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Lazuran
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Posted - 2006.09.04 15:49:00 -
[61]
Originally by: Rodj Blake
I prefer the opposite argument.
If you let people fly everything in the game after three months, why should they keep playing after that when there's nothing new to aim for?
3 months is too short, agreed. But your argument is unreasonable. People want to play/do things in order to achieve something and make progress and not simply wait. There more you do without having the feeling of making progress in relation to your actions, the less the feeling of achievement will be. This is demotivating.
Also, I really don't think that the long-term interest in EVE lies in increasing your skillpoints, it should be the game itself that keeps you interested.
I believe that the feeling that your character's progress is grinding to a halt at some point is one of the main reasons why the average player lasts only for 7 months.
"The whole of NYC is not 1.0. Some back alley in the Bronx is deep 0.0, while right outside NYPD headquarters is 1.0." -- Slaaght Bana |

Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.09.04 15:52:00 -
[62]
Edited by: Cattraknoff on 04/09/2006 15:52:27
Originally by: RedLion
Originally by: Cattraknoff
Well, I didn't really want those things, honestly we don't need the entire game focused around grinding, too many games are like that....Lets not make this a game where only 12 years olds with no lives outside of the game can compete. We all know the world has enough MMO's like that. 
Well, it don't have to become hard core grind, if they had limited the gains. For example 500k SP each month or so.
It's just that some of us "new" ones really want to progress.
I wouldn't object to paying a bit of isk for LIMITED use speedup of skill training. Just as long as it can't be used often.
EDIT: Actually I think boosters are supposed to do something along these lines.
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Lazuran
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Posted - 2006.09.04 15:53:00 -
[63]
Originally by: lofty29
1 - Not true. I pvp frequently in battlecrusiers / cruisers, and they do it just fine. HAC's die to a well fitted BC.
They do fine, but they can't handle many different PVP situations, they will die against a BS almost every time (1v1 at least). This is what I meant buy "all-rounder".
Quote:
2 - Once you can fly a dread, you can almost use a t2 fitted BS as well. Once you can fly a domi, you're about 20 days off of having a full skilled ogre II dom. HF 
I disagree. You can fly a Domi without any or with minimal drone skills, but a "full skilled ogre II domi" takes another couple of million SP (think drone interfacing 5, heavy drone 5, specialization, ...), that's more like 2-3 months.
"The whole of NYC is not 1.0. Some back alley in the Bronx is deep 0.0, while right outside NYPD headquarters is 1.0." -- Slaaght Bana |

Chewan Mesa
Beagle Corp
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Posted - 2006.09.04 15:54:00 -
[64]
Originally by: Lazuran
Originally by: Rodj Blake
I prefer the opposite argument.
If you let people fly everything in the game after three months, why should they keep playing after that when there's nothing new to aim for?
3 months is too short, agreed. But your argument is unreasonable. People want to play/do things in order to achieve something and make progress and not simply wait. There more you do without having the feeling of making progress in relation to your actions, the less the feeling of achievement will be. This is demotivating.
Also, I really don't think that the long-term interest in EVE lies in increasing your skillpoints, it should be the game itself that keeps you interested.
I believe that the feeling that your character's progress is grinding to a halt at some point is one of the main reasons why the average player lasts only for 7 months.
It doesnt come to a halt, and the great thing in eve is that exactly as you say, you can freely enjoy the game WHILE your training/grinding is done.
Its not like you have to stop doing something fun just because you are training for a carrier or dreadnought.
If you are so into having fun playing the actual game and not watching your SP increase, I dont see the slightest problem with the time it takes to train for certain things.
Just enjoy the game while waiting for the skills to finish.
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Kharriga
Caldari The ARR0W Project
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Posted - 2006.09.04 15:57:00 -
[65]
no
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eLLioTT wave
Art of War Cult of War
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Posted - 2006.09.04 16:06:00 -
[66]
no.
however i wouldn't be opposed to seeing "elite learning skills" introduced, so long as: they cost 1b each they are same rank as advanced they are somewhat rare (not available in empire or something) - leaked to us from the jovians. |

mechtech
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Posted - 2006.09.04 16:37:00 -
[67]
you might have an arguement, but change it now, and 1/2 of eve will leave (maybe more).
how are the 30+ mil sp people biased? they have played hard for 3 years, and don't want to see the work go to waste. The new uber asian characters were a good boost to noobs, ccp can't do anything more without losing part of their community.
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DukDodgerz
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Posted - 2006.09.04 17:49:00 -
[68]
Originally by: mechtech you might have an arguement, but change it now, and 1/2 of eve will leave (maybe more).
how are the 30+ mil sp people biased? they have played hard for 3 years, and don't want to see the work go to waste. The new uber asian characters were a good boost to noobs, ccp can't do anything more without losing part of their community.
while i have reservations as to making all skills training faster without it costing the player, you argue players would quit because training times became shorter, due to feeling they wasted time....sorry thats got to be the worst logic I have seen on this thread.
players would not quit because that WOULD BE WASTING THEIR TIME of the last 3 years players would train new skills they hadn't bothered with before, but it should have a cost involved (as i suggested, or another method)
Are you one of the types that picks up your ball in the middle of a game because you are not winning and go home pouting??   
FRODO HAS FAILED; BUSH HAS THE RING!!! The HippoKing spots a new post |

