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Elena Thiesant
Sun Micro Systems
1545
|
Posted - 2014.11.30 22:59:41 -
[31] - Quote
Kevin Tumatauenga wrote:The server should also restrict one IP address to one account only.
So when you have multiple people all with their own separate accounts on the other side of a NAT device (say a hotel or university dorm), only one of them should be allowed to play at a time? (NAT = network address translator)
Or would you look at the IP that the computer says it has, rather than the IP that the server sees? In that case everyone using an internal 192.168.* or 10.* network is screwed.
Ignoring all the other arguments, your suggestion is technically unfeasible due to the way the internet works. |

Kevin Tumatauenga
Perkone Caldari State
1
|
Posted - 2014.11.30 23:20:26 -
[32] - Quote
Rivr Luzade wrote:Ahm... I don't know what to say.
Right: Why should I not be allowed to use my accounts for a variety of things at the same time? Just because some people exploit multiple accounts for ISBoxer-coordinated fleets does not mean that the majority of players does. In fact, the vast majority of players does the exact opposite and uses their accounts in different areas of the game for completely unconnected and different activities.
I would also go so far in saying that if this became a thing, I will start using proxies to mimic several make the servers think they get my accounts form various IP addresses and thus circumvent your IP ban. There is no way in hell that I trust anyone with providing cynos for my JF unless it is absolutely necessary and can't be avoided by me. And an IP limitation is nothing that can't be avoided. There is absolutely nothing enjoyable connected to having to depend on some random person in an alliance and hope that they can get a cyno right when you have to move your multibillion ISK ship.
Your point about fair PVP (funny as it is and the first couple of responses already stated that someone messed up their job when there's a fair fight) is most amusing. Multiboxing in the ways of predator666 and thelikes, who use one char for the PVP, one char for the boosting and maybe another for scouting, is the only thing that makes their PVP possible and that kind of solo as fair as it can get in this game where nothing seems to count more than a kill mail and gudfites. And now you come along and want to kill that awe inspiring PVP off because some people exploit some tool or because you don't have the money or time to maintain a second account? Give me a break!
As I proposed the 1 person 1 account idea is not only against the ones who exploiting multiboxing pvps, im frankly ask ccp to expand more features and playing styles to different roles. "The vast majority will do the opposite", I'd avoid generalizing. You dont know the exact number anyway. I dont think there is only 1 or 2 players doing it, its way more than that, check the amount of ghosts names in local chats/afks at stargates you will know! And what other different activities are you referring to? there are solutions if each role fits in.
For the cyno, this is why EVE online is a MMORPG, it requires interacting with others. Why do you think you can just take a shortcut by logging on your own alt and make your life easy without socializing with others, you are losing the the concept of MULTIPLAYER, you can ask a corp/alliance mate, even a rookie from newbie channel, and chances could be making a new friends. If i'm you ill role play everything the best i can to socialize. And why did CCP designed the cyno as it is, it wants you to interact with corp mates like that, it is designed in that way, and now you crying that how inconvenient it is for you if you dont use an alt.
Yeah, indeed people use more than 1 character to pvp, thats why i said you can have many characters slots. BTW i have no idea what 'Multiboxing in the ways of predator666 and thelikes' is, i cant find it on google. and who said you can split roles like that, nobody said 1 charcater cant have different roles, whenever you character fits the role the fleets then simply use it, booster skills most FCs have obviously, scouting could be a part of your intel or your intercept characters. whatever activities you mentioned above there are more than 2 roles 1 character can fit with extra features added, i think its viable and more interesting. |

Kevin Tumatauenga
Perkone Caldari State
1
|
Posted - 2014.11.30 23:23:34 -
[33] - Quote
Elena Thiesant wrote:Kevin Tumatauenga wrote:The server should also restrict one IP address to one account only. So when you have multiple people all with their own separate accounts on the other side of a proxy/NAT (say a hotel or university dorm), only one of them should be allowed to play at a time? Or would you look at the IP that the computer says it has, rather than the IP that the server sees? In that case everyone using an internal 192.168.* or 10.* network is screwed. Ignoring all the other arguments, your suggestion is technically infeasible due to the way the internet works.
How often do you have full of EVE pilots sitting together playing eve in 1 room? AND I SAID you can use other methods to achieve 1 person 1 account. |

