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Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 03:48:00 -
[1]
Edited by: Rells on 31/08/2006 03:48:59 The VAST majority of BMs are instas. So let me state my points in brief.
You cant kill instas without replacing them with an alternative or you will loose 2/3 of your customers and you know that, which is why you havent done anythign in 3 years. This upcomming patch is a very thinly veiled attempt to kill instas without putting in an alternative. The outcry is not suprising. A very small percentage of the player base is in favor of it and the vast majority against it vehemently.
Solution is to let people warp right ot within jump range of a gate and dock range of a station (only the very new and very clueless cant do this now). This is a simple solution and requires little to no code. I personally would delete ALL of my gate to gates if this happened and I wouldnt be alone.
Anyone flying for long in eve gets instas where they normally fly. I know I have personally copies all of mine dozes of times and every student in my courses gets sydicate pipes (main routes in syndicate) At any rate, lets analyze combat in eve. It happes in several instances:
1) When attempting to warp away from a gate. 2) When warping to a gate and caught by a bubble or warp disrupt probe. 3) Other tactical situations
Only RARELY do people get popped in 0.0 when crawling up to a gate and mostly those people are alts anyway from my observation. Therefore there is no reason to stop us warping to the gate.
Now there will be a small, very small, percent that disagree with me but who would you rather **** off? WOuld you rather have a huge majority of the player base mad at you or a few empire pirates that lack creativity, imagination and numbers. I personally dont think Jita ganking is so worth saving that we should break fundamental long running mechanics.
In the future you can give more ways to stop players and so on to make the situation more interesting.
Id LOVE to be left with only my tacticals and be able to delete my 31000 other BMs. Give me a chance. 
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 03:58:00 -
[2]
Edited by: Rells on 31/08/2006 04:00:27
Originally by: Maya Rkell Rells, well, and the Empire war argument? That's why I want bubbles which only trap war enemies for Empire...
(The basic idea? Oh yea...)
Faction standing and war based bubbles would be good but that requires design. Lets let them sort this as a quick fix so we dont all get hammered and then they can convert some chineese cash to standing and war warp probes. Then the backstory is that the probe scans the ships and gives them the frequency of warp field to warp out while war and or low standing get caught (depending on kind of probe)
Originally by: Kyguard
Originally by: Maya Rkell Rells, well, and the Empire war argument? That's why I want bubbles which only trap war enemies for Empire...
(The basic idea? Oh yea...)
Maya ftw too. (sometimes ) T
This will probably bring the thread off-topic, but the only issue I can see with that is multiple corps camping one gate for different corps with dictor bubbles (imagine the lag.)
Improved graphics engine for the win. Obviously they need a quick fix. Lets fix it like my idea rather than **** off 90% of the plazer base.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 04:12:00 -
[3]
Originally by: xeom Wow rells good thing you brought this into peoples attention.They might have not noticed the tons of other threads saying the same thing.
Perhaps but less eloquently 
Seriously though some people on this forum have rather bad communication skills. Calling people names when you want them to listen to you is not productive.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 04:42:00 -
[4]
This is crazy.
Originally by: Syris Anu You merely propose instas by another means.
No. I didnt propose doing anything to instas except the planned making them slower to copy. Allowing poeple to warp to gates directly would merely mean they arent needed anymore. AT ALL.
Originally by: Syris Anu Look deeper. The real problem is that combat currently happens on the wrong side of the gate because of instas. When you blockade a gate, it should be against people warping to it, not jumping through.
This is rubbish. Instas are used for multiple things including taking less than 10 hours to move a freighter 10 jumps and flying in 0.0 space (which you dont do obviously). Not having instas in high sec. Not having them in lowsec is annoying. Not having them in 0.0 is suicide.
Originally by: Syris Anu Currently, because of intas, you have to wait on the other side of the gate and try to get the traveler coming out of jump cloak, who has no chance to respond. This is lame for everyone involved. The way to fix this is to:
No you dont. Use a bubble.
Originally by: Syris Anu 1. Eliminate gate instas. BUT
And loose a huge percent of the eve playerbase to cancellations?
