough on the process of learning to become one. I am currently reading an excellent article on the mentoring process to teach leadership, I think that it will furnish more on the training and learning aspect.
------------------- Management and Leadership û The Eve-online Guide |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.09.02 13:55:00 -
[42]
Indeed. I didn't say you was wrong, just said you was on and off about a few things that I felt required filling. Nothing is posted to discredit what is being said. As noted it more is to fill out certain aspects to the readers.
Still again as you said you are reading up about it. All of my knowledge is ingrained and learned by experiance in life and in game.
I would say I would be more on the 'natural' leadership category and not something described as being born. And with this aspect of discovery through help of others acknowledgements and criticism have I found more about myself as would any leader going through the experiance.
Again some are more adapt in it, some not so. It comes down to personal characteristics as I covered in the above posts.
Academic and practical experiance learning styles will always produce completely different leadership aspects. I prefer the longer and harder natural learning style more over academic, though some reading is useful for insight but shouldn't be the sole study in order to 'become' a leader. As in my feeling it is a privalege and a right which is earned and adopted, not taken and self granted.
Young leaders can learn from this thread and hopefully seasoned leaders can add more versatility to it as well to give more rounded points of views other then what has been covered so far.
EVE is a challenging political atmosphere. So much so it borderlines real life and can suck your game play in a way that it resembles real life management. Many in the game now experiance it at different levels from corporate interactive to multi level alliance structuring. I don't shy away from either because it is my role and I fully accept it as a leader in this game to have it run hand in hand with my real life. Some leaders want to have fun some get serious and dedicated like myself. Either type is not bad as long as the game provides the experiance desired in both lights.
"Protecting the Ignorant from the immoral scum of the galaxy" |

evistin
Multiverse Corporation
|
Posted - 2006.09.02 14:13:00 -
[43]
I am glad you feel that way.
we are sort of 2 half of the coin, I am approaching this from a academic stand-point while you approach from a experience stand point. You already know my reasons for my approach, I think its great that you put a lot of effort into replying to me. I am grateful that my biggest critic so to speak, is also giving me the most help.
You are right I should include more experience and lessons from the field into this write up then pure academic writing. I will make sure I reflect this in my future revisions.
Now please if one of the mods could sticky this, Iwould be a happy camper.  ------------------- Management and Leadership û The Eve-online Guide |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.09.03 11:14:00 -
[44]
Well if the do not, then we will have to keep it updated with thoughtful management and leadership topic type posts which would be in my reasoning provide the basis this thread is serving in the first place.
"Protecting the Ignorant from the immoral scum of the galaxy" |

Emma Royd
Path of Light
|
Posted - 2006.09.03 13:01:00 -
[45]
Very interesting post - and if I look at running my own corp I'll certainly look through it again.
The main thing to realise with it is it is a Guide not a Hard and fast Rulebook, every CEO will Agree and Disagree on some of the points.
Thanks for taking the time to write it :)
|

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.09.07 06:45:00 -
[46]
Well time to start things up again.
The topic of today is probably one that worries every CEO and alliance leader.
Participation and motivation.
These two principles can be very elusive to leadership decisions. Every plan can be made great or become the worse ever based on these things. Mining operations, combat patrols and general corporation activity and comaradrie are all cored around them.
So with this focus lets explore how best to cultivate these two values in making things better for an organization.
First I will put a finger on the leadership perception and diligence in screening recruits for the most 'compatible' attitude for their corporation. If the attitudes don't mix then the experience for both the leadership and individual can be a sour one which would possibly lead into an inevitable parting of ways.
Every corp and alliance has a theme or a focus; or at least should have one. The grand 'vision' per say of the leadership that they try to instill and sell onto their membership. Remember people can and do lose interest over time if they aren't getting enough out of it so each theme and focus should remain flexible and able to 'morph' a bit to suit the constantly changing needs of each organizations. The needs of a month old corp will be quite different from a corp that is a year old and well off so priorities will change, and the recruitment of people to fill those priorities will also shift from: getting anyone to join to .. getting people that can do a specific job or be more dedicated.
My advice to future leaders is just hit the nail on the head from the start and be direct, open and honest towards the new recruit(s). If they decide they don't like it, then let them go and keep searching. EVE is so big now with a concurrent (reported) 30k player base; there WILL be other fish in the pond to reel in to your corp so don't get frustrated. Recruitment of the right people is crucial for long term success. If their minds are right in the beginning you will have less to worry about in the longer run of it, even if they are completely brand new to the game. (most of the time they are more enthusiastic in wanting to help out to prove their worth anyways).
Dedication is a mindset, not something everyone has an inherent abundance of. Many people like tea, but there are many types of tea as well, so in wisdom and understanding you as a leader must realize everyone will not like something or another that you are involved with but are up for something else but still wanting to contribute. Find each person's 'role' in the corporation by working with them and see what each individual's strength and weaknesses are and then place them into a role they are best at and something they want to do. If it is overall beneficial for the corp LET THEM DO IT. If not council them and see whatÆs on their mind and whatÆs up. COMMUNICATION between leaders and their people is very important to find out what is going on. If someone isn't into something then there is always a reason why, find it, exploit it and try to turn the situation around even if it isn't towards something that you want to do but still can help the corporation out. Continue to recruit till you fill those roles you 'need' to fill and then continue planning ahead while communicating with the people that are working for you.
New people also sometimes feel they aren't useful because they don't have the money, ships, skill or experiance to help fully like 'regular' members with months of experiance. To these people leadership must groom and nurture that they aren't useless or unable to do anything. Fostering and mentoring young players and pilots should be top priority for officers in a organization. Assign someone willing or have someone volunteer in working with these young players so they can feel they are pulling their weight and put them to work to help the organization and you will foster a good attitude and appreciation from them later.
"Protecting the Ignorant from the immoral scum of the galaxy" |