Kevin Tumatauenga
Perkone Caldari State
1
|
Posted - 2014.11.30 23:26:14 -
[34] - Quote
Mag's wrote:Pointless and unworkable idea of the week.
Congrats.
Yes Pointless in your eyes, could be viable |

Anhenka
The Cult of Personality DARKNESS.
693
|
Posted - 2014.11.30 23:35:31 -
[35] - Quote
Kevin Tumatauenga wrote:Mag's wrote:Pointless and unworkable idea of the week.
Congrats. Yes Pointless in your eyes, could be viable
It is viable in the same way brushing my teeth with dynamite is viable.
I promise you, after brushing my teeth with dynamite, I will have absolutely no plaque whatsoever. |

Kevin Tumatauenga
Perkone Caldari State
1
|
Posted - 2014.11.30 23:36:30 -
[36] - Quote
Anhenka wrote:Kevin Tumatauenga wrote:Mag's wrote:Pointless and unworkable idea of the week.
Congrats. Yes Pointless in your eyes, could be viable It is viable in the same way brushing my teeth with dynamite is viable. I promise you, after brushing my teeth with dynamite, I will have absolutely no plaque whatsoever.
lol thats trolling |

Anhenka
The Cult of Personality DARKNESS.
693
|
Posted - 2014.11.30 23:40:25 -
[37] - Quote
Kevin Tumatauenga wrote:Anhenka wrote:Kevin Tumatauenga wrote:Mag's wrote:Pointless and unworkable idea of the week.
Congrats. Yes Pointless in your eyes, could be viable It is viable in the same way brushing my teeth with dynamite is viable. I promise you, after brushing my teeth with dynamite, I will have absolutely no plaque whatsoever. lol thats trolling
Is it? Let's compare.
I brush my teeth with dynamite: I die, I have no plaque left. On on hand I acheived my goal, which was removing plaque, on the other hand, I'm dead.
We restrict all players to one active character at a timer: Sub drop by 2/3 primarilly in low and null sec, eve sputters and dies, CCP lays off 2/3 of their workforce, game eventually goes bankrupt, EVE dies, but we achieve lack of multiple char PvP use.
In one case I achieve my goal and die in the process.
In the other case EVE achieves your goal and dies in the process.
Notice any familiarities? |

Lugh Crow-Slave
248
|
Posted - 2014.11.30 23:48:14 -
[38] - Quote
Kevin Tumatauenga wrote:Lugh Crow-Slave wrote:suddenly CCP loses 2/3 of it's income and eve dies.... love the idea can't see a problem with it  to be honest, i somehow question the amount of 'real pilots' in eve space based on the fact that these guys who replied above all have 2-5 accounts, i think nobody knows the exact numbers except CCP, so 2/3? meh i dont know. if this idea really makes them bankrupt they can make subscription fee higher, real RPG fans will stay i believe.
ignoring that controlling many bodies at once is a part of eve lore. Even if all the real RPG players after CCP was able to raise the price high enough to counter act the drop in revenue. Eve will become at least as empty as SISI on a slow day the in game market would crash and most importantly the social aspect of eve would dwindle. this would cause even the RP players to get bored. |