NeOnicuS
Newbies On Xstacy Pirate Coalition
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Posted - 2006.09.04 17:56:00 -
[69]
Theres already stuff out there to decrease trainign times. Learning skills, and implants.
----------- Yaarrr!! Where have all the cowboys gone? |

Estelle Matsuko
Caldari The Beiatch Corp Inc
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Posted - 2006.09.04 18:12:00 -
[70]
2 mill sp here. Having a blast. Training time is fine. It weeds out the l33t kiddies who just HAVE to be UBER rtf now, and go off in high dudgeon if they canŠt be.
Set a skill, forget about it till it flashes you and just play the damned game.
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Eilie
Minmatar
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Posted - 2006.09.04 18:35:00 -
[71]
Originally by: Lazuran to be an all-round effective PVPer, you will have to be able to use a T2 fitted BS. This takes almost a year for most races (Exception: Caldari)
I see that you already lost EVE. I have almost 30mil SP and can't fly a T2-fitted BS nor do I want to and I still have lots of fun! 
Based on your comments about Caldari being easier to train (when missiles suck for fleet battles) and the fact you think you need a T2-fitted BS to PvP, I would assume that you've never even been to 0.0 and are just some empire carebear who is waiting until you have maxed all PvP skills before you enter 0.0 
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.04 19:01:00 -
[72]
@ original poster: yes, definately.
CCP designed a game were to get to the endgame you'd need x monthes.
The, they introduced truckloads of new skills and yet they didn't adapt the learning curve. Which means it is definately harder to get the endgame for a newcomer since x monthes is now several times x monthes.
My carrier is in the oven, so I could be as selfish as most people here and be happy to have it so much easier than new players, but that's the opposite of a PvP game IMHO where only your skills matter, not the time you spent ingame.
But hey, even Oveur still thinks there's no difference between a player with a skill at 5 and another with the same skill at 4, forgetting on the way that said player will have loads of skills to 5 and the player with skills at 4 won't stand a chance at all.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.09.04 19:16:00 -
[73]
Originally by: Sorja @ original poster: yes, definately.
CCP designed a game were to get to the endgame you'd need x monthes.
The, they introduced truckloads of new skills and yet they didn't adapt the learning curve. Which means it is definately harder to get the endgame for a newcomer since x monthes is now several times x monthes.
My carrier is in the oven, so I could be as selfish as most people here and be happy to have it so much easier than new players, but that's the opposite of a PvP game IMHO where only your skills matter, not the time you spent ingame.
But hey, even Oveur still thinks there's no difference between a player with a skill at 5 and another with the same skill at 4, forgetting on the way that said player will have loads of skills to 5 and the player with skills at 4 won't stand a chance at all.
There isn't meant to be an endgame.
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Neesa Corrinne
Ordo Adeptus Astartes Novus Ordos Seclorum
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Posted - 2006.09.04 20:13:00 -
[74]
Skill training times are just fine. There's no sense of accomplishment like waiting a month for a skill to train and then getting to use it for the first time. It feels great.
What I DO think should be changed is the ability to remove skills and recover skillpoints. Before I decided what I really wanted to do in this game I trained a bunch of mining skills, and now I just want those points back to put somewhere else.
I will never mine again and I would love to use those skillpoints somewhere else.
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Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.09.04 20:16:00 -
[75]
Maybe getting 50% recovery on a skill you "untrain" wouldn't be much of a RP justification for it, though.
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lofty29
Gallente Tolarri Conglomerate
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Posted - 2006.09.04 20:19:00 -
[76]
Originally by: Lazuran
Originally by: lofty29
1 - Not true. I pvp frequently in battlecrusiers / cruisers, and they do it just fine. HAC's die to a well fitted BC.
They do fine, but they can't handle many different PVP situations, they will die against a BS almost every time (1v1 at least). This is what I meant buy "all-rounder".
Quote:
2 - Once you can fly a dread, you can almost use a t2 fitted BS as well. Once you can fly a domi, you're about 20 days off of having a full skilled ogre II dom. HF 
I disagree. You can fly a Domi without any or with minimal drone skills, but a "full skilled ogre II domi" takes another couple of million SP (think drone interfacing 5, heavy drone 5, specialization, ...), that's more like 2-3 months.
I meant a carrier  ---------------------------
Originally by: inSpirAcy Just like a tumour, the Brutix grows on you. 
Loot! |