Originally by: Syris Anu 2. Allow ships to jump back through the gate after 30 seconds *while still in jump cloak* (but still decloak automatically if they take no action for 60 seconds as normal).
Silly, they could just keep jumping and ytou are looking at this from the point of view of a carebear.
Originally by: Syris Anu Now anyone with half a clue can avoid gate camps, but *they cannot proceed past the gate without running or removing the blockade*. Give and take. Travelers get the assurance of being able to keep their ships safe from jump cloak ambush, defenders can actually hold territory by holding the gate on the warp in side without worry of a fleet or raider using instas to go by. We all benefit from better gameplay and less lag. To throw another bone on the pile, make jump clones easier to get to cut down on travel time.
Avoiding gate camps is only a very small issue in BMs. You clearly dont have the experince to understand how big of an issue it is. It is part of the game and cant be removed. Not to mention i have a couple hundred bms that are not instas.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 05:49:00 -
[5]
is he calling me a carebear ?
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 05:57:00 -
[6]
As for moving frieghters and so on, your PERSONAL opinion is neither popular nor relevant. The fact that the VAST majority of the plazers of this game would quit if that was done is the only important factor. CCP is a business and such a big business decision is not to be made lightly. CCP has hated Insta BMs for years and if they could have just flat removed them without ruining thier business they would have.
Originally by: Ephemeron
Originally by: Rells
is he calling me a carebear ?
To me the name Rells makes me think of Rens, Rens being the Carebear Capital for mission running :-)
LOL There are FEW people in the game that have called me a carebear.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 06:41:00 -
[7]
Originally by: Syris Anu
I challenge you (and anyone else with them) to do us all a favor and delete your 30K+ instas right now and figure out how to move without being dependent on them. Do you really enjoy having to keep all those organized and doing the right clickety on every jump only to get ganked coming out of jump cloak after all your well laid instas? You can break free right now, you just have to adjust your fits and you strategy. You'll be much happier once you get rid of this crutch and the world will not end.
Deleting all your instas and flying in 0.0 would be suicide. Pure suicide. The only way you could even hope to have that is to have suicide interceptors to warp to and then that would put in SO MUCH downtime, wasted time and crap in the game that i would not be the only one considering leaving the game. The fact is that your solutions are indicative of pirate mentality: namely to get kills as easily and safely as you can. The fact is it is easy to stop people in 0.0 comming into a gate via warp in 0.0. VERY easy and we do it all the time.
As for the idea of increasing travel time in the game 20 fold to "balance" it, that would be corporate suicide as putting that much downtime into the game would make many many people leave. CCP has hated instas for years and if they thought they could do that then they would have long ago. The fact is the game is balanced quite well. Your inability to stop people probably results from your desire to stay in empire and try to snipe people crawling up to a gate while aligned and at full speed. Or is it your jita ganking business?
Either way, the only valid empire argument is the one maya said and that one is easily solvable. If you want ot stop people, you should have to be ACTIVE in doing so.
I knew the opposition was vehement but I also know that CCP knows where the majority of the playerbase stands on the issue.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 06:44:00 -
[8]
Originally by: Malthros Zenobia
Originally by: Rells As for moving frieghters and so on, your PERSONAL opinion is neither popular nor relevant. The fact that the VAST majority of the plazers of this game would quit if that was done is the only important factor.
You have no proof to back this up. A few dozen people *****ing on the forums is not the majority of EVE (anymore).
Proof is in the fact that it wasnt done 2 years ago as CCP would have wanted. That and the prevalence of instas, their widespread use and trading and the fact that the first thing a player needs is the instas when joining a 0.0 alliance or corp. In fact players without instas are regarded as fools. They also die a whole lot.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 06:51:00 -
[9]
Originally by: Syris Anu
Just because people have been exploting game mechanics in a certain way for years doesn't mean that:
1. It shouldn't be changed. 2. Everyone will leave if it is.
Most grown adults dont have time to spend 3 to 5 minutes per system. Not to mention that moving in 0.0 without a large fleet would become near impossible for anything bigger than a frig. I GUARANTEEE that if you warp into agony at 15km your MWD and nanos arent going to save you. We will have 5 webs on you before you can blink and you will die. This would have the effect of having a bubble on every gate in eve. That would be absolutely horid in 0.0. Essentially, you would have to move in massive fleets. And people in 0.0 arent going to wait around for a fleet to pick up their ship from empire.