Zan Shiro
Alternative Enterprises
544
|
Posted - 2014.11.30 23:49:45 -
[39] - Quote
Kevin Tumatauenga wrote:Elena Thiesant wrote:Kevin Tumatauenga wrote:The server should also restrict one IP address to one account only. So when you have multiple people all with their own separate accounts on the other side of a proxy/NAT (say a hotel or university dorm), only one of them should be allowed to play at a time? Or would you look at the IP that the computer says it has, rather than the IP that the server sees? In that case everyone using an internal 192.168.* or 10.* network is screwed. Ignoring all the other arguments, your suggestion is technically infeasible due to the way the internet works. How often do you have full of EVE pilots sitting together playing eve in 1 room? AND I SAID you can use other methods to achieve 1 person 1 account.
Its not one room only chief. If ccp goes off global ip (or if lucky static) 1 house, 1 hotel, 1 cybercaf+¬, 1 really packed starbucks wifi spot broadcasts as 1 IP address out of the router. NAtting is hit before this, as does any subnetting if a more pro network install. All get mashed up and broadcast as the one octet of x.x.x.x (as ip v6 has really taken off to be standard yet). Its in the routers internals on the inbound traffic gets separated so you get your stuff and some other guy gets his.
Eve's shinding in Iceland, eve vegas, eve etc (they do world tours, I once missed ccp in Tokyo by mere days, came after my vacation done there :( ).....this kills your ip scheming. They in case you missed it do hotel packages. That's lots of eve players all in the same hotel. All going out the same router with the same ip address. Google natting and subnetting-if applicable- for how you get hundreds of IPs broadcast....but the "cloud" only sees 1. Unless ofc said hotel runs several dedicated lines (very unlikely). That many users they would opt for a wider pipe on the primary and look at sub if not supernetting on the inside. My company's wireless presence is so large we actually had to super net, the wireless dhcp was getting slammed hard with classic subnetting.
some people actually know each other in real life to. I have seen 2 siblings more than once in corp. HAve seen lan parties too...remember this was the basis for what was to become mmo's long ago and is still alive.
Road warriors also common among the player base. Fun fact, many vendors I work with have accepted lists of hotels they can stay at. When they come for on site support their bean counters really want them to stay at hotel chain X. This is quite common for many places, Makes accounting's life easy. As if it happens to be a the Hilton chain they know they paid xyz dollars for the room actually. VIce potential side deals with a friend who has a hotel and they charge Hilton rate and split the difference. |

Kevin Tumatauenga
Perkone Caldari State
1
|
Posted - 2014.11.30 23:51:36 -
[40] - Quote
Anhenka wrote:Kevin Tumatauenga wrote:Anhenka wrote:Kevin Tumatauenga wrote:Mag's wrote:Pointless and unworkable idea of the week.
Congrats. Yes Pointless in your eyes, could be viable It is viable in the same way brushing my teeth with dynamite is viable. I promise you, after brushing my teeth with dynamite, I will have absolutely no plaque whatsoever. lol thats trolling Is it? Let's compare. I brush my teeth with dynamite: I die, I have no plaque left. On on hand I acheived my goal, which was removing plaque, on the other hand, I'm dead. We restrict all players to one active character at a timer: Sub drop by 2/3 primarilly in low and null sec, eve sputters and dies, CCP lays off 2/3 of their workforce, game eventually goes bankrupt, EVE dies, but we achieve lack of multiple char PvP use.In one case I achieve my goal and die in the process. In the other case EVE achieves your goal and dies in the process. Notice any familiarities?
It seems you are ccp working stuff aye? 2/3 is the amount of alts we have in our universe isnt it? |

Kevin Tumatauenga
Perkone Caldari State
1
|
Posted - 2014.11.30 23:53:36 -
[41] - Quote
Lugh Crow-Slave wrote:Kevin Tumatauenga wrote:Lugh Crow-Slave wrote:suddenly CCP loses 2/3 of it's income and eve dies.... love the idea can't see a problem with it  to be honest, i somehow question the amount of 'real pilots' in eve space based on the fact that these guys who replied above all have 2-5 accounts, i think nobody knows the exact numbers except CCP, so 2/3? meh i dont know. if this idea really makes them bankrupt they can make subscription fee higher, real RPG fans will stay i believe. ignoring that controlling many bodies at once is a part of eve lore. Even if all the real RPG players after CCP was able to raise the price high enough to counter act the drop in revenue. Eve will become at least as empty as SISI on a slow day the in game market would crash and most importantly the social aspect of eve would dwindle. this would cause even the RP players to get bored.
how do you figure out the 2/3 revenue drop anyway? you hacked CCP's financial reports? Or you jsut making up a numbers because you want hold your 20 alts in space and keep exploiting multiboxing? |

James Baboli
Ferrous Infernum
300
|
Posted - 2014.11.30 23:57:04 -
[42] - Quote
Kevin Tumatauenga wrote:Lugh Crow-Slave wrote:suddenly CCP loses 2/3 of it's income and eve dies.... love the idea can't see a problem with it  to be honest, i somehow question the amount of 'real pilots' in eve space based on the fact that these guys who replied above all have 2-5 accounts, i think nobody knows the exact numbers except CCP, so 2/3? meh i dont know. if this idea really makes them bankrupt they can make subscription fee higher, real RPG fans will stay i believe. I run up to 80 online accounts simultaneously at some points. I have 147 at last count. I am already unsubbing 80.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|

