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Jean Toroque
InterSec
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Posted - 2006.09.03 19:09:00 -
[1]
So here's a crazy thought. Why not make the tech 2 statis webifier better than the tech 1 named webbers X5 Prototype I Engine Enervator and Fleeting Propulsion Inhibitor I?
Two (as in tech 2) is a higher number than one. I think that provides a pretty strong hint that tech 2 items are (or ought to be) superior to tech 1 items. This one isn't.
The named tech 1 webbers X5 and Fleeting have -86.5% and -90% to target speed, respectively. They both have an activation cost of 4. CPU requirements are 21tf and 22tf.
The tech 2 webber has -85% to target speed, activation cost of 6 and CPU reqs of 25tf.
Am I the only one who thinks that's perverse?
T2 modules are very expensive to manufacture. They require advanced skills to use, which are often very time consuming to train. If the stats of the module don't reflect those requirements, what is the point of having it in the game at all?
This is not a call to nerf those excellent named T1 webbers, this is a call to make the T2 webber actually perform the way a T2 device should ... absolutely and unarguably superior to T1.
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Hesed
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Posted - 2006.09.03 20:03:00 -
[2]
I believe the differences are already too great.
1x 90% webber is already as good as 2x 75% webbers.
No other module can boast that. Thus the scale of difference between them is clearly broken. Their stats need to differ in other departments. Ideally, they will not simply be better or worse, but clearly different.
Give one webber more range.
If webbers used charges, we could mess with duration.
If webbers had a rate of speed reduction, we could modify that.
The only way a 75% modifier is going to be relevant is if it is used against a ship of the same hull class.. but then it needs 20km range.
The way a +90% web works is that it make ships of different classes dangerous to one another, which is fine for limiting it to 7.5km range.
With a mod like this, we can't simply have distinction of isk. As is, there is no point in attempting to be be a noobie webber/tackler unless you are willing to cough up the cash for the 90% webs. Otherwise you are just a drag on slots for the gang, who would just as soon otherwise have fewer slots in local. Regular pvper aren't going to want potent pvpers changing their minds over weak members of the opposition and mercs or pirates aren't going to want to split loot with newbs or intimidate prey prematurely.
So yeah, difference is better than uberness.
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Aeaus
Tharsis Security
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Posted - 2006.09.03 20:11:00 -
[3]
1000 * (1 - .75) * (1 - .75) = 62.5 1000 * (1 - .9) = 100
The two 75% webifiers are 60% better then a single 90% webifier.
My Guides |

Jean Toroque
InterSec
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Posted - 2006.09.03 20:52:00 -
[4]
I'm not quite sure what 75% vs 90% has to do with it.
The problem is we have here a T2 mod which:
- Does not reduce the target's speed as much,
- Requires more energy to activate, and
- Takes up more CPU
Than two of the T1 variants.
Making the T2 mod completely worthless once you take its huge material and skill requirements into account.
Why did the content developers choose to create a worthless T2 module? Why do we even have a T2 webber if it's not better than all T1 variants?
These are the questions I'm hoping to get some closure on. Because right now I'm completely confused.
The only rational explanation I can think of, is that the T2 was actually meant to be -95% speed, and someone typed in -85% by mistake.
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Reggie Stoneloader
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Posted - 2006.09.03 22:29:00 -
[5]
But you can build T2 webbers, so they should be cheap and prolific, unlike named gear, which only occurs as random loot drops, and should thus be rare.
Bahahahaha! The trouble is, people are out there scrounging loot 23 hours a day, and the few people who have T2 BPOs are producing them in limited quantites for a huge markup.
If the T2 BPOs were feely available, I'd have no problem with T2 items not being as good as teh best named gear. If we're being totally honest, an assault frigate, skills and hardware being equal, isn't any better than a T1 cruiser, and the prices should reflect that, but the T2 cartels drive up prices to where we have unreasonable expectations of T2 performance.
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Hesed
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Posted - 2006.09.03 22:47:00 -
[6]
Originally by: Aeaus 1000 * (1 - .75) * (1 - .75) = 62.5 1000 * (1 - .9) = 100
The two 75% webifiers are 60% better then a single 90% webifier.
They are only 3.75% better.
(100/1000)(100-62.5)= end result
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.03 22:51:00 -
[7]
Originally by: Jean Toroque So here's a crazy thought. Why not make the tech 2 <snip>...
It dosn't exist yet. So the stats mean nothing at the present point. Give it 12km / 85% (and adjust a few faction ones up slightly) and it's sorted. EOS.
//Maya |
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