| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lirs Corum
Valkiria Small Arms
4
|
Posted - 2014.11.29 20:16:51 -
[1] - Quote
First of all I cant yet fly any T2 Battleship so marauders are not an option.
The options are: - Nightmare - Vindicator - Nestor - Rokh - Navy Apocalypse
Yes I'm tired of missiles :)
Any advice plz? |

Yaro
State War Academy Caldari State
0
|
Posted - 2014.11.29 21:34:21 -
[2] - Quote
Mission running is all about how fast you kill NPC-s. You need to do kinetic damage mostly and a lot of it, so choose a ship which does kinetic damage and does it best.
In my opinion the only option from you list is Vindicator. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
767
|
Posted - 2014.11.30 04:54:47 -
[3] - Quote
out of that list I'd pick a nightmare. The vindicator is a pretty interesting ship, but I almost never find myself flying it. Hmm looking at it in EFT and I can't really figure out why. Either one seems like a pretty decent ship.
I will say missions like Damsel are pretty funny in a blaster Vindi. And you can squeeze a rail fit on the Vindi, atlhough it requires near max skills and/or shiny.
Yaro wrote:Mission running is all about how fast you kill NPC-s. You need to do kinetic damage mostly and a lot of it, so choose a ship which does kinetic damage and does it best.
In my opinion the only option from you list is Vindicator.
imo there are many, many missions where EM/Therm is the best. and even a few gurista missions where there really isn't a huge difference between the NM and Vindi (small stuff just dies super fast to either ship). There are also a few missions I've been meaning to test but just never really got around to. I pretty much always use my Nightmare for Gone Berserk, although supposedly Kin/therm would probably be a better damage type.
So I guess I'm saying I don't even know at this point, but a vindi or nightmare will do you well. With long range guns the two ships are incredibly similar, I guess the main difference is in damage type, and a little in drone use. although when you switch to short range guns blasters are pretty lulz, although I think pulse lasers are a bit more usable.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|

Kosetzu
S1lver Flame
130
|
Posted - 2014.11.30 04:56:27 -
[4] - Quote
I'm guessing you can't use minmatar since you didn't list: Maelstrom Machariel Tempest Fleet Issue
Thes nestor, nightmare and navy apoc all deal suboptimal damage types so if you want efficiency don't pick those in caldari space. |

Lirs Corum
Valkiria Small Arms
4
|
Posted - 2014.11.30 13:48:26 -
[5] - Quote
Is Vindi better then Rattler or Navi dominix? |

Lirs Corum
Valkiria Small Arms
4
|
Posted - 2014.11.30 14:38:00 -
[6] - Quote
What if I could? Are they worth training?
Kosetzu wrote:I'm guessing you can't use minmatar since you didn't list: Maelstrom Machariel Tempest Fleet Issue
Thes nestor, nightmare and navy apoc all deal suboptimal damage types so if you want efficiency don't pick those in caldari space.
|

Meyr
Destructive Influence Northern Coalition.
365
|
Posted - 2014.11.30 16:08:40 -
[7] - Quote
As an alternative suggestion;
[Hyperion, Hyperion] Large Armor Repairer II Damage Control II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Energized Adaptive Nano Membrane II Capacitor Power Relay II
Experimental 100MN Afterburner I Phased Weapon Navigation Array Generation Extron Tracking Computer II, Tracking Script Cap Recharger II Cap Recharger II
425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L Cruise Launcher II, Caldari Navy Inferno Cruise Missile
Large Hybrid Metastasis Adjuster II Large Auxiliary Nano Pump II Large Capacitor Control Circuit I
Warden II x5
It's a monster - tanking almost 1000 DPS against Guristas for just over 7 minutes (to outlast even heavy jamming), and dealing over 550 DPS at 60 KM.
Optional upgrade - swap out the cruise launcher for a drone controller to extend your drone control range to max targeting range, which is roughly 75 KM, for a small DPS loss. |

Kosetzu
S1lver Flame
131
|
Posted - 2014.11.30 17:26:36 -
[8] - Quote
Lirs Corum wrote:What if I could? Are they worth training?
The Machariel is a beast for missions. With its projection, warp and subwarp speeds and selectable damage types you usually don't need to tank missions much at all. Also, capless guns is pretty neat to have. Would generally recommend using 800mm guns on it with an MWD to swoop around quickly. |

