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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Lebowski
C C P C C P Alliance
351

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Posted - 2014.12.01 16:13:35 -
[1] - Quote
Afternoon perfection passionate pilots!
This thread is for feedback and issue reporting on a small change team Five 0 have done for Rhea to the way joining a corporation works.
Until this change the process for joining a Corporation has been as follows: 1. Character applies to corporation. 2. A corp member with appropriate roles invites player to join. 3. Character accepts invite. 4. The Character is entered into the corp.
With this change implemented the above functionality still applies but a second method is now available: 1. A corp member with appropriate roles invites player to join. 2. Character accepts invite. 3. The Character is entered into the corp.
Finer Details The option to invite a player is available anyone who has the roles required to perform step 2 of the previous process, and is visible in the actions menu (right click menu or menu in top left of show info window) for any invitable character. In all other aspects this feature work identically to the previous functionality. Players should not be able to receive an invitation from a corp when they previously have an open invitation or from a corp they are already a member of.
As usual, I will update this thread with a list of known issues.
Happy testing!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Kaladr
Eventually Consistent
44
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Posted - 2014.12.01 16:23:37 -
[2] - Quote
Would CSPA still be in play to panelize invite spamming?
Creator of EVE-Central.com, the longest running EVE Market Aggregator
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7178
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Posted - 2014.12.01 16:26:05 -
[3] - Quote
Yeaaay!
So does this signal the start of Corp mechanic overhauls or was this just something found to have an expedient fix?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Harrigan VonStudly
Osmosis Inc The Bastion
108
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Posted - 2014.12.01 16:26:31 -
[4] - Quote
How will "invite" spamming during fleet ops/fighting be controlled? Because you know it's going to happen |

Sugar Kyle
Snuff Box Snuffed Out
801
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Posted - 2014.12.01 16:29:02 -
[5] - Quote
There is a block invite toggle?
Member of CSM9
CSM9 Weekly Updates
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Gaia Ma'chello
V.I.C.E.
112
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Posted - 2014.12.01 16:35:33 -
[6] - Quote
I better have an auto-decline. I'd hate to be in a fleet, and get spammed with invites from dozens of random alt corps set up by the enemy, just for the purpose of spamming. |

Aethlyn
EVE University Ivy League
251
|
Posted - 2014.12.01 16:39:53 -
[7] - Quote
Gaia Ma'chello wrote:I better have an auto-decline. I'd hate to be in a fleet, and get spammed with invites from dozens of random alt corps set up by the enemy, just for the purpose of spamming.
You probably still can't invite people while in space, so the popup wouldn't appear unless you're docked. Also CCP could still punish such disruptive behavior as it's clearly not meant to be used that way.
I like the change, although I probably won't be using it for quite some time. But probably a nice addition, also to those requiring some kind of out-of-game application as well. You'd no longer have to sign up twice and could simply wait for an invite or decline.
Looking for more thoughts? Follow me on Twitter.
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Altrue
Exploration Frontier inc Brave Collective
1443
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Posted - 2014.12.01 16:42:42 -
[8] - Quote
Nice!
But you should consider changing the current application process so that half of my newbies don't withdraw their app' by mistake, without even realizing it.
Signature Tanking - Best Tanking
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ArchAngael
SUPREME MATHEMATICS A Band Apart.
14
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Posted - 2014.12.01 16:47:18 -
[9] - Quote
Sugar Kyle wrote:There is a block invite toggle?
^ This - with this functionality included, I love the change. Being able to block invites is critical though. Even if there is no popup, the notifications spam would be annoying from predatory or opportunistic open recruiting corps.
Recruiter for Supreme Mathematics (affiliated with Stay Frosty)
Take my Eve Online Ship identification quiz at http://fenjaylabs.com/EveShipIdQuiz
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Wrik Hoover
Hoover Inc. Pandemic Legion
98
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Posted - 2014.12.01 16:48:50 -
[10] - Quote
DYS0N thanks you! |
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CCP Lebowski
C C P C C P Alliance
355

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Posted - 2014.12.01 16:49:00 -
[11] - Quote
As it currently stands there is no auto-decline option for this feature. It is however, entirely tied in with the notification system, meaning that its easy to limit the amount of spam you can receive from this (For example you can stop corp invites appearing at all, or limit the notification stack size so that only 1 or 2 could appear at once.)
Even if you didn't do that, the notification system is reasonably unobtrusive and is not going to get in the way of a fleet fight.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Manic Velocity
Scout's Regiment
89
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Posted - 2014.12.01 16:49:28 -
[12] - Quote
Like others, I worry about invite-spam. I'm sure we've all experienced it in other games and it can be very annoying.
I've always liked the current system of applying, because it puts the onus on the applicant to seek out the corp that best suits them.
"I pissed off a Russian by stealing his salvage. It was nice knowing you guys. o7"
@manicvelocity
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CCP Lebowski
C C P C C P Alliance
355

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Posted - 2014.12.01 16:50:43 -
[13] - Quote
Altrue wrote:Nice!
But you should consider changing the current application process so that half of my newbies don't withdraw their app' by mistake, without even realizing it. You're going to have to be more specific about exactly what the problem is. I'm happy to look into it though!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1606
|
Posted - 2014.12.01 17:06:12 -
[14] - Quote
Invitations won't work on people in player corps that have roles at that moment ?
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6494
|
Posted - 2014.12.01 17:35:14 -
[15] - Quote
Lebowski; would this be an appropriate time to address the 'invisible corpmembers' wardec method? This allows one-day-old alts to generate wardecs, invite people to corp, and then log off-- allowing the invisible corpmembers to accept the invite only when a juicy target presents itself, eliminating the utility of scouts, watchlists, or even the possibility of trying to hunt wardeccers. In brief, it negates virtually all risk involved in wardeccing.
Something like a 30 minute non-aggression timer for before shenanigans would blunt this tactic.
Priano Trans-Stellar: elegant solutions for the State's needs.
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Ser Ganglion
SG Investigation Inc.
11
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Posted - 2014.12.01 17:42:26 -
[16] - Quote
I'd like to see, that the char name who initiates the new invitation process is visible for the recipient. Fair enough to handle any spam issue.
Maybe it's already planned in this way? |

Grookshank
Brave Newbies Inc. Brave Collective
34
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Posted - 2014.12.01 18:58:35 -
[17] - Quote
Please no invite spam option.
CSPA charges is not the solution, because it applies to other convos too.
A seperate ticker to turn it off? Why implement a function that requires an option to disable it?
Please for the love of god, no! |

Arkon Olacar
Bearded BattleBears Brave Collective
454
|
Posted - 2014.12.01 19:15:51 -
[18] - Quote
This seems completely unnecessary
Warping to zero
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Kossaw
Body Count Inc. Pandemic Legion
104
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Posted - 2014.12.01 19:21:17 -
[19] - Quote
Sorry, this "little thing" adds nothing except the ability to invite spam. Its great to hear that you're working on the corp interface, but please remove this feature ASAP as it is simply going to be abused.
WTB : An image in my signature
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Zappity
Stay Frosty. A Band Apart.
1598
|
Posted - 2014.12.01 19:22:07 -
[20] - Quote
If this is tied to the notification system it will not be a popup in the middle of the screen like a convo request. You can turn off the notification even appearing if you choose. Why would spam be a problem for this?
Zappity's Adventures for a taste of lowsec.
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Kossaw
Body Count Inc. Pandemic Legion
104
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Posted - 2014.12.01 19:39:27 -
[21] - Quote
Zappity wrote:If this is tied to the notification system it will not be a popup in the middle of the screen like a convo request. You can turn off the notification even appearing if you choose. Why would spam be a problem for this?
"OK OK ... Everybody in fleet, spam invite this guy now, keep doing it ....."
"Hey, I just created this great new feature for my Jita spam bot .... It invites everyone from local every 30 seconds"
"Hey, I know you've only been in this game for 30 seconds but join my great new mining corp. you'll be my first member if you accept. No no we don't have war decs "
1. set corp tax to 100 % 2. spam invites in local 3. ???? 4. Profit !
Im sure you can think of a few others ....
WTB : An image in my signature
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4349
|
Posted - 2014.12.01 19:43:09 -
[22] - Quote
Kossaw wrote:Zappity wrote:If this is tied to the notification system it will not be a popup in the middle of the screen like a convo request. You can turn off the notification even appearing if you choose. Why would spam be a problem for this? "OK OK ... Everybody in fleet, spam invite this guy now, keep doing it ....." "Hey, I just created this great new feature for my Jita spam bot .... It invites everyone from local every 30 seconds" "Hey, I know you've only been in this game for 30 seconds but join my great new mining corp. you'll be my first member if you accept. No no we don't have war decs " 1. set corp tax to 100 % 2. spam invites in local 3. ???? 4. Profit ! Im sure you can think of a few others ....
At which point, bans start going out.
Convo invite spam is bannable.
And it's not like everyone in the corp has the ability to invite people into the corporation.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Anna niedostepny
Brave Newbies Inc. Brave Collective
9
|
Posted - 2014.12.01 20:00:38 -
[23] - Quote
CCP Lebowski wrote:Afternoon perfection passionate pilots!
This thread is for feedback and issue reporting on a small change team Five 0 have done for Rhea to the way joining a corporation works.
Until this change the process for joining a Corporation has been as follows: 1. Character applies to corporation. 2. A corp member with appropriate roles invites player to join. 3. Character accepts invite. 4. The Character is entered into the corp.
With this change implemented the above functionality still applies but a second method is now available: 1. A corp member with appropriate roles invites player to join. 2. Character accepts invite. 3. The Character is entered into the corp.
Finer Details The option to invite a player is available anyone who has the roles required to perform step 2 of the previous process, and is visible in the actions menu (right click menu or menu in top left of show info window) for any invitable character. In all other aspects this feature work identically to the previous functionality. Players should not be able to receive an invitation from a corp when they previously have an open invitation or from a corp they are already a member of.
TL:DR: Corporations can now directly invite Capsuleers.
As usual, I will update this thread with a list of known issues.
Happy testing!
So with this change can you think of adding who invited/accepted application to the player joined corporation notification sent to the corp? It is a very simple change while you guys are looking at corp recruitment.
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Zappity
Stay Frosty. A Band Apart.
1598
|
Posted - 2014.12.01 20:05:38 -
[24] - Quote
Kossaw wrote:Zappity wrote:If this is tied to the notification system it will not be a popup in the middle of the screen like a convo request. You can turn off the notification even appearing if you choose. Why would spam be a problem for this? "OK OK ... Everybody in fleet, spam invite this guy now, keep doing it ....." "Hey, I just created this great new feature for my Jita spam bot .... It invites everyone from local every 30 seconds" "Hey, I know you've only been in this game for 30 seconds but join my great new mining corp. you'll be my first member if you accept. No no we don't have war decs " 1. set corp tax to 100 % 2. spam invites in local 3. ???? 4. Profit ! Im sure you can think of a few others .... #2 and #3 have nothing to do with whether you can block invites. #1 and all the others can be blocked by the notification system just as effectively as a specific option. Go into the settings and make them invisible.
You are arguing against the feature itself, not the notification aspect.
Zappity's Adventures for a taste of lowsec.
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Aram Kachaturian
Love Squad Confederation of xXPIZZAXx
136
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Posted - 2014.12.01 20:13:56 -
[25] - Quote
Amazing changes as always, thanks CCP Fozzie.
Note: add a golden armor and a sword on the NEStore plz
**Official Poster:-á**http://i.imgur.com/oTdKSTi.jpg (Limited stock, contact me to order)
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Masao Kurata
Z List
165
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Posted - 2014.12.01 20:22:03 -
[26] - Quote
No rate limitation, blocking the recruiter doesn't block invitations, direct invitations can be accepted IN SPACE (hello exploits)... this is pretty terrible and completely unnecessary as far as I can see. Why is it so important to allow recruiters to spam people with unblockable invitations? If anyone's too reticent to send an application they probably shouldn't be in a corp in the first place. |

Grookshank
Brave Newbies Inc. Brave Collective
34
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Posted - 2014.12.01 20:26:37 -
[27] - Quote
Masao Kurata wrote:No rate limitation, blocking the recruiter doesn't block invitations, direct invitations can be accepted IN SPACE (hello exploits)... this is pretty terrible and completely unnecessary as far as I can see. Why is it so important to allow recruiters to spam people with unblockable invitations? If anyone's too reticent to send an application they probably shouldn't be in a corp in the first place.
EDIT: all invitations can be accepted in space now. Do you realise what a clusterfuck that will be?
Is it really that way on SISI now? Team Five 0, really? |

Dave Stark
7204
|
Posted - 2014.12.01 20:27:05 -
[28] - Quote
Masao Kurata wrote:EDIT: all invitations can be accepted in space now. Do you realise what a clusterfuck that will be?
sweet jesus.... |

Masao Kurata
Z List
166
|
Posted - 2014.12.01 20:29:56 -
[29] - Quote
Okay clarification about what is possible because I cannot believe you did this knowing the history of corp shenanigans:
- You still cannot apply to a corporation while in space.
- You still cannot send an invitation to an applicant while in space.
- You can directly invite someone while in space.
- You can directly invite someone who is in space.
- You can directly invite someone who is in space while you are also in space.
- You can accept any outstanding invitation while in space.
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Nitris Denitrace
Catastrophic Overview Failure Brave Collective
24
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Posted - 2014.12.01 21:06:23 -
[30] - Quote
I really disagree with this change, there's simply no reason for it.
At present, the only annoyance with getting people into corp (aside from teaching them how to use API keys) is having them need to drop roles. There's no reason to suddenly overhaul it to a system that's completely arbitrary, doesn't actually fix anything and is just gonna cause people to spam invites to corps to everyone in local.
This change is completely pointless and doesn't actually make recruitment any easier or more accessible and will only end in annoyance and frustration. |
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chris elliot
SiIhouette Shadow Cartel
420
|
Posted - 2014.12.01 21:14:24 -
[31] - Quote
This is going to be abused and you know it. |

El Space Mariachi
Love Squad Confederation of xXPIZZAXx
189
|
Posted - 2014.12.01 21:26:21 -
[32] - Quote
In and of itself (notwithstanding talk of invite spam exploits) this is a better, more logical system than what we have today. It especially makes inviting alts a lot easier but that's kind of an ancilary benefit.
However it makes auditing corporation recruitment even more of a pain. I'm hoping this is a part of a total overhaul of corporation mechanics and especially of recruitment mechanics.
what I'd like to see in terms of corp recruitment mechanics :
- some kind of in-game log of who let people into the corp, at what time, at what time the invite was sent, and with a popout including the application text
- a way of copy pasting elements of the application text straight from the application rather than having to go to the notifications to find it
gay gamers for jesus
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Baneken
Arctic Light Inc. Arctic Light
404
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Posted - 2014.12.01 22:25:26 -
[33] - Quote
So once I have the roles to invite people to corp I can plant my spies in without anyone (mainly CEO / directors) knowing about it, sweet ?  |

Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
3844
|
Posted - 2014.12.01 22:34:25 -
[34] - Quote
I am already thinking of ways to abuse this feature.
Definitely will have an alt scamming by setting up a corp with a tax rate just under 11% and bulk inviting in mission hubs.
Chaos. Opportunity. Destruction. Excitement... Sabriz Adoudel for CSM 10
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XxTheKmanxX
Thunderwaffe Goonswarm Federation
51
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Posted - 2014.12.01 23:10:53 -
[35] - Quote
I would rather see the ability of Expel members to actually kick members with roles before a Spam Invite.. |

Mynas Atoch
Eternity INC. Goonswarm Federation
113
|
Posted - 2014.12.01 23:29:42 -
[36] - Quote
Do not want.
And you would have to be completely ignorant to the history of eve to think unsolicited contact is a good idea. |

interesangt
Artic Drilling Inc.
8
|
Posted - 2014.12.02 01:46:03 -
[37] - Quote
How about:
-Player applies -Member with roles accepts -Player joines..
The invite part seems to me as just a 2way extra clickfest.. |

Eduardo The Spacemarine
Squad Broken
0
|
Posted - 2014.12.02 04:17:59 -
[38] - Quote
Dunno about the rest of y'all, but I think the current system works just fine.
1: Apply to a corporation. (hi guys, you seem cool I'd like to fly with you)
2: Approve application and send invite. (hey dude, you seem like a cool guy, we'd like you to fly with us)
3: Accept invitation.(Sweet, I'll just tie up my loose ends and accept when I'm ready)
I don't see anything wrong or overly labor intensive with that.
Like homeboy above me said, eve has enough issues with unsolicited contact. |

John Selth
Constantine. Ninja Unicorns with Huge Horns
15
|
Posted - 2014.12.02 04:45:53 -
[39] - Quote
Anna niedostepny wrote:CCP Lebowski wrote:Afternoon perfection passionate pilots!
This thread is for feedback and issue reporting on a small change team Five 0 have done for Rhea to the way joining a corporation works.
Until this change the process for joining a Corporation has been as follows: 1. Character applies to corporation. 2. A corp member with appropriate roles invites player to join. 3. Character accepts invite. 4. The Character is entered into the corp.
With this change implemented the above functionality still applies but a second method is now available: 1. A corp member with appropriate roles invites player to join. 2. Character accepts invite. 3. The Character is entered into the corp.
Finer Details The option to invite a player is available anyone who has the roles required to perform step 2 of the previous process, and is visible in the actions menu (right click menu or menu in top left of show info window) for any invitable character. In all other aspects this feature work identically to the previous functionality. Players should not be able to receive an invitation from a corp when they previously have an open invitation or from a corp they are already a member of.
TL:DR: Corporations can now directly invite Capsuleers.
As usual, I will update this thread with a list of known issues.
Happy testing! So with this change can you think of adding who invited/accepted application to the player joined corporation notification sent to the corp? It is a very simple change while you guys are looking at corp recruitment.
I actually agree with this. While there is a significant out of game meta for this in terms of forum recruitment, there needs to be at least some help to this for the in game management. |

Johann Rascali
Nisroc Angels The Obsidian Front
111
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Posted - 2014.12.02 05:52:09 -
[40] - Quote
It'd be nice if the need to drop roles and wait 24hr before leaving a player corp directly to another was dropped. You can now instantly drop to NPC corp without messing with roles, but going from one player corp to another still requires the wait.
Blanking signatures doesn't seem to work, so this is here.
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6496
|
Posted - 2014.12.02 06:09:59 -
[41] - Quote
CCP Lebowski;
Accepting applications in space would be an absolute charlie foxtrot. Check out this old exploit notification:
https://wiki.eveonline.com/en/wiki/Exploit_notifications#Insta-Joining_Corporations_to_surprise_wartargets
Accepting applications in stations was specifically done to ensure people wouldn't, for instance, use the invisible corp wardec to ambush juicy targets (as watching local is no use if they aren't members of the corp until they are locking/scramming you), or drop corp instantly to trigger Concordokken.
If you want accepting-apps-in-space, then you need to have some sort of non-aggression timer.
Priano Trans-Stellar: elegant solutions for the State's needs.
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TheButcherPete
Incompertus INC Fatal Ascension
522
|
Posted - 2014.12.02 06:45:22 -
[42] - Quote
Way to completely erase all of the great progress you guys were making at unfucking this game.
Please add a "block" invite option AND NUKE ACCEPTANCE IN SPACE
[b]THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs?[/b]
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Skia Aumer
Atlas Research Group
115
|
Posted - 2014.12.02 11:13:56 -
[43] - Quote
Solving non-problems and postponing real issues, CCP at its finest. |

Pak Narhoo
Splinter Foundation
1470
|
Posted - 2014.12.02 11:38:47 -
[44] - Quote
Skia Aumer wrote:Solving non-problems and postponing real issues, CCP at its finest.
Yep. For a moment I thought CCP was on the right track, then this comes along.
Do not want. Will be abused. Not needed. Do not fix what's not broken.
http://s24.postimg.org/rf4lk5pcl/donotwantis3.jpg |

Eva Peacemaker
Brave Newbies Inc. Brave Collective
3
|
Posted - 2014.12.02 12:09:09 -
[45] - Quote
Hi, I'm a recruiter for BNI and sometimes applications can be a real pain. I'd really like a change in how people can apply when they have roles.
Currently: A is in a corp and has roles R is a recruiter for a corp
A applies R does all the work to know if the recruit is suitable R accepts application CCP says you can't invite the guy R sends mail to the guy asking him to drop roles A drops roles R has to process application again
What we need
A applies CCP says NO, you got roles dumby, get rid of them if you want to apply somewhere R drinks mojito on the beach because he only has to worry about applications that he can really process
Thanks for your time |

Seven Seas
F-I-N-K PROPERTY Northern Associates.
1
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Posted - 2014.12.02 12:21:53 -
[46] - Quote
can you invite and accept while in space ? |

Lilly The Pink
Science and Trade Institute Caldari State
6
|
Posted - 2014.12.02 13:57:23 -
[47] - Quote
Absolutely no reason for this change. For the sake of trying to eliminate one extra click you are opening a pandora's box for new ways of griefing. How about people who might just spam local with corp invites hoping that somebody accepts and then is available to be ganked by his new 'corp mates'? |

Dusenman
Trojan Legion Fidelas Constans
38
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Posted - 2014.12.02 14:42:13 -
[48] - Quote
I see no need for this change. But if your set on implementing it please have an opt in at the corporation level (Directors or CEO only). This way should a corporation want to use this method they first need to enable it.
Also please have an opt out at the player level. I personally do not want random invites.
Another idea, can this be limited to pilots under a specific time period? Say the first 90 days or something like that.
GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***.
CCP Tallest_: _And by "we have made it so", I mean Punkturis has made it so.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
373
|
Posted - 2014.12.02 14:50:37 -
[49] - Quote
I am going to have to add my Nay vote on this one, at least not without some tweaking.
Allowing players to accept corp invites while in space is a non-starter for a large portion of the community, and it was removed from the normal mechanics for a reason. If you want to make this change (and I don't think it's necessarily bad), then it needs to conform to the current mechanics.
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
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Ruune en Gravonere
Running with Dogs Nerfed Alliance Go Away
19
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Posted - 2014.12.02 16:04:26 -
[50] - Quote
As a recruiting Corp who really tries hard to only mail very new to Eve pilots (and our apologies if we send to an established player who's just created an alt or new account) this change would not help us in any way and if it increases spam and everyone starts blocking mail that would hurt recruitment not assist it.
I would much rather see a more dynamic and searchable way for new pilots to find Corporation to join, there is a huge difference between a Corp that is 'new bro friendly' and a Corp that will actively train new pilots.
I know people talk about spam mail but the truth is its one way that training Corps can try to reach pilots who may still not know where to look and who may want to compare one with another. And its a good way to open a dialogue with a prospective pilot.
As has been said I don't see any need to change the current system to one of pro-active inviting. We all need to do background checks, we all want to 'meet' our prospective members to make sure we're the right Corp for them and they'll fit in with us. So we wouldn't be sending out random invites anyway.
What would be much more helpful is a complete overhaul of the in game Corp role and title management system which seems to need a degree in tautology to be able to use it and this includes recruitment and screening roles.
So perhaps you could tell us what huge current issue around recruiting pilots this is meant to solve and what difference do you think it will make? |
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Nitris Denitrace
Catastrophic Overview Failure Brave Collective
26
|
Posted - 2014.12.02 17:28:48 -
[51] - Quote
Ruune en Gravonere wrote: As has been said I don't see any need to change the current system to one of pro-active inviting. We all need to do background checks, we all want to 'meet' our prospective members to make sure we're the right Corp for them and they'll fit in with us. So we wouldn't be sending out random invites anyway.
What would be much more helpful is a complete overhaul of the in game Corp role and title management system which seems to need a degree in tautology to be able to use it and this includes recruitment and screening roles.
So perhaps you could tell us what huge current issue around recruiting pilots this is meant to solve and what difference do you think it will make?
Oh my god, so much this. |
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CCP Lebowski
C C P C C P Alliance
369

|
Posted - 2014.12.02 17:34:35 -
[52] - Quote
Hi all,
Thanks for all the feedback so far, its much appreciated. We're obviously concerned about ways this can be abused and we're working on some ideas to mitigate the concerns that have been raised so far. Nothing to share yet, but I just wanted to drop by and let you all know we working on it.
Thanks again
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1343
|
Posted - 2014.12.02 17:53:02 -
[53] - Quote
Arkon Olacar wrote:This seems completely unnecessary
Coming from the alliance that is already gearing up to put characters in all starter systems to invite every new character created. Just sayin' that seems a little hippocritical. |