Distrans
Pech und Schwefel
|
Posted - 2006.09.07 08:50:00 -
[47]
Interesting to read.
But Wimbishi, You always talk to much. Try to emphasize a little.
|

evistin
Multiverse Corporation
|
Posted - 2006.09.08 00:33:00 -
[48]
Thanks for the support, I am currently adding some sections to it and cleaning it up.
I enjoy LW stuff. It is a very different perspective on things. ------------------- Management and Leadership û The Eve-online Guide |

Frogzuk
Dragonian Freelancers Veritas Immortalis
|
Posted - 2006.09.08 00:55:00 -
[49]
Nice post
Originally by: Lord Wimbishi
I really don't want to go through the process of describing leadership here. There is more then one style and not all styles are meant for everything and every situation. You are on and off mark every so often but I am sure some will take what is given here and hopefully use to grow outward with it.
Also, no two people under your leadership are the same, one style may work with one person and a comletely different style with the other. I am a firm believer in the fact that you are only ever as good as the people under you !
plus after managing a corp for a year, i still keep in perspective one of the key factors that gets missed/forgotten by alot of people, eve is after all a game !
|

Steely Dhan
|
Posted - 2006.09.09 09:28:00 -
[50]
Originally by: evistin I will do my best to be brief without being too verbose.
Is this an exmple of an oxymoron?
|

evistin
Multiverse Corporation
|
Posted - 2006.09.09 12:04:00 -
[51]
Originally by: Steely Dhan
Originally by: evistin I will do my best to be brief without being too verbose.
Is this an exmple of an oxymoron?
LOL...I guess so, but I would rather say its all relative.....Brief to me, but not to other guides. 
But I am working on cleaning it up. Its hard because there is a lot to say, so I am focusing on avoiding scope-creep. ------------------- Management and Leadership û The Eve-online Guide |

Camador
Drones of Annihilation Alektorophobia
|
Posted - 2006.09.09 14:37:00 -
[52]
I nominate remedial as the best leader in eve. ______________________________
|

evistin
Multiverse Corporation
|
Posted - 2006.09.11 00:10:00 -
[53]
I have just updated the article, mostly rewrites to clarfiy lots of things, and a section on personal trust. Still A lot of work ahead of me. ------------------- Management and Leadership û The Eve-online Guide |

ermo
Minmatar Brutor tribe
|
Posted - 2006.09.11 09:44:00 -
[54]
Please do not take this the wrong way!
One of the first signs of a good leader is the ability to quickly and concisely relay information, using correct spelling and grammar.
The posts are highly verbose, try to be more succinct, especially Wimbishi.
I remember you being involved in the US Forces Wimbishi from your PA days, I am curious as to which arm and what capacity?
|

evistin
Multiverse Corporation
|
Posted - 2006.09.11 09:50:00 -
[55]
Will do, its getting shorter all the time. ------------------- Management and Leadership û The Eve-online Guide |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.09.11 12:34:00 -
[56]
I am still serving, US Army, active still in Kuwait. Got less then a month now woohoo!
One thing about my descriptive writing style is just that, I lay it out flat and open with a focus of trying to bring as much understanding to what ever subject I am covering. Sometimes it is long if I have experience or knowledge I wish to convey to any that would wish to read or listen. Hell some of those that I had the opportunity to lead still remember my long speeches and mile long posts when I am involved.
Some like reading it some don't, I like to be more action then words most times and keep things going and moving in game.
I know still trying to keep things simple and understood is sometimes my task I have to keep in focus because I know I will 'rattle' on about things. Its an old teaching habit. I have a lot on mind most of the time and sometimes get to enthusiastic in explaining whatÆs on my mind and I am not biased about who I talk to. I think it is good for a leader to be able to speak their mind and do it openly with those they lead. Granted not all situations are opportune for it but open honest leadership is better received in my opinion then secretive elusive ones.
"Protecting the Ignorant from the immoral scum of the galaxy" |

evistin
Multiverse Corporation
|
Posted - 2006.09.11 13:40:00 -
[57]
Lol.. I use to serve in the miltary of my local country as well. Now part of the reserve. ------------------- Management and Leadership û The Eve-online Guide |