Valkin Mordirc
409
|
Posted - 2014.11.30 17:32:00 -
[9] - Quote
I don't mission so my advice is probably bad,
But I mainly see people missioning in Navy Mega's and sometimes Vindi's when it comes to Gunboats.
But the FOTM is the Rattler.
#DeleteTheWeak
|

Tusker Crazinski
Delta vane Corp. Mordus Angels
2
|
Posted - 2014.11.30 17:51:55 -
[10] - Quote
Maelstroms are excellent
bonused shield bosters, selectable damage and It dose feel nice to one volley rat BCs and cruisers, tracking is an issue but rats are dumb, you could drop angular on them easy.
killing BCs right of the bat is best way to go, because of their high sig, low speed, BC buffer, you can one shot them and that eliminates a lot of DPS fast. you can one shot crusiers, but you need to be near 0 angular on them
good ammo effiecancy.. arty cycles very slowly
cap is an issue though, even with capless guns, you might need to overheat your tank and or guns in the first few seconds in a room,
carry hardners and ammo of every flavor
By the way I suck at PVE this is probably very isk ineffiecant, but for me it makes PVE slightly more entertaining than sitting still on grid and f1ing red crosses to death half asleep |

Lirs Corum
Valkiria Small Arms
4
|
Posted - 2014.11.30 19:22:38 -
[11] - Quote
Why Nightmare is considared as best laser gunboat? Isnt Apoc navy or Abaddon better? |

Yaro
State War Academy Caldari State
2
|
Posted - 2014.11.30 20:55:47 -
[12] - Quote
Meyr wrote:As an alternative suggestion;
[Hyperion, Hyperion] Large Armor Repairer II Damage Control II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Energized Adaptive Nano Membrane II Capacitor Power Relay II
Experimental 100MN Afterburner I Phased Weapon Navigation Array Generation Extron Tracking Computer II, Tracking Script Cap Recharger II Cap Recharger II
425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L 425mm Railgun II, Caldari Navy Lead Charge L Cruise Launcher II, Caldari Navy Inferno Cruise Missile
Large Hybrid Metastasis Adjuster II Large Auxiliary Nano Pump II Large Capacitor Control Circuit I
Warden II x5
It's a monster - tanking almost 1000 DPS against Guristas for just over 7 minutes (to outlast even heavy jamming), and dealing over 550 DPS at 60 KM.
Optional upgrade - swap out the cruise launcher for a drone link augmentor to extend your drone control range to max targeting range, which is roughly 75 KM, for a small DPS loss.
Damage is crap. It will take ages to finish missions. Missions is all about time / isk.
If the topic starter could fly minmatar / gallente, then I would suggest Machariel. Excellent tracking with autocannons and range up to 90 km.
I was using this ship, it's excellent. Around 1000 DPs as well. And I could choose damage type. |

Lirs Corum
Valkiria Small Arms
4
|
Posted - 2014.11.30 21:14:36 -
[13] - Quote
Well I can fly Minmatar but Autocannons II are no where near for me :) |

To mare
Advanced Technology
381
|
Posted - 2014.11.30 21:21:15 -
[14] - Quote
Lirs Corum wrote:Why Nightmare is considared as best laser gunboat? Isnt Apoc navy or Abaddon better? nightmare shield tank so you can fit as many heat sink/tracking mods as you want. it has 10 effective turrets which is on par with the abaddon/paladin, it has very good fittings that allow to fit tachyons w/o compromises and a tracking bonus.
it might not be the best if you take the paladin in consideration but even then they have the same damage, paladin have more range nightmare more tracking.
other than that laser boats are a crappy choice for caldari space since EM damage mostly sucks there |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
773
|
Posted - 2014.11.30 21:22:53 -
[15] - Quote
Nightmare can fit tachs, and has a damage bonus, plus with only 4 guns cap isn't an issue. Apoc gets the range and tracking bonus which are nice, but no damage bonus, Not sure how the cap is without the cap bonus. and abaddon has a damage bonus, but fitting and/or cap issues. Personally I think the paladin is best, but since we are leaving out t2 ships I won't go on about it.
Mach is a pretty cool option as mentioned above.
The rattlesnake is a pretty interesting ship. Huge damage potential. But I don't really like the missile + drone combo. Missile damage is delayed, and sentries don't move. The Gecko makes for a good mobile option, but it is still a heavy drone.
the navy domi is like the rattlesnake, but with railguns and a squishy tank.
Hype/Mael are decent boats, but on the low end. Pirate bs are just better.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|