Kevin Tumatauenga
Perkone Caldari State
1
|
Posted - 2014.12.01 00:00:16 -
[43] - Quote
James Baboli wrote:Kevin Tumatauenga wrote:Lugh Crow-Slave wrote:suddenly CCP loses 2/3 of it's income and eve dies.... love the idea can't see a problem with it  to be honest, i somehow question the amount of 'real pilots' in eve space based on the fact that these guys who replied above all have 2-5 accounts, i think nobody knows the exact numbers except CCP, so 2/3? meh i dont know. if this idea really makes them bankrupt they can make subscription fee higher, real RPG fans will stay i believe. I run up to 80 online accounts simultaneously at some points. I have 147 at last count. I am already unsubbing 80.
It's ok I'll make up the lose, you can unsub the rest, ill carry on. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7174
|
Posted - 2014.12.01 00:05:02 -
[44] - Quote
You have yet to establish why I shouldn't be allowed to run two clients simultaneously, regardless of how it's done the better question is why. with the imminent isboxer restrictions the biggest problem with multiboxing goes away. why go further?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Nariya Kentaya
Ministry of War Amarr Empire
1631
|
Posted - 2014.12.01 01:58:22 -
[45] - Quote
Kevin Tumatauenga wrote:First of all, its just an idea, I hope veterans can go easy with it.
I watched a video that a player was operating 8 alts at the same time, he was using 3 of his alts for intels, he alt-tabs between his main and alts to engage his targets at the right time near stargates, he even prepared his repairing alt in position and logged on to it to repair his main after the fight started. From my point of view, multiboxing is equal to cheating in pvp, its like peeking others' papers during the exam for answers; glancing opponents' screens in CS; having open map in Dota, it is not fair for whoever gets involved.
Instead of letting players to operate infinite accounts where endless 'afks' sit around stargates, jumpbridges and stations, CCP should make one account with 12 character slots by default(I assume 12 roles are enough for one player), and using plexes to purchase additional slots. The server should also restrict one IP address to one account only. OR similar methods to eliminate to 1 account each person.
Benefits: 1. Providing fair competition in PVP for both sides. 2. Reinforcing the idea of MMORPG, making each role more important and challenging to play by adding more contents, playing styles and game features. 3. Force players to be more sociable, eg, have to ask for a proper tank or salvager for DEDs for extra safety and incomes. 4. Reduce unnecessary calculations at the server end which reduce lag and time dilation. 5. Reduce scammers/personal assualters because they will get their mains banned too. 6. (Not sure if this one is a benefit) Corps can stop worrying about spies, they can view all corps members' mains/alts through APIs, on the other hand a true spy can hide even deeper with all his characters. stealth buff-API nerf-spais post detected
alternate accounts are used for more than just "getting an edge", its also used by players who want to be honest about "who" they are with a new group of people, but dont want the baggage of another group of friends they currently party with
for instance, i have an alt that i mainly hang out with miners with, we hang, we drink, we be bros.
those same people wouldnt let me within 2 systems of them if they saw some of the people ive hung with using this character, and the other character coudlnt join the mining corp to be bros if it was on the same account as this one, because this character would appear on the API.
besides that, there really isnt any reliable way to restrict it to one account per person without a horrendous amount of false positives |

Nariya Kentaya
Ministry of War Amarr Empire
1631
|
Posted - 2014.12.01 01:59:19 -
[46] - Quote
Kevin Tumatauenga wrote:Lugh Crow-Slave wrote:Kevin Tumatauenga wrote:Lugh Crow-Slave wrote:suddenly CCP loses 2/3 of it's income and eve dies.... love the idea can't see a problem with it  to be honest, i somehow question the amount of 'real pilots' in eve space based on the fact that these guys who replied above all have 2-5 accounts, i think nobody knows the exact numbers except CCP, so 2/3? meh i dont know. if this idea really makes them bankrupt they can make subscription fee higher, real RPG fans will stay i believe. ignoring that controlling many bodies at once is a part of eve lore. Even if all the real RPG players after CCP was able to raise the price high enough to counter act the drop in revenue. Eve will become at least as empty as SISI on a slow day the in game market would crash and most importantly the social aspect of eve would dwindle. this would cause even the RP players to get bored. how do you figure out the 2/3 revenue drop anyway? you hacked CCP's financial reports? Or you jsut making up a numbers because you want hold your 20 alts in space and keep exploiting multiboxing? at last count from CCP the average player had something like 2.5 accounts to their name |