Lord Wimbishi
Caldari Wolven Elite Guard Ghosts of Retribution
|
Posted - 2006.09.16 07:36:00 -
[58]
Edited by: Lord Wimbishi on 16/09/2006 07:43:31 Well some more talk about ethics and philosophy.
Attitude is todayÆs topic. Leadership and membership attitudes play a big crucial part in team management probably the most important part of it in my opinion. To set the right attitude and outlook you as a leader must be living in that same frame of mind you expect of others. It is being a role model for your followers and a unspoken picture of what is expected.
Many with good intentions set about a path with a vision in mind. It can be their own or one instilled by someone else. Leaders play their part in instilling this vision in others by their attitude and actions. Words play an important role too but if they are not set down with the right attitude and frame of mind, they can lose creditability and focus if the messages they are carrying are crossed with the attitude behind them focused on something else.
For example. I had a large grudge with an alliance because of this or that. That grudge could blind any decisions that had anything to do with that alliance be it positive of negative. Said alliance comes forward in wanting peace but I spit on it because I am not being reasonable. Tolerance and patience are key attitudes for a good leader to adapt into his leadership ability. They lead to paths to better understand to full situation not otherwise possible if you are angry or single minded bent on hate.
Sometimes you have to swallow your pride but never surrender your honor. Stand for what you believe in and stick to it but be professional about it and not beligerant. For example.
When dealing with the same said allianceÆs approach for peace. They started what ever discord they seek to close. The took Station A from you and you want it back and donÆt want peace to such happens. Instead of saying ôshut up #$@! you and other negative things. Be professional, state your goals and tell them up front without belligerent posture you refuse the peace offer. ôI can not accept this proposal at this time, Station A was in our possession before you attacked us. Surrender the station back to us and we will accept the offerö is more professional then saying ôYeah right, you started this fight and now you want to end it? #$@! You dude, we ainÆt stopping till you are dead ô
The above example reflects upon your followers what behavior they see is acceptable. If it is negative they will be negative. If it is a positive attitude then it will be easier to adopt because it isn't offensive and showing more professionalism .
You reap what you sow with your people. Condoning smack talk in local helps earn respect and sets you as a credible leader in the eyes of others in and OUT of your organization. People in this game have long memories and it will someday reflect back on simple actions, simple words in times you least expect it. You are being watched at all times so you must present the ærightÆ image at all times. As referencing the ærightÆ image, it is the image you wish to immolate onto your followers and your organization. Perception of your corporation and or alliance is weighed often based on the behavior and actions of the leaders in it and not only just yourself.
You want your junior leadership to be respectful and thoughtful, give them the right image towards that end. If not then the ball of clay they are will not be what you want it.
"Protecting the Ignorant from the immoral scum of the galaxy" |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.09.16 08:18:00 -
[59]
Originally by: Shamis Orzoz Edited by: Shamis Orzoz on 30/08/2006 15:46:39 Leadership is mostly inherent in my experience. You can teach anybody to be a mediocre leader. But only certain people will ever be good at it.
I got an even better one:
you can teach everyone to be a great leader, however only those that truly have a knack for it are the ones that will achieve the status of greatness. The rest will be somewhat between mediocre to ok.
It is my opinion that a leader must have 3 things: a wider vision of things, good comunication skills and good organizational skills.
items #2 and #3 you can teach to anyone, but the item #1 is something that is mostly inherent.
Still it's a great post evistin. Might help up-and-coming leaders to get on the right track and help other leaders that need a new direction. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

evistin
Multiverse Corporation
|
Posted - 2006.09.16 11:32:00 -
[60]
Thank you, I am glad people like this.
I disagree with the point that non-naturally born leaders will only make mediocre leaders. Its his will and effort to adapt and change to help others to excel together with him, that makes a person a great leader. Micheal Jordan was cited in one of the articles I reference as a terrible leader turn great leader.
Of course some will say you can't teach an old dog new tricks, I disagree. You can, the question is to what level of success there is. -----------
Management and Leadership û The Eve-online |

Sovy Kurosei
Amarr Therianthropic Technologies
|
Posted - 2006.09.16 11:50:00 -
[61]
I'd have to say I really liked reading through this thread and found it very informative. Particularly Lord Wimbishi's elaborations.
Thanks for putting all the effort into this resource you two. ___________________
|

evistin
Multiverse Corporation
|
Posted - 2006.09.16 11:57:00 -
[62]
I would like some feedback on this excel file I uploaded.
I made this to help me manage my corps permissions.
eve-thread
excel file. -----------
Management and Leadership û The Eve-online |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.09.16 17:25:00 -
[63]
Originally by: evistin Thank you, I am glad people like this.
I disagree with the point that non-naturally born leaders will only make mediocre leaders. Its his will and effort to adapt and change to help others to excel together with him, that makes a person a great leader. Micheal Jordan was cited in one of the articles I reference as a terrible leader turn great leader.
Of course some will say you can't teach an old dog new tricks, I disagree. You can, the question is to what level of success there is.
by no means I said a non-natural leader will be mediocre. There's an old saying that says "effort beats talent".
Sure that a non-natural leader will be able to become a good leader if he tries hard enough, however a greater leader will be the one that combines effort AND talent for the job. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

evistin
Multiverse Corporation
|
Posted - 2006.09.16 23:40:00 -
[64]
So you are saying, that non-natural leaders will be good leaders, but when a natural leader puts the effort in, he is a great leader? I agree with that, in that sense. its 1% talent and 99% hard work. -----------
Management and Leadership û The Eve-online |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.09.16 23:58:00 -
[65]
Originally by: evistin So you are saying, that non-natural leaders will be good leaders, but when a natural leader puts the effort in, he is a great leader? I agree with that, in that sense. its 1% talent and 99% hard work.
exactly. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

evistin
Multiverse Corporation
|
Posted - 2006.09.19 12:20:00 -
[66]
I have just done an update on the article and I have added a new topic called "Developing an Organization" discussing Organizational theories.
Please give me your feedback on whether you find it useful or not, before I write more into the subject matter. -----------
Management and Leadership û The Eve-online Guide |