This would totally blast balance and mechanics out the window and the only people that would proffit would be empire pirates. It would also make 0.0 nearly uninhabitable.
For the empire bound they would need 5 to 10 times longer to get anywhere and that time is just dead time where nothing is happening. That kind of thing makes people go elsewhere.
Stopping people should be an ACTIVE task requiring SKILLS, not passive so pirates can shoot fish in a barrel. I know the pirate lobby is active but this one they wont win. Why? No, it has nothing to do with me. They wont win it because CCP is not stupid.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 22:33:00 -
[10]
Originally by: Mecinia Lua
Make Warp to 0 km a reality. It would take little coding. Then remove all bookmarks within 500km of any station or stargate. This would still leave the miners with their BMs for asteroid fields, as well as rat hunters that use them, thus not having a great effect on the game economy. This is a solution that would require minimal effort in coding, and one that would reap the best reward.
Id rather they not spontaneously remove them within 500km of gate or station because I have a couple hundred of near-gate bookmarks that are not instas. These are called tactical bookmarks. They comprise a vanishingly small percent of instas. However, as long as I could remake my tacticals I would live with them being blasted.
-- Rells
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 22:35:00 -
[11]
Originally by: Rafein Meh, as long as bubbles get a drastic boost, I'm all for it.
A Bubble should be buffed to not have to be in flight line, int the asame grid. It pull any target that exits warp 125 and 250 Km respectivly, from it.
As for Empire, they should only ever pull war targets, much like towers can. And Sentries should not kill them ever, so they can be used freely in .4 and down.
Bubbles are quite strong enough. They dont need to be an instakill. Warping above a bubble is a tactical trick that balances out the bubbles because it makes them possible to avoid. If your proposal were granted the only way to break a bubble camp would be a head on collision with massive force. Right now there are more subtle ways to do it.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 22:58:00 -
[12]
Originally by: lofty29
Originally by: Rells Now there will be a small, very small, percent that disagree with me but who would you rather **** off? WOuld you rather have a huge majority of the player base mad at you or a few empire pirates that lack creativity, imagination and numbers.
Maybe its the huge majority of the player base who lack creativity, imagination or numbers to avoid / fight back against pirate camps? TBH, just delete instas and thats that. Theyre pointless bits of crap. Just fly carefully. I've got on total 23 instas, all but 1 are to stations, and I've only 1 ship to a pirate camp in the past 6 months. 
Sniping from 100km using an alt to pick up the loot while remaining aligned and stabbed is not exactly dangerous. I have lost lots of ships in the last 6 months but then I take chances, fly in 0.0 where it is dangerous and do crazy fun things. Nerfing the whole game so you can get easy snipe kills is not very intelligent for CCP who would see a rash of cancellations.
If you want to stop someone warping to the gate, get a bubble and go stop them. Get an interdictor and go stop them. Nerfing travel for the 1% of the time the gate is camped or to preserve Jita suicide ganking is not worth it in my opinion.
@Maya>
A corpmate had a great idea ... deploable warp disruption mini-towers that can be configured for standings as well as war status and security status. That should solve your valid issue and with minimal recoding and prevent horid graphics lag from overlapping faction bubbles in empire.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.08.31 23:02:00 -
[13]
Originally by: Maya Rkell
Originally by: BlackMoon Thrawn Make it module based. Give it an extremly unpleasant penalty to fit on combat ships(do the same for wcs while you are at it). Give players 2 weeks to delete all but 100 bms then delete all but 100 bm's on all characters. done.
Yes, done. Done in 0.0 for everyone except the big 3 alliances.
Drusan, its a moot point. Instas don't grossly distory travel time ratios...except for freighters.