Caleb Seremshur
The Atomic Fallout Kids
428
|
Posted - 2014.12.01 02:00:39 -
[47] - Quote
admiral root wrote:Kevin Tumatauenga wrote: Benefits: 1. Providing fair competition in PVP for both sides.
Fair PvP in Eve means someone screwed up. You might also want to search the forum to see all the arguments against your proposal.
I think the point is: one play, one ship.
You know, like, keeping the economy of scale in check.
Join channel Aussies in space to chat with AU/NZ players
|

Daichi Yamato
Xero Security and Technologies
2015
|
Posted - 2014.12.01 04:06:31 -
[48] - Quote
Kevin Tumatauenga wrote:
how do you figure out the 2/3 revenue drop anyway? you hacked CCP's financial reports? Or you jsut making up a numbers because you want hold your 20 alts in space and keep exploiting multiboxing?
The last i heard the average eve player has 3 accounts. that means 66% of chars are alts or 2/3rds.
One player cant do with two chars what two players can do with a character each. Alts in themselves are not a problem.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Gadget Helmsdottir
Gadget's Workshop
84
|
Posted - 2014.12.01 04:24:46 -
[49] - Quote
Wow, Chief. Let's take a look at what hornet's nest you decided to kick.
Quote:Benefits: 1. Providing fair competition in PVP for both sides. 2. Reinforcing the idea of MMORPG, making each role more important and challenging to play by adding more contents, playing styles and game features. 3. Force players to be more sociable, eg, have to ask for a proper tank or salvager for DEDs for extra safety and incomes. 4. Reduce unnecessary calculations at the server end which reduce lag and time dilation. 5. Reduce scammers/personal assualters because they will get their mains banned too. 6. (Not sure if this one is a benefit) Corps can stop worrying about spies, they can view all corps members' mains/alts through APIs, on the other hand a true spy can hide even deeper with all his characters.
By the numbers: 1. Maybe it's been noted before, but if you want "fair" PVP, then join a tournement.
2. There's no 'I' in MMORPG, soldier! There are many pilots that you'll see through out the EvEverse, but there's nothing gaurenteeing, or even against the spirit of the game, that says anything about those pilot's having to be 'Individuals'.
3. You can force sociability. If I take a wallflower unwillingly to a party, she'll be more awkward feeling, and will just shy away from everyone. Now I've just hurt my friend... for what?
4. Most multi accounts are rarely in the same spot, with the exception of the ISBoxer style nonsense... and that's going away very soon. Many players have alts for PI, Shipping, Industry, or other activities, that don't require (or even really benefit) from those characters being in the same place. Oh... and the game as a whole, can handle many more pilots being on-line, especially if they're spread out all over New Eden.
5 and 6. Currently, both scamming and spying are both features in the game. There's no reason to take that away. Give a few tools to help a wary player sniff out the baddies, maybe, but removing the ability to pool the wool over the eyes of the foolish is a horrid idea.
Now, here's what you will loose if this policy were implemented.
- Player interaction. Yes. Your proposal makes it harder to interact with other players. Why? because New Eden is BIG! Very Big, like Carl Sagan telling you it's big. The more pilots that I, as a player, have spread out across the cosmos, the bigger chance I'll run across someone to interact with.
- Loss of revenue for CCP. This has been cover in the thread to the point of taking the horse's vitals. Still it needs to be mentioned again it seems. CCP is already going to take a minor hit with the ISBoxer announcement; one that they will likely power though.
- The sand box becomes a bit ledss sandy, and more standing in line occurs. I play differently that you do. I play differently that maybe anyone else. We all play differently. Your restrictions will only encourage one playstyle. I love my alts, and sometimes I need to use two (or very rarely more) characters to accomplish my task. Using my own alts to do this cuts out any middlemen, and saves on costs, both in ISK and Trust.
Bottom line, Chief, is that not only isn't the proposal even technically viable, it's also bad for the playerbase as a whole.
-1
Gadget
Work smarter, not harder. --Scrooge McDuck
|