Guma
No Quarter. Axiom Empire
|
Posted - 2006.09.19 17:06:00 -
[67]
Hello evistin,
first of all, this could be the first constructiv Thread in the EvE-O Forum i've ever seen, so thx for your great effort.
You wanted a reply for the culture section here it is:
In this section you wrote, that normal corporations recruit ppl that r living in the same country. This is cause they speak the same language. I think the most ceo's that decide for non-multiculture corporation do this cause of communication problems. It has nothing to do with religions or cultural institutions like a family. Why should ppl play this game when they met ppl that think the same way, do everything the same way, react the same way: there would be no experience!
Next step is what you describe as a subculture, that there is a different subculture for corps living in amarr space or caldari space. It could be but EvE is developing, ppl write their own story. I'm a minmatar that fly gallente missions with a caldari raven and have amarr rp agents. So to what subculture shall i belong too? I think the CEO of the corp must decide if he want the RPG Part of EvE or NOT? If he decides for the RPG your absolutly right if not, there is no subculture no identification, i don't care if i have a caldari, gallente, amarr or caldari in space :/.
hope that help you
most regards,
Guma
|

evistin
Multiverse Corporation
|
Posted - 2006.09.19 22:47:00 -
[68]
Quote: first of all, this could be the first constructiv Thread in the EvE-O Forum i've ever seen, so thx for your great effort.
Considering how much other posts there are on the forum trying to help others, this is one hell of a compliment to me. Thank you.
I can see where you are coming from regarding your comment. I have not describe in any dept the cultural nature of the eve-online universe, I have only drawn comparison. you also give me some ideas on details that I have being lacking.
Once again, thank you very much. -----------
Management and Leadership û The Eve-online Guide |

evistin
Multiverse Corporation
|
Posted - 2006.09.26 15:02:00 -
[69]
Does anyone have any more comments to add regarding my new section? -----------
Management and Leadership û The Eve-online Guide |

Derin Dragonbane
|
Posted - 2006.09.27 22:08:00 -
[70]
I just have to say that this thread has really helped me over the past few weeks, though not necessarily in ways you may have intended. I thank Evistin for his work in making this possible.
As a recently minted CEO, I have had the pleasure of being treated well as an employee, and know just how difficult that it is to run a corporation. About 12 days ago, I was a trial user who was in United Space Mining Corporation, a relatively small corp. in the Lonetrek system. When I had joined, I was treated very well, considering my situation. I saw little to no difference in opinion of me compared to the other people. However, as time went on, as I watched the recruitment page, trying to help my company out, I saw repeated incidents of prospective employers specifically asking for non-trial users. Even on the recruitment page here, you will see many companies are looking for non-trial users. Although I can see the logic of finding a person who can be trusted of lasting more than one or two weeks, many people are missing the point. This is a game, and it is meant to be fun. If you want to give new people a good experience, you MUST be good to them, regardless of consequences. The saying ôif you give a man a fish, he eats for a day. If you teach a man to fish, he eats foreverö is justifiably suited here. If you invest time in a person, and help them have a good time, then they have a far bigger reason to come back then just having fun on their own. It is those employees, who come back to a company who reached out to them, that are the true backbone of a company: they might not be there forever, but they will speak highly of their time there, and will help spread word of your company faster than is otherwise possible. Sure, it may cost a large amount of money to help out these people, but you can always make more money. You cannot make more good employees, except when you make yourself a better employer.
-------------------------------------------------------------- "Strategy is the art of applying the proper force in the proper place at the proper time. A Commander with the wisdom to understand which force to apply and when and where to apply it will surely succeed."
- Shas'El Fal'Shia Kak'Eldi Ton'ka
|

evistin
Multiverse Corporation
|
Posted - 2006.10.04 14:16:00 -
[71]
Originally by: Derin Dragonbane You cannot make more good employees, except when you make yourself a better employer.
Hi Derin, thank you for your comment. your statement is so true, we can't ask the best from our people unless we are at out best ourselves.
Since there is a lack of interest in the new sections, I will take it down in the next revision. -----------
Management and Leadership û The Eve-online Guide |

Cailais
Amarr THE SEFRIM INSTITUTE
|
Posted - 2006.10.06 01:01:00 -
[72]
A really very well written article and resource evistin, and to cover the qualities of leadership, management and "CEO'ing" in EVE mechanics wise is no small venture. I've spent my entire RL career studying and applying many of the principles you remark upon here. While there may be some 'naysayers' out there, its probably true to say there are as many types of leader, and as many paths to leadership, as there are followers.
C.
www.sefrim.com - sig design - eve mail for details
|

aiaakii
|
Posted - 2006.10.06 07:08:00 -
[73]
Edited by: aiaakii on 06/10/2006 07:11:23
|

sartorii
Genco Interstellar Alcohol Conglomerate
|
Posted - 2006.10.06 07:12:00 -
[74]
Originally by: Drogos evistin, I disagree with you on one important point.
Originally by: evistin There is no such thing as a born leader, the question is how young were they when they started learning about leadership and taking up the roles and reasonability associated with it.
There are such people that instinctively understand the requirements of good leadership.
no there are not..
what there are, is people who's "indirect life experience" have taught them to be effective leaders.
ALL leaders are trained.. the only issue is that many forms of experience (aka training) that contribute to becoming a good leader are not formally recognized as "leadership training".
good post, good subject..
yes.. it IS a game.. but it is a game the involves a HUGE number of people's time and effort over extended periods. Good leadership and the direction and focus it provides is critical to achieving long term organizational goals
OT: one of the strengths of Eve is the amount of resource and time management required to be successful. IMO Eve will have long term effects on its younger players as they apply skills learned by nessesity in game, to out of game experiences later on..
CCP could certainly ease the management burden by spending some time focused on Corp/Alliance/Individual standings and Hanger/POS/Outpost/Wallet access rights...
hint FIX THE WALLET DIVISIONS!!!
To Bad Ignorance isnt Painful |

