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Kolhell
Minmatar CAD Inc.
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Posted - 2006.09.04 10:48:00 -
[1]
so... i got bored and started training mini recon. any pilots of these two ships have insights to share about them? it seems like the rapier costs more but lasts longer, while the huginn has a bit more dps at the cost of a tank and a bottle of painkillers from trying to fit that pg.
------------------------- bury the hatchet |

Desinera
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Posted - 2006.09.04 11:16:00 -
[2]
Biggest difference is that the Rapier has a cloak + 3 guns, while the huginn has alot more firepower, but no cloak (3 guns + 3 launchers).
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.09.04 11:25:00 -
[3]
I'd prefer the rapier. The huginn seems like the abortion of a lovechild of the muninn and the rapier.
Hug still sucks at doing damage, but can't cloak and can't tank as well.
Still, if you just expect to be support in a big fleet and get instapopped, I'd go with the cheaper huginn.
Also, you can say "I want a hug" on jita local 
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) RAWR!111 Sig Hijackz0r!!11 - Immy |

GHAY WATCHER
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Posted - 2006.09.04 11:25:00 -
[4]
Personally i have only flown the rapier, although i would like to buy a huginn aswell. They are awsome in gangs. With recon at lvl 3 and a standard 10 km web you can get webbers out to 28 km and with a ts 14 km web that gets increased to 39 km. All i can say is that if you are with a gang this is a vagabonds worst nightmare, having said that any close range ship...
The problem with the rapier is that its dps is poor which means that you really need a gang with you. with t2 med arties, i dont even know if you could break some thing like a mallers tank, havent tried. THis is why i say you need a gang. The webbers definietly help. Rapiers tank is quite nice good resists with hardeners and a med rep II in mids for frig spanking i go for 3 webs 2 sensor boosts and 1 ab, usually works well.
The huginn on the other hand has more dps with 3 launchers aswell. and a tp bonus which people say is not helpful at all, but i still wanna try it. my guess is that this would be a very nice ship for gangs aswell and may have more solo ability with the extra dps.
The nice thing about the rapier is that you can sneek around choosing targets, however with cov ops cloaks at 50 mil + and the new locking rules on the cloak it can all go nasty very quickly and so the huginn may be the cheaper option if you are planning on flying with gangs.
Both nice ships, both have a nice role in a gang and both can turn the tide of a small skirmish. I have webbed a blaster thron and a vagabond once leaving them at a range where they were completely useless. they either warp out and warp back in or have to watch their friends get shot up while they are not moving...
The clever player can make great use of these.
PS cant post with my main dont know why :(
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Talasan
The Bratwurst Burglars
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Posted - 2006.09.04 11:41:00 -
[5]
with current bugged cloaking, id steer clear of a force recon and sit yourself in a combat recon till they fix it
go for the huginn
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rus6
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Posted - 2006.09.04 12:03:00 -
[6]
Edited by: rus6 on 04/09/2006 12:04:47 I personally find huginn better in gangs and for snatching frigs as it takes the rapier too long to target after de-cloaking. The extra fire power that the huginn has helps as well.
However if I do not know what I'm up against and I'm all alone then it's the rapier every time.
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.09.04 12:05:00 -
[7]
Originally by: Talasan with current bugged cloaking, id steer clear of a force recon and sit yourself in a combat recon till they fix it
go for the huginn
You can fly a rapier without a cloak.
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) RAWR!111 Sig Hijackz0r!!11 - Immy |

Rexy
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Posted - 2006.09.04 12:20:00 -
[8]
huginn has 33% better base locking time and slightly better resists., but since you're fitting ewar tanking it isnt really usefull bar fitting a large extender. 3 launchers + damage bonus is nice i guess, but doesnt add that much damage, especially since you need good missile skills for that really. i'll just stick to a rapier and fit an extra sensor booster.
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Talasan
The Bratwurst Burglars
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Posted - 2006.09.04 16:49:00 -
[9]
Edited by: Talasan on 04/09/2006 16:49:41
Originally by: Verus Potestas
Originally by: Talasan with current bugged cloaking, id steer clear of a force recon and sit yourself in a combat recon till they fix it
go for the huginn
You can fly a rapier without a cloak.
without a working covert ops cloak its a gimped huginn.....
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Kolhell
Minmatar CAD Inc.
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Posted - 2006.09.05 00:03:00 -
[10]
hrm... so how long does a rapier take to lock? i was planning on using the ship like a heavy tackler to support my mates.
------------------------- bury the hatchet |

