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Aran Hotchkiss
Phoibe Enterprises
19
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Posted - 2014.12.08 03:02:12 -
[31] - Quote
Brigadine Ferathine wrote:Paranoid Loyd wrote:Stop trolling PvPers always mess it up for everyone else.
I'd say about..... 80% of everything built in EvE is blown up in PvP.... pinning the cause of your 'problem' on them is going to lose you what little regard people still have for you/your argument.
Check the tracking speed of your rails. Add angular velocity to your overview. If a target's angular is higher than your tracking speed, you're going to miss. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
25
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Posted - 2014.12.08 03:38:44 -
[32] - Quote
Aran Hotchkiss wrote:Brigadine Ferathine wrote:Paranoid Loyd wrote:Stop trolling PvPers always mess it up for everyone else. I'd say about..... 80% of everything built in EvE is blown up in PvP.... pinning the cause of your 'problem' on them is going to lose you what little regard people still have for you/your argument. Check the tracking speed of your rails. Add angular velocity to your overview. If a target's angular is higher than your tracking speed, you're going to miss. If CCP could figure out how to make things fit on the overview or other places so we don't end up with one big overview in space would be great, but that's a whole other can of worms. |
Zhilia Mann
Tide Way Out Productions
2207
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Posted - 2014.12.08 06:01:17 -
[33] - Quote
ISD Ezwal wrote:Brigadine Ferathine wrote:Anhenka wrote:Brigadine Ferathine wrote:Viribus wrote:i can't say i have much faith in the ideas of someone who doesn't know that target painters help turrets They don't help all turrets. Hence why tracking computers and links are so important. Read the railgun description. They help all turrets. Target sig vs Weapon sig, Distance to target vs optimal/falloff, and transversal speed. Every single turret uses these three bits in determining if they hit and for how much. Those TPs fit under the Target sig part. And it is taken into account for EVERY SINGLE WEAPON SYSTEM (except smartbombs) Railguns arnt affected by target painters. Yes they are. Like all turret systems. The target signature radius (which can be increased by applying Target Painters) affects both targeting speed and chance to hit. A higher chance to hit per shot fired of course leading to higher applied damage over time.
When even ISD says your thread is bad... your thread is bad.
Painters help all turrets track. Period. There was a discussion of the math here about three weeks ago. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
25
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Posted - 2014.12.08 06:10:38 -
[34] - Quote
[/quote]
When even ISD says your thread is bad... your thread is bad.
Painters help all turrets track. Period. There was a discussion of the math here about three weeks ago.[/quote] He didn't say my tread was bad he just said my claim about target painters wasn't true. It doesn't make my other points irrelevant. Hybrids are still damage type locked have horrible midrange among other things. |
Joe Risalo
State War Academy Caldari State
701
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Posted - 2014.12.08 06:24:24 -
[35] - Quote
Brigadine Ferathine wrote:
When even ISD says your thread is bad... your thread is bad.
Painters help all turrets track. Period. There was a discussion of the math here about three weeks ago.[/quote] He didn't say my tread was bad he just said my claim about target painters wasn't true. It doesn't make my other points irrelevant. Hybrids are still damage type locked have horrible midrange among other things.[/quote]
If your primary focus is PVE, get a missile boat... Fit it with t2 cruise and 2 target painters... You'll be quite happy with the outcome..
However, if you've ever PVP'd at long range, you'd probably cry the first time you got hit by two turret vollies before your first missile volley even landed.... |
ShahFluffers
Ice Fire Warriors Snuffed Out
6729
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Posted - 2014.12.08 06:31:07 -
[36] - Quote
Bigtime hybrid user here.
Railguns are awesome and have been buffed considerably over the years. There is a reason that there are a lot of PvP railgun fleets after all. And PvP is MUCH harder than PvE.
If you are missing things as they are coming towards you then you are using the weapons all wrong.
Post your fit OP.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
25
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Posted - 2014.12.08 06:42:27 -
[37] - Quote
ShahFluffers wrote:Bigtime hybrid user here.
Railguns are awesome and have been buffed considerably over the years. There is a reason that there are a lot of PvP railgun fleets after all. And PvP is MUCH harder than PvE.
If you are missing things as they are coming towards you then you are using the weapons all wrong.
Post your fit OP. I am not putting my fit on an open board sorry. |
James Baboli
Ferrous Infernum
356
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Posted - 2014.12.08 08:09:12 -
[38] - Quote
Brigadine Ferathine wrote:ShahFluffers wrote:Bigtime hybrid user here.