evistin
Multiverse Corporation
|
Posted - 2006.10.06 07:15:00 -
[75]
sartorii,
Thanks for your post, we actually have decided to withdraw that subject of born/trained leader, since that it self is a very complex topic as well.
As for the Wallet Diverson, I know it needs work. But we need to find a soultion to the problem, increase features also means increase access rights to manage and its already somewhat absurb. -----------
Management and Leadership û The Eve-online Guide |

sartorii
Genco Interstellar Alcohol Conglomerate
|
Posted - 2006.10.06 08:10:00 -
[76]
OT: Well my point was more that while some may have an aptitude for leadership when thrust in the position. It is their prior experience that determines their aptitude. A leader is the sum total of their prior experiences, and that ætrainingÆ doesnÆt mean only formal class room (which imo tend to be less valuable. They provide a framework that still must be fleshed out by practical application. As I once had to explain to a young lieutenant ôReality will not always conform to your template no matter how well preparedö)
there is no current 'good' solution.. the best solution (ime) have seen is to subdivide corp tasks and roles into sub corps so that each 'divisionÆs' budget and needs can be tracked independently.
this IS a pain.. but (ime) it is less overhead than trying to sort and track a large organization using out of game tools and hard to export accounting/management info.
the less obvious downside to 'sub corps' is the division of pilots and separation of communication channels. There are work-arounds but they are equally cumbersome...
the BEST solution (imo) is to have all those who recognize the defects and failures in CCPs current management system to document and petition all issues, provide some suggestions where possible and continually ping them for updates and status..
Good Management and Accounting tools are certainly less sexy than a new ship, but are critical to the long term success of Eve. The 'burn out' rate for Eve Leaders and Managers is rather high atm, and (imo) directly related to the amount of time, energy and effort required (OOG) because of the lack of functional tools (IG).
When play becomes too much like work people loss interest.. and while management is certainly necessary for even small organizations in EveÆs complex environment, it is exceedingly painful due to the poor tools we have atm in game..
To Bad Ignorance isnt Painful |

evistin
Multiverse Corporation
|
Posted - 2006.10.06 08:29:00 -
[77]
I completely agree with you on all points.
It is because of the diffcult of leadership and management in eve, I am doing what I am doing. Frankly at this point, If we as officers and leaders do not start doing things to reduce the stress and workload on us, eve is going to see a lot of us just losing interest. -----------
Management and Leadership û The Eve-online Guide |

Na Jenton
|
Posted - 2006.10.06 22:14:00 -
[78]
Very nice job Evistin, some of the best 10 minutes I've spent reading the forums. 
*************************************** Stolen from a thief, so its the Right Thing to DoÖ
Such a funny picture, go forth and spread the joy! |

Maverik26
|
Posted - 2006.10.07 16:56:00 -
[79]
Wonderful post. Onl think i would have to add is move the first topic behind the second as i peronally had to force me reading the first. This could many readers scare off |

evistin
Multiverse Corporation
|
Posted - 2006.10.08 10:33:00 -
[80]
Thank you.
I will look into your suggestion -----------
Management and Leadership û The Eve-online Guide |

Dracolich
North Star Networks
|
Posted - 2006.10.08 13:19:00 -
[81]
A natural born leader don't talk too much, nor too little. He just know when to say something, and on the letter... Furthermore, he knows his personnel, both their strengths and weakness, and then "uses" the said person, when his strengths are required, thus giving him/her confindence in himself to further him/her even further.
I believe any person can learn the tools to further his leadership abilities, but being a great leader CANNOT be learned, its a gift thats inherited.
Sorry I haven't read the thread thoroughly, coz it just reminds me of some textbooks...
|

evistin
Multiverse Corporation
|
Posted - 2006.10.08 15:31:00 -
[82]
Originally by: Dracolich A natural born leader don't talk too much, nor too little. He just know when to say something, and on the letter... Furthermore, he knows his personnel, both their strengths and weakness, and then "uses" the said person, when his strengths are required, thus giving him/her confindence in himself to further him/her even further.
I believe any person can learn the tools to further his leadership abilities, but being a great leader CANNOT be learned, its a gift thats inherited.
Sorry I haven't read the thread thoroughly, coz it just reminds me of some textbooks...
Arn't you saying a leader is a humble man, who is soft spoken and knows how to manage his resources?
The humble man is a type of leadership, some people lead through a loud voice so to speak. Resource management is an important skill fo all leaders. -----------
Management and Leadership û The Eve-online Guide |

Dracolich
North Star Networks
|
Posted - 2006.10.09 01:04:00 -
[83]
Originally by: evistin Arn't you saying a leader is a humble man, who is soft spoken and knows how to manage his resources?
The humble man is a type of leadership, some people lead through a loud voice so to speak. Resource management is an important skill fo all leaders.
Where did I say he/she was humble or even soft spoken? Not many will respect a humble leader, thus they won't listen, when it is needed. As long as he keeps to talking when he finds it necessary(which should not be often), he doesnt need to raise his voice, since people will listen, what he has to say. If they respect him, they will also do what he says. Without such respect or trust in his abilities as a leader, any kind of tool will fall to the ground.
|

evistin
Multiverse Corporation
|
Posted - 2006.10.09 01:18:00 -
[84]
Ahh thanks for the clarfication.
You are talking more on respect and how the leader keeps it. -----------
Management and Leadership û The Eve-online Guide |

