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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
12052

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Posted - 2014.11.27 16:44:28 -
[1] - Quote
Hello one and all! We are now ready to start the official thread for the first Tech 3 Tactical Destroyer, the Amarr Confessor. The Amarr version of the Tactical Destroyers will be releasing first because the Amarrian loyalists won the recent ingame event involving sleeper components. The next Tactical Destroyer will be released by the Minmatar Republic.
The main feature of this ship is the ability to change between three distinct modes on the fly, with three different sets of dramatic bonuses. This represents another alternative approach to the versatility that sets Tech 3 apart.
The modes are: Defense Mode, with bonuses to armor resists and signature radius Propulsion Mode, which improves speed and agility Sharpshooter Mode, which increases laser optimal range and all aspects of the ship's sensors
The Tactical Destroyers do not use subsystems, and there is no skill loss on ship destruction.
The Confessor requires a new Rank 3 skill called Amarr Tactical Destroyer, which in turn only requires Amarr Destroyers level 5 to train.
The ship itself is created using a similar process to Strategic Cruisers, using materials harvested in wormhole space and with blueprints invented from new Small Hull Section relics that can be obtained from derelict talocan ships in sleeper sites. We expect the price to eventually settle somewhere around 40m isk, although of course any estimate at this time will be inexact and you can expect the price to be very high at first.
Alongside the new ship, we are also deploying some tweaks to pulse lasers and scorch ammo, as well as small beam lasers.
CONFESSOR
Amarr Tactical Destroyer Bonuses Per Level: 10% bonus to Small Energy Turret damage 10% reduction in Small Energy Turret capacitor use 5% reduction in heat damage generated by modules
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all armor resistances whole Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active Propulsion Mode: 66.6% bonus to maximum velocity while Propulsion Mode is active 33.3% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 7 H, 3 M, 5 L, 6 turrets , 0 launchers Fittings: 80 PWG, 190 CPU Defense (shields / armor / hull) : 600 / 800 / 750 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60 Capacitor (amount / recharge rate / average cap per second): 800 / 300s / 2.667 Mobility (max velocity / agility / mass / warp speed / align time): 280 / 2.15 / 2,400,000 / 4.5 / 7.15s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 350 / 7 Sensor strength: 13 Radar Signature radius: 60 Cargo capacity: 400
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12052

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Posted - 2014.11.27 16:52:11 -
[2] - Quote
Omega Crendraven wrote:When are we seeing Caldari T3 Destroyers?
Caldari come 3rd, after the Minmatar but before the Gallente.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12052

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Posted - 2014.11.27 16:56:37 -
[3] - Quote
Akrasjel Lanate wrote:CCP Fozzie wrote:Omega Crendraven wrote:When are we seeing Caldari T3 Destroyers? Caldari come 3rd, after the Minmatar but before the Gallente. One per release ?
We're not announcing any of the dates for the other Tactical Destroyers quite yet.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12056

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Posted - 2014.11.27 17:40:58 -
[4] - Quote
Igor Nappi wrote:What kind of acceleration gate restrictions these ships have? Do T3 destroyers fit into small/medium FW plexes? How about 2/10, 3/10 or unrated etc. dungeons with ship class restrictions?
Good question. I've updated the OP with the answer.
Tactical Destroyers will begin with access to every acceleration gate that allows Interdictors to pass through. This includes Small FW Complexes and 2/10s.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12066

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Posted - 2014.11.27 19:20:21 -
[5] - Quote
FT Diomedes wrote: Also, is there some sort of counter that shows when you can swap modes again?
Yup, there's an animation on the buttons that works just like the animation for module reactivations delays. It's not on SISI yet but it's working internally.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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