Railguns are awesome and have been buffed considerably over the years. There is a reason that there are a lot of PvP railgun fleets after all. And PvP is MUCH harder than PvE.
If you are missing things as they are coming towards you then you are using the weapons all wrong.
Post your fit OP. I am not putting my fit on an open board sorry. Then your fit is either FAR FAR too shiny, or you know it will be torn to shreds because it is bad.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Severnij Veter
Amamake Liberation Force
0
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Posted - 2014.12.08 10:14:24 -
[39] - Quote
Brigadine Ferathine wrote:Railguns have consistently gotten nerfed in and since odyssey. Large rails I will use a megathron as an example. My ratting mega can miss with a midslot tracking computer and a low slot tracking computer combined with the ships tracking bonus. How does a ship miss another battleship in its optimal with all skills at maximum? This is not ok. Galentee has taken some big nerf hits from CCP on drones too. They took away my rails and drones. All I have left is my bag of rocks. The story is the same for the ships with small and mediums too.
Railguns already have the disadvantage of not being able to change damage types or use external tracking(target painters). As far as I am concerned CCP has nerfed us right out of the same.
Aye, same story |
Tineoidea Asanari
Heeresversuchsanstalt The Bastion
26
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Posted - 2014.12.08 11:17:41 -
[40] - Quote
Brigadine Ferathine wrote:He didn't say my tread was bad he just said my claim about target painters wasn't true. It doesn't make my other points irrelevant. Hybrids are still damage type locked have horrible midrange among other things.
So why exactly don't you use Target Painters now that you know how awesome they are? Also, I was not able to not hit NPC battleships on optimal range from my very bad skilled megathron right now. And I really have only crappy gunnery skills. What might be a part of the problem is your alliance - Volition Cult are living in Providence, arent they? The rats there are Sansha, if they apply tracking disrupt on you, dont wonder that you dont hit anymore. Switching to Blaster and Webs might be the way to go here, as tracking disruption is some really effective ewar.
On the other hand, thanks for posting that railguns and drones are underpowered. That gave me many laughs, as those are the most used weapons in any kind of content in EVE. Weapons that need a facelifting are the close range lasers, which they get in the next patch and drones might be a little bit overpowered right now. |
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Azda Ja
Green Skull LLC
735
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Posted - 2014.12.08 11:18:48 -
[41] - Quote
Aran Hotchkiss wrote:pinning the cause of your 'problem' on them is going to lose you what little regard people still have for you/your argument.
Waaaay too late for that I'm afraid.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
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James Baboli
Ferrous Infernum
357
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Posted - 2014.12.08 11:43:18 -
[42] - Quote
Tineoidea Asanari wrote:[quote=Brigadine Ferathine] On the other hand, thanks for posting that railguns and drones are underpowered. That gave me many laughs, as those are the most used weapons in any kind of content in EVE. Weapons that need a facelifting are the close range lasers, which they get in the next patch and drones might be a little bit overpowered right now. And projectiles. Can't forget projectiles, which REQUIRE range control for their closish-but-not-really-sorta-midish-but-not-medium-range ACs to function as people claim they are intended, and artillery, which needs multiple modules to fit on almost any ship, and which is out DPS'd by unbonused rails on most minmatar hull with only one DPS bonus.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Joe Risalo
State War Academy Caldari State
701
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Posted - 2014.12.08 12:22:50 -
[43] - Quote
James Baboli wrote:Tineoidea Asanari wrote:[quote=Brigadine Ferathine] On the other hand, thanks for posting that railguns and drones are underpowered. That gave me many laughs, as those are the most used weapons in any kind of content in EVE. Weapons that need a facelifting are the close range lasers, which they get in the next patch and drones might be a little bit overpowered right now. And projectiles. Can't forget projectiles, which REQUIRE range control for their closish-but-not-really-sorta-midish-but-not-medium-range ACs to function as people claim they are intended, and artillery, which needs multiple modules to fit on almost any ship, and which is out DPS'd by unbonused rails on most minmatar hull with only one DPS bonus.
...........And long range missiles... The only long range weapons that are best used at close range... |
Ellendras Silver
CrashCat Corporation
166
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Posted - 2014.12.08 12:23:52 -
[44] - Quote
ShahFluffers wrote:Komi Toran wrote:is there any weapon system that is not the worst right now? Your mom. :3
isn't that capital "weapon" and the OP clearly states large and below
[u]Carpe noctem[/u]
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