Very true. The mass of a freighter and BS and so on affect how the ship gets into warp and that is important. It is much easier to lock down a BS than an interceptor without a bubble as it should be.
What these naysayers seem to leave out Maya is that the game IS balanced for speed. Have you ever heard a freighter pilot do anything other than whine about how slow he is WITH instas? Totally removing instas would totally ***** the balance in a very nasty way. The game is balanced as is and the only people suffering are those too new or too silly to use instas.
Can you immagine flying 0.0 without instas? The idea that anyone could even consider that is amazing. That is what makes me wonder if most of the naysayers are empire bound.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.01 02:44:00 -
[14]
Edited by: Rells on 01/09/2006 02:44:35 The history is irrelevant and Instas are balanced now. The result of removing instas without replacing them with something else would be a MASSIVE drop in subscribers as it suddenly takes you 4 hours to fly an industrial 20 jumps. You can say use scouts and covops all you want but then those pilots are massivley exposed.
To move in 0.0 without instas you would need to do the following. Jump in and warp to safe spot. Send an interceptor to another sage spot short of the other gate. Then have that interceptor scan the gate and then warp to that gate. He would then crawl away from the gate being MASSIVELY exposed to instant death by anyone warping in. If he gets to the spot you would bring your whole fleet up to the gate by warping to him. Result .. 2 hours to fly 20 jumps and LOTS of cancelled accounts.
In high sec instas are a convenience and needed to escape suicide ganking. In lowsec they are needed to avoid gate sniping pirates sitting at 200km stabbed and aligned (translation, unkillable). In 0.0 not having instas is just pure SUICIDE. Dont believe it? Fly through Syndicate without them and you will get an education. Even with a scout, try it. Your scout will be massively ****ed for losing his inty. If you do manage to fly from Harroule to Conomette and back in prime time without instas it will take you three to four hours.
Whether you like them or not it would be business SUICIDE to remove them.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.06 22:33:00 -
[15]
Originally by: Noluck Ned There are so many people here who are simply not grasping the idea that making gatees warpable at 0 km changes almost nothing.
Yep. Changes nothing at all. Thanks for re-iterating. People dont fail to grasp it though. If you killed instas with 0km warp distance two things owuld vanish: 1) Suicide ganking with a raven in jita. Now you would need a tackler to grab them on gate exit and that is gonna be a problem. 2) Low sec sniping of uninformed and unaware newer players in lowsec. These pirates currently snipe from 200km using stabs and alts in npc corps to pick up the loot. Wouldnt work if people could warp to the gate.
Originally by: Noluck Ned If anything its more fair to newer players.
Agreed. They wouldnt be at a disadvantage like they are now.
Originally by: Noluck Ned As stated ad nauseum, the only people negatively affected are incompetent empire pirates. Any decent pirate corp in empire will be unaffected by this, except that they will no longer be able to kill the stupid people anymore.
There is one other group affected and that is the empire war people sitting on gates blockading but that is easily resolved in the long run with a variant of a deployable warp scrambling tower that can be put on gates and configured to scramble based on war flag. However, no one other than the aforementioned pirates would be affected.
The problem is those pirates scream and whine the loudest of all. They are a powerful lobby to overcome.
Originally by: Noluck Ned Oh and to whoever it was that called Rells a "Typical Carebear"... whats the weather like under that rock?

Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.06 22:50:00 -
[16]
Originally by: Guillame Herschel
CCP meant them to be a speed advantage. Check this.
Lol that is humorous. I never knew they had it in the player guide. Try this link for a more comprehensive guide.
http://www.agony-unleashed.com/index.php?name=News&file=article&sid=2
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.06 23:21:00 -
[17]
Originally by: TheKiller8 TK's Quickfix for the Billion Bookmark Problem
1) Completely and utterly nerf the crap out of bookmark copying 2) Move all gates 1au to the right 3) Laugh
4) file for bankruptcy.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.06 23:23:00 -
[18]
Originally by: BoinaAzul
Originally by: Sharcy It's so simple...