Tsukino Stareine
Garoun Investment Bank Gallente Federation
756
|
Posted - 2014.12.01 00:11:32 -
[16] - Quote
if u got skills for sentries, regular domi beats anything anyone has mentioned already. |

Dato Koppla
Elite Guards
713
|
Posted - 2014.12.01 04:37:41 -
[17] - Quote
[Machariel, L4s]
Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Co-Processor II
Gist C-Type 100MN Microwarpdrive Pith C-Type X-Large Shield Booster EM Ward Field II Thermic Dissipation Field II Heavy Capacitor Booster II, Cap Booster 800
800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Auto Targeting System I
Large Anti-EM Screen Reinforcer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Garde II x4 Hobgoblin II x5
MWD up to about 30km of a group of rats while instablapping frigs/destroyers, drop sentries and murder everything with almost 1300dps. The rigs and base warp speed of a Mach makes a big difference in mission completion times because of the warp speed mechanics. The MWD also allows you to easily burn to gates/mission items so you don't waste any time with tractors/slowboating/MJD triangles. The tank is plenty for any mission you encounter because you kill stuff so fast. However you may have trouble against Guristas missions with heavy jamming but the solution to that is don't mission in Guristas space. Sisters of Eve have an L4 agent in Minmatar space which is where I used to run this Mach. |

Daniel Plain
Science and Trade Institute Caldari State
2186
|
Posted - 2014.12.02 17:21:44 -
[18] - Quote
Chainsaw Plankton wrote:out of that list I'd pick a nightmare. The vindicator is a pretty interesting ship, but I almost never find myself flying it. Hmm looking at it in EFT and I can't really figure out why. Either one seems like a pretty decent ship. I will say missions like Damsel are pretty funny in a blaster Vindi. And you can squeeze a rail fit on the Vindi, atlhough it requires near max skills and/or shiny. Yaro wrote:Mission running is all about how fast you kill NPC-s. You need to do kinetic damage mostly and a lot of it, so choose a ship which does kinetic damage and does it best.
In my opinion the only option from you list is Vindicator. imo there are many, many missions where EM/Therm is the best. and even a few gurista missions where there really isn't a huge difference between the NM and Vindi (small stuff just dies super fast to either ship). There are also a few missions I've been meaning to test but just never really got around to. I pretty much always use my Nightmare for Gone Berserk, although supposedly Kin/therm would probably be a better damage type. So I guess I'm saying I don't even know at this point, but a vindi or nightmare will do you well. With long range guns the two ships are incredibly similar, I guess the main difference is in damage type, and a little in drone use. although when you switch to short range guns blasters are pretty lulz, although I think pulse lasers are a bit more usable. i suspect your reasons for preferring the mare over the vindi are the same as mine: it fits right into the sweet spot of having both enough range and tracking to deal with pretty much any mission. with the vindi, rails suffer from low tracking and blaster don't have the reach you need in many missions. you could refit of course, but :effort:.
I should buy an Ishtar.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
776
|
Posted - 2014.12.03 03:52:43 -
[19] - Quote
Daniel Plain wrote:i suspect your reasons for preferring the mare over the vindi are the same as mine: it fits right into the sweet spot of having both enough range and tracking to deal with pretty much any mission. with the vindi, rails suffer from low tracking and blaster don't have the reach you need in many missions. you could refit of course, but :effort:.
I also don't think I've flown either one really since the pirate BS rebalance pass. wow haha, just realized the NM damage bonus got all added into the role bonus, superduper for new pilots. Although the extra targeting range on the vindi means I can probably drop the targeting range rig 
Oh yea it probably also helps I have a laser damage implant plugged in.
My main guesses are with 8x guns the vindi is an ammo hose, and it doesn't have any utility highs for auto-targeters (+2 or 3 locked targets depending) or tractor beams, which are very useful in get the thingy missions.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|

Lirs Corum
Valkiria Small Arms
4
|
Posted - 2014.12.04 20:10:19 -
[20] - Quote
Ok so one last Q on this topic.
CNR -> Golem
Mach -> Vargur
Which ship makes missions faster and is more fun? |

