
twopointoh
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Posted - 2006.09.03 10:24:00 -
[1]
Originally by: Wilfan Ret'nub
Originally by: Hayabusa Fury For ships only...make it so only 5 ships can lock the same target at a time.
That's an awful idea. How do we hold down a Vagabond now? Of break capital ship's tank? And it of course pretty much obsoletes groups with more than 5-8 people. Before you say "u sux coz u blob", think of the poor T1 frig ganks. Focus fire is not that detrimental to the game that it must be abolished completely.
The only little problem is that current large-scale warfare is... boring as ****.
Sure it might be interesting if you're commanding a fleet. But if you think that blobbing is fun, go do some solo PvP. Better yet, get a few buds together and do some small/med sized gang PvP. I guarentee that you'll have more fun than warping in and out of safespots, focusing fire, running away, or getting instapopped cause you got called. And the waiting around forever in safe spots? God that's boring. I'd rather be scanning sectors and spend twice the time looking for good targets.
My 'vision' of a space fleet battle goes something like this...
The defenders have a grid of battleships spread out over a large area, with the cruiser sized ships scattered amongst them, smaller frigate sized ships zipping around, keeping a close eye on the perimeter for warp-ins.
The offense is splitting up into two or three groups, with battleships taking point and support ships behind. There's a simultaneous warp in and the defense grid is suddenly surrounded by three groups of battleships... the frigates move in first - being fastest - trying their best to lock down/jam the larger, or take out other frigate sized ships, dogfights going on left and right. The cruisers supplement the frigate's damage, maybe sending waves of drones at the incoming frigates who are looking to lock down their battleships.
The battleships slow to a halt in front of each other, anywhere from one on one to three on one... slugging it out with heavy fire, smaller ships zipping in and out in between the two, fighting each other, possibly targeting crucial systems on an enemy battleship and attempting to disable them.
The battle is won through strategic placement, maneuvering, formations and smaller strategic fights spread throughout the larger battle. The win is placed more upon the chain of command and the aptitude of the squadron leaders.
I don't know, that sounds a lot more fun to me than somebody saying over Vent "Organize player names alphabetically. Start from the top (or bottom). Align for warpout upon arrival, fire until your target is dead, move to the next." Pop goes 3-4 BS, and warping away! Yay!
I know that my idea of a fleet battle would be incredibly hard to implement. In fact, you'd probably have to rebalance so much that it would be an entirely new game... but hey, we can all dream. ;)
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