Minikrimi Extreme
Caldari Kimotoro Privateers
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Posted - 2006.09.04 20:58:00 -
[77]
It seems to me that most of this is a misunderstanding of the time frame involved in Eve.
To get a lot of the high end stuff we are talking a couple years commitment. This is not a game where a few months "entitles" you to anything.
The people flying capital ships-- how long have they been in the game? Definitely not 230 days.
The thing with Eve is that it is NOT like every other MMO out there. Yes, you can pick up the basic skills to fly a Dread in 230 days (is that even a real number or just a random made up one that is repeated?). But you still haven't EARNED it. A Dread or Carrier is a fleet vehicle when used properly. You need fuel, you need a cyno field spotter to move it. So to really earn a Dreadnaught or Carrier you need to earn the respect of an organization to support the ship.
I guess you can use it solo to run missions, though if that is going on I would seriously request that just moving on impulse for any length of time should have a fuel cost just to make this harder. Consider the context of Eve, of course someone who uses them in missions has little respect for the game world. Sigh.
But even then, the point is that yes it DOES take a year to get into them. Yes, it DOES require sacrificing other career tracks to use them as quickly as possible. That is the point of them. There is no "right" to all of the game content. There is basic stuff, then there is elite stuff. And you have to earn the elite stuff, you have to win the right to use it. That is the point to it. You put in your time, you network, you work your ass off, and you get your capital ship.
You can do anything, but you can't do everything.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.04 21:06:00 -
[78]
Originally by: RedLion
Originally by: Cattraknoff Edited by: Cattraknoff on 04/09/2006 13:59:19 Lets not give agent *****s even more advantages, please.
edit: (directed at redlion)
O.O, what you mean?
It's up to people how they want to play the game. So please don't call people who are trying to play the game in a not abusive way, names.
Thanks
You're trying to suggest something that only agent *****s would be able to use. In a game that is made for player interaction, adding something with massive bonuses, to an NPC thing, is a horrible idea due to that alone.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy |

Lo3d3R
Implant Liberation Front
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Posted - 2006.09.04 21:06:00 -
[79]
YES, to damn long, CCP likes isk sinks (good for economy) so let us get our capital ships blown up plz. (the prices for the skills are good though) ___________________
Eating Chopped Bear:  |

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.09.04 21:11:00 -
[80]
Why do people have so many problems with the skills? Just have fun.
I'm a little more than 8 months in game, 7.5mil sp (learning skills been done very far apart from eachother) and been training minmatar ships all along. I recently went gallente to get their BSs (don't like the matari ones) and yes, i have less SP. Do i feel disadvantaged? Sure, people specialised in it way before me, they have all the right to have more experience than me in them. Do i feel it should change? Heck no, i'm liking it as it is. *puts gallente BS4 to train*
It's all a matter of mindset. I like the skill training, it is what makes eve Special, and truth be told, noone should fly carriers etc. easily. Let them put effort into it, they specialise in them and are weaker on other fronts. Shorten training time and in time you will have "uber vets". Chars that cannot be beaten if the player has skills simply because they are perfect in everything. Now THAT would kill Eve.
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Hippo117
Caldari 9th Fleet Academy
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Posted - 2006.09.04 21:12:00 -
[81]
Originally by: Lazuran
This takes almost a year for most races (Exception: Caldari).
Excuse me? So i've spent the last year of my ingame time doing what exactly? Because by your comment I sure as hell couldnt have been training anything related to T2 battleship mods because I had those when i was on the 14 day trial. STFU and go suck one. --------------
My opinions may not represent the opinions of my corporation or alliance. Booby > Rokh Caldari != win button. |