Tasty Burger
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Posted - 2006.09.05 01:04:00 -
[11]
Edited by: Tasty Burger on 05/09/2006 01:04:24 I just can't get over the target painter bonus. It is just terrible for small gangs unless your gang is entirely rage ravens. Long-range webs are nice, I guess. But ultimately shutting your enemy down and ughsmashing him with ECM is a much better tactic.
The Rapier still performs the recon role nicely, of course. But it can't really disable the ship like an Arazu can.
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Kolhell
Minmatar CAD Inc.
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Posted - 2006.09.05 06:03:00 -
[12]
yeah... im just a sucker for minmatar :( i really wish ccp would do something to make painters a little more effective like making large sig radii easier to wreck against or something, but until then im just going to accept the fact that ive got a wasted bonus on this ship and fly it the best i can.
------------------------- bury the hatchet |

Tachy
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Posted - 2006.09.05 06:37:00 -
[13]
Originally by: Kolhell yeah... im just a sucker for minmatar :( i really wish ccp would do something to make painters a little more effective like making large sig radii easier to wreck against or something, but until then im just going to accept the fact that ive got a wasted bonus on this ship and fly it the best i can.
ccp removed the sig radius effect on wrecking hits because it lead to some interesting effects with POS weapons. Or maybe I should say they placed an upper limit and made wrecking hits a purely random event with a fixed chance. --*=*=*--
Even with nougat, you can have a perfect moment. |

Lord Violent
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Posted - 2006.09.05 07:12:00 -
[14]
Huginn locks quick enough to steal the pod mail from the inties with you and as there all theiving ****ers when it comes to the can this is a good thing :D
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Kolhell
Minmatar CAD Inc.
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Posted - 2006.09.05 08:49:00 -
[15]
lol... yeah thats why i started fitting a tractor beam in one of the spare high slots on my cyc XD
so how would a huginn/rapier function as a replacement for an inty for tackling? is this viable? would it need a sensor booster? or would i be better off specializing in webs to screw over as many targets as possible and let someone else worry about scrams?
------------------------- bury the hatchet |

Tachy
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Posted - 2006.09.05 10:15:00 -
[16]
Tripple-webbed ships have a hard time aligning for warp.
Huginns got paper-thin defenses.
If you fit assault launchers instead of heavies, you have hardly any limitations on what else you can fit - and the light missiles have a nice range going well with the webbing and 720mm artillery's optimal range. --*=*=*--
Even with nougat, you can have a perfect moment. |

Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.05 10:34:00 -
[17]
I love them both, even though both are flawed. The target painter is a 50:50 thing for me. Its not useful all the time but it does seem to give you slight edge when attacking small ships. It might well help an AC BS shooting a HAC, but I've not been in that situation yet. A third web (for keeping your target's wingman at bay) a sensor booster or of course a multispec could well be more useful. You pays yer money....
A fun thing to do with a rapier or huginn is double web an inty and run away from him on AB. You'll soon be out of his range and able to slap him silly with a couple of volleys of your 720s. Don't forget that you can use 4 tech2 medium drones which will eat up small ships if they're webbed and painted.
The trouble with going solo in one of these ships is that you're always going to miss having a tackler along with you. If you're using a 20km it will hurt your cap, if you use a 7.5km then you'll be wasting your web bonus. They do work nicely as damage dealers in a recon gang tho, especially the huginn which can afford to be quite brave since its missiles will keep hitting when the enemy is too close for the 720s. -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

Olirtad Fiven
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Posted - 2006.09.05 12:07:00 -
[18]
I've been using 650's with huginn coupled with heavy launchers. Heavy missiles love a painted and webbed target . Can't atm remember if I use a grid mod or not though, don't think so.
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Wulfgard
Minmatar The Older Gamers Ascendant Frontier
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Posted - 2006.09.05 12:20:00 -
[19]
Minmatar recons bring something to the table, the long range web is nice for any roaming-ganking gang. That's when I use mine, just for fleet support w/ fast lock. For solo pwnage, I fly a real ship, it is call a PILGRIM  
I find it very hard to fit a 60mil mod (cov cloak) on a ship like the rapier. Rapier is still paper thin and barely can solo in it.
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