Antillie Sa'Kan
Forging Industries Silent Infinity
808
|
Posted - 2014.12.04 21:09:44 -
[21] - Quote
Lirs Corum wrote:Ok so one last Q on this topic.
CNR -> Golem
Mach -> Vargur
Which ship makes missions faster and is more fun? The Golem is superior to the CNR.
However Mach vs Vargur is a more complex comparison. I would say they each offer a different set of choices and trade offs. It largely depends on the mission and your exact fit. Each one caters to a different play style really. But both are equally top tier mission boats.
Fun is totally a matter of personal taste. Personally, I like the Vargur. |

Rosira
Warframe Industry And Salvage Fortis Et Certus
8
|
Posted - 2014.12.05 04:54:32 -
[22] - Quote
Lirs Corum wrote:Is Vindi better then Rattler or Navi dominix?
For a wanting a Gun Boat, yes. Rattler is Missile/Drone and Domi is Drones with a side order of guns |

Yaro
State War Academy Caldari State
2
|
Posted - 2014.12.07 14:27:08 -
[23] - Quote
Antillie Sa'Kan wrote:Lirs Corum wrote:Ok so one last Q on this topic.
CNR -> Golem
Mach -> Vargur
Which ship makes missions faster and is more fun? The Golem is superior to the CNR. However Mach vs Vargur is a more complex comparison. I would say they each offer a different set of choices and trade offs. It largely depends on the mission and your exact fit. Each one caters to a different play style really. But both are equally top tier mission boats. Fun is totally a matter of personal taste. Personally, I like the Vargur.
Machariel outdamages Vargur and one very important thing at least for me, Machariel goes around 600 m/s with Gist Afterburner.
One big plus to Vargur it can fit tractor beams and salvagers. |

Cpt Tirel
Institute For Continuous Glory
109
|
Posted - 2014.12.07 15:38:56 -
[24] - Quote
How about T3's?
[Proteus, New Setup 1] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Imperial Navy Armor Thermic Hardener Corelum B-Type Medium Armor Repairer Damage Control II
Gistum B-Type 10MN Microwarpdrive Tracking Computer II, Optimal Range Script Large Peroxide Capacitor Power Cell
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Hybrid Burst Aerator II Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Dissolution Sequencer Proteus Offensive - Hybrid Propulsion Armature Proteus Engineering - Power Core Multiplier Proteus Propulsion - Localized Injectors
Hobgoblin II x5 Hammerhead II x5
Around 900 turret dps depending on implants, at 21+29 with navy antimatter. 1454 m/s I made it to have an armor buffer to be less juicy suicide gank target, you can switch buffer tank for more active tank or something else if you want. Total cost around 1 bill. |

Garrett Osinov
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.12.07 19:59:13 -
[25] - Quote
Cpt Tirel wrote:How about T3's?
[Proteus, New Setup 1] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Imperial Navy Armor Thermic Hardener Corelum B-Type Medium Armor Repairer Damage Control II
Gistum B-Type 10MN Microwarpdrive Tracking Computer II, Optimal Range Script Large Peroxide Capacitor Power Cell
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Hybrid Burst Aerator II Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Dissolution Sequencer Proteus Offensive - Hybrid Propulsion Armature Proteus Engineering - Power Core Multiplier Proteus Propulsion - Localized Injectors
Hobgoblin II x5 Hammerhead II x5
Around 900 turret dps depending on implants, at 21+29 with navy antimatter. 1454 m/s I made it to have an armor buffer to be less juicy suicide gank target, you can switch buffer tank for more active tank or something else if you want. Total cost around 1 bill.
900 is seriosly less then 1300 dps or 1500 dps |

Cpt Tirel
Institute For Continuous Glory
109
|
Posted - 2014.12.07 20:07:49 -
[26] - Quote
Garrett Osinov wrote: 900 is seriosly less then 1300 dps or 1500 dps
So what? It moves at 1400+ m/s and warps much faster than any BS, on top of that its damage application is better. I dare say it is the only ship that can rival a Machariel at blitzing l4 missions. |

Garrett Osinov
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.12.07 20:18:24 -
[27] - Quote
Cpt Tirel wrote:Garrett Osinov wrote: 900 is seriosly less then 1300 dps or 1500 dps
So what? It moves at 1400+ m/s and warps much faster than any BS, on top of that its damage application is better. I dare say it is the only ship that can rival a Machariel at blitzing l4 missions.
I was talking exactly about Machariel. It has better tracking, superior firepower, range and goes around 600 m/s with Gist afterburner or 1450 m/s with MWD (personaly never fitted MWD to Machariel, because 600 was fast enough for me) |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |