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elitatwo
Eve Minions Poopstain Removal Team
486
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Posted - 2014.11.27 23:40:08 -
[1] - Quote
afkalt wrote:Capqu wrote:Lugh Crow-Slave wrote:afkalt wrote:Warde Guildencrantz wrote:rails are not broken, if they are OP it would be by a very small margin. Their lack of damage choice and tracking is their weakness.
heavies suck indeed, but only in comparison to how OP they were before, they still have obscene projection and reasonable damage. Neither of these statements are true. Medium rails hit too hard and heavy missiles are a complete joke. I mean, I do more DPS fitting rails on hulls bonused for other weapons for gods sakes. Heavies do apply damage exceedingly well you just need to team it up with a bonused painter I don't think you understand what applying damage exceedingly well means if you think it means you require help from another ship bonused specifically to help you. TIL painters do nothing for guns..... Medium rails SMOKE HML at sub 50km ranges. Anything passed that and travel time kills you. I've posted graphs of this before.
...cough...cough...COUGH...
If I say now that my missile thread from four weeks ago does make sense now, would it sound really bad if I drop an "I told you so" in?
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elitatwo
Eve Minions Poopstain Removal Team
486
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Posted - 2014.11.28 00:05:28 -
[2] - Quote
Viribus wrote:Harvey James wrote:corax's, highthawks,dragoons and prophecies whats up with them? .. the rest i get corax is an inferior talwar, there's really no reason for it to be in the game nighthawk has a bizzare slot layout, horrible fitting, and uses missiles without having a rapid light bonus dragoons are just terrible, literally nobody thinks they're good prophecy's are a worse myrmidon, it's just a big slow garbageheap of a ship that does worse damage than most cruisers
Well the Nighthawk used to be a good command ship, capable of good semi-passive tank, you know back in the day when heavy missiles could be used.
Rapid launchers are the worst thing ever to hit Tranquility, that's like giving all cruisers and battlecruisers alike a 400% range and damage bonus to small turrets.
Nothing could go wrong.
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elitatwo
Eve Minions Poopstain Removal Team
487
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Posted - 2014.11.28 11:22:25 -
[3] - Quote
King Fu Hostile wrote: Put one web on the target and HMs suddenly outdamage rails from 0-62.9km, no matter how many tracking comps you pile on, while having twice as much alpha and selectable damage.
Oh gawd, that is so wrong on so many levels, I don't even..
That is like saying that long range turrets and missile are only to be used in scram range. Do you even ships at all?
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elitatwo
Eve Minions Poopstain Removal Team
492
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Posted - 2014.11.29 11:54:25 -
[4] - Quote
afkalt wrote:How is that going to help when the HML max theoretical paper dps is STILL less than APPLIED rail damage to a moving target.
I apply more damage with 200mm rails to a moving cruiser target with 2km/s transversal than a HML applies to a stationary, shield tanked battleship. You can't break 300 DPS with a caracal and 2 damage mods. I'm APPLYING 360 with 200mm rails in a thorax with 2 damage mods. Faction ammo in all cases.
You're not even being truthful. Your claims are demonstrably false.
God forbid you shoot an armor tanked ship.
Don't forget dear, long range missiles are (let's call them) beta-guns, delayed alpha guns like artillery. DPS is of secondary nature.
Gutta cavat lapidem said the romans, maybe if I repeat it often enough it sticks.
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elitatwo
Eve Minions Poopstain Removal Team
499
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Posted - 2014.12.03 00:51:00 -
[5] - Quote
J A Aloysiusz wrote:Oh and I think 250 rails are fairly reasonable in the context of all weapon systems (maybe lose ~5% damage and tracking), but they are imbalanced within their own weapon class.
No
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elitatwo
Eve Minions Poopstain Removal Team
500
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Posted - 2014.12.03 11:44:19 -
[6] - Quote
Zavand Crendraven wrote:J A Aloysiusz wrote:Oh and I think 250 rails are fairly reasonable in the context of all weapon systems (maybe lose ~5% damage and tracking), but they are imbalanced within their own weapon class. they do blaster dps basically but way better range
And tracking has nothing to do with it. The only boat in EVE that can hit something at close(r) range(s) is the vigilant. Everything has to be really fast to stay at range or be an abomination.
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