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1343
|
Posted - 2014.12.02 17:58:22 -
[54] - Quote
Eva Peacemaker wrote:Hi, I'm a recruiter for BNI and sometimes applications can be a real pain. I'd really like a change in how people can apply when they have roles.
Currently: A is in a corp and has roles R is a recruiter for a corp
A applies R does all the work to know if the recruit is suitable R accepts application CCP says you can't invite the guy R sends mail to the guy asking him to drop roles A drops roles R has to process application again
What we need
A applies CCP says NO, you got roles dumby, get rid of them if you want to apply somewhere R drinks mojito on the beach because he only has to worry about applications that he can really process
Thanks for your time
This is horrible. You shouldn't need to have roles dropped to apply to a corp, this would create hassle and unneccesary bother for those of us who get our apps in before roles have dropped, so that when they have, we can be accepted. The problem is not with the system, but with your process. 1) If you need to 'process' an application all over again due to a max 24 hour delay, you're creating unnecessarily headaches for yourself. 2) Have applicants include in their application when their roles drop, or 3) Tell noobies not to apply until they have dropped roles, and wait 24 hours before processing any app. If a player cant follow such basic instructions, they belong in Test. |

Grookshank
Brave Newbies Inc. Brave Collective
35
|
Posted - 2014.12.02 20:44:41 -
[55] - Quote
CCP Lebowski wrote:Hi all,
Thanks for all the feedback so far, its much appreciated. We're obviously concerned about ways this can be abused and we're working on some ideas to mitigate the concerns that have been raised so far. Nothing to share yet, but I just wanted to drop by and let you all know we working on it.
Thanks again Just don't implement it would be the best solution. Hardly anyone wants it if you read the feedback. |

Callic Veratar
642
|
Posted - 2014.12.02 22:17:40 -
[56] - Quote
Several of my corp mates were victims of the 'joining a war to insta-gank' exploit. Joining a corp while in space is asking for even more trouble (and generating more work for GMs).
The is only an acceptable change if the 'accept invite' requires being docked in all cases. |

Lilly The Pink
Science and Trade Institute Caldari State
6
|
Posted - 2014.12.02 22:39:49 -
[57] - Quote
Ruune en Gravonere wrote: So perhaps you could tell us what huge current issue around recruiting pilots this is meant to solve and what difference do you think it will make?
I'd be interested in an answer to this. |

Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
3877
|
Posted - 2014.12.02 23:55:41 -
[58] - Quote
For highsec war balance it is necessary that the 'remain docked to swap corps' remains. I wouldn't even object to a 1 minute timer on accepting corp invites.
Even though I'd abuse the hell out of any rule change that let you swap corps in flight, I don't want it added.
You really, really need to put a 1 minute cooldown timer on sending invites with this system (that's 1 minute per invite sent, even if they are to different people). I used to play World of Warcraft, and one of the really toxic things in that game was having five to ten guild invites spammed at you (mostly from different guilds) each time you ran a dungeon. CSPA is not enough of a disincentive as CSPA fees are too low, and the profit from one mission runner joining your corp is high enough to merit it.
Please note that if no 1 minute cooldown is implemented, I will be aggressively using this to scam via multiple methods that I've worked out. I will not be spamming any one individual (my goal will be to ask any individual only once, maybe twice by accident).
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
& Vote #2 Tora Bushido
|

Lil' Brudder Too
Pistols for Pandas
61
|
Posted - 2014.12.03 00:02:50 -
[59] - Quote
Quote:So perhaps you could tell us what huge current issue around recruiting pilots this is meant to solve and what difference do you think it will make?
Remember that whole "communication" thing you guys promised to work on....this is your chance to show your progress!
IF you are still bound and determined to implement this....you need to look into adding a 'warm-up' period during a war for any new members.
But please, decide to push this off and use this fancy new release schedule for the thing you said it was for...to take the time to fix things before you release them. Please do not push this out NEXT WEEK.
Yes the whole corp app/invite (with roles) system needs work...but this is not a good solution. |

Dersen Lowery
Drinking in Station
1305
|
Posted - 2014.12.03 05:27:58 -
[60] - Quote
Arronicus wrote:2) Have applicants include in their application when their roles drop, or 3) Tell noobies not to apply until they have dropped roles, and wait 24 hours before processing any app. If a player cant follow such basic instructions, they belong in Test.
Or, you know, the game could offer both of those pieces of information to both the applicant and the recruiter as part of the application process. They're kind of important.
Proud founder and member of the Belligerent Desirables.
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Pak Narhoo
Splinter Foundation
1472
|
Posted - 2014.12.03 09:05:15 -
[61] - Quote
CCP Lebowski wrote:Hi all,
Thanks for all the feedback so far, its much appreciated. We're obviously concerned about ways this can be abused and we're working on some ideas to mitigate the concerns that have been raised so far. Nothing to share yet, but I just wanted to drop by and let you all know we working on it.
Thanks again
I personally would appreciate it if you hold this back till you're ready to overhaul the entire corporation interface. It's just a one click you remove with little to no benefits and a whole lot of possible headaches and abuses.
I'm sure that once you're ready redoing the interface you'll find no need for this one-click add-on many do not want nor need. Is this really needed I ask myself.
Also introducing this then going oh, we need to to mitigate the concerns that have been raised seems a bit odd. You're an EVE dev. First thing you probably should do when you have an idea of a new mechanic/item/etc is asking your self, "how will our players abuse this?" You know us we will. Give us a hand we'll run away with your arm. |