Dracolich
North Star Networks
|
Posted - 2006.10.09 01:34:00 -
[85]
Qualities of any great leader.
|

evistin
Multiverse Corporation
|
Posted - 2006.10.10 04:36:00 -
[86]
Originally by: Dracolich Qualities as result of great leadership and his inherited skills as such. I think I have said my piece in this.
Thank you Draclich.
-----------
Management and Leadership û The Eve-online Guide |

evistin
Multiverse Corporation
|
Posted - 2006.10.10 04:52:00 -
[87]
I would like to thank everyone for the great comments I have recived both ingame and in the forums. It great to know my work is valued. However, I am running out of ideas so to speak. I have not recivive questions or ideas for the guide from anyone, So while I work to finish up the other parts I promise.
I do not think I will add more content until I can get more ideas. -----------
Management and Leadership û The Eve-online Guide |

Cynch Darktide
Gallente Artisans Of War
|
Posted - 2006.10.10 11:12:00 -
[88]
Excellent work!
A couple of books you might want to check out - for organizational accountibiity check out "The Oz Principle". My favorite book on leadership is called "Patton on Leadership". ANother book that covers a variety of topics, and is required reading for my real life management team is "It's Your Ship".
|

evistin
Multiverse Corporation
|
Posted - 2006.10.10 14:24:00 -
[89]
Updated for 10/10/2006
Sorry for the early date change, I forgote to update the guide at the same time.
-----------
Management and Leadership û The Eve-online Guide |

Smakko
|
Posted - 2006.10.24 05:30:00 -
[90]
I'd like to see more discussion on the specific problems associated with corp management, perhaps even compiled from various threads within the Eve-O forums (if such threads even exist). How does an industrial corp respond to a war dec from a merc corp? How does a corporation deal with the possibility that they may be infiltrated by a spy? What incentives can a corp leader give to attract high SP players? Some new corp has arrived in your territory, started sucking your favorite belts dry and even started undercutting your prices: what do you do? Some of these things deserve their own threads but maybe it would take the guide into an exploration of specific cases of how principles of good leadership are applied. Also that might get some of the experienced corp leaders to present case studies from their specific experiences.
Awesome guide, its obvious you dedicated a lot of time and thought to it.
I thought it was especially useful where you provided a sort of conceptual context for the guide with various quotes and selections from other books and sources. I found your guide to be a pretty efficient analysis of the various concepts pertaining to corporation management without merely documenting your personal experiences. As such, it is universally useful, not only to corp leaders and officers, but to members as well, who can use the ideas presented to see their corporation in a big picture sort of way.
People that tend to regard their personal experience as somehow uniquely valuable are always out there, waiting to toss in their .02, but you seem to be the type that wisely gauges their personal experiences with the advice and experiences of others. A leader that seeks out the lessons of other leaders. Thank you for your thoughts and hard work.
Frankly I'd rather hear about what Jack Welch has to say about leadership than a stream of consciousness rant from some MMORPG player. Great job of bringing the two together to make all those dusty management books relevant for the hardcore Eve Corp CEO.
|

Cellphone
|
Posted - 2006.11.06 09:30:00 -
[91]
Edited by: Cellphone on 06/11/2006 09:30:47 What a great guide! The best read I have had in years about leadership! A must read for all the upcoming leaders of Eve Online... Cell
|

Gilbert Drillerson
DarkStar 1 Ascendant Frontier
|
Posted - 2006.11.06 09:57:00 -
[92]
Good read !
I would like to add, that for an eve corperation, I find it very important that the leaders work for the members... not the other way around.
I am amazed to see how many players (thats right eve is a game) work hard to get their leaders nice stuff, the most successfull corporations work the other way around, leaders work to get their members nice stuff, big difference. Consider which kind of corp you are in...
/Gil
Dont get mad - Get even |

Erwin
Wreckless Abandon
|
Posted - 2006.11.07 06:22:00 -
[93]
Originally by: Gilbert Drillerson Good read !
I would like to add, that for an eve corperation, I find it very important that the leaders work for the members... not the other way around.
I am amazed to see how many players (thats right eve is a game) work hard to get their leaders nice stuff, the most successfull corporations work the other way around, leaders work to get their members nice stuff, big difference. Consider which kind of corp you are in...
/Gil
I could not agree more on this one Gil. This is what I do as ceo in my corp. All the work done flows back to the members. Hell I put a lot of my personal fortune to help achieve this.
Very good post. Read it from cover to cover. Keep up the good work. I might chime in with some more of my personal experiences later.
|

evistin
Multiverse Corporation
|
Posted - 2006.11.07 10:56:00 -
[94]
Thank you all.
Its always good to hear such things, from such Senior Player and CEOs. I hope my corp will be as big/good as yours. I do wish to earn my place in the eve-history books.
I have like you all put into a lot of effort into the corp, its definatly true the CEO puts in the most effort possible.
-----------
Management and Leadership |

nomistseb
Gallente Myster0ns
|
Posted - 2006.11.09 13:08:00 -
[95]
bump for a good guy
|

evistin
Multiverse Corporation
|
Posted - 2006.11.13 05:33:00 -
[96]
Sorry Someone said this thread was locked by concord, so I am checking. -----------
Management and Leadership |