Warp-in distance = System Security rating * 20.000
0.0: 0km 0.1: 2km 0.5: 10km 1.0: 20km Eliminate the possibility to create a BM within 150km of a station or gate.
I LIKE IT! SHARCY FOR PRESIDENT!  

for one, that is a very carebearish thing to say. I hate to tell you this but I have a positive sec status and I dont think anyone who has seen me in game would call me a carebear.
For two, some of the best pilots I know and some of the most lethal ones are neutral sec status and they would still blow you sky high in Syndicate. You would be quoted as saying "what happened??"
There are a lot of really GOOD pvp pilots out there (im not jsut talking about agony .. contraband, Xtreem, Kyguard and others come to mind) and none of them are pirates. In 0.0 the rules are different.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.07 02:25:00 -
[19]
I dont agree with anything you say really. There is a lot of tactics and strategy to warfare in eve and if you havent experineced it that is your fault not eves.
Oh, and please post with your main.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.07 06:59:00 -
[20]
Originally by: eveplayer11 perhaps its my english.. to not agree that most pirates and gatecampers are out for killmails is denial, i cant see what else in my post was wrong would you like to point it out? its a pvp game and killboards are what most seem to glare at. pvp in eve is not all about combat either 
i posted my thoughts and i thought people were forgetting that new things are comming.. they want instant fixes and cant wait for content to become aviable that might be meant to fix it.
post with main.. why?
You have been living in a cave? Well... welcome back. CCP has SAID that instas are a big issue with cluster performance.
As for PvP, you sound like a non-pvper and so you arent really informed enough to comment on it. Most pvpers in 0.0 do it for the FUN.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.07 16:49:00 -
[21]
You clearly are not experienced enough in eve to make an informed post on the topic. In the future you might want to pass up the reply button until you understand the dynamics.
Originally by: DaveJ777 Don't change the minimum warp distance. It is fine as it is. Then it would be far too easy to get past anti-insta warp bubbles.
You dont understand how bubbles work. Instas dont let you get through warp bubbles, nor does warping to any distance at the gate. Bubbles catch you if 1) they are on the same grid as your exit point and 2) your flight path passes through with the bubble.
Originally by: DaveJ777 The true fix would be to rewrite the way bookmarks are stored/copied. 1000 BMs should copy in 5 seconds (especially on a RamSan), not an hour.
You obviously dont understand the source of the problem .Instas represent MILLIONS of entries in the database and lag the servers something horid. Not just copying but also sorting at jump time and so on. They cant be client side or numerous game hacks could be used. They must be server side for dozens of reasons.
Finally the contention here is that the need for instajump BMs and Instadock BMs is totally pointless. The removal of them and creating 0km warp distance preserves the status quo functionally in the game for the most part and solves the server issue. It nerfs 200km sniping pirates preying on noobs and Juta style suicide ganking. Other than that it changes nothing.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.07 16:55:00 -
[22]
Originally by: DeTox MinRohim One solution I personnaly like is to make the BMs client-side AND server-side.
Not possible. OWuld be massively exploitable.
Originally by: DeTox MinRohim
The big load is client-side, the server will only be there to verify the authenticity or on the BM creation part (The server creates the BM and send the copy to the client - not the other way around).
To authenticate the BM, the server would need to store as much data as it does now and you are in the same boat. Warping at 0km removes the NEED for instajump bms.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.07 16:56:00 -
[23]
Originally by: Xeliya
3) Delete the current bookmarks. (Yes I know safe spots, etc will be gone but is it that hard to make them again and with corp/alliance BM's it will be even easier.)
Cant delete them all. Otherwise people would loose safe spots where they have gear and so on. All within 150km of a gate or station would be reasonable though and that would nuke the vast majority of them.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.07 21:50:00 -
[24]
Originally by: tookar Where is this assumption that 70% of the playerbase would leave if bm were removed coming from?? Have you done some sort of secret in-depth survey that we dont know about?
Three years playing the game over 2 main characters. Further supported by the fact that CCP has always hated instas and never done anything aobut it. If they werent worried about people quitting they would have done it long ago.
Originally by: tookar Give freighters and some indys 5km gate warp ins and explain it due to them having better guidance computers for trading or something and force all combat ships to have no instas within 150 of gates or stations . Combat ships fight ! If you and your buddies cant bust through a gate camp into an area then maybe you shouldnt be there anyway . Nerf the 2 inty impossible to catch gankers in 0.0 homesystems ftw!
Standard empire dweller thought process but extremely flawed in so many ways that it bobbles the mind to consider it.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.08 04:45:00 -
[25]
Originally by: Eralus
Originally by: Rells This would totally blast balance and mechanics out the window and the only people that would proffit would be empire pirates. It would also make 0.0 nearly uninhabitable.
See, that CAN NOT BE TRUE!
SOMEBODY has to be inhabitting 0.0, otherwise there wouldn't be anyone to kill you.
Inhabiting means livign there. If this went through there would be huge fleets roaming around wasting anyone trying to live there. The only way to avoid this would be to create a bigger fleet. There would be no ability anymore to move in 0.0 without a FLEET to escort.
But then all the people that actually live in0.0 understand this.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.08 23:00:00 -
[26]
Originally by: Spanker Edited by: Spanker on 08/09/2006 11:45:44
Haven't read the entire thread, nor am I going to. Too long. But.
Say you remove instas and put in a warp to 0m feature on gates. That would mean everyone always warps to 0m. That, in turn, would mean that all gatecamps would use bubbles. That would mean everyone would die at a gatecamp since there's no getting away from it. And people would complain even more than they do now 
Bubbles can only be used in 0;.0 and they are already used frequently. That being said, the vast majority of pvp in 0.0 happens on exit to gates, not entrances. This is despite the fact that virtually everyone in 0.0 can already warp to 0km by using instas. Allowing people to warp to 0km changes nothing in 0.0 except server load and helps those newer to an area.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.08 23:04:00 -
[27]
Originally by: tookar Edited by: tookar on 08/09/2006 22:03:21 It seems simple to me just remove the damn things and allow people to have 100 bm each . This is enough for any reasonable 0.0 resident . It would also stop bs fleets roaming the galaxy as fast as an interceptor . People should ONLY have strategic bm in their own space in 0.0 unless sacrificing mobility in their own space to have some bm space for enemy space .more static borders with more realistic outcomes in wars between vastly different numbers of players where there SHOULD be one clear winner but due to these game mechanics never will be!
Should 600 pilots no matter how skilled be able to resist 10000 pilots? Its ridiculous . Even the 300 spartans vs 4 million persians was really 5000 greeks vs maybe 100000 persians in a small pass .
The reason 0.0 combat is so stale is that no fights happen that are not just ganks as any force that is one half the size flees and fights just small ganks hopefully the removal of local and instas would make this game even more fun than it is .
PS . All you guys who want warp to 0.0 you do realise that EVERYONE will be travelling just as slow so maybe just maybe you wont have top jump 15 jumps to sell your stuff anyway .
You clearly are:
1: empire bound with no idea what happens in 0.0 or the dynamic effect this would have on 0.0 2: immensely misinformed about the nature of 0.0 pvp. 3: inexperienced enough to not understand what wapring to 15 km would do to heavies that would have to take 5 min to crawl to each gate slowly, all the time being totally sitting ducks for anyone within three jumps in a fast ship.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.08 23:41:00 -
[28]
If BMs are removed and not replaced with an alternative the lowsec sniping pirates using alts to collect the loot will have a bloody field day. Scan the gate from a safe, when there is a target on gate, warp in and kill it, warp out while alt collects loot. Having 15km warp distance pretty much acts like a bubble on every gate.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
|
Posted - 2006.09.10 07:41:00 -
[29]
Anotyher thing that poeple arent thinking aobut is that the only way to get RID of bookmarks would be to get rid of them alltogether, which would be destructive to other aspects of the game such as mining and tactical and safe spot bookmarks. If you prohibit making them from within 100km of the gate then you will also remove MANY MANY tactical bookmark options. The only SANE way to handle IJBMs is to make them not necessary.
Isnt it time you learned how to fight back? |
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