Skia Aumer
Atlas Research Group
115
|
Posted - 2014.12.03 13:16:41 -
[62] - Quote
Grookshank wrote:CCP Lebowski wrote:Hi all,
Thanks for all the feedback so far, its much appreciated. We're obviously concerned about ways this can be abused and we're working on some ideas to mitigate the concerns that have been raised so far. Nothing to share yet, but I just wanted to drop by and let you all know we working on it.
Thanks again Just don't implement it would be the best solution. Hardly anyone wants it if you read the feedback. Not implementing a feature means not paying a salary for devs involved. There is a workaround though: 1. They implement the feature. 2. They wait for clusterfuck to build up. 3. They resolve it by removing the feature. 4. Everyone's happy. PROFIT! |
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CCP Lebowski
C C P C C P Alliance
379

|
Posted - 2014.12.03 16:56:37 -
[63] - Quote
Ok all, thanks again for all the feedback.
Firstly let me clear up some misconceptions that have been rampant in this thread and then Ill get onto what we're doing to address some of the legitimate concerns people have for this change. Bear with me!
How the current system actually works (On TQ right now) 1. Character applies to corporation. - Must be in station 2. A corp member with appropriate roles invites player to join. - Can be in space or in station 3. Character accepts invite and enters corp. - Can be in space or in station
As you can see from the above, most of the things people are worried about are already possible on TQ, the only thing a station is required for currently is the initial application, after that application is in the rest of the process is unrestricted.
After considering this though, we do admit that the system is inconsistent and is open to abuse, so we've made some changes that should improve this for all.
How the system will work in Rhea (Including changes we've made) 1. Character applies to corporation. [SKIPPABLE] - Can be in space or in station 2. A corp member with appropriate roles invites player to join. - Can be in space or in station 3. Character accepts invite and enters corp. - Must be in station OR pod
In addition to this, quitting corp will also now be subject to the station or pod restriction, meaning that changing corporations is always consistent.
This change does a few things: - Moves all restrictions to the most obvious step, aligning them with the existing restriction to changing to a rookie corp. - Allowing people to switch corporations while in pod restricts their ability to abuse the mechanic (Which as some have pointed out is already a confirmed exploit), while not forcing wormholers and other stationless folk to return to a station to change corporations.
Some notes on spam Many were concerned that this option will be open to spam abuse, and you could expect to receive a constant stream of invitations every time you enter places such as Jita. Firstly, invite spam is a bannable offence, if you suspect someone of doing this you need only report them for spam and our GMs will do the rest! Secondly, a player can only have one invite pending per corp, so while spamming from multiple corps is possible one corp cannot send you an invite more than once. And last but not least, we'll be throttling the amount of invites a player can send per minute to 6.
And as mentioned previously, you can use the new notification to ensure you never have to see another invitation.
For those unclear of the process it is as follows: 1. Click the notification button. 2. Click the settings button. 3. In the resulting window, expand the 'Corporate' section. 4. Deselect both check boxes next to 'You have been invited to join a corporation'
And finally, I just wanted to ensure everyone that this is by no means the end of Five 0s foray into corps, but in fact the beginning. This was simply a low hanging fruit designed to ease the process from newbro to corporation member and all round spacebro. Expect to hear more from us in the future as we delve into this wonderland of contradictions and old code! 
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
382
|
Posted - 2014.12.03 18:04:29 -
[64] - Quote
Grookshank wrote:CCP Lebowski wrote:Hi all,
Thanks for all the feedback so far, its much appreciated. We're obviously concerned about ways this can be abused and we're working on some ideas to mitigate the concerns that have been raised so far. Nothing to share yet, but I just wanted to drop by and let you all know we working on it.
Thanks again Just don't implement it would be the best solution. Hardly anyone wants it if you read the feedback. I'd like to point out this guy is wrong: any feedback is generally dominated by the people rending their garments over it. I think this is a helpful and useful change that's definitely going to be useful for altcorps and things like that. |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
144
|
Posted - 2014.12.03 18:10:59 -
[65] - Quote
EvilweaselFinance wrote:Grookshank wrote:CCP Lebowski wrote:Hi all,
Thanks for all the feedback so far, its much appreciated. We're obviously concerned about ways this can be abused and we're working on some ideas to mitigate the concerns that have been raised so far. Nothing to share yet, but I just wanted to drop by and let you all know we working on it.
Thanks again Just don't implement it would be the best solution. Hardly anyone wants it if you read the feedback. I'd like to point out this guy is wrong: any feedback is generally dominated by the people rending their garments over it. I think this is a helpful and useful change that's definitely going to be useful for altcorps and things like that.
Agreed. To me, this is quite useful and makes sense to have a standardization of the recruitment/kicking process.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Alner Greyl
The Scope Gallente Federation
164
|
Posted - 2014.12.03 18:11:23 -
[66] - Quote
Add button: Restrict corp invitations  |

Skia Aumer
Atlas Research Group
115
|
Posted - 2014.12.03 18:43:47 -
[67] - Quote
CCP Lebowski wrote:Must be in station OR pod What a dramatic twist. Looks like the change is not that useless anymore. |

Zappity
Stay Frosty. A Band Apart.
1606
|
Posted - 2014.12.03 19:16:51 -
[68] - Quote
Amazing. I'm surprised highsec PvP happens at all given how badly broken it was going to be after Rhea. What a bunch of noobs :)
Now I guess there will be a bunch of surprise concordokken before next week!
Zappity's Adventures for a taste of lowsec.
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
3898
|
Posted - 2014.12.03 22:06:38 -
[69] - Quote
Question.
I undock in a shuttle or rookie ship and allow a war target to blap me without resisting them (no limited engagement timer). I then accept another corp invite into a neutral corp in space as a capsule before the WT has a target lock - if they shoot my pod, will they be CONCORDED?
Second question.
Re invite spamming. Is it acceptable to send totally unsolicited corp invites under this new system, assuming you don't intentionally send more than one invite to a given pilot and you don't intentionally time the invites to be disruptive?
Third question.
I assume it is against the rules to ever send someone an unsolicited corp invite at a time that is intended to be disruptive, even if you only ever send one invite (e.g. when you have a station trade window open with the person on your alt). Is this correct?
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
& Vote #2 Tora Bushido
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
954
|
Posted - 2014.12.03 23:07:15 -
[70] - Quote
Quote:Insta- Joining and Leaving corporations to surprise war targets is an exploit! - Reported: 2008.08.26 15:38:53
Sure took your sweet time fixing that, huh?
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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interesangt
Artic Drilling Inc.
10
|
Posted - 2014.12.04 00:37:12 -
[71] - Quote
You might want to consider automatic role/title drop when players want to leave or gets kicked..
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Lil' Brudder Too
Pistols for Pandas
62
|
Posted - 2014.12.04 03:27:33 -
[72] - Quote
CCP Lebowski wrote: Secondly, a player can only have one invite pending per corp, so while spamming from multiple corps is possible one corp cannot send you an invite more than once.
And as mentioned previously, you can use the new notification to ensure you never have to see another invitation.
Sooo, let me clear something up. From how you worded it, i have to leave all 'spam' invites permanently 'pending' and not ever decline any of them, or they can just send me another the next time they get back around to my name in local.
Also, the 'notifications' part does nothing to prevent the clutter of corp invites in everyones inbox. This is also a huge negative here. SOOOO MUCH INBOX CLUTTER.
Also, whats to prevent someone from having an orca with a T3 in its bay from pulling the same shenanigans....? Or is that still going to be considered an exploit? Why not just fix the system to not allow combat with a new corp for a warm-up period, or be not allowed to board a ship for so long...your 'pod' requirement does not fix the problem.
But who am i kidding, you have this the way you want it, i'm not really sure why you bother with feedback on most things anymore...generally you fail to respond to it, and when you do it is usually by telling us how wrong we are and/or how 'it won't be that bad on TQ'.... |