Rina Shanu
Computer-Aided General Exploitation
|
Posted - 2006.12.04 10:16:00 -
[97]
Hi Evistin. Guess it was not locked by Concord :) Most certainly a very good read, something really worth reading and not just for the ones wanting/being a ceo, but for all. I also like the title, because management and leadership are perceived as one and the same thing, so the title choice was quite good.
I know I said I'd reply in here so I'm taking the liberty to write a little about the need for a common goal, respect and associate a corp to a family.
In the modern age a family is more of a partnership than what it was in the last century. The man and the woman share on the tasks at hand and have a greater understanding of the needs of the family. It is no longer the husband telling people what to do in a authoritarian manner and the rest of house just doing it. In the modern times, the hunter/provider has transformed into hunters/providers, the family income comming from more sources and not just the man of the house. Also the problems are treated as common, the solutions are explored as a common goal and each member of the family has a defined and respected role.
Listen - it is one of the most important things you can do. One that can listen is acumul;ating knowledge in the first place. And you show just by listening the you care, even if little, but it matters.
A corporation is like a family, members have to listen to each other and share in the goal and problems. Personaly I tend to like times of trouble more than times of peace. The strenght of the family is its members, and there is no truer face of a person than the face of person in trouble. It is in times of trouble when the spine of the organisation is shown and to stand you need quality members.
I would like to reffer to a number of organisations in eve that have passed through times of trouble and/or have caused trouble.
The reds, fighting for so long against many odds. They have shown having a good spine and standing no matter what. They have also shown a good understanding withing the ranks in order to wake up in the middle of the night! Yes some may regard this as takiing it too seriously but I am sure when the goal was achieved it was more than fun.
D2, who had the strenght to realise G's age was over and the willingness to reform and transform. It shows that the members from top to bottom had trust in each other and were willing to evolve.
BOB, an organisation avid of power that takes respect to a new level. Fewer members is better when their quality is high and respect is mutual.
ASCN - this is going to be a bad example, becasue it seems they have lost the power to listen or they did not have it. This is showing the lack of quality and a misunderstanding of "strenght in numbers". They have ARS C members fighting in Aridia. They have corporation of 200+ members like OutSiders become a 40+ member corporation. This is a time for ASCN to evolve, it's a time of trouble that in the end may prove good for the organisation. It also shows a need to trim your members from time to time.
I'll stop here because I'm heading the wrong way... :)
Anyway: respect, power to listen, power to learn after listening, once you get to know each others and know the strenghs and weekneses of each other you have yourself a family. Follow a common goaland let each individual excel at what he/she is best at. Things should be fine. :P
JOIN CAGE
|

evistin
Multiverse Corporation
|
Posted - 2006.12.05 06:37:00 -
[98]
Thanks for the ingame examples Rina, my knowledge of the ingame alliance culture/history is not strong enough to have used them as good examples. -----------
Management and Leadership |

Dezzereth
FightClub TQ
|
Posted - 2006.12.05 10:30:00 -
[99]
Hey evistin, finally I managed to carefully read through your guide.
It is alway a commendable action if a player of an MMO provides something to the community. So first off, I'd like to thank you for taking the time for putting this together. I (and I am sure a lot of others) appreciate such effort.
I have my views now about this guide and while I am not sure If you will embrace or reject my opinion, I am giving it to the best of my knowledge and ability with the intention to further and improve your guide. Yet, as it is so often with humans, I may be of course just plain wrong.
The following caught my eye:
1.) Content: If I wouldn't have a solid knowledge of the matter, I would have troubles really "getting into" your essay. Overall it feels a bit too general and too theoretical, while I am of course aware that there needs to be a certain amount of theory, and that it is often hard to come up with proper examples (While ofc you did provide some).
2.) Structure: It may be because of the way you likely had to edit your posts, but I still would structure this guide a bit differently:
a) Definition [basically as you did, but I would remove the references of Welch and House/Podsakoff, and leave them for later] b) Why good leadership is important. [put more stress on why this is an important read, since only hints to it are strewn across the guide atm] On second thought maybe exchange a and b. c) Types of leaders [basic stuff, so people may see where they would fit] d) How to improve/build up leadership skills and trust [basically as you wrote it] e) How to involve other people in leadership and why it is important.
---- above this line leadership in general, below EVE related ------------------------
f) Definition of corpsizes and development of a corp's existence [roughly as you said it, but more showing the advantages/disadvantages of small vs. large and how to go there, or if it is whished at all to get bigger. Examples of the inner structure of corps would be very very imporant. Maybe talk to different CEOs, who would contribute anonymously or write what you or others observed in different corps] g) Founding a corporation [what you said, about finding right spot, etc., but maybe also a hint to where start best empire or lowsec, a list of important things to have (like open channel, forums, etc) and stuff like that] h) Recruitment [It is a very important thing and one of the activities that CEO needs to do himself at the beginning or at least delegate it properly] i) Roles [stuff you mentioned, maybe a bit with examples, so you can better imagine how such a thing could work - eg access management via the titles, hints how to name them and the dangers (opponents can see what role one has), finances, etc] j) Objectives for corp [as you said it, corp needs roles for it's individuals and for corp itself, optimally ofc, both are the same :) ] k) Expanding corp and delegating tasks [when to go to a new/additional place and how to get there, who to choose as director, etc] m) Crisis or personal conflicts [they will arise and it's better to be prepared, for things like inter corp conflict or threats from outside] n) When to stop the corp [there is a time when it may be better to put an end to a corp. how to try to turn the wheel or make a proper ending] m) References
The only thing I would miss then is the leading in combat, but that would require the additional expertise of a good fleet commander, imo - not for the leadership stuff, but the EVE related. Oh, yes and proper management of voice communication (if at all, what to do with naysayers, etc).
I hope I could give you some useful input.
[..continued... ]
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Dezzereth
FightClub TQ
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Posted - 2006.12.05 10:32:00 -
[100]
[... continued... ]
Oh, wait, a small "drive-by nitpick" to finish my post:
Quote: Eve-online is a mixing pot of cultures and people from all over the world, It would be impossible to understand all the cultures they come from, their background, history and views both infinite in number and infinite in complexity.
I think more accurately you would need to say it the other way around: "The players of EVE-Online hail from different cultures and ..... ", since EVE itself is a virtual environment set in the far future, and thereby itself cannot be a mix of cultures from all over the (contemporary) world we live on (in?).
Aside from that, as I see it, players of EVE are members of a like minded world spanning subculture - gamers. And like children all over the world speaking the same language, gamers do have some basic things common, which you can build upon. So they are much less different than one might think at first glance. I Interacted with gamers from Skandinavia, Italy to South Africa and US to Brunei and Japan, and with over 90% I had no problem to come to terms. If differences arose, then not because of culture, but individual personality.
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evistin
Multiverse Corporation
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Posted - 2006.12.06 06:52:00 -
[101]
Thanks for that, Looks like I have more work to write on. Guess The next guide waits.
As for culture, I am generally being very careful where I step. MMO draw a particular type of persona, its a lot broader now since we have wow. The conflict of personality and culture is a hard one to write on, Just too many combinations.
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Management and Leadership |