Donnachadh
United Allegiance of Undesirables
68
|
Posted - 2014.12.01 04:49:14 -
[50] - Quote
Kevin Tumatauenga
Everyone else is on you about your idea and your week or so in the game, but I am going to take a different path, at least as far as I can tell, if I missed this in the first pages so be it.
There is a very good reason why your idea is not so wise for EVE, not because of the PvP issue but because of the need for cyno alts to move capital ships around and having 2 accounts serves an almost needed role in high sec as well.
Most cap ship pilots prefer to use there own cyno alts when moving ships around when they are not in a fleet. A cap ship is a huge investment and most of them really only trust themselves when moving these ships around without fleet support. Your proposal would prevent this and make life very difficult for many of them.
In high sec many players use 2 accounts for a large variety of activities. One scanning and one combat to find and run sites. One combat and one salvage for missions. A freighter pilot and a scout . And the list goes on but I hope you understand the point I am trying to make.
I agree with you that in many ways the ability to run multiple accounts at the same time is in essence a form of cheating but it has always been this way and I really do not see CCP changing it since it would have far reaching negative consequences for virtually every aspect of the game.
I spend a lot if time with new players and a week or so is hardly enough time to get used to the client much less the complexities of the fast paced PvP environment. Give it some time and see how it works out for you, if a month or so from now you still have the same basic feeling please try to figure out how this could be implemented without the negative aspects of it. |

James Baboli
Ferrous Infernum
301
|
Posted - 2014.12.01 06:05:46 -
[51] - Quote
Kevin Tumatauenga wrote:James Baboli wrote:Kevin Tumatauenga wrote:Lugh Crow-Slave wrote:suddenly CCP loses 2/3 of it's income and eve dies.... love the idea can't see a problem with it  to be honest, i somehow question the amount of 'real pilots' in eve space based on the fact that these guys who replied above all have 2-5 accounts, i think nobody knows the exact numbers except CCP, so 2/3? meh i dont know. if this idea really makes them bankrupt they can make subscription fee higher, real RPG fans will stay i believe. I run up to 80 online accounts simultaneously at some points. I have 147 at last count. I am already unsubbing 80. It's ok I'll make up the lose, you can unsub the rest, ill carry on. So you are going to put 80*20= 1600 USD into game every month? thats the income CCP makes off the accounts I'm unsubbing because of losing input multi-casting alone.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|

Veers Belvar
Swordmasters of New Eden
334
|
Posted - 2014.12.01 06:21:30 -
[52] - Quote
+1
The isboxer nerf will be pointless as long as multiboxing is allowed. Skilled players will just manually achieve what they used to do with isboxer. One player...one account at a time should be the motto. |

Anhenka
The Cult of Personality DARKNESS.
695
|
Posted - 2014.12.01 06:29:05 -
[53] - Quote
Veers Belvar wrote:+1
The isboxer nerf will be pointless as long as multiboxing is allowed. Skilled players will just manually achieve what they used to do with isboxer. One player...one account at a time should be the motto.
But one game, no players will the actual motto. |

James Baboli
Ferrous Infernum
301
|
Posted - 2014.12.01 06:32:02 -
[54] - Quote
Anhenka wrote:Veers Belvar wrote:+1
The isboxer nerf will be pointless as long as multiboxing is allowed. Skilled players will just manually achieve what they used to do with isboxer. One player...one account at a time should be the motto. But one game, no players will the actual motto. Not even close. ISboxer, and similar, scale almost infinitely. Multi-boxing without broadcasting input scales at a much lower rate, and this lower ability to scale it means you end up with a distinct disadvantage in many cases where split second timing or timely actions are required.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|

Anhenka
The Cult of Personality DARKNESS.
695
|
Posted - 2014.12.01 06:35:43 -
[55] - Quote
James Baboli wrote:Anhenka wrote:Veers Belvar wrote:+1
The isboxer nerf will be pointless as long as multiboxing is allowed. Skilled players will just manually achieve what they used to do with isboxer. One player...one account at a time should be the motto. But one game, no players will the actual motto. Not even close. ISboxer, and similar, scale almost infinitely. Multi-boxing without broadcasting input scales at a much lower rate, and this lower ability to scale it means you end up with a distinct disadvantage in many cases where split second timing or timely actions are required.
I completely agree with you. I was responding to someone who was agreeing with the original post about each actual player could only have one character active. |