Callic Veratar
642
|
Posted - 2014.12.04 05:29:06 -
[73] - Quote
So, the process now to get into a corp in space is:
1) Have Invite Ready 2) Eject Pod 3) Accept Invitation 4) Board Ship
Unless you're considering adding a flag to prevent a pod from boarding a ship within a short period surrounding joining or leaving a corp. |

Zappity
Stay Frosty. A Band Apart.
1614
|
Posted - 2014.12.04 06:02:35 -
[74] - Quote
Callic Veratar wrote:So, the process now to get into a corp in space is:
1) Have Invite Ready 2) Eject Pod 3) Accept Invitation 4) Board Ship
Unless you're considering adding a flag to prevent a pod from boarding a ship within a short period surrounding joining or leaving a corp. The process RIGHT NOW is:
1) Have Invite Ready 2) Accept Invitation
Zappity's Adventures for a taste of lowsec.
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CCP Lebowski
C C P C C P Alliance
388

|
Posted - 2014.12.04 10:18:36 -
[75] - Quote
Callic Veratar wrote:So, the process now to get into a corp in space is:
1) Have Invite Ready 2) Eject Pod 3) Accept Invitation 4) Board Ship
Unless you're considering adding a flag to prevent a pod from boarding a ship within a short period surrounding joining or leaving a corp. Sorry I should have made this clear, a session change happens when you change corp, so you can't board a ship for a short time afterwards.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Kale Freeman
Dirt 'n' Glitter
30
|
Posted - 2014.12.04 10:57:52 -
[76] - Quote
Any limitations about inviting players to join a faction warfare corp? Sitting in Jita and Inviting unsuspecting players to join my corp that is in Minmatar/Gallente FW could be super fun.
Also, how soon after joining do wardecs become effective? Might try making two corps, setup a wardec from one to the other and then try get the undocking freighters to join. Could work about the same as trying to trick them into a duel request. |

Masao Kurata
Z List
168
|
Posted - 2014.12.04 15:01:16 -
[77] - Quote
CCP Lebowski wrote:How the current system actually works (On TQ right now) 1. Character applies to corporation. - Must be in station 2. A corp member with appropriate roles invites player to join. - Can be in space or in station 3. Character accepts invite and enters corp. - Can be in space or in station
Hmm, I was sure that this wasn't how it worked, but you're right. My mistake.
Quote:How the system will work in Rhea (Including changes we've made) 1. Character applies to corporation. [SKIPPABLE] - Can be in space or in station 2. A corp member with appropriate roles invites player to join. - Can be in space or in station 3. Character accepts invite and enters corp. - Must be in station OR pod
Okay, so given that joining is now pod or station restricted, I presume the old surprise war target exploit ruling will no longer apply? So this is actually a wardec buff and intentionally so?
What about a player who is in a pod and currently pointed joining another corp to immediately change the rules of engagement while in pvp? This remains an issue, could you restrict accepting an invitation to a) docked or b) in pod with no pvp logoff timer?
Complaints about invite spam stand, but clearly you aren't going to budge on that. |
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CCP Goliath
C C P C C P Alliance
2610

|
Posted - 2014.12.04 15:35:33 -
[78] - Quote
TigerXtrm wrote:Quote:Insta- Joining and Leaving corporations to surprise war targets is an exploit! - Reported: 2008.08.26 15:38:53 Sure took your sweet time fixing that, huh?
That was when we declared it as an exploit publically. Did a bit of digging for funsies. We discovered/reported it as a defect the day before. Decided to go the route of announcing it as an exploit rather than fixing immediately due to some design concerns relating to Titans and Supercarriers pilots being unable to join corps if we went with our proposed fix. There's a lot of back and forth between people I don't know, then the defect goes quiet until 2011 (by this time it had been replaced by another defect in fact) when it gets closed due to being unable to change corp in space. That was fun 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Fozzie
C C P C C P Alliance
12135

|
Posted - 2014.12.04 15:39:54 -
[79] - Quote
Masao Kurata wrote: Okay, so given that joining is now pod or station restricted, I presume the old surprise war target exploit ruling will no longer apply? So this is actually a wardec buff and intentionally so?
The exploit ruling stands until we explicitly state otherwise. This change makes that particular exploit less powerful and more difficult, but that doesn't negate the earlier ruling.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
383
|
Posted - 2014.12.04 15:44:38 -
[80] - Quote
CCP Lebowski wrote: How the system will work in Rhea (Including changes we've made) 1. Character applies to corporation. [SKIPPABLE] - Can be in space or in station 2. A corp member with appropriate roles invites player to join. - Can be in space or in station 3. Character accepts invite and enters corp. - Must be in station OR pod
Some notes on spam Many were concerned that this option will be open to spam abuse, and you could expect to receive a constant stream of invitations every time you enter places such as Jita. Firstly, invite spam is a bannable offence, if you suspect someone of doing this you need only report them for spam and our GMs will do the rest! Secondly, a player can only have one invite pending per corp, so while spamming from multiple corps is possible one corp cannot send you an invite more than once. And last but not
Given these two tweaks, I have no objections.
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
383
|
Posted - 2014.12.04 15:47:39 -
[81] - Quote
Kale Freeman wrote:Any limitations about inviting players to join a faction warfare corp? Sitting in Jita and Inviting unsuspecting players to join a corp that is in Minmatar/Gallente FW could be super fun.
Also, how soon after joining do wardecs become effective? Might try making two corps, setup a wardec from one to the other and then try get the undocking freighters to join. Could work about the same as trying to trick them into a duel request.
What is the default setting for a fleet hanger? If the default is corporation use then it might be worthwhile trying to recruit some unsuspecting orcas. Might be able to snag a backup hulk or something from the hanger if they click accept.
Wardecs become effective immediately upon joining. The default behavior for all shared resources (fleet hangars and SMAs) is no access. The pilot has to specifically grant access to corp or fleet.
Will I get banned for boxing!?!?!
This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury
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Gaia Ma'chello
V.I.C.E.
116
|
Posted - 2014.12.04 16:29:40 -
[82] - Quote
CCP Fozzie wrote:Masao Kurata wrote: Okay, so given that joining is now pod or station restricted, I presume the old surprise war target exploit ruling will no longer apply? So this is actually a wardec buff and intentionally so?
The exploit ruling stands until we explicitly state otherwise. This change makes that particular exploit less powerful and more difficult, but that doesn't negate the earlier ruling. Put a couple of minute delay between switching corps and being able to undock, or enter a ship, and that exploit virtually goes away. |