Dezzereth
FightClub TQ
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Posted - 2006.12.06 17:50:00 -
[102]
In my 3 years of EVE, about 4 months of WoW and about 2 months of Guild Wars, I never experienced any cases of player conflict because of cultural heritage. Yes, there are culturally centered prejudges circulating in EVE (and other games), but I never saw those affect at an individual or inner corp (or guild) level. Most problems arise from conflicting goals, incompatible personalities and plain and simple misunderstandings. And even those misunderstandings are not cultural in origin, but have more to do with different ages, different sets of humor and the limitations of text based chat.
What I meant was to give guidance for such cases, since such conflicts do crop up and need to be resolved properly to avoid some serious issues (maybe even leading to a not so nice breakup of the corp).
So a leader also has to understand that while EVE is a game, that people do get upset for the various reasons, and that proper handling of the situation (usually by talking openly - per voicechat, not text chat) can bring back the enjoyment again, and more often people can even learn from the solved situation.
So that part of the guide could include:
1.) Noticing potential problems 2.) Dealing with the problem before it happens 3.) Dealing with the problem after after it happens
To give an example/examples
Recently I was in hospital. After being there for about 4 days I awoke in the morning, because a new patient was brought in. I didn't see him he was still outside the room, but I could hear his voice, and what he said, and most importantly how he said it. And I knew that person would be the "special friend" of the nurses in no time. And I was right, after barely 3 days the chief nurse came in and gave him hell for his manners and attitude. Some things you can see before they even happen, even if just after seconds of viewing a given situation.
So where does this leave us with with EVE? A guy that is constantly dominating chat and interrupting others, shoving up the good advices to other, if they want it or not, is a certain source of problems. Somebody never talking/greeting in corpchat, only talking when he needs something is also a potential problem. Admittedly in both cases the actual root of the problem is not related, but the approach to solve it is similar. Basically prepare well, grab the player aside and have a talk with him, not giving him the feeling of being accused of something, but rather that he and you needs to work together, to solve that matter that the you see as a potential problem.
The loudmouthed likely is just really offering sincere help, but simply needs to be explained how to offer it people best, while the silent guy, may be just a bit shy to talk and tries to start conversations by asking for help in hope that a conversation develops (which in most cases doesn't anyways).
Oh man, and I wanted to give just a short answer to you ... so much for that I guess 
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evistin
Multiverse Corporation
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Posted - 2006.12.07 05:38:00 -
[103]
LOL..certainly is a problem , but I am happy to read.
I agree cross-culture problems are rare in MMO, I have being around since Ultima Online. My main fear is that I do not want to say too much in this area, since I am not that good at it.
There is much that needs to be rewritten, so my next project is postpond till I sort this out. There is a lot I need to rework on anyway. -----------
Management and Leadership |

evistin
Multiverse Corporation
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Posted - 2007.02.01 07:12:00 -
[104]
Just to let everyone know I have not forgotten about this, I am actually working on a major rewrite right now, there are a few other people I am referencing and I am expanding on a great deal more.
I have taken the effort to reread all the comments here and now work to incorporate as much as I can into the guide wit relevant references.
I will be discussing more on the art of war by Sun Tzu and other documentation.
In the end, there is too much to read and the scope itself it very vast. This will always will be a SHORTsummary of what leadership and management is like. -----------
Management and Leadership |

PINEAPPLE WINE
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Posted - 2007.02.08 03:15:00 -
[105]
I'm looking forward to it!
BTW: I could never get to that link you posted on corp settings. Any chance you could update a link to that file? These corp settings are without a doubt one of the most frustrating things I have ever encountered.
However, I can't help but wonder if title management is actually broken or not?
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evistin
Multiverse Corporation
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Posted - 2007.02.08 04:18:00 -
[106]
I have actually found out something regarding corp settings while trying to program an IGB program, its apparently stored in a binary format much like Unix 755 or 777 for file permissions. -----------
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