James Baboli
Ferrous Infernum
301
|
Posted - 2014.12.01 06:43:48 -
[56] - Quote
Anhenka wrote:James Baboli wrote:Anhenka wrote:Veers Belvar wrote:+1
The isboxer nerf will be pointless as long as multiboxing is allowed. Skilled players will just manually achieve what they used to do with isboxer. One player...one account at a time should be the motto. But one game, no players will the actual motto. Not even close. ISboxer, and similar, scale almost infinitely. Multi-boxing without broadcasting input scales at a much lower rate, and this lower ability to scale it means you end up with a distinct disadvantage in many cases where split second timing or timely actions are required. I completely agree with you. I was responding to someone who was agreeing with the original post about each actual player could only have one character active. yeah, I misclicked. its early AM here and I'm just getting home from work.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
|

Elena Thiesant
Sun Micro Systems
1546
|
Posted - 2014.12.01 06:53:20 -
[57] - Quote
Kevin Tumatauenga wrote:Elena Thiesant wrote:Kevin Tumatauenga wrote:The server should also restrict one IP address to one account only. So when you have multiple people all with their own separate accounts on the other side of a proxy/NAT (say a hotel or university dorm), only one of them should be allowed to play at a time? Or would you look at the IP that the computer says it has, rather than the IP that the server sees? In that case everyone using an internal 192.168.* or 10.* network is screwed. Ignoring all the other arguments, your suggestion is technically infeasible due to the way the internet works. How often do you have full of EVE pilots sitting together playing eve in 1 room? AND I SAID you can use other methods to achieve 1 person 1 account.
Where did I say '1 room'? I said same router/NAT. Immediate examples that come to mind: - Hotel - University dorm - Events like EVE Vegas - Any time multiple people in a single family play
Doesn't matter how often, that it happens at all means it's not viable as a solution. And please, let's hear the other 'one account, one person' technical solutions that don't have either an immediate, obvious workaround or a major flaw.
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Zan Shiro
Alternative Enterprises
544
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Posted - 2014.12.01 06:57:45 -
[58] - Quote
Veers Belvar wrote:+1
The isboxer nerf will be pointless as long as multiboxing is allowed. Skilled players will just manually achieve what they used to do with isboxer. One player...one account at a time should be the motto.
Classic multiboxing requires some skill to do well. The technologies that made isboxer work made this much easier.
Its hard to get 10 actual players to everything on call in the server tick. FC says fire on my command....(few seconds) fire.
In that time that one command Is given you have....
the guys who jumped the gun and fired on the first instance of fire the guys who fire when they are supposed to and the guys going "repeat fc, did you say fire?"
Server ticks tick away its not the by numbers attack fc had in mind.
Classic multiboxing you get this breakdown in the chain from alt tabs, jumping windows (if windowed) and orienting yourself in the new window(s).
Isboxer had this USMC silent drill team precision every time.
The tech ban ccp has in place will do some good to the game.
For skilled multiboxers who didn't need the crutch...imo their skills should reap the rewards. I had issues with dual boxing in pve at times lol. I hate my lack of skills in this area and won't hate players that can get it as it were.
For the unskilled mutliboxers who needed the crutch of isboxer...well they may emo rage quit. Which will be a marked improvement to the game. Latter better than nothing because as many pointed out...ccp can't control it entirely anyway.
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James Baboli
Ferrous Infernum
301
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Posted - 2014.12.01 07:00:07 -
[59] - Quote
Zan Shiro wrote:[\ For the unskilled mutliboxers who needed the crutch of isboxer...well they may emo rage quit. Which will be a marked improvement to the game. Latter better than nothing because as many pointed out...ccp can't control it entirely anyway.
I feel sorry for those who will lack the tools I used to make the isk needed to make the amount of isk I can as easily as I can with unsupported multi-boxing.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Zan Shiro
Alternative Enterprises
545
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Posted - 2014.12.01 07:26:51 -
[60] - Quote
James Baboli wrote:[quote=Zan Shiro]I feel sorry for those who will lack the tools I used to make the isk needed to make the amount of isk I can as easily as I can with unsupported multi-boxing.
there are those who have read and understood what ccp is doing here. If only to keep on doing what they do with changes to not be banned (not up to speed on this saga but as I recall last I heard this only hits some not all of isboxer features). I am sure they will fill some of that void. |
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