Lil' Brudder Too
Pistols for Pandas
62
|
Posted - 2014.12.04 16:41:54 -
[83] - Quote
CCP Fozzie wrote: This change makes that particular exploit less powerful and more difficult, but that doesn't negate the earlier ruling. Yes, that 10 second session change timer will be SOOO debilitating to this tactic....nobody will ever try it again because it makes it so much more difficult...
Also, can you please clear this up...
Lil' Brudder Too wrote: Sooo, let me clear something up. From how you worded it, i have to leave all 'spam' invites permanently 'pending' and not ever decline any of them, or they can just send me another the next time they get back around to my name in local.
Also, the 'notifications' part does nothing to prevent the clutter of corp invites in everyones inbox. This is also a huge negative here. SOOOO MUCH INBOX CLUTTER.
because that seems like a rather inconvenient method to try to avoid invite spam...
*only* 6 invites by single player per minute...thats only 10 seconds per...not exactly a huge restriction. (Granted, i know it can be done much faster than that if you put your heart into it) |

Dave Stark
7208
|
Posted - 2014.12.04 19:27:01 -
[84] - Quote
can't be on grid, and a session change timer.
so basically, instead of it being instant it'll be like 30 seconds between joining a corp and killing a guy who's already in space under a wardec?
not sure 30 seconds is the difference between "going to be abused to hell and back" and "not a problem".
*shrug* |

Callic Veratar
648
|
Posted - 2014.12.04 22:10:14 -
[85] - Quote
I think the fix would be you can't join a corp that has declared non-mutual war while in a pod. Alternately, you cannot aggress wartargets for a set period upon joining a corp (6 hours?).
Wardecs are a bad mechanic. Necessary, but still bad. |

Lil' Brudder Too
Pistols for Pandas
62
|
Posted - 2014.12.05 15:11:29 -
[86] - Quote
Bumping this for Dev attention....because it is NOT DONE yet. |
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CCP Lebowski
C C P C C P Alliance
390

|
Posted - 2014.12.05 15:40:35 -
[87] - Quote
Lil' Brudder Too wrote: Sooo, let me clear something up. From how you worded it, i have to leave all 'spam' invites permanently 'pending' and not ever decline any of them, or they can just send me another the next time they get back around to my name in local.
Also, the 'notifications' part does nothing to prevent the clutter of corp invites in everyones inbox. This is also a huge negative here. SOOOO MUCH INBOX CLUTTER.
Again, none of this is relevant if you just report spam, as Ive said previously invite spam is a bannable offence.
If for some reason you don't want to do that then sure, leaving the invites open can stop another invite. I only provided that as a extra reassurance above and beyond the standard procedure.
There will be no further changes made for this before Rhea, as development now will only increase the risk of problems in the release, something we're understandably very cautious about. Again though Id like to reiterate that we're not finished with corps, if invite spamming becomes as big an issue as you seem to think it will be, then we'll react accordingly.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Lil' Brudder Too
Pistols for Pandas
62
|
Posted - 2014.12.05 15:53:52 -
[88] - Quote
So...your confirming you think the 10 second session change timer will make the switching corps in-space to blap unsuspecting WT's is sufficiently "difficult" for them to render it something they will not do any more?
Yes, if it is still considered an 'exploit', you can report them and run the chance of a GM eventually coming back and saying "our logs don't show anything"....or the eventual possibility of a partial reimbursement...minus any modules that dropped...(which could cost much more than the ship), and even maybe getting clone implants reimbursed as unpackaged implants...that because you had to wait a week for the response, you already replaced them...so now you are stuck with a set of implants you can't do anything with.
You can do better than that CCP. Read the feedback in this thread. Take it to heart, eventhough it doesn't fit with your perfect little plan of how you think players actually play this game. Please. |
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CCP Lebowski
C C P C C P Alliance
390

|
Posted - 2014.12.05 16:15:58 -
[89] - Quote
Lil' Brudder Too wrote:So...your confirming you think the 10 second session change timer will make the switching corps in-space to blap unsuspecting WT's is sufficiently "difficult" for them to render it something they will not do any more? I think you misread my post, because I didn't even mention the corp changing exploit once. Additionally, are you now complaining that this change makes the system better but not better enough?
Lil' Brudder Too wrote:CCP Lebowski wrote: There will be no further changes made for this before Rhea, as development now will only increase the risk of problems in the release, something we're understandably very cautious about.
Then why did you wait till ONE WEEK before the release to even tell us about it? It does not seem like this whole "rapid release" schedule is allowing you to delay things that still need work...like you all claimed was one of the primary benefits... It also allows us to release relatively low risk changes and quickly iterate on them should changes be needed, like we are doing here.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Altrue
Exploration Frontier inc Brave Collective
1451
|
Posted - 2014.12.05 16:28:13 -
[90] - Quote
Woh.. I didn't expect so much complaints for a simple improvement like this one 
Keep up the good work CCP Lebowski, really looking forward a grand corp / alliance overhaul!
Signature Tanking - Best Tanking
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Liafcipe9000
Critically Preposterous Safety's Set To Red
27882
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Posted - 2014.12.06 09:16:29 -
[91] - Quote
It would be brilliant if I, as a CEO, had the option to edit the invitation text from the corporation menu > recruitment tab.
Founder of the Graycember movement and LAGL's pet cat.
Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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