
Aliventi
Hard Knocks Inc.
780
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Posted - 2014.12.02 17:30:43 -
[1] - Quote
First: Awesome. This is a fantastic change that has been a long time coming. Great job getting this done.
Second, I honestly hope you all will continue this trend and look at attributes, attribute implants, and remaps. So much of the logic you just gave against clone grades applies to attributes. I'll highlight a few:
- New players can be badly surprised by this system since they have so many other important things to learn.
The attribute and remap system is difficult for a new player to understand. I cannot tell you how many times I have see new players waste all their remaps without having a clue as to what they should have done. I have heard everything from just plain clueless all the way to RPG players who who though Charisma would help them talk to NPCs.
- Forgetting to upgrade the clone and losing skill points because of that is a terrible experience for new players.
Not knowing or being able to afford implants is an SP loss compared to what you could have had. Same with remaps.
- Skill point acquisition is very much tied to your subscription and the real money you spent on the game, so taking some of their skill points away can feel like wasted money to the player.
If only you didn't have to pay ~500 mil for +5 implants to train perfectly on top of what you already paid just to play the game to get perfect sp/hour.
- In addition, veteran players will have more reasons to undock in cheaper ships, furthering our goal of increased interactivity within the game, since the cost of the higher clone grades could be orders of magnitude more than the cost of a PvP ship hull. We expect more risks to be taken more often by veterans because of this change.
+5 implants make veterans not want to undock and put those implants at risk. Even +3 implants make new players not want to do anything dangerous and put those implants at risk.
- Small lapses of forgetfulness will no longer cause players to retrain weeks of lost skillpoint time. This too should encourage veterans to fly even more boldly into battle without worrying about protecting valuable skills.
If your goal is to "Encourage veterans to fly even more boldly into battle with worrying about protecting X" then attribute implants need to die in a fire.
Oh and my favorite:
- We want every choice you make as a player to impact the world around you. From the rookie ship mining Veldspar to calling targets in the largest Alliance battles, your actions in the game should have meaning and affect other players either directly or indirectly.
Attribute, attribute implants, and remaps IN NO WAY are a choice that a player makes that impacts the world around them. They DO NOT affect other players directly or indirectly.
And add in:
- The same cannot be said for the current clone death mechanics. They are not a real choice, they are an illusion of choice. A choice between a bad option of losing ISK, and a worse option of losing skillpoints. A choice which does not affect the EVE universe as a whole, other than to empty players accounts of ISK and discourage the same interactions we want to foster.
Attributes have this one nailed. The illusion of choice is that you had a choice more beneficial than optimal remaps and the best implants you can afford. You lose isk buying implants or you lose SP for not having them. Attributes do not affect the Eve universe as a whole. Attribute implants empty players wallets of isk and discourage the interactions you want to foster.
For the love of New Even: GET RID OF ATTRIBUTES. Attributes, attribute implants, and remaps do far more harm than good. A simple everyone trains at 2700 sp/hour is a far better system. |