
Shaikar
Amarr
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Posted - 2006.09.04 17:12:00 -
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Originally by: Kasak Black Edited by: Kasak Black on 04/09/2006 08:23:30 I think people are looking at the AOE damage from the wrong side. Instead of boosting SmartBomb's or inventing some other AOE weapon to break up blobs, why not have AOE Damage applied to a dying ship.
Picture this, Sniper Blob 1 and Sniper Blob 2 are slugging it out at 200KM...
"Whats this, that Apoc just blew up. AARRGHHHH 2000 HP damage to my shields! Ahhh ****, there goes another! *******s I'm on armour, best move away from the other ships."
If you made the AOE around a dying ship 15KM you suddenly have very spread out group. And with such a group spead out, focus fire becomes slightly more trick as some targets will be a lot further than 200KM away from each other. So both fleets would have to get wing commanders to deal with certain areas of the other fleet.
Anyway, just my idea.

I like the concept a lot, would go nice with the wrecks-replacing-cans thingy. It needs some work to fix the problems already pointed out sure, but still - I like the idea. 
Here's one change to fix most of the close range/tackling concerns - make the damage recieved a function of the ship's agility, and the damage dealt and AoE radius a function of the exploding ship's powergrid.
Reason being it is assumed that smaller/faster/more maneuverable ships can avoid or "ride out" a big random explosion with assorted chunks of ship better than a huge battleship which probably won't have time to even start to react before it gets hit. Meanwhile, powergrid seems a reasonable figure to choose for the overall "explodyness" of a ship, a measure of how much energy there is floating around in the ships systems, ready to break out and make things go boom.
The aimed for result being that if a frigate was close in, tackling the hypothetical Apocalypse, when the Apoc exploded, the frigate would take minimal damage at worst from the explosion. Meanwhile, if the Apocalypse destroyed the frigate instead, it would take full damage (assuming it was within the frigate's "death AE radius") but the actual numerical value of "full damage" would end up being almost negligible for a battleship anyway, as a frigate doesn't have that much to go boom in the first place.
Sniping does need to be stopped though, or at least stopped being as silly as it seems to be atm.
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