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Jim McGregor
Caldari
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Posted - 2006.08.30 15:20:00 -
[1]
Edited by: Jim McGregor on 30/08/2006 15:21:22 Why does 720 artillery have a 10 shot capacity? Im basicly reloading almost every minute with these things. To compare with using a missile launcher which has 35 capacity.
So... artillery rounds 3 times bigger than missiles then? Wow. Impressive.
I would like it if artillery got a bigger clip size unless its like this for game balancing reasons. If so, explain reasons please.
Edit: Missiles are 0.06 m3 and Tremor is 0.05 m3, so yeah... I dont get it. Missile launchers are HUGE and guns are SMALL?
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HolographicEntrypoint
The Collective Against ALL Authorities
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Posted - 2006.08.30 15:21:00 -
[2]
maybe artillery clips are smaller than missile launcher clips :P maybe it would just be IMBA if artillery had clip size 100 ---
^ Custom Sigs for ISK
My custom Sigs Gallery |

xlop
Gallente
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Posted - 2006.08.30 15:23:00 -
[3]
same with AC, the top size AC clips are still far too small, 60sec then reload is stupid!!
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Jim McGregor
Caldari
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Posted - 2006.08.30 15:23:00 -
[4]
Originally by: HolographicEntrypoint maybe artillery clips are smaller than missile launcher clips :P maybe it would just be IMBA if artillery had clip size 100
Imba for what reason? And why ask for 10 times the amount.. I would be happy with 35 shots like with missiles.
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Dr Fighter
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Posted - 2006.08.30 15:27:00 -
[5]
Edited by: Dr Fighter on 30/08/2006 15:34:38 I stopped using arties a looong time ago cos of this, i hav few problems with my new gallente sniping gear :)
The time from your last shot in a clip to the first in the next is soul crushing 
Autos are still favourable, the mid size, the largest size has the same issues as arrties. Choosing medium autos (150mm,220mm,D650mm) over the larger size doesnt hav such a massive effect on dmg over time, as it does on arties - also arties bigger means more range another thing autos dont hav to deal with.
Training new skills > CCPs reaction time to imballence.
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Lock out
Bald Industrial Corporation
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Posted - 2006.08.30 15:27:00 -
[6]
Yeah, I've always wondered why Arty clips were so small (And not just 720s, 280s and 1400s too.) With CCP wanting to make combat longer and whatnot, I'd like to see them doubled at least. |

inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.30 15:30:00 -
[7]
Probably to match the equivalent difference in large artillery: 1200mm carries twice the ammo of 1400mm.
Whether it's fair to have such a low base capacity is debatable (I certainly recall a lot of reloading in my Cyclone) but I think it's a valid way to differentiate among turret types. I think projectiles have had enough lovin' recently with the elimination of cap use, personally. 
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Benco97
Gallente Cosmic Odyssey Chorus of Dawn
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Posted - 2006.08.30 15:37:00 -
[8]
Boost arties! Only my ones though
Head of the Fedo Appreciation Group (F.A.G) and Registered Fedo breeder |

Lienzo
Minmatar
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Posted - 2006.08.30 15:43:00 -
[9]
I could kill to have the same problem in a destroyer.
I wouldn't mind going from ~70 rounds > 10 rounds for a higher alpha.
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Bhoki Tentor
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Posted - 2006.08.30 15:52:00 -
[10]
Originally by: inSpirAcy Probably to match the equivalent difference in large artillery: 1200mm carries twice the ammo of 1400mm.
Whether it's fair to have such a low base capacity is debatable (I certainly recall a lot of reloading in my Cyclone) but I think it's a valid way to differentiate among turret types. I think projectiles have had enough lovin' recently with the elimination of cap use, personally. 
the cap removal didn't do much though . small projectiles already didn't use cap, medium named didn't use cap. just medium vanilla and T2 and large used cap at all. Anyway I don't think the ammo capacity of the 720's(and equivalents) is bad or in need of boosting, it's an artillery(and to some extent a projectile) thing to have relatively low ammo capacity for the guns.
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inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.30 15:59:00 -
[11]
Well, the difference between no cap and next to no cap is huge. It makes a completely passive Typhoon practical (ACs + missiles), which wouldn't be even if each gun used 0.01 cap.
It makes nosdomis a lot easier to kill. 
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Bhoki Tentor
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Posted - 2006.08.30 16:19:00 -
[12]
Originally by: inSpirAcy Well, the difference between no cap and next to no cap is huge. It makes a completely passive Typhoon practical (ACs + missiles), which wouldn't be even if each gun used 0.01 cap.
It makes nosdomis a lot easier to kill. 
well, I didn't say it didn't do anything . Just meant it's not the holy grail as some people seem to claim it is(amarrians for one...)
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Angelic Resolution
The Arcanum
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Posted - 2006.08.30 17:49:00 -
[13]
Could it be because CCP wanted the damage output to be less without creating to much of a problem with the amount of damage each shot does? Reducing the clip size means less damage in the long run.
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Boris2k
Elite United Corp Antigo Dominion
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Posted - 2006.08.30 18:06:00 -
[14]
there is no way ******* way in hell( seriously how ******* stupid ) that those cannons would be clip fed, Belt driven ammo ftw!!!!
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Nerkal
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Posted - 2006.08.30 18:31:00 -
[15]
Edited by: Nerkal on 30/08/2006 18:31:42
Originally by: Boris2k there is no way ******* way in hell( seriously how ******* stupid ) that those cannons would be clip fed, Belt driven ammo ftw!!!!
Belt driven wolkswagens?? Compare the size of the ship to the guns now imagine how big those projectiles are..
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Boris2k
Elite United Corp Antigo Dominion
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Posted - 2006.08.30 18:38:00 -
[16]
Originally by: Nerkal Edited by: Nerkal on 30/08/2006 18:31:42
Originally by: Boris2k there is no way ******* way in hell( seriously how ******* stupid ) that those cannons would be clip fed, Belt driven ammo ftw!!!!
Belt driven wolkswagens?? Compare the size of the ship to the guns now imagine how big those projectiles are..
Dude seriously...wtf??? u think it would be easier to replace a clip that size? *where is my eye rolling emote*
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Vicious Phoenix
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Posted - 2006.08.30 18:49:00 -
[17]
1400mm shell. That shell is bigger than you. There is no way you would be able to maneuver a clip with 10 of them. A belt loading system would be much more practical.
CFW (Certified Forum Warrior) I kill people ingame too. |

Boris2k
Elite United Corp Antigo Dominion
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Posted - 2006.08.30 18:54:00 -
[18]
Edited by: Boris2k on 30/08/2006 18:55:22 Edited by: Boris2k on 30/08/2006 18:54:43
Originally by: Vicious Phoenix 1400mm shell. That shell is bigger than you. There is no way you would be able to maneuver a clip with 10 of them. A belt loading system would be much more practical.
Respect! For a man who knows how munition systems work.
EDIT: Fat finger syndrome or w.e u wanna call it
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Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2006.08.30 18:55:00 -
[19]
clipsize is totally gimped on both arties and acs.
However the clipsize acted as a natural dps nerf once alpha strike was still uber.
However the devs forgot to upgrade dps of projectiles when they gimped alpha strike (for combat to take longer, yea right).
On the second thought, prolonging combat while more ppl sign up (fleets get bigger), new skills are added (t2 gunnery skills), new ammo is added (t2 ammo) is rather silly, especially if i.e. artilleries needed 5 gyros to work properly (too high base rof).
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