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.09.04 21:16:00 -
[82]
Edited by: Isyel on 04/09/2006 21:16:59
Originally by: Lazuran
This takes almost a year for most races (Exception: Caldari).
EveMON, my Gallente training.
Gal BS 4, large blaster spec 4, some other skills to help greatly... 3 months. No implants.
Huh? Don't tell me that's not half decent to fly one.
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Gariuys
Evil Strangers Inc.
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Posted - 2006.09.04 21:24:00 -
[83]
Edited by: Gariuys on 04/09/2006 21:25:13 You'd have a point if this was a grind game, but it's not, just set the training and play the game. Only need lvl 1 to do that, everything else is getting better at something.
And all-round pvper needs t2 fitted BS, only if you like those damn blobs. And I certainly don't.
Carriers and dreads are highly specialized ships, definetly not ships that are a goal to set for yourself, not that any ship is anything beyond being a tool.
Remember people flying over alts to my homebase cause I was one of the first to be able to fly and own a deimos. That feeling off flying something special is worth a helluvalot more then getting in it fast. Cause and that's the deal with most of EVE it's on special when it takes time, and effort and can be lost... true achievement and dedication.
if you want quick fixes play guild wars.
Edit: It's like saying on the L2 boards that lvl 78 shouldn't take 200 hours ( that's just lvl 78 FYI ) of straight grinding. It's how the game was designed, and people love it. Cause by god hitting 78 is something truly special.
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Lazuran
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Posted - 2006.09.04 22:37:00 -
[84]
Originally by: Gariuys
Edit: It's like saying on the L2 boards that lvl 78 shouldn't take 200 hours ( that's just lvl 78 FYI ) of straight grinding. It's how the game was designed, and people love it. Cause by god hitting 78 is something truly special.
No, it's not, because in EVE it doesn't matter how much or how well you play, you just have to wait. No amount of grinding is going to help, so if you set yourself a goal that requires 6 months of training, you can just as well stop playing and log on only to switch skills.
"The whole of NYC is not 1.0. Some back alley in the Bronx is deep 0.0, while right outside NYPD headquarters is 1.0." -- Slaaght Bana |

Lazuran
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Posted - 2006.09.04 22:38:00 -
[85]
Originally by: Neesa Corrinne
What I DO think should be changed is the ability to remove skills and recover skillpoints. Before I decided what I really wanted to do in this game I trained a bunch of mining skills, and now I just want those points back to put somewhere else.
That's a great idea actually. I'd like to get rid of all those (now) useless SP in Science ...
"The whole of NYC is not 1.0. Some back alley in the Bronx is deep 0.0, while right outside NYPD headquarters is 1.0." -- Slaaght Bana |

Sidraket
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Posted - 2006.09.04 23:38:00 -
[86]
Training times are fine, if you have advanced learning skills at 4.
Thats a big hassle, and its prevented me from making other characters because i just DONT want to sit through all of that again. Remove those skills, give everyone the stat boost of them. I JUST finished training them up, they take up almost a third of my characters total SPs, and id be willing to make that all amount to nothing if you just got rid of them and gave everyone the stat boost.
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Teccmo
Gallente Praetorian Guard Tactical Narcotics Team
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Posted - 2006.09.05 02:01:00 -
[87]
My only gripe about training time is when I think about how long Eve will last. If the game is going to go strong for another 3 years, which IMO it definatley will, new peak player records since I've joined over a year ago then there is no reason to complain and those wacky geniuses at CCP will keep adding and building bigger and better things, and more goals for us as pilots to achieve.
===There is an eerie calm in space, fragile minds shatter=== |

violator2k5
Caldari care bears have awesome vessals
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Posted - 2006.09.05 02:37:00 -
[88]
Originally by: Admai Sket 'x16' skills just sound rediculous to me - level 5 on one of those must be a few MONTHS, surely?
basically just work out what skills you need for that skill then look at x1 skill that requires the same skills and then do the match its not that hard
x1 skill x x16 = roughly 64 days give or take a few days depending on attributes
Need A Merc? ......... Hire Chav today
got 20p for bus fare m8 :P |

Karoth Tyu
FATAL REVELATIONS
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Posted - 2006.09.05 02:39:00 -
[89]
Getting all your basic PvP or industrial skills to 4 takes no time at all. Anyone can easily become deadly at PvP or awesome at industry in a few short months. It's the specialization of skill sets which takes time.
And I for one am glad as hell that it takes time and effort to become good at anyone one thing in this game. Eve doesn't need demigod players who are level 5 at everything.
Quote: - to be an all-round effective PVPer, you will have to be able to use a T2 fitted BS. This takes almost a year for most races (Exception: Caldari).
That's absolute crap. To be an all-round effective PvPer, you just have to have an IQ higher than a boot's.
Tech2 helps, but its hardly the end all be all in Eve combat, especially out in 0.0 where 1 on 1 battles (where Tech2 excels) hardly happen. In this game, tactics and brainpower > Shiny trinkets. Period.
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Leumas Ebmocnud
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Posted - 2006.09.05 03:53:00 -
[90]
Eve is a drug, and CCP are the dealers :P
Its in their interest to have horrendously long skill training times, it keeps the money flowing in. Can you imagine your 3rd week into the game, you`ve got your Titan, you`ve setup your POS, the isk is flowing and you think what next?
The skill times are long to keep the monthly subscriptions coming in, and we will pay it because we are addicted to improving our characters 'inch by tiny inch'
      And to be honest with you, this is my sig. |
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