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Gareth Angel
Neo Knight Errant
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Posted - 2006.08.31 23:24:00 -
[1]
We have the hypothetical situation: I defend my home region with a single patrolling Punisher. My opponent attacks me with four Dominixes, four Megathrons and a Tristan (yeah, I know, but it's HYPOTHETICAL, okay?!?!). I get to decide which ONE ship targets my Punisher (due to patrol 1) and I choose the Tristan. As the Punisher also says it cannot be targeted by more than one ship during each target step, do the eight battleship pilots have to watch the Tristan fail horribly in destroying my Punisher without being able to help?
And yeah, I know, when my opponent wakes up, withdraws the Tristan and leaves me with no other option than to choose one of the battleships to target my punisher which will blow it into tiny little pieces so hard I'll never be able to use that punisher again, it suddenly is MY problem...
But if my opponent cannot attack my with at least ONE ship that can destroy a Punisher, only ONE of the buggers is enough to defend a region?
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Drelnar
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Posted - 2006.09.01 05:52:00 -
[2]
Nope,
All the other ships still get to shoot at your starbase blowing it to a lot of pieces.
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Drelnar
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Posted - 2006.09.01 05:55:00 -
[3]
But if its not your home region you are correct.
That is without any news that your opponent plays offcourse.
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Gareth Angel
Neo Knight Errant
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Posted - 2006.09.01 06:35:00 -
[4]
Aye, I read ya... The situation was af course a little TO hypothetical, but I get the picture perfectly, thanx.
In fact, you've pointed out that we've not played out our home-region battles the right way for our first set of games.
Makes it even more interesting now...

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Vivec Hecate
Caldari Legionari Firmus Ixion
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Posted - 2006.09.01 11:07:00 -
[5]
your defending ship CAN be targetted by as many attacking ship as he wants, the patrol command just "redirects" some ship's attenction. ----- -- MMORPG Italia Staff, Mod, Journalist, Spammer |

Shayla Sh'inlux
Gallente
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Posted - 2006.09.01 11:16:00 -
[6]
Punisher card text:
Quote:
Punisher cannot be targeted by more than one ship during each target step.
So if you have your punisher on Patrol, you get to choose which one ship shoots it. Meaning if your opponent has one ship that does 4 or less damage in the combat, he can't kill the Punisher. It's THE ultimate counter to Frigate rush as long as it isn't Frailty tower crap.
Quote:
Nope, All the other ships still get to shoot at your starbase blowing it to a lot of pieces.
Are you sure about this since it seems dodgy. Which rule would allow this and which rule then prevents you from simply ignoring any defending ships and then just blow the starbase to bits.
Ie, someone has a bunch of ships that I cannot defeat in combat for whatever reason. I move my fleet in, target no ships (assuming no patrol) and just rip the starbase apart.
Or what about I have an apoc (attack 11), my opponent has a billion ships in his region, but none are on patrol and his Ambush Damage adds up to 9. I fly that Apoc in, target his 9 shield starbase and win?
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Faya
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Posted - 2006.09.01 11:42:00 -
[7]
It says in the rulebook (from memory) that if the battle (between ships) took place in a home region, in the result step all surviving attacking ships shoot at the starbase shield.
You cannot shoot at the starbase shield during the target step. However you CAN use the kamikaze ability on the starbase shield, which then takes the appropriate amount of damage (for that round of battle)
Punisher is a good ship on patrol, but it won't prevent your starbase from being blown to bits alone. The attacker does not even need to shoot at your ship if he has enough firepower left at the result step to kill your starbase. A fine way to avoid any Days of Retribution :)
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Testy Mctest
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Posted - 2006.09.01 12:46:00 -
[8]
Originally by: Faya It says in the rulebook (from memory) that if the battle (between ships) took place in a home region, in the result step all surviving attacking ships shoot at the starbase shield.
You cannot shoot at the starbase shield during the target step. However you CAN use the kamikaze ability on the starbase shield, which then takes the appropriate amount of damage (for that round of battle)
Punisher is a good ship on patrol, but it won't prevent your starbase from being blown to bits alone. The attacker does not even need to shoot at your ship if he has enough firepower left at the result step to kill your starbase. A fine way to avoid any Days of Retribution :)
A lot of people seem to misunderstand this rule.
Whether you have a ship left or not, after your ships shoot eachother, attacking ships shoot *again* at the enemy starbase. So neither a Punisher, nor a Guardian, nor 2 Oneiros, or any of them invulnerable ships will protect you if your opponent has a fleet you can't sufficiently damage.
Originally by: D'Hofren The amazing boost amarr thread with it's amorphic elastic maths
Scrapheap Challenge!
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Ishana
Minmatar Neo Knight Errant
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Posted - 2006.09.01 14:08:00 -
[9]
o.0
are you sure about that??? That seems... well dumb... _________________________________________________________
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Ryuteki
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Posted - 2006.09.01 14:43:00 -
[10]
Originally by: Ishana o.0
are you sure about that??? That seems... well dumb...
100% sure, it very much caught me by surprise during the tournament at GenCon. Fortunately it was going for me, not against me. Even more fortunately for my opponent's peace of mind, he would have not survived the second round of battle anyway.
Whip out your rulebook and look at the Result Step (V) of the battle phase, first sentence.
Another important rule that was overlooked is under Advanced Rules: Abilities. "Executed abilities are played by you, AS MANY TIMES AS YOU WANT." So if you have a card that says 1: Prevent 1 damage, you can spent 18 ISK to prevent 18 damage, 1 point at a time. -------------------------- Just here for the CCG. :) |
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Gareth Angel
Neo Knight Errant
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Posted - 2006.09.01 16:10:00 -
[11]
Originally by: Vivec Hecate your defending ship CAN be targetted by as many attacking ship as he wants, the patrol command just "redirects" some ship's attenction.
I'm afraid I do not agree with you on this one. A Punisher cannot be targeted by more then ONE ship during target step. If I'm patrolling, I get to choose which ONE ship of you has to target it, if I'm not patrolling, YOU get to choose which ONE ship will target it.
As for the other issue - in the rulebook it indeed says:
Result Step (V):
When attacking a home region, al attacking ships that are still in the region now deal their damage to the starbase, even though they have already dealt damage to defending ships. If the damage is equal to or greater then the total starbase shield, the starbase is destroyed and its owner loses the game.
Puts things in different perspective eh?

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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.01 17:38:00 -
[12]
Originally by: Gareth Angel But if my opponent cannot attack my with at least ONE ship that can destroy a Punisher, only ONE of the buggers is enough to defend a region?
Punishers on outer regions with 2-3 SSOE in play = yay
However for your home region, those 4 battleships just watch, say 'screw you', and wtfbbq your base.
Sorry you can't afford a dev so you get me instead ^^ - Xorus |

Ryuteki
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Posted - 2006.09.01 19:35:00 -
[13]
Originally by: Malthros Zenobia Punishers on outer regions with 2-3 SSOE in play = yay
However for your home region, those 4 battleships just watch, say 'screw you', and wtfbbq your base.
SSOE?
But for the fun, 1 Punisher and 20 or so cheap miners sitting on Metropolis. :) They attack, the miners run away, and Punisher laughs at them. -------------------------- Just here for the CCG. :) |

Gareth Angel
Neo Knight Errant
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Posted - 2006.09.02 00:32:00 -
[14]
Servant Sisters Of Eve...
And your situation - depends with